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Elphel
kicad-source-mirror
Commits
e9e4ed42
Commit
e9e4ed42
authored
Apr 30, 2013
by
Maciej Suminski
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Plain Diff
Improved recaching (all items when a board is loaded), still needs some fixing (mem leak).
parent
191cb40e
Changes
5
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5 changed files
with
61 additions
and
22 deletions
+61
-22
drawframe.cpp
common/drawframe.cpp
+7
-2
opengl_gal.cpp
common/gal/opengl/opengl_gal.cpp
+6
-11
view.cpp
common/view/view.cpp
+37
-6
view.h
include/view/view.h
+8
-3
basepcbframe.cpp
pcbnew/basepcbframe.cpp
+3
-0
No files found.
common/drawframe.cpp
View file @
e9e4ed42
...
@@ -941,17 +941,19 @@ void EDA_DRAW_FRAME::AdjustScrollBars( const wxPoint& aCenterPositionIU )
...
@@ -941,17 +941,19 @@ void EDA_DRAW_FRAME::AdjustScrollBars( const wxPoint& aCenterPositionIU )
void
EDA_DRAW_FRAME
::
UseGalCanvas
(
bool
aEnable
)
void
EDA_DRAW_FRAME
::
UseGalCanvas
(
bool
aEnable
)
{
{
#ifdef KICAD_GAL
#ifdef KICAD_GAL
KiGfx
::
VIEW
*
view
=
m_galCanvas
->
GetView
();
KiGfx
::
GAL
*
gal
=
m_galCanvas
->
GetGAL
();
if
(
aEnable
&&
m_galCanvasActive
)
if
(
aEnable
&&
m_galCanvasActive
)
{
{
// When we switch between GAL based canvases, all we need is a refresh
// When we switch between GAL based canvases, all we need is a refresh
view
->
RecacheAllItems
(
true
);
m_galCanvas
->
Refresh
();
m_galCanvas
->
Refresh
();
}
}
if
(
!
(
aEnable
^
m_galCanvasActive
)
)
if
(
!
(
aEnable
^
m_galCanvasActive
)
)
return
;
return
;
KiGfx
::
VIEW
*
view
=
m_galCanvas
->
GetView
();
KiGfx
::
GAL
*
gal
=
m_galCanvas
->
GetGAL
();
double
zoomFactor
=
gal
->
GetWorldScale
()
/
gal
->
GetZoomFactor
();
double
zoomFactor
=
gal
->
GetWorldScale
()
/
gal
->
GetZoomFactor
();
// Display the same view after canvas switching
// Display the same view after canvas switching
...
@@ -979,6 +981,9 @@ void EDA_DRAW_FRAME::UseGalCanvas( bool aEnable )
...
@@ -979,6 +981,9 @@ void EDA_DRAW_FRAME::UseGalCanvas( bool aEnable )
m_auimgr
.
GetPane
(
wxT
(
"DrawFrameGal"
)
).
Show
(
aEnable
);
m_auimgr
.
GetPane
(
wxT
(
"DrawFrameGal"
)
).
Show
(
aEnable
);
m_auimgr
.
Update
();
m_auimgr
.
Update
();
if
(
aEnable
)
view
->
RecacheAllItems
(
true
);
m_galCanvasActive
=
aEnable
;
m_galCanvasActive
=
aEnable
;
#endif
/* KICAD_GAL */
#endif
/* KICAD_GAL */
}
}
common/gal/opengl/opengl_gal.cpp
View file @
e9e4ed42
...
@@ -403,7 +403,10 @@ void OPENGL_GAL::BeginDrawing()
...
@@ -403,7 +403,10 @@ void OPENGL_GAL::BeginDrawing()
SetFillColor
(
fillColor
);
SetFillColor
(
fillColor
);
SetStrokeColor
(
strokeColor
);
SetStrokeColor
(
strokeColor
);
isDeleteSavedPixels
=
true
;
isDeleteSavedPixels
=
true
;
vboNeedsUpdate
=
false
;
// If any of VBO items is dirty - recache everything
if
(
vboNeedsUpdate
)
rebuildVbo
();
}
}
...
