/*
 * KiRouter - a push-and-(sometimes-)shove PCB router
 *
 * Copyright (C) 2013-2014 CERN
 * Author: Tomasz Wlostowski <tomasz.wlostowski@cern.ch>
 *
 * This program is free software: you can redistribute it and/or modify it
 * under the terms of the GNU General Public License as published by the
 * Free Software Foundation, either version 3 of the License, or (at your
 * option) any later version.
 *
 * This program is distributed in the hope that it will be useful, but
 * WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License along
 * with this program.  If not, see <http://www.gnu.org/licenses/>.
 */

#include <boost/foreach.hpp>
#include <boost/optional.hpp>

#include <math/vector2d.h>

#include "pns_line.h"
#include "pns_node.h"
#include "pns_via.h"
#include "pns_utils.h"
#include "pns_router.h"

#include <geometry/shape_rect.h>

using boost::optional;

PNS_LINE::PNS_LINE( const PNS_LINE& aOther ) :
        PNS_ITEM( aOther ),
        m_line( aOther.m_line ),
        m_width( aOther.m_width )
{
        m_net = aOther.m_net;
        m_movable = aOther.m_movable;
        m_layers = aOther.m_layers;
        m_owner = aOther.m_owner;
        m_via = aOther.m_via;
        m_hasVia = aOther.m_hasVia;
        m_marker = aOther.m_marker;
        m_rank = aOther.m_rank;

        copyLinks ( &aOther );
}


PNS_LINE::~PNS_LINE()
{
    if( m_segmentRefs )
        delete m_segmentRefs;
}


const PNS_LINE& PNS_LINE::operator=( const PNS_LINE& aOther )
{
    m_line = aOther.m_line;
    m_width = aOther.m_width;
    m_net = aOther.m_net;
    m_movable = aOther.m_movable;
    m_owner = aOther.m_owner;
    m_layers = aOther.m_layers;
    m_via = aOther.m_via;
    m_hasVia = aOther.m_hasVia;
    m_marker = aOther.m_marker;
    m_rank = aOther.m_rank;

    copyLinks ( &aOther );

    return *this;
}


PNS_LINE* PNS_LINE::Clone() const
{
    PNS_LINE* l = new PNS_LINE( *this );

    return l;
}


void PNS_LINE::Mark( int aMarker )
{
    m_marker = aMarker;

    if( m_segmentRefs )
    {
        BOOST_FOREACH( PNS_SEGMENT* s, *m_segmentRefs )
            s->Mark( aMarker );
    }
}


void PNS_LINE::Unmark ()
{
    if( m_segmentRefs )
    {
        BOOST_FOREACH( PNS_SEGMENT* s, *m_segmentRefs )
            s->Unmark();
    }

    m_marker = 0;
}


int PNS_LINE::Marker()const
{
    int marker = m_marker;

    if( m_segmentRefs )
    {
        BOOST_FOREACH( PNS_SEGMENT* s, *m_segmentRefs )
            marker |= s->Marker();
    }

    return marker;
}


void PNS_LINE::copyLinks( const PNS_LINE* aParent )
{
    if( aParent->m_segmentRefs == NULL )
    {
        m_segmentRefs = NULL;
        return;
    }

    m_segmentRefs = new SEGMENT_REFS();
    *m_segmentRefs = *aParent->m_segmentRefs;
}


PNS_SEGMENT* PNS_SEGMENT::Clone( ) const
{
    PNS_SEGMENT* s = new PNS_SEGMENT;

	s->m_seg = m_seg;
    s->m_net = m_net;
    s->m_layers = m_layers;
    s->m_marker = m_marker;
    s->m_rank = m_rank;
    s->m_owner = m_owner;

    return s;
}


int PNS_LINE::CountCorners( int aAngles )
{
    int count = 0;

    for( int i = 0; i < m_line.SegmentCount() - 1; i++ )
    {
        const SEG seg1 = m_line.CSegment( i );
        const SEG seg2 = m_line.CSegment( i + 1 );

        const DIRECTION_45 dir1( seg1 );
        const DIRECTION_45 dir2( seg2 );

