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Elphel
kicad-source-mirror
Commits
f9d74ccb
Commit
f9d74ccb
authored
Jul 29, 2013
by
Maciej Suminski
Browse files
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Plain Diff
Removed shaderless OpenGL backend.
parent
bd182aad
Changes
9
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Showing
9 changed files
with
132 additions
and
372 deletions
+132
-372
drawpanel_gal.cpp
common/drawpanel_gal.cpp
+4
-8
opengl_gal.cpp
common/gal/opengl/opengl_gal.cpp
+122
-334
class_drawpanel_gal.h
include/class_drawpanel_gal.h
+2
-3
opengl_gal.h
include/gal/opengl/opengl_gal.h
+1
-7
hotkeys.cpp
pcbnew/hotkeys.cpp
+2
-4
hotkeys.h
pcbnew/hotkeys.h
+0
-1
menubar_pcbframe.cpp
pcbnew/menubar_pcbframe.cpp
+0
-7
pcbframe.cpp
pcbnew/pcbframe.cpp
+1
-7
pcbnew_id.h
pcbnew/pcbnew_id.h
+0
-1
No files found.
common/drawpanel_gal.cpp
View file @
f9d74ccb
...
...
@@ -55,7 +55,7 @@ EDA_DRAW_PANEL_GAL::EDA_DRAW_PANEL_GAL( wxWindow* aParentWindow, wxWindowID aWin
m_view
=
NULL
;
m_painter
=
NULL
;
SwitchBackend
(
aGalType
,
true
);
SwitchBackend
(
aGalType
);
SetBackgroundStyle
(
wxBG_STYLE_CUSTOM
);
// Initial display settings
...
...
@@ -149,13 +149,10 @@ void EDA_DRAW_PANEL_GAL::Refresh( bool eraseBackground, const wxRect* rect )
}
void
EDA_DRAW_PANEL_GAL
::
SwitchBackend
(
GalType
aGalType
,
bool
aUseShaders
)
void
EDA_DRAW_PANEL_GAL
::
SwitchBackend
(
GalType
aGalType
)
{
wxLogDebug
(
wxT
(
"EDA_DRAW_PANEL_GAL::SwitchBackend: using shaders: %s"
),
aUseShaders
?
"true"
:
"false"
);
// Do not do anything if the currently used GAL is correct
if
(
aGalType
==
m_currentGal
&&
aUseShaders
==
m_useShaders
&&
m_gal
!=
NULL
)
if
(
aGalType
==
m_currentGal
&&
m_gal
!=
NULL
)
return
;
delete
m_gal
;
...
...
@@ -163,7 +160,7 @@ void EDA_DRAW_PANEL_GAL::SwitchBackend( GalType aGalType, bool aUseShaders )
switch
(
aGalType
)
{
case
GAL_TYPE_OPENGL
:
m_gal
=
new
KiGfx
::
OPENGL_GAL
(
this
,
this
,
this
,
aUseShaders
);
m_gal
=
new
KiGfx
::
OPENGL_GAL
(
this
,
this
,
this
);
break
;
case
GAL_TYPE_CAIRO
:
...
...
@@ -191,5 +188,4 @@ void EDA_DRAW_PANEL_GAL::SwitchBackend( GalType aGalType, bool aUseShaders )
m_gal
->
ResizeScreen
(
size
.
GetX
(),
size
.
GetY
()
);
m_currentGal
=
aGalType
;
m_useShaders
=
aUseShaders
;
}
common/gal/opengl/opengl_gal.cpp
View file @
f9d74ccb
...
...
