Commit e050133c authored by Maciej Suminski's avatar Maciej Suminski

Simplified color computation.

parent 8ab98ae6
......@@ -57,7 +57,7 @@ RENDER_SETTINGS::~RENDER_SETTINGS()
}
void RENDER_SETTINGS::Update()
void RENDER_SETTINGS::update()
{
m_hiContrastColor = COLOR4D( m_hiContrastFactor, m_hiContrastFactor, m_highlightFactor,
m_layerOpacity );
......
......@@ -59,13 +59,6 @@ public:
RENDER_SETTINGS();
virtual ~RENDER_SETTINGS();
/**
* Function Update
* Precalculates extra colors for layers (eg. highlighted, darkened and any needed version
* of base colors).
*/
virtual void Update();
/**
* Function ImportLegacyColors
* Loads a list of color settings for layers.
......@@ -122,6 +115,13 @@ public:
}
protected:
/**
* Function update
* Precalculates extra colors for layers (eg. highlighted, darkened and any needed version
* of base colors).
*/
virtual void update();
std::set<unsigned int> m_activeLayers; /// Stores active layers number
/// Parameters for display modes
......@@ -138,8 +138,7 @@ protected:
COLOR4D m_selectionBorderColor; /// Color of selection box border
float m_selectFactor; /// Specifies how color of selected items is changed
float m_layerOpacity; /// Determines opacity of all layers, so every can be seen
/// at the same time
float m_layerOpacity; /// Determines opacity of all layers
float m_outlineWidth; /// Line width used when drawing outlines
/// Map of colors that were usually used for display
......@@ -226,16 +225,6 @@ public:
virtual const COLOR4D& GetColor( const VIEW_ITEM* aItem, int aLayer ) = 0;
protected:
/**
* Function getLayerColor
* is used for obtaining color that should be used for specific layer/net
* combination using stored color settings.
* @param aLayer is the layer number that is being drawn.
* @param aNetCode is a number of the net that is being drawn.
* @param aHighlighted says if the item is marked as highlighted.
*/
virtual const COLOR4D& getLayerColor( int aLayer, int aNetCode, bool aHighlighted ) const = 0;
/// Instance of graphic abstraction layer that gives an interface to call
/// commands used to draw (eg. DrawLine, DrawCircle, etc.)
GAL* m_gal;
......
......@@ -51,7 +51,7 @@ PCB_RENDER_SETTINGS::PCB_RENDER_SETTINGS()
m_sketchModeSelect[i] = false;
}
Update();
update();
}
......@@ -64,26 +64,26 @@ void PCB_RENDER_SETTINGS::ImportLegacyColors( COLORS_DESIGN_SETTINGS* aSettings
for( int i = 0; i < END_PCB_VISIBLE_LIST; i++ )
{
m_itemColors[i] = m_legacyColorMap[aSettings->GetItemColor( i )];
m_layerColors[ITEM_GAL_LAYER( i )] = m_legacyColorMap[aSettings->GetItemColor( i )];
}
// Default colors for specific layers
m_itemColors[VIAS_HOLES_VISIBLE] = COLOR4D( 0.5, 0.4, 0.0, 1.0 );
m_itemColors[PADS_HOLES_VISIBLE] = COLOR4D( 0.0, 0.5, 0.5, 1.0 );
m_itemColors[VIAS_VISIBLE] = COLOR4D( 0.7, 0.7, 0.7, 1.0 );
m_itemColors[PADS_VISIBLE] = COLOR4D( 0.7, 0.7, 0.7, 1.0 );
m_itemColors[PADS_NETNAMES_VISIBLE] = COLOR4D( 0.8, 0.8, 0.8, 0.7 );
m_itemColors[PAD_FR_NETNAMES_VISIBLE] = COLOR4D( 0.8, 0.8, 0.8, 0.7 );
