Commit bc305859 authored by Maciej Suminski's avatar Maciej Suminski

Mainly case changes.

parent 0ac3e1fb
...@@ -325,7 +325,7 @@ void CAIRO_GAL::SetIsFill( bool aIsFillEnabled ) ...@@ -325,7 +325,7 @@ void CAIRO_GAL::SetIsFill( bool aIsFillEnabled )
if( isGrouping ) if( isGrouping )
{ {
GroupElement groupElement; GROUP_ELEMENT groupElement;
groupElement.command = CMD_SET_FILL; groupElement.command = CMD_SET_FILL;
groupElement.boolArgument = aIsFillEnabled; groupElement.boolArgument = aIsFillEnabled;
currentGroup->push_back( groupElement ); currentGroup->push_back( groupElement );
...@@ -340,7 +340,7 @@ void CAIRO_GAL::SetIsStroke( bool aIsStrokeEnabled ) ...@@ -340,7 +340,7 @@ void CAIRO_GAL::SetIsStroke( bool aIsStrokeEnabled )
if( isGrouping ) if( isGrouping )
{ {
GroupElement groupElement; GROUP_ELEMENT groupElement;
groupElement.command = CMD_SET_STROKE; groupElement.command = CMD_SET_STROKE;
groupElement.boolArgument = aIsStrokeEnabled; groupElement.boolArgument = aIsStrokeEnabled;
currentGroup->push_back( groupElement ); currentGroup->push_back( groupElement );
...@@ -355,7 +355,7 @@ void CAIRO_GAL::SetStrokeColor( const COLOR4D& aColor ) ...@@ -355,7 +355,7 @@ void CAIRO_GAL::SetStrokeColor( const COLOR4D& aColor )
if( isGrouping ) if( isGrouping )
{ {
GroupElement groupElement; GROUP_ELEMENT groupElement;
groupElement.command = CMD_SET_STROKECOLOR; groupElement.command = CMD_SET_STROKECOLOR;
groupElement.arguments[0] = strokeColor.r; groupElement.arguments[0] = strokeColor.r;
groupElement.arguments[1] = strokeColor.g; groupElement.arguments[1] = strokeColor.g;
...@@ -373,7 +373,7 @@ void CAIRO_GAL::SetFillColor( const COLOR4D& aColor ) ...@@ -373,7 +373,7 @@ void CAIRO_GAL::SetFillColor( const COLOR4D& aColor )
if( isGrouping ) if( isGrouping )
{ {
GroupElement groupElement; GROUP_ELEMENT groupElement;
groupElement.command = CMD_SET_FILLCOLOR; groupElement.command = CMD_SET_FILLCOLOR;
groupElement.arguments[0] = fillColor.r; groupElement.arguments[0] = fillColor.r;
groupElement.arguments[1] = fillColor.g; groupElement.arguments[1] = fillColor.g;
...@@ -392,7 +392,7 @@ void CAIRO_GAL::SetLineWidth( double aLineWidth ) ...@@ -392,7 +392,7 @@ void CAIRO_GAL::SetLineWidth( double aLineWidth )
if( isGrouping ) if( isGrouping )
{ {
GroupElement groupElement; GROUP_ELEMENT groupElement;
groupElement.command = CMD_SET_LINE_WIDTH; groupElement.command = CMD_SET_LINE_WIDTH;
groupElement.arguments[0] = aLineWidth; groupElement.arguments[0] = aLineWidth;
currentGroup->push_back( groupElement ); currentGroup->push_back( groupElement );
...@@ -446,7 +446,7 @@ void CAIRO_GAL::Rotate( double aAngle ) ...@@ -446,7 +446,7 @@ void CAIRO_GAL::Rotate( double aAngle )
if( isGrouping ) if( isGrouping )
{ {
GroupElement groupElement; GROUP_ELEMENT groupElement;
groupElement.command = CMD_ROTATE; groupElement.command = CMD_ROTATE;
groupElement.arguments[0] = aAngle; groupElement.arguments[0] = aAngle;
currentGroup->push_back( groupElement ); currentGroup->push_back( groupElement );
...@@ -464,7 +464,7 @@ void CAIRO_GAL::Translate( const VECTOR2D& aTranslation ) ...@@ -464,7 +464,7 @@ void CAIRO_GAL::Translate( const VECTOR2D& aTranslation )
if( isGrouping ) if( isGrouping )
{ {
GroupElement groupElement; GROUP_ELEMENT groupElement;
groupElement.command = CMD_TRANSLATE; groupElement.command = CMD_TRANSLATE;
groupElement.arguments[0] = aTranslation.x; groupElement.arguments[0] = aTranslation.x;
groupElement.arguments[1] = aTranslation.y; groupElement.arguments[1] = aTranslation.y;
...@@ -483,7 +483,7 @@ void CAIRO_GAL::Scale( const VECTOR2D& aScale ) ...@@ -483,7 +483,7 @@ void CAIRO_GAL::Scale( const VECTOR2D& aScale )
if( isGrouping ) if( isGrouping )
{ {
GroupElement groupElement; GROUP_ELEMENT groupElement;
groupElement.command = CMD_SCALE; groupElement.command = CMD_SCALE;
groupElement.arguments[0] = aScale.x; groupElement.arguments[0] = aScale.x;
groupElement.arguments[1] = aScale.y; groupElement.arguments[1] = aScale.y;
...@@ -502,7 +502,7 @@ void CAIRO_GAL::Save() ...@@ -502,7 +502,7 @@ void CAIRO_GAL::Save()
if( isGrouping ) if( isGrouping )
{ {
GroupElement groupElement; GROUP_ELEMENT groupElement;
groupElement.command = CMD_SAVE; groupElement.command = CMD_SAVE;
currentGroup->push_back( groupElement ); currentGroup->push_back( groupElement );
} }
...@@ -519,7 +519,7 @@ void CAIRO_GAL::Restore() ...@@ -519,7 +519,7 @@ void CAIRO_GAL::Restore()
if( isGrouping ) if( isGrouping )
{ {
GroupElement groupElement; GROUP_ELEMENT groupElement;
groupElement.command = CMD_RESTORE; groupElement.command = CMD_RESTORE;
currentGroup->push_back( groupElement ); currentGroup->push_back( groupElement );
} }
...@@ -538,7 +538,7 @@ int CAIRO_GAL::BeginGroup() ...@@ -538,7 +538,7 @@ int CAIRO_GAL::BeginGroup()
// a attribute was changed or when grouping stops with the end group method. // a attribute was changed or when grouping stops with the end group method.