@@ -50,7 +50,7 @@ void InitTesselatorCallbacks( GLUtesselator* aTesselator );
const
int
glAttributes
[]
=
{
WX_GL_RGBA
,
WX_GL_DOUBLEBUFFER
,
WX_GL_DEPTH_SIZE
,
16
,
0
};
OPENGL_GAL
::
OPENGL_GAL
(
wxWindow
*
aParent
,
wxEvtHandler
*
aMouseListener
,
wxEvtHandler
*
aPaintListener
,
bool
isUseShaders
,
const
wxString
&
aName
)
:
wxEvtHandler
*
aPaintListener
,
const
wxString
&
aName
)
:
wxGLCanvas
(
aParent
,
wxID_ANY
,
(
int
*
)
glAttributes
,
wxDefaultPosition
,
wxDefaultSize
,
wxEXPAND
,
aName
),
cachedManager
(
true
),
...
...
@@ -70,7 +70,6 @@ OPENGL_GAL::OPENGL_GAL( wxWindow* aParent, wxEvtHandler* aMouseListener,
// Initialize the flags
isGlewInitialized
=
false
;
isFramebufferInitialized
=
false
;
isUseShader
=
isUseShaders
;
isShaderInitialized
=
false
;
isGrouping
=
false
;
wxSize
parentSize
=
aParent
->
GetSize
();
...
...
@@ -255,7 +254,7 @@ void OPENGL_GAL::BeginDrawing()
}
// Compile the shaders
if
(
!
isShaderInitialized
&&
isUseShader
)
if
(
!
isShaderInitialized
)
{
if
(
!
shader
.
LoadBuiltinShader
(
0
,
SHADER_TYPE_VERTEX
)
)
wxLogFatalError
(
wxT
(
"Cannot compile vertex shader!"
)
);
...
...
@@ -351,9 +350,6 @@ inline void OPENGL_GAL::drawLineQuad( const VECTOR2D& aStartPoint, const VECTOR2
return
;
VECTOR2D
perpendicularVector
(
-
startEndVector
.
y
*
scale
,
startEndVector
.
x
*
scale
);
if
(
isUseShader
)
{
glm
::
vec4
vector
(
perpendicularVector
.
x
,
perpendicularVector
.
y
,
0.0
,
0.0
);
// The perpendicular vector also needs transformations
...
...
@@ -377,23 +373,6 @@ inline void OPENGL_GAL::drawLineQuad( const VECTOR2D& aStartPoint, const VECTOR2
currentManager
->
Shader
(
SHADER_LINE
,
vector
.
x
,
vector
.
y
,
lineWidth
);
currentManager
->
Vertex
(
aEndPoint
.
x
,
aEndPoint
.
y
,
layerDepth
);
// v2
}
else
{
// Compute the edge points of the line
VECTOR2D
v0
=
aStartPoint
+
perpendicularVector
;
VECTOR2D
v1
=
aStartPoint
-
perpendicularVector
;
VECTOR2D
v2
=
aEndPoint
+
perpendicularVector
;
VECTOR2D
v3
=
aEndPoint
-
perpendicularVector
;
currentManager
->
Vertex
(
v0
.
x
,
v0
.
y
,
layerDepth
);
currentManager
->
Vertex
(
v1
.
x
,
v1
.
y
,
layerDepth
);
currentManager
->
Vertex
(
v3
.
x
,
v3
.
y
,
layerDepth
);
currentManager
->
Vertex
(
v0
.
x
,
v0
.
y
,
layerDepth
);
currentManager
->
Vertex
(
v3
.
x
,
v3
.
y
,
layerDepth
);
currentManager
->
Vertex
(
v2
.
x
,
v2
.
y
,
layerDepth
);
}
}
...
...
@@ -533,8 +512,6 @@ void OPENGL_GAL::DrawRectangle( const VECTOR2D& aStartPoint, const VECTOR2D& aEn
void
OPENGL_GAL
::
DrawCircle
(
const
VECTOR2D
&
aCenterPoint
,
double
aRadius
)
{
if
(
isUseShader
)
{
if
(
isFillEnabled
)
{
currentManager
->
Color
(
fillColor
.
r
,
fillColor
.
g
,
fillColor
.
b
,
fillColor
.
a
);
...
...
