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Elphel
kicad-source-mirror
Commits
e1431199
Commit
e1431199
authored
May 01, 2010
by
jean-pierre charras
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Auto update 3D display after footprint or board edition.
parent
a35a0836
Changes
8
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8 changed files
with
72 additions
and
11 deletions
+72
-11
3d_frame.cpp
3d-viewer/3d_frame.cpp
+6
-4
3d_viewer.h
3d-viewer/3d_viewer.h
+17
-6
wxBasePcbFrame.h
include/wxBasePcbFrame.h
+3
-1
wxPcbStruct.h
include/wxPcbStruct.h
+16
-0
basepcbframe.cpp
pcbnew/basepcbframe.cpp
+2
-0
modedit.cpp
pcbnew/modedit.cpp
+1
-0
moduleframe.cpp
pcbnew/moduleframe.cpp
+13
-0
pcbframe.cpp
pcbnew/pcbframe.cpp
+14
-0
No files found.
3d-viewer/3d_frame.cpp
View file @
e1431199
...
...
@@ -57,6 +57,7 @@ WinEDA3D_DrawFrame::WinEDA3D_DrawFrame( WinEDA_BasePcbFrame* parent,
m_HToolBar
=
NULL
;
m_VToolBar
=
NULL
;
m_InternalUnits
=
10000
;
// Internal units = 1/10000 inch
m_reloadRequest
=
false
;
// Give it an icon
SetIcon
(
wxICON
(
icon_w3d
)
);
...
...
@@ -343,6 +344,8 @@ error: unknown command" ) );
void
WinEDA3D_DrawFrame
::
NewDisplay
()
{
m_reloadRequest
=
false
;
m_Canvas
->
ClearLists
();
m_Canvas
->
CreateDrawGL_List
();
...
...
@@ -356,10 +359,9 @@ void WinEDA3D_DrawFrame::OnActivate( wxActivateEvent& event )
{
// Reload data if 3D frame shows a footprint,
// because it can be changed since last frame activation
if
(
m_Parent
->
m_Ident
==
MODULE_EDITOR_FRAME
)
{
// NewDisplay();
}
if
(
m_reloadRequest
)
NewDisplay
();
event
.
Skip
();
// required under wxMAC
}
...
...
3d-viewer/3d_viewer.h
View file @
e1431199
...
...
@@ -185,23 +185,25 @@ class WinEDA3D_DrawFrame : public wxFrame
{
public
:
WinEDA_BasePcbFrame
*
m_Parent
;
private
:
wxString
m_FrameName
;
// name used for writing and reading setup
// It is "Frame3D"
Pcb3D_GLCanvas
*
m_Canvas
;
WinEDA_Toolbar
*
m_HToolBar
;
WinEDA_Toolbar
*
m_VToolBar
;
int
m_InternalUnits
;
wxPoint
m_FramePos
;
wxSize
m_FrameSize
;
wxAuiManager
m_auimgr
;
~
WinEDA3D_DrawFrame
()
{
m_auimgr
.
UnInit
();
};
private
:
wxString
m_FrameName
;
// name used for writing and reading setup
// It is "Frame3D"
bool
m_reloadRequest
;
public
:
WinEDA3D_DrawFrame
(
WinEDA_BasePcbFrame
*
parent
,
const
wxString
&
title
,
long
style
=
KICAD_DEFAULT_3D_DRAWFRAME_STYLE
);
~
WinEDA3D_DrawFrame
()
{
m_auimgr
.
UnInit
();
};
void
Exit3DFrame
(
wxCommandEvent
&
event
);
void
OnCloseWindow
(
wxCloseEvent
&
Event
);
...
...
@@ -211,6 +213,15 @@ public:
void
SetToolbars
();
void
GetSettings
();
void
SaveSettings
();
/** function ReloadRequest
* must be called when reloading data from Pcbnew is needed
* mainly after edition of the board or footprint beeing displayed.
* mainly for the mudule editor.