m_itemColors[PAD_BK_NETNAMES_VISIBLE] = COLOR4D( 0.8, 0.8, 0.8, 0.7 );
m_layerColors[ITEM_GAL_LAYER( VIAS_HOLES_VISIBLE )] = COLOR4D( 0.5, 0.4, 0.0, 1.0 );
m_layerColors[ITEM_GAL_LAYER( PADS_HOLES_VISIBLE )] = COLOR4D( 0.0, 0.5, 0.5, 1.0 );
m_layerColors[ITEM_GAL_LAYER( VIAS_VISIBLE )] = COLOR4D( 0.7, 0.7, 0.7, 1.0 );
m_layerColors[ITEM_GAL_LAYER( PADS_VISIBLE )] = COLOR4D( 0.7, 0.7, 0.7, 1.0 );
m_layerColors[ITEM_GAL_LAYER( PADS_NETNAMES_VISIBLE )] = COLOR4D( 0.8, 0.8, 0.8, 0.7 );
m_layerColors[ITEM_GAL_LAYER( PAD_FR_NETNAMES_VISIBLE )] = COLOR4D( 0.8, 0.8, 0.8, 0.7 );
m_layerColors[ITEM_GAL_LAYER( PAD_BK_NETNAMES_VISIBLE )] = COLOR4D( 0.8, 0.8, 0.8, 0.7 );
// Netnames for copper layers
for( LAYER_NUM layer = FIRST_COPPER_LAYER; layer <= LAST_COPPER_LAYER; ++layer )
{
// Quick, dirty hack, netnames layers should be stored in usual layers
m_itemColors[GetNetnameLayer( layer ) - NB_LAYERS] = COLOR4D( 0.8, 0.8, 0.8, 0.7 );
m_layerColors[GetNetnameLayer( layer )] = COLOR4D( 0.8, 0.8, 0.8, 0.7 );
}
Update();
update();
}
......@@ -137,10 +137,10 @@ void PCB_RENDER_SETTINGS::LoadDisplayOptions( const DISPLAY_OPTIONS& aOptions )
}
void PCB_RENDER_SETTINGS::Update()
void PCB_RENDER_SETTINGS::update()
{
// Calculate darkened/highlighted variants of layer colors
for( int i = 0; i < NB_LAYERS; i++ )
for( int i = 0; i < TOTAL_LAYER_COUNT; i++ )
{
m_layerColors[i].a = m_layerOpacity;
m_layerColorsHi[i] = m_layerColors[i].Brightened( m_highlightFactor );
......@@ -148,14 +148,6 @@ void PCB_RENDER_SETTINGS::Update()
m_layerColorsSel[i] = m_layerColors[i].Brightened( m_selectFactor );
}
for( int i = 0; i < END_PCB_VISIBLE_LIST; i++ )
{
m_itemColors[i].a = m_layerOpacity;
m_itemColorsHi[i] = m_itemColors[i].Brightened( m_highlightFactor );
m_itemColorsDark[i] = m_itemColors[i].Darkened( 1.0 - m_highlightFactor );
m_itemColorsSel[i] = m_itemColors[i].Brightened( m_selectFactor );
}
m_hiContrastColor = COLOR4D( m_hiContrastFactor, m_hiContrastFactor, m_hiContrastFactor,
m_layerOpacity );
}
......@@ -169,36 +161,29 @@ PCB_PAINTER::PCB_PAINTER( GAL* aGal ) :
const COLOR4D& PCB_PAINTER::GetColor( const VIEW_ITEM* aItem, int aLayer )
{
int netCode = 0;
// Try to obtain the netcode for the item
const BOARD_CONNECTED_ITEM* item = dynamic_cast<const BOARD_CONNECTED_ITEM*>( aItem );
if( item )
netCode = item->GetNet();
int netCode = -1;
return getLayerColor( aLayer, netCode,
static_cast<const BOARD_ITEM*>( aItem )->IsSelected() );
}
if( aItem )
{
if( static_cast<const EDA_ITEM*>( aItem )->IsSelected() )
{
return m_pcbSettings->m_layerColorsSel[aLayer];
}
// Try to obtain the netcode for the item
const BOARD_CONNECTED_ITEM* item = dynamic_cast<const BOARD_CONNECTED_ITEM*>( aItem );
if( item )
netCode = item->GetNet();
}
const COLOR4D& PCB_PAINTER::getLayerColor( int aLayer, int aNetCode, bool aSelected ) const
{
// Return grayish color for non-highlighted layers in the high contrast mode
