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Elphel
kicad-source-mirror
Commits
f9f0b46b
Commit
f9f0b46b
authored
Feb 13, 2014
by
Maciej Suminski
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Small GAL refactorization, mostly correcting constness.
parent
3106d253
Changes
8
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8 changed files
with
41 additions
and
35 deletions
+41
-35
cairo_gal.cpp
common/gal/cairo/cairo_gal.cpp
+1
-4
graphics_abstraction_layer.cpp
common/gal/graphics_abstraction_layer.cpp
+6
-6
opengl_gal.cpp
common/gal/opengl/opengl_gal.cpp
+1
-1
view.cpp
common/view/view.cpp
+2
-2
wx_view_controls.cpp
common/view/wx_view_controls.cpp
+1
-3
cairo_gal.h
include/gal/cairo/cairo_gal.h
+4
-1
graphics_abstraction_layer.h
include/gal/graphics_abstraction_layer.h
+25
-17
opengl_gal.h
include/gal/opengl/opengl_gal.h
+1
-1
No files found.
common/gal/cairo/cairo_gal.cpp
View file @
f9f0b46b
...
@@ -35,9 +35,6 @@
...
@@ -35,9 +35,6 @@
using
namespace
KIGFX
;
using
namespace
KIGFX
;
///> Opacity of a single layer
const
float
LAYER_ALPHA
=
0.8
;
CAIRO_GAL
::
CAIRO_GAL
(
wxWindow
*
aParent
,
wxEvtHandler
*
aMouseListener
,
CAIRO_GAL
::
CAIRO_GAL
(
wxWindow
*
aParent
,
wxEvtHandler
*
aMouseListener
,
wxEvtHandler
*
aPaintListener
,
const
wxString
&
aName
)
:
wxEvtHandler
*
aPaintListener
,
const
wxString
&
aName
)
:
wxWindow
(
aParent
,
wxID_ANY
,
wxDefaultPosition
,
wxDefaultSize
,
wxEXPAND
,
aName
)
wxWindow
(
aParent
,
wxID_ANY
,
wxDefaultPosition
,
wxDefaultSize
,
wxEXPAND
,
aName
)
...
@@ -430,7 +427,7 @@ void CAIRO_GAL::SetLayerDepth( double aLayerDepth )
...
@@ -430,7 +427,7 @@ void CAIRO_GAL::SetLayerDepth( double aLayerDepth )
}
}
void
CAIRO_GAL
::
Transform
(
MATRIX3x3D
aTransformation
)
void
CAIRO_GAL
::
Transform
(
const
MATRIX3x3D
&
aTransformation
)
{
{
cairo_matrix_t
cairoTransformation
;
cairo_matrix_t
cairoTransformation
;
...
...
common/gal/graphics_abstraction_layer.cpp
View file @
f9f0b46b
...
@@ -112,17 +112,17 @@ void GAL::DrawGrid()
...
@@ -112,17 +112,17 @@ void GAL::DrawGrid()
SetTarget
(
TARGET_NONCACHED
);
SetTarget
(
TARGET_NONCACHED
);
// Draw the origin marker
// Draw the origin marker
double
orig
Size
=
static_cast
<
double
>
(
gridOriginMarkerSize
)
/
worldScale
;
double
orig
inSize
=
gridOriginMarkerSize
/
worldScale
;
SetLayerDepth
(
GAL
::
GRID_DEPTH
);
SetLayerDepth
(
GAL
::
GRID_DEPTH
);
SetIsFill
(
false
);
SetIsFill
(
false
);
SetIsStroke
(
true
);
SetIsStroke
(
true
);
SetStrokeColor
(
COLOR4D
(
1.0
,
1.0
,
1.0
,
1.0
)
);
SetStrokeColor
(
COLOR4D
(
1.0
,
1.0
,
1.0
,
1.0
)
);
SetLineWidth
(
gridLineWidth
/
worldScale
);
SetLineWidth
(
gridLineWidth
/
worldScale
);
DrawLine
(
gridOrigin
+
VECTOR2D
(
-
orig
Size
,
-
orig
Size
),
DrawLine
(
gridOrigin
+
VECTOR2D
(
-
orig
inSize
,
-
origin
Size
),
gridOrigin
+
VECTOR2D
(
orig
Size
,
orig
Size
)
);
gridOrigin
+
VECTOR2D
(
orig
inSize
,
origin
Size
)
);
DrawLine
(
gridOrigin
+
VECTOR2D
(
-
orig
Size
,
orig
Size
),
DrawLine
(
gridOrigin
+
VECTOR2D
(
-
orig
inSize
,
origin
Size
),
gridOrigin
+
VECTOR2D
(
orig
Size
,
-
orig
Size
)
);
gridOrigin
+
VECTOR2D
(
orig
inSize
,
-
origin
Size
)
);
DrawCircle
(
gridOrigin
,
origSize
*
0.7
);
DrawCircle
(
gridOrigin
,
orig
in
Size
*
0.7
);
// Draw the grid
// Draw the grid
// For the drawing the start points, end points and increments have
// For the drawing the start points, end points and increments have
...