storePath(); storePath();
Group group; GROUP group;
int groupNumber = getNewGroupNumber(); int groupNumber = getNewGroupNumber();
groups.insert( std::make_pair( groupNumber, group ) ); groups.insert( std::make_pair( groupNumber, group ) );
currentGroup = &groups[groupNumber]; currentGroup = &groups[groupNumber];
...@@ -564,7 +564,7 @@ void CAIRO_GAL::DrawGroup( int aGroupNumber ) ...@@ -564,7 +564,7 @@ void CAIRO_GAL::DrawGroup( int aGroupNumber )
storePath(); storePath();
for( Group::iterator it = groups[aGroupNumber].begin(); for( GROUP::iterator it = groups[aGroupNumber].begin();
it != groups[aGroupNumber].end(); ++it ) it != groups[aGroupNumber].end(); ++it )
{ {
switch( it->command ) switch( it->command )
...@@ -649,7 +649,7 @@ void CAIRO_GAL::ChangeGroupColor( int aGroupNumber, const COLOR4D& aNewColor ) ...@@ -649,7 +649,7 @@ void CAIRO_GAL::ChangeGroupColor( int aGroupNumber, const COLOR4D& aNewColor )
{ {
storePath(); storePath();
for( Group::iterator it = groups[aGroupNumber].begin(); for( GROUP::iterator it = groups[aGroupNumber].begin();
it != groups[aGroupNumber].end(); ++it ) it != groups[aGroupNumber].end(); ++it )
{ {
if( it->command == CMD_SET_FILLCOLOR || it->command == CMD_SET_STROKECOLOR ) if( it->command == CMD_SET_FILLCOLOR || it->command == CMD_SET_STROKECOLOR )
...@@ -675,7 +675,7 @@ void CAIRO_GAL::DeleteGroup( int aGroupNumber ) ...@@ -675,7 +675,7 @@ void CAIRO_GAL::DeleteGroup( int aGroupNumber )
storePath(); storePath();
// Delete the Cairo paths // Delete the Cairo paths
std::deque<GroupElement>::iterator it, end; std::deque<GROUP_ELEMENT>::iterator it, end;
for( it = groups[aGroupNumber].begin(), end = groups[aGroupNumber].end(); it != end; ++it ) for( it = groups[aGroupNumber].begin(), end = groups[aGroupNumber].end(); it != end; ++it )
{ {
...@@ -730,7 +730,7 @@ void CAIRO_GAL::RestoreScreen() ...@@ -730,7 +730,7 @@ void CAIRO_GAL::RestoreScreen()
} }
void CAIRO_GAL::SetTarget( RenderTarget aTarget ) void CAIRO_GAL::SetTarget( RENDER_TARGET aTarget )
{ {
// If the compositor is not set, that means that there is a recaching process going on // If the compositor is not set, that means that there is a recaching process going on
// and we do not need the compositor now // and we do not need the compositor now
...@@ -766,13 +766,13 @@ void CAIRO_GAL::SetTarget( RenderTarget aTarget ) ...@@ -766,13 +766,13 @@ void CAIRO_GAL::SetTarget( RenderTarget aTarget )
} }
RenderTarget CAIRO_GAL::GetTarget() const RENDER_TARGET CAIRO_GAL::GetTarget() const
{ {
return currentTarget; return currentTarget;
} }
void CAIRO_GAL::ClearTarget( RenderTarget aTarget ) void CAIRO_GAL::ClearTarget( RENDER_TARGET aTarget )
{ {
// Save the current state // Save the current state
unsigned int currentBuffer = compositor->GetBuffer(); unsigned int currentBuffer = compositor->GetBuffer();
...@@ -844,7 +844,7 @@ void CAIRO_GAL::storePath() ...@@ -844,7 +844,7 @@ void CAIRO_GAL::storePath()
// add this command to the group list; // add this command to the group list;
if( isStrokeEnabled ) if( isStrokeEnabled )
{ {
GroupElement groupElement; GROUP_ELEMENT groupElement;
groupElement.cairoPath = cairo_copy_path( currentContext ); groupElement.cairoPath = cairo_copy_path( currentContext );
groupElement.command = CMD_STROKE_PATH; groupElement.command = CMD_STROKE_PATH;
currentGroup->push_back( groupElement ); currentGroup->push_back( groupElement );
...@@ -852,7 +852,7 @@ void CAIRO_GAL::storePath() ...@@ -852,7 +852,7 @@ void CAIRO_GAL::storePath()
if( isFillEnabled ) if( isFillEnabled )
{ {
GroupElement groupElement; GROUP_ELEMENT groupElement;
groupElement.cairoPath = cairo_copy_path( currentContext ); groupElement.cairoPath = cairo_copy_path( currentContext );
groupElement.command = CMD_FILL_PATH; groupElement.command = CMD_FILL_PATH;
currentGroup->push_back( groupElement ); currentGroup->push_back( groupElement );
......
