Commit bffa0689 authored by CHARRAS's avatar CHARRAS

changes in file organisation and classes to prepare zone redesign

parent aaa0acf7
......@@ -4,6 +4,13 @@ Started 2007-June-11
Please add newer entries at the top, list the date and your name with
email address.
2007-Dec-09 UPDATE Jean-Pierre Charras <jean-pierre.charras@inpg.fr>
================================================================================
+pcbnew:
changes in file organisation and classes to prepare zone redesign. No real new code.
class zone functions and definitions moved in class_zone.h and .cpp
2007-Dec-07 UPDATE Jean-Pierre Charras <jean-pierre.charras@inpg.fr>
================================================================================
+pcbnew
......
......@@ -18,6 +18,7 @@ OBJECTS= \
onrightclick.o\
class_board.o\
class_track.o \
class_drc_item.o \
drawframe.o\
drawpanel.o\
set_color.o \
......@@ -68,6 +69,9 @@ files.o: files.cpp $(COMMON)
class_marker.o: ../pcbnew/class_marker.cpp ../pcbnew/class_marker.h $(COMMON)
$(CXX) -c $(EDACPPFLAGS) -o $@ ../pcbnew/$*.cpp
class_drc_item.o: ../pcbnew/class_drc_item.cpp $(COMMON)
$(CXX) -c $(EDACPPFLAGS) -o $@ ../pcbnew/$*.cpp
sel_layer.o: ../pcbnew/sel_layer.cpp $(COMMON)
$(CXX) -c $(EDACPPFLAGS) -o $@ ../pcbnew/$*.cpp
......
......@@ -41,6 +41,8 @@ enum KICAD_T {
TYPESCREEN,
TYPEBLOCK,
TYPEEDGEZONE,
TYPEZONE_POLYEDGE,
TYPEZONE_CONTAINER,
// Draw Items in schematic
DRAW_POLYLINE_STRUCT_TYPE,
......
......@@ -47,132 +47,132 @@ extern const SH_CODE *graphic_fonte_shape[256];
#ifdef EDA_DRAWBASE
#define U (SH_CODE)'U'
#define Up (SH_CODE)'U'
#define X (SH_CODE)'X'
#define D (SH_CODE)'D'
#define Dn (SH_CODE)'D'
const SH_CODE noshape[] = {X}; //code non inscriptible
const SH_CODE char_shape_space[] = {U,X}; /* space */
const SH_CODE char_shape_ipoint[] = {U,0,4,D,1,4,U,4,4,D,9,4,U,X}; /*!*/
const SH_CODE char_shape_openacc[] = {U,8,3,D,9,4,U,8,5,D,9,6,U,X}; /*{*/
const SH_CODE char_shape_dieze[] = {U,3,1,D,3,7,U,5,2,D,5,8,U,1,3,D,7,4,U,1,5,D,7,6,U,X}; /*#*/
const SH_CODE char_shape_dollar[] = {U,0,4,D,9,4,U,0,5,D,9,5,U,0,2,D,0,7,1,8,3,8,4,7,4,2,5,1,7,1,8,2,8,7,U,X}; /*$*/
const SH_CODE char_shape_percent[] = {U,0,1,D,9,8,U,9,1,D,7,1,7,3,9,3,9,1,U,0,6,D,0,8,2,8,2,6,0,6,U,X}; /*%*/
const SH_CODE char_shape_and[] = {U,0,7,D,7,2,8,2,9,4,8,6,7,6,2,1,1,1,0,3,0,4,1,6,2,7,U,X}; /*&*/
const SH_CODE char_shape_el[] = {U,9,4,D,7,3,U,X}; /*'*/
const SH_CODE char_shape_openpar[] = {U,0,4,D,2,3,7,3,9,4,U,X}; /*(*/
const SH_CODE char_shape_closepar[] = {U,0,4,D,2,5,7,5,9,4,U,X}; /*)*/
const SH_CODE char_shape_star[] = {U,1,4,D,7,4,U,4,1,D,4,7,U,2,2,D,6,6,U,6,2,D,2,6,U,X}; /***/
const SH_CODE char_shape_plus[] = {U,4,1,D,4,7,U,1,4,D,7,4,U,X}; /*+*/
const SH_CODE char_shape_comma[] = {U,1,4,D,0,4,-3,3,U,X}; /*,*/
const SH_CODE char_shape_minus[] = {U,4,2,D,4,7,U,X}; /*-*/
const SH_CODE char_shape_point[] = {U,0,4,D,1,4,U,X}; /*.*/
const SH_CODE char_shape_slash[] = {U,0,2,D,9,6,U,X}; /* / */
const SH_CODE char_shape_space[] = {Up,X}; /* space */
const SH_CODE char_shape_ipoint[] = {Up,0,4,Dn,1,4,Up,4,4,Dn,9,4,Up,X}; /*!*/
const SH_CODE char_shape_openacc[] = {Up,8,3,Dn,9,4,Up,8,5,Dn,9,6,Up,X}; /*{*/
const SH_CODE char_shape_dieze[] = {Up,3,1,Dn,3,7,Up,5,2,Dn,5,8,Up,1,3,Dn,7,4,Up,1,5,Dn,7,6,Up,X}; /*#*/
const SH_CODE char_shape_dollar[] = {Up,0,4,Dn,9,4,Up,0,5,Dn,9,5,Up,0,2,Dn,0,7,1,8,3,8,4,7,4,2,5,1,7,1,8,2,8,7,Up,X}; /*$*/
const SH_CODE char_shape_percent[] = {Up,0,1,Dn,9,8,Up,9,1,Dn,7,1,7,3,9,3,9,1,Up,0,6,Dn,0,8,2,8,2,6,0,6,Up,X}; /*%*/
const SH_CODE char_shape_and[] = {Up,0,7,Dn,7,2,8,2,9,4,8,6,7,6,2,1,1,1,0,3,0,4,1,6,2,7,Up,X}; /*&*/
const SH_CODE char_shape_el[] = {Up,9,4,Dn,7,3,Up,X}; /*'*/
const SH_CODE char_shape_openpar[] = {Up,0,4,Dn,2,3,7,3,9,4,Up,X}; /*(*/
const SH_CODE char_shape_closepar[] = {Up,0,4,Dn,2,5,7,5,9,4,Up,X}; /*)*/
const SH_CODE char_shape_star[] = {Up,1,4,Dn,7,4,Up,4,1,Dn,4,7,Up,2,2,Dn,6,6,Up,6,2,Dn,2,6,Up,X}; /***/
const SH_CODE char_shape_plus[] = {Up,4,1,Dn,4,7,Up,1,4,Dn,7,4,Up,X}; /*+*/
const SH_CODE char_shape_comma[] = {Up,1,4,Dn,0,4,-3,3,Up,X}; /*,*/
const SH_CODE char_shape_minus[] = {Up,4,2,Dn,4,7,Up,X}; /*-*/
const SH_CODE char_shape_point[] = {Up,0,4,Dn,1,4,Up,X}; /*.*/
const SH_CODE char_shape_slash[] = {Up,0,2,Dn,9,6,Up,X}; /* / */
const SH_CODE char_shape_0[] = {U,0,1,D,9,8,U,1,1,D,8,1,9,2,9,7,8,8,1,8,0,7,0,2,1,1,U,X}; /*0*/
const SH_CODE char_shape_1[] = {U,0,3,D,0,7,U,0,5,D,9,5,U,8,5,D,6,3,U,X}; /*1*/
const SH_CODE char_shape_2[] = {U,0,8,D,0,1,3,1,4,2,4,7,5,8,8,8,9,7,9,2,8,1,U,X}; /*2*/
