Commit e87eea7a authored by Maciej Suminski's avatar Maciej Suminski

Reformatting.

parent e697a2c4
......@@ -207,7 +207,7 @@ void TOOL_DISPATCHER::DispatchWxEvent( wxEvent &aEvent )
if( type == wxEVT_MOTION )
{
wxMouseEvent *me = static_cast<wxMouseEvent*>(&aEvent );
wxMouseEvent *me = static_cast<wxMouseEvent*>( &aEvent );
pos = getView()->ToWorld( VECTOR2D( me->GetX(), me->GetY() ) );
if( pos != m_lastMousePos )
{
......
......@@ -100,10 +100,10 @@ void TOOL_MANAGER::ScheduleNextState( TOOL_BASE *aTool, TOOL_STATE_FUNC& aHandle
}
optional<TOOL_EVENT> TOOL_MANAGER::ScheduleWait( TOOL_BASE *aTool,
optional<TOOL_EVENT> TOOL_MANAGER::ScheduleWait( TOOL_BASE* aTool,
const TOOL_EVENT_LIST& aConditions )
{
ToolState *st = m_toolState[aTool];
ToolState* st = m_toolState[aTool];
st->pendingWait = true;
st->waitEvents = aConditions;
......
......@@ -58,7 +58,6 @@ typedef DELEGATE<int, TOOL_EVENT&> TOOL_STATE_FUNC;
class TOOL_BASE
{
public:
TOOL_BASE( TOOL_Type aType, TOOL_ID aId, const std::string& aName = std::string( "" ) ) :
m_type( aType ),
m_toolId( aId ),
......@@ -95,7 +94,7 @@ protected:
* Sets the TOOL_MANAGER the tool will belong to.
* Called by TOOL_MANAGER::RegisterTool()
*/
void attachManager( TOOL_MANAGER *aManager );
void attachManager( TOOL_MANAGER* aManager );
KiGfx::VIEW* getView();
KiGfx::VIEW_CONTROLS* getViewControls();
......@@ -107,7 +106,7 @@ protected:
* run-time type check
*/
template<typename T>
T *getEditFrame()
T* getEditFrame()
{
return static_cast<T*>( getEditFrameInt() );
}
......@@ -120,12 +119,11 @@ protected:
template<typename T>
T* getModel( KICAD_T modelType )
{
EDA_ITEM *m = getModelInt();
EDA_ITEM* m = getModelInt();
// assert(modelType == m->Type());
return static_cast<T*>( m );
}
protected:
TOOL_Type m_type;
TOOL_ID m_toolId;
std::string m_toolName;
......
......@@ -98,7 +98,7 @@ enum TOOL_MouseButtons
enum TOOL_ContextMenuTrigger
{
CMENU_BUTTON = 0, // On the right button
CMENU_NOW, // Right now (after TOOL_INTERACTIVE::SetContxtMenu)
CMENU_NOW, // Right now (after TOOL_INTERACTIVE::SetContextMenu)
CMENU_OFF // Never
};
......@@ -217,10 +217,10 @@ public:
bool Matches( const TOOL_EVENT& aEvent ) const
{
if( ! ( m_category & aEvent.m_category ) )
if( !( m_category & aEvent.m_category ) )
return false;
if( ! ( m_actions & aEvent.m_actions ) )
if( !( m_actions & aEvent.m_actions ) )
return false;
if( m_category == TC_Command )
......
......@@ -49,14 +49,14 @@ public:
* Brings the tool to a known, initial state. If the tool claimed anything from the model or the view,
* it must release it when its reset.
*/
virtual void Reset ( ) = 0;
virtual void Reset() = 0;
/**
* Function SetContextMenu()
*
* Assigns a context menu and tells when it should be activated
*/
void SetContextMenu( CONTEXT_MENU *aMenu, TOOL_ContextMenuTrigger aTrigger = CMENU_BUTTON );
void SetContextMenu( CONTEXT_MENU* aMenu, TOOL_ContextMenuTrigger aTrigger = CMENU_BUTTON );
/**
* Function Go()
......@@ -65,7 +65,8 @@ public:
* No conditions means any event.
*/
template<class T>
void Go ( int (T::*aStateFunc)( TOOL_EVENT& ), const TOOL_EVENT_LIST & aConditions = TOOL_EVENT( TC_Any, TA_Any ) );
void Go( int (T::*aStateFunc)( TOOL_EVENT& ),
const TOOL_EVENT_LIST& aConditions = TOOL_EVENT( TC_Any, TA_Any ) );
/**
* Function Wait()
......@@ -73,25 +74,27 @@ public:
* Suspends execution of the tool until an event specified in aEventList arrives.
* No parameters means waiting for any event.
*/
OPT_TOOL_EVENT Wait ( const TOOL_EVENT_LIST & aEventList = TOOL_EVENT ( TC_Any, TA_Any ) );
OPT_TOOL_EVENT Wait( const TOOL_EVENT_LIST& aEventList = TOOL_EVENT ( TC_Any, TA_Any ) );
/** functions below are not yet implemented - their interface may change */
template<class Parameters, class ReturnValue>
bool InvokeTool ( const std::string& aToolName, const Parameters& parameters, ReturnValue& returnValue );
bool InvokeTool( const std::string& aToolName, const Parameters& parameters,
ReturnValue& returnValue );
template<class Parameters, class ReturnValue>
bool InvokeWindow ( const std::string& aWindowName, const Parameters& parameters, ReturnValue& returnValue );
bool InvokeWindow( const std::string& aWindowName, const Parameters& parameters,
ReturnValue& returnValue );
template<class T>
void Yield ( const T& returnValue );
void Yield( const T& returnValue );
protected:
/* helper functions for constructing events for Wait() and Go() with
less typing */
const TOOL_EVENT evActivate( std::string aToolName = "" );
const TOOL_EVENT evCommand( int aCommandId = -1 );
const TOOL_EVENT evCommand( std::string aCommandStr = "");
const TOOL_EVENT evCommand( std::string aCommandStr = "" );
const TOOL_EVENT evMotion();
const TOOL_EVENT evClick( int aButton = MB_Any );
const TOOL_EVENT evDrag( int aButton = MB_Any );
......@@ -104,9 +107,10 @@ private:
// hide TOOL_MANAGER implementation
template<class T>
void TOOL_INTERACTIVE::Go( int (T::*aStateFunc)( TOOL_EVENT& ), const TOOL_EVENT_LIST& aConditions )
void TOOL_INTERACTIVE::Go( int (T::*aStateFunc)( TOOL_EVENT& ),
const TOOL_EVENT_LIST& aConditions )
{
TOOL_STATE_FUNC sptr (static_cast<T*>( this ), aStateFunc);
TOOL_STATE_FUNC sptr( static_cast<T*>( this ), aStateFunc );
goInternal( sptr, aConditions );
}
......
......@@ -73,17 +73,17 @@ public:
* An user-defined parameter object can be also passed
*/
void InvokeTool( TOOL_ID aToolId );
void InvokeTool( const std::string& name );
void InvokeTool( const std::string& aName );
template <class Parameters>
void InvokeTool( const std::string& name, const Parameters& aToolParams );
void InvokeTool( const std::string& aName, const Parameters& aToolParams );
/**
* Function FindTool()
* Searches for a tool with given name or ID
*/
TOOL_BASE* FindTool( int aId );
TOOL_BASE* FindTool( const std::string& aName );
TOOL_BASE* FindTool( int aId ) const;
TOOL_BASE* FindTool( const std::string& aName ) const;
/**
* Resets the state of a given tool by clearing its wait and
......
......@@ -124,7 +124,7 @@ public:
/**
* Function ViewIsVisible()
* Returns if the item is visible (or not).
* Returns information if the item is visible (or not).
*
* @return when true, the item is visible (i.e. to be displayed, not visible in the
* *current* viewport)
......@@ -160,7 +160,7 @@ public:
* Function ViewRelease()
* Releases the item from an associated dynamic VIEW. For static views calling has no effect.
*/
void ViewRelease();
virtual void ViewRelease();
protected:
friend class VIEW;
......@@ -171,7 +171,7 @@ protected:
*
* @param aView[]: dynamic VIEW instance the item is being added to.
*/
void viewAssign( VIEW* aView )
virtual void viewAssign( VIEW* aView )
{
// release the item from a previously assigned dynamic view (if there is any)
ViewRelease();
......@@ -182,7 +182,6 @@ protected:
VIEW* m_view; ///* Current dynamic view the item is assigned to.
bool m_visible; ///* Are we visible in the current dynamic VIEW.
private:
///* Helper for storing cached items group ids
typedef std::pair<int, int> GroupPair;
......@@ -198,7 +197,7 @@ private:
* @param aLayer is the layer number for which group id is queried.
* @return group id or -1 in case there is no group id (ie. item is not cached).
*/
int getGroup( int aLayer ) const;
virtual int getGroup( int aLayer ) const;
/**
* Function getAllGroups()
......@@ -206,7 +205,7 @@ private:
*
* @return vector of group ids.
*/
std::vector<int> getAllGroups() const;
virtual std::vector<int> getAllGroups() const;
/**
* Function setGroup()
......@@ -215,13 +214,13 @@ private:
* @param aLayer is the layer numbe.
* @param aGroup is the group id.
*/
void setGroup( int aLayer, int aGroup );
virtual void setGroup( int aLayer, int aGroup );
/**
* Function deleteGroups()
* Removes all of the stored group ids. Forces recaching of the item.
*/
void deleteGroups();
virtual void deleteGroups();
/**
* Function storesGroups()
......@@ -229,7 +228,7 @@ private:
*
* @returns true in case it is cached at least for one layer.
*/
bool storesGroups() const;
virtual bool storesGroups() const;
};
} // namespace KiGfx
......
......@@ -367,7 +367,6 @@ enum pcbnew_ids
ID_FOOTPRINT_WIZARD_EXPORT_TO_BOARD,
ID_SELECTION_TOOL
};
#endif // PCBNEW_ID_H_
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment