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Elphel
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e76a151e
Commit
e76a151e
authored
Nov 29, 2013
by
Maciej Suminski
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hetriang.cpp
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e76a151e
/*
* Copyright (C) 1998, 2000-2007, 2010, 2011, 2012, 2013 SINTEF ICT,
* Applied Mathematics, Norway.
* Copyright (C) 2013 CERN
* @author Maciej Suminski <maciej.suminski@cern.ch>
*
* Contact information: E-mail: tor.dokken@sintef.no
* SINTEF ICT, Department of Applied Mathematics,
* P.O. Box 124 Blindern,
* 0314 Oslo, Norway.
*
* This file is part of TTL.
*
* TTL is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as
* published by the Free Software Foundation, either version 3 of the
* License, or (at your option) any later version.
*
* TTL is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public
* License along with TTL. If not, see
* <http://www.gnu.org/licenses/>.
*
* In accordance with Section 7(b) of the GNU Affero General Public
* License, a covered work must retain the producer line in every data
* file that is created or manipulated using TTL.
*
* Other Usage
* You can be released from the requirements of the license by purchasing
* a commercial license. Buying such a license is mandatory as soon as you
* develop commercial activities involving the TTL library without
* disclosing the source code of your own applications.
*
* This file may be used in accordance with the terms contained in a
* written agreement between you and SINTEF ICT.
*/
#include <ttl/halfedge/hetriang.h>
#include <ttl/halfedge/hetraits.h>
#include <ttl/ttl.h>
#include <algorithm>
#include <fstream>
#include <limits>
using
namespace
hed
;
using
namespace
std
;
Triangulation
*
TTLtraits
::
triang_
=
NULL
;
#ifdef TTL_USE_NODE_ID
int
Node
::
id_count
=
0
;
#endif
//#define DEBUG_HE
#ifdef DEBUG_HE
#include <iostream>
static
void
errorAndExit
(
char
*
message
)
{
cout
<<
"
\n
!!! ERROR: "
<<
message
<<
" !!!
\n
"
<<
endl
;
exit
(
-
1
);
}
#endif
//--------------------------------------------------------------------------------------------------
static
EdgePtr
getLeadingEdgeInTriangle
(
const
EdgePtr
&
e
)
{
EdgePtr
edge
=
e
;
// Code: 3EF (assumes triangle)
if
(
!
edge
->
isLeadingEdge
())
{
edge
=
edge
->
getNextEdgeInFace
();
if
(
!
edge
->
isLeadingEdge
())
edge
=
edge
->
getNextEdgeInFace
();
}
if
(
!
edge
->
isLeadingEdge
())
{
return
EdgePtr
();
}
return
edge
;
}
//--------------------------------------------------------------------------------------------------
static
void
getLimits
(
NodesContainer
::
iterator
first
,
NodesContainer
::
iterator
last
,
int
&
xmin
,
int
&
ymin
,
int
&
xmax
,
int
&
ymax
)
{
xmin
=
ymin
=
std
::
numeric_limits
<
int
>::
min
();
xmax
=
ymax
=
std
::
numeric_limits
<
int
>::
max
();
NodesContainer
::
iterator
it
;
for
(
it
=
first
;
it
!=
last
;
++
it
)
{
xmin
=
min
(
xmin
,
(
*
it
)
->
GetX
());
ymin
=
min
(
ymin
,
(
*
it
)
->
GetY
());
xmax
=
max
(
xmax
,
(
*
it
)
->
GetX
());
ymax
=
max
(
ymax
,
(
*
it
)
->
GetY
());
}
}
//--------------------------------------------------------------------------------------------------
EdgePtr
Triangulation
::
initTwoEnclosingTriangles
(
NodesContainer
::
iterator
first
,
NodesContainer
::
iterator
last
)
{
int
xmin
,
ymin
,
xmax
,
ymax
;
getLimits
(
first
,
last
,
xmin
,
ymin
,
xmax
,
ymax