const SH_CODE char_shape_3[] = {U,9,1,D,9,8,8,8,5,4,5,7,4,8,1,8,0,7,0,2,1,1,U,X}; /*3*/
const SH_CODE char_shape_4[] = {U,0,6,D,9,6,2,1,2,8,U,X}; /*4*/
const SH_CODE char_shape_5[] = {U,2,1,D,1,1,0,2,0,7,1,8,4,8,6,6,6,1,9,1,9,8,U,X}; /*5*/
const SH_CODE char_shape_6[] = {U,8,8,D,9,7,9,2,8,1,1,1,0,2,0,7,1,8,4,8,5,7,5,2,4,1,U,X}; /*6*/
const SH_CODE char_shape_7[] = {U,9,1,D,9,8,0,1,U,X}; /*7*/
const SH_CODE char_shape_8[] = {U,0,2,D,1,1,4,1,5,2,5,7,6,8,8,8,9,7,9,2,8,1,6,1,5,2,U,5,7,D,4,8,1,8,0,7,0,2,U,X}; /*8*/
const SH_CODE char_shape_9[] = {U,0,2,D,0,7,1,8,8,8,9,7,9,2,8,1,5,1,4,2,4,7,5,8,U,X}; /*9*/
const SH_CODE char_shape_0[] = {Up,0,1,Dn,9,8,Up,1,1,Dn,8,1,9,2,9,7,8,8,1,8,0,7,0,2,1,1,Up,X}; /*0*/
const SH_CODE char_shape_1[] = {Up,0,3,Dn,0,7,Up,0,5,Dn,9,5,Up,8,5,Dn,6,3,Up,X}; /*1*/
const SH_CODE char_shape_2[] = {Up,0,8,Dn,0,1,3,1,4,2,4,7,5,8,8,8,9,7,9,2,8,1,Up,X}; /*2*/
const SH_CODE char_shape_3[] = {Up,9,1,Dn,9,8,8,8,5,4,5,7,4,8,1,8,0,7,0,2,1,1,Up,X}; /*3*/
const SH_CODE char_shape_4[] = {Up,0,6,Dn,9,6,2,1,2,8,Up,X}; /*4*/
const SH_CODE char_shape_5[] = {Up,2,1,Dn,1,1,0,2,0,7,1,8,4,8,6,6,6,1,9,1,9,8,Up,X}; /*5*/
const SH_CODE char_shape_6[] = {Up,8,8,Dn,9,7,9,2,8,1,1,1,0,2,0,7,1,8,4,8,5,7,5,2,4,1,Up,X}; /*6*/
const SH_CODE char_shape_7[] = {Up,9,1,Dn,9,8,0,1,Up,X}; /*7*/
const SH_CODE char_shape_8[] = {Up,0,2,Dn,1,1,4,1,5,2,5,7,6,8,8,8,9,7,9,2,8,1,6,1,5,2,Up,5,7,Dn,4,8,1,8,0,7,0,2,Up,X}; /*8*/
const SH_CODE char_shape_9[] = {Up,0,2,Dn,0,7,1,8,8,8,9,7,9,2,8,1,5,1,4,2,4,7,5,8,Up,X}; /*9*/
const SH_CODE char_shape_dbpoint[] = {U,6,4,D,5,4,U,3,4,D,2,4,U,X}; /*:*/
const SH_CODE char_shape_vpoint[] = {U,5,4,D,4,4,U,2,4,D,1,4,-2,3,U,X}; /*;*/
const SH_CODE char_shape_less[] = {U,0,7,D,4,2,9,7,U,X}; /*<*/
const SH_CODE char_shape_egal[] = {U,2,2,D,2,7,U,5,2,D,5,7,U,X}; /*=*/
const SH_CODE char_shape_more[] = {U,0,2,D,4,7,9,2,U,X}; /*>*/
const SH_CODE char_shape_intpoint[] = {U,0,4,D,1,4,U,3,4,D,4,4,5,6,6,7,8,7,9,6,9,2,8,1,U,X}; /*?*/
const SH_CODE char_shape_arond[] = {U,0,8,D,0,3,2,1,6,1,8,3,8,6,6,8,3,8,3,5,4,4,5,5,5,8,U,X}; /*@*/
const SH_CODE char_shape_dbpoint[] = {Up,6,4,Dn,5,4,Up,3,4,Dn,2,4,Up,X}; /*:*/
const SH_CODE char_shape_vpoint[] = {Up,5,4,Dn,4,4,Up,2,4,Dn,1,4,-2,3,Up,X}; /*;*/
const SH_CODE char_shape_less[] = {Up,0,7,Dn,4,2,9,7,Up,X}; /*<*/
const SH_CODE char_shape_egal[] = {Up,2,2,Dn,2,7,Up,5,2,Dn,5,7,Up,X}; /*=*/
const SH_CODE char_shape_more[] = {Up,0,2,Dn,4,7,9,2,Up,X}; /*>*/
const SH_CODE char_shape_intpoint[] = {Up,0,4,Dn,1,4,Up,3,4,Dn,4,4,5,6,6,7,8,7,9,6,9,2,8,1,Up,X}; /*?*/
const SH_CODE char_shape_arond[] = {Up,0,8,Dn,0,3,2,1,6,1,8,3,8,6,6,8,3,8,3,5,4,4,5,5,5,8,Up,X}; /*@*/
const SH_CODE char_shape_A[] = {U,0,1,D,7,1,9,3,9,6,7,8,0,8,U,5,1,D,5,8,U,X}; /*A*/
const SH_CODE char_shape_B[] = {U,0,1,D,9,1,9,7,8,8,6,8,5,7,5,1,U,5,7,D,3,8,1,8,0,7,0,1,U,X}; /*B*/
const SH_CODE char_shape_C[] = {U,1,8,D,0,7,0,2,1,1,8,1,9,2,9,7,8,8,U,X}; /*C*/
const SH_CODE char_shape_D[] = {U,0,2,D,9,2,U,9,1,D,9,7,8,8,1,8,0,7,0,1,U,X}; /*D*/
const SH_CODE char_shape_E[] = {U,0,8,D,0,1,9,1,9,8,U,5,1,D,5,5,U,X}; /*E*/
const SH_CODE char_shape_F[] = {U,0,1,D,9,1,9,8,U,5,1,D,5,5,U,X}; /*F*/
const SH_CODE char_shape_G[] = {U,8,7,D,9,7,9,2,8,1,1,1,0,2,0,7,1,8,4,8,4,5,U,X}; /*G*/
const SH_CODE char_shape_H[] = {U,0,1,D,9,1,U,0,8,D,9,8,U,4,1,D,4,8,U,X}; /*H*/
const SH_CODE char_shape_I[] = {U,0,2,D,0,6,U,0,4,D,9,4,U,9,2,D,9,6,U,X}; /*I*/
const SH_CODE char_shape_J[] = {U,2,1,D,0,2,0,4,1,5,9,5,U,9,3,D,9,7,U,X}; /*J*/
const SH_CODE char_shape_K[] = {U,0,1,D,9,1,U,9,7,D,5,1,0,8,U,X}; /*K*/
const SH_CODE char_shape_L[] = {U,9,1,D,0,1,0,9,U,X}; /*L*/
const SH_CODE char_shape_M[] = {U,0,1,D,9,1,5,5,9,9,0,9,U,X}; /*M*/
const SH_CODE char_shape_N[] = {U,0,1,D,9,1,0,8,9,8,U,X}; /*N*/
const SH_CODE char_shape_O[] = {U,0,2,D,1,1,8,1,9,2,9,7,8,8,1,8,0,7,0,2,U,X}; /*O*/
const SH_CODE char_shape_P[] = {U,0,1,D,9,1,9,7,8,8,5,8,4,7,4,1,U,X}; /*P*/
const SH_CODE char_shape_Q[] = {U,1,1,D,8,1,9,2,9,7,8,8,1,8,0,7,0,2,1,1,U,4,6,D,0,8,U,X}; /*Q*/
const SH_CODE char_shape_R[] = {U,0,1,D,9,1,9,7,8,8,5,8,4,7,4,1,U,4,4,D,0,8,U,X}; /*R*/
const SH_CODE char_shape_S[] = {U,1,1,D,0,2,0,7,1,8,4,8,5,7,5,2,6,1,8,1,9,2,9,7,8,8,U,X}; /*S*/
const SH_CODE char_shape_T[] = {U,9,1,D,9,9,U,9,5,D,0,5,U,X}; /*T*/
const SH_CODE char_shape_U[] = {U,9,1,D,1,1,0,2,0,7,1,8,9,8,U,X}; /*U,*/
const SH_CODE char_shape_V[] = {U,9,1,D,0,5,9,9,U,X}; /*V*/
const SH_CODE char_shape_W[] = {U,9,1,D,0,3,3,5,0,7,9,9,U,X}; /*W*/
const SH_CODE char_shape_X[] = {U,0,1,D,9,8,U,9,1,D,0,8,U,X}; /*X*/