@@ -455,13 +458,6 @@ void OPENGL_GAL::blitMainTexture( bool aIsClearFrameBuffer )
...
@@ -455,13 +458,6 @@ void OPENGL_GAL::blitMainTexture( bool aIsClearFrameBuffer )
void
OPENGL_GAL
::
EndDrawing
()
void
OPENGL_GAL
::
EndDrawing
()
{
{
// If any of VBO items is dirty - recache everything
if
(
vboNeedsUpdate
)
{
rebuildVbo
();
vboNeedsUpdate
=
false
;
}
// Draw the remaining contents, blit the main texture to the screen, swap the buffers
// Draw the remaining contents, blit the main texture to the screen, swap the buffers
glFlush
();
glFlush
();
blitMainTexture
(
true
);
blitMainTexture
(
true
);
...
@@ -521,6 +517,8 @@ void OPENGL_GAL::rebuildVbo()
...
@@ -521,6 +517,8 @@ void OPENGL_GAL::rebuildVbo()
delete
verticesBuffer
;
delete
verticesBuffer
;
delete
indicesBuffer
;
delete
indicesBuffer
;
vboNeedsUpdate
=
false
;
#ifdef __WXDEBUG__
#ifdef __WXDEBUG__
prof_end
(
&
totalTime
);
prof_end
(
&
totalTime
);
...
@@ -1484,9 +1482,6 @@ void OPENGL_GAL::EndGroup()
...
@@ -1484,9 +1482,6 @@ void OPENGL_GAL::EndGroup()
{
{
vboSize
+=
curVboItem
->
GetSize
();
vboSize
+=
curVboItem
->
GetSize
();
// TODO this has to be removed in final version
rebuildVbo
();
isGroupStarted
=
false
;
isGroupStarted
=
false
;
}
}
...
...
common/view/view.cpp
View file @
e9e4ed42
...
@@ -209,8 +209,8 @@ void VIEW::SetGAL( GAL* aGal )
...
@@ -209,8 +209,8 @@ void VIEW::SetGAL( GAL* aGal )
m_painter
->
SetGAL
(
m_gal
);
m_painter
->
SetGAL
(
m_gal
);
// items need to be recached after changing GAL
// items need to be recached after changing GAL
if
(
m_useGroups
)
//
if( m_useGroups )
r
ecacheAllItems
();
//R
ecacheAllItems();
// force the new GAL to display the current viewport.
// force the new GAL to display the current viewport.
SetCenter
(
m_center
);
SetCenter
(
m_center
);
...
@@ -387,7 +387,7 @@ struct VIEW::drawItem
...
@@ -387,7 +387,7 @@ struct VIEW::drawItem
aItem
->
setGroup
(
currentLayer
,
group
);
aItem
->
setGroup
(
currentLayer
,
group
);
view
->
m_painter
->
Draw
(
static_cast
<
EDA_ITEM
*>
(
aItem
),
currentLayer
);
view
->
m_painter
->
Draw
(
static_cast
<
EDA_ITEM
*>
(
aItem
),
currentLayer
);
gal
->
EndGroup
();
gal
->
EndGroup
();
gal
->
DrawGroup
(
group
);
//
gal->DrawGroup( group );
}
}
}
}
else
if
(
aItem
->
ViewIsVisible
()
)
else
if
(
aItem
->
ViewIsVisible
()
)
...
@@ -453,10 +453,33 @@ struct VIEW::unlinkItem
...
@@ -453,10 +453,33 @@ struct VIEW::unlinkItem
struct
VIEW
::
recacheItem
struct
VIEW
::
recacheItem
{
{
recacheItem
(
VIEW
*
aView
,
GAL
*
aGal
,
int
aLayer
,
bool
aImmediately
)
:
view
(
aView
),
gal
(
aGal
),
layer
(
aLayer
),
immediately
(
aImmediately
)
{
}
void
operator
()(
VIEW_ITEM
*
aItem
)
void
operator
()(
VIEW_ITEM
*
aItem
)
{
{
aItem
->
deleteGroups
();
//aItem->deleteGroups();
/*int prevGroup = aItem->getGroup( layer );
if( prevGroup != -1 )
{
gal->DeleteGroup( prevGroup );
}*/
if
(
immediately
)
{
int
group
=
gal
->
BeginGroup
();
aItem
->
setGroup
(
layer
,
group
);
view
->
m_painter
->
Draw
(
static_cast
<
EDA_ITEM
*>
(
aItem
),
layer
);
gal
->
EndGroup
();
}
}
}
VIEW
*
view
;
GAL
*
gal
;
int
layer
;
bool
immediately
;
};
};
...