);
// Add 10% of range:
double
fac
=
10.0
;
double
dx
=
(
xmax
-
xmin
)
/
fac
;
double
dy
=
(
ymax
-
ymin
)
/
fac
;
NodePtr
n1
(
new
Node
(
xmin
-
dx
,
ymin
-
dy
));
NodePtr
n2
(
new
Node
(
xmax
+
dx
,
ymin
-
dy
));
NodePtr
n3
(
new
Node
(
xmax
+
dx
,
ymax
+
dy
));
NodePtr
n4
(
new
Node
(
xmin
-
dx
,
ymax
+
dy
));
// diagonal
EdgePtr
e1d
(
new
Edge
);
// lower
EdgePtr
e2d
(
new
Edge
);
// upper, the twin edge
// lower triangle
EdgePtr
e11
(
new
Edge
);
EdgePtr
e12
(
new
Edge
);
// upper triangle
EdgePtr
e21
(
new
Edge
);
// upper upper
EdgePtr
e22
(
new
Edge
);
// lower triangle
e1d
->
setSourceNode
(
n3
);
e1d
->
setNextEdgeInFace
(
e11
);
e1d
->
setTwinEdge
(
e2d
);
e1d
->
setAsLeadingEdge
();
addLeadingEdge
(
e1d
);
e11
->
setSourceNode
(
n1
);
e11
->
setNextEdgeInFace
(
e12
);
e12
->
setSourceNode
(
n2
);
e12
->
setNextEdgeInFace
(
e1d
);
// upper triangle
e2d
->
setSourceNode
(
n1
);
e2d
->
setNextEdgeInFace
(
e21
);
e2d
->
setTwinEdge
(
e1d
);
e2d
->
setAsLeadingEdge
();
addLeadingEdge
(
e2d
);
e21
->
setSourceNode
(
n3
);
e21
->
setNextEdgeInFace
(
e22
);
e22
->
setSourceNode
(
n4
);
e22
->
setNextEdgeInFace
(
e2d
);
return
e11
;
}
//--------------------------------------------------------------------------------------------------
void
Triangulation
::
createDelaunay
(
NodesContainer
::
iterator
first
,
NodesContainer
::
iterator
last
)
{
TTLtraits
::
triang_
=
this
;
cleanAll
();
EdgePtr
bedge
=
initTwoEnclosingTriangles
(
first
,
last
);
Dart
dc
(
bedge
);
Dart
d_iter
=
dc
;
NodesContainer
::
iterator
it
;
for
(
it
=
first
;
it
!=
last
;
++
it
)
{
ttl
::
insertNode
<
TTLtraits
>
(
d_iter
,
*
it
);
}
// In general (e.g. for the triangle based data structure), the initial dart
// may have been changed.
// It is the users responsibility to get a valid boundary dart here.
// The half-edge data structure preserves the initial dart.
// (A dart at the boundary can also be found by trying to locate a
// triangle "outside" the triangulation.)
// Assumes rectangular domain
ttl
::
removeRectangularBoundary
<
TTLtraits
>
(
dc
);
}
//--------------------------------------------------------------------------------------------------
void
Triangulation
::
removeTriangle
(
EdgePtr
&
edge
)
{
EdgePtr
e1
=
getLeadingEdgeInTriangle
(
edge
);
#ifdef DEBUG_HE
if
(
!
e1
)
errorAndExit
(
"Triangulation::removeTriangle: could not find leading edge"
);
#endif
removeLeadingEdgeFromList
(
e1
);
// cout << "No leading edges = " << leadingEdges_.size() << endl;
// Remove the triangle
EdgePtr
e2
=
e1
->
getNextEdgeInFace
();
EdgePtr
e3
=
e2
->
getNextEdgeInFace
();
if
(
e1
->
getTwinEdge
())
e1
->
getTwinEdge
()
->
setTwinEdge
(
EdgePtr
());
if
(
e2
->
getTwinEdge
())
e2
->
getTwinEdge
()
->
setTwinEdge
(
EdgePtr
());
if
(
e3
->
getTwinEdge
())
e3
->
getTwinEdge
()
->
setTwinEdge
(
EdgePtr
());
}
//--------------------------------------------------------------------------------------------------
void
Triangulation
::
reverse_splitTriangle
(
EdgePtr
&
edge
)
{
// Reverse operation of splitTriangle
EdgePtr
e1
=
edge
->
getNextEdgeInFace
();
EdgePtr
le
=
getLeadingEdgeInTriangle
(
e1
);
#ifdef DEBUG_HE
if
(
!
le
)
errorAndExit
(
"Triangulation::removeTriangle: could not find leading edge"
);
#endif
removeLeadingEdgeFromList
(
le
);
EdgePtr
e2
=
e1
->
getNextEdgeInFace
()
->
getTwinEdge
()
->
getNextEdgeInFace
();
le
=
getLeadingEdgeInTriangle
(
e2
);
#ifdef DEBUG_HE
if
(
!