        DIRECTION_45::AngleType a = dir1.Angle( dir2 );

        if( a & aAngles )
            count++;
    }

    return count;
}


bool PNS_LINE::Walkaround( SHAPE_LINE_CHAIN aObstacle, SHAPE_LINE_CHAIN& aPre,
                           SHAPE_LINE_CHAIN& aWalk, SHAPE_LINE_CHAIN& aPost, bool aCw ) const
{
    const SHAPE_LINE_CHAIN& line ( CLine() );
    VECTOR2I ip_start;
    VECTOR2I ip_end;

    if( line.SegmentCount() < 1 )
        return false;

    if( aObstacle.PointInside( line.CPoint( 0 ) ) || aObstacle.PointInside( line.CPoint( -1 ) ) )
        return false;

    SHAPE_LINE_CHAIN::INTERSECTIONS ips, ips2;

    line.Intersect( aObstacle, ips );

    aWalk.Clear();
    aPost.Clear();

    int nearest_dist = INT_MAX;
    int farthest_dist = 0;

    SHAPE_LINE_CHAIN::INTERSECTION nearest, farthest;

    for( int i = 0; i < (int) ips.size(); i++ )
    {
        const VECTOR2I p = ips[i].p;
        int dist = line.PathLength( p );

        if( dist < 0 )
            return false;

        if( dist <= nearest_dist )
        {
            nearest_dist = dist;
            nearest = ips[i];
        }

        if( dist >= farthest_dist )
        {
            farthest_dist = dist;
            farthest = ips[i];
        }
    }

    if( ips.size() <= 1 || nearest.p == farthest.p )
    {
        aPre = line;
        return true;
    }

    aPre = line.Slice( 0, nearest.our.Index() );
    aPre.Append( nearest.p );
    aPre.Simplify();

    aWalk.Clear();
    aWalk.SetClosed( false );
    aWalk.Append( nearest.p );

    int i = nearest.their.Index();

    assert( nearest.their.Index() >= 0 );
    assert( farthest.their.Index() >= 0 );

    assert( nearest_dist <= farthest_dist );

    aObstacle.Split( nearest.p );
    aObstacle.Split( farthest.p );

    int i_first = aObstacle.Find( nearest.p );
    int i_last = aObstacle.Find( farthest.p );

    i = i_first;

    while( i != i_last )
    {
        aWalk.Append( aObstacle.CPoint( i ) );
        i += ( aCw ? 1 : -1 );

        if( i < 0 )
            i = aObstacle.PointCount() - 1;
        else if( i == aObstacle.PointCount() )
            i = 0;
    }

    aWalk.Append( farthest.p );
    aWalk.Simplify();

    aPost.Clear();
    aPost.Append( farthest.p );
    aPost.Append( line.Slice( farthest.our.Index() + 1, -1 ) );
    aPost.Simplify();

    return true;
}


void PNS_LINE::Walkaround( const SHAPE_LINE_CHAIN& aObstacle,
        SHAPE_LINE_CHAIN& aPath,
        bool aCw ) const
{
    SHAPE_LINE_CHAIN walk, post;

    Walkaround( aObstacle, aPath, walk, post, aCw );
    aPath.Append( walk );
    aPath.Append( post );
    aPath.Simplify();
}


const SHAPE_LINE_CHAIN PNS_SEGMENT::Hull( int aClearance, int aWalkaroundThickness ) const
{
   return SegmentHull ( m_seg, aClearance, aWalkaroundThickness );
}


bool PNS_LINE::Is45Degree()
{
    for( int i = 0; i < m_line.SegmentCount(); i++ )
    {
        const SEG& s = m_line.CSegment( i );

        double angle = 180.0 / M_PI *
                       atan2( (double) s.B.y - (double) s.A.y,
                              (double) s.B.x - (double) s.A.x );

        if( angle < 0 )
            angle += 360.0;

        double angle_a = fabs( fmod( angle, 45.0 ) );

        if( angle_a > 1.0 && angle_a < 44.0 )
            return false;
    }

    return true;
}


const PNS_LINE PNS_LINE::ClipToNearestObstacle( PNS_NODE* aNode ) const
{
    PNS_LINE l( *this );

    PNS_NODE::OPT_OBSTACLE obs = aNode->NearestObstacle( &l );

    if( obs )
    {
        l.RemoveVia();
        int p = l.Line().Split( obs->m_ipFirst );
        l.Line().Remove( p + 1, -1 );
    }

    return l;
}


void PNS_LINE::ShowLinks()
{
    if( !m_segmentRefs )
    {
        printf( "line %p: no links\n", this );
        return;
    }

    printf( "line %p: %d linked segs\n", this, (int) m_segmentRefs->size() );

    for( int i = 0; i < (int) m_segmentRefs->size(); i++ )
        printf( "seg %d: %p\n", i, (*m_segmentRefs)[i] );
}

