EDA_DRAW_PANEL_GAL: redraw stuff in a single place, with "coalescing"

Redraws can be requested way too often than it is required. This commit adds redraw timeout:
- if the view became dirty and there has been no redraw for longer than certain time, it is redrawed immediately
- otherwise, we wait for the next frame

This in general improves smoothness of rendering.
parent 660d4cc6
......@@ -91,6 +91,11 @@ EDA_DRAW_PANEL_GAL::EDA_DRAW_PANEL_GAL( wxWindow* aParentWindow, wxWindowID aWin
Connect( wxEVT_KEY_UP, wxEventHandler( EDA_DRAW_PANEL_GAL::onEvent ), NULL, this );
Connect( wxEVT_KEY_DOWN, wxEventHandler( EDA_DRAW_PANEL_GAL::onEvent ), NULL, this );
Connect( wxEVT_ENTER_WINDOW, wxEventHandler (EDA_DRAW_PANEL_GAL::onEnter ), NULL, this );
m_refreshTimer.SetOwner( this );
Connect( wxEVT_TIMER, wxTimerEventHandler( EDA_DRAW_PANEL_GAL::onRefreshTimer ), NULL, this );
this->SetFocus();
}
......@@ -113,6 +118,9 @@ EDA_DRAW_PANEL_GAL::~EDA_DRAW_PANEL_GAL()
void EDA_DRAW_PANEL_GAL::onPaint( wxPaintEvent& WXUNUSED( aEvent ) )
{
m_pendingRefresh = false;
m_lastRefresh = wxGetLocalTimeMillis();
#ifdef __WXDEBUG__
prof_counter time;
prof_start( &time, false );
......@@ -147,13 +155,33 @@ void EDA_DRAW_PANEL_GAL::onSize( wxSizeEvent& aEvent )
}
void EDA_DRAW_PANEL_GAL::Refresh( bool eraseBackground, const wxRect* rect )
void EDA_DRAW_PANEL_GAL::onRefreshTimer( wxTimerEvent& aEvent )
{
wxPaintEvent redrawEvent;
wxPostEvent( this, redrawEvent );
}
void EDA_DRAW_PANEL_GAL::Refresh( bool eraseBackground, const wxRect* rect )
{
if(m_pendingRefresh)
return;
wxLongLong t = wxGetLocalTimeMillis();
wxLongLong delta = t - m_lastRefresh;
if(t >= MinRefreshPeriod)
{
wxPaintEvent redrawEvent;
wxPostEvent( this, redrawEvent );
m_pendingRefresh = true;
} else {
m_refreshTimer.Start ( (MinRefreshPeriod - t).ToLong(), true );
m_pendingRefresh = true;
}
}
void EDA_DRAW_PANEL_GAL::SwitchBackend( GalType aGalType )
{
// Do not do anything if the currently used GAL is correct
......@@ -208,7 +236,8 @@ void EDA_DRAW_PANEL_GAL::onEvent( wxEvent& aEvent )
m_eventDispatcher->DispatchWxEvent( aEvent );
}
Refresh();
if(m_view->IsDirty())
Refresh();
}
......
......@@ -196,8 +196,7 @@ void WX_VIEW_CONTROLS::onTimer( wxTimerEvent& aEvent )
dir = m_view->ToWorld( dir, false );
m_view->SetCenter( m_view->GetCenter() + dir * m_autoPanSpeed );
m_parentPanel->Refresh();
m_view->MakeDirty();
}
break;
......
......@@ -116,8 +116,15 @@ protected:
void onSize( wxSizeEvent& aEvent );
void onEvent( wxEvent& aEvent );
void onEnter( wxEvent& aEvent );
void onRefreshTimer ( wxTimerEvent& aEvent );
void skipEvent( wxEvent& aEvent );
static const int MinRefreshPeriod = 17; ///< 60 FPS.
wxLongLong m_lastRefresh; ///< Last time the panel was refreshed
bool m_pendingRefresh;
wxTimer m_refreshTimer;
KiGfx::GAL* m_gal; ///< Interface for drawing objects on a 2D-surface
KiGfx::VIEW* m_view; ///< Stores view settings (scale, center, etc.)
///< and items to be drawn
......
......@@ -443,6 +443,11 @@ public:
return ( m_layers.at( aLayer ).target == TARGET_CACHED );
}
void MakeDirty()
{
for(int i = 0; i < TARGETS_NUMBER; i++)
m_dirtyTargets[i] = true;
}
static const int VIEW_MAX_LAYERS = 128; ///* maximum number of layers that may be shown
......
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