Commit c1ec14bc authored by Dick Hollenbeck's avatar Dick Hollenbeck

merge in a year's worth of CERN work

parents e8ad48ad edc43c19
......@@ -414,6 +414,6 @@ void CALLBACK tessErrorCB( GLenum errorCode )
errorStr = gluErrorString( errorCode );
// DEBUG //
D( printf( "Tess ERROR: %s\n", errorStr ); )
DBG( printf( "Tess ERROR: %s\n", errorStr ); )
#endif
}
......@@ -115,7 +115,7 @@ int VRML_MODEL_PARSER::readMaterial( FILE* file, int* LineNum )
}
}
D( printf( "ReadMaterial error: material not found\n" ) );
DBG( printf( "ReadMaterial error: material not found\n" ) );
return 0;
}
......@@ -207,7 +207,7 @@ int VRML_MODEL_PARSER::readChildren( FILE* file, int* LineNum )
}
else
{
D( printf( "ReadChildren error line %d <%s> \n", *LineNum, text ) );
DBG( printf( "ReadChildren error line %d <%s> \n", *LineNum, text ) );
break;
}
}
......@@ -241,7 +241,7 @@ int VRML_MODEL_PARSER::readShape( FILE* file, int* LineNum )
}
else
{
D( printf( "ReadShape error line %d <%s> \n", *LineNum, text ) );
DBG( printf( "ReadShape error line %d <%s> \n", *LineNum, text ) );
break;
}
}
......@@ -271,7 +271,7 @@ int VRML_MODEL_PARSER::readAppearance( FILE* file, int* LineNum )
}
else
{
D( printf( "ReadAppearance error line %d <%s> \n", *LineNum, text ) );
DBG( printf( "ReadAppearance error line %d <%s> \n", *LineNum, text ) );
break;
}
}
......
......@@ -197,19 +197,19 @@ void X3D_MODEL_PARSER::readMaterial( wxXmlNode* aMatNode )
if( !parseDoubleTriplet( properties[ wxT( "diffuseColor" ) ],
material->m_DiffuseColor ) )
{
D( printf("diffuseColor parsing error") );
DBG( printf("diffuseColor parsing error") );
}
if( !parseDoubleTriplet( properties[ wxT( "specularColor" ) ],
material->m_SpecularColor ) )
{
D( printf("specularColor parsing error") );
DBG( printf("specularColor parsing error") );
}
if( !parseDoubleTriplet( properties[ wxT( "emissiveColor" ) ],
material->m_EmissiveColor ) )
{
D( printf("emissiveColor parsing error") );
DBG( printf("emissiveColor parsing error") );
}
wxStringTokenizer values;
......@@ -221,7 +221,7 @@ void X3D_MODEL_PARSER::readMaterial( wxXmlNode* aMatNode )
}
else
{
D( printf( "ambienterror" ) );
DBG( printf( "ambienterror" ) );
}
values.SetString( properties[ wxT( "shininess" ) ] );
......@@ -232,7 +232,7 @@ void X3D_MODEL_PARSER::readMaterial( wxXmlNode* aMatNode )
}
else
{
D( printf( "shininess error" ) );
DBG( printf( "shininess error" ) );
}
values.SetString( properties[ wxT( "transparency" ) ] );
......@@ -243,7 +243,7 @@ void X3D_MODEL_PARSER::readMaterial( wxXmlNode* aMatNode )
}
else
{
D( printf( "trans error") );
DBG( printf( "trans error") );
}
material->SetMaterial();
......@@ -303,7 +303,7 @@ void X3D_MODEL_PARSER::readMaterial( wxXmlNode* aMatNode )
}
}
D( printf( "ReadMaterial error: material not found\n" ) );
DBG( printf( "ReadMaterial error: material not found\n" ) );
}
}
......@@ -373,7 +373,7 @@ void X3D_MODEL_PARSER::readIndexedFaceSet( wxXmlNode* aFaceNode,
tokens.GetNextToken().ToDouble( &rotation.z ) &&
tokens.GetNextToken().ToDouble( &angle ) ) )
{
D( printf("rotation read error") );
DBG( printf("rotation read error") );
}
double vrmlunits_to_3Dunits = g_Parm_3D_Visu.m_BiuTo3Dunits *
......@@ -407,7 +407,7 @@ void X3D_MODEL_PARSER::readIndexedFaceSet( wxXmlNode* aFaceNode,
if( points.size() % 3 != 0 )
{
D( printf( "Number of points is incorrect" ) );
DBG( printf( "Number of points is incorrect" ) );
return;
}
......
......@@ -230,12 +230,27 @@ include( ExternalProject )
#================================================
include( CheckFindPackageResult )
# Turn on wxWidgets compatibility mode for some classes
add_definitions(-DWX_COMPATIBILITY)
#######################
# Find OpenGL library #
#######################
find_package( OpenGL QUIET )
check_find_package_result( OPENGL_FOUND "OpenGL" )
#####################
# Find GLEW library #
#####################
find_package(GLEW)
check_find_package_result(GLEW_FOUND "GLEW")
######################
# Find Cairo library #
######################
find_package(Cairo 1.8.1 QUIET)
check_find_package_result(CAIRO_FOUND "Cairo")
# Download boost and possibly build parts of it
#################################################
include( download_boost )
......@@ -360,6 +375,7 @@ add_subdirectory( cvpcb )
add_subdirectory( eeschema )
add_subdirectory( gerbview )
add_subdirectory( kicad )
add_subdirectory( lib_dxf )
add_subdirectory( pcbnew )
add_subdirectory( polygon )
add_subdirectory( pagelayout_editor )
......@@ -375,12 +391,14 @@ add_subdirectory( tools )
add_dependencies( pcbnew boost )
add_dependencies( eeschema boost )
add_dependencies( cvpcb boost )
add_dependencies( gal boost )
add_dependencies( common boost )
add_dependencies( pcbcommon boost )
add_dependencies( 3d-viewer boost )
add_dependencies( pcad2kicadpcb boost )
add_dependencies( polygon boost )
add_dependencies( pl_editor boost )
add_dependencies( pnsrouter boost )
#############
......
# - Try to find the CAIRO library
# Once done this will define
#
# CAIRO_ROOT_DIR - Set this variable to the root installation of CAIRO
#
# Read-Only variables:
# CAIRO_FOUND - system has the CAIRO library
# CAIRO_INCLUDE_DIR - the CAIRO include directory
# CAIRO_LIBRARIES - The libraries needed to use CAIRO
# CAIRO_VERSION - This is set to $major.$minor.$revision (eg. 0.9.8)
#=============================================================================
# Copyright 2012 Dmitry Baryshnikov <polimax at mail dot ru>
#
# Distributed under the OSI-approved BSD License (the "License");
# see accompanying file Copyright.txt for details.
#
# This software is distributed WITHOUT ANY WARRANTY; without even the
# implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
# See the License for more information.
#=============================================================================
# (To distribute this file outside of CMake, substitute the full
# License text for the above reference.)
if (UNIX)
find_package(PkgConfig)
if (PKG_CONFIG_FOUND)
pkg_check_modules(_CAIRO cairo)
endif (PKG_CONFIG_FOUND)
endif (UNIX)
SET(_CAIRO_ROOT_HINTS
$ENV{CAIRO}
${CAIRO_ROOT_DIR}
)
SET(_CAIRO_ROOT_PATHS
$ENV{CAIRO}/src
/usr
/usr/local
)
SET(_CAIRO_ROOT_HINTS_AND_PATHS
HINTS ${_CAIRO_ROOT_HINTS}
PATHS ${_CAIRO_ROOT_PATHS}
)
FIND_PATH(CAIRO_INCLUDE_DIR
NAMES
cairo.h
HINTS
${_CAIRO_INCLUDEDIR}
${_CAIRO_ROOT_HINTS_AND_PATHS}
PATH_SUFFIXES
include
"include/cairo"
)
IF(WIN32 AND NOT CYGWIN)
# MINGW should go here too
IF(MSVC)
# Implementation details:
# We are using the libraries located in the VC subdir instead of the parent directory eventhough :
FIND_LIBRARY(CAIRO_DEBUG
NAMES
cairod
${_CAIRO_ROOT_HINTS_AND_PATHS}
PATH_SUFFIXES
"lib"
"VC"
"lib/VC"
)
FIND_LIBRARY(CAIRO_RELEASE
NAMES
cairo
${_CAIRO_ROOT_HINTS_AND_PATHS}
PATH_SUFFIXES
"lib"
"VC"
"lib/VC"
)
if( CMAKE_CONFIGURATION_TYPES OR CMAKE_BUILD_TYPE )
if(NOT CAIRO_DEBUG)
set(CAIRO_DEBUG ${CAIRO_RELEASE})
endif(NOT CAIRO_DEBUG)
set( CAIRO_LIBRARIES
optimized ${CAIRO_RELEASE} debug ${CAIRO_DEBUG}
)
else()
set( CAIRO_LIBRARIES ${CAIRO_RELEASE})
endif()
MARK_AS_ADVANCED(CAIRO_DEBUG CAIRO_RELEASE)
ELSEIF(MINGW)
# same player, for MingW
FIND_LIBRARY(CAIRO
NAMES
cairo
${_CAIRO_ROOT_HINTS_AND_PATHS}
PATH_SUFFIXES
"lib"
"lib/MinGW"
)
MARK_AS_ADVANCED(CAIRO)
set( CAIRO_LIBRARIES ${CAIRO})
ELSE(MSVC)
# Not sure what to pick for -say- intel, let's use the toplevel ones and hope someone report issues:
FIND_LIBRARY(CAIRO
NAMES
cairo
HINTS
${_CAIRO_LIBDIR}
${_CAIRO_ROOT_HINTS_AND_PATHS}
PATH_SUFFIXES
lib
)
MARK_AS_ADVANCED(CAIRO)
set( CAIRO_LIBRARIES ${CAIRO} )
ENDIF(MSVC)
ELSE(WIN32 AND NOT CYGWIN)
FIND_LIBRARY(CAIRO_LIBRARY
NAMES
cairo
HINTS
${_CAIRO_LIBDIR}
${_CAIRO_ROOT_HINTS_AND_PATHS}
PATH_SUFFIXES
"lib"
"local/lib"
)
MARK_AS_ADVANCED(CAIRO_LIBRARY)
# compat defines
SET(CAIRO_LIBRARIES ${CAIRO_LIBRARY})
ENDIF(WIN32 AND NOT CYGWIN)
# if (CAIRO_INCLUDE_DIR)
# file(READ "${CAIRO_INCLUDE_DIR}/gcore/gdal_version.h" _wxgisgdal_VERSION_H_CONTENTS)
# string(REGEX REPLACE ".*# define[ \t]+GDAL_RELEASE_NAME[ \t]+\"([0-9A-Za-z.]+)\".*"
# "\\1" CAIRO_VERSION ${_wxgisgdal_VERSION_H_CONTENTS})
# set(CAIRO_VERSION ${CAIRO_VERSION} CACHE INTERNAL "The version number for wxgisgdal libraries")
# endif (CAIRO_INCLUDE_DIR)
include(FindPackageHandleStandardArgs)
# if (CAIRO_VERSION)
# find_package_handle_standard_args(CAIRO
# REQUIRED_VARS
# CAIRO_LIBRARIES
# CAIRO_INCLUDE_DIR
# VERSION_VAR
# CAIRO_VERSION
# FAIL_MESSAGE
# "Could NOT find CAIRO, try to set the path to CAIRO root folder in the system variable CAIRO_ROOT_DIR"
# )
# else (CAIRO_VERSION)
find_package_handle_standard_args(CAIRO "Could NOT find CAIRO, try to set the path to CAIRO root folder in the system variable CAIRO"
CAIRO_LIBRARIES
CAIRO_INCLUDE_DIR
)
# endif (CAIRO_VERSION)
MARK_AS_ADVANCED(CAIRO_INCLUDE_DIR CAIRO_LIBRARIES)