const SH_CODE char_shape_Y[] = {U,9,1,D,4,5,9,9,U,4,5,D,0,5,U,X}; /*Y*/
const SH_CODE char_shape_Z[] = {U,9,1,D,9,8,0,1,0,8,U,X}; /*Z*/
const SH_CODE char_shape_A[] = {Up,0,1,Dn,7,1,9,3,9,6,7,8,0,8,Up,5,1,Dn,5,8,Up,X}; /*A*/
const SH_CODE char_shape_B[] = {Up,0,1,Dn,9,1,9,7,8,8,6,8,5,7,5,1,Up,5,7,Dn,3,8,1,8,0,7,0,1,Up,X}; /*B*/
const SH_CODE char_shape_C[] = {Up,1,8,Dn,0,7,0,2,1,1,8,1,9,2,9,7,8,8,Up,X}; /*C*/
const SH_CODE char_shape_D[] = {Up,0,2,Dn,9,2,Up,9,1,Dn,9,7,8,8,1,8,0,7,0,1,Up,X}; /*D*/
const SH_CODE char_shape_E[] = {Up,0,8,Dn,0,1,9,1,9,8,Up,5,1,Dn,5,5,Up,X}; /*E*/
const SH_CODE char_shape_F[] = {Up,0,1,Dn,9,1,9,8,Up,5,1,Dn,5,5,Up,X}; /*F*/
const SH_CODE char_shape_G[] = {Up,8,7,Dn,9,7,9,2,8,1,1,1,0,2,0,7,1,8,4,8,4,5,Up,X}; /*G*/
const SH_CODE char_shape_H[] = {Up,0,1,Dn,9,1,Up,0,8,Dn,9,8,Up,4,1,Dn,4,8,Up,X}; /*H*/
const SH_CODE char_shape_I[] = {Up,0,2,Dn,0,6,Up,0,4,Dn,9,4,Up,9,2,Dn,9,6,Up,X}; /*I*/
const SH_CODE char_shape_J[] = {Up,2,1,Dn,0,2,0,4,1,5,9,5,Up,9,3,Dn,9,7,Up,X}; /*J*/
const SH_CODE char_shape_K[] = {Up,0,1,Dn,9,1,Up,9,7,Dn,5,1,0,8,Up,X}; /*K*/
const SH_CODE char_shape_L[] = {Up,9,1,Dn,0,1,0,9,Up,X}; /*L*/
const SH_CODE char_shape_M[] = {Up,0,1,Dn,9,1,5,5,9,9,0,9,Up,X}; /*M*/
const SH_CODE char_shape_N[] = {Up,0,1,Dn,9,1,0,8,9,8,Up,X}; /*N*/
const SH_CODE char_shape_O[] = {Up,0,2,Dn,1,1,8,1,9,2,9,7,8,8,1,8,0,7,0,2,Up,X}; /*O*/
const SH_CODE char_shape_P[] = {Up,0,1,Dn,9,1,9,7,8,8,5,8,4,7,4,1,Up,X}; /*P*/
const SH_CODE char_shape_Q[] = {Up,1,1,Dn,8,1,9,2,9,7,8,8,1,8,0,7,0,2,1,1,Up,4,6,Dn,0,8,Up,X}; /*Q*/
const SH_CODE char_shape_R[] = {Up,0,1,Dn,9,1,9,7,8,8,5,8,4,7,4,1,Up,4,4,Dn,0,8,Up,X}; /*R*/
const SH_CODE char_shape_S[] = {Up,1,1,Dn,0,2,0,7,1,8,4,8,5,7,5,2,6,1,8,1,9,2,9,7,8,8,Up,X}; /*S*/
const SH_CODE char_shape_T[] = {Up,9,1,Dn,9,9,Up,9,5,Dn,0,5,Up,X}; /*T*/
const SH_CODE char_shape_U[] = {Up,9,1,Dn,1,1,0,2,0,7,1,8,9,8,Up,X}; /*Up,*/
const SH_CODE char_shape_V[] = {Up,9,1,Dn,0,5,9,9,Up,X}; /*V*/
const SH_CODE char_shape_W[] = {Up,9,1,Dn,0,3,3,5,0,7,9,9,Up,X}; /*W*/
const SH_CODE char_shape_X[] = {Up,0,1,Dn,9,8,Up,9,1,Dn,0,8,Up,X}; /*X*/
const SH_CODE char_shape_Y[] = {Up,9,1,Dn,4,5,9,9,Up,4,5,Dn,0,5,Up,X}; /*Y*/
const SH_CODE char_shape_Z[] = {Up,9,1,Dn,9,8,0,1,0,8,Up,X}; /*Z*/
const SH_CODE char_shape_opencr[] = {U,0,5,D,0,3,9,3,9,5,U,X}; /*[*/
const SH_CODE char_shape_backslash[] = {U,9,1,D,0,7,U,X}; /*\*/
const SH_CODE char_shape_closecr[] = {U,0,3,D,0,5,9,5,9,3,U,X}; /*]*/
const SH_CODE char_shape_xor[] = {U,7,1,D,9,5,7,8,U,X}; /*^*/
const SH_CODE char_shape_underscore[] = {U,0,1,D,0,8,U,X}; /*_*/
const SH_CODE char_shape_altel[] = {U,9,4,D,7,5,U,X}; /*`*/
const SH_CODE char_shape_opencr[] = {Up,0,5,Dn,0,3,9,3,9,5,Up,X}; /*[*/
const SH_CODE char_shape_backslash[] = {Up,9,1,Dn,0,7,Up,X}; /*\*/
const SH_CODE char_shape_closecr[] = {Up,0,3,Dn,0,5,9,5,9,3,Up,X}; /*]*/
const SH_CODE char_shape_xor[] = {Up,7,1,Dn,9,5,7,8,Up,X}; /*^*/
const SH_CODE char_shape_underscore[] = {Up,0,1,Dn,0,8,Up,X}; /*_*/
const SH_CODE char_shape_altel[] = {Up,9,4,Dn,7,5,Up,X}; /*`*/
const SH_CODE char_shape_a[] = {U,6,1,D,6,7,5,8,0,8,0,2,1,1,2,1,3,2,3,8,U,X}; /*a*/
const SH_CODE char_shape_b[] = {U,9,1,D,0,1,0,8,4,8,5,7,5,1,U,X}; /*b*/
const SH_CODE char_shape_c[] = {U,1,8,D,0,7,0,2,1,1,5,1,6,2,6,7,5,8,U,X}; /*c*/
const SH_CODE char_shape_d[] = {U,9,8,D,0,8,0,2,1,1,5,1,6,2,6,8,U,X}; /*d*/
const SH_CODE char_shape_e[] = {U,3,1,D,3,8,5,8,6,7,6,2,5,1,1,1,0,2,0,7,1,8,U,X}; /*e*/
const SH_CODE char_shape_f[] = {U,0,2,D,8,2,9,3,9,7,8,8,U,5,1,D,5,4,U,X}; /*f*/
const SH_CODE char_shape_g[] = {U,-2,1,D,-3,2,-3,7,-2,8,5,8,6,7,6,2,5,1,1,1,0,2,0,7,1,8,U,X}; /*g*/
const SH_CODE char_shape_h[] = {U,0,1,D,9,1,U,5,1,D,6,2,6,7,5,8,0,8,U,X}; /*h*/
const SH_CODE char_shape_i[] = {U,9,4,D,8,4,U,5,4,D,1,4,0,5,0,6,U,X}; /*i*/
const SH_CODE char_shape_j[] = {U,9,4,D,8,4,U,5,4,D,-2,4,-3,3,-2,2,U,X}; /*j*/
const SH_CODE char_shape_k[] = {U,0,2,D,9,2,U,3,2,D,3,3,6,8,U,3,3,D,0,8,U,X}; /*k*/
const SH_CODE char_shape_l[] = {U,9,3,D,9,4,0,4,U,0,3,D,0,5,U,X}; /*l*/
const SH_CODE char_shape_m[] = {U,0,1,D,6,1,U,5,1,D,6,2,6,4,5,5,0,5,U,5,5,D,6,6,6,8,5,9,0,9,U,X}; /*m*/
const SH_CODE char_shape_n[] = {U,0,1,D,6,1,U,5,1,D,6,2,6,6,5,7,0,7,U,X}; /*n*/
const SH_CODE char_shape_o[] = {U,0,2,D,1,1,5,1,6,2,6,7,5,8,1,8,0,7,0,2,U,X}; /*o*/
const SH_CODE char_shape_p[] = {U,-3,1,D,6,1,U,5,1,D,6,2,6,7,5,8,1,8,0,7,0,2,1,1,U,X}; /*p*/
const SH_CODE char_shape_q[] = {U,-3,8,D,6,8,U,5,8,D,6,7,6,2,5,1,1,1,0,2,0,7,1,8,U,X}; /*q*/
const SH_CODE char_shape_r[] = {U,0,1,D,6,1,U,4,1,D,6,3,6,6,4,8,U,X}; /*r*/