...@@ -45,7 +45,7 @@ CACHED_CONTAINER::CACHED_CONTAINER( unsigned int aSize ) : ...@@ -45,7 +45,7 @@ CACHED_CONTAINER::CACHED_CONTAINER( unsigned int aSize ) :
VERTEX_CONTAINER( aSize ), m_item( NULL ) VERTEX_CONTAINER( aSize ), m_item( NULL )
{ {
// In the beginning there is only free space // In the beginning there is only free space
m_freeChunks.insert( Chunk( aSize, 0 ) ); m_freeChunks.insert( CHUNK( aSize, 0 ) );
} }
...@@ -80,7 +80,7 @@ void CACHED_CONTAINER::FinishItem() ...@@ -80,7 +80,7 @@ void CACHED_CONTAINER::FinishItem()
int itemOffset = m_item->GetOffset(); int itemOffset = m_item->GetOffset();
// Add the not used memory back to the pool // Add the not used memory back to the pool
m_freeChunks.insert( Chunk( m_chunkSize - m_itemSize, itemOffset + m_itemSize ) ); m_freeChunks.insert( CHUNK( m_chunkSize - m_itemSize, itemOffset + m_itemSize ) );
m_freeSpace += ( m_chunkSize - m_itemSize ); m_freeSpace += ( m_chunkSize - m_itemSize );
// mergeFreeChunks(); // veery slow and buggy // mergeFreeChunks(); // veery slow and buggy
} }
...@@ -152,7 +152,7 @@ void CACHED_CONTAINER::Delete( VERTEX_ITEM* aItem ) ...@@ -152,7 +152,7 @@ void CACHED_CONTAINER::Delete( VERTEX_ITEM* aItem )
// Insert a free memory chunk entry in the place where item was stored // Insert a free memory chunk entry in the place where item was stored
if( size > 0 ) if( size > 0 )
{ {
m_freeChunks.insert( Chunk( size, offset ) ); m_freeChunks.insert( CHUNK( size, offset ) );
m_freeSpace += size; m_freeSpace += size;
// Indicate that the item is not stored in the container anymore // Indicate that the item is not stored in the container anymore
aItem->setSize( 0 ); aItem->setSize( 0 );
...@@ -186,7 +186,7 @@ void CACHED_CONTAINER::Clear() ...@@ -186,7 +186,7 @@ void CACHED_CONTAINER::Clear()
// Set the size of all the stored VERTEX_ITEMs to 0, so it is clear that they are not held // Set the size of all the stored VERTEX_ITEMs to 0, so it is clear that they are not held
// in the container anymore // in the container anymore
Items::iterator it; ITEMS::iterator it;
for( it = m_items.begin(); it != m_items.end(); ++it ) for( it = m_items.begin(); it != m_items.end(); ++it )
{ {
...@@ -198,7 +198,7 @@ void CACHED_CONTAINER::Clear() ...@@ -198,7 +198,7 @@ void CACHED_CONTAINER::Clear()
// Now there is only free space left // Now there is only free space left
m_freeChunks.clear(); m_freeChunks.clear();
m_freeChunks.insert( Chunk( m_freeSpace, 0 ) ); m_freeChunks.insert( CHUNK( m_freeSpace, 0 ) );
} }
...@@ -240,7 +240,7 @@ unsigned int CACHED_CONTAINER::reallocate( unsigned int aSize ) ...@@ -240,7 +240,7 @@ unsigned int CACHED_CONTAINER::reallocate( unsigned int aSize )
} }
// Look for the free space chunk of at least given size // Look for the free space chunk of at least given size
FreeChunkMap::iterator newChunk = m_freeChunks.lower_bound( aSize ); FREE_CHUNK_MAP::iterator newChunk = m_freeChunks.lower_bound( aSize );
if( newChunk == m_freeChunks.end() ) if( newChunk == m_freeChunks.end() )
{ {
...@@ -277,7 +277,7 @@ unsigned int CACHED_CONTAINER::reallocate( unsigned int aSize ) ...@@ -277,7 +277,7 @@ unsigned int CACHED_CONTAINER::reallocate( unsigned int aSize )
// Free the space previously used by the chunk // Free the space previously used by the chunk
wxASSERT( m_itemSize > 0 ); wxASSERT( m_itemSize > 0 );
m_freeChunks.insert( Chunk( m_itemSize, m_chunkOffset ) ); m_freeChunks.insert( CHUNK( m_itemSize, m_chunkOffset ) );
m_freeSpace += m_itemSize; m_freeSpace += m_itemSize;
} }
...@@ -287,7 +287,7 @@ unsigned int CACHED_CONTAINER::reallocate( unsigned int aSize ) ...@@ -287,7 +287,7 @@ unsigned int CACHED_CONTAINER::reallocate( unsigned int aSize )
// If there is some space left, return it to the pool - add an entry for it // If there is some space left, return it to the pool - add an entry for it
if( chunkSize > aSize ) if( chunkSize > aSize )
{ {
m_freeChunks.insert( Chunk( chunkSize - aSize, chunkOffset + aSize ) ); m_freeChunks.insert( CHUNK( chunkSize - aSize, chunkOffset + aSize ) );
} }
m_freeSpace -= aSize; m_freeSpace -= aSize;
...@@ -321,7 +321,7 @@ bool CACHED_CONTAINER::defragment( VERTEX* aTarget ) ...@@ -321,7 +321,7 @@ bool CACHED_CONTAINER::defragment( VERTEX* aTarget )
} }
int newOffset = 0; int newOffset = 0;
Items::iterator it, it_end; ITEMS::iterator it, it_end;
for( it = m_items.begin(), it_end = m_items.end(); it != it_end; ++it ) for( it = m_items.begin(), it_end = m_items.end(); it != it_end; ++it )
{ {
...@@ -345,7 +345,7 @@ bool CACHED_CONTAINER::defragment( VERTEX* aTarget ) ...@@ -345,7 +345,7 @@ bool CACHED_CONTAINER::defragment( VERTEX* aTarget )
// Now there is only one big chunk of free memory // Now there is only one big chunk of free memory
m_freeChunks.clear(); m_freeChunks.clear();
