Commit d819a380 authored by Sven D's avatar Sven D Committed by Wayne Stambaugh

Fix VRML V2 parser bug. (fixes lp:1417217)

* Add support for VRML DEF coordinate key word.
* Coding policy fixes by Blair Bonnett <blair.bonnett@gmail.com>
* Debugging output clean up.
parent 1e2af7fe
......@@ -2,7 +2,7 @@
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Copyright (C) 2014 Mario Luzeiro <mrluzeiro@gmail.com>
* Copyright (C) 1992-2014 KiCad Developers, see AUTHORS.txt for contributors.
* Copyright (C) 1992-2015 KiCad Developers, see AUTHORS.txt for contributors.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
......@@ -46,8 +46,8 @@ S3D_MESH::S3D_MESH()
m_translation = glm::vec3( 0.0f, 0.0f, 0.0f );
m_rotation = glm::vec4( 0.0f, 0.0f, 0.0f, 0.0f );
m_scale = glm::vec3( 1.0f, 1.0f, 1.0f );
m_scaleOrientation = glm::vec4( 0.0f, 0.0f, 1.0f, 0.0f ); // not used
m_center = glm::vec3( 0.0f, 0.0f, 0.0f ); // not used
m_scaleOrientation = glm::vec4( 0.0f, 0.0f, 1.0f, 0.0f ); // not used
m_center = glm::vec3( 0.0f, 0.0f, 0.0f ); // not used
}
......@@ -55,10 +55,11 @@ S3D_MESH::~S3D_MESH()
{
for( unsigned int idx = 0; idx < childs.size(); idx++ )
{
delete childs[idx];
delete childs[idx];
}
}
void S3D_MESH::openGL_RenderAllChilds()
{
//DBG( printf( "openGL_RenderAllChilds") );
......@@ -82,7 +83,6 @@ void S3D_MESH::openGL_RenderAllChilds()
SetOpenGlDefaultMaterial();
glPopMatrix();
}
......@@ -94,15 +94,10 @@ void S3D_MESH::openGL_Render()
&& g_Parm_3D_Visu.GetFlag( FL_RENDER_SMOOTH );
if( m_Materials )
{
m_Materials->SetOpenGLMaterial( 0, useMaterial );
}
if( m_CoordIndex.size() == 0)
{
if( m_CoordIndex.size() == 0 )
return;
}
glPushMatrix();
glTranslatef( m_translation.x, m_translation.y, m_translation.z );
......@@ -117,9 +112,7 @@ void S3D_MESH::openGL_Render()
if( m_PerVertexNormalsNormalized.size() == 0 )
{
if( smoothShapes )
{
calcPerPointNormals();
}
}
for( unsigned int idx = 0; idx < m_CoordIndex.size(); idx++ )
......@@ -127,17 +120,21 @@ void S3D_MESH::openGL_Render()
if( m_MaterialIndex.size() > 1 )
{
if( m_Materials )
{
m_Materials->SetOpenGLMaterial( m_MaterialIndex[idx], useMaterial );
}
}
switch( m_CoordIndex[idx].size() )
{
case 3: glBegin( GL_TRIANGLES );break;
case 4: glBegin( GL_QUADS ); break;
default: glBegin( GL_POLYGON ); break;
case 3:
glBegin( GL_TRIANGLES );
break;
case 4:
glBegin( GL_QUADS );
break;
default:
glBegin( GL_POLYGON );
break;
}
......@@ -187,34 +184,36 @@ void S3D_MESH::openGL_Render()
}
void S3D_MESH::calcPointNormalized ()
void S3D_MESH::calcPointNormalized()
{
//DBG( printf( "calcPointNormalized\n" ) );
if( isPointNormalizedComputed == true )
{
return;
}