const SH_CODE char_shape_s[] = {U,1,1,D,0,2,0,7,1,8,2,8,3,7,3,2,4,1,5,1,6,2,6,7,5,8,U,X}; /*s*/
const SH_CODE char_shape_t[] = {U,1,7,D,0,6,0,3,1,2,9,2,U,6,2,D,6,5,U,X}; /*t*/
const SH_CODE char_shape_u[] = {U,6,1,D,2,1,0,3,0,6,2,8,6,8,U,X}; /*u*/
const SH_CODE char_shape_v[] = {U,6,1,D,3,1,0,4,3,7,6,7,U,X}; /*v*/
const SH_CODE char_shape_w[] = {U,6,1,D,2,1,0,3,2,5,0,7,2,9,6,9,U,X}; /*w*/
const SH_CODE char_shape_x[] = {U,0,1,D,6,8,U,6,1,D,0,8,U,X}; /*x*/
const SH_CODE char_shape_y[] = {U,6,1,D,2,1,0,3,0,6,2,8,U,6,8,D,-2,8,-3,7,-3,2,-2,1,U,X}; /*y*/
const SH_CODE char_shape_z[] = {U,6,1,D,6,8,0,1,0,8,U,X}; /*z*/
const SH_CODE char_shape_a[] = {Up,6,1,Dn,6,7,5,8,0,8,0,2,1,1,2,1,3,2,3,8,Up,X}; /*a*/
const SH_CODE char_shape_b[] = {Up,9,1,Dn,0,1,0,8,4,8,5,7,5,1,Up,X}; /*b*/
const SH_CODE char_shape_c[] = {Up,1,8,Dn,0,7,0,2,1,1,5,1,6,2,6,7,5,8,Up,X}; /*c*/
const SH_CODE char_shape_d[] = {Up,9,8,Dn,0,8,0,2,1,1,5,1,6,2,6,8,Up,X}; /*d*/
const SH_CODE char_shape_e[] = {Up,3,1,Dn,3,8,5,8,6,7,6,2,5,1,1,1,0,2,0,7,1,8,Up,X}; /*e*/
const SH_CODE char_shape_f[] = {Up,0,2,Dn,8,2,9,3,9,7,8,8,Up,5,1,Dn,5,4,Up,X}; /*f*/
const SH_CODE char_shape_g[] = {Up,-2,1,Dn,-3,2,-3,7,-2,8,5,8,6,7,6,2,5,1,1,1,0,2,0,7,1,8,Up,X}; /*g*/
const SH_CODE char_shape_h[] = {Up,0,1,Dn,9,1,Up,5,1,Dn,6,2,6,7,5,8,0,8,Up,X}; /*h*/
const SH_CODE char_shape_i[] = {Up,9,4,Dn,8,4,Up,5,4,Dn,1,4,0,5,0,6,Up,X}; /*i*/
const SH_CODE char_shape_j[] = {Up,9,4,Dn,8,4,Up,5,4,Dn,-2,4,-3,3,-2,2,Up,X}; /*j*/
const SH_CODE char_shape_k[] = {Up,0,2,Dn,9,2,Up,3,2,Dn,3,3,6,8,Up,3,3,Dn,0,8,Up,X}; /*k*/
const SH_CODE char_shape_l[] = {Up,9,3,Dn,9,4,0,4,Up,0,3,Dn,0,5,Up,X}; /*l*/
const SH_CODE char_shape_m[] = {Up,0,1,Dn,6,1,Up,5,1,Dn,6,2,6,4,5,5,0,5,Up,5,5,Dn,6,6,6,8,5,9,0,9,Up,X}; /*m*/
const SH_CODE char_shape_n[] = {Up,0,1,Dn,6,1,Up,5,1,Dn,6,2,6,6,5,7,0,7,Up,X}; /*n*/
const SH_CODE char_shape_o[] = {Up,0,2,Dn,1,1,5,1,6,2,6,7,5,8,1,8,0,7,0,2,Up,X}; /*o*/
const SH_CODE char_shape_p[] = {Up,-3,1,Dn,6,1,Up,5,1,Dn,6,2,6,7,5,8,1,8,0,7,0,2,1,1,Up,X}; /*p*/
const SH_CODE char_shape_q[] = {Up,-3,8,Dn,6,8,Up,5,8,Dn,6,7,6,2,5,1,1,1,0,2,0,7,1,8,Up,X}; /*q*/
const SH_CODE char_shape_r[] = {Up,0,1,Dn,6,1,Up,4,1,Dn,6,3,6,6,4,8,Up,X}; /*r*/
const SH_CODE char_shape_s[] = {Up,1,1,Dn,0,2,0,7,1,8,2,8,3,7,3,2,4,1,5,1,6,2,6,7,5,8,Up,X}; /*s*/
const SH_CODE char_shape_t[] = {Up,1,7,Dn,0,6,0,3,1,2,9,2,Up,6,2,Dn,6,5,Up,X}; /*t*/
const SH_CODE char_shape_u[] = {Up,6,1,Dn,2,1,0,3,0,6,2,8,6,8,Up,X}; /*u*/
const SH_CODE char_shape_v[] = {Up,6,1,Dn,3,1,0,4,3,7,6,7,Up,X}; /*v*/
const SH_CODE char_shape_w[] = {Up,6,1,Dn,2,1,0,3,2,5,0,7,2,9,6,9,Up,X}; /*w*/
const SH_CODE char_shape_x[] = {Up,0,1,Dn,6,8,Up,6,1,Dn,0,8,Up,X}; /*x*/
const SH_CODE char_shape_y[] = {Up,6,1,Dn,2,1,0,3,0,6,2,8,Up,6,8,Dn,-2,8,-3,7,-3,2,-2,1,Up,X}; /*y*/
const SH_CODE char_shape_z[] = {Up,6,1,Dn,6,8,0,1,0,8,Up,X}; /*z*/
const SH_CODE char_shape_opbrack[] = {U,9,5,D,8,4,6,4,5,3,4,3,3,4,1,4,0,5,U,X}; /*{*/
const SH_CODE char_shape_or[] = {U,9,4,D,0,4,U,X}; /*|*/
const SH_CODE char_shape_closebr[] = {U,9,3,D,8,4,6,4,5,5,4,5,3,4,1,4,0,3,U,X}; /*}*/
const SH_CODE char_shape_tilda[] = {U,8,1,D,9,2,9,3,7,5,7,6,8,7,U,X}; /*~*/
const SH_CODE char_shape_opbrack[] = {Up,9,5,Dn,8,4,6,4,5,3,4,3,3,4,1,4,0,5,Up,X}; /*{*/
const SH_CODE char_shape_or[] = {Up,9,4,Dn,0,4,Up,X}; /*|*/
const SH_CODE char_shape_closebr[] = {Up,9,3,Dn,8,4,6,4,5,5,4,5,3,4,1,4,0,3,Up,X}; /*}*/
const SH_CODE char_shape_tilda[] = {Up,8,1,Dn,9,2,9,3,7,5,7,6,8,7,Up,X}; /*~*/
const SH_CODE char_shape_del[] = {X}; /*<del>*/
/* codes utiles >= 128 */
const SH_CODE char_shape_C_Cedille[] = {U,1,8,D,0,7,0,2,1,1,8,1,9,2,9,7,8,8,U,X}; /* C cedille*/
const SH_CODE char_shape_c_cedille[] = {U,1,8,D,0,7,0,2,1,1,5,1,6,2,6,7,5,8,U,0,4,D,-3,2,U,X}; /* */
const SH_CODE char_shape_a_grave[] = {U,6,1,D,6,7,5,8,0,8,0,2,1,1,2,1,3,2,3,8,U,7,4,D,9,2,U,X};
const SH_CODE char_shape_a_aigu[] = {U,6,1,D,6,7,5,8,0,8,0,2,1,1,2,1,3,2,3,8,U,7,2,D,9,4,U,X};
const SH_CODE char_shape_a_circ[] = {U,6,1,D,6,7,5,8,0,8,0,2,1,1,2,1,3,2,3,8,U,7,1,D,9,4,7,7,U,X};
const SH_CODE char_shape_a_trema[] = {U,6,1,D,6,7,5,8,0,8,0,2,1,1,2,1,3,2,3,8,U,9,2,D,9,3,U,9,5,D,9,6,U,X};
const SH_CODE char_shape_e_grave[] = {U,3,1,D,3,8,5,8,6,7,6,2,5,1,1,1,0,2,0,7,1,8,U,7,4,D,9,2,U,X};
const SH_CODE char_shape_e_aigu[] = {U,3,1,D,3,8,5,8,6,7,6,2,5,1,1,1,0,2,0,7,1,8,U,7,3,D,9,5,U,X};
const SH_CODE char_shape_e_circ[] = {U,3,1,D,3,8,5,8,6,7,6,2,5,1,1,1,0,2,0,7,1,8,U,7,1,D,9,4,7,7,U,X};
