Commit f615c462 authored by Maciej Suminski's avatar Maciej Suminski

Changed the used framebuffer object extension from ARB_framebuffer_object to...

Changed the used framebuffer object extension from ARB_framebuffer_object to EXT_framebuffer_object (compatibility reasons).
parent e13f8621
......@@ -56,25 +56,25 @@ void OPENGL_COMPOSITOR::Initialize()
// We need framebuffer objects for drawing the screen contents
// Generate framebuffer and a depth buffer
glGenFramebuffers( 1, &m_framebuffer );
glBindFramebuffer( GL_FRAMEBUFFER, m_framebuffer );
glGenFramebuffersEXT( 1, &m_framebuffer );
glBindFramebufferEXT( GL_FRAMEBUFFER, m_framebuffer );
m_currentFbo = m_framebuffer;
// Allocate memory for the depth buffer
// Attach the depth buffer to the framebuffer
glGenRenderbuffers( 1, &m_depthBuffer );
glBindRenderbuffer( GL_RENDERBUFFER, m_depthBuffer );
glGenRenderbuffersEXT( 1, &m_depthBuffer );
glBindRenderbufferEXT( GL_RENDERBUFFER_EXT, m_depthBuffer );
// Use here a size of 24 bits for the depth buffer, 8 bits for the stencil buffer
// this is required later for anti-aliasing
glRenderbufferStorage( GL_RENDERBUFFER, GL_DEPTH_STENCIL, m_width, m_height );
glFramebufferRenderbuffer( GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT,
GL_RENDERBUFFER, m_depthBuffer );
glFramebufferRenderbuffer( GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT,
GL_RENDERBUFFER, m_depthBuffer );
glRenderbufferStorageEXT( GL_RENDERBUFFER_EXT, GL_DEPTH_STENCIL, m_width, m_height );
glFramebufferRenderbufferEXT( GL_FRAMEBUFFER_EXT, GL_DEPTH_ATTACHMENT,
GL_RENDERBUFFER_EXT, m_depthBuffer );
glFramebufferRenderbufferEXT( GL_FRAMEBUFFER_EXT, GL_STENCIL_ATTACHMENT,
GL_RENDERBUFFER_EXT, m_depthBuffer );
// Unbind the framebuffer, so by default all the rendering goes directly to the display
glBindFramebuffer( GL_FRAMEBUFFER, DIRECT_RENDERING );
glBindFramebufferEXT( GL_FRAMEBUFFER_EXT, DIRECT_RENDERING );
m_currentFbo = 0;
m_initialized = true;
......@@ -119,50 +119,45 @@ unsigned int OPENGL_COMPOSITOR::CreateBuffer()
glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST );
// Bind the texture to the specific attachment point, clear and rebind the screen
glBindFramebuffer( GL_FRAMEBUFFER, m_framebuffer );
glBindFramebufferEXT( GL_FRAMEBUFFER_EXT, m_framebuffer );
m_currentFbo = m_framebuffer;
glFramebufferTexture2D( GL_FRAMEBUFFER, attachmentPoint, GL_TEXTURE_2D, textureTarget, 0 );
glFramebufferTexture2DEXT( GL_FRAMEBUFFER_EXT, attachmentPoint, GL_TEXTURE_2D, textureTarget, 0 );
// Check the status, exit if the framebuffer can't be created
GLenum status = glCheckFramebufferStatus( GL_FRAMEBUFFER );
GLenum status = glCheckFramebufferStatusEXT( GL_FRAMEBUFFER_EXT );
if( status != GL_FRAMEBUFFER_COMPLETE )
if( status != GL_FRAMEBUFFER_COMPLETE_EXT )
{
switch( status )
{
case GL_FRAMEBUFFER_UNDEFINED:
wxLogFatalError( wxT( "Target is the default framebuffer, "
"but the default framebuffer does not exist." ) );
break;
case GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT:
case GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT:
wxLogFatalError( wxT( "Cannot create the framebuffer." ) );
break;
case GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT:
case GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT:
wxLogFatalError( wxT( "The framebuffer attachment points are incomplete." ) );
break;
case GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER:
case GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT:
wxLogFatalError( wxT( "The framebuffer does not have at least "
"one image attached to it." ) );
break;
case GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER:
case GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT:
wxLogFatalError( wxT( "The framebuffer read buffer is incomplete." ) );
break;
case GL_FRAMEBUFFER_UNSUPPORTED:
case GL_FRAMEBUFFER_UNSUPPORTED_EXT:
wxLogFatalError( wxT( "The combination of internal formats of the attached images "
"violates an implementation-dependent set of restrictions." ) );
break;
case GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE:
case GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT:
wxLogFatalError( wxT( "GL_RENDERBUFFER_SAMPLES is not the same "
"for all attached renderbuffers" ) );
break;
case GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS:
case GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT:
wxLogFatalError( wxT( "Framebuffer incomplete layer targets errors." ) );
break;
......@@ -177,7 +172,7 @@ unsigned int OPENGL_COMPOSITOR::CreateBuffer()
ClearBuffer();
// Return to direct rendering (we were asked only to create a buffer, not switch to one)
glBindFramebuffer( GL_FRAMEBUFFER, DIRECT_RENDERING );
glBindFramebufferEXT( GL_FRAMEBUFFER_EXT, DIRECT_RENDERING );
m_currentFbo = DIRECT_RENDERING;
// Store the new buffer
......@@ -196,12 +191,12 @@ void OPENGL_COMPOSITOR::SetBuffer( unsigned int aBufferHandle )
// Change the rendering destination to the selected attachment point
if( aBufferHandle == DIRECT_RENDERING )
{
glBindFramebuffer( GL_FRAMEBUFFER, DIRECT_RENDERING );
glBindFramebufferEXT( GL_FRAMEBUFFER_EXT, DIRECT_RENDERING );
m_currentFbo = DIRECT_RENDERING;
}
else if( m_currentFbo != m_framebuffer )
{
glBindFramebuffer( GL_FRAMEBUFFER, m_framebuffer );
glBindFramebufferEXT( GL_FRAMEBUFFER_EXT, m_framebuffer );
m_currentFbo = m_framebuffer;
}
......@@ -233,7 +228,7 @@ void OPENGL_COMPOSITOR::DrawBuffer( unsigned int aBufferHandle )
}
// Switch to the main framebuffer and blit the scene
glBindFramebuffer( GL_FRAMEBUFFER, DIRECT_RENDERING );
glBindFramebufferEXT( GL_FRAMEBUFFER, DIRECT_RENDERING );
m_currentFbo = DIRECT_RENDERING;
// Depth test has to be disabled to make transparency working
......@@ -278,8 +273,8 @@ void OPENGL_COMPOSITOR::clean()
{
wxASSERT( m_initialized );
glDeleteFramebuffers( 1, &m_framebuffer );
glDeleteRenderbuffers( 1, &m_depthBuffer );
glDeleteFramebuffersEXT( 1, &m_framebuffer );
glDeleteRenderbuffersEXT( 1, &m_depthBuffer );
OPENGL_BUFFERS::const_iterator it;
......
......@@ -52,10 +52,11 @@ OPENGL_GAL::OPENGL_GAL( wxWindow* aParent, wxEvtHandler* aMouseListener,
nonCachedManager( false ),
overlayManager( false )
{
// Create the OpenGL-Context
glContext = new wxGLContext( this );
parentWindow = aParent;
mouseListener = aMouseListener;
paintListener = aPaintListener;
glContext = NULL;
// Initialize the flags
isGlewInitialized = false;
......@@ -112,9 +113,6 @@ OPENGL_GAL::~OPENGL_GAL()
void OPENGL_GAL::BeginDrawing()
{
if( !glContext )
glContext = new wxGLContext( this );
SetCurrent( *glContext );
clientDC = new wxClientDC( this );
......@@ -935,7 +933,7 @@ void OPENGL_GAL::initGlew()
}
// Framebuffers have to be supported
if( !GLEW_ARB_framebuffer_object )
if( !GLEW_EXT_framebuffer_object )
{
wxLogError( wxT( "Framebuffer objects are not supported!" ) );
exit( 1 );
......
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