Commit de8d191c authored by Mikhail Karpenko's avatar Mikhail Karpenko

WIP: fill area inside teardrops

parent 690ae645
......@@ -2,6 +2,8 @@
#include "class_board.h"
#include "class_board_item.h"
#include "class_undoredo_container.h"
#include "geometry/seg.h"
#include "router/pns_utils.h"
TEARDROP::TEARDROP()
{
......@@ -45,8 +47,9 @@ bool TEARDROP::Create(TRACK &aTrack, ENDPOINT_T endPoint, TEARDROP_TYPE type = T
void TEARDROP::GetCoordinates(std::vector<VECTOR2I> &points)
{
points.insert(points.end(), m_upperSegment.begin(), m_upperSegment.end());
points.insert(points.end(), m_lowerSegment.begin(), m_lowerSegment.end());
// points.insert(points.end(), m_upperSegment.begin(), m_upperSegment.end());
// points.insert(points.end(), m_lowerSegment.begin(), m_lowerSegment.end());
points = vect;
}
bool TEARDROP::SetVector(TRACK &aTrack, const VIA & aVia, VECTOR2I &startPoint, VECTOR2I &endPoint)
......@@ -153,8 +156,74 @@ bool TEARDROP::StraightSegments(TRACK &aTrack, const VIA &aVia, std::vector<VECT
upperSegment.push_back(linePoint);
upperSegment.push_back(upperPoint);
lowerSegment.push_back(lowerPoint);
lowerSegment.push_back(linePoint);
// Calculate the number of segments needed to fill the area inside the teardrop
std::vector<VECTOR2I> splitPoints;
int vertexNum = 1;
if (aVia.GetWidth() / 2 > 2 * aTrack.GetWidth()) {
// First, calculate the intersection point of the circle and one hand of the teardrop
r = aVia.GetWidth() / 2;
a = pow((upperPoint.x - startPoint.x), 2) + pow((upperPoint.y - startPoint.y), 2);
b = 2 * (double)(upperPoint.x - startPoint.x) * (double)(startPoint.x - viaCenter.x) + 2 * (double)(upperPoint.y - startPoint.y) * (double)(startPoint.y - viaCenter.y);
c = pow((startPoint.x - viaCenter.x), 2) + pow((startPoint.y - viaCenter.y), 2) - pow(r, 2);
t = 2 * c / (-b + sqrt(b * b - 4 * a * c));
x = (upperPoint.x - startPoint.x) * t + startPoint.x;
y = (upperPoint.y - startPoint.y) * t + startPoint.y;
VECTOR2I intersectionPoint((int)x, (int)y);
DrawDebugPoint(intersectionPoint, 5);
// Second, calculate the distance between the track given and the intersection point
SEG trackSegment(aTrack.GetStart().x, aTrack.GetStart().y, aTrack.GetEnd().x, aTrack.GetEnd().y);
int dist = trackSegment.LineDistance(intersectionPoint);
int numSegments = 2 * dist / aTrack.GetWidth();
// Third, subdivide radius of the via and build additional segments
SEG segRadius = SEG(upperPoint, lowerPoint);
// SEG segRadius = SEG(upperPoint, viaCenter);
SplitSegment(segRadius, numSegments, splitPoints);
}
std::list<VECTOR2I> pts;
pts.push_back(upperPoint);
for (size_t i = 0; i < splitPoints.size(); i++) {
pts.push_back(splitPoints[i]);
}
pts.push_back(lowerPoint);
vertexNum = 0;
std::list<VECTOR2I>::iterator iter = pts.begin();
while ( iter != pts.end() ) {
switch (vertexNum) {
case 0:
vect.push_back(linePoint);
vertexNum++;
break;
case 1:
vect.push_back(*iter);
vertexNum++;
iter++;
break;
case 2:
vect.push_back(*iter);
vertexNum = 0;
iter++;
break;
default:break;
}
}
if (vertexNum == 0) {
vect.push_back(linePoint);
}
else if (vertexNum == 2) {
vect.push_back(vect[vect.size() - 3]);
vect.push_back(linePoint);
}
for (size_t i = 0; i < vect.size(); i++) {
printf("%d, %d\n", vect[i].x, vect[i].y);
}
// lowerSegment.push_back(lowerPoint);
// lowerSegment.push_back(linePoint);
return true;
}
......@@ -194,3 +263,21 @@ BOARD_CONNECTED_ITEM* TEARDROP::GetObjectOnEnd(TRACK &aTrack, ENDPOINT_T endPoin
return item;
}
void TEARDROP::SplitSegment(const SEG &segment, int splits, std::vector<VECTOR2I> &points)
{
int dX = abs((segment.A.x - segment.B.x) / splits);
int dY = abs((segment.A.y - segment.B.y) / splits);
if (segment.A.x > segment.B.x) {
dX = -dX;
}
if (segment.A.y > segment.B.y) {
dY = -dY;
}
VECTOR2I delta(dX, dY);
points.push_back(segment.A + delta);
// The last point is excluded as it will coinside with already built tracks
for (int i = 1; i < splits - 1; i++) {
points.push_back(points.back() + delta);
}
}
......@@ -26,6 +26,7 @@
#define CLASS_TEARDROP_H
#include "class_track.h"
#include "geometry/seg.h"
class TEARDROP
{
......@@ -62,6 +63,7 @@ private:
///> \a m_upperSegment and \a m_lowerSegment contain coordinates of segments composing a teardrop
std::vector<VECTOR2I> m_upperSegment;
std::vector<VECTOR2I> m_lowerSegment;
std::vector<VECTOR2I> vect;
/**
* @brief Function \a CurvedSegments computes several points on deltoid curve and moves
......@@ -100,6 +102,7 @@ private:
bool SetVector(TRACK &aTrack, const VIA &aVia, VECTOR2I &startPoint, VECTOR2I &endPoint);
BOARD_CONNECTED_ITEM* GetObjectOnEnd(TRACK &aTrack, ENDPOINT_T endPoint);
void SplitSegment(const SEG &segment, int splits, std::vector<VECTOR2I> &points);
};
#endif // CLASS_TEARDROP_H
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