if( m_pcbSettings->m_hiContrastEnabled && m_pcbSettings->m_activeLayers.count( aLayer ) == 0 )
return m_pcbSettings->m_hiContrastColor;
// For item layers (vias, texts, and so on)
if( aLayer >= NB_LAYERS )
return getItemColor( aLayer - NB_LAYERS, aNetCode, aSelected );
// Highlight per item basis
if( aSelected )
return m_pcbSettings->m_layerColorsHi[aLayer];
// Single net highlight mode
if( m_pcbSettings->m_highlightEnabled )
{
if( aNetCode == m_pcbSettings->m_highlightNetcode )
if( netCode == m_pcbSettings->m_highlightNetcode )
return m_pcbSettings->m_layerColorsHi[aLayer];
else
return m_pcbSettings->m_layerColorsDark[aLayer];
......@@ -209,29 +194,12 @@ const COLOR4D& PCB_PAINTER::getLayerColor( int aLayer, int aNetCode, bool aSelec
}
const COLOR4D& PCB_PAINTER::getItemColor( int aItemType, int aNetCode, bool aSelected ) const
{
// Highlight per item basis
if( aSelected )
return m_pcbSettings->m_itemColorsHi[aItemType];
if( m_pcbSettings->m_highlightEnabled )
{
if( aNetCode == m_pcbSettings->m_highlightNetcode )
return m_pcbSettings->m_itemColorsHi[aItemType];
else
return m_pcbSettings->m_itemColorsDark[aItemType];
}
// No special modificators enabled
return m_pcbSettings->m_itemColors[aItemType];
}
bool PCB_PAINTER::Draw( const VIEW_ITEM* aItem, int aLayer )
{
const BOARD_ITEM* item = static_cast<const BOARD_ITEM*>( aItem );
// the "cast" applied in here clarifies which overloaded draw() is called
switch( static_cast<const BOARD_ITEM*>( aItem )->Type() )
switch( item->Type() )
{
case PCB_ZONE_T:
case PCB_TRACE_T:
......@@ -308,9 +276,8 @@ void PCB_PAINTER::draw( const TRACK* aTrack, int aLayer )
double textSize = std::min( static_cast<double>( width ), length / netName.length() );
// Set a proper color for the label
color = getLayerColor( aTrack->GetLayer(), aTrack->GetNet(),
aTrack->IsSelected() );
COLOR4D labelColor = getLayerColor( aLayer, 0, aTrack->IsSelected() );
color = GetColor( aTrack, aTrack->GetLayer() );
COLOR4D labelColor = GetColor( NULL, aLayer );
if( color.GetBrightness() > 0.5 )
m_gal->SetStrokeColor( labelColor.Inverted() );
......@@ -330,7 +297,7 @@ void PCB_PAINTER::draw( const TRACK* aTrack, int aLayer )
else if( IsCopperLayer( aLayer ))
{
// Draw a regular track
color = getLayerColor( aLayer, netNumber, aTrack->IsSelected() );
color = GetColor( aTrack, aLayer );
m_gal->SetStrokeColor( color );
m_gal->SetIsStroke( true );
......@@ -369,7 +336,7 @@ void PCB_PAINTER::draw( const SEGVIA* aVia, int aLayer )
else
return;
color = getLayerColor( aLayer, aVia->GetNet(), aVia->IsSelected() );
color = GetColor( aVia, aLayer );
if( m_pcbSettings->m_sketchModeSelect[VIAS_VISIBLE] )
{
......@@ -448,9 +415,8 @@ void PCB_PAINTER::draw( const D_PAD* aPad, int aLayer )
m_gal->SetMirrored( false );
// Set a proper color for the label
color = getLayerColor( aPad->GetParent()->GetLayer(), aPad->GetNet(),
aPad->IsSelected() );
COLOR4D labelColor = getLayerColor( aLayer, 0, aPad->IsSelected() );
color = GetColor( aPad, aPad->GetLayer() );