isPointNormalizedComputed = true;
if( m_PerVertexNormalsNormalized.size() > 0 )
{
return;
}
m_PointNormalized.clear();
float biggerPoint = 0.0f;
for( unsigned int i = 0; i< m_Point.size(); i++ )
{
if( fabs( m_Point[i].x ) > biggerPoint) biggerPoint = fabs( m_Point[i].x );
if( fabs( m_Point[i].y ) > biggerPoint) biggerPoint = fabs( m_Point[i].y );
if( fabs( m_Point[i].z ) > biggerPoint) biggerPoint = fabs( m_Point[i].z );
if( fabs( m_Point[i].x ) > biggerPoint )
biggerPoint = fabs( m_Point[i].x );
if( fabs( m_Point[i].y ) > biggerPoint )
biggerPoint = fabs( m_Point[i].y );
if( fabs( m_Point[i].z ) > biggerPoint )
biggerPoint = fabs( m_Point[i].z );
}
biggerPoint = 1.0 / biggerPoint;
for( unsigned int i= 0; i< m_Point.size(); i++ )
for( unsigned int i = 0; i < m_Point.size(); i++ )
{
glm::vec3 p;
p = m_Point[i] * biggerPoint;
......@@ -237,30 +236,22 @@ bool IsClockwise( glm::vec3 v0, glm::vec3 v1, glm::vec3 v2 )
}
void S3D_MESH::calcPerFaceNormals ()
void S3D_MESH::calcPerFaceNormals()
{
//DBG( printf( "calcPerFaceNormals" ) );
if( isPerFaceNormalsComputed == true )
{
return;
}
isPerFaceNormalsComputed = true;
isPerFaceNormalsComputed = true;
if( m_PerVertexNormalsNormalized.size() > 0 )
{
return;
}
bool haveAlreadyNormals_from_model_file = false;
if( m_PerFaceNormalsNormalized.size() > 0 )
{
haveAlreadyNormals_from_model_file = true;
}
m_PerFaceNormalsRaw.clear();
m_PerFaceSquaredArea.clear();
......@@ -268,9 +259,15 @@ void S3D_MESH::calcPerFaceNormals ()
//DBG( printf("m_CoordIndex.size %u\n", m_CoordIndex.size()) );
//DBG( printf("m_PointNormalized.size %u\n", m_PointNormalized.size()) );
for( unsigned int idx = 0; idx < m_CoordIndex.size(); idx++ )
// There are no points defined for the coordIndex
if( m_PointNormalized.size() == 0 )
{
m_CoordIndex.clear();
return;
}
for( unsigned int idx = 0; idx < m_CoordIndex.size(); idx++ )
{
// User normalized and multiply to get better resolution
glm::vec3 v0 = m_PointNormalized[m_CoordIndex[idx][0]];
glm::vec3 v1 = m_PointNormalized[m_CoordIndex[idx][1]];
......@@ -300,14 +297,10 @@ void S3D_MESH::calcPerFaceNormals ()
float area = glm::dot( cross_prod, cross_prod );
if( cross_prod[2] < 0.0 )
{
area = -area;
}
if( area < FLT_EPSILON )
{
area = FLT_EPSILON * 2.0f;
}
m_PerFaceSquaredArea.push_back( area );
......@@ -315,52 +308,55 @@ void S3D_MESH::calcPerFaceNormals ()
if( haveAlreadyNormals_from_model_file == false )
{
// normalize vertex normal
float l = glm::length( cross_prod );
if( l > FLT_EPSILON ) // avoid division by zero
{
cross_prod = cross_prod / l;
cross_prod = cross_prod / l;
}
else
{
// Cannot calc normal
if( ( cross_prod.x > cross_prod.y ) && ( cross_prod.x > cross_prod.z ) )