const SH_CODE char_shape_e_trema[] = {U,3,1,D,3,8,5,8,6,7,6,2,5,1,1,1,0,2,0,7,1,8,U,9,2,D,9,3,U,9,5,D,9,6,U,X};
const SH_CODE char_shape_i_trema[] = {U,5,4,D,1,4,0,5,0,6,U,9,2,D,9,3,U,9,5,D,9,6,U,X};
const SH_CODE char_shape_i_circ[] = {U,5,4,D,1,4,0,5,0,6,U,7,1,D,9,4,7,7,U,X};
const SH_CODE char_shape_u_grave[] = {U,6,1,D,2,1,0,3,0,6,2,8,6,8,U,7,4,D,9,2,U,X};
const SH_CODE char_shape_o_trema[] = {U,0,2,D,1,1,5,1,6,2,6,7,5,8,1,8,0,7,0,2,U,9,2,D,9,3,U,9,5,D,9,6,U,X};
const SH_CODE char_shape_o_circ[] = {U,0,2,D,1,1,5,1,6,2,6,7,5,8,1,8,0,7,0,2,U,7,2,D,9,4,7,7,U,X};
const SH_CODE char_shape_u_circ[] = {U,6,1,D,2,1,0,3,0,6,2,8,6,8,U,7,1,D,9,4,7,7,U,X};
const SH_CODE char_shape_u_trema[] = {U,6,1,D,2,1,0,3,0,6,2,8,6,8,U,9,2,D,9,3,U,9,5,D,9,6,U,X};
const SH_CODE char_shape_C_Cedille[] = {Up,1,8,Dn,0,7,0,2,1,1,8,1,9,2,9,7,8,8,Up,X}; /* C cedille*/
const SH_CODE char_shape_c_cedille[] = {Up,1,8,Dn,0,7,0,2,1,1,5,1,6,2,6,7,5,8,Up,0,4,Dn,-3,2,Up,X}; /* */
const SH_CODE char_shape_a_grave[] = {Up,6,1,Dn,6,7,5,8,0,8,0,2,1,1,2,1,3,2,3,8,Up,7,4,Dn,9,2,Up,X};
const SH_CODE char_shape_a_aigu[] = {Up,6,1,Dn,6,7,5,8,0,8,0,2,1,1,2,1,3,2,3,8,Up,7,2,Dn,9,4,Up,X};
const SH_CODE char_shape_a_circ[] = {Up,6,1,Dn,6,7,5,8,0,8,0,2,1,1,2,1,3,2,3,8,Up,7,1,Dn,9,4,7,7,Up,X};
const SH_CODE char_shape_a_trema[] = {Up,6,1,Dn,6,7,5,8,0,8,0,2,1,1,2,1,3,2,3,8,Up,9,2,Dn,9,3,Up,9,5,Dn,9,6,Up,X};
const SH_CODE char_shape_e_grave[] = {Up,3,1,Dn,3,8,5,8,6,7,6,2,5,1,1,1,0,2,0,7,1,8,Up,7,4,Dn,9,2,Up,X};
const SH_CODE char_shape_e_aigu[] = {Up,3,1,Dn,3,8,5,8,6,7,6,2,5,1,1,1,0,2,0,7,1,8,Up,7,3,Dn,9,5,Up,X};
const SH_CODE char_shape_e_circ[] = {Up,3,1,Dn,3,8,5,8,6,7,6,2,5,1,1,1,0,2,0,7,1,8,Up,7,1,Dn,9,4,7,7,Up,X};
const SH_CODE char_shape_e_trema[] = {Up,3,1,Dn,3,8,5,8,6,7,6,2,5,1,1,1,0,2,0,7,1,8,Up,9,2,Dn,9,3,Up,9,5,Dn,9,6,Up,X};
const SH_CODE char_shape_i_trema[] = {Up,5,4,Dn,1,4,0,5,0,6,Up,9,2,Dn,9,3,Up,9,5,Dn,9,6,Up,X};
const SH_CODE char_shape_i_circ[] = {Up,5,4,Dn,1,4,0,5,0,6,Up,7,1,Dn,9,4,7,7,Up,X};
const SH_CODE char_shape_u_grave[] = {Up,6,1,Dn,2,1,0,3,0,6,2,8,6,8,Up,7,4,Dn,9,2,Up,X};
const SH_CODE char_shape_o_trema[] = {Up,0,2,Dn,1,1,5,1,6,2,6,7,5,8,1,8,0,7,0,2,Up,9,2,Dn,9,3,Up,9,5,Dn,9,6,Up,X};
const SH_CODE char_shape_o_circ[] = {Up,0,2,Dn,1,1,5,1,6,2,6,7,5,8,1,8,0,7,0,2,Up,7,2,Dn,9,4,7,7,Up,X};
const SH_CODE char_shape_u_circ[] = {Up,6,1,Dn,2,1,0,3,0,6,2,8,6,8,Up,7,1,Dn,9,4,7,7,Up,X};
const SH_CODE char_shape_u_trema[] = {Up,6,1,Dn,2,1,0,3,0,6,2,8,6,8,Up,9,2,Dn,9,3,Up,9,5,Dn,9,6,Up,X};
const SH_CODE *graphic_fonte_shape[256] =
{
......
......@@ -140,6 +140,9 @@ struct CHEVELU;
class Ki_PageDescr;
class DrawBlockStruct;
/* Class to handle a board */
#include "class_board.h"
// Class for handle current printed board design settings
#define HIST0RY_NUMBER 8
class EDA_BoardDesignSettings
......@@ -195,204 +198,7 @@ enum DisplayViaMode {
OPT_VIA_HOLE_END
};
class BOARD : public BOARD_ITEM
{
friend class WinEDA_PcbFrame;
private:
std::vector<MARKER*> m_markers; ///< MARKERs for clearance problems, owned by pointer
// std::vector<MARKER*> m_markersUnconnected; ///< MARKERs for unconnected problems, owned by pointer
public:
WinEDA_BasePcbFrame* m_PcbFrame; // Window de visualisation
EDA_Rect m_BoundaryBox; // Limites d'encadrement du PCB
int m_Unused;
int m_Status_Pcb; // Mot d'etat: Bit 1 = Chevelu calcule
EDA_BoardDesignSettings* m_BoardSettings; // Link to current design settings
int m_NbNets; // Nombre de nets (equipotentielles)
int m_NbNodes; // nombre de pads connectes
int m_NbLinks; // nombre de chevelus
int m_NbLoclinks; // nombre de chevelus dans Local ratsnest
// minimal de pistes a tracer
int m_NbNoconnect; // nombre de chevelus actifs
int m_NbSegmTrack; // nombre d'elements de type segments de piste
int m_NbSegmZone; // nombre d'elements de type segments de zone
BOARD_ITEM* m_Drawings; // linked list of lines & texts
MODULE* m_Modules; // linked list of MODULEs
EQUIPOT* m_Equipots; // linked list of nets
TRACK* m_Track; // linked list of TRACKs and SEGVIAs
SEGZONE* m_Zone; // linked list of SEGZONEs
D_PAD** m_Pads; // pointeur liste d'acces aux pads
int m_NbPads; // nombre total de pads
CHEVELU* m_Ratsnest; // pointeur liste des chevelus
CHEVELU* m_LocalRatsnest; // pointeur liste des chevelus d'un module
EDGE_ZONE* m_CurrentLimitZone; /* pointeur sur la liste des segments
* de delimitation de la zone en cours de trace */
BOARD( EDA_BaseStruct* StructFather, WinEDA_BasePcbFrame* frame );
~BOARD();
/**
* Function GetPosition
* is here to satisfy BOARD_ITEM's requirements, but this implementation
* is a dummy.
