Commit be57e57e authored by Dick Hollenbeck's avatar Dick Hollenbeck

typos

parent 3da1b75c
...@@ -21,12 +21,12 @@ email address. ...@@ -21,12 +21,12 @@ email address.
* Removed dialog_copper_zones.h since DIALOG class is now declared in *.cpp. * Removed dialog_copper_zones.h since DIALOG class is now declared in *.cpp.
* Renamed to enum ZONE_EDIT_T in zones.h * Renamed to enum ZONE_EDIT_T in zones.h
* SetVisibleAlls() is not called as it was in two previous cases for several * SetVisibleAlls() is not called as it was in two previous cases for several
reasons. BOARD_DESIGN_SETTINGS constructor controls what is visible initially. reasons. BOARD_DESIGN_SETTINGS constructor controls what is visible initially,
and in the near future so will the *.brd file. I believe the user should and in the near future so will the *.brd file. I believe the user should
have visibility setting rentention accross editing sessions of zones, have visibility setting rentention accross editing sessions of zones,
fields, etc. fields, etc.
* BOARD_DESIGN_SETTINGS constructor initializes hidden text as not visible. * BOARD_DESIGN_SETTINGS constructor initializes hidden text as not visible.
* Added PCB_EDIT_FRAME::SyncRenderStates() and PCB_LAYER_WIDGET::syncRenderStates() * Added PCB_EDIT_FRAME::syncRenderStates() and PCB_LAYER_WIDGET::SyncRenderStates()
so the checkboxes can be set after loading a BOARD file containing previous so the checkboxes can be set after loading a BOARD file containing previous
visibility settings. visibility settings.
......
...@@ -532,7 +532,6 @@ void BOARD::SetVisibleElements( int aMask ) ...@@ -532,7 +532,6 @@ void BOARD::SetVisibleElements( int aMask )
} }
// these are not tidy, since there are PCB_VISIBLEs that are not stored in the bitmap.
void BOARD::SetVisibleAlls() void BOARD::SetVisibleAlls()
{ {
SetVisibleLayers( FULL_LAYERS ); SetVisibleLayers( FULL_LAYERS );
......
...@@ -21,7 +21,7 @@ BOARD_DESIGN_SETTINGS::BOARD_DESIGN_SETTINGS() ...@@ -21,7 +21,7 @@ BOARD_DESIGN_SETTINGS::BOARD_DESIGN_SETTINGS()
SetVisibleLayers( FULL_LAYERS ); SetVisibleLayers( FULL_LAYERS );
// set all but hidden text as visible. // set all but hidden text as visible.
m_VisibleElements = -1 & ~( 1 << MOD_TEXT_INVISIBLE ); m_VisibleElements = ~( 1 << MOD_TEXT_INVISIBLE );
SetCopperLayerCount( 2 ); // Default design is a double sided board SetCopperLayerCount( 2 ); // Default design is a double sided board
......
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