le
)
errorAndExit
(
"Triangulation::removeTriangle: could not find leading edge"
);
#endif
removeLeadingEdgeFromList
(
le
);
EdgePtr
e3
=
edge
->
getTwinEdge
()
->
getNextEdgeInFace
()
->
getNextEdgeInFace
();
le
=
getLeadingEdgeInTriangle
(
e3
);
#ifdef DEBUG_HE
if
(
!
le
)
errorAndExit
(
"Triangulation::removeTriangle: could not find leading edge"
);
#endif
removeLeadingEdgeFromList
(
le
);
// The three triangles at the node have now been removed
// from the triangulation, but the arcs have not been deleted.
// Next delete the 6 half edges radiating from the node
// The node is maintained by handle and need not be deleted explicitly
// Create the new triangle
e1
->
setNextEdgeInFace
(
e2
);
e2
->
setNextEdgeInFace
(
e3
);
e3
->
setNextEdgeInFace
(
e1
);
addLeadingEdge
(
e1
);
}
//--------------------------------------------------------------------------------------------------
// This is a "template" for iterating the boundary
/*
static void iterateBoundary(const Dart& dart) {
cout << "Iterate boundary 2" << endl;
// input is a dart at the boundary
Dart dart_iter = dart;
do {
if (ttl::isBoundaryEdge(dart_iter))
dart_iter.alpha0().alpha1();
else
dart_iter.alpha2().alpha1();
} while(dart_iter != dart);
}
*/
//--------------------------------------------------------------------------------------------------
Dart
Triangulation
::
createDart
()
{
// Return an arbitrary CCW dart
return
Dart
(
*
leadingEdges_
.
begin
());
}
//--------------------------------------------------------------------------------------------------
bool
Triangulation
::
removeLeadingEdgeFromList
(
EdgePtr
&
leadingEdge
)
{
// Remove the edge from the list of leading edges,
// but don't delete it.
// Also set flag for leading edge to false.
// Must search from start of list. Since edges are added to the
// start of the list during triangulation, this operation will
// normally be fast (when used in the triangulation algorithm)
list
<
EdgePtr
>::
iterator
it
;
for
(
it
=
leadingEdges_
.
begin
();
it
!=
leadingEdges_
.
end
();
++
it
)
{
EdgePtr
edge
=
*
it
;
if
(
edge
==
leadingEdge
)
{
edge
->
setAsLeadingEdge
(
false
);
it
=
leadingEdges_
.
erase
(
it
);
break
;
}
}
if
(
it
==
leadingEdges_
.
end
())
return
false
;
return
true
;
}
//--------------------------------------------------------------------------------------------------
void
Triangulation
::
cleanAll
()
{
leadingEdges_
.
clear
();
}
#ifdef TTL_USE_NODE_FLAG
//--------------------------------------------------------------------------------------------------
// This is a "template" for accessing all nodes (but multiple tests)
void
Triangulation
::
flagNodes
(
bool
flag
)
const
{
list
<
EdgePtr
>::
const_iterator
it
;
for
(
it
=
leadingEdges_
.
begin
();
it
!=
leadingEdges_
.
end
();
++
it
)
{
EdgePtr
edge
=
*
it
;
for
(
int
i
=
0
;
i
<
3
;
++
i
)
{
edge
->
getSourceNode
()
->
SetFlag
(
flag
);
edge
=
edge
->
getNextEdgeInFace
();
}
}
}
//--------------------------------------------------------------------------------------------------
list
<
NodePtr
>*
Triangulation
::
getNodes
()
const
{
flagNodes
(
false
);
list
<
NodePtr
>*
nodeList
=
new
list
<
NodePtr
>
;
list
<
EdgePtr
>::
const_iterator
it
;
for
(
it
=
leadingEdges_
.
begin
();
it
!=
leadingEdges_
.
end
();
++
it
)
{
EdgePtr
edge
=
*
it
;
for
(
int
i
=
0
;
i
<
3
;
++
i
)
{
const
NodePtr
&
node
=
edge
->
getSourceNode
();
if
(
node
->
GetFlag
()
==
false
)
{
nodeList
->
push_back
(
node
);
node
->
SetFlag
(
true
);
}
edge
=
edge
->
getNextEdgeInFace
();
}
}
return
nodeList
;
}
#endif
//--------------------------------------------------------------------------------------------------
list
<
EdgePtr
>*
Triangulation
::
getEdges
(
bool
skip_boundary_edges
)
const
{
// collect all arcs (one half edge for each arc)
// (boundary edges are also collected).