...
common/gal/opengl/opengl_gal.cpp
View file @
f9f0b46b
...
@@ -600,7 +600,7 @@ void OPENGL_GAL::SetStrokeColor( const COLOR4D& aColor )
...
@@ -600,7 +600,7 @@ void OPENGL_GAL::SetStrokeColor( const COLOR4D& aColor )
}
}
void
OPENGL_GAL
::
Transform
(
MATRIX3x3D
aTransformation
)
void
OPENGL_GAL
::
Transform
(
const
MATRIX3x3D
&
aTransformation
)
{
{
GLdouble
matrixData
[
16
]
=
{
1
,
0
,
0
,
0
,
0
,
1
,
0
,
0
,
0
,
0
,
1
,
0
,
0
,
0
,
0
,
1
};
GLdouble
matrixData
[
16
]
=
{
1
,
0
,
0
,
0
,
0
,
1
,
0
,
0
,
0
,
0
,
1
,
0
,
0
,
0
,
0
,
1
};
...
...
common/view/view.cpp
View file @
f9f0b46b
...
@@ -197,7 +197,7 @@ int VIEW::Query( const BOX2I& aRect, std::vector<LAYER_ITEM_PAIR>& aResult )
...
@@ -197,7 +197,7 @@ int VIEW::Query( const BOX2I& aRect, std::vector<LAYER_ITEM_PAIR>& aResult )
VECTOR2D
VIEW
::
ToWorld
(
const
VECTOR2D
&
aCoord
,
bool
aAbsolute
)
const
VECTOR2D
VIEW
::
ToWorld
(
const
VECTOR2D
&
aCoord
,
bool
aAbsolute
)
const
{
{
MATRIX3x3D
matrix
=
m_gal
->
GetWorldScreenMatrix
().
Inverse
();
const
MATRIX3x3D
&
matrix
=
m_gal
->
GetScreenWorldMatrix
();
if
(
aAbsolute
)
if
(
aAbsolute
)
{
{
...
@@ -212,7 +212,7 @@ VECTOR2D VIEW::ToWorld( const VECTOR2D& aCoord, bool aAbsolute ) const
...
@@ -212,7 +212,7 @@ VECTOR2D VIEW::ToWorld( const VECTOR2D& aCoord, bool aAbsolute ) const
VECTOR2D
VIEW
::
ToScreen
(
const
VECTOR2D
&
aCoord
,
bool
aAbsolute
)
const
VECTOR2D
VIEW
::
ToScreen
(
const
VECTOR2D
&
aCoord
,
bool
aAbsolute
)
const
{
{
MATRIX3x3D
matrix
=
m_gal
->
GetWorldScreenMatrix
();
const
MATRIX3x3D
&
matrix
=
m_gal
->
GetWorldScreenMatrix
();
if
(
aAbsolute
)
if
(
aAbsolute
)
{
{
...
...
common/view/wx_view_controls.cpp
View file @
f9f0b46b
...
@@ -35,9 +35,7 @@ using namespace KIGFX;
...
@@ -35,9 +35,7 @@ using namespace KIGFX;
const
wxEventType
WX_VIEW_CONTROLS
::
EVT_REFRESH_MOUSE
=
wxNewEventType
();
const
wxEventType
WX_VIEW_CONTROLS
::
EVT_REFRESH_MOUSE
=
wxNewEventType
();
WX_VIEW_CONTROLS
::
WX_VIEW_CONTROLS
(
VIEW
*
aView
,
wxWindow
*
aParentPanel
)
:
WX_VIEW_CONTROLS
::
WX_VIEW_CONTROLS
(
VIEW
*
aView
,
wxWindow
*
aParentPanel
)
:
VIEW_CONTROLS
(
aView
),
VIEW_CONTROLS
(
aView
),
m_state
(
IDLE
),
m_parentPanel
(
aParentPanel
)
m_state
(
IDLE
),
m_parentPanel
(
aParentPanel
)
{
{
m_parentPanel
->
Connect
(
wxEVT_MOTION
,
m_parentPanel
->
Connect
(
wxEVT_MOTION
,
wxMouseEventHandler
(
WX_VIEW_CONTROLS
::
onMotion
),
NULL
,
this
);
wxMouseEventHandler
(
WX_VIEW_CONTROLS
::
onMotion
),
NULL
,
this
);
...