@@ -571,16 +594,24 @@ void VIEW::clearGroupCache()
...
@@ -571,16 +594,24 @@ void VIEW::clearGroupCache()
}
}
void
VIEW
::
recacheAllItems
(
)
void
VIEW
::
RecacheAllItems
(
bool
aImmediately
)
{
{
BOX2I
r
;
BOX2I
r
;
r
.
SetMaximum
();
r
.
SetMaximum
();
wxLogDebug
(
wxT
(
"RecacheAllItems::immediately: %u"
),
aImmediately
);
if
(
aImmediately
)
m_gal
->
BeginDrawing
();
for
(
LayerMapIter
i
=
m_layers
.
begin
();
i
!=
m_layers
.
end
();
++
i
)
for
(
LayerMapIter
i
=
m_layers
.
begin
();
i
!=
m_layers
.
end
();
++
i
)
{
{
VIEW_LAYER
*
l
=
&
(
(
*
i
).
second
);
VIEW_LAYER
*
l
=
&
(
(
*
i
).
second
);
recacheItem
visitor
;
recacheItem
visitor
(
this
,
m_gal
,
l
->
id
,
aImmediately
)
;
l
->
items
->
Query
(
r
,
visitor
);
l
->
items
->
Query
(
r
,
visitor
);
};
};
if
(
aImmediately
)
m_gal
->
EndDrawing
();
}
}
include/view/view.h
View file @
e9e4ed42
...
@@ -294,6 +294,14 @@ public:
...
@@ -294,6 +294,14 @@ public:
*/
*/
void
PartialRedraw
();
void
PartialRedraw
();
/**
* Function RecacheAllItems()
* Rebuilds GAL display lists.
* @param aForceNow decides if every item should be instantly recached. Otherwise items are
* going to be recached when they become visible.
*/
void
RecacheAllItems
(
bool
aForceNow
=
false
);
/**
/**
* Function IsDynamic()
* Function IsDynamic()
* Tells if the VIEW is dynamic (ie. can be changed, for example displaying PCBs in a window)
* Tells if the VIEW is dynamic (ie. can be changed, for example displaying PCBs in a window)
...
@@ -350,9 +358,6 @@ private:
...
@@ -350,9 +358,6 @@ private:
///* Clears cached GAL display lists
///* Clears cached GAL display lists
void
clearGroupCache
();
void
clearGroupCache
();
///* Rebuilds GAL display lists
void
recacheAllItems
();
/// Determines rendering order of layers. Used in display order sorting function.
/// Determines rendering order of layers. Used in display order sorting function.
static
bool
compareRenderingOrder
(
VIEW_LAYER
*
i
,
VIEW_LAYER
*
j
)
static
bool
compareRenderingOrder
(
VIEW_LAYER
*
i
,
VIEW_LAYER
*
j
)
{
{
...
...
pcbnew/basepcbframe.cpp
View file @
e9e4ed42
...
@@ -243,8 +243,11 @@ void PCB_BASE_FRAME::SetBoard( BOARD* aBoard )
...
@@ -243,8 +243,11 @@ void PCB_BASE_FRAME::SetBoard( BOARD* aBoard )
view
->
SetTopLayer
(
m_Pcb
->
GetLayer
()
);
view
->
SetTopLayer
(
m_Pcb
->
GetLayer
()
);
if
(
m_galCanvasActive
)
if
(
m_galCanvasActive
)
{
view
->
RecacheAllItems
(
true
);
m_galCanvas
->
Refresh
();
m_galCanvas
->
Refresh
();
}
}
}
#endif
#endif
}
}
...
...
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