{
cross_prod.x = 1.0; cross_prod.y = 0.0; cross_prod.z = 0.0;
} else if( ( cross_prod.y > cross_prod.x ) && ( cross_prod.y > cross_prod.z ))
cross_prod.x = 1.0;
cross_prod.y = 0.0;
cross_prod.z = 0.0;
}
else if( ( cross_prod.y > cross_prod.x ) && ( cross_prod.y > cross_prod.z ) )
{
cross_prod.x = 0.0; cross_prod.y = 1.0; cross_prod.z = 0.0;
} else
cross_prod.x = 0.0;
cross_prod.y = 1.0;
cross_prod.z = 0.0;
}
else
{
cross_prod.x = 0.0; cross_prod.y = 1.0; cross_prod.z = 0.0;
cross_prod.x = 0.0;
cross_prod.y = 0.0;
cross_prod.z = 1.0;
}
}
m_PerFaceNormalsNormalized.push_back( cross_prod );
}
}
}
// http://www.bytehazard.com/code/vertnorm.html
// http://www.emeyex.com/site/tuts/VertexNormals.pdf
void S3D_MESH::calcPerPointNormals ()
void S3D_MESH::calcPerPointNormals()
{
//DBG( printf( "calcPerPointNormals" ) );
if( isPerPointNormalsComputed == true )
{
return;
}
isPerPointNormalsComputed = true;
if( m_PerVertexNormalsNormalized.size() > 0 )
{
return;
}
m_PerFaceVertexNormals.clear();
......@@ -371,6 +367,7 @@ void S3D_MESH::calcPerPointNormals ()
#ifdef USE_OPENMP
#pragma omp parallel for
#endif /* USE_OPENMP */
for( unsigned int each_face_A_idx = 0; each_face_A_idx < m_CoordIndex.size(); each_face_A_idx++ )
{
// n = face A facet normal
......@@ -390,15 +387,16 @@ void S3D_MESH::calcPerPointNormals ()
for( unsigned int each_face_B_idx = 0; each_face_B_idx < m_CoordIndex.size(); each_face_B_idx++ )
{
//if A != B { // ignore self
if ( each_face_A_idx != each_face_B_idx)
if( each_face_A_idx != each_face_B_idx )
{
if( (m_CoordIndex[each_face_B_idx][0] == vertexIndex) ||
(m_CoordIndex[each_face_B_idx][1] == vertexIndex) ||
(m_CoordIndex[each_face_B_idx][2] == vertexIndex) )
if( (m_CoordIndex[each_face_B_idx][0] == vertexIndex)
|| (m_CoordIndex[each_face_B_idx][1] == vertexIndex)
|| (m_CoordIndex[each_face_B_idx][2] == vertexIndex) )
{
glm::vec3 vector_face_B = m_PerFaceNormalsNormalized[each_face_B_idx];
float dot_prod = glm::dot(vector_face_A, vector_face_B);
float dot_prod = glm::dot( vector_face_A, vector_face_B );
if( dot_prod > 0.05f )
{
face_A_normals[each_vert_A_idx] += m_PerFaceNormalsRaw[each_face_B_idx] * (m_PerFaceSquaredArea[each_face_B_idx] * dot_prod);
......@@ -411,10 +409,7 @@ void S3D_MESH::calcPerPointNormals ()
float l = glm::length( face_A_normals[each_vert_A_idx] );
if( l > FLT_EPSILON ) // avoid division by zero
{
face_A_normals[each_vert_A_idx] /= l;
}
}
}
}
......@@ -2,7 +2,7 @@
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Copyright (C) 2013 Tuomas Vaherkoski <tuomasvaherkoski@gmail.com>
* Copyright (C) 1992-2013 KiCad Developers, see AUTHORS.txt for contributors.