# Copyright (c) 2009 Boudewijn Rempt <boud@valdyas.org>
#
# Redistribution and use is allowed according to the terms of the BSD license.
# For details see the accompanying COPYING-CMAKE-SCRIPTS file.
#
# - try to find glew library and include files
# GLEW_INCLUDE_DIR, where to find GL/glew.h, etc.
# GLEW_LIBRARIES, the libraries to link against
# GLEW_FOUND, If false, do not try to use GLEW.
# Also defined, but not for general use are:
# GLEW_GLEW_LIBRARY = the full path to the glew library.
IF (WIN32)
IF(CYGWIN)
FIND_PATH( GLEW_INCLUDE_DIR GL/glew.h)
FIND_LIBRARY( GLEW_GLEW_LIBRARY glew32
${OPENGL_LIBRARY_DIR}
/usr/lib/w32api
/usr/X11R6/lib
)
ELSE(CYGWIN)
FIND_PATH( GLEW_INCLUDE_DIR GL/glew.h
$ENV{GLEW_ROOT_PATH}/include
)
FIND_LIBRARY( GLEW_GLEW_LIBRARY
NAMES glew glew32 glew32s
PATHS
$ENV{GLEW_ROOT_PATH}/lib
${OPENGL_LIBRARY_DIR}
)
ENDIF(CYGWIN)
ELSE (WIN32)
IF (APPLE)
# These values for Apple could probably do with improvement.
FIND_PATH( GLEW_INCLUDE_DIR GL/glew.h
/System/Library/Frameworks/GLEW.framework/Versions/A/Headers
/opt/local/include
${OPENGL_LIBRARY_DIR}
)
FIND_LIBRARY( GLEW_GLEW_LIBRARY GLEW
/opt/local/lib
)
ELSE (APPLE)
FIND_PATH( GLEW_INCLUDE_DIR GL/glew.h
/usr/include/GL
/usr/openwin/share/include
/usr/openwin/include
/usr/X11R6/include
/usr/include/X11
/opt/graphics/OpenGL/include
/opt/graphics/OpenGL/contrib/libglew
)
FIND_LIBRARY( GLEW_GLEW_LIBRARY GLEW
/usr/openwin/lib
/usr/X11R6/lib
)
ENDIF (APPLE)
ENDIF (WIN32)
SET( GLEW_FOUND "NO" )
IF(GLEW_INCLUDE_DIR)
IF(GLEW_GLEW_LIBRARY)
# Is -lXi and -lXmu required on all platforms that have it?
# If not, we need some way to figure out what platform we are on.
SET( GLEW_LIBRARIES
${GLEW_GLEW_LIBRARY}
${GLEW_cocoa_LIBRARY}
)
SET( GLEW_FOUND "YES" )
#The following deprecated settings are for backwards compatibility with CMake1.4
SET (GLEW_LIBRARY ${GLEW_LIBRARIES})
SET (GLEW_INCLUDE_PATH ${GLEW_INCLUDE_DIR})
ENDIF(GLEW_GLEW_LIBRARY)
ENDIF(GLEW_INCLUDE_DIR)
IF(GLEW_FOUND)
IF(NOT GLEW_FIND_QUIETLY)
MESSAGE(STATUS "Found Glew: ${GLEW_LIBRARIES}")
ENDIF(NOT GLEW_FIND_QUIETLY)
ELSE(GLEW_FOUND)
IF(GLEW_FIND_REQUIRED)
MESSAGE(FATAL_ERROR "Could not find Glew")
ENDIF(GLEW_FIND_REQUIRED)
ENDIF(GLEW_FOUND)
MARK_AS_ADVANCED(
GLEW_INCLUDE_DIR
GLEW_GLEW_LIBRARY
GLEW_Xmu_LIBRARY
GLEW_Xi_LIBRARY
)
# CMake script file to process a GLSL source file, so it can be included
# in C array and compiled in to an application.
# number of input files
list( LENGTH inputFiles shadersNumber )
# check if GLSL source files were updated since the last time
set( update "FALSE" )
foreach( inputFile ${inputFiles} )
if( ${inputFile} IS_NEWER_THAN ${outputFile} )
set( update "TRUE" )
endif( ${inputFile} IS_NEWER_THAN ${outputFile} )
endforeach( inputFile ${inputFiles} )
if( NOT update )
message( "Headers are up-to-date" )
return()
endif( NOT update )
# write header
file( WRITE ${outputFile} "// Do not edit this file, it is autogenerated by CMake.
#ifndef SHADER_SRC_H
#define SHADER_SRC_H
const unsigned int shaders_number = ${shadersNumber};
const char* shaders_src[] =
{\n" )
foreach( inputFile ${inputFiles} )
# put the input file name into the output file
file( APPEND ${outputFile} "\n// ${inputFile}" )
# process the input file
file( READ ${inputFile} contents )
# remove /* */ comments
string( REGEX REPLACE "/\\*.*\\*/" "" contents "${contents}" )
# remove // comments
string( REGEX REPLACE "//[^\n]*" "" contents "${contents}" )
# remove whitespaces at the beginning of each line
string( REGEX REPLACE "\n([\t ])*" "\n" contents "${contents}" )
# remove unnecessary spaces
string( REGEX REPLACE " *([\\*/+&\\|,=<>\(\)]) *" "\\1" contents "${contents}" )
# remove empty lines & wrap every line in "" and add '\n' at the end of each line
string( REGEX REPLACE "\n+" "\\\\n\"\n\"" contents "${contents}" )
# remove unnecessary " & \n from the beginning and the end of contents
string( REGEX REPLACE "^\\\\n\"" "" contents "${contents}" )
string( REGEX REPLACE "\"$" "," contents "${contents}" )
file( APPEND ${outputFile} "${contents}" )
endforeach( inputFile ${inputFiles} )
# write footer
file( APPEND ${outputFile} "};
#endif /* SHADER_SRC_H */" )
So, finally we've got an integrated interactive, push-and-sometimes-shove router, although with a very limited user interface:
- Edit->Interactive router launches the tool,
- while routing: 'V' key places a via,
- '+' and '-' keys cycle through available layers,
- '/' key switches track posture.
Via/track dimensions are taken from the netclasses.
There are no other options available for the time being - promise to add them soon :)
Tom
\ No newline at end of file
......@@ -3,12 +3,65 @@ include_directories(BEFORE ${INC_BEFORE})
include_directories(
./dialogs
./dialog_about
${CAIRO_INCLUDE_DIR}
${GLEW_INCLUDE_DIR}
../3d-viewer
../pcbnew
../polygon
${INC_AFTER}
)
# Generate header files containing shader programs
# Order of input files is significant
add_custom_command(
OUTPUT gal/opengl/shader_src.h
COMMAND ${CMAKE_COMMAND}
-DinputFiles="${PROJECT_SOURCE_DIR}/common/gal/opengl/shader.vert\\;${PROJECT_SOURCE_DIR}/common/gal/opengl/shader.frag"
-DoutputFile="shader_src.h"
-P ${CMAKE_MODULE_PATH}/Shaders.cmake
WORKING_DIRECTORY ${PROJECT_SOURCE_DIR}/common/gal/opengl
COMMENT "Generating headers containing GLSL source code"
)
add_custom_target(
shader_headers ALL
DEPENDS gal/opengl/shader_src.h
)
set(GAL_SRCS
# Common part
drawpanel_gal.cpp
painter.cpp
worksheet_viewitem.cpp
gal/graphics_abstraction_layer.cpp
gal/stroke_font.cpp
gal/color4d.cpp
view/wx_view_controls.cpp
# OpenGL GAL
gal/opengl/opengl_gal.cpp
gal/opengl/shader.cpp
gal/opengl/vertex_item.cpp
gal/opengl/vertex_container.cpp
gal/opengl/cached_container.cpp
gal/opengl/noncached_container.cpp
gal/opengl/vertex_manager.cpp
gal/opengl/gpu_manager.cpp
gal/opengl/opengl_compositor.cpp
# Cairo GAL
gal/cairo/cairo_gal.cpp
gal/cairo/cairo_compositor.cpp
)
add_library(gal STATIC ${GAL_SRCS})
add_dependencies(gal shader_headers)
# Only for win32 cross compilation using MXE
if(WIN32 AND MSYS)
add_definitions(-DGLEW_STATIC)
endif(WIN32 AND MSYS)
set(COMMON_ABOUT_DLG_SRCS
dialog_about/AboutDialog_main.cpp
dialog_about/dialog_about.cpp
......@@ -95,6 +148,32 @@ set(COMMON_SRCS
zoom.cpp
)
enable_language(C CXX ASM)
set_source_files_properties(system/fcontext.s PROPERTIES COMPILE_FLAGS "-x assembler-with-cpp")
set(COMMON_SRCS
${COMMON_SRCS}
view/view.cpp
view/view_item.cpp
view/view_group.cpp
math/math_util.cpp
system/fcontext.s
tool/tool_base.cpp
tool/tool_manager.cpp
tool/tool_dispatcher.cpp
tool/tool_event.cpp
tool/tool_interactive.cpp
tool/action_manager.cpp
tool/context_menu.cpp
geometry/seg.cpp
geometry/shape_line_chain.cpp
geometry/shape_collisions.cpp
geometry/shape_index.cpp
)
add_library(common STATIC ${COMMON_SRCS})
set(PCB_COMMON_SRCS
......@@ -151,6 +230,10 @@ set(PCB_COMMON_SRCS
fp_lib_table.cpp
)
set(PCB_COMMON_SRCS
${PCB_COMMON_SRCS}
../pcbnew/pcb_painter.cpp
)
# add -DPCBNEW to compilation of these PCBNEW sources
set_source_files_properties( ${PCB_COMMON_SRCS} PROPERTIES
......
......@@ -38,6 +38,10 @@
#include "../eeschema/dialogs/dialog_schematic_find.h"
const wxString traceFindReplace( wxT( "KicadFindReplace" ) );
enum textbox {
ID_TEXTBOX_LIST = 8010
};
......@@ -190,8 +194,28 @@ bool EDA_ITEM::Replace( wxFindReplaceData& aSearchData, wxString& aText )
wxCHECK_MSG( IsReplaceable(), false,
wxT( "Attempt to replace text in <" ) + GetClass() + wxT( "> item." ) );
return aText.Replace( aSearchData.GetFindString(),
aSearchData.GetReplaceString(), false ) != 0;
wxString searchString = (aSearchData.GetFlags() & wxFR_MATCHCASE) ? aText.Upper() : aText;
int result = searchString.Find( (aSearchData.GetFlags() & wxFR_MATCHCASE) ?
aSearchData.GetFindString() :
aSearchData.GetFindString().Upper() );
if( result == wxNOT_FOUND )
return false;
wxString prefix = aText.Left( result );
wxString suffix;
if( aSearchData.GetFindString().length() + result < aText.length() )
suffix = aText.Right( aText.length() - ( aSearchData.GetFindString().length() + result ) );
wxLogTrace( traceFindReplace, wxT( "Replacing '%s', prefix '%s', replace '%s', suffix '%s'." ),
GetChars( aText ), GetChars( prefix ), GetChars( aSearchData.GetReplaceString() ),
GetChars( suffix ) );
aText = prefix + aSearchData.GetReplaceString() + suffix;
return true;
}
......@@ -222,6 +246,22 @@ EDA_ITEM& EDA_ITEM::operator=( const EDA_ITEM& aItem )
}
const BOX2I EDA_ITEM::ViewBBox() const
{
// Basic fallback
return BOX2I( VECTOR2I( GetBoundingBox().GetOrigin() ),
VECTOR2I( GetBoundingBox().GetSize() ) );
}
void EDA_ITEM::ViewGetLayers( int aLayers[], int& aCount ) const
{
// Basic fallback
aCount = 1;
aLayers[0] = 0;
}
#if defined(DEBUG)
// A function that should have been in wxWidgets
......