wxASSERT( m_freeSpace > 0 ); wxASSERT( m_freeSpace > 0 );
m_freeChunks.insert( Chunk( m_freeSpace, m_currentSize - m_freeSpace ) ); m_freeChunks.insert( CHUNK( m_freeSpace, m_currentSize - m_freeSpace ) );
#if CACHED_CONTAINER_TEST > 0 #if CACHED_CONTAINER_TEST > 0
prof_end( &totalTime ); prof_end( &totalTime );
...@@ -369,9 +369,9 @@ void CACHED_CONTAINER::mergeFreeChunks() ...@@ -369,9 +369,9 @@ void CACHED_CONTAINER::mergeFreeChunks()
#endif #endif
// Reversed free chunks map - this one stores chunk size with its offset as the key // Reversed free chunks map - this one stores chunk size with its offset as the key
std::list<Chunk> freeChunks; std::list<CHUNK> freeChunks;
FreeChunkMap::const_iterator it, it_end; FREE_CHUNK_MAP::const_iterator it, it_end;
for( it = m_freeChunks.begin(), it_end = m_freeChunks.end(); it != it_end; ++it ) for( it = m_freeChunks.begin(), it_end = m_freeChunks.end(); it != it_end; ++it )
{ {
...@@ -381,7 +381,7 @@ void CACHED_CONTAINER::mergeFreeChunks() ...@@ -381,7 +381,7 @@ void CACHED_CONTAINER::mergeFreeChunks()
m_freeChunks.clear(); m_freeChunks.clear();
freeChunks.sort(); freeChunks.sort();
std::list<Chunk>::const_iterator itf, itf_end; std::list<CHUNK>::const_iterator itf, itf_end;
unsigned int offset = freeChunks.front().first; unsigned int offset = freeChunks.front().first;
unsigned int size = freeChunks.front().second; unsigned int size = freeChunks.front().second;
freeChunks.pop_front(); freeChunks.pop_front();
...@@ -449,7 +449,7 @@ bool CACHED_CONTAINER::resizeContainer( unsigned int aNewSize ) ...@@ -449,7 +449,7 @@ bool CACHED_CONTAINER::resizeContainer( unsigned int aNewSize )
// We have to correct freeChunks after defragmentation // We have to correct freeChunks after defragmentation
m_freeChunks.clear(); m_freeChunks.clear();
wxASSERT( aNewSize - reservedSpace() > 0 ); wxASSERT( aNewSize - reservedSpace() > 0 );
m_freeChunks.insert( Chunk( aNewSize - reservedSpace(), reservedSpace() ) ); m_freeChunks.insert( CHUNK( aNewSize - reservedSpace(), reservedSpace() ) );
} }
else else
{ {
...@@ -463,7 +463,7 @@ bool CACHED_CONTAINER::resizeContainer( unsigned int aNewSize ) ...@@ -463,7 +463,7 @@ bool CACHED_CONTAINER::resizeContainer( unsigned int aNewSize )
} }
// Add an entry for the new memory chunk at the end of the container // Add an entry for the new memory chunk at the end of the container
m_freeChunks.insert( Chunk( aNewSize - m_currentSize, m_currentSize ) ); m_freeChunks.insert( CHUNK( aNewSize - m_currentSize, m_currentSize ) );
} }
m_vertices = newContainer; m_vertices = newContainer;
......
...@@ -691,7 +691,7 @@ void OPENGL_GAL::RestoreScreen() ...@@ -691,7 +691,7 @@ void OPENGL_GAL::RestoreScreen()
} }
void OPENGL_GAL::SetTarget( RenderTarget aTarget ) void OPENGL_GAL::SetTarget( RENDER_TARGET aTarget )
{ {
switch( aTarget ) switch( aTarget )
{ {
...@@ -713,13 +713,13 @@ void OPENGL_GAL::SetTarget( RenderTarget aTarget ) ...@@ -713,13 +713,13 @@ void OPENGL_GAL::SetTarget( RenderTarget aTarget )
} }
RenderTarget OPENGL_GAL::GetTarget() const RENDER_TARGET OPENGL_GAL::GetTarget() const
{ {
return currentTarget; return currentTarget;
} }
void OPENGL_GAL::ClearTarget( RenderTarget aTarget ) void OPENGL_GAL::ClearTarget( RENDER_TARGET aTarget )
{ {
// Save the current state // Save the current state
unsigned int oldTarget = compositor.GetBuffer(); unsigned int oldTarget = compositor.GetBuffer();
......
...@@ -63,7 +63,7 @@ SHADER::~SHADER() ...@@ -63,7 +63,7 @@ SHADER::~SHADER()
} }
bool SHADER::LoadBuiltinShader( unsigned int aShaderNumber, ShaderType aShaderType ) bool SHADER::LoadBuiltinShader( unsigned int aShaderNumber, SHADER_TYPE aShaderType )
{ {
if( aShaderNumber >= shaders_number ) if( aShaderNumber >= shaders_number )
return false; return false;
...@@ -72,7 +72,7 @@ bool SHADER::LoadBuiltinShader( unsigned int aShaderNumber, ShaderType aShaderTy ...@@ -72,7 +72,7 @@ bool SHADER::LoadBuiltinShader( unsigned int aShaderNumber, ShaderType aShaderTy
} }
bool SHADER::LoadShaderFromFile( const std::string& aShaderSourceName, ShaderType aShaderType ) bool SHADER::LoadShaderFromFile( const std::string& aShaderSourceName, SHADER_TYPE aShaderType )
{ {
// Load shader sources // Load shader sources
const std::string shaderSource = readSource( aShaderSourceName ); const std::string shaderSource = readSource( aShaderSourceName );
...@@ -219,7 +219,7 @@ std::string SHADER::readSource( std::string aShaderSourceName ) ...@@ -219,7 +219,7 @@ std::string SHADER::readSource( std::string aShaderSourceName )
} }
bool SHADER::addSource( const std::string& aShaderSource, ShaderType aShaderType ) bool SHADER::addSource( const std::string& aShaderSource, SHADER_TYPE aShaderType )
{ {
if( isShaderLinked ) if( isShaderLinked )
{ {
......