COLOR4D labelColor = GetColor( NULL, aLayer );
if( color.GetBrightness() > 0.5 )
m_gal->SetStrokeColor( labelColor.Inverted() );
......@@ -495,7 +461,8 @@ void PCB_PAINTER::draw( const D_PAD* aPad, int aLayer )
return;
}
color = getLayerColor( aLayer, aPad->GetNet(), aPad->IsSelected() );
// Pad drawing
color = GetColor( aPad, aLayer );
if( m_pcbSettings->m_sketchModeSelect[PADS_VISIBLE] )
{
// Outline mode
......@@ -618,7 +585,7 @@ void PCB_PAINTER::draw( const D_PAD* aPad, int aLayer )
void PCB_PAINTER::draw( const DRAWSEGMENT* aSegment )
{
COLOR4D color = getLayerColor( aSegment->GetLayer(), 0, aSegment->IsSelected() );
COLOR4D color = GetColor( NULL, aSegment->GetLayer() );
m_gal->SetIsFill( false );
m_gal->SetIsStroke( true );
......@@ -692,7 +659,7 @@ void PCB_PAINTER::draw( const TEXTE_PCB* aText )
if( aText->GetText().Length() == 0 )
return;
COLOR4D strokeColor = getLayerColor( aText->GetLayer(), 0, aText->IsSelected() );
COLOR4D strokeColor = GetColor( NULL, aText->GetLayer() );
VECTOR2D position( aText->GetTextPosition().x, aText->GetTextPosition().y );
double orientation = aText->GetOrientation() * M_PI / 1800.0;
......@@ -708,13 +675,13 @@ void PCB_PAINTER::draw( const TEXTE_MODULE* aText, int aLayer )
if( aText->GetLength() == 0 )
return;
COLOR4D strokeColor = getLayerColor( aLayer, 0, aText->IsSelected() );
COLOR4D strokeColor = GetColor( NULL, aLayer );
VECTOR2D position( aText->GetTextPosition().x, aText->GetTextPosition().y);
double orientation = aText->GetDrawRotation() * M_PI / 1800.0;
m_gal->PushDepth();
if(aText->IsSelected())
/*if(aText->IsSelected())
{
EDA_RECT bb (aText->GetBoundingBox());
VECTOR2D s (bb.GetOrigin());
......@@ -725,7 +692,7 @@ void PCB_PAINTER::draw( const TEXTE_MODULE* aText, int aLayer )
m_gal->SetIsStroke(true);
m_gal->SetLineWidth(0);
m_gal->DrawRectangle(s, e);
}
}*/
m_gal->AdvanceDepth();
......@@ -741,8 +708,7 @@ void PCB_PAINTER::draw( const TEXTE_MODULE* aText, int aLayer )
void PCB_PAINTER::draw( const ZONE_CONTAINER* aZone )
{
COLOR4D color = getLayerColor( aZone->GetLayer(), aZone->GetNet(),
aZone->IsSelected() );
COLOR4D color = GetColor( NULL, aZone->GetLayer() );
std::deque<VECTOR2D> corners;
PCB_RENDER_SETTINGS::DisplayZonesMode displayMode = m_pcbSettings->m_displayZoneMode;
......@@ -811,8 +777,7 @@ void PCB_PAINTER::draw( const ZONE_CONTAINER* aZone )
void PCB_PAINTER::draw( const DIMENSION* aDimension )
{
COLOR4D strokeColor = getLayerColor( aDimension->GetLayer(), 0,
aDimension->IsSelected() );
COLOR4D strokeColor = GetColor( NULL, aDimension->GetLayer() );
m_gal->SetStrokeColor( strokeColor );
m_gal->SetIsFill( false );
......@@ -835,7 +800,7 @@ void PCB_PAINTER::draw( const DIMENSION* aDimension )
void PCB_PAINTER::draw( const PCB_TARGET* aTarget )
{
COLOR4D strokeColor = getLayerColor( aTarget->GetLayer(), 0, aTarget->IsSelected() );
COLOR4D strokeColor = GetColor( NULL, aTarget->GetLayer() );
VECTOR2D position( aTarget->GetPosition() );
double size, radius;
......