* @return const wxPoint& of (0,0)
*/
wxPoint& GetPosition();
/* supprime du chainage la structure Struct */
void UnLink();
/**
* Function Add
* adds the given item to this BOARD and takes ownership of its memory.
* @param aBoardItem The item to add to this board.
* @param aControl An int which can vary how the item is added.
*/
void Add( BOARD_ITEM* aBoardItem, int aControl = 0 );
/**
* Function Delete
* deletes the given single item from this BOARD and deletes its memory. If you
* need the object after deletion, first copy it.
* @param aBoardItem The item to remove from this board and delete
*/
void Delete( BOARD_ITEM* aBoardItem );
/**
* Function DeleteMARKERs
* deletes ALL MARKERS from the board.
*/
void DeleteMARKERs();
/**
* Function DeleteMARKER
* deletes one MARKER from the board.
* @param aIndex The index of the marker to delete.
*/
void DeleteMARKER( int aIndex );
/**
* Function GetMARKER
* returns the MARKER at a given index.
* @param index The array type index into a collection of MARKERS.
* @return MARKER* - a pointer to the MARKER or NULL if index out of range.
*/
MARKER* GetMARKER( int index ) const
{
if( (unsigned) index < m_markers.size() )
return m_markers[index];
return NULL;
}
/**
* Function GetMARKERCount
* @return int - The number of MARKERS.
*/
int GetMARKERCount() const
{
return (int) m_markers.size();
}
/* Routines de calcul des nombres de segments pistes et zones */
int GetNumSegmTrack();
int GetNumSegmZone();
int GetNumNoconnect(); // retourne le nombre de connexions manquantes
/**
* Function GetNumRatsnests
* @return int - The number of rats
*/
int GetNumRatsnests()
{
return m_NbLinks;
}
int GetNumNodes(); // retourne le nombre de pads a netcode > 0
// Calcul du rectangle d'encadrement:
bool ComputeBoundaryBox();
/**
* Function Display_Infos
* has knowledge about the frame and how and where to put status information
* about this object into the frame's message panel.
* Is virtual from EDA_BaseStruct.
* @param frame A WinEDA_DrawFrame in which to print status information.
*/
void Display_Infos( WinEDA_DrawFrame* frame );
/**
* Function Visit
* may be re-implemented for each derived class in order to handle
* all the types given by its member data. Implementations should call
* inspector->Inspect() on types in scanTypes[], and may use IterateForward()
* to do so on lists of such data.
* @param inspector An INSPECTOR instance to use in the inspection.
* @param testData Arbitrary data used by the inspector.
* @param scanTypes Which KICAD_T types are of interest and the order
* is significant too, terminated by EOT.
* @return SEARCH_RESULT - SEARCH_QUIT if the Iterator is to stop the scan,
* else SCAN_CONTINUE, and determined by the inspector.
*/
SEARCH_RESULT Visit( INSPECTOR* inspector, const void* testData,
const KICAD_T scanTypes[] );
/**
* Function FindNet
* searches for a net with the given netcode.
* @param aNetcode A netcode to search for.
* @return EQUIPOT* - the net or NULL if not found.
*/
EQUIPOT* FindNet( int aNetcode ) const;
/**
* Function Save
* writes the data structures for this object out to a FILE in "*.brd" format.
* @param aFile The FILE to write to.
* @return bool - true if success writing else false.
*/
bool Save( FILE* aFile ) const;
/**
* Function GetClass
* returns the class name.
* @return wxString
*/
wxString GetClass() const
{
return wxT( "BOARD" );
}
#if defined(DEBUG)
/**
* Function Show
* is used to output the object tree, currently for debugging only.
* @param nestLevel An aid to prettier tree indenting, and is the level
* of nesting of this object within the overall tree.
* @param os The ostream& to output to.
*/
void Show( int nestLevel, std::ostream& os );
#endif
};
/* Description d'un ecran */
/* Handle info to display a board */
class PCB_SCREEN : public BASE_SCREEN
{
public:
......@@ -512,32 +318,7 @@ public:
#include "class_mire.h"
#include "class_track.h"
#include "class_marker.h"
/*******************/
/* class EDGE_ZONE */
/*******************/
class EDGE_ZONE : public DRAWSEGMENT
{
public:
EDGE_ZONE( BOARD_ITEM* StructFather );
EDGE_ZONE( const EDGE_ZONE& edgezone );
~EDGE_ZONE();
EDGE_ZONE* Next() { return (EDGE_ZONE*) Pnext; }
EDGE_ZONE* Back() { return (EDGE_ZONE*) Pback; }
/**
* Function Save
* writes the data structures for this object out to a FILE in "*.brd" format.
* @param aFile The FILE to write to.
* @return bool - true if success writing else false.
*/
bool Save( FILE* aFile ) const;
};
#include "class_zone.h"
class DISPLAY_OPTIONS
......
......@@ -6,65 +6,7 @@
#include "pcbnew.h"
#include "bitmaps.h"
wxString DRC_ITEM::GetErrorText() const
{
switch( m_ErrorCode )
{
// case DRCE_: not assigned yet
case DRCE_UNCONNECTED_PADS:
return wxString( _("Unconnected pads") );
case DRCE_TRACK_NEAR_THROUGH_HOLE:
return wxString( _("Track near thru-hole") );
case DRCE_TRACK_NEAR_PAD:
return wxString( _("Track near pad") );
case DRCE_TRACK_NEAR_VIA:
return wxString( _("Track near via") );
case DRCE_VIA_NEAR_VIA:
return wxString( _("Via near via") );
case DRCE_VIA_NEAR_TRACK:
return wxString( _("Via near track") );
case DRCE_TRACK_ENDS1:
case DRCE_TRACK_ENDS2:
case DRCE_TRACK_ENDS3:
case DRCE_TRACK_ENDS4:
case DRCE_ENDS_PROBLEM1:
case DRCE_ENDS_PROBLEM2:
case DRCE_ENDS_PROBLEM3:
case DRCE_ENDS_PROBLEM4:
case DRCE_ENDS_PROBLEM5:
return wxString( _("Two track ends") );
case DRCE_TRACK_UNKNOWN1:
return wxString( _("This looks bad") ); ///< @todo check source code and change this comment
case DRCE_TRACKS_CROSSING:
return wxString( _("Tracks crossing") );
case DRCE_PAD_NEAR_PAD1:
return wxString( _("Pad near pad") );
case DRCE_VIA_HOLE_BIGGER:
return wxString( _("Via hole > diameter"));
default:
return wxString( wxT("PROGRAM BUG, PLEASE LEAVE THE ROOM.") );
}
}
wxString DRC_ITEM::ShowCoord( const wxPoint& aPos )
{
wxString temp;
wxString ret;
ret << wxT("@(") << valeur_param( aPos.x, temp );
ret << wxT(",") << valeur_param( aPos.y, temp );
ret << wxT(")");
return ret;
}
//#include "bitmaps.h"
/*****************/
......@@ -229,7 +171,7 @@ void BOARD::DeleteMARKERs()
}
/* Routines de calcul des nombres de segments pistes et zones */
/* Calculate the track segment count */
int BOARD::GetNumSegmTrack()
{
TRACK* CurTrack = m_Track;
......@@ -243,6 +185,7 @@ int BOARD::GetNumSegmTrack()
}
/* Calculate the zone segment count */
int BOARD::GetNumSegmZone()
{
TRACK* CurTrack = m_Zone;
......@@ -256,14 +199,14 @@ int BOARD::GetNumSegmZone()
}
// retourne le nombre de connexions manquantes
// return the unconnection count
int BOARD::GetNumNoconnect()
{
return m_NbNoconnect;
}
// retourne le nombre de pads a netcode > 0
// return the active pad count ( pads with a netcode > 0 )
int BOARD::GetNumNodes()
{
return m_NbNodes;
......@@ -274,14 +217,12 @@ int BOARD::GetNumNodes()
bool BOARD::ComputeBoundaryBox()