...@@ -59,7 +59,7 @@ bool STROKE_FONT::LoadNewStrokeFont( const char* const aNewStrokeFont[], int aNe ...@@ -59,7 +59,7 @@ bool STROKE_FONT::LoadNewStrokeFont( const char* const aNewStrokeFont[], int aNe
for( int j = 0; j < aNewStrokeFontSize; j++ ) for( int j = 0; j < aNewStrokeFontSize; j++ )
{ {
Glyph glyph; GLYPH glyph;
double glyphStartX = 0.0; double glyphStartX = 0.0;
double glyphEndX = 0.0; double glyphEndX = 0.0;
VECTOR2D glyphBoundingX; VECTOR2D glyphBoundingX;
...@@ -118,21 +118,21 @@ bool STROKE_FONT::LoadNewStrokeFont( const char* const aNewStrokeFont[], int aNe ...@@ -118,21 +118,21 @@ bool STROKE_FONT::LoadNewStrokeFont( const char* const aNewStrokeFont[], int aNe
} }
BOX2D STROKE_FONT::computeBoundingBox( const Glyph& aGlyph, const VECTOR2D& aGlyphBoundingX ) const BOX2D STROKE_FONT::computeBoundingBox( const GLYPH& aGLYPH, const VECTOR2D& aGLYPHBoundingX ) const
{ {
BOX2D boundingBox; BOX2D boundingBox;
std::deque<VECTOR2D> boundingPoints; std::deque<VECTOR2D> boundingPoints;
boundingPoints.push_back( VECTOR2D( aGlyphBoundingX.x, 0 ) ); boundingPoints.push_back( VECTOR2D( aGLYPHBoundingX.x, 0 ) );
boundingPoints.push_back( VECTOR2D( aGlyphBoundingX.y, 0 ) ); boundingPoints.push_back( VECTOR2D( aGLYPHBoundingX.y, 0 ) );
for( Glyph::const_iterator pointListIt = aGlyph.begin(); pointListIt != aGlyph.end(); ++pointListIt ) for( GLYPH::const_iterator pointListIt = aGLYPH.begin(); pointListIt != aGLYPH.end(); ++pointListIt )
{ {
for( std::deque<VECTOR2D>::const_iterator pointIt = pointListIt->begin(); for( std::deque<VECTOR2D>::const_iterator pointIt = pointListIt->begin();
pointIt != pointListIt->end(); ++pointIt ) pointIt != pointListIt->end(); ++pointIt )
{ {
boundingPoints.push_back( VECTOR2D( aGlyphBoundingX.x, pointIt->y ) ); boundingPoints.push_back( VECTOR2D( aGLYPHBoundingX.x, pointIt->y ) );
} }
} }
...@@ -241,15 +241,15 @@ void STROKE_FONT::Draw( std::string aText, const VECTOR2D& aPosition, double aRo ...@@ -241,15 +241,15 @@ void STROKE_FONT::Draw( std::string aText, const VECTOR2D& aPosition, double aRo
continue; continue;
} }
GlyphList::iterator glyphIt = m_glyphs.begin(); GLYPH_LIST::iterator glyphIt = m_glyphs.begin();
std::deque<BOX2D>::iterator bbIt = m_glyphBoundingBoxes.begin(); std::deque<BOX2D>::iterator bbIt = m_glyphBoundingBoxes.begin();
advance( glyphIt, (int) ( *chIt ) - (int) ' ' ); advance( glyphIt, (int) ( *chIt ) - (int) ' ' );
advance( bbIt, (int) ( *chIt ) - (int) ' ' ); advance( bbIt, (int) ( *chIt ) - (int) ' ' );
Glyph glyph = *glyphIt; GLYPH glyph = *glyphIt;
for( Glyph::iterator pointListIt = glyph.begin(); pointListIt != glyph.end(); for( GLYPH::iterator pointListIt = glyph.begin(); pointListIt != glyph.end();
pointListIt++ ) pointListIt++ )
{ {
std::deque<VECTOR2D> pointListScaled; std::deque<VECTOR2D> pointListScaled;
......
