Commit f2b4c7a1 authored by Maciej Suminski's avatar Maciej Suminski

Added a few comments.

parent ab4cb862
...@@ -156,7 +156,6 @@ bool TOOL_DISPATCHER::handleMouseButton( wxEvent& aEvent, int aIndex, bool aMoti ...@@ -156,7 +156,6 @@ bool TOOL_DISPATCHER::handleMouseButton( wxEvent& aEvent, int aIndex, bool aMoti
else else
isClick = true; isClick = true;
if( isClick ) if( isClick )
{ {
if( st->triggerContextMenu && !mods ) if( st->triggerContextMenu && !mods )
...@@ -256,7 +255,7 @@ void TOOL_DISPATCHER::DispatchWxEvent( wxEvent& aEvent ) ...@@ -256,7 +255,7 @@ void TOOL_DISPATCHER::DispatchWxEvent( wxEvent& aEvent )
} }
void TOOL_DISPATCHER::DispatchWxCommand( wxCommandEvent &aEvent ) void TOOL_DISPATCHER::DispatchWxCommand( wxCommandEvent& aEvent )
{ {
bool activateTool = false; bool activateTool = false;
std::string toolName; std::string toolName;
......
...@@ -71,6 +71,8 @@ public: ...@@ -71,6 +71,8 @@ public:
* Function InvokeTool() * Function InvokeTool()
* Calls a tool by sending a tool activation event to tool of given ID or name. * Calls a tool by sending a tool activation event to tool of given ID or name.
* An user-defined parameter object can be also passed * An user-defined parameter object can be also passed
*
* @return True if the requested tool was invoked successfully.
*/ */
bool InvokeTool( TOOL_ID aToolId ); bool InvokeTool( TOOL_ID aToolId );
bool InvokeTool( const std::string& aName ); bool InvokeTool( const std::string& aName );
...@@ -81,6 +83,8 @@ public: ...@@ -81,6 +83,8 @@ public:
/** /**
* Function FindTool() * Function FindTool()
* Searches for a tool with given name or ID * Searches for a tool with given name or ID
*
* @return Pointer to the request tool of NULL in case of failure.
*/ */
TOOL_BASE* FindTool( int aId ) const; TOOL_BASE* FindTool( int aId ) const;
TOOL_BASE* FindTool( const std::string& aName ) const; TOOL_BASE* FindTool( const std::string& aName ) const;
...@@ -100,7 +104,7 @@ public: ...@@ -100,7 +104,7 @@ public:
/** /**
* Sets the work environment (model, view, view controls and the parent window). * Sets the work environment (model, view, view controls and the parent window).
* These are made available to the tool. Called by the parent frame (PCB_EDIT_FRAME) * These are made available to the tool. Called by the parent frame (PCB_EDIT_FRAME)
* when the board is set up * when the board is set up.
*/ */
void SetEnvironment( EDA_ITEM* aModel, KiGfx::VIEW* aView, void SetEnvironment( EDA_ITEM* aModel, KiGfx::VIEW* aView,
KiGfx::VIEW_CONTROLS* aViewControls, wxWindow* aFrame ); KiGfx::VIEW_CONTROLS* aViewControls, wxWindow* aFrame );
......
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