SHAPE_LINE_CHAIN dragCornerInternal( const SHAPE_LINE_CHAIN& aOrigin, const VECTOR2I& aP )
{
    optional<SHAPE_LINE_CHAIN> picked;
    int i;

    int d = 2;

    if( aOrigin.CSegment( -1 ).Length() > 100000 * 30 ) // fixme: constant/parameter?
        d = 1;

    for( i = aOrigin.SegmentCount() - d; i >= 0; i-- )
    {
        DIRECTION_45 d_start ( aOrigin.CSegment( i ) );
        VECTOR2I p_start = aOrigin.CPoint( i );
        SHAPE_LINE_CHAIN paths[2];
        DIRECTION_45 dirs[2];
        DIRECTION_45 d_prev = ( i > 0 ? DIRECTION_45( aOrigin.CSegment( i - 1 ) ) : DIRECTION_45() );

        for( int j = 0; j < 2; j++ )
        {
            paths[j] = d_start.BuildInitialTrace( p_start, aP, j );
            dirs[j] = DIRECTION_45( paths[j].CSegment( 0 ) );
        }

        for( int j = 0; j < 2; j++ )
        {
            if( dirs[j] == d_start )
            {
                picked = paths[j];
                break;
            }
        }

        if( picked )
            break;

        for( int j = 0; j < 2; j++ )
        {
            if( dirs[j].IsObtuse( d_prev ) )
            {
                picked = paths[j];
                break;
            }
        }

        if( picked )
            break;
    }

    if( picked )
    {
        SHAPE_LINE_CHAIN path = aOrigin.Slice( 0, i );
        path.Append( *picked );

        return path;
    }

    return DIRECTION_45().BuildInitialTrace( aOrigin.CPoint( 0 ), aP, true );
}


void PNS_LINE::DragCorner ( const VECTOR2I& aP, int aIndex, int aSnappingThreshold )
{
    SHAPE_LINE_CHAIN path;

    VECTOR2I snapped = snapDraggedCorner( m_line, aP, aIndex, aSnappingThreshold );

    if( aIndex == 0 )
        path = dragCornerInternal( m_line.Reverse(), snapped ).Reverse();
    else if( aIndex == m_line.SegmentCount() )
        path = dragCornerInternal( m_line, snapped );
    else
    {
        // fixme: awkward behaviour for "outwards" drags
        path = dragCornerInternal( m_line.Slice( 0, aIndex ), snapped );
        SHAPE_LINE_CHAIN path_rev = dragCornerInternal( m_line.Slice( aIndex, -1 ).Reverse(),
                                                        snapped ).Reverse();
        path.Append( path_rev );
    }

    path.Simplify();
    m_line = path;
}


VECTOR2I PNS_LINE::snapDraggedCorner( const SHAPE_LINE_CHAIN& aPath, const VECTOR2I& aP,
                                      int aIndex, int aThreshold ) const
{
    int s_start = std::max( aIndex - 2, 0 );
    int s_end = std::min( aIndex + 2, aPath.SegmentCount() - 1 );

    int i, j;
    int best_dist = INT_MAX;
    VECTOR2I best_snap = aP;

    if( aThreshold <= 0 )
        return aP;

    for( i = s_start; i <= s_end; i++ )
    {
        const SEG& a = aPath.CSegment( i );

        for( j = s_start; j < i; j++ )
        {
            const SEG& b = aPath.CSegment( j );

            if( !( DIRECTION_45( a ).IsObtuse(DIRECTION_45( b ) ) ) )
                continue;