This diff is collapsed.
......@@ -34,6 +34,7 @@
#include <macros.h>
#include <id.h>
#include <class_drawpanel.h>
#include <class_drawpanel_gal.h>
#include <class_base_screen.h>
#include <wxstruct.h>
......@@ -84,10 +85,17 @@ END_EVENT_TABLE()
EDA_DRAW_PANEL::EDA_DRAW_PANEL( EDA_DRAW_FRAME* parent, int id,
const wxPoint& pos, const wxSize& size ) :
#if wxCHECK_VERSION( 2, 9, 5 )
wxScrolledWindow( parent, id, pos, size, wxBORDER | wxHSCROLL | wxVSCROLL )
#else
wxScrolledWindow( parent, id, pos, size, wxBORDER | wxHSCROLL | wxVSCROLL | wxALWAYS_SHOW_SB )
#endif
{
wxASSERT( parent );
#if wxCHECK_VERSION( 2, 9, 5 )
ShowScrollbars( wxSHOW_SB_ALWAYS, wxSHOW_SB_ALWAYS );
#endif
m_scrollIncrementX = std::min( size.x / 8, 10 );
m_scrollIncrementY = std::min( size.y / 8, 10 );
......@@ -288,6 +296,19 @@ void EDA_DRAW_PANEL::RefreshDrawingRect( const EDA_RECT& aRect, bool aEraseBackg
}
void EDA_DRAW_PANEL::Refresh( bool eraseBackground, const wxRect* rect )
{
if( GetParent()->IsGalCanvasActive() )
{
GetParent()->GetGalCanvas()->Refresh();
}
else
{
wxScrolledWindow::Refresh( eraseBackground, rect );
}
}
wxPoint EDA_DRAW_PANEL::GetScreenCenterLogicalPosition()
{
wxSize size = GetClientSize() / 2;
......
/*
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Copyright (C) 2013 CERN
* @author Tomasz Wlostowski <tomasz.wlostowski@cern.ch>
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, you may find one here:
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
#include <wx/wx.h>
#include <wx/frame.h>
#include <wx/window.h>
#include <wx/event.h>
#include <wx/colour.h>
#include <wx/filename.h>
#include <class_drawpanel_gal.h>
#include <view/view.h>
#include <view/wx_view_controls.h>
#include <pcb_painter.h>
#include <gal/graphics_abstraction_layer.h>
#include <gal/opengl/opengl_gal.h>
#include <gal/cairo/cairo_gal.h>
#include <tool/tool_dispatcher.h>
#include <tool/tool_manager.h>
#ifdef __WXDEBUG__
#include <profile.h>
#endif /* __WXDEBUG__ */
#define METRIC_UNIT_LENGTH (1e9)
EDA_DRAW_PANEL_GAL::EDA_DRAW_PANEL_GAL( wxWindow* aParentWindow, wxWindowID aWindowId,
const wxPoint& aPosition, const wxSize& aSize,
GalType aGalType ) :
wxWindow( aParentWindow, aWindowId, aPosition, aSize )
{
m_gal = NULL;
m_currentGal = GAL_TYPE_NONE;
m_view = NULL;
m_painter = NULL;
m_eventDispatcher = NULL;
SwitchBackend( aGalType );
SetBackgroundStyle( wxBG_STYLE_CUSTOM );
// Initial display settings
m_gal->SetLookAtPoint( VECTOR2D( 0, 0 ) );
m_gal->SetZoomFactor( 1.0 );
m_gal->ComputeWorldScreenMatrix();
m_painter = new KIGFX::PCB_PAINTER( m_gal );
m_view = new KIGFX::VIEW( true );
m_view->SetPainter( m_painter );
m_view->SetGAL( m_gal );
m_viewControls = new KIGFX::WX_VIEW_CONTROLS( m_view, this );
Connect( wxEVT_PAINT, wxPaintEventHandler( EDA_DRAW_PANEL_GAL::onPaint ), NULL, this );
Connect( wxEVT_SIZE, wxSizeEventHandler( EDA_DRAW_PANEL_GAL::onSize ), NULL, this );
/* Generic events for the Tool Dispatcher */
Connect( wxEVT_MOTION, wxEventHandler( EDA_DRAW_PANEL_GAL::onEvent ), NULL, this );
Connect( wxEVT_LEFT_UP, wxEventHandler( EDA_DRAW_PANEL_GAL::onEvent ), NULL, this );
Connect( wxEVT_LEFT_DOWN, wxEventHandler( EDA_DRAW_PANEL_GAL::onEvent ), NULL, this );
Connect( wxEVT_RIGHT_UP, wxEventHandler( EDA_DRAW_PANEL_GAL::onEvent ), NULL, this );
Connect( wxEVT_RIGHT_DOWN, wxEventHandler( EDA_DRAW_PANEL_GAL::onEvent ), NULL, this );
Connect( wxEVT_MIDDLE_UP, wxEventHandler( EDA_DRAW_PANEL_GAL::onEvent ), NULL, this );
Connect( wxEVT_MIDDLE_DOWN, wxEventHandler( EDA_DRAW_PANEL_GAL::onEvent ), NULL, this );
Connect( wxEVT_MOUSEWHEEL, wxEventHandler( EDA_DRAW_PANEL_GAL::onEvent ), NULL, this );
Connect( wxEVT_CHAR_HOOK, wxEventHandler( EDA_DRAW_PANEL_GAL::skipEvent ) );
Connect( wxEVT_KEY_UP, wxEventHandler( EDA_DRAW_PANEL_GAL::onEvent ), NULL, this );
Connect( wxEVT_KEY_DOWN, wxEventHandler( EDA_DRAW_PANEL_GAL::onEvent ), NULL, this );
Connect( wxEVT_ENTER_WINDOW, wxEventHandler( EDA_DRAW_PANEL_GAL::onEnter ), NULL, this );
Connect( KIGFX::WX_VIEW_CONTROLS::EVT_REFRESH_MOUSE,
wxEventHandler( EDA_DRAW_PANEL_GAL::onEvent ), NULL, this );
m_refreshTimer.SetOwner( this );
Connect( wxEVT_TIMER, wxTimerEventHandler( EDA_DRAW_PANEL_GAL::onRefreshTimer ), NULL, this );
this->SetFocus();
}
EDA_DRAW_PANEL_GAL::~EDA_DRAW_PANEL_GAL()
{
if( m_painter )
delete m_painter;
if( m_viewControls )
delete m_viewControls;
if( m_view )
delete m_view;
if( m_gal )
delete m_gal;
}
void EDA_DRAW_PANEL_GAL::onPaint( wxPaintEvent& WXUNUSED( aEvent ) )
{
m_pendingRefresh = false;
m_lastRefresh = wxGetLocalTimeMillis();
m_gal->BeginDrawing();
m_gal->SetBackgroundColor( KIGFX::COLOR4D( 0.0, 0.0, 0.0, 1.0 ) );
m_gal->ClearScreen();
m_view->ClearTargets();
// Grid has to be redrawn only when the NONCACHED target is redrawn
if( m_view->IsTargetDirty( KIGFX::TARGET_NONCACHED ) )
m_gal->DrawGrid();
m_view->Redraw();
m_gal->DrawCursor( m_viewControls->GetCursorPosition() );
m_gal->EndDrawing();
}
void EDA_DRAW_PANEL_GAL::onSize( wxSizeEvent& aEvent )
{
m_gal->ResizeScreen( aEvent.GetSize().x, aEvent.GetSize().y );
m_view->MarkTargetDirty( KIGFX::TARGET_CACHED );
m_view->MarkTargetDirty( KIGFX::TARGET_NONCACHED );
}
void EDA_DRAW_PANEL_GAL::onRefreshTimer( wxTimerEvent& aEvent )
{
wxPaintEvent redrawEvent;
wxPostEvent( this, redrawEvent );
}
void EDA_DRAW_PANEL_GAL::Refresh( bool eraseBackground, const wxRect* rect )
{
if( m_pendingRefresh )
return;
wxLongLong t = wxGetLocalTimeMillis();
wxLongLong delta = t - m_lastRefresh;
if( delta >= MinRefreshPeriod )
{
wxPaintEvent redrawEvent;
wxPostEvent( this, redrawEvent );
m_pendingRefresh = true;
}
else
{
// One shot timer
m_refreshTimer.Start( ( MinRefreshPeriod - delta ).ToLong(), true );
m_pendingRefresh = true;
}
}
void EDA_DRAW_PANEL_GAL::SwitchBackend( GalType aGalType )
{
// Protect from refreshing during backend switch
m_pendingRefresh = true;
m_refreshTimer.Stop();
// Do not do anything if the currently used GAL is correct
if( aGalType == m_currentGal && m_gal != NULL )
return;
delete m_gal;
switch( aGalType )
{
case GAL_TYPE_OPENGL:
m_gal = new KIGFX::OPENGL_GAL( this, this, this );
break;
case GAL_TYPE_CAIRO:
m_gal = new KIGFX::CAIRO_GAL( this, this, this );
break;
case GAL_TYPE_NONE:
return;
}
m_gal->SetWorldUnitLength( 1.0 / METRIC_UNIT_LENGTH * 2.54 ); // 1 inch in nanometers
m_gal->SetScreenDPI( 106 ); // Display resolution setting
m_gal->ComputeWorldScreenMatrix();
wxSize size = GetClientSize();
m_gal->ResizeScreen( size.GetX(), size.GetY() );
if( m_painter )
m_painter->SetGAL( m_gal );
if( m_view )
{
m_view->SetGAL( m_gal );
m_view->RecacheAllItems( true );
}
m_currentGal = aGalType;
m_pendingRefresh = false;
}
void EDA_DRAW_PANEL_GAL::onEvent( wxEvent& aEvent )
{
if( !m_eventDispatcher )
{
aEvent.Skip();
return;
}
else
{
m_eventDispatcher->DispatchWxEvent( aEvent );
}
Refresh();
}
void EDA_DRAW_PANEL_GAL::onEnter( wxEvent& aEvent )
{
// Getting focus is necessary in order to receive key events properly
SetFocus();
}
void EDA_DRAW_PANEL_GAL::skipEvent( wxEvent& aEvent )
{
// This is necessary for CHAR_HOOK event to generate KEY_UP and KEY_DOWN events
aEvent.Skip();
}
......@@ -32,6 +32,13 @@
#include <trigo.h> // RotatePoint
#include <class_drawpanel.h> // EDA_DRAW_PANEL
// until bzr rev 4410, Y position of vertical justification
// of multiline texts was incorrectly calculated for BOTTOM
// and CENTER vertical justification. (Only the first line was justified)
// If this line is left uncommented, the bug is fixed, but
// creates a (very minor) issue for existing texts, mainly in Pcbnew
// because the text position is sometimes critical.
#define FIX_MULTILINE_VERT_JUSTIF
// Conversion to application internal units defined at build time.