* Copyright (C) 1992-2015 KiCad Developers, see AUTHORS.txt for contributors.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
......@@ -45,7 +45,7 @@ class X3D_MODEL_PARSER;
class S3D_MODEL_PARSER
{
public:
S3D_MODEL_PARSER(S3D_MASTER* aMaster) :
S3D_MODEL_PARSER( S3D_MASTER* aMaster ) :
master( aMaster )
{}
......@@ -96,7 +96,7 @@ public:
void Load( const wxString& aFilename, double aVrmlunits_to_3Dunits );
typedef std::map< wxString, wxString > PROPERTY_MAP;
typedef std::vector< wxXmlNode* > NODE_LIST;
typedef std::vector< wxXmlNode* > NODE_LIST;
/**
* Function GetChildsByName
......@@ -125,9 +125,9 @@ public:
wxString VRML2_representation();
private:
wxString m_Filename;
S3D_MESH *m_model;
std::vector<S3D_MESH *> childs;
wxString m_Filename;
S3D_MESH* m_model;
std::vector< S3D_MESH* > childs;
std::vector< wxString > vrml_materials;
std::vector< wxString > vrml_points;
......@@ -142,6 +142,7 @@ private:
};
typedef std::map< std::string, std::vector< glm::vec3 > > VRML2_COORDINATE_MAP;
/**
* class VRML2_MODEL_PARSER
......@@ -165,25 +166,30 @@ public:
private:
int read_Transform();
int read_DEF();
int read_DEF_Coordinate();
int read_Shape();
int read_Appearance();
int read_material();
int read_Material();
int read_IndexedFaceSet();
int read_IndexedLineSet();
int read_Coordinate();
int read_CoordinateDef();
int read_Normal();
int read_NormalIndex();
int read_Color();
int read_coordIndex();
int read_colorIndex();
bool m_normalPerVertex;
bool colorPerVertex;
S3D_MESH *m_model;
std::vector<S3D_MESH *> childs;
FILE *m_file;
S3D_MATERIAL *m_Materials;
wxString m_Filename;
int read_USE();
bool m_normalPerVertex;
bool colorPerVertex;
S3D_MESH* m_model;
std::vector< S3D_MESH* > childs;
FILE* m_file;
S3D_MATERIAL* m_Materials;
wxString m_Filename;
VRML2_COORDINATE_MAP m_defCoordinateMap;
};
......@@ -224,13 +230,13 @@ private:
int readIndexedFaceSet_coordIndex();
int readIndexedFaceSet_materialIndex();
bool m_normalPerVertex;
bool colorPerVertex;
S3D_MESH *m_model;
std::vector<S3D_MESH *> childs;
S3D_MATERIAL *m_Materials;
FILE *m_file;
wxString m_Filename;
bool m_normalPerVertex;
bool colorPerVertex;
S3D_MESH* m_model;
std::vector< S3D_MESH* > childs;
S3D_MATERIAL* m_Materials;
FILE* m_file;
wxString m_Filename;
};
/**
......@@ -246,8 +252,8 @@ public:
void Load( const wxString& aFilename, double aVrmlunits_to_3Dunits );
private:
VRML1_MODEL_PARSER *vrml1_parser;
VRML2_MODEL_PARSER *vrml2_parser;
VRML1_MODEL_PARSER* vrml1_parser;
VRML2_MODEL_PARSER* vrml2_parser;
};
......
......@@ -5,7 +5,7 @@
* Copyright (C) 2013 Tuomas Vaherkoski <tuomasvaherkoski@gmail.com>
* Copyright (C) 2012 Jean-Pierre Charras, jp.charras@wanadoo.fr
* Copyright (C) 2011 Wayne Stambaugh <stambaughw@verizon.net>
* Copyright (C) 1992-2014 KiCad Developers, see AUTHORS.txt for contributors.
* Copyright (C) 1992-2015 KiCad Developers, see AUTHORS.txt for contributors.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
......@@ -39,6 +39,16 @@
#include "modelparsers.h"
#include "vrml_aux.h"
/**
* Trace mask used to enable or disable the trace output of the VRML V2 parser code.
* The debug output can be turned on by setting the WXTRACE environment variable to
* "KI_TRACE_VRML_V2_PARSER". See the wxWidgets documentation on wxLogTrace for
* more information.