......@@ -27,10 +27,8 @@
#define __CLASS_PCB_PAINTER_H
#include <layers_id_colors_and_visibility.h>
#include <painter.h>
class EDA_ITEM;
class COLORS_DESIGN_SETTINGS;
class DISPLAY_OPTIONS;
......@@ -76,9 +74,6 @@ public:
PCB_RENDER_SETTINGS();
/// @copydoc RENDER_SETTINGS::Update()
void Update();
/// @copydoc RENDER_SETTINGS::ImportLegacyColors()
void ImportLegacyColors( COLORS_DESIGN_SETTINGS* aSettings );
......@@ -91,23 +86,24 @@ public:
void LoadDisplayOptions( const DISPLAY_OPTIONS& aOptions );
protected:
/// @copydoc RENDER_SETTINGS::Update()
void update();
/// Colors for all layers (including special, highlighted & darkened versions)
COLOR4D m_layerColors [NB_LAYERS];
COLOR4D m_layerColorsHi [NB_LAYERS];
COLOR4D m_layerColorsSel [NB_LAYERS];
COLOR4D m_layerColorsDark[NB_LAYERS];
COLOR4D m_itemColors [END_PCB_VISIBLE_LIST];
COLOR4D m_itemColorsHi [END_PCB_VISIBLE_LIST];
COLOR4D m_itemColorsSel [END_PCB_VISIBLE_LIST];
COLOR4D m_itemColorsDark [END_PCB_VISIBLE_LIST];
bool m_sketchModeSelect[END_PCB_VISIBLE_LIST];
COLOR4D m_layerColors [TOTAL_LAYER_COUNT];
COLOR4D m_layerColorsHi [TOTAL_LAYER_COUNT];
COLOR4D m_layerColorsSel [TOTAL_LAYER_COUNT];
COLOR4D m_layerColorsDark[TOTAL_LAYER_COUNT];
bool m_sketchModeSelect[TOTAL_LAYER_COUNT];
bool m_padNumbers;
bool m_netNamesOnPads;
bool m_netNamesOnTracks;
/// Maximum font size for netnames (and other dynamically shown strings)
static const double MAX_FONT_SIZE = 100000000;
/// Option for different display modes for zones
DisplayZonesMode m_displayZoneMode;
};
......@@ -131,7 +127,7 @@ public:
PAINTER::ApplySettings( aSettings );
// Store PCB specific render settings
m_pcbSettings = dynamic_cast<PCB_RENDER_SETTINGS*> ( aSettings );
m_pcbSettings = dynamic_cast<PCB_RENDER_SETTINGS*>( aSettings );
}
/// @copydoc PAINTER::GetColor()
......@@ -140,17 +136,6 @@ public:
protected:
PCB_RENDER_SETTINGS* m_pcbSettings;
/// @copydoc PAINTER::getLayerColor()
const COLOR4D& getLayerColor( int aLayer, int aNetCode, bool aHighlighted ) const;
/**
* Function getItemColor
* Returns color for a special layer (eg. vias/pads holes, texts on front/bottom layer, etc.)
* @param aItemType Layer number of the item to be drawn.
* @param aNetCode Net number of the item to be drawn.
*/
const COLOR4D& getItemColor( int aItemType, int aNetCode, bool aHighlighted ) const;
// Drawing functions for various types of PCB-specific items
void draw( const TRACK*, int );
void draw( const SEGVIA*, int );
......
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