...@@ -22,28 +22,27 @@ ...@@ -22,28 +22,27 @@
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/ */
#include <geometry/seg.h> #include <geometry/seg.h>
template<typename T> template <typename T>
int sgn( T val ) int sgn( T aVal )
{ {
return ( T( 0 ) < val ) - ( val < T( 0 ) ); return ( T( 0 ) < aVal ) - ( aVal < T( 0 ) );
} }
bool SEG::PointCloserThan( const VECTOR2I& aP, int dist ) const bool SEG::PointCloserThan( const VECTOR2I& aP, int aDist ) const
{ {
VECTOR2I d = b - a; VECTOR2I d = B - A;
ecoord dist_sq = (ecoord) dist * dist; ecoord dist_sq = (ecoord) aDist * aDist;
SEG::ecoord l_squared = d.Dot( d ); SEG::ecoord l_squared = d.Dot( d );
SEG::ecoord t = d.Dot( aP - a ); SEG::ecoord t = d.Dot( aP - A );
if( t <= 0 || !l_squared ) if( t <= 0 || !l_squared )
return ( aP - a ).SquaredEuclideanNorm() < dist_sq; return ( aP - A ).SquaredEuclideanNorm() < dist_sq;
else if( t >= l_squared ) else if( t >= l_squared )
return ( aP - b ).SquaredEuclideanNorm() < dist_sq; return ( aP - B ).SquaredEuclideanNorm() < dist_sq;
int dxdy = abs( d.x ) - abs( d.y ); int dxdy = abs( d.x ) - abs( d.y );
...@@ -51,7 +50,7 @@ bool SEG::PointCloserThan( const VECTOR2I& aP, int dist ) const ...@@ -51,7 +50,7 @@ bool SEG::PointCloserThan( const VECTOR2I& aP, int dist ) const
{ {
int ca = -sgn( d.y ); int ca = -sgn( d.y );
int cb = sgn( d.x ); int cb = sgn( d.x );
int cc = -ca * a.x - cb * a.y; int cc = -ca * A.x - cb * A.y;
ecoord num = ca * aP.x + cb * aP.y + cc; ecoord num = ca * aP.x + cb * aP.y + cc;
num *= num; num *= num;
...@@ -66,8 +65,8 @@ bool SEG::PointCloserThan( const VECTOR2I& aP, int dist ) const ...@@ -66,8 +65,8 @@ bool SEG::PointCloserThan( const VECTOR2I& aP, int dist ) const
} }
VECTOR2I nearest; VECTOR2I nearest;
nearest.x = a.x + rescale( t, (ecoord) d.x, l_squared ); nearest.x = A.x + rescale( t, (ecoord) d.x, l_squared );
nearest.y = a.y + rescale( t, (ecoord) d.y, l_squared ); nearest.y = A.y + rescale( t, (ecoord) d.y, l_squared );
return ( nearest - aP ).SquaredEuclideanNorm() <= dist_sq; return ( nearest - aP ).SquaredEuclideanNorm() <= dist_sq;
} }
...@@ -81,10 +80,10 @@ SEG::ecoord SEG::SquaredDistance( const SEG& aSeg ) const ...@@ -81,10 +80,10 @@ SEG::ecoord SEG::SquaredDistance( const SEG& aSeg ) const
const VECTOR2I pts[4] = const VECTOR2I pts[4] =
{ {
aSeg.NearestPoint( a ) - a, aSeg.NearestPoint( A ) - A,
aSeg.NearestPoint( b ) - b, aSeg.NearestPoint( B ) - B,
NearestPoint( aSeg.a ) - aSeg.a, NearestPoint( aSeg.A ) - aSeg.A,
NearestPoint( aSeg.b ) - aSeg.b NearestPoint( aSeg.B ) - aSeg.B
}; };
ecoord m = VECTOR2I::ECOORD_MAX; ecoord m = VECTOR2I::ECOORD_MAX;
...@@ -98,9 +97,9 @@ SEG::ecoord SEG::SquaredDistance( const SEG& aSeg ) const ...@@ -98,9 +97,9 @@ SEG::ecoord SEG::SquaredDistance( const SEG& aSeg ) const
OPT_VECTOR2I SEG::Intersect( const SEG& aSeg, bool aIgnoreEndpoints, bool aLines ) const OPT_VECTOR2I SEG::Intersect( const SEG& aSeg, bool aIgnoreEndpoints, bool aLines ) const
{ {
const VECTOR2I e( b - a ); const VECTOR2I e( B - A );
const VECTOR2I f( aSeg.b - aSeg.a ); const VECTOR2I f( aSeg.B - aSeg.A );
const VECTOR2I ac( aSeg.a - a ); const VECTOR2I ac( aSeg.A - A );
ecoord d = f.Cross( e ); ecoord d = f.Cross( e );
ecoord p = f.Cross( ac ); ecoord p = f.Cross( ac );
...@@ -118,16 +117,16 @@ OPT_VECTOR2I SEG::Intersect( const SEG& aSeg, bool aIgnoreEndpoints, bool aLines ...@@ -118,16 +117,16 @@ OPT_VECTOR2I SEG::Intersect( const SEG& aSeg, bool aIgnoreEndpoints, bool aLines
if( !aLines && aIgnoreEndpoints && ( q == 0 || q == d ) && ( p == 0 || p == d ) ) if( !aLines && aIgnoreEndpoints && ( q == 0 || q == d ) && ( p == 0 || p == d ) )
return OPT_VECTOR2I(); return OPT_VECTOR2I();
VECTOR2I ip( aSeg.a.x + rescale( q, (ecoord) f.x, d ), VECTOR2I ip( aSeg.A.x + rescale( q, (ecoord) f.x, d ),
aSeg.a.y + rescale( q, (ecoord) f.y, d ) ); aSeg.A.y + rescale( q, (ecoord) f.y, d ) );
return ip; return ip;
} }
bool SEG::ccw( const VECTOR2I& a, const VECTOR2I& b, const VECTOR2I& c ) const bool SEG::ccw( const VECTOR2I& aA, const VECTOR2I& aB, const VECTOR2I& aC ) const
{ {
return (ecoord) ( c.y - a.y ) * ( b.x - a.x ) > (ecoord) ( b.y - a.y ) * ( c.x - a.x ); return (ecoord) ( aC.y - aA.y ) * ( aB.x - aA.x ) > (ecoord) ( aB.y - aA.y ) * ( aC.x - aA.x );
} }
...@@ -135,17 +134,17 @@ bool SEG::Collide( const SEG& aSeg, int aClearance ) const ...@@ -135,17 +134,17 @@ bool SEG::Collide( const SEG& aSeg, int aClearance ) const
{ {
// check for intersection // check for intersection
// fixme: move to a method // fixme: move to a method
if( ccw( a, aSeg.a, aSeg.b ) != ccw( b, aSeg.a, aSeg.b ) && if( ccw( A, aSeg.A, aSeg.B ) != ccw( B, aSeg.A, aSeg.B ) &&
ccw( a, b, aSeg.a ) != ccw( a, b, aSeg.b ) ) ccw( A, B, aSeg.A ) != ccw( A, B, aSeg.B ) )
return true; return true;
#define CHK( _seg, _pt ) \ #define CHK( _seg, _pt ) \
if( (_seg).PointCloserThan( _pt, aClearance ) ) return true; if( (_seg).PointCloserThan( _pt, aClearance ) ) return true;
CHK( *this, aSeg.a ); CHK( *this, aSeg.A );
CHK( *this, aSeg.b ); CHK( *this, aSeg.B );
CHK( aSeg, a ); CHK( aSeg, A );
CHK( aSeg, b ); CHK( aSeg, B );
#undef CHK #undef CHK
return false; return false;
......