@@ -588,89 +565,6 @@ void OPENGL_GAL::DrawCircle( const VECTOR2D& aCenterPoint, double aRadius )
currentManager
->
Vertex
(
aCenterPoint
.
x
,
aCenterPoint
.
y
+
outerRadius
*
2.0
f
,
// v2
layerDepth
);
}
}
else
{
if
(
isStrokeEnabled
)
{
// Compute the factors for the unit circle
double
outerScale
=
lineWidth
/
aRadius
/
2
;
double
innerScale
=
-
outerScale
;
outerScale
+=
1.0
;
innerScale
+=
1.0
;
if
(
innerScale
<
outerScale
)
{
// Draw the outline
VERTEX
*
circle
=
circleContainer
.
GetAllVertices
();
int
next
;
currentManager
->
Color
(
strokeColor
.
r
,
strokeColor
.
g
,
strokeColor
.
b
,
strokeColor
.
a
);
Save
();
currentManager
->
Translate
(
aCenterPoint
.
x
,
aCenterPoint
.
y
,
0.0
);
currentManager
->
Scale
(
aRadius
,
aRadius
,
0.0
f
);
for
(
int
i
=
0
;
i
<
3
*
CIRCLE_POINTS
;
++
i
)
{
// verticesCircle contains precomputed circle points interleaved with vertex
// (0,0,0), so filled circles can be drawn as consecutive triangles, ie:
// { 0,a,b, 0,c,d, 0,e,f, 0,g,h, ... }
// where letters stand for consecutive circle points and 0 for (0,0,0) vertex.
// We have to skip all (0,0,0) vertices (every third vertex)
if
(
i
%
3
==
0
)
{
i
++
;
// Depending on the vertex, next circle point
// may be stored in the next vertex..
next
=
i
+
1
;
}
else
{
// ..or 2 vertices away (in case it is preceded by (0,0,0) vertex)
next
=
i
+
2
;
}
currentManager
->
Vertex
(
circle
[
i
].
x
*
innerScale
,
circle
[
i
].
y
*
innerScale
,
layerDepth
);
currentManager
->
Vertex
(
circle
[
i
].
x
*
outerScale
,
circle
[
i
].
y
*
outerScale
,
layerDepth
);
currentManager
->
Vertex
(
circle
[
next
].
x
*
innerScale
,
circle
[
next
].
y
*
innerScale
,
layerDepth
);
currentManager
->
Vertex
(
circle
[
i
].
x
*
outerScale
,
circle
[
i
].
y
*
outerScale
,
layerDepth
);
currentManager
->
Vertex
(
circle
[
next
].
x
*
outerScale
,
circle
[
next
].
y
*
outerScale
,
layerDepth
);
currentManager
->
Vertex
(
circle
[
next
].
x
*
innerScale
,
circle
[
next
].
y
*
innerScale
,
layerDepth
);
}
Restore
();
}
}
// Filled circles are easy to draw by using the stored vertices list
if
(
isFillEnabled
)
{
currentManager
->
Color
(
fillColor
.
r
,
fillColor
.
g
,
fillColor
.
b
,
fillColor
.
a
);
Save
();
currentManager
->
Translate
(
aCenterPoint
.
x
,
aCenterPoint
.
y
,
layerDepth
);
currentManager
->
Scale
(
aRadius
,
aRadius
,
0.0
f
);
currentManager
->
Vertices
(
circleContainer
.
GetAllVertices
(),
CIRCLE_POINTS
*
3
);
Restore
();
}
}
}
...
...
@@ -693,8 +587,6 @@ void OPENGL_GAL::drawSemiCircle( const VECTOR2D& aCenterPoint, double aRadius, d
void
OPENGL_GAL
::
drawFilledSemiCircle
(
const
VECTOR2D
&
aCenterPoint
,
double
aRadius
,
double
aAngle
)
{
if
(
isUseShader
)
{
Save
();
currentManager
->
Translate
(
aCenterPoint
.
x
,
aCenterPoint
.
y
,
0.0
f
);
currentManager
->
Rotate
(
aAngle
,
0.0
f
,
0.0
f
,
1.0
f
);
...
...