#if defined( PCBNEW )
......@@ -90,6 +97,16 @@ int EDA_TEXT::LenSize( const wxString& aLine ) const
return ReturnGraphicTextWidth( aLine, m_Size.x, m_Italic, m_Bold );
}
/**
* Function GetInterline
* return the distance between 2 text lines
* has meaning only for multiline texts
*/
int EDA_TEXT::GetInterline( int aTextThickness ) const
{
int thickness = aTextThickness <= 0 ? m_Thickness : aTextThickness;
return (( m_Size.y * 14 ) / 10) + thickness;
}
EDA_RECT EDA_TEXT::GetTextBox( int aLine, int aThickness, bool aInvertY ) const
{
......@@ -98,6 +115,7 @@ EDA_RECT EDA_TEXT::GetTextBox( int aLine, int aThickness, bool aInvertY ) const
wxArrayString* list = NULL;
wxString text = m_Text;
int thickness = ( aThickness < 0 ) ? m_Thickness : aThickness;
int linecount = 1;
if( m_MultilineAllowed )
{
......@@ -109,12 +127,14 @@ EDA_RECT EDA_TEXT::GetTextBox( int aLine, int aThickness, bool aInvertY ) const
text = list->Item( aLine );
else
text = list->Item( 0 );
linecount = list->GetCount();
}
}
// calculate the H and V size
int dx = LenSize( text );
int dy = GetInterline();
int dy = GetInterline( aThickness );
/* Creates bounding box (rectangle) for an horizontal text */
wxSize textsize = wxSize( dx, dy );
......@@ -175,7 +195,7 @@ EDA_RECT EDA_TEXT::GetTextBox( int aLine, int aThickness, bool aInvertY ) const
break;
case GR_TEXT_VJUSTIFY_CENTER:
rect.SetY( rect.GetY() - (dy / 2) );
rect.SetY( rect.GetY() - ( dy / 2) );
break;
case GR_TEXT_VJUSTIFY_BOTTOM:
......@@ -183,6 +203,30 @@ EDA_RECT EDA_TEXT::GetTextBox( int aLine, int aThickness, bool aInvertY ) const
break;
}
if( linecount > 1 )
{
#ifdef FIX_MULTILINE_VERT_JUSTIF
int yoffset;
linecount -= 1;
switch( m_VJustify )
{
case GR_TEXT_VJUSTIFY_TOP:
break;
case GR_TEXT_VJUSTIFY_CENTER:
yoffset = linecount * GetInterline() / 2;
rect.SetY( rect.GetY() - yoffset );
break;
case GR_TEXT_VJUSTIFY_BOTTOM:
yoffset = linecount * GetInterline( aThickness );
rect.SetY( rect.GetY() - yoffset );
break;
}
#endif
}
rect.Inflate( thickness / 2 );
rect.Normalize(); // Make h and v sizes always >= 0
......@@ -227,15 +271,31 @@ void EDA_TEXT::Draw( EDA_RECT* aClipBox, wxDC* aDC, const wxPoint& aOffset,
offset.y = GetInterline();
#ifdef FIX_MULTILINE_VERT_JUSTIF
if( list->Count() > 1 )
{
switch( m_VJustify )
{
case GR_TEXT_VJUSTIFY_TOP:
break;
case GR_TEXT_VJUSTIFY_CENTER:
pos.y -= ( list->Count() - 1 ) * offset.y / 2;
break;
case GR_TEXT_VJUSTIFY_BOTTOM:
pos.y -= ( list->Count() - 1 ) * offset.y;
break;
}
}
#endif
RotatePoint( &offset, m_Orient );
for( unsigned i = 0; i<list->Count(); i++ )
{
wxString txt = list->Item( i );
drawOneLineOfText( aClipBox, aDC, aOffset, aColor,
aDrawMode, aFillMode,
i ? UNSPECIFIED_COLOR : aAnchor_color,
txt, pos );
aDrawMode, aFillMode, txt, pos );
pos += offset;
}
......@@ -243,15 +303,21 @@ void EDA_TEXT::Draw( EDA_RECT* aClipBox, wxDC* aDC, const wxPoint& aOffset,
}
else
drawOneLineOfText( aClipBox, aDC, aOffset, aColor,
aDrawMode, aFillMode,
aAnchor_color, m_Text, m_Pos );
aDrawMode, aFillMode, m_Text, m_Pos );
// Draw text anchor, if requested
if( aAnchor_color != UNSPECIFIED_COLOR )
{
GRDrawAnchor( aClipBox, aDC,
m_Pos.x + aOffset.x, m_Pos.y + aOffset.y,
DIM_ANCRE_TEXTE, aAnchor_color );
}
}
void EDA_TEXT::drawOneLineOfText( EDA_RECT* aClipBox, wxDC* aDC,
const wxPoint& aOffset, EDA_COLOR_T aColor,
GR_DRAWMODE aDrawMode, EDA_DRAW_MODE_T aFillMode,
EDA_COLOR_T aAnchor_color,
wxString& aText, wxPoint aPos )
{
int width = m_Thickness;
......@@ -262,14 +328,6 @@ void EDA_TEXT::drawOneLineOfText( EDA_RECT* aClipBox, wxDC* aDC,
if( aDrawMode != UNSPECIFIED_DRAWMODE )
GRSetDrawMode( aDC, aDrawMode );
// Draw text anchor, if requested
if( aAnchor_color != UNSPECIFIED_COLOR )
{
GRDrawAnchor( aClipBox, aDC,
aPos.x + aOffset.x, aPos.y + aOffset.y,
DIM_ANCRE_TEXTE, aAnchor_color );
}
if( aFillMode == SKETCH )
width = -width;
......
/*
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Copyright (C) 2013 CERN
* @author Maciej Suminski <maciej.suminski@cern.ch>
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, you may find one here:
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http:O//www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
/**
* @file cairo_compositor.cpp
* @brief Class that handles multitarget rendering (ie. to different textures/surfaces) and
* later compositing into a single image (Cairo flavour).
*/
#include <gal/cairo/cairo_compositor.h>
#include <wx/log.h>
using namespace KIGFX;
CAIRO_COMPOSITOR::CAIRO_COMPOSITOR( cairo_t** aMainContext ) :
m_current( 0 ), m_currentContext( aMainContext ), m_mainContext( *aMainContext )
{
}
CAIRO_COMPOSITOR::~CAIRO_COMPOSITOR()
{
clean();
}
void CAIRO_COMPOSITOR::Initialize()
{
// Nothing has to be done
}
void CAIRO_COMPOSITOR::Resize( unsigned int aWidth, unsigned int aHeight )
{
clean();
m_width = aWidth;
m_height = aHeight;
m_stride = cairo_format_stride_for_width( CAIRO_FORMAT_ARGB32, m_width );
m_bufferSize = m_stride * m_height;
}
unsigned int CAIRO_COMPOSITOR::CreateBuffer()
{
// Pixel storage
BitmapPtr bitmap( new unsigned int[m_bufferSize] );
memset( bitmap.get(), 0x00, m_bufferSize * sizeof(int) );
// Create the Cairo surface
cairo_surface_t* surface = cairo_image_surface_create_for_data(
(unsigned char*) bitmap.get(),
CAIRO_FORMAT_ARGB32, m_width,
m_height, m_stride );
cairo_t* context = cairo_create( surface );
#ifdef __WXDEBUG__
cairo_status_t status = cairo_status( context );
wxASSERT_MSG( status == CAIRO_STATUS_SUCCESS, "Cairo context creation error" );
#endif /* __WXDEBUG__ */
// Set default settings for the buffer
cairo_set_antialias( context, CAIRO_ANTIALIAS_SUBPIXEL );
cairo_set_line_join( context, CAIRO_LINE_JOIN_ROUND );
cairo_set_line_cap( context, CAIRO_LINE_CAP_ROUND );
// Use the same transformation matrix as the main context
cairo_get_matrix( m_mainContext, &m_matrix );
cairo_set_matrix( context, &m_matrix );
// Store the new buffer
CAIRO_BUFFER buffer = { context, surface, bitmap };
m_buffers.push_back( buffer );
return usedBuffers();
}
void CAIRO_COMPOSITOR::SetBuffer( unsigned int aBufferHandle )
{
wxASSERT_MSG( aBufferHandle <= usedBuffers(), wxT( "Tried to use a not existing buffer" ) );
// Get currently used transformation matrix, so it can be applied to the new buffer
cairo_get_matrix( *m_currentContext, &m_matrix );
m_current = aBufferHandle - 1;
*m_currentContext = m_buffers[m_current].context;
// Apply the current transformation matrix
cairo_set_matrix( *m_currentContext, &m_matrix );
}
void CAIRO_COMPOSITOR::ClearBuffer()
{
// Clear the pixel storage
memset( m_buffers[m_current].bitmap.get(), 0x00, m_bufferSize * sizeof(int) );
}
void CAIRO_COMPOSITOR::DrawBuffer( unsigned int aBufferHandle )
{
wxASSERT_MSG( aBufferHandle <= usedBuffers(), wxT( "Tried to use a not existing buffer" ) );
// Reset the transformation matrix, so it is possible to composite images using
// screen coordinates instead of world coordinates
cairo_get_matrix( m_mainContext, &m_matrix );
cairo_identity_matrix( m_mainContext );
// Draw the selected buffer contents
cairo_set_source_surface( m_mainContext, m_buffers[aBufferHandle - 1].surface, 0.0, 0.0 );
cairo_paint( m_mainContext );
// Restore the transformation matrix
cairo_set_matrix( m_mainContext, &m_matrix );
}
void CAIRO_COMPOSITOR::clean()
{
CAIRO_BUFFERS::const_iterator it;
for( it = m_buffers.begin(); it != m_buffers.end(); ++it )
{
cairo_destroy( it->context );
cairo_surface_destroy( it->surface );
}
m_buffers.clear();
}
This diff is collapsed.
/*
* This program source code file is part of KICAD, a free EDA CAD application.
*
* Copyright (C) 2012 Torsten Hueter, torstenhtr <at> gmx.de
* Copyright (C) 2012 Kicad Developers, see change_log.txt for contributors.