...@@ -50,6 +50,7 @@ static inline bool Collide( const SHAPE_CIRCLE& aA, const SHAPE_CIRCLE& aB, int ...@@ -50,6 +50,7 @@ static inline bool Collide( const SHAPE_CIRCLE& aA, const SHAPE_CIRCLE& aB, int
return true; return true;
} }
static inline bool Collide( const SHAPE_RECT& aA, const SHAPE_CIRCLE& aB, int aClearance, static inline bool Collide( const SHAPE_RECT& aA, const SHAPE_CIRCLE& aB, int aClearance,
bool aNeedMTV, VECTOR2I& aMTV ) bool aNeedMTV, VECTOR2I& aMTV )
{ {
...@@ -154,7 +155,8 @@ static inline bool Collide( const SHAPE_RECT& aA, const SHAPE_LINE_CHAIN& aB, in ...@@ -154,7 +155,8 @@ static inline bool Collide( const SHAPE_RECT& aA, const SHAPE_LINE_CHAIN& aB, in
} }
bool CollideShapes( const SHAPE* aA, const SHAPE* aB, int aClearance, bool aNeedMTV, VECTOR2I& aMTV ) bool CollideShapes( const SHAPE* aA, const SHAPE* aB, int aClearance,
bool aNeedMTV, VECTOR2I& aMTV )
{ {
switch( aA->Type() ) switch( aA->Type() )
{ {
...@@ -172,6 +174,7 @@ bool CollideShapes( const SHAPE* aA, const SHAPE* aB, int aClearance, bool aNeed ...@@ -172,6 +174,7 @@ bool CollideShapes( const SHAPE* aA, const SHAPE* aB, int aClearance, bool aNeed
default: default:
break; break;
} }
break;
case SH_CIRCLE: case SH_CIRCLE:
switch( aB->Type() ) switch( aB->Type() )
...@@ -191,6 +194,7 @@ bool CollideShapes( const SHAPE* aA, const SHAPE* aB, int aClearance, bool aNeed ...@@ -191,6 +194,7 @@ bool CollideShapes( const SHAPE* aA, const SHAPE* aB, int aClearance, bool aNeed
default: default:
break; break;
} }
break;
case SH_LINE_CHAIN: case SH_LINE_CHAIN:
switch( aB->Type() ) switch( aB->Type() )
...@@ -210,6 +214,7 @@ bool CollideShapes( const SHAPE* aA, const SHAPE* aB, int aClearance, bool aNeed ...@@ -210,6 +214,7 @@ bool CollideShapes( const SHAPE* aA, const SHAPE* aB, int aClearance, bool aNeed
default: default:
break; break;
} }
break;
default: default:
break; break;
......
...@@ -25,7 +25,7 @@ ...@@ -25,7 +25,7 @@
#include <geometry/shape_index.h> #include <geometry/shape_index.h>
template<> template <>
const SHAPE* shapeFunctor( SHAPE* aItem ) const SHAPE* shapeFunctor( SHAPE* aItem )
{ {
return aItem; return aItem;
......
...@@ -31,6 +31,7 @@ using boost::optional; ...@@ -31,6 +31,7 @@ using boost::optional;
bool SHAPE_LINE_CHAIN::Collide( const VECTOR2I& aP, int aClearance ) const bool SHAPE_LINE_CHAIN::Collide( const VECTOR2I& aP, int aClearance ) const
{ {
assert( false ); assert( false );
return false; return false;
} }
...@@ -38,19 +39,20 @@ bool SHAPE_LINE_CHAIN::Collide( const VECTOR2I& aP, int aClearance ) const ...@@ -38,19 +39,20 @@ bool SHAPE_LINE_CHAIN::Collide( const VECTOR2I& aP, int aClearance ) const
bool SHAPE_LINE_CHAIN::Collide( const BOX2I& aBox, int aClearance ) const bool SHAPE_LINE_CHAIN::Collide( const BOX2I& aBox, int aClearance ) const
{ {
assert( false ); assert( false );
return false; return false;
} }
bool SHAPE_LINE_CHAIN::Collide( const SEG& aSeg, int aClearance ) const bool SHAPE_LINE_CHAIN::Collide( const SEG& aSeg, int aClearance ) const
{ {
BOX2I box_a( aSeg.a, aSeg.b - aSeg.a ); BOX2I box_a( aSeg.A, aSeg.B - aSeg.A );
BOX2I::ecoord_type dist_sq = (BOX2I::ecoord_type) aClearance * aClearance; BOX2I::ecoord_type dist_sq = (BOX2I::ecoord_type) aClearance * aClearance;
for( int i = 0; i < SegmentCount(); i++ ) for( int i = 0; i < SegmentCount(); i++ )
{ {
const SEG& s = CSegment( i ); const SEG& s = CSegment( i );
BOX2I box_b( s.a, s.b - s.a ); BOX2I box_b( s.A, s.B - s.A );
BOX2I::ecoord_type d = box_a.SquaredDistance( box_b ); BOX2I::ecoord_type d = box_a.SquaredDistance( box_b );
...@@ -158,7 +160,7 @@ int SHAPE_LINE_CHAIN::Split( const VECTOR2I& aP ) ...@@ -158,7 +160,7 @@ int SHAPE_LINE_CHAIN::Split( const VECTOR2I& aP )
// make sure we are not producing a 'slightly concave' primitive. This might happen // make sure we are not producing a 'slightly concave' primitive. This might happen
// if aP lies very close to one of already existing points. // if aP lies very close to one of already existing points.
