Loading 3d-viewer/3d_draw.cpp +20 −15 Original line number Diff line number Diff line Loading @@ -661,6 +661,7 @@ void MODULE::Draw3D( Pcb3D_GLCanvas* glcanvas ) /* Draw module shape: 3D shape if exists (or module outlines if not exists) */ S3D_MASTER* Struct3D = m_3D_Drawings; bool As3dShape = FALSE; if( g_Parm_3D_Visu.m_Draw3DModule ) { glPushMatrix(); Loading @@ -673,6 +674,7 @@ void MODULE::Draw3D( Pcb3D_GLCanvas* glcanvas ) { glRotatef( (double) m_Orient / 10, 0.0, 0.0, 1.0 ); } if( m_Layer == LAYER_N_BACK ) { glRotatef( 180.0, 0.0, 1.0, 0.0 ); Loading @@ -692,9 +694,6 @@ void MODULE::Draw3D( Pcb3D_GLCanvas* glcanvas ) glPopMatrix(); } if( !As3dShape ) { // The footprint does not have a 3D shape, draw its 2D shape instead EDA_ITEM* Struct = m_Drawings; glNormal3f( 0.0, 0.0, 1.0 ); // Normal is Z axis Loading @@ -706,7 +705,14 @@ void MODULE::Draw3D( Pcb3D_GLCanvas* glcanvas ) break; case TYPE_EDGE_MODULE: ( (EDGE_MODULE*) Struct )->Draw3D( glcanvas ); { EDGE_MODULE* edge = (EDGE_MODULE*) Struct; // Draw module edges when no 3d shape exists. // Always draw pcb edges. if( !As3dShape || edge->GetLayer() == EDGE_N ) edge->Draw3D( glcanvas ); } break; default: Loading @@ -714,7 +720,6 @@ void MODULE::Draw3D( Pcb3D_GLCanvas* glcanvas ) } } } } void EDGE_MODULE::Draw3D( Pcb3D_GLCanvas* glcanvas ) Loading Loading
3d-viewer/3d_draw.cpp +20 −15 Original line number Diff line number Diff line Loading @@ -661,6 +661,7 @@ void MODULE::Draw3D( Pcb3D_GLCanvas* glcanvas ) /* Draw module shape: 3D shape if exists (or module outlines if not exists) */ S3D_MASTER* Struct3D = m_3D_Drawings; bool As3dShape = FALSE; if( g_Parm_3D_Visu.m_Draw3DModule ) { glPushMatrix(); Loading @@ -673,6 +674,7 @@ void MODULE::Draw3D( Pcb3D_GLCanvas* glcanvas ) { glRotatef( (double) m_Orient / 10, 0.0, 0.0, 1.0 ); } if( m_Layer == LAYER_N_BACK ) { glRotatef( 180.0, 0.0, 1.0, 0.0 ); Loading @@ -692,9 +694,6 @@ void MODULE::Draw3D( Pcb3D_GLCanvas* glcanvas ) glPopMatrix(); } if( !As3dShape ) { // The footprint does not have a 3D shape, draw its 2D shape instead EDA_ITEM* Struct = m_Drawings; glNormal3f( 0.0, 0.0, 1.0 ); // Normal is Z axis Loading @@ -706,7 +705,14 @@ void MODULE::Draw3D( Pcb3D_GLCanvas* glcanvas ) break; case TYPE_EDGE_MODULE: ( (EDGE_MODULE*) Struct )->Draw3D( glcanvas ); { EDGE_MODULE* edge = (EDGE_MODULE*) Struct; // Draw module edges when no 3d shape exists. // Always draw pcb edges. if( !As3dShape || edge->GetLayer() == EDGE_N ) edge->Draw3D( glcanvas ); } break; default: Loading @@ -714,7 +720,6 @@ void MODULE::Draw3D( Pcb3D_GLCanvas* glcanvas ) } } } } void EDGE_MODULE::Draw3D( Pcb3D_GLCanvas* glcanvas ) Loading