*
* Color class
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, you may find one here:
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
#include <gal/color4d.h>
using namespace KIGFX;
COLOR4D::COLOR4D( EDA_COLOR_T aColor )
{
r = g_ColorRefs[aColor].m_Red / 255.0;
g = g_ColorRefs[aColor].m_Green / 255.0;
b = g_ColorRefs[aColor].m_Blue / 255.0;
a = 1.0;
}
#ifdef WX_COMPATIBILITY
COLOR4D::COLOR4D( const wxColour& aColor )
{
r = aColor.Red();
g = aColor.Green();
b = aColor.Blue();
a = aColor.Alpha();
}
#endif
const bool COLOR4D::operator==( const COLOR4D& aColor )
{
return a == aColor.a && r == aColor.r && g == aColor.g && b == aColor.b;
}
const bool COLOR4D::operator!=( const COLOR4D& aColor )
{
return a != aColor.a || r != aColor.r || g != aColor.g || b != aColor.b;
}
void COLOR4D::ToHSV( double& aOutH, double& aOutS, double& aOutV ) const
{
double min, max, delta;
min = r < g ? r : g;
min = min < b ? min : b;
max = r > g ? r : g;
max = max > b ? max : b;
aOutV = max; // v
delta = max - min;
if( max > 0.0 )
{
aOutS = ( delta / max ); // s
}
else
{
// r = g = b = 0 // s = 0, v is undefined
aOutS = 0.0;
aOutH = NAN; // its now undefined
return;
}
if( r >= max ) // > is bogus, just keeps compiler happy
aOutH = ( g - b ) / delta; // between yellow & magenta
else if( g >= max )
aOutH = 2.0 + ( b - r ) / delta; // between cyan & yellow
else
aOutH = 4.0 + ( r - g ) / delta; // between magenta & cyan
aOutH *= 60.0; // degrees
if( aOutH < 0.0 )
aOutH += 360.0;
}
void COLOR4D::FromHSV( double aInH, double aInS, double aInV )
{
double hh, p, q, t, ff;
long i;
if( aInS <= 0.0 ) // < is bogus, just shuts up warnings
{
r = aInV;
g = aInV;
b = aInV;
return;
}
hh = aInH;
if( hh >= 360.0 )
hh = 0.0;
hh /= 60.0;
i = (long) hh;
ff = hh - i;
p = aInV * ( 1.0 - aInS );
q = aInV * ( 1.0 - ( aInS * ff ) );
t = aInV * ( 1.0 - ( aInS * ( 1.0 - ff ) ) );
switch( i )
{
case 0:
r = aInV;
g = t;
b = p;
break;
case 1:
r = q;
g = aInV;
b = p;
break;
case 2:
r = p;
g = aInV;
b = t;
break;
case 3:
r = p;
g = q;
b = aInV;
break;
case 4:
r = t;
g = p;
b = aInV;
break;
case 5:
default:
r = aInV;
g = p;
b = q;
break;
}
}
COLOR4D& COLOR4D::Saturate( double aFactor )
{
double h, s, v;
ToHSV( h, s, v );
FromHSV( h, aFactor, 1.0 );
return *this;
}
/*
* This program source code file is part of KICAD, a free EDA CAD application.
*
* Copyright (C) 2012 Torsten Hueter, torstenhtr <at> gmx.de
* Copyright (C) 2012 Kicad Developers, see change_log.txt for contributors.
*
* Graphics Abstraction Layer (GAL) - base class
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, you may find one here:
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
#include <wx/log.h>
#include <gal/graphics_abstraction_layer.h>
#include <gal/definitions.h>
using namespace KIGFX;
GAL::GAL() :
strokeFont( this )
{
// Set the default values for the internal variables
SetIsFill( false );
SetIsStroke( true );
SetFillColor( COLOR4D( 0.0, 0.0, 0.0, 0.0 ) );
SetStrokeColor( COLOR4D( 1.0, 1.0, 1.0, 1.0 ) );
SetZoomFactor( 1.0 );
SetDepthRange( VECTOR2D( GAL::MIN_DEPTH, GAL::MAX_DEPTH ) );
SetFlip( false, false );
SetLineWidth( 1.0 );
// Set grid defaults
SetGridVisibility( true );
SetGridStyle( GRID_STYLE_LINES );
SetGridOriginMarkerSize( 15 );
SetGridDrawThreshold( 10 );
SetCoarseGrid( 10 );
SetGridLineWidth( 0.5 );
// Initialize the cursor shape
SetCursorColor( COLOR4D( 1.0, 1.0, 1.0, 1.0 ) );
SetCursorSize( 80 );
SetCursorEnabled( false );
strokeFont.LoadNewStrokeFont( newstroke_font, newstroke_font_bufsize );
}
GAL::~GAL()
{
}
void GAL::SetTextAttributes( const EDA_TEXT* aText )
{
strokeFont.SetGlyphSize( VECTOR2D( aText->GetSize() ) );
strokeFont.SetHorizontalJustify( aText->GetHorizJustify() );
strokeFont.SetVerticalJustify( aText->GetVertJustify() );
strokeFont.SetBold( aText->IsBold() );
strokeFont.SetItalic( aText->IsItalic() );
strokeFont.SetMirrored( aText->IsMirrored() );
}
void GAL::ComputeWorldScreenMatrix()
{
ComputeWorldScale();
worldScreenMatrix.SetIdentity();
MATRIX3x3D translation;
translation.SetIdentity();
translation.SetTranslation( 0.5 * screenSize );
MATRIX3x3D scale;
scale.SetIdentity();
scale.SetScale( VECTOR2D( worldScale, worldScale ) );
MATRIX3x3D flip;
flip.SetIdentity();
flip.SetScale( VECTOR2D( flipX, flipY ) );
MATRIX3x3D lookat;
lookat.SetIdentity();
lookat.SetTranslation( -lookAtPoint );
worldScreenMatrix = translation * flip * scale * lookat * worldScreenMatrix;
screenWorldMatrix = worldScreenMatrix.Inverse();
}
void GAL::DrawGrid()
{
if( !gridVisibility )
return;
SetTarget( TARGET_NONCACHED );
// Draw the origin marker
double origSize = static_cast<double>( gridOriginMarkerSize ) / worldScale;
SetLayerDepth( GAL::GRID_DEPTH );
SetIsFill( false );
SetIsStroke( true );
SetStrokeColor( COLOR4D( 1.0, 1.0, 1.0, 1.0 ) );
SetLineWidth( gridLineWidth / worldScale );
DrawLine( gridOrigin + VECTOR2D( -origSize, -origSize ),
gridOrigin + VECTOR2D( origSize, origSize ) );
DrawLine( gridOrigin + VECTOR2D( -origSize, origSize ),
gridOrigin + VECTOR2D( origSize, -origSize ) );
DrawCircle( gridOrigin, origSize * 0.7 );
// Draw the grid
// For the drawing the start points, end points and increments have
// to be calculated in world coordinates
VECTOR2D worldStartPoint = screenWorldMatrix * VECTOR2D( 0.0, 0.0 );
VECTOR2D worldEndPoint = screenWorldMatrix * screenSize;
int gridScreenSizeDense = round( gridSize.x * worldScale );
int gridScreenSizeCoarse = round( gridSize.x * static_cast<double>( gridTick ) * worldScale );
// Compute the line marker or point radius of the grid
double marker = 2.0 * gridLineWidth / worldScale;
double doubleMarker = 2.0 * marker;
// Check if the grid would not be too dense
if( std::max( gridScreenSizeDense, gridScreenSizeCoarse ) > gridDrawThreshold )
{
// Compute grid variables
int gridStartX = round( worldStartPoint.x / gridSize.x );
int gridEndX = round( worldEndPoint.x / gridSize.x );
int gridStartY = round( worldStartPoint.y / gridSize.y );
int gridEndY = round( worldEndPoint.y / gridSize.y );
// Swap the coordinates, if they have not the right order
SWAP( gridEndX, <, gridStartX );
SWAP( gridEndY, <, gridStartY );
// Correct the index, else some lines are not correctly painted
gridStartX -= 1;
gridStartY -= 1;
gridEndX += 1;
gridEndY += 1;
// Draw the grid behind all other layers
SetLayerDepth( depthRange.y * 0.75 );
if( gridStyle == GRID_STYLE_LINES )
{
SetIsFill( false );
SetIsStroke( true );
SetStrokeColor( gridColor );
// Now draw the grid, every coarse grid line gets the double width
for( int j = gridStartY; j < gridEndY; j += 1 )
{
if( j % gridTick == 0 && gridScreenSizeDense > gridDrawThreshold )
SetLineWidth( doubleMarker );
else
SetLineWidth( marker );
if( ( j % gridTick == 0 && gridScreenSizeCoarse > gridDrawThreshold )
|| gridScreenSizeDense > gridDrawThreshold )
{
drawGridLine( VECTOR2D( gridStartX * gridSize.x, j * gridSize.y ),
VECTOR2D( gridEndX * gridSize.x, j * gridSize.y ) );
}
}
for( int i = gridStartX; i < gridEndX; i += 1 )
{
if( i % gridTick == 0 && gridScreenSizeDense > gridDrawThreshold )
SetLineWidth( doubleMarker );
else
SetLineWidth( marker );
if( ( i % gridTick == 0 && gridScreenSizeCoarse > gridDrawThreshold )
|| gridScreenSizeDense > gridDrawThreshold )
{
drawGridLine( VECTOR2D( i * gridSize.x, gridStartY * gridSize.y ),
VECTOR2D( i * gridSize.x, gridEndY * gridSize.y ) );
}
}
}
else // Dotted grid
{
bool tickX, tickY;
SetIsFill( true );
SetIsStroke( false );
SetFillColor( gridColor );
for( int j = gridStartY; j < gridEndY; j += 1 )
{
if( j % gridTick == 0 && gridScreenSizeDense > gridDrawThreshold )
tickY = true;
else
tickY = false;
for( int i = gridStartX; i < gridEndX; i += 1 )
{
if( i % gridTick == 0 && gridScreenSizeDense > gridDrawThreshold )
tickX = true;
else
tickX = false;
if( tickX || tickY || gridScreenSizeDense > gridDrawThreshold )
{
double radius = ( tickX && tickY ) ? doubleMarker : marker;
DrawRectangle( VECTOR2D( i * gridSize.x - radius,
j * gridSize.y - radius ),
VECTOR2D( i * gridSize.x + radius,
j * gridSize.y + radius ) );
}
}
}
}
}
}
VECTOR2D GAL::GetGridPoint( VECTOR2D aPoint ) const
{
VECTOR2D pointWorld = ToWorld( aPoint );
pointWorld.x = round( pointWorld.x / gridSize.x ) * gridSize.x;
pointWorld.y = round( pointWorld.y / gridSize.y ) * gridSize.y;
return ToScreen( pointWorld );
}
This diff is collapsed.
/*
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Copyright (C) 2013 CERN
* @author Maciej Suminski <maciej.suminski@cern.ch>
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, you may find one here:
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
/**
* @file gpu_manager.cpp
* @brief Class to handle uploading vertices and indices to GPU in drawing purposes.