/***********************************/
/* Determine le rectangle d'encadrement du pcb
* Ce rectangle englobe les contours pcb, pads , vias et piste
* Sortie:
* m_PcbBox
/** Function ComputeBoundaryBox()
* Calculate the bounding box of the board
* This box contains pcb edges, pads , vias and tracks
* Update m_PcbBox member
*
* retourne:
* 0 si aucun element utile
* 1 sinon
* @return 0 for an empty board (no items), else 1
*/
{
int rayon, cx, cy, d, xmin, ymin, xmax, ymax;
......@@ -293,7 +234,7 @@ bool BOARD::ComputeBoundaryBox()
xmin = ymin = 0x7FFFFFFFl;
xmax = ymax = -0x7FFFFFFFl;
/* Analyse des Contours PCB */
/* Analyse PCB edges*/
PtStruct = m_Drawings;
for( ; PtStruct != NULL; PtStruct = PtStruct->Pnext )
{
......@@ -328,7 +269,7 @@ bool BOARD::ComputeBoundaryBox()
}
}
/* Analyse des Modules */
/* Analyse footprints */
MODULE* module = m_Modules;
for( ; module != NULL; module = (MODULE*) module->Pnext )
{
......@@ -351,7 +292,7 @@ bool BOARD::ComputeBoundaryBox()
}
}
/* Analyse des segments de piste et zone*/
/* Analyse track and zones */
for( Track = m_Track; Track != NULL; Track = (TRACK*) Track->Pnext )
{
d = (Track->m_Width / 2) + 1;
......@@ -848,47 +789,4 @@ void BOARD::Show( int nestLevel, std::ostream& os )
}
/* wrote this before discovering ReturnPcbLayerName()
const char* BOARD::ShowLayer( int aLayer )
{
const char* rs;
switch( aLayer )
{
case LAYER_COPPER_LAYER_N: rs = "cu"; break;
case LAYER_N_2: rs = "layer2"; break;
case LAYER_N_3: rs = "layer3"; break;
case LAYER_N_4: rs = "layer4"; break;
case LAYER_N_5: rs = "layer5"; break;
case LAYER_N_6: rs = "layer6"; break;
case LAYER_N_7: rs = "layer7"; break;
case LAYER_N_8: rs = "layer8"; break;
case LAYER_N_9: rs = "layer9"; break;
case LAYER_N_10: rs = "layer10"; break;
case LAYER_N_11: rs = "layer11"; break;
case LAYER_N_12: rs = "layer12"; break;
case LAYER_N_13: rs = "layer13"; break;
case LAYER_N_14: rs = "layer14"; break;
case LAYER_N_15: rs = "layer15"; break;
case LAYER_CMP_N: rs = "cmp"; break;
case ADHESIVE_N_CU: rs = "cu/adhesive"; break;
case ADHESIVE_N_CMP: rs = "cmp/adhesive"; break;
case SOLDERPASTE_N_CU: rs = "cu/sldrpaste"; break;
case SOLDERPASTE_N_CMP: rs = "cmp/sldrpaste"; break;
case SILKSCREEN_N_CU: rs = "cu/silkscreen"; break;
case SILKSCREEN_N_CMP: rs = "cmp/silkscreen"; break;
case SOLDERMASK_N_CU: rs = "cu/sldrmask"; break;
case SOLDERMASK_N_CMP: rs = "cmp/sldrmask"; break;
case DRAW_N: rs = "drawing"; break;
case COMMENT_N: rs = "comment"; break;
case ECO1_N: rs = "eco_1"; break;
case ECO2_N: rs = "eco_2"; break;
case EDGE_N: rs = "edge"; break;
default: rs = "???"; break;
}
return rs;
}
*/
#endif
/**************************************************************/
/* class_board.h - Class BOARD to handle a board */
/**************************************************************/
#ifndef CLASS_BOARD_H
#define CLASS_BOARD_H
class ZONE_CONTAINER;
class EDA_BoardDesignSettings;
/***********************************************/
/* class BOARD : handle datas to build a board */
/***********************************************/
class BOARD : public BOARD_ITEM
{
friend class WinEDA_PcbFrame;
private:
std::vector<MARKER*> m_markers; ///< MARKERs for clearance problems, owned by pointer
// std::vector<MARKER*> m_markersUnconnected; ///< MARKERs for unconnected problems, owned by pointer
std::vector<ZONE_CONTAINER*> m_ZoneDescriptorList; ///< edge zone descriptors, owned by pointer
public:
WinEDA_BasePcbFrame* m_PcbFrame; // Window de visualisation
EDA_Rect m_BoundaryBox; // Board size and position
int m_Unused;
int m_Status_Pcb; // Flags used in ratsnet calculation and update
EDA_BoardDesignSettings* m_BoardSettings; // Link to current design settings
int m_NbNets; // Nets (equipotentielles) count
int m_NbNodes; // Active pads (pads attached to a net ) count
int m_NbLinks; // Ratsnet count
int m_NbLoclinks; // Rastests to shew while creating a track
int m_NbNoconnect; // Active ratsnet count (rastnest not alraedy connected by tracks
int m_NbSegmTrack; // Track items count
int m_NbSegmZone; // Zone items count
BOARD_ITEM* m_Drawings; // linked list of lines & texts
MODULE* m_Modules; // linked list of MODULEs
EQUIPOT* m_Equipots; // linked list of nets
TRACK* m_Track; // linked list of TRACKs and SEGVIAs
SEGZONE* m_Zone; // linked list of SEGZONEs
D_PAD** m_Pads; // Entry for a sorted pad list (used in ratsnest calculations)
int m_NbPads; // Pad count
CHEVELU* m_Ratsnest; // Rastnest list
CHEVELU* m_LocalRatsnest; // Rastnest list used while moving a footprint
EDGE_ZONE* m_CurrentLimitZone; /* pointeur sur la liste des segments
* de delimitation de la zone en cours de trace */
BOARD( EDA_BaseStruct* StructFather, WinEDA_BasePcbFrame* frame );
~BOARD();
/**
* Function GetPosition
* is here to satisfy BOARD_ITEM's requirements, but this implementation
* is a dummy.
* @return const wxPoint& of (0,0)
*/
wxPoint& GetPosition();
/* supprime du chainage la structure Struct */
void UnLink();
/**
* Function Add
* adds the given item to this BOARD and takes ownership of its memory.
* @param aBoardItem The item to add to this board.
* @param aControl An int which can vary how the item is added.
*/
void Add( BOARD_ITEM* aBoardItem, int aControl = 0 );
/**
* Function Delete
* deletes the given single item from this BOARD and deletes its memory. If you
* need the object after deletion, first copy it.
* @param aBoardItem The item to remove from this board and delete
*/
void Delete( BOARD_ITEM* aBoardItem );
/**
* Function DeleteMARKERs
* deletes ALL MARKERS from the board.
*/
void DeleteMARKERs();
/**
* Function DeleteMARKER
* deletes one MARKER from the board.
* @param aIndex The index of the marker to delete.
*/
void DeleteMARKER( int aIndex );
/**
* Function GetMARKER
* returns the MARKER at a given index.
* @param index The array type index into a collection of MARKERS.
* @return MARKER* - a pointer to the MARKER or NULL if index out of range.
*/
MARKER* GetMARKER( int index ) const
{
if( (unsigned) index < m_markers.size() )
return m_markers[index];
return NULL;
}
/**
* Function GetMARKERCount
* @return int - The number of MARKERS.
*/
int GetMARKERCount() const
{
return (int) m_markers.size();
}
/* Routines de calcul des nombres de segments pistes et zones */
int GetNumSegmTrack();
int GetNumSegmZone();
int GetNumNoconnect(); // retourne le nombre de connexions manquantes
/**
* Function GetNumRatsnests
* @return int - The number of rats
*/
int GetNumRatsnests()
{
return m_NbLinks;
}
int GetNumNodes(); // retourne le nombre de pads a netcode > 0
// Calcul du rectangle d'encadrement:
bool ComputeBoundaryBox();
/**
* Function Display_Infos
* has knowledge about the frame and how and where to put status information
* about this object into the frame's message panel.