...
include/gal/cairo/cairo_gal.h
View file @
f9f0b46b
...
@@ -164,7 +164,7 @@ public:
...
@@ -164,7 +164,7 @@ public:
// --------------
// --------------
/// @copydoc GAL::Transform()
/// @copydoc GAL::Transform()
virtual
void
Transform
(
MATRIX3x3D
aTransformation
);
virtual
void
Transform
(
const
MATRIX3x3D
&
aTransformation
);
/// @copydoc GAL::Rotate()
/// @copydoc GAL::Rotate()
virtual
void
Rotate
(
double
aAngle
);
virtual
void
Rotate
(
double
aAngle
);
...
@@ -386,6 +386,9 @@ private:
...
@@ -386,6 +386,9 @@ private:
/// Format used to store pixels
/// Format used to store pixels
static
const
cairo_format_t
GAL_FORMAT
=
CAIRO_FORMAT_RGB24
;
static
const
cairo_format_t
GAL_FORMAT
=
CAIRO_FORMAT_RGB24
;
///> Opacity of a single layer
static
const
float
LAYER_ALPHA
=
0
.
8
;
};
};
}
// namespace KIGFX
}
// namespace KIGFX
...
...
include/gal/graphics_abstraction_layer.h
View file @
f9f0b46b
...
@@ -31,8 +31,6 @@
...
@@ -31,8 +31,6 @@
#include <stack>
#include <stack>
#include <limits>
#include <limits>
#include <wx/event.h>
#include <math/matrix3x3.h>
#include <math/matrix3x3.h>
#include <gal/color4d.h>
#include <gal/color4d.h>
...
@@ -162,7 +160,7 @@ public:
...
@@ -162,7 +160,7 @@ public:
virtual
bool
Show
(
bool
aShow
)
=
0
;
virtual
bool
Show
(
bool
aShow
)
=
0
;
/// @brief Returns GAL canvas size in pixels
/// @brief Returns GAL canvas size in pixels
VECTOR2D
GetScreenPixelSize
()
const
const
VECTOR2D
&
GetScreenPixelSize
()
const
{
{
return
screenSize
;
return
screenSize
;
}
}
...
@@ -222,7 +220,7 @@ public:
...
@@ -222,7 +220,7 @@ public:
*
*
* @return the color for stroking the outline.
* @return the color for stroking the outline.
*/
*/
inline
COLOR4D
GetStrokeColor
()
inline
const
COLOR4D
&
GetStrokeColor
()
const
{
{
return
strokeColor
;
return
strokeColor
;
}
}
...
@@ -252,7 +250,7 @@ public:
...
@@ -252,7 +250,7 @@ public:
*
*
* @return the actual line width.
* @return the actual line width.
*/
*/
inline
double
GetLineWidth
()
inline
double
GetLineWidth
()
const
{
{
return
lineWidth
;
return
lineWidth
;
}
}
...
@@ -335,7 +333,7 @@ public:
...
@@ -335,7 +333,7 @@ public:
*
*
* @param aTransformation is the ransformation matrix.
* @param aTransformation is the ransformation matrix.
*/
*/
virtual
void
Transform
(
MATRIX3x3D
aTransformation
)
=
0
;
virtual
void
Transform
(
const
MATRIX3x3D
&
aTransformation
)
=
0
;
/**
/**
* @brief Rotate the context.
* @brief Rotate the context.
...
@@ -428,11 +426,21 @@ public:
...
@@ -428,11 +426,21 @@ public:
*
*
* @return the transformation matrix.
* @return the transformation matrix.
*/
*/
MATRIX3x3D
GetWorldScreenMatrix
()
const
MATRIX3x3D
&
GetWorldScreenMatrix
()
const
{
{
return
worldScreenMatrix
;
return
worldScreenMatrix
;
}
}
/**
* @brief Get the screen <-> world transformation matrix.
*
* @return the transformation matrix.
*/
const
MATRIX3x3D
&
GetScreenWorldMatrix
()
const
{
return
screenWorldMatrix
;
}
/**
/**
* @brief Set the world <-> screen transformation matrix.
* @brief Set the world <-> screen transformation matrix.
*
*
...
@@ -487,7 +495,7 @@ public:
...
@@ -487,7 +495,7 @@ public:
*
*
* @return the look at point.
* @return the look at point.