@@ -718,27 +610,12 @@ void OPENGL_GAL::drawFilledSemiCircle( const VECTOR2D& aCenterPoint, double aRad
currentManager
->
Vertex
(
0.0
f
,
aRadius
*
2.0
f
,
layerDepth
);
// v2
Restore
();
}
else
{
Save
();
currentManager
->
Translate
(
aCenterPoint
.
x
,
aCenterPoint
.
y
,
layerDepth
);
currentManager
->
Scale
(
aRadius
,
aRadius
,
0.0
f
);
currentManager
->
Rotate
(
aAngle
,
0.0
f
,
0.0
f
,
1.0
f
);
// It is enough just to draw a half of the circle vertices to make a semicircle
currentManager
->
Vertices
(
circleContainer
.
GetAllVertices
(),
(
CIRCLE_POINTS
*
3
)
/
2
);
Restore
();
}
}
void
OPENGL_GAL
::
drawStrokedSemiCircle
(
const
VECTOR2D
&
aCenterPoint
,
double
aRadius
,
double
aAngle
)
{
if
(
isUseShader
)
{
double
outerRadius
=
aRadius
+
(
lineWidth
/
2
);
Save
();
...
...
@@ -765,52 +642,6 @@ void OPENGL_GAL::drawStrokedSemiCircle( const VECTOR2D& aCenterPoint, double aRa
currentManager
->
Vertex
(
0.0
f
,
outerRadius
*
2.0
f
,
layerDepth
);
// v2
Restore
();
}
else
{
// Compute the factors for the unit circle
double
innerScale
=
1.0
-
lineWidth
/
aRadius
;
Save
();
currentManager
->
Translate
(
aCenterPoint
.
x
,
aCenterPoint
.
y
,
layerDepth
);
currentManager
->
Scale
(
aRadius
,
aRadius
,
0.0
f
);
currentManager
->
Rotate
(
aAngle
,
0.0
f
,
0.0
f
,
1.0
f
);
// Draw the outline
VERTEX
*
circle
=
circleContainer
.
GetAllVertices
();
int
next
;
for
(
int
i
=
0
;
i
<
(
3
*
CIRCLE_POINTS
)
/
2
;
++
i
)
{
// verticesCircle contains precomputed circle points interleaved with vertex
// (0,0,0), so filled circles can be drawn as consecutive triangles, ie:
// { 0,a,b, 0,c,d, 0,e,f, 0,g,h, ... }
// where letters stand for consecutive circle points and 0 for (0,0,0) vertex.
// We have to skip all (0,0,0) vertices (every third vertex)
if
(
i
%
3
==
0
)
{
i
++
;
// Depending on the vertex, next circle point may be stored in the next vertex..
next
=
i
+
1
;
}
else
{
// ..or 2 vertices away (in case it is preceded by (0,0,0) vertex)
next
=
i
+
2
;
}
currentManager
->
Vertex
(
circle
[
i
].
x
*
innerScale
,
circle
[
i
].
y
*
innerScale
,
0.0
);
currentManager
->
Vertex
(
circle
[
i
].
x
,
circle
[
i
].
y
,
0.0
);
currentManager
->
Vertex
(
circle
[
next
].
x
*
innerScale
,
circle
[
next
].
y
*
innerScale
,
0.0
);
currentManager
->
Vertex
(
circle
[
i
].
x
,
circle
[
i
].
y
,
0.0
);
currentManager
->
Vertex
(
circle
[
next
].
x
,
circle
[
next
].
y
,
0.0
);
currentManager
->
Vertex
(
circle
[
next
].
x
*
innerScale
,
circle
[
next
].
y
*
innerScale
,
0.0
);
}
Restore
();
}
}
...
...