*/
void
ReloadRequest
(
)
{
m_reloadRequest
=
true
;
}
void
OnLeftClick
(
wxDC
*
DC
,
const
wxPoint
&
MousePos
);
void
OnRightClick
(
const
wxPoint
&
MousePos
,
wxMenu
*
PopMenu
);
...
...
include/wxBasePcbFrame.h
View file @
e1431199
...
...
@@ -218,9 +218,11 @@ public:
/** Function OnModify()
* Virtual
* Must be called after a
schematic
change
* Must be called after a change
* in order to set the "modify" flag of the current screen
* and update the date in frame reference
* do not forget to call this basic OnModify function to update info
* in derived OnModify functions
*/
virtual
void
OnModify
(
);
...
...
include/wxPcbStruct.h
View file @
e1431199
...
...
@@ -274,6 +274,14 @@ public:
void
ReCreateMenuBar
();
WinEDAChoiceBox
*
ReCreateLayerBox
(
WinEDA_Toolbar
*
parent
);
/** Virtual Function OnModify()
* Must be called after a board change
* in order to set the "modify" flag of the current screen
* and prepare, if needed the refresh of the 3D frame showing the footprint
* do not forget to call the basic OnModify function to update auxiliary info
*/
virtual
void
OnModify
(
);
/**
* Function IsElementVisible
* tests whether a given element category is visible. Keep this as an
...
...
@@ -1069,6 +1077,14 @@ public:
void
GeneralControle
(
wxDC
*
DC
,
wxPoint
Mouse
);
void
LoadModuleFromBoard
(
wxCommandEvent
&
event
);
/** Virtual Function OnModify()
* Must be called after a footprint change
* in order to set the "modify" flag of the current screen
* and prepare, if needed the refresh of the 3D frame showing the footprint
* do not forget to call the basic OnModify function to update auxiliary info
*/
virtual
void
OnModify
(
);
/** function ToPrinter
* Install the print dialog
*/
...
...
pcbnew/basepcbframe.cpp
View file @
e1431199
...
...
@@ -423,6 +423,8 @@ void WinEDA_BasePcbFrame::SaveSettings()
* Must be called after a schematic change
* in order to set the "modify" flag of the current screen
* and update the date in frame reference
* do not forget to call this basic OnModify function to update info
* in derived OnModify functions
*/
void
WinEDA_BasePcbFrame
::
OnModify
(
)
{
...
...
pcbnew/modedit.cpp
View file @
e1431199
...
...
@@ -802,4 +802,5 @@ void WinEDA_ModuleEditFrame::Transform( MODULE* module, int transform )
}
module
->
Set_Rectangle_Encadrement
();
OnModify
();
}
pcbnew/moduleframe.cpp
View file @
e1431199
...
...
@@ -531,3 +531,16 @@ void WinEDA_ModuleEditFrame::GeneralControle( wxDC* DC, wxPoint Mouse )
SetToolbars
();
UpdateStatusBar
();
}
/** Virtual Function OnModify()
* Must be called after a change
* in order to set the "modify" flag of the current screen
* and prepare, if needed the refresh of the 3D frame showing the footprint
* do not forget to call the basic OnModify function to update auxiliary info
*/
void
WinEDA_ModuleEditFrame
::
OnModify
(
)
{
WinEDA_BasePcbFrame
::
OnModify
(
);
if
(
m_Draw3DFrame
)
m_Draw3DFrame
->
ReloadRequest
(
);
}
pcbnew/pcbframe.cpp
View file @
e1431199
...
...
@@ -678,3 +678,17 @@ void WinEDA_PcbFrame::SetLastNetListRead( const wxString& aLastNetListRead )
m_lastNetListRead
=
relativeFileName
.
GetFullPath
();
}
}
/** Virtual Function OnModify()
* Must be called after a change
* in order to set the "modify" flag of the current screen
* and prepare, if needed the refresh of the 3D frame showing the footprint
* do not forget to call the basic OnModify function to update auxiliary info
*/
void
WinEDA_PcbFrame
::
OnModify
(
)
{
WinEDA_BasePcbFrame
::
OnModify
(
);
if
(
m_Draw3DFrame
)
m_Draw3DFrame
->
ReloadRequest
(
);
}
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