* Is virtual from EDA_BaseStruct.
* @param frame A WinEDA_DrawFrame in which to print status information.
*/
void Display_Infos( WinEDA_DrawFrame* frame );
/**
* Function Visit
* may be re-implemented for each derived class in order to handle
* all the types given by its member data. Implementations should call
* inspector->Inspect() on types in scanTypes[], and may use IterateForward()
* to do so on lists of such data.
* @param inspector An INSPECTOR instance to use in the inspection.
* @param testData Arbitrary data used by the inspector.
* @param scanTypes Which KICAD_T types are of interest and the order
* is significant too, terminated by EOT.
* @return SEARCH_RESULT - SEARCH_QUIT if the Iterator is to stop the scan,
* else SCAN_CONTINUE, and determined by the inspector.
*/
SEARCH_RESULT Visit( INSPECTOR* inspector, const void* testData,
const KICAD_T scanTypes[] );
/**
* Function FindNet
* searches for a net with the given netcode.
* @param aNetcode A netcode to search for.
* @return EQUIPOT* - the net or NULL if not found.
*/
EQUIPOT* FindNet( int aNetcode ) const;
/**
* Function Save
* writes the data structures for this object out to a FILE in "*.brd" format.
* @param aFile The FILE to write to.
* @return bool - true if success writing else false.
*/
bool Save( FILE* aFile ) const;
/**
* Function GetClass
* returns the class name.
* @return wxString
*/
wxString GetClass() const
{
return wxT( "BOARD" );
}
#if defined(DEBUG)
/**
* Function Show
* is used to output the object tree, currently for debugging only.
* @param nestLevel An aid to prettier tree indenting, and is the level
* of nesting of this object within the overall tree.
* @param os The ostream& to output to.
*/
void Show( int nestLevel, std::ostream& os );
#endif
};
#endif // #ifndef CLASS_BOARD_H
/*************************************************/
/* class_drc_item.cpp - DRC_ITEM class functions */
/*************************************************/
#include "fctsys.h"
#include "common.h"
#include "pcbnew.h"
wxString DRC_ITEM::GetErrorText() const
{
switch( m_ErrorCode )
{
// case DRCE_: not assigned yet
case DRCE_UNCONNECTED_PADS:
return wxString( _("Unconnected pads") );
case DRCE_TRACK_NEAR_THROUGH_HOLE:
return wxString( _("Track near thru-hole") );
case DRCE_TRACK_NEAR_PAD:
return wxString( _("Track near pad") );
case DRCE_TRACK_NEAR_VIA:
return wxString( _("Track near via") );
case DRCE_VIA_NEAR_VIA:
return wxString( _("Via near via") );
case DRCE_VIA_NEAR_TRACK:
return wxString( _("Via near track") );
case DRCE_TRACK_ENDS1:
case DRCE_TRACK_ENDS2:
case DRCE_TRACK_ENDS3:
case DRCE_TRACK_ENDS4:
case DRCE_ENDS_PROBLEM1:
case DRCE_ENDS_PROBLEM2:
case DRCE_ENDS_PROBLEM3:
case DRCE_ENDS_PROBLEM4:
case DRCE_ENDS_PROBLEM5:
return wxString( _("Two track ends") );
case DRCE_TRACK_UNKNOWN1:
return wxString( _("This looks bad") ); ///< @todo check source code and change this comment
case DRCE_TRACKS_CROSSING:
return wxString( _("Tracks crossing") );
case DRCE_PAD_NEAR_PAD1:
return wxString( _("Pad near pad") );
case DRCE_VIA_HOLE_BIGGER:
return wxString( _("Via hole > diameter"));
default:
return wxString( wxT("PROGRAM BUG, PLEASE LEAVE THE ROOM.") );
}
}
wxString DRC_ITEM::ShowCoord( const wxPoint& aPos )
{
wxString temp;
wxString ret;
ret << wxT("@(") << valeur_param( aPos.x, temp );
ret << wxT(",") << valeur_param( aPos.y, temp );
ret << wxT(")");
return ret;
}
/**********************************/
/* classes to handle copper zones */
/**********************************/
#include "fctsys.h"
#include "wxstruct.h"
#include "gr_basic.h"
#include "common.h"
#include "pcbnew.h"
/************************/
/* class ZONE_CONTAINER */
/************************/
ZONE_CONTAINER::ZONE_CONTAINER (BOARD * parent):
BOARD_ITEM (parent, TYPEZONE_CONTAINER)
{
m_NetCode = -1; // Net number for fast comparisons
}
ZONE_CONTAINER::~ZONE_CONTAINER()
{
}
bool ZONE_CONTAINER::Save( FILE* aFile ) const
{
return true;
}
/**********************/
/* Class EDGE_ZONE */
/**********************/
/* Constructor */
EDGE_ZONE::EDGE_ZONE( BOARD_ITEM* parent ) :
DRAWSEGMENT( parent, TYPEEDGEZONE )
{
m_Width = 2; // a minimum for visibility, while dragging
}
/* Destructor */
EDGE_ZONE:: ~EDGE_ZONE()
{
}
bool EDGE_ZONE::Save( FILE* aFile ) const
{
if( GetState( DELETED ) )
return true;
int ret = fprintf( aFile, "ZE %d %d %d %d %d %lX %X\n",
m_Start.x, m_Start.y,
m_End.x, m_End.y,
m_Angle,
m_TimeStamp,
ReturnStatus()
);
return (ret > 14 );
}
/**********************************/
/* classes to handle copper zones */
/**********************************/
#ifndef CLASS_ZONE_H
#define CLASS_ZONE_H
/************************/
/* class ZONE_CONTAINER */
/************************/
/* handle a list of polygons delimiting a copper zone
* a zone is described by a main polygon, a time stamp, a layer and a net name.
* others polygons inside this main polygon are holes.
*/
class ZONE_CONTAINER : public BOARD_ITEM // Not sure BOARD_ITEM is better than EDA_BaseStruct
{
public:
wxString m_Netname; /* Net Name */
private:
int m_NetCode; // Net number for fast comparisons
public:
ZONE_CONTAINER(BOARD * parent);
~ZONE_CONTAINER();
bool Save( FILE* aFile ) const;
};
/*******************/
/* class EDGE_ZONE */
/*******************/
class EDGE_ZONE : public DRAWSEGMENT
{
public:
EDGE_ZONE( BOARD_ITEM* StructFather );
EDGE_ZONE( const EDGE_ZONE& edgezone );
~EDGE_ZONE();
EDGE_ZONE* Next() { return (EDGE_ZONE*) Pnext; }
EDGE_ZONE* Back() { return (EDGE_ZONE*) Pback; }
/**
* Function Save
* writes the data structures for this object out to a FILE in "*.brd" format.
* @param aFile The FILE to write to.
* @return bool - true if success writing else false.
*/
bool Save( FILE* aFile ) const;
};
#endif // #ifndef CLASS_ZONE_H
......@@ -30,41 +30,6 @@ void EDA_BaseStruct::Place( WinEDA_DrawFrame* frame, wxDC* DC )
}
/**********************/
/* Classe EDGE_ZONE */
/**********************/
/* Classe EDGE_ZONE: constructeur */
EDGE_ZONE::EDGE_ZONE( BOARD_ITEM* parent ) :
DRAWSEGMENT( parent, TYPEEDGEZONE )
{
m_Width = 2; // a minimum for visibility, while dragging
}
/* Effacement memoire de la structure */
EDGE_ZONE:: ~EDGE_ZONE()
{
}
bool EDGE_ZONE::Save( FILE* aFile ) const
{
if( GetState( DELETED ) )
return true;
int ret = fprintf( aFile, "ZE %d %d %d %d %d %lX %X\n",
m_Start.x, m_Start.y,
m_End.x, m_End.y,
m_Angle,
m_TimeStamp,
ReturnStatus()
);
return (ret > 14 );
}
/**********************/
/* Classe DRAWSEGMENT */
/**********************/
......
......@@ -34,7 +34,9 @@ OBJECTS= $(TARGET).o classpcb.o\
class_text_mod.o\
class_pcb_text.o\
class_board_item.o\
class_drc_item.o\
class_board.o\
class_zone.o\
drawframe.o\
drawpanel.o\
track.o \
......
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