@@ -833,8 +664,6 @@ void OPENGL_GAL::DrawArc( const VECTOR2D& aCenterPoint, double aRadius, double a
currentManager
->
Translate
(
aCenterPoint
.
x
,
aCenterPoint
.
y
,
layerDepth
);
if
(
isStrokeEnabled
)
{
if
(
isUseShader
)
{
double
alphaIncrement
=
2.0
*
M_PI
/
CIRCLE_POINTS
;
currentManager
->
Color
(
strokeColor
.
r
,
strokeColor
.
g
,
strokeColor
.
b
,
strokeColor
.
a
);
...
...
@@ -856,46 +685,6 @@ void OPENGL_GAL::DrawArc( const VECTOR2D& aCenterPoint, double aRadius, double a
DrawLine
(
p
,
p_last
);
}
}
else
{
Scale
(
VECTOR2D
(
aRadius
,
aRadius
)
);
double
outerScale
=
lineWidth
/
aRadius
/
2
;
double
innerScale
=
-
outerScale
;
outerScale
+=
1.0
;
innerScale
+=
1.0
;
double
alphaIncrement
=
2.0
*
M_PI
/
CIRCLE_POINTS
;
currentManager
->
Color
(
strokeColor
.
r
,
strokeColor
.
g
,
strokeColor
.
b
,
strokeColor
.
a
);
for
(
double
alpha
=
aStartAngle
;
alpha
<
aEndAngle
;
)
{
double
v0
[]
=
{
cos
(
alpha
)
*
innerScale
,
sin
(
alpha
)
*
innerScale
};
double
v1
[]
=
{
cos
(
alpha
)
*
outerScale
,
sin
(
alpha
)
*
outerScale
};
alpha
+=
alphaIncrement
;
if
(
alpha
>
aEndAngle
)
alpha
=
aEndAngle
;
double
v2
[]
=
{
cos
(
alpha
)
*
innerScale
,
sin
(
alpha
)
*
innerScale
};
double
v3
[]
=
{
cos
(
alpha
)
*
outerScale
,
sin
(
alpha
)
*
outerScale
};
currentManager
->
Vertex
(
v0
[
0
],
v0
[
1
],
0.0
);
currentManager
->
Vertex
(
v1
[
0
],
v1
[
1
],
0.0
);
currentManager
->
Vertex
(
v2
[
0
],
v2
[
1
],
0.0
);
currentManager
->
Vertex
(
v1
[
0
],
v1
[
1
],
0.0
);
currentManager
->
Vertex
(
v3
[
0
],
v3
[
1
],
0.0
);
currentManager
->
Vertex
(
v2
[
0
],
v2
[
1
],
0.0
);
}
// Draw line caps
drawFilledSemiCircle
(
startPoint
,
lineWidth
/
aRadius
/
2.0
,
aStartAngle
+
M_PI
);
drawFilledSemiCircle
(
endPoint
,
lineWidth
/
aRadius
/
2.0
,
aEndAngle
);
}
}
if
(
isFillEnabled
)
{
...
...
@@ -1362,6 +1151,7 @@ void OPENGL_GAL::DrawCursor( VECTOR2D aCursorPosition )
void
OPENGL_GAL
::
DrawGridLine
(
const
VECTOR2D
&
aStartPoint
,
const
VECTOR2D
&
aEndPoint
)
{
// TODO change to simple drawline
// We check, if we got a horizontal or a vertical grid line and compute the offset
VECTOR2D
perpendicularVector
;
...
...
@@ -1382,9 +1172,7 @@ void OPENGL_GAL::DrawGridLine( const VECTOR2D& aStartPoint, const VECTOR2D& aEnd
VECTOR2D
point3
=
aEndPoint
+
perpendicularVector
;
VECTOR2D
point4
=
aEndPoint
-
perpendicularVector
;
// Set color
currentManager
->
Color
(
gridColor
.
r
,
gridColor
.
g
,
gridColor
.
b
,
gridColor
.
a
);
currentManager
->
Shader
(
SHADER_NONE
);
// Draw the quad for the grid line
...
...
include/class_drawpanel_gal.h
View file @
f9d74ccb
...
...
@@ -64,7 +64,7 @@ public:
* Switches method of rendering graphics.
* @param aGalType is a type of rendering engine that you want to use.
*/
void
SwitchBackend
(
GalType
aGalType
,
bool
aUseShaders
=
false
);
void
SwitchBackend
(
GalType
aGalType
);
/**
* Function GetGAL
...
...
@@ -89,8 +89,7 @@ protected:
///< using GAL
KiGfx
::
WX_VIEW_CONTROLS
*
m_viewControls
;
///< Control for VIEW (moving, zooming, etc.)
GalType
m_currentGal
;
///< Currently used GAL
bool
m_useShaders
;
///< Are shaders used? (only for OpenGL GAL)
wxLongLong
m_timeStamp
;
wxLongLong
m_timeStamp
;
///< Timestamp for framelimiter
};
#endif
include/gal/opengl/opengl_gal.h
View file @
f9d74ccb
...
...
@@ -82,14 +82,9 @@ public:
* a wxCommandEvent holding EVT_GAL_REDRAW, as sent by PostPaint().
*
* @param aName is the name of this window for use by wxWindow::FindWindowByName()
*
* @param isUseShaders is a flag, that indicates, if shaders should be used
* for higher quality rendering.
*
*/
OPENGL_GAL
(
wxWindow
*
aParent
,
wxEvtHandler
*
aMouseListener
=
NULL
,
wxEvtHandler
*
aPaintListener
=
NULL
,
bool
isUseShaders
=
false
,
const
wxString
&
aName
=
wxT
(
"GLCanvas"
)
);
wxEvtHandler
*
aPaintListener
=
NULL
,
const
wxString
&
aName
=
wxT
(
"GLCanvas"
)
);
virtual
~
OPENGL_GAL
();
...
...
@@ -366,7 +361,6 @@ private:
bool
isGlewInitialized
;
///< Is GLEW initialized?
bool
isFramebufferInitialized
;
///< Are the framebuffers initialized?
bool
isShaderInitialized
;
///< Was the shader initialized?
bool
isUseShader
;
///< Should the shaders be used?
bool
isGrouping
;
///< Was a group started?
/**
...
...
pcbnew/hotkeys.cpp
View file @
f9d74ccb
...
...
@@ -85,9 +85,7 @@ static EDA_HOTKEY HkSwitchHighContrastMode( wxT("Switch Highcontrast mode"),
static
EDA_HOTKEY
HkCanvasDefault
(
wxT
(
"Switch to default canvas"
),
HK_CANVAS_DEFAULT
,
GR_KB_ALT
+
WXK_F9
);
static
EDA_HOTKEY
HkCanvasOpenGL
(
wxT
(
"Switch to OpenGL canvas"
),
HK_CANVAS_OPENGL
,
GR_KB_ALT
+
WXK_F10
);
static
EDA_HOTKEY
HkCanvasOpenGLShaders
(
wxT
(
"Switch to OpenGL canvas with shaders"
),
HK_CANVAS_OPENGL_SHADERS
,
GR_KB_ALT
+
WXK_F11
);
HK_CANVAS_OPENGL
,
GR_KB_ALT
+
WXK_F11
);
static
EDA_HOTKEY
HkCanvasCairo
(
wxT
(
"Switch to Cairo canvas"
),
HK_CANVAS_CAIRO
,
GR_KB_ALT
+
WXK_F12
);
...
...
@@ -237,7 +235,7 @@ EDA_HOTKEY* board_edit_Hotkey_List[] =
&
HkRecordMacros6
,
&
HkCallMacros6
,
&
HkRecordMacros7
,
&
HkCallMacros7
,
&
HkRecordMacros8
,
&
HkCallMacros8
,
&
HkRecordMacros9
,
&
HkCallMacros9
,
&
HkSwitchHighContrastMode
,
&
HkCanvasDefault
,
&
HkCanvasCairo
,
&
HkCanvasOpenGL
,
&
HkCanvasOpenGLShaders
,
&
HkCanvasDefault
,
&
HkCanvasCairo
,
&
HkCanvasOpenGL
,
NULL
};
...