*/
static const wxChar* traceVrmlV2Parser = wxT( "KI_TRACE_VRML_V2_PARSER" );
VRML2_MODEL_PARSER::VRML2_MODEL_PARSER( S3D_MASTER* aMaster ) :
S3D_MODEL_PARSER( aMaster )
{
......@@ -59,7 +69,7 @@ void VRML2_MODEL_PARSER::Load( const wxString& aFilename, double aVrmlunits_to_3
{
char text[128];
// DBG( printf( "Load %s\n", GetChars(aFilename) ) );
wxLogTrace( traceVrmlV2Parser, wxT( "Load %s" ), GetChars( aFilename ) );
m_file = wxFopen( aFilename, wxT( "rt" ) );
if( m_file == NULL )
......@@ -117,9 +127,6 @@ void VRML2_MODEL_PARSER::Load( const wxString& aFilename, double aVrmlunits_to_3
fclose( m_file );
// DBG( printf( "chils size:%lu\n", childs.size() ) );
if( GetMaster()->IsOpenGlAllowed() )
{
for( unsigned int idx = 0; idx < childs.size(); idx++ )
......@@ -134,8 +141,6 @@ int VRML2_MODEL_PARSER::read_Transform()
{
char text[128];
// DBG( printf( "Transform\n" ) );
while( GetNextTag( m_file, text ) )
{
if( *text == ']' )
......@@ -145,7 +150,6 @@ int VRML2_MODEL_PARSER::read_Transform()
if( *text == '}' )
{
// DBG( printf( " } Exit Transform\n" ) );
break;
}
......@@ -239,7 +243,7 @@ int VRML2_MODEL_PARSER::read_Transform()
}
else
{
// DBG( printf( " %s NotImplemented\n", text ) );
wxLogTrace( traceVrmlV2Parser, wxT( " %s NotImplemented" ), text );
read_NotImplemented( m_file, '}' );
}
}
......@@ -248,24 +252,56 @@ int VRML2_MODEL_PARSER::read_Transform()
}
/**
* Read the DEF for a Coordinate
*/
int VRML2_MODEL_PARSER::read_DEF_Coordinate()
{
char text[128];
// Get the name of the definition.
GetNextTag( m_file, text );
std::string coordinateName = text;
while( GetNextTag( m_file, text ) )
{
if( ( text == NULL ) || ( *text == ']' ) )
continue;
if( ( *text == '}' ) )
return 0;
if( strcmp( text, "Coordinate" ) == 0 )
{
int retVal = read_CoordinateDef();
if( retVal == 0 )
m_defCoordinateMap.insert( std::make_pair( coordinateName, m_model->m_Point ) );
return retVal;
}
}
return -1;
}
int VRML2_MODEL_PARSER::read_DEF()
{
char text[128];
GetNextTag( m_file, text );
// DBG( printf( "DEF %s ", text ) );
while( GetNextTag( m_file, text ) )
{
if( *text == ']' )
{
// DBG( printf( " skiping %c\n", *text) );
wxLogTrace( traceVrmlV2Parser, wxT( " skipping %c" ), *text );
continue;
}
if( *text == '}' )
{
// DBG( printf( " } Exit DEF\n") );
return 0;
}
......@@ -301,16 +337,39 @@ int VRML2_MODEL_PARSER::read_DEF()
}
}
// DBG( printf( " DEF failed\n" ) );
wxLogTrace( traceVrmlV2Parser, wxT( " DEF failed" ) );
return -1;
}
int VRML2_MODEL_PARSER::read_Shape()
int VRML2_MODEL_PARSER::read_USE()
{
char text[128];
// DBG( printf( " Shape\n") );
// Get the name of the definition.
GetNextTag( m_file, text );
std::string coordinateName = text;
// Look for it in our coordinate map.
VRML2_COORDINATE_MAP::iterator coordinate;
coordinate = m_defCoordinateMap.find( coordinateName );
// Not previously defined.
if( coordinate == m_defCoordinateMap.end() )
{
wxLogTrace( traceVrmlV2Parser, wxT( "USE: coordinate %s not previously defined "
"in a DEF section." ), text );
return -1;
}
m_model->m_Point = coordinate->second;
return 0;
}
int VRML2_MODEL_PARSER::read_Shape()
{
char text[128];
while( GetNextTag( m_file, text ) )
{
......@@ -321,12 +380,12 @@ int VRML2_MODEL_PARSER::read_Shape()
if( *text == '}' )
{
// DBG( printf( " } Exit Shape\n") );
return 0;
}
if( strcmp( text, "appearance" ) == 0 )
{
wxLogTrace( traceVrmlV2Parser, wxT( "\"appearance\" key word not supported." ) );
// skip
}
else if( strcmp( text, "Appearance" ) == 0 )
......@@ -335,20 +394,25 @@ int VRML2_MODEL_PARSER::read_Shape()
}
else if( strcmp( text, "geometry" ) == 0 )
{
wxLogTrace( traceVrmlV2Parser, wxT( "\"geometry\" key word not supported." ) );
// skip
}
else if( strcmp( text, "IndexedFaceSet" ) == 0 )
{
read_IndexedFaceSet();
}
else if( strcmp( text, "IndexedLineSet" ) == 0 )
{
read_IndexedLineSet();
}
else
{
// DBG( printf( " %s NotImplemented\n", text ) );
wxLogTrace( traceVrmlV2Parser, wxT( " %s NotImplemented" ), text );
read_NotImplemented( m_file, '}' );
}
}
// DBG( printf( " Shape failed\n" ) );
wxLogTrace( traceVrmlV2Parser, wxT( " Shape failed" ) );
return -1;
}
......@@ -357,8 +421,6 @@ int VRML2_MODEL_PARSER::read_Appearance()
{
char text[128];
// DBG( printf( " Appearance\n") );
while( GetNextTag( m_file, text ) )
{
if( *text == ']' )
......@@ -377,7 +439,7 @@ int VRML2_MODEL_PARSER::read_Appearance()
}
}
// DBG( printf( " Appearance failed\n" ) );
wxLogTrace( traceVrmlV2Parser, wxT( " Appearance failed" ) );
return -1;
}
......@@ -387,8 +449,6 @@ int VRML2_MODEL_PARSER::read_material()
S3D_MATERIAL* material = NULL;
char text[128];
// DBG( printf( " material ") );
if( GetNextTag( m_file, text ) )
{
if( strcmp( text, "Material" ) == 0 )
......@@ -405,12 +465,8 @@ int VRML2_MODEL_PARSER::read_material()
}
else if( strcmp( text, "DEF" ) == 0 )
{
// DBG( printf( "DEF") );
if( GetNextTag( m_file, text ) )
{
// DBG( printf( "%s", text ) );
wxString mat_name;
mat_name = FROM_UTF8( text );
......@@ -429,12 +485,8 @@ int VRML2_MODEL_PARSER::read_material()
}
else if( strcmp( text, "USE" ) == 0 )
{
// DBG( printf( "USE") );
if( GetNextTag( m_file, text ) )
{
// DBG( printf( "%s\n", text ) );
wxString mat_name;
mat_name = FROM_UTF8( text );
......@@ -447,12 +499,12 @@ int VRML2_MODEL_PARSER::read_material()
}
}
DBG( printf( " read_material error: material not found\n" ) );
wxLogTrace( traceVrmlV2Parser, wxT( " read_material error: material not found" ) );
}
}
}
// DBG( printf( " failed material\n" ) );
wxLogTrace( traceVrmlV2Parser, wxT( " failed material" ) );
return -1;
}
......@@ -462,8 +514,6 @@ int VRML2_MODEL_PARSER::read_Material()
char text[128];
glm::vec3 vertex;
// DBG( printf( " Material\n") );
while( GetNextTag( m_file, text ) )
{
if( *text == ']' )
......@@ -478,17 +528,13 @@ int VRML2_MODEL_PARSER::read_Material()
if( strcmp( text, "diffuseColor" ) == 0 )
{
// DBG( printf( " diffuseColor") );
parseVertex( m_file, vertex );
// DBG( printf( "\n") );
m_model->m_Materials->m_DiffuseColor.push_back( vertex );