if( dist < min_dist && seg.a != aP && seg.b != aP ) if( dist < min_dist && seg.A != aP && seg.B != aP )
{ {
min_dist = dist; min_dist = dist;
ii = s; ii = s;
...@@ -208,8 +210,8 @@ struct compareOriginDistance ...@@ -208,8 +210,8 @@ struct compareOriginDistance
compareOriginDistance( VECTOR2I& aOrigin ) : compareOriginDistance( VECTOR2I& aOrigin ) :
m_origin( aOrigin ) {}; m_origin( aOrigin ) {};
bool operator()( const SHAPE_LINE_CHAIN::Intersection& aA, bool operator()( const SHAPE_LINE_CHAIN::INTERSECTION& aA,
const SHAPE_LINE_CHAIN::Intersection& aB ) const SHAPE_LINE_CHAIN::INTERSECTION& aB )
{ {
return ( m_origin - aA.p ).EuclideanNorm() < ( m_origin - aB.p ).EuclideanNorm(); return ( m_origin - aA.p ).EuclideanNorm() < ( m_origin - aB.p ).EuclideanNorm();
} }
...@@ -218,7 +220,7 @@ struct compareOriginDistance ...@@ -218,7 +220,7 @@ struct compareOriginDistance
}; };
int SHAPE_LINE_CHAIN::Intersect( const SEG& aSeg, Intersections& aIp ) const int SHAPE_LINE_CHAIN::Intersect( const SEG& aSeg, INTERSECTIONS& aIp ) const
{ {
for( int s = 0; s < SegmentCount(); s++ ) for( int s = 0; s < SegmentCount(); s++ )
{ {
...@@ -226,7 +228,7 @@ int SHAPE_LINE_CHAIN::Intersect( const SEG& aSeg, Intersections& aIp ) const ...@@ -226,7 +228,7 @@ int SHAPE_LINE_CHAIN::Intersect( const SEG& aSeg, Intersections& aIp ) const
if( p ) if( p )
{ {
Intersection is; INTERSECTION is;
is.our = CSegment( s ); is.our = CSegment( s );
is.their = aSeg; is.their = aSeg;
is.p = *p; is.p = *p;
...@@ -234,21 +236,21 @@ int SHAPE_LINE_CHAIN::Intersect( const SEG& aSeg, Intersections& aIp ) const ...@@ -234,21 +236,21 @@ int SHAPE_LINE_CHAIN::Intersect( const SEG& aSeg, Intersections& aIp ) const
} }
} }
compareOriginDistance comp( aSeg.a ); compareOriginDistance comp( aSeg.A );
sort( aIp.begin(), aIp.end(), comp ); sort( aIp.begin(), aIp.end(), comp );
return aIp.size(); return aIp.size();
} }
int SHAPE_LINE_CHAIN::Intersect( const SHAPE_LINE_CHAIN& aChain, Intersections& aIp ) const int SHAPE_LINE_CHAIN::Intersect( const SHAPE_LINE_CHAIN& aChain, INTERSECTIONS& aIp ) const
{ {
BOX2I bb_other = aChain.BBox(); BOX2I bb_other = aChain.BBox();
for( int s1 = 0; s1 < SegmentCount(); s1++ ) for( int s1 = 0; s1 < SegmentCount(); s1++ )
{ {
const SEG& a = CSegment( s1 ); const SEG& a = CSegment( s1 );
const BOX2I bb_cur( a.a, a.b - a.a ); const BOX2I bb_cur( a.A, a.B - a.A );
if( !bb_other.Intersects( bb_cur ) ) if( !bb_other.Intersects( bb_cur ) )
continue; continue;
...@@ -256,14 +258,14 @@ int SHAPE_LINE_CHAIN::Intersect( const SHAPE_LINE_CHAIN& aChain, Intersections& ...@@ -256,14 +258,14 @@ int SHAPE_LINE_CHAIN::Intersect( const SHAPE_LINE_CHAIN& aChain, Intersections&
for( int s2 = 0; s2 < aChain.SegmentCount(); s2++ ) for( int s2 = 0; s2 < aChain.SegmentCount(); s2++ )
{ {
const SEG& b = aChain.CSegment( s2 ); const SEG& b = aChain.CSegment( s2 );
Intersection is; INTERSECTION is;
if( a.Collinear( b ) ) if( a.Collinear( b ) )
{ {
if( a.Contains( b.a ) ) { is.p = b.a; aIp.push_back( is ); } if( a.Contains( b.A ) ) { is.p = b.A; aIp.push_back( is ); }
if( a.Contains( b.b ) ) { is.p = b.b; aIp.push_back( is ); } if( a.Contains( b.B ) ) { is.p = b.B; aIp.push_back( is ); }
if( b.Contains( a.a ) ) { is.p = a.a; aIp.push_back( is ); } if( b.Contains( a.A ) ) { is.p = a.A; aIp.push_back( is ); }
if( b.Contains( a.b ) ) { is.p = a.b; aIp.push_back( is ); } if( b.Contains( a.B ) ) { is.p = a.B; aIp.push_back( is ); }
} }
else else
{ {
...@@ -289,7 +291,7 @@ int SHAPE_LINE_CHAIN::Intersect( const SHAPE_LINE_CHAIN& aChain, Intersections& ...@@ -289,7 +291,7 @@ int SHAPE_LINE_CHAIN::Intