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Elphel
kicad-source-mirror
Commits
e8acd291
Commit
e8acd291
authored
May 27, 2013
by
Maciej Suminski
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Added tesselation of polygons for VBO based rendering (OpenGL GAL).
parent
d45008a8
Changes
1
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1 changed file
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42 additions
and
14 deletions
+42
-14
opengl_gal.cpp
common/gal/opengl/opengl_gal.cpp
+42
-14
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common/gal/opengl/opengl_gal.cpp
View file @
e8acd291
...
@@ -1404,10 +1404,19 @@ void OPENGL_GAL::DrawPolygon( const std::deque<VECTOR2D>& aPointList )
...
@@ -1404,10 +1404,19 @@ void OPENGL_GAL::DrawPolygon( const std::deque<VECTOR2D>& aPointList )
gluTessProperty
(
tesselator
,
GLU_TESS_WINDING_RULE
,
GLU_TESS_WINDING_POSITIVE
);
gluTessProperty
(
tesselator
,
GLU_TESS_WINDING_RULE
,
GLU_TESS_WINDING_POSITIVE
);
glNormal3d
(
0.0
,
0.0
,
1.0
);
glNormal3d
(
0.0
,
0.0
,
1.0
);
glColor4d
(
fillColor
.
r
,
fillColor
.
g
,
fillColor
.
b
,
fillColor
.
a
);
color4
(
fillColor
.
r
,
fillColor
.
g
,
fillColor
.
b
,
fillColor
.
a
);
glShadeModel
(
GL_FLAT
);
glShadeModel
(
GL_FLAT
);
if
(
isGrouping
)
{
// Store polygon triangles' coordinates to the current VBO item
gluTessBeginPolygon
(
tesselator
,
curVboItem
);
}
else
{
// Display polygons directly
gluTessBeginPolygon
(
tesselator
,
NULL
);
gluTessBeginPolygon
(
tesselator
,
NULL
);
}
gluTessBeginContour
(
tesselator
);
gluTessBeginContour
(
tesselator
);
// use operator=( const POINTS& )
// use operator=( const POINTS& )
...
@@ -1781,11 +1790,20 @@ void OPENGL_GAL::ComputeWorldScreenMatrix()
...
@@ -1781,11 +1790,20 @@ void OPENGL_GAL::ComputeWorldScreenMatrix()
// Compare Redbook Chapter 11
// Compare Redbook Chapter 11
void
CALLBACK
VertexCallback
(
GLvoid
*
aVertexPtr
)
void
CALLBACK
VertexCallback
(
GLvoid
*
aVertexPtr
,
void
*
aData
)
{
{
GLdouble
*
vertex
=
(
GLdouble
*
)
aVertexPtr
;
GLdouble
*
vertex
=
static_cast
<
GLdouble
*>
(
aVertexPtr
)
;
if
(
aData
)
{
VBO_ITEM
*
vboItem
=
static_cast
<
VBO_ITEM
*>
(
aData
);
const
GLfloat
newVertex
[]
=
{
vertex
[
0
],
vertex
[
1
],
vertex
[
2
]
};
vboItem
->
PushVertex
(
newVertex
);
}
else
{
glVertex3dv
(
vertex
);
glVertex3dv
(
vertex
);
}
}
}
...
@@ -1801,14 +1819,23 @@ void CALLBACK CombineCallback( GLdouble coords[3],
...
@@ -1801,14 +1819,23 @@ void CALLBACK CombineCallback( GLdouble coords[3],
}
}
void
CALLBACK
BeginCallback
(
GLenum
aWhich
)
void
CALLBACK
EdgeCallback
(
void
)
{
// This callback is needed to force GLU tesselator to use triangles only
return
;
}
void
CALLBACK
BeginCallback
(
GLenum
aWhich
,
void
*
aData
)
{
{
if
(
!
aData
)
glBegin
(
aWhich
);
glBegin
(
aWhich
);
}
}
void
CALLBACK
EndCallback
()
void
CALLBACK
EndCallback
(
void
*
aData
)
{
{
if
(
!
aData
)
glEnd
();
glEnd
();
}
}
...
@@ -1824,11 +1851,12 @@ void CALLBACK ErrorCallback( GLenum aErrorCode )
...
@@ -1824,11 +1851,12 @@ void CALLBACK ErrorCallback( GLenum aErrorCode )
void
InitTesselatorCallbacks
(
GLUtesselator
*
aTesselator
)
void
InitTesselatorCallbacks
(
GLUtesselator
*
aTesselator
)
{
{
gluTessCallback
(
aTesselator
,
GLU_TESS_VERTEX
,
(
void
(
CALLBACK
*
)()
)
VertexCallback
);
gluTessCallback
(
aTesselator
,
GLU_TESS_VERTEX
_DATA
,
(
void
(
CALLBACK
*
)()
)
VertexCallback
);
gluTessCallback
(
aTesselator
,
GLU_TESS_COMBINE
,
(
void
(
CALLBACK
*
)()
)
CombineCallback
);
gluTessCallback
(
aTesselator
,
GLU_TESS_COMBINE
,
(
void
(
CALLBACK
*
)()
)
CombineCallback
);
gluTessCallback
(
aTesselator
,
GLU_TESS_BEGIN
,
(
void
(
CALLBACK
*
)()
)
BeginCallback
);
gluTessCallback
(
aTesselator
,
GLU_TESS_EDGE_FLAG
,
(
void
(
CALLBACK
*
)()
)
EdgeCallback
);
gluTessCallback
(
aTesselator
,
GLU_TESS_END
,
(
void
(
CALLBACK
*
)()
)
EndCallback
);
gluTessCallback
(
aTesselator
,
GLU_TESS_BEGIN_DATA
,
(
void
(
CALLBACK
*
)()
)
BeginCallback
);
gluTessCallback
(
aTesselator
,
GLU_TESS_ERROR
,
(
void
(
CALLBACK
*
)()
)
ErrorCallback
);
gluTessCallback
(
aTesselator
,
GLU_TESS_END_DATA
,
(
void
(
CALLBACK
*
)()
)
EndCallback
);
gluTessCallback
(
aTesselator
,
GLU_TESS_ERROR_DATA
,
(
void
(
CALLBACK
*
)()
)
ErrorCallback
);
}
}
...
...
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