list
<
EdgePtr
>::
const_iterator
it
;
list
<
EdgePtr
>*
elist
=
new
list
<
EdgePtr
>
;
for
(
it
=
leadingEdges_
.
begin
();
it
!=
leadingEdges_
.
end
();
++
it
)
{
EdgePtr
edge
=
*
it
;
for
(
int
i
=
0
;
i
<
3
;
++
i
)
{
EdgePtr
twinedge
=
edge
->
getTwinEdge
();
// only one of the half-edges
if
(
(
!
twinedge
&&
!
skip_boundary_edges
)
||
(
twinedge
&&
((
size_t
)
edge
.
get
()
>
(
size_t
)
twinedge
.
get
()))
)
elist
->
push_front
(
edge
);
edge
=
edge
->
getNextEdgeInFace
();
}
}
return
elist
;
}
//--------------------------------------------------------------------------------------------------
EdgePtr
Triangulation
::
splitTriangle
(
EdgePtr
&
edge
,
NodePtr
&
point
)
{
// Add a node by just splitting a triangle into three triangles
// Assumes the half edge is located in the triangle
// Returns a half edge with source node as the new node
// double x, y, z;
// x = point.x();
// y = point.y();
// z = point.z();
// e#_n are new edges
// e# are existing edges
// e#_n and e##_n are new twin edges
// e##_n are edges incident to the new node
// Add the node to the structure
//NodePtr new_node(new Node(x,y,z));
NodePtr
n1
=
edge
->
getSourceNode
();
EdgePtr
e1
=
edge
;
EdgePtr
e2
=
edge
->
getNextEdgeInFace
();
NodePtr
n2
=
e2
->
getSourceNode
();
EdgePtr
e3
=
e2
->
getNextEdgeInFace
();
NodePtr
n3
=
e3
->
getSourceNode
();
EdgePtr
e1_n
(
new
Edge
);
EdgePtr
e11_n
(
new
Edge
);
EdgePtr
e2_n
(
new
Edge
);
EdgePtr
e22_n
(
new
Edge
);
EdgePtr
e3_n
(
new
Edge
);
EdgePtr
e33_n
(
new
Edge
);
e1_n
->
setSourceNode
(
n1
);
e11_n
->
setSourceNode
(
point
);
e2_n
->
setSourceNode
(
n2
);
e22_n
->
setSourceNode
(
point
);
e3_n
->
setSourceNode
(
n3
);
e33_n
->
setSourceNode
(
point
);
e1_n
->
setTwinEdge
(
e11_n
);
e11_n
->
setTwinEdge
(
e1_n
);
e2_n
->
setTwinEdge
(
e22_n
);
e22_n
->
setTwinEdge
(
e2_n
);
e3_n
->
setTwinEdge
(
e33_n
);
e33_n
->
setTwinEdge
(
e3_n
);
e1_n
->
setNextEdgeInFace
(
e33_n
);
e2_n
->
setNextEdgeInFace
(
e11_n
);
e3_n
->
setNextEdgeInFace
(
e22_n
);
e11_n
->
setNextEdgeInFace
(
e1
);
e22_n
->
setNextEdgeInFace
(
e2
);
e33_n
->
setNextEdgeInFace
(
e3
);
// and update old's next edge
e1
->
setNextEdgeInFace
(
e2_n
);
e2
->
setNextEdgeInFace
(
e3_n
);
e3
->
setNextEdgeInFace
(
e1_n
);
// add the three new leading edges,
// Must remove the old leading edge from the list.
// Use the field telling if an edge is a leading edge
// NOTE: Must search in the list!!!