            OPT_VECTOR2I ip = a.IntersectLines(b);

            if( ip )
            {
                int dist = ( *ip - aP ).EuclideanNorm();

                if( dist < aThreshold && dist < best_dist )
                {
                    best_dist = dist;
                    best_snap = *ip;
                }
            }
        }
    }

    return best_snap;
}

VECTOR2I PNS_LINE::snapToNeighbourSegments( const SHAPE_LINE_CHAIN& aPath, const VECTOR2I &aP,
                                            int aIndex, int aThreshold ) const
{
    VECTOR2I snap_p[2];
    DIRECTION_45 dragDir( aPath.CSegment( aIndex ) );
    int snap_d[2] = { -1, -1 };

    if( aThreshold == 0 )
        return aP;

    if( aIndex >= 2 )
    {
        SEG s = aPath.CSegment( aIndex - 2 );

        if( DIRECTION_45( s ) == dragDir )
            snap_d[0] = s.LineDistance( aP );

        snap_p[0] = s.A;
    }

    if( aIndex < aPath.SegmentCount() - 2 )
    {
        SEG s = aPath.CSegment( aIndex + 2 );

        if( DIRECTION_45( s ) == dragDir )
            snap_d[1] = s.LineDistance(aP);

        snap_p[1] = s.A;
    }

    VECTOR2I best = aP;
    int minDist = INT_MAX;

    for( int i = 0; i < 2; i++ )
    {
        if( snap_d[i] >= 0 && snap_d[i] < minDist && snap_d[i] <= aThreshold )
        {
            minDist = snap_d[i];
            best = snap_p[i];
        }
    }

    return best;
}


void PNS_LINE::DragSegment ( const VECTOR2I& aP, int aIndex, int aSnappingThreshold )
{
    SHAPE_LINE_CHAIN path( m_line );
    VECTOR2I target( aP );

    SEG guideA[2], guideB[2];
    int index = aIndex;

    target = snapToNeighbourSegments( path, aP, aIndex, aSnappingThreshold );

    if( index == 0 )
    {
        path.Insert( 0, path.CPoint( 0 ) );
        index++;
    }

    if( index == path.SegmentCount() - 1 )
    {
        path.Insert( path.PointCount() - 1, path.CPoint( -1 ) );
    }

    SEG dragged = path.CSegment( index );
    DIRECTION_45 drag_dir( dragged );

    SEG s_prev = path.CSegment( index - 1 );
    SEG s_next = path.CSegment( index + 1 );

    DIRECTION_45 dir_prev( s_prev );
    DIRECTION_45 dir_next( s_next );

    if( dir_prev == drag_dir )
    {
        dir_prev = dir_prev.Left();
        path.Insert( index, path.CPoint( index ) );
        index++;
    }

    if( dir_next == drag_dir )
    {
        dir_next = dir_next.Right();
        path.Insert( index + 1, path.CPoint( index + 1 ) );
    }

    s_prev = path.CSegment( index - 1 );
    s_next = path.CSegment( index + 1 );
    dragged = path.CSegment( index );

    bool lockEndpointA = true;
    bool lockEndpointB = true;

    if( aIndex == 0 )
    {
        if( !lockEndpointA )
            guideA[0] = guideA[1] = SEG( dragged.A, dragged.A + drag_dir.Right().Right().ToVector() );
        else
        {
            guideA[0] = SEG( dragged.A, dragged.A + drag_dir.Right().ToVector() );
            guideA[1] = SEG( dragged.A, dragged.A + drag_dir.Left().ToVector() );
        }
    }
    else
    {
        if( dir_prev.IsObtuse(drag_dir ) )
        {
            guideA[0] = SEG( s_prev.A, s_prev.A + drag_dir.Left().ToVector() );
            guideA[1] = SEG( s_prev.A, s_prev.A + drag_dir.Right().ToVector() );
        }
        else
            guideA[0] = guideA[1] = SEG( dragged.A, dragged.A + dir_prev.ToVector() );
    }

    if( aIndex == m_line.SegmentCount() - 1 )
    {
        if( !lockEndpointB )
            guideB[0] = guideB[1] = SEG( dragged.B, dragged.B + drag_dir.Right().Right().ToVector() );
        else
        {
            guideB[0] = SEG( dragged.B, dragged.B + drag_dir.Right().ToVector() );
            guideB[1] = SEG( dragged.B, dragged.B + drag_dir.Left().ToVector() );
        }
    }
    else
    {
        if( dir_next.IsObtuse( drag_dir ) )
        {
            guideB[0] = SEG( s_next.B, s_next.B + drag_dir.Left().ToVector() );
            guideB[1] = SEG( s_next.B, s_next.B + drag_dir.Right().ToVector() );
        }
        else
            guideB[0] = guideB[1] =    SEG( dragged.B, dragged.B + dir_next.ToVector() );
    }

    SEG s_current( target, target + drag_dir.ToVector() );

    int best_len = INT_MAX;
    SHAPE_LINE_CHAIN best;

    for( int i = 0; i < 2; i++ )
    {
        for( int j = 0; j < 2; j++ )
        {
            OPT_VECTOR2I ip1 = s_current.IntersectLines( guideA[i] );
            OPT_VECTOR2I ip2 = s_current.IntersectLines( guideB[j] );

            SHAPE_LINE_CHAIN np;

            if( !ip1 || !ip2 )
                continue;

            SEG s1( s_prev.A, *ip1 );
            SEG s2( *ip1, *ip2 );
            SEG s3( *ip2, s_next.B );

            OPT_VECTOR2I ip;

            if( (ip = s1.Intersect( s_next )) )
            {
                np.Append ( s1.A );
                np.Append ( *ip );
                np.Append ( s_next.B );
            }
            else if( (ip = s3.Intersect( s_prev )) )
            {
                np.Append ( s_prev.A );
                np.Append ( *ip );
                np.Append ( s3.B );
            }
            else if( (ip = s1.Intersect( s3 )) )
            {
                np.Append( s_prev.A );
                np.Append( *ip );
                np.Append( s_next.B );
            }
            else
            {
                np.Append( s_prev.A );
                np.Append( *ip1 );
                np.Append( *ip2 );
                np.Append( s_next.B );
            }

            if( np.Length() < best_len )
            {
                best_len = np.Length();
                best = np;
            }
        }
    }

    if( !lockEndpointA && aIndex == 0 )
        best.Remove( 0, 0 );
    if( !lockEndpointB && aIndex == m_line.SegmentCount() - 1 )
        best.Remove( -1, -1 );

    if( m_line.PointCount() == 1 )
        m_line = best;
    else if( aIndex == 0 )
        m_line.Replace( 0, 1, best );
    else if( aIndex == m_line.SegmentCount() - 1 )
        m_line.Replace( -2, -1, best );
    else
        m_line.Replace( aIndex, aIndex + 1, best );

    m_line.Simplify();
}


bool PNS_LINE::CompareGeometry( const PNS_LINE& aOther )
{
    return m_line.CompareGeometry( aOther.m_line );
}


void PNS_LINE::Reverse()
{
    m_line = m_line.Reverse();

    if( m_segmentRefs )
        std::reverse( m_segmentRefs->begin(), m_segmentRefs->end() );
}


void PNS_LINE::AppendVia( const PNS_VIA& aVia )
{
    if( aVia.Pos() == m_line.CPoint( 0 ) )
    {
        Reverse();
    }

    m_hasVia = true;
    m_via = aVia;
    m_via.SetNet( m_net );
}


void PNS_LINE::SetRank( int aRank )
{
    m_rank = aRank;

    if( m_segmentRefs )
    {
        BOOST_FOREACH( PNS_SEGMENT* s, *m_segmentRefs )
            s->SetRank( aRank );
    }
}


int PNS_LINE::Rank() const
{
    int min_rank = INT_MAX;
    int rank;

    if( m_segmentRefs )
    {
        BOOST_FOREACH( PNS_SEGMENT *s, *m_segmentRefs )
            min_rank = std::min( min_rank, s->Rank() );
        rank = ( min_rank == INT_MAX ) ? -1 : min_rank;
    }
    else
    {
        rank = m_rank;
    }

    return rank;
}


void PNS_LINE::ClipVertexRange( int aStart, int aEnd )
{
    m_line = m_line.Slice( aStart, aEnd );

    if( m_segmentRefs )
    {
        SEGMENT_REFS* snew = new SEGMENT_REFS( m_segmentRefs->begin() + aStart,
                                               m_segmentRefs->begin() + aEnd );

        delete m_segmentRefs;
        m_segmentRefs = snew;
    }
}


bool PNS_LINE::HasLoops() const
{
    for( int i = 0; i < PointCount(); i++ )
    {
        for( int j = 0; j < PointCount(); j++ )
        {
            if( ( std::abs( i - j ) > 1 ) && CPoint( i ) == CPoint( j ) )
                return true;
        }
    }

    return false;
}


void PNS_LINE::ClearSegmentLinks()
{
    if( m_segmentRefs )
        delete m_segmentRefs;

    m_segmentRefs = NULL;
}