*/
#include <gal/opengl/gpu_manager.h>
#include <gal/opengl/cached_container.h>
#include <gal/opengl/noncached_container.h>
#include <gal/opengl/shader.h>
#include <typeinfo>
#include <wx/log.h>
#ifdef __WXDEBUG__
#include <profile.h>
#endif
using namespace KIGFX;
GPU_MANAGER* GPU_MANAGER::MakeManager( VERTEX_CONTAINER* aContainer )
{
if( typeid( *aContainer ) == typeid( CACHED_CONTAINER ) )
return new GPU_CACHED_MANAGER( aContainer );
else if( typeid( *aContainer ) == typeid( NONCACHED_CONTAINER ) )
return new GPU_NONCACHED_MANAGER( aContainer );
wxASSERT_MSG( false, "Not handled container type" );
return NULL;
}
GPU_MANAGER::GPU_MANAGER( VERTEX_CONTAINER* aContainer ) :
m_isDrawing( false ), m_container( aContainer ), m_shader( NULL )
{
}
GPU_MANAGER::~GPU_MANAGER()
{
}
void GPU_MANAGER::SetShader( SHADER& aShader )
{
m_shader = &aShader;
m_shaderAttrib = m_shader->GetAttribute( "attrShaderParams" );
if( m_shaderAttrib == -1 )
{
wxLogFatalError( wxT( "Could not get the shader attribute location" ) );
}
}
// Cached manager
GPU_CACHED_MANAGER::GPU_CACHED_MANAGER( VERTEX_CONTAINER* aContainer ) :
GPU_MANAGER( aContainer ), m_buffersInitialized( false ),
m_indicesSize( 0 )
{
// Allocate the biggest possible buffer for indices
m_indices.reset( new GLuint[aContainer->GetSize()] );
}
GPU_CACHED_MANAGER::~GPU_CACHED_MANAGER()
{
if( m_buffersInitialized )
{
glBindBuffer( GL_ARRAY_BUFFER, 0 );
glDeleteBuffers( 1, &m_verticesBuffer );
}
}
void GPU_CACHED_MANAGER::Initialize()
{
wxASSERT( !m_buffersInitialized );
if( !m_buffersInitialized )
{
glGenBuffers( 1, &m_verticesBuffer );
m_buffersInitialized = true;
}
}
void GPU_CACHED_MANAGER::BeginDrawing()
{
wxASSERT( !m_isDrawing );
if( m_container->IsDirty() )
uploadToGpu();
// Number of vertices to be drawn in the EndDrawing()
m_indicesSize = 0;
// Set the indices pointer to the beginning of the indices-to-draw buffer
m_indicesPtr = m_indices.get();
m_isDrawing = true;
}
void GPU_CACHED_MANAGER::DrawIndices( unsigned int aOffset, unsigned int aSize )
{
wxASSERT( m_isDrawing );
// Copy indices of items that should be drawn to GPU memory
for( unsigned int i = aOffset; i < aOffset + aSize; *m_indicesPtr++ = i++ );
m_indicesSize += aSize;
}
void GPU_CACHED_MANAGER::DrawAll()
{
wxASSERT( m_isDrawing );
m_indicesSize = m_container->GetSize();
for( unsigned int i = 0; i < m_indicesSize; *m_indicesPtr++ = i++ );
}
void GPU_CACHED_MANAGER::EndDrawing()
{
wxASSERT( m_isDrawing );
// Prepare buffers
glEnableClientState( GL_VERTEX_ARRAY );
glEnableClientState( GL_COLOR_ARRAY );
// Bind vertices data buffers
glBindBuffer( GL_ARRAY_BUFFER, m_verticesBuffer );
glVertexPointer( CoordStride, GL_FLOAT, VertexSize, 0 );
glColorPointer( ColorStride, GL_UNSIGNED_BYTE, VertexSize, (GLvoid*) ColorOffset );
if( m_shader != NULL ) // Use shader if applicable
{
m_shader->Use();
glEnableVertexAttribArray( m_shaderAttrib );
glVertexAttribPointer( m_shaderAttrib, ShaderStride, GL_FLOAT, GL_FALSE,
VertexSize, (GLvoid*) ShaderOffset );
}
glDrawElements( GL_TRIANGLES, m_indicesSize, GL_UNSIGNED_INT, (GLvoid*) m_indices.get() );
glBindBuffer( GL_ARRAY_BUFFER, 0 );
// Deactivate vertex array
glDisableClientState( GL_COLOR_ARRAY );
glDisableClientState( GL_VERTEX_ARRAY );
if( m_shader != NULL )
{
glDisableVertexAttribArray( m_shaderAttrib );
m_shader->Deactivate();
}
m_isDrawing = false;
}
void GPU_CACHED_MANAGER::uploadToGpu()
{
#ifdef __WXDEBUG__
prof_counter totalTime;
prof_start( &totalTime, false );
#endif /* __WXDEBUG__ */
if( !m_buffersInitialized )
Initialize();
int bufferSize = m_container->GetSize();
GLfloat* vertices = (GLfloat*) m_container->GetAllVertices();
// Upload vertices coordinates and shader types to GPU memory
glBindBuffer( GL_ARRAY_BUFFER, m_verticesBuffer );
glBufferData( GL_ARRAY_BUFFER, bufferSize * VertexSize, vertices, GL_DYNAMIC_DRAW );
glBindBuffer( GL_ARRAY_BUFFER, 0 );
// Allocate the biggest possible buffer for indices
m_indices.reset( new GLuint[bufferSize] );
if( glGetError() != GL_NO_ERROR )
{
wxLogError( wxT( "Error during data upload to the GPU memory" ) );
}
#ifdef __WXDEBUG__
prof_end( &totalTime );
wxLogDebug( wxT( "Uploading %d vertices to GPU / %.1f ms" ),
bufferSize, (double) totalTime.value / 1000.0 );
#endif /* __WXDEBUG__ */
}
// Noncached manager
GPU_NONCACHED_MANAGER::GPU_NONCACHED_MANAGER( VERTEX_CONTAINER* aContainer ) :
GPU_MANAGER( aContainer )
{
}
void GPU_NONCACHED_MANAGER::Initialize()
{
// Nothing has to be intialized
}
void GPU_NONCACHED_MANAGER::BeginDrawing()
{
// Nothing has to be prepared
}
void GPU_NONCACHED_MANAGER::DrawIndices( unsigned int aOffset, unsigned int aSize )
{
wxASSERT_MSG( false, wxT( "Not implemented yet" ) );
}
void GPU_NONCACHED_MANAGER::DrawAll()
{
// This is the default use case, nothing has to be done
// The real rendering takes place in the EndDrawing() function
}
void GPU_NONCACHED_MANAGER::EndDrawing()
{
VERTEX* vertices = m_container->GetAllVertices();
GLfloat* coordinates = (GLfloat*) ( vertices );
GLubyte* colors = (GLubyte*) ( vertices ) + ColorOffset;
// Prepare buffers
glEnableClientState( GL_VERTEX_ARRAY );
glEnableClientState( GL_COLOR_ARRAY );
glVertexPointer( CoordStride, GL_FLOAT, VertexSize, coordinates );
glColorPointer( ColorStride, GL_UNSIGNED_BYTE, VertexSize, colors );
if( m_shader != NULL ) // Use shader if applicable
{
GLfloat* shaders = (GLfloat*) ( vertices ) + ShaderOffset / sizeof(GLfloat);
m_shader->Use();
glEnableVertexAttribArray( m_shaderAttrib );
glVertexAttribPointer( m_shaderAttrib, ShaderStride, GL_FLOAT, GL_FALSE,
VertexSize, shaders );
}
glDrawArrays( GL_TRIANGLES, 0, m_container->GetSize() );
// Deactivate vertex array
glDisableClientState( GL_COLOR_ARRAY );
glDisableClientState( GL_VERTEX_ARRAY );
if( m_shader != NULL )
{
glDisableVertexAttribArray( m_shaderAttrib );
m_shader->Deactivate();
}
}
/*
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Copyright (C) 2013 CERN
* @author Maciej Suminski <maciej.suminski@cern.ch>
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, you may find one here:
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
/**
* @file noncached_container.cpp
* @brief Class to store instances of VERTEX without caching. It allows a fast one-frame drawing
* and then clearing the buffer and starting from scratch.
*/
#include <gal/opengl/noncached_container.h>
#include <cstdlib>
using namespace KIGFX;
NONCACHED_CONTAINER::NONCACHED_CONTAINER( unsigned int aSize ) :
VERTEX_CONTAINER( aSize ), m_freePtr( 0 )
{
}
NONCACHED_CONTAINER::~NONCACHED_CONTAINER()
{
}
void NONCACHED_CONTAINER::SetItem( VERTEX_ITEM* aItem )
{
// Nothing has to be done, as the noncached container
// does not care about VERTEX_ITEMs ownership
}
VERTEX* NONCACHED_CONTAINER::Allocate( unsigned int aSize )
{
if( m_freeSpace < aSize )
{
// Double the space
VERTEX* newVertices = static_cast<VERTEX*>( realloc( m_vertices,
m_currentSize * 2 *
sizeof(VERTEX) ) );
if( newVertices != NULL )
{
m_vertices = newVertices;
m_freeSpace += m_currentSize;
m_currentSize *= 2;
}
else
{
return NULL;
}
}
VERTEX* freeVertex = &m_vertices[m_freePtr];
// Move to the next free chunk
m_freePtr += aSize;
m_freeSpace -= aSize;
return freeVertex;
}
void NONCACHED_CONTAINER::Clear()
{
m_freePtr = 0;
m_freeSpace = m_currentSize;
}
/*
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Copyright (C) 2013 CERN
* @author Maciej Suminski <maciej.suminski@cern.ch>
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, you may find one here:
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http:O//www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
/**
* @file opengl_compositor.cpp
* @brief Class that handles multitarget rendering (ie. to different textures/surfaces) and
* later compositing into a single image (OpenGL flavour).
*/
#include <gal/opengl/opengl_compositor.h>
#include <wx/log.h>
using namespace KIGFX;
OPENGL_COMPOSITOR::OPENGL_COMPOSITOR() :
m_initialized( false ), m_current( 0 )
{
}
OPENGL_COMPOSITOR::~OPENGL_COMPOSITOR()
{
if( m_initialized )
clean();
}
void OPENGL_COMPOSITOR::Initialize()
{
if( m_initialized )
return;
// Get the maximum number of buffers
glGetIntegerv( GL_MAX_COLOR_ATTACHMENTS, (GLint*) &m_maxBuffers );
// We need framebuffer objects for drawing the screen contents
// Generate framebuffer and a depth buffer
glGenFramebuffersEXT( 1, &m_framebuffer );
glBindFramebufferEXT( GL_FRAMEBUFFER, m_framebuffer );
m_currentFbo = m_framebuffer;
// Allocate memory for the depth buffer
// Attach the depth buffer to the framebuffer
glGenRenderbuffersEXT( 1, &m_depthBuffer );
glBindRenderbufferEXT( GL_RENDERBUFFER_EXT, m_depthBuffer );
// Use here a size of 24 bits for the depth buffer, 8 bits for the stencil buffer
// this is required later for anti-aliasing
glRenderbufferStorageEXT( GL_RENDERBUFFER_EXT, GL_DEPTH_STENCIL, m_width, m_height );
glFramebufferRenderbufferEXT( GL_FRAMEBUFFER_EXT, GL_DEPTH_ATTACHMENT,
GL_RENDERBUFFER_EXT, m_depthBuffer );
glFramebufferRenderbufferEXT( GL_FRAMEBUFFER_EXT, GL_STENCIL_ATTACHMENT,
GL_RENDERBUFFER_EXT, m_depthBuffer );
// Unbind the framebuffer, so by default all the rendering goes directly to the display
glBindFramebufferEXT( GL_FRAMEBUFFER_EXT, DIRECT_RENDERING );
m_currentFbo = 0;
m_initialized = true;
}
void OPENGL_COMPOSITOR::Resize( unsigned int aWidth, unsigned int aHeight )
{
if( m_initialized )
clean();
m_width = aWidth;
m_height = aHeight;
}
unsigned int OPENGL_COMPOSITOR::CreateBuffer()
{
wxASSERT( m_initialized );
if( usedBuffers() >= m_maxBuffers )
{
wxLogError( wxT( "Cannot create more framebuffers. OpenGL rendering backend requires at"
"least 3 framebuffers. You may try to update/change "
"your graphic drivers." ) );
return 0; // Unfortunately we have no more free buffers left
}
// GL_COLOR_ATTACHMENTn are consecutive integers
GLuint attachmentPoint = GL_COLOR_ATTACHMENT0 + usedBuffers();
GLuint textureTarget;
// Generate the texture for the pixel storage
glGenTextures( 1, &textureTarget );
glBindTexture( GL_TEXTURE_2D, textureTarget );
// Set texture parameters
glTexEnvf( GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE );
glTexImage2D( GL_TEXTURE_2D, 0, GL_RGBA, m_width, m_height, 0, GL_RGBA,
GL_UNSIGNED_BYTE, NULL );
glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST );
glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST );
// Bind the texture to the specific attachment point, clear and rebind the screen
glBindFramebufferEXT( GL_FRAMEBUFFER_EXT, m_framebuffer );
m_currentFbo = m_framebuffer;
glFramebufferTexture2DEXT( GL_FRAMEBUFFER_EXT, attachmentPoint, GL_TEXTURE_2D, textureTarget, 0 );
// Check the status, exit if the framebuffer can't be created
GLenum status = glCheckFramebufferStatusEXT( GL_FRAMEBUFFER_EXT );
if( status != GL_FRAMEBUFFER_COMPLETE_EXT )
{
switch( status )
{
case GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT:
wxLogFatalError( wxT( "Cannot create the framebuffer." ) );
break;
case GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT:
wxLogFatalError( wxT( "The framebuffer attachment points are incomplete." ) );
break;
case GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT:
wxLogFatalError( wxT( "The framebuffer does not have at least "
"one image attached to it." ) );
break;
case GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT:
wxLogFatalError( wxT( "The framebuffer read buffer is incomplete." ) );
break;
case GL_FRAMEBUFFER_UNSUPPORTED_EXT:
wxLogFatalError( wxT( "The combination of internal formats of the attached images "
"violates an implementation-dependent set of restrictions." ) );
break;
case GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT:
wxLogFatalError( wxT( "GL_RENDERBUFFER_SAMPLES is not the same "
"for all attached renderbuffers" ) );
break;
case GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT:
wxLogFatalError( wxT( "Framebuffer incomplete layer targets errors." ) );
break;
default:
wxLogFatalError( wxT( "Cannot create the framebuffer." ) );
break;
}
return 0;
}
ClearBuffer();
// Return to direct rendering (we were asked only to create a buffer, not switch to one)
glBindFramebufferEXT( GL_FRAMEBUFFER_EXT, DIRECT_RENDERING );
m_currentFbo = DIRECT_RENDERING;
// Store the new buffer
OPENGL_BUFFER buffer = { textureTarget, attachmentPoint };
m_buffers.push_back( buffer );
return usedBuffers();
}
void OPENGL_COMPOSITOR::SetBuffer( unsigned int aBufferHandle )
{
if( aBufferHandle > usedBuffers() )
return;
// Change the rendering destination to the selected attachment point
if( aBufferHandle == DIRECT_RENDERING )
{
glBindFramebufferEXT( GL_FRAMEBUFFER_EXT, DIRECT_RENDERING );
m_currentFbo = DIRECT_RENDERING;
}
else if( m_currentFbo != m_framebuffer )
{
glBindFramebufferEXT( GL_FRAMEBUFFER_EXT, m_framebuffer );
m_currentFbo = m_framebuffer;
}
if( m_currentFbo != DIRECT_RENDERING )
{
m_current = aBufferHandle - 1;
glDrawBuffer( m_buffers[m_current].attachmentPoint );
}
}
void OPENGL_COMPOSITOR::ClearBuffer()
{
wxASSERT( m_initialized );
glClearColor( 0.0f, 0.0f, 0.0f, 0.0f );
glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
}
void OPENGL_COMPOSITOR::DrawBuffer( unsigned int aBufferHandle )
{
wxASSERT( m_initialized );
if( aBufferHandle == 0 || aBufferHandle > usedBuffers() )
{
wxLogError( wxT( "Wrong framebuffer handle" ) );
return;
}
// Switch to the main framebuffer and blit the scene
glBindFramebufferEXT( GL_FRAMEBUFFER, DIRECT_RENDERING );
m_currentFbo = DIRECT_RENDERING;
// Depth test has to be disabled to make transparency working
glDisable( GL_DEPTH_TEST );
glBlendFunc( GL_ONE, GL_ONE_MINUS_SRC_ALPHA );
// Enable texturing and bind the main texture
glEnable( GL_TEXTURE_2D );
glBindTexture( GL_TEXTURE_2D, m_buffers[aBufferHandle - 1].textureTarget );
// Draw a full screen quad with the texture
glMatrixMode( GL_MODELVIEW );
glPushMatrix();
glLoadIdentity();
glMatrixMode( GL_PROJECTION );
glPushMatrix();
glLoadIdentity();
glBegin( GL_TRIANGLES );
glTexCoord2f( 0.0f, 1.0f );
glVertex2f( -1.0f, -1.0f );
glTexCoord2f( 1.0f, 1.0f );
glVertex2f( 1.0f, -1.0f );
glTexCoord2f( 1.0f, 0.0f );
glVertex2f( 1.0f, 1.0f );
glTexCoord2f( 0.0f, 1.0f );
glVertex2f( -1.0f, -1.0f );
glTexCoord2f( 1.0f, 0.0f );
glVertex2f( 1.0f, 1.0f );
glTexCoord2f( 0.0f, 0.0f );
glVertex2f( -1.0f, 1.0f );
glEnd();
glPopMatrix();
glMatrixMode( GL_MODELVIEW );
glPopMatrix();
}
void OPENGL_COMPOSITOR::clean()
{
wxASSERT( m_initialized );
glDeleteFramebuffersEXT( 1, &m_framebuffer );
glDeleteRenderbuffersEXT( 1, &m_depthBuffer );
OPENGL_BUFFERS::const_iterator it;
for( it = m_buffers.begin(); it != m_buffers.end(); ++it )
{
glDeleteTextures( 1, &it->textureTarget );
}
m_buffers.clear();
m_initialized = false;
}
GLuint OPENGL_COMPOSITOR::m_currentFbo = DIRECT_RENDERING;
This diff is collapsed.
/*
* This program source code file is part of KICAD, a free EDA CAD application.
*
* Copyright (C) 2012 Torsten Hueter, torstenhtr <at> gmx.de
* Copyright (C) 2012 Kicad Developers, see change_log.txt for contributors.
*
* Graphics Abstraction Layer (GAL) for OpenGL
*
* Shader class
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, you may find one here:
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
#include <iostream>
#include <fstream>
#include <wx/log.h>
#include <gal/opengl/shader.h>
#include "shader_src.h"
using namespace KIGFX;
SHADER::SHADER() :
isProgramCreated( false ),
isShaderLinked( false ),
active( false ),
maximumVertices( 4 ),
geomInputType( GL_LINES ),
geomOutputType( GL_LINES )
{
}
SHADER::~SHADER()
{
if( isProgramCreated )
{
// Delete the shaders and the program
for( std::deque<GLuint>::iterator it = shaderNumbers.begin(); it != shaderNumbers.end();
it++ )
{
glDeleteShader( *it );
}
glDeleteProgram( programNumber );
}
}
bool SHADER::LoadBuiltinShader( unsigned int aShaderNumber, SHADER_TYPE aShaderType )
{
if( aShaderNumber >= shaders_number )
return false;
return addSource( std::string( shaders_src[aShaderNumber] ), aShaderType );
}
bool SHADER::LoadShaderFromFile( const std::string& aShaderSourceName, SHADER_TYPE aShaderType )
{
// Load shader sources
const std::string shaderSource = readSource( aShaderSourceName );
return addSource( shaderSource, aShaderType );
}
void SHADER::ConfigureGeometryShader( GLuint maxVertices, GLuint geometryInputType,
GLuint geometryOutputType )
{
maximumVertices = maxVertices;
geomInputType = geometryInputType;
geomOutputType = geometryOutputType;
}
bool SHADER::Link()
{
// Shader linking
glLinkProgram( programNumber );
programInfo( programNumber );
// Check the Link state
glGetObjectParameterivARB( programNumber, GL_OBJECT_LINK_STATUS_ARB,
(GLint*) &isShaderLinked );
#ifdef __WXDEBUG__
if( !isShaderLinked )
{
int maxLength;
glGetProgramiv( programNumber, GL_INFO_LOG_LENGTH, &maxLength );
maxLength = maxLength + 1;
char* linkInfoLog = new char[maxLength];
glGetProgramInfoLog( programNumber, maxLength, &maxLength, linkInfoLog );
std::cerr << "Shader linking error:" << std::endl;
std::cerr << linkInfoLog;
delete[] linkInfoLog;
}
#endif /* __WXDEBUG__ */
return isShaderLinked;
}
int SHADER::AddParameter( const std::string& aParameterName )
{
GLint location = glGetUniformLocation( programNumber, aParameterName.c_str() );
if( location != -1 )
{
parameterLocation.push_back( location );
}
return location;
}
void SHADER::SetParameter( int parameterNumber, float value ) const
{
glUniform1f( parameterLocation[parameterNumber], value );
}
void SHADER::SetParameter( int parameterNumber, int value ) const
{
glUniform1i( parameterLocation[parameterNumber], value );
}
int SHADER::GetAttribute( std::string aAttributeName ) const
{
return glGetAttribLocation( programNumber, aAttributeName.c_str() );
}
void SHADER::programInfo( GLuint aProgram )
{
GLint glInfoLogLength = 0;
GLint writtenChars = 0;
// Get the length of the info string
glGetProgramiv( aProgram, GL_INFO_LOG_LENGTH, &glInfoLogLength );
// Print the information
if( glInfoLogLength > 2 )
{
GLchar* glInfoLog = new GLchar[glInfoLogLength];
glGetProgramInfoLog( aProgram, glInfoLogLength, &writtenChars, glInfoLog );
wxLogInfo( wxString::FromUTF8( (char*) glInfoLog ) );
delete[] glInfoLog;
}
}
void SHADER::shaderInfo( GLuint aShader )
{
GLint glInfoLogLength = 0;
GLint writtenChars = 0;
// Get the length of the info string
glGetShaderiv( aShader, GL_INFO_LOG_LENGTH, &glInfoLogLength );
// Print the information
if( glInfoLogLength > 2 )
{
GLchar* glInfoLog = new GLchar[glInfoLogLength];
glGetShaderInfoLog( aShader, glInfoLogLength, &writtenChars, glInfoLog );
wxLogInfo( wxString::FromUTF8( (char*) glInfoLog ) );
delete[] glInfoLog;
}
}
std::string SHADER::readSource( std::string aShaderSourceName )
{
// Open the shader source for reading
std::ifstream inputFile( aShaderSourceName.c_str(), std::ifstream::in );
std::string shaderSource;
if( !inputFile )
{
wxLogError( wxString::FromUTF8( "Can't read the shader source: " ) +
wxString( aShaderSourceName.c_str(), wxConvUTF8 ) );
exit( 1 );
}
std::string shaderSourceLine;
// Read all lines from the text file
while( getline( inputFile, shaderSourceLine ) )
{
shaderSource += shaderSourceLine;
shaderSource += "\n";
}
return shaderSource;
}
bool SHADER::addSource( const std::string& aShaderSource, SHADER_TYPE aShaderType )
{
if( isShaderLinked )
{
wxLogError( wxString::FromUTF8( "Shader is already linked!" ) );
}
// Create the program
if( !isProgramCreated )
{
programNumber = glCreateProgram();
isProgramCreated = true;
}
// Create a shader
GLuint shaderNumber = glCreateShader( aShaderType );
shaderNumbers.push_back( shaderNumber );
// Get the program info
programInfo( programNumber );
// Copy to char array
char* source = new char[aShaderSource.size() + 1];
strcpy( source, aShaderSource.c_str() );
const char** source_ = (const char**) ( &source );
// Attach the source
glShaderSource( shaderNumber, 1, source_, NULL );
programInfo( programNumber );
// Delete the allocated char array
delete[] source;
// Compile and attach shader to the program
glCompileShader( shaderNumber );
GLint status;
glGetShaderiv( shaderNumber, GL_COMPILE_STATUS, &status );
if( status != GL_TRUE )
{
wxLogError( wxT( "Shader compilation error" ) );
shaderInfo( shaderNumber );
return false;
}
glAttachShader( programNumber, shaderNumber );
programInfo( programNumber );
// Special handling for the geometry shader
if( aShaderType == SHADER_TYPE_GEOMETRY )
{
glProgramParameteriEXT( programNumber, GL_GEOMETRY_VERTICES_OUT_EXT, maximumVertices );
glProgramParameteriEXT( programNumber, GL_GEOMETRY_INPUT_TYPE_EXT, geomInputType );
glProgramParameteriEXT( programNumber, GL_GEOMETRY_OUTPUT_TYPE_EXT, geomOutputType );
}
return true;
}
/*
* This program source code file is part of KICAD, a free EDA CAD application.
*
* Copyright (C) 2013 CERN
* @author Maciej Suminski <maciej.suminski@cern.ch>
*
* Fragment shader
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, you may find one here:
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
#version 120
// Shader types
const float SHADER_LINE = 1.0f;
const float SHADER_FILLED_CIRCLE = 2.0f;
const float SHADER_STROKED_CIRCLE = 3.0f;
varying vec4 shaderParams;
varying vec2 circleCoords;
void filledCircle( vec2 aCoord )
{
if( dot( aCoord, aCoord ) < 1.0f )
gl_FragColor = gl_Color;
else
discard;
}
void strokedCircle( vec2 aCoord, float aRadius, float aWidth )
{
float outerRadius = aRadius + ( aWidth / 2 );
float innerRadius = aRadius - ( aWidth / 2 );
float relWidth = innerRadius / outerRadius;
if( ( dot( aCoord, aCoord ) < 1.0f ) &&
( dot( aCoord, aCoord ) > relWidth * relWidth ) )
gl_FragColor = gl_Color;
else
discard;
}
void main()
{
if( shaderParams[0] == SHADER_FILLED_CIRCLE )
{
filledCircle( circleCoords );
}
else if( shaderParams[0] == SHADER_STROKED_CIRCLE )
{
strokedCircle( circleCoords, shaderParams[2], shaderParams[3] );
}
else
{
// Simple pass-through
gl_FragColor = gl_Color;
}
}
/*
* This program source code file is part of KICAD, a free EDA CAD application.
*
* Copyright (C) 2013 CERN
* @author Maciej Suminski <maciej.suminski@cern.ch>
*
* Vertex shader
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, you may find one here:
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
#version 120
// Shader types
const float SHADER_LINE = 1.0f;
const float SHADER_FILLED_CIRCLE = 2.0f;
const float SHADER_STROKED_CIRCLE = 3.0f;
// Minimum line width
const float MIN_WIDTH = 1.0f;
attribute vec4 attrShaderParams;
varying vec4 shaderParams;
varying vec2 circleCoords;
void main()
{
// Pass attributes to the fragment shader
shaderParams = attrShaderParams;
if( shaderParams[0] == SHADER_LINE )
{
float lineWidth = shaderParams[3];
float worldScale = gl_ModelViewMatrix[0][0];
float scale;
// Make lines appear to be at least 1 pixel wide
if( worldScale * lineWidth < MIN_WIDTH )
scale = MIN_WIDTH / ( worldScale * lineWidth );
else
scale = 1.0f;
gl_Position = gl_ModelViewProjectionMatrix *
( gl_Vertex + vec4( shaderParams.yz * scale, 0.0, 0.0 ) );
}
else if( ( shaderParams[0] == SHADER_STROKED_CIRCLE ) ||
( shaderParams[0] == SHADER_FILLED_CIRCLE ) )
{
// Compute relative circle coordinates basing on indices
// Circle
if( shaderParams[1] == 1.0f )
circleCoords = vec2( -sqrt( 3.0f ), -1.0f );
else if( shaderParams[1] == 2.0f )
circleCoords = vec2( sqrt( 3.0f ), -1.0f );
else if( shaderParams[1] == 3.0f )
circleCoords = vec2( 0.0f, 2.0f );
// Semicircle
else if( shaderParams[1] == 4.0f )
circleCoords = vec2( -3.0f / sqrt( 3.0f ), 0.0f );
else if( shaderParams[1] == 5.0f )
circleCoords = vec2( 3.0f / sqrt( 3.0f ), 0.0f );
else if( shaderParams[1] == 6.0f )
circleCoords = vec2( 0.0f, 2.0f );
// Make the line appear to be at least 1 pixel wide
float lineWidth = shaderParams[3];
float worldScale = gl_ModelViewMatrix[0][0];
// Make lines appear to be at least 1 pixel width
if( worldScale * lineWidth < MIN_WIDTH )
shaderParams[3] = shaderParams[3] / ( worldScale * lineWidth );
gl_Position = ftransform();
}
else
{
// Pass through the coordinates like in the fixed pipeline
gl_Position = ftransform();
}
gl_FrontColor = gl_Color;
}
/*
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Copyright (C) 2013 CERN
* @author Maciej Suminski <maciej.suminski@cern.ch>
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, you may find one here:
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
/**
* @file vertex_container.cpp
* @brief Class to store vertices and handle transfers between system memory and GPU memory.
*/
#include <gal/opengl/vertex_container.h>
#include <gal/opengl/cached_container.h>
#include <gal/opengl/noncached_container.h>
#include <gal/opengl/shader.h>
#include <wx/log.h>
using namespace KIGFX;
VERTEX_CONTAINER* VERTEX_CONTAINER::MakeContainer( bool aCached )
{
if( aCached )
return new CACHED_CONTAINER;
else
return new NONCACHED_CONTAINER;
}
VERTEX_CONTAINER::VERTEX_CONTAINER( unsigned int aSize ) :
m_freeSpace( aSize ), m_currentSize( aSize ), m_initialSize( aSize ), m_failed( false )
{
m_vertices = static_cast<VERTEX*>( malloc( aSize * sizeof( VERTEX ) ) );
}
VERTEX_CONTAINER::~VERTEX_CONTAINER()
{
free( m_vertices );
}
/*
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Copyright (C) 2013 CERN
* @author Maciej Suminski <maciej.suminski@cern.ch>
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, you may find one here:
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
/**
* @file vertex_item.cpp
* @brief Class to handle an item held in a container.
*/
#include <gal/opengl/vertex_item.h>
#include <gal/opengl/vertex_manager.h>
#include <cstring>
using namespace KIGFX;
VERTEX_ITEM::VERTEX_ITEM( const VERTEX_MANAGER& aManager ) :
m_manager( aManager ), m_offset( 0 ), m_size( 0 )
{
// As the item is created, we are going to modify it, so call to SetItem() is needed
m_manager.SetItem( *this );
}
VERTEX_ITEM::~VERTEX_ITEM()
{
m_manager.FreeItem( *this );
}
VERTEX* VERTEX_ITEM::GetVertices() const
{
return m_manager.GetVertices( *this );
}
/*
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Copyright (C) 2013 CERN
* @author Maciej Suminski <maciej.suminski@cern.ch>
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, you may find one here:
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
/**
* @file vertex_manager.cpp
* @brief Class to control vertex container and GPU with possibility of emulating old-style OpenGL
* 1.0 state machine using modern OpenGL methods.
*/
#include <gal/opengl/vertex_manager.h>
#include <gal/opengl/cached_container.h>
#include <gal/opengl/noncached_container.h>
#include <gal/opengl/gpu_manager.h>
#include <gal/opengl/vertex_item.h>
using namespace KIGFX;
VERTEX_MANAGER::VERTEX_MANAGER( bool aCached ) :
m_noTransform( true ), m_transform( 1.0f )
{
m_container.reset( VERTEX_CONTAINER::MakeContainer( aCached ) );
m_gpu.reset( GPU_MANAGER::MakeManager( m_container.get() ) );
// There is no shader used by default
for( unsigned int i = 0; i < ShaderStride; ++i )
m_shader[i] = 0.0f;
}
void VERTEX_MANAGER::Vertex( GLfloat aX, GLfloat aY, GLfloat aZ ) const
{
// Obtain the pointer to the vertex in the currently used container
VERTEX* newVertex = m_container->Allocate( 1 );
if( newVertex == NULL )
{
wxLogError( wxT( "Vertex allocation error" ) );
return;
}
putVertex( *newVertex, aX, aY, aZ );
}
void VERTEX_MANAGER::Vertices( const VERTEX aVertices[], unsigned int aSize ) const
{
// Obtain pointer to the vertex in currently used container
VERTEX* newVertex = m_container->Allocate( aSize );
if( newVertex == NULL )
{
wxLogError( wxT( "Vertex allocation error" ) );
return;
}
// Put vertices in already allocated memory chunk
for( unsigned int i = 0; i < aSize; ++i )
{
putVertex( newVertex[i], aVertices[i].x, aVertices[i].y, aVertices[i].z );
}
}
void VERTEX_MANAGER::SetItem( VERTEX_ITEM& aItem ) const
{
m_container->SetItem( &aItem );
}
void VERTEX_MANAGER::FinishItem() const
{
m_container->FinishItem();
}
void VERTEX_MANAGER::FreeItem( VERTEX_ITEM& aItem ) const
{
m_container->Delete( &aItem );
}
void VERTEX_MANAGER::ChangeItemColor( const VERTEX_ITEM& aItem, const COLOR4D& aColor ) const
{
unsigned int size = aItem.GetSize();
unsigned int offset = aItem.GetOffset();
VERTEX* vertex = m_container->GetVertices( offset );
for( unsigned int i = 0; i < size; ++i )
{
vertex->r = aColor.r * 255.0;
vertex->g = aColor.g * 255.0;
vertex->b = aColor.b * 255.0;
vertex->a = aColor.a * 255.0;
vertex++;
}
m_container->SetDirty();
}
void VERTEX_MANAGER::ChangeItemDepth( const VERTEX_ITEM& aItem, GLfloat aDepth ) const
{
unsigned int size = aItem.GetSize();
unsigned int offset = aItem.GetOffset();
VERTEX* vertex = m_container->GetVertices( offset );
for( unsigned int i = 0; i < size; ++i )
{
vertex->z = aDepth;
vertex++;
}
m_container->SetDirty();
}
VERTEX* VERTEX_MANAGER::GetVertices( const VERTEX_ITEM& aItem ) const
{
if( aItem.GetSize() == 0 )
return NULL; // The item is not stored in the container
return m_container->GetVertices( aItem.GetOffset() );
}
void VERTEX_MANAGER::SetShader( SHADER& aShader ) const
{
m_gpu->SetShader( aShader );
}
void VERTEX_MANAGER::Clear() const
{
m_container->Clear();
}
void VERTEX_MANAGER::BeginDrawing() const
{
m_gpu->BeginDrawing();
}
void VERTEX_MANAGER::DrawItem( const VERTEX_ITEM& aItem ) const
{
int size = aItem.GetSize();
if( size > 0 )
{
int offset = aItem.GetOffset();
m_gpu->DrawIndices( offset, size );
}
}
void VERTEX_MANAGER::EndDrawing() const
{
m_gpu->EndDrawing();
}
void VERTEX_MANAGER::putVertex( VERTEX& aTarget, GLfloat aX, GLfloat aY, GLfloat aZ ) const
{
// Modify the vertex according to the currently used transformations
if( m_noTransform )
{
// Simply copy coordinates, when the transform matrix is the identity matrix
aTarget.x = aX;
aTarget.y = aY;
aTarget.z = aZ;
}
else
{
// Apply transformations
glm::vec4 transVertex( aX, aY, aZ, 1.0f );
transVertex = m_transform * transVertex;
aTarget.x = transVertex.x;
aTarget.y = transVertex.y;
aTarget.z = transVertex.z;
}
// Apply currently used color
aTarget.r = m_color[0];
aTarget.g = m_color[1];
aTarget.b = m_color[2];
aTarget.a = m_color[3];
// Apply currently used shader
for( unsigned int j = 0; j < ShaderStride; ++j )
{
aTarget.shader[j] = m_shader[j];
}
}
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