EdgePtr
leadingEdge
;
if
(
e1
->
isLeadingEdge
())
leadingEdge
=
e1
;
else
if
(
e2
->
isLeadingEdge
())
leadingEdge
=
e2
;
else
if
(
e3
->
isLeadingEdge
())
leadingEdge
=
e3
;
else
return
EdgePtr
();
removeLeadingEdgeFromList
(
leadingEdge
);
addLeadingEdge
(
e1_n
);
addLeadingEdge
(
e2_n
);
addLeadingEdge
(
e3_n
);
// Return a half edge incident to the new node (with the new node as source node)
return
e11_n
;
}
//--------------------------------------------------------------------------------------------------
void
Triangulation
::
swapEdge
(
EdgePtr
&
diagonal
)
{
// Note that diagonal is both input and output and it is always
// kept in counterclockwise direction (this is not required by all
// finctions in ttl:: now)
// Swap by rotating counterclockwise
// Use the same objects - no deletion or new objects
EdgePtr
eL
=
diagonal
;
EdgePtr
eR
=
eL
->
getTwinEdge
();
EdgePtr
eL_1
=
eL
->
getNextEdgeInFace
();
EdgePtr
eL_2
=
eL_1
->
getNextEdgeInFace
();
EdgePtr
eR_1
=
eR
->
getNextEdgeInFace
();
EdgePtr
eR_2
=
eR_1
->
getNextEdgeInFace
();
// avoid node to be dereferenced to zero and deleted
NodePtr
nR
=
eR_2
->
getSourceNode
();
NodePtr
nL
=
eL_2
->
getSourceNode
();
eL
->
setSourceNode
(
nR
);
eR
->
setSourceNode
(
nL
);
// and now 6 1-sewings
eL
->
setNextEdgeInFace
(
eL_2
);
eL_2
->
setNextEdgeInFace
(
eR_1
);
eR_1
->
setNextEdgeInFace
(
eL
);
eR
->
setNextEdgeInFace
(
eR_2
);
eR_2
->
setNextEdgeInFace
(
eL_1
);
eL_1
->
setNextEdgeInFace
(
eR
);
EdgePtr
leL
;
if
(
eL
->
isLeadingEdge
())
leL
=
eL
;
else
if
(
eL_1
->
isLeadingEdge
())
leL
=
eL_1
;
else
if
(
eL_2
->
isLeadingEdge
())
leL
=
eL_2
;
EdgePtr
leR
;
if
(
eR
->
isLeadingEdge
())
leR
=
eR
;
else
if
(
eR_1
->
isLeadingEdge
())
leR
=
eR_1
;
else
if
(
eR_2
->
isLeadingEdge
())
leR
=
eR_2
;
removeLeadingEdgeFromList
(
leL
);
removeLeadingEdgeFromList
(
leR
);
addLeadingEdge
(
eL
);
addLeadingEdge
(
eR
);
}
////--------------------------------------------------------------------------
//static void printEdge(const Dart& dart, ostream& ofile) {
//
// Dart d0 = dart;
// d0.alpha0();
//
// ofile << dart.x() << " " << dart.y() << endl;
// ofile << d0.x() << " " << d0.y() << endl;
//}
//--------------------------------------------------------------------------
bool
Triangulation
::
checkDelaunay
()
const
{
// ???? outputs !!!!
// ofstream os("qweND.dat");
const
list
<
EdgePtr
>&
leadingEdges
=
getLeadingEdges
();
list
<
EdgePtr
>::
const_iterator
it
;
bool
ok
=
true
;
int
noNotDelaunay
=
0
;
for
(
it
=
leadingEdges
.
begin
();
it
!=
leadingEdges
.
end
();
++
it
)
{
EdgePtr
edge
=
*
it
;
for
(
int
i
=
0
;
i
<
3
;
++
i
)
{
EdgePtr
twinedge
=
edge
->
getTwinEdge
();
// only one of the half-edges
if
(
!
twinedge
||
(
size_t
)
edge
.
get
()
>
(
size_t
)
twinedge
.
get
())
{
Dart
dart
(
edge
);
if
(
ttl
::
swapTestDelaunay
<
TTLtraits
>
(
dart
))
{
noNotDelaunay
++
;
//printEdge(dart,os); os << "\n";
ok
=
false
;
//cout << "............. not Delaunay .... " << endl;
}
}
edge
=
edge
->
getNextEdgeInFace
();
}
}
#ifdef DEBUG_HE
cout
<<
"!!! Triangulation is NOT Delaunay: "
<<
noNotDelaunay
<<
" edges
\n
"
<<
endl
;
#endif
return
ok
;
}
//--------------------------------------------------------------------------------------------------
void
Triangulation
::
optimizeDelaunay
()
{
// This function is also present in ttl where it is implemented
// generically.
