/* XPM */
#ifndef XPM_3D_MAIN
extern const char *rotate_neg_Z_xpm[];

#else
const char *rotate_neg_Z_xpm[] = {
/* width height num_colors const chars_per_pixel */
"    16    15        4            1",
/* colors */
". c #000080",
"# c #c0c0c0",
"a c #808080",
"o c #008000",
/* pixels */
"###oooooo#######",
"######oo########",
"#####oo#########",
"####oo##########",
"###oooooo...a###",
"##.###..####.a##",
"##..#.#######.##",
"##...########.##",
"##....#######.##",
"##.....#####.a##",
"###########a.###",
"################",
"################",
"################",
"################"
};

#endif