*/
*/
inline
VECTOR2D
GetLookAtPoint
()
inline
const
VECTOR2D
&
GetLookAtPoint
()
const
{
{
return
lookAtPoint
;
return
lookAtPoint
;
}
}
...
@@ -507,7 +515,7 @@ public:
...
@@ -507,7 +515,7 @@ public:
*
*
* @return the zoom factor.
* @return the zoom factor.
*/
*/
inline
double
GetZoomFactor
()
inline
double
GetZoomFactor
()
const
{
{
return
zoomFactor
;
return
zoomFactor
;
}
}
...
@@ -528,7 +536,7 @@ public:
...
@@ -528,7 +536,7 @@ public:
/**
/**
* @brief Returns the minimum depth in the currently used range (the top).
* @brief Returns the minimum depth in the currently used range (the top).
*/
*/
inline
double
GetMinDepth
()
inline
double
GetMinDepth
()
const
{
{
return
depthRange
.
x
;
return
depthRange
.
x
;
}
}
...
@@ -536,7 +544,7 @@ public:
...
@@ -536,7 +544,7 @@ public:
/**
/**
* @brief Returns the maximum depth in the currently used range (the bottom).
* @brief Returns the maximum depth in the currently used range (the bottom).
*/
*/
inline
double
GetMaxDepth
()
inline
double
GetMaxDepth
()
const
{
{
return
depthRange
.
y
;
return
depthRange
.
y
;
}
}
...
@@ -546,7 +554,7 @@ public:
...
@@ -546,7 +554,7 @@ public:
*
*
* @return the actual world scale factor.
* @return the actual world scale factor.
*/
*/
inline
double
GetWorldScale
()
inline
double
GetWorldScale
()
const
{
{
return
worldScale
;
return
worldScale
;
}
}
...
@@ -694,7 +702,7 @@ public:
...
@@ -694,7 +702,7 @@ public:
*
*
* @return the grid line width
* @return the grid line width
*/
*/
inline
double
GetGridLineWidth
()
inline
double
GetGridLineWidth
()
const
{
{
return
gridLineWidth
;
return
gridLineWidth
;
}
}
...
@@ -739,7 +747,7 @@ public:
...
@@ -739,7 +747,7 @@ public:
* @param aPoint the pointposition in screen coordinates.
* @param aPoint the pointposition in screen coordinates.
* @return the point position in world coordinates.
* @return the point position in world coordinates.
*/
*/
inline
virtual
VECTOR2D
ToWorld
(
const
VECTOR2D
&
aPoint
)
const
inline
VECTOR2D
ToWorld
(
const
VECTOR2D
&
aPoint
)
const
{
{
return
VECTOR2D
(
screenWorldMatrix
*
aPoint
);
return
VECTOR2D
(
screenWorldMatrix
*
aPoint
);
}
}
...
@@ -750,15 +758,15 @@ public:
...
@@ -750,15 +758,15 @@ public:
* @param aPoint the pointposition in world coordinates.
* @param aPoint the pointposition in world coordinates.
* @return the point position in screen coordinates.
* @return the point position in screen coordinates.
*/
*/
inline
virtual
VECTOR2D
ToScreen
(
const
VECTOR2D
&
aPoint
)
const
inline
VECTOR2D
ToScreen
(
const
VECTOR2D
&
aPoint
)
const
{
{
return
VECTOR2D
(
worldScreenMatrix
*
aPoint
);
return
VECTOR2D
(
worldScreenMatrix
*
aPoint
);
}
}
/**
/**
* @brief Enable/
D
isable cursor.
* @brief Enable/
d
isable cursor.
*
*
* @param a
IsCursorEnabled is true if the cursor should be enabled
, else false.
* @param a
CursorEnabled is true if the cursor should be drawn
, else false.
*/
*/
inline
void
SetCursorEnabled
(
bool
aCursorEnabled
)
inline
void
SetCursorEnabled
(
bool
aCursorEnabled
)
{
{
...
...
include/gal/opengl/opengl_gal.h
View file @
f9f0b46b
...
@@ -157,7 +157,7 @@ public:
...
@@ -157,7 +157,7 @@ public:
// --------------
// --------------
/// @copydoc GAL::Transform()
/// @copydoc GAL::Transform()
virtual
void
Transform
(
MATRIX3x3D
aTransformation
);
virtual
void
Transform
(
const
MATRIX3x3D
&
aTransformation
);
/// @copydoc GAL::Rotate()
/// @copydoc GAL::Rotate()
virtual
void
Rotate
(
double
aAngle
);
virtual
void
Rotate
(
double
aAngle
);
...
...
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