}
else if( strcmp( text, "emissiveColor" ) == 0 )
{
// DBG( printf( " emissiveColor") );
parseVertex( m_file, vertex );
// DBG( printf( "\n") );
if( GetMaster()->m_use_modelfile_emissiveColor == true )
{
m_model->m_Materials->m_EmissiveColor.push_back( vertex );
......@@ -496,9 +542,7 @@ int VRML2_MODEL_PARSER::read_Material()
}
else if( strcmp( text, "specularColor" ) == 0 )
{
// DBG( printf( " specularColor") );
parseVertex( m_file, vertex );
// DBG( printf( "\n") );
if( GetMaster()->m_use_modelfile_specularColor == true )
{
......@@ -509,7 +553,6 @@ int VRML2_MODEL_PARSER::read_Material()
{
float ambientIntensity;
parseFloat( m_file, &ambientIntensity );
// DBG( printf( " ambientIntensity %f\n", ambientIntensity) );
if( GetMaster()->m_use_modelfile_ambientIntensity == true )
{
......@@ -521,7 +564,6 @@ int VRML2_MODEL_PARSER::read_Material()
{
float transparency;
parseFloat( m_file, &transparency );
// DBG( printf( " transparency %f\n", transparency) );
if( GetMaster()->m_use_modelfile_transparency == true )
{
......@@ -533,7 +575,6 @@ int VRML2_MODEL_PARSER::read_Material()
float shininess;
parseFloat( m_file, &shininess );
// DBG( printf( " shininess %f\n", shininess) );
// VRML value is normalized and openGL expects a value 0 - 128
if( GetMaster()->m_use_modelfile_shininess == true )
{
......@@ -543,7 +584,7 @@ int VRML2_MODEL_PARSER::read_Material()
}
}
// DBG( printf( " Material failed\n" ) );
wxLogTrace( traceVrmlV2Parser, wxT( " Material failed\n" ) );
return -1;
}
......@@ -552,8 +593,6 @@ int VRML2_MODEL_PARSER::read_IndexedFaceSet()
{
char text[128];
// DBG( printf( " IndexedFaceSet\n") );
m_normalPerVertex = false;
colorPerVertex = false;
......@@ -566,7 +605,6 @@ int VRML2_MODEL_PARSER::read_IndexedFaceSet()
if( *text == '}' )
{
// DBG( printf( " } Exit IndexedFaceSet\n") );
return 0;
}
......@@ -576,7 +614,6 @@ int VRML2_MODEL_PARSER::read_IndexedFaceSet()
{
if( strcmp( text, "TRUE" ) == 0 )
{
// DBG( printf( " m_normalPerVertex TRUE\n") );
m_normalPerVertex = true;
}
}
......@@ -587,7 +624,6 @@ int VRML2_MODEL_PARSER::read_IndexedFaceSet()
if( strcmp( text, "TRUE" ) )
{
// DBG( printf( " colorPerVertex = true\n") );
colorPerVertex = true;
}
else
......@@ -619,17 +655,43 @@ int VRML2_MODEL_PARSER::read_IndexedFaceSet()
{
read_colorIndex();
}
else if( strcmp( text, "USE" ) == 0 )
{
read_USE();
}
}
// DBG( printf( " IndexedFaceSet failed %s\n", text ) );
wxLogTrace( traceVrmlV2Parser, wxT( " IndexedFaceSet failed %s" ), text );
return -1;
}
int VRML2_MODEL_PARSER::read_colorIndex()
int VRML2_MODEL_PARSER::read_IndexedLineSet()
{
// DBG( printf( " read_colorIndex\n" ) );
char text[128];
while( GetNextTag( m_file, text ) )
{
if( ( text == NULL ) || ( *text == ']' ) )
continue;
if( ( *text == '}' ) )
return 0;
if( strcmp( text, "Coordinate" ) == 0 )
read_Coordinate();
else if( strcmp( text, "coordIndex" ) == 0 )
read_coordIndex();
else if( strcmp( text, "DEF" ) == 0 )
read_DEF_Coordinate();
}
return -1;
}
int VRML2_MODEL_PARSER::read_colorIndex()
{
m_model->m_MaterialIndex.clear();
if( colorPerVertex == true )
......@@ -660,16 +722,12 @@ int VRML2_MODEL_PARSER::read_colorIndex()