// The implementation below is tailored for the half-edge data structure,
// and is thus more efficient
// Collect all interior edges (one half edge for each arc)
bool
skip_boundary_edges
=
true
;
list
<
EdgePtr
>*
elist
=
getEdges
(
skip_boundary_edges
);
// Assumes that elist has only one half-edge for each arc.
bool
cycling_check
=
true
;
bool
optimal
=
false
;
list
<
EdgePtr
>::
const_iterator
it
;
while
(
!
optimal
)
{
optimal
=
true
;
for
(
it
=
elist
->
begin
();
it
!=
elist
->
end
();
++
it
)
{
EdgePtr
edge
=
*
it
;
Dart
dart
(
edge
);
// Constrained edges should not be swapped
if
(
!
edge
->
isConstrained
()
&&
ttl
::
swapTestDelaunay
<
TTLtraits
>
(
dart
,
cycling_check
))
{
optimal
=
false
;
swapEdge
(
edge
);
}
}
}
delete
elist
;
}
//--------------------------------------------------------------------------------------------------
EdgePtr
Triangulation
::
getInteriorNode
()
const
{
const
list
<
EdgePtr
>&
leadingEdges
=
getLeadingEdges
();
list
<
EdgePtr
>::
const_iterator
it
;
for
(
it
=
leadingEdges
.
begin
();
it
!=
leadingEdges
.
end
();
++
it
)
{
EdgePtr
edge
=
*
it
;
// multiple checks, but only until found
for
(
int
i
=
0
;
i
<
3
;
++
i
)
{
if
(
edge
->
getTwinEdge
())
{
if
(
!
ttl
::
isBoundaryNode
(
Dart
(
edge
)))
return
edge
;
}
edge
=
edge
->
getNextEdgeInFace
();
}
}
return
EdgePtr
();
// no boundary nodes
}
//--------------------------------------------------------------------------------------------------
static
EdgePtr
getBoundaryEdgeInTriangle
(
const
EdgePtr
&
e
)
{
EdgePtr
edge
=
e
;
if
(
ttl
::
isBoundaryEdge
(
Dart
(
edge
)))
return
edge
;
edge
=
edge
->
getNextEdgeInFace
();
if
(
ttl
::
isBoundaryEdge
(
Dart
(
edge
)))
return
edge
;
edge
=
edge
->
getNextEdgeInFace
();
if
(
ttl
::
isBoundaryEdge
(
Dart
(
edge
)))
return
edge
;
return
EdgePtr
();
}
//--------------------------------------------------------------------------------------------------
EdgePtr
Triangulation
::
getBoundaryEdge
()
const
{
// Get an arbitrary (CCW) boundary edge
// If the triangulation is closed, NULL is returned
const
list
<
EdgePtr
>&
leadingEdges
=
getLeadingEdges
();
list
<
EdgePtr
>::
const_iterator
it
;
EdgePtr
edge
;
for
(
it
=
leadingEdges
.
begin
();
it
!=
leadingEdges
.
end
();
++
it
)
{
edge
=
getBoundaryEdgeInTriangle
(
*
it
);
if
(
edge
)
return
edge
;
}
return
EdgePtr
();
}
//--------------------------------------------------------------------------------------------------
void
Triangulation
::
printEdges
(
ofstream
&
os
)
const
{
// Print source node and target node for each edge face by face,
// but only one of the half-edges.
const
list
<
EdgePtr
>&
leadingEdges
=
getLeadingEdges
();
list
<
EdgePtr
>::
const_iterator
it
;
for
(
it
=
leadingEdges
.
begin
();
it
!=
leadingEdges
.
end
();
++
it
)
{
EdgePtr
edge
=
*
it
;
for
(
int
i
=
0
;
i
<
3
;
++
i
)
{
EdgePtr
twinedge
=
edge
->
getTwinEdge
();
// Print only one edge (the highest value of the pointer)
if
(
!
twinedge
||
(
size_t
)
edge
.
get
()
>
(
size_t
)
twinedge
.
get
())
{
// Print source node and target node
NodePtr
node
=
edge
->
getSourceNode
();
os
<<
node
->
GetX
()
<<
" "
<<
node
->
GetY
()
<<
endl
;
node
=
edge
->
getTargetNode
();
os
<<
node
->
GetX
()
<<
" "
<<
node
->
GetY
()
<<
endl
;
os
<<
'\n'
;
// blank line
}
edge
=
edge
->
getNextEdgeInFace
();
}
}
}
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