...
pcbnew/hotkeys.h
View file @
f9d74ccb
...
...
@@ -84,7 +84,6 @@ enum hotkey_id_commnand {
HK_SWITCH_HIGHCONTRAST_MODE
,
HK_CANVAS_DEFAULT
,
HK_CANVAS_OPENGL
,
HK_CANVAS_OPENGL_SHADERS
,
HK_CANVAS_CAIRO
,
};
...
...
pcbnew/menubar_pcbframe.cpp
View file @
f9d74ccb
...
...
@@ -365,13 +365,6 @@ void PCB_EDIT_FRAME::ReCreateMenuBar()
text
,
_
(
"Switch the canvas implementation to OpenGL"
),
KiBitmap
(
tools_xpm
)
);
text
=
AddHotkeyName
(
_
(
"&Switch canvas to OpenGL (shaders)"
),
g_Pcbnew_Editor_Hokeys_Descr
,
HK_CANVAS_OPENGL_SHADERS
,
IS_ACCELERATOR
);
AddMenuItem
(
viewMenu
,
ID_MENU_CANVAS_OPENGL_SHADERS
,
text
,
_
(
"Switch the canvas implementation to OpenGL that uses shaders"
),
KiBitmap
(
tools_xpm
)
);
text
=
AddHotkeyName
(
_
(
"&Switch canvas to Cairo"
),
g_Pcbnew_Editor_Hokeys_Descr
,
HK_CANVAS_CAIRO
,
IS_ACCELERATOR
);
...
...
pcbnew/pcbframe.cpp
View file @
f9d74ccb
...
...
@@ -163,7 +163,6 @@ BEGIN_EVENT_TABLE( PCB_EDIT_FRAME, PCB_BASE_FRAME )
EVT_MENU
(
ID_MENU_CANVAS_DEFAULT
,
PCB_EDIT_FRAME
::
SwitchCanvas
)
EVT_MENU
(
ID_MENU_CANVAS_CAIRO
,
PCB_EDIT_FRAME
::
SwitchCanvas
)
EVT_MENU
(
ID_MENU_CANVAS_OPENGL
,
PCB_EDIT_FRAME
::
SwitchCanvas
)
EVT_MENU
(
ID_MENU_CANVAS_OPENGL_SHADERS
,
PCB_EDIT_FRAME
::
SwitchCanvas
)
// Menu Get Design Rules Editor
EVT_MENU
(
ID_MENU_PCB_SHOW_DESIGN_RULES_DIALOG
,
PCB_EDIT_FRAME
::
ShowDesignRulesEditor
)
...
...
@@ -611,12 +610,7 @@ void PCB_EDIT_FRAME::SwitchCanvas( wxCommandEvent& aEvent )
break
;
case
ID_MENU_CANVAS_OPENGL
:
m_galCanvas
->
SwitchBackend
(
EDA_DRAW_PANEL_GAL
::
GAL_TYPE_OPENGL
,
false
);
UseGalCanvas
(
true
);
break
;
case
ID_MENU_CANVAS_OPENGL_SHADERS
:
m_galCanvas
->
SwitchBackend
(
EDA_DRAW_PANEL_GAL
::
GAL_TYPE_OPENGL
,
true
);
m_galCanvas
->
SwitchBackend
(
EDA_DRAW_PANEL_GAL
::
GAL_TYPE_OPENGL
);
UseGalCanvas
(
true
);
break
;
}
...
...
pcbnew/pcbnew_id.h
View file @
f9d74ccb
...
...
@@ -268,7 +268,6 @@ enum pcbnew_ids
ID_MENU_PCB_SHOW_3D_FRAME
,
ID_MENU_CANVAS_DEFAULT
,
ID_MENU_CANVAS_OPENGL
,
ID_MENU_CANVAS_OPENGL_SHADERS
,
ID_MENU_CANVAS_CAIRO
,
ID_PCB_USER_GRID_SETUP
,
ID_PCB_GEN_BOM_FILE_FROM_BOARD
,
...
...
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