}
}
// DBG( printf( " m_MaterialIndex.size: %ld\n", m_model->m_MaterialIndex.size() ) );
return 0;
}
int VRML2_MODEL_PARSER::read_NormalIndex()
{
// DBG( printf( " read_NormalIndex\n" ) );
m_model->m_NormalIndex.clear();
glm::ivec3 coord;
......@@ -684,26 +742,20 @@ int VRML2_MODEL_PARSER::read_NormalIndex()
if( dummy == -1 )
{
m_model->m_NormalIndex.push_back( coord_list );
// DBG( printf( " size: %lu ", coord_list.size()) );
coord_list.clear();
}
else
{
coord_list.push_back( dummy );
// DBG( printf( "%d ", dummy) );
}
}
// DBG( printf( " m_NormalIndex.size: %ld\n", m_model->m_NormalIndex.size() ) );
return 0;
}
int VRML2_MODEL_PARSER::read_coordIndex()
{
// DBG( printf( " read_coordIndex\n" ) );
m_model->m_CoordIndex.clear();
glm::ivec3 coord;
......@@ -718,18 +770,14 @@ int VRML2_MODEL_PARSER::read_coordIndex()
if( dummy == -1 )
{
m_model->m_CoordIndex.push_back( coord_list );
// DBG( printf( " size: %lu ", coord_list.size()) );
coord_list.clear();
}
else
{
coord_list.push_back( dummy );
// DBG( printf( "%d ", dummy) );
}
}
// DBG( printf( " m_CoordIndex.size: %ld\n", m_model->m_CoordIndex.size() ) );
return 0;
}
......@@ -738,8 +786,6 @@ int VRML2_MODEL_PARSER::read_Color()
{
char text[128];
// DBG( printf( " read_Color\n") );
while( GetNextTag( m_file, text ) )
{
if( *text == ']' )
......@@ -749,7 +795,6 @@ int VRML2_MODEL_PARSER::read_Color()
if( *text == '}' )
{
// DBG( printf( " m_DiffuseColor.size: %ld\n", m_model->m_Materials->m_DiffuseColor.size() ) );
return 0;
}
......@@ -759,7 +804,7 @@ int VRML2_MODEL_PARSER::read_Color()
}
}
// DBG( printf( " read_Color failed\n") );
wxLogTrace( traceVrmlV2Parser, wxT( " read_Color failed" ) );
return -1;
}
......@@ -768,8 +813,6 @@ int VRML2_MODEL_PARSER::read_Normal()
{
char text[128];
// DBG( printf( " Normal\n") );
while( GetNextTag( m_file, text ) )
{
if( *text == ']' )
......@@ -779,7 +822,6 @@ int VRML2_MODEL_PARSER::read_Normal()
if( *text == '}' )
{
// DBG( printf( " m_PerFaceNormalsNormalized.size: %lu\n", m_model->m_PerFaceNormalsNormalized.size() ) );
return 0;
}
......@@ -792,8 +834,6 @@ int VRML2_MODEL_PARSER::read_Normal()
else
{
parseVertexList( m_file, m_model->m_PerVertexNormalsNormalized );
// DBG( printf( " m_PerVertexNormalsNormalized.size: %lu\n", m_model->m_PerVertexNormalsNormalized.size() ) );
}
}
}
......@@ -806,8 +846,6 @@ int VRML2_MODEL_PARSER::read_Coordinate()
{
char text[128];
// DBG( printf( " Coordinate\n") );
while( GetNextTag( m_file, text ) )
{
if( *text == ']' )
......@@ -817,7 +855,6 @@ int VRML2_MODEL_PARSER::read_Coordinate()
if( *text == '}' )
{
// DBG( printf( " m_Point.size: %lu\n", m_model->m_Point.size() ) );
return 0;
}
......@@ -829,3 +866,26 @@ int VRML2_MODEL_PARSER::read_Coordinate()
return -1;
}
/**
* Read the point of the Coordinate for a DEF
*/
int VRML2_MODEL_PARSER::read_CoordinateDef()
{
char text[128];
while( GetNextTag( m_file, text ) )
{
if( ( text == NULL ) || ( *text == ']' ) )
continue;
if( ( *text == '}' ) )
return 0;
if( strcmp( text, "point" ) == 0 )
parseVertexList( m_file, m_model->m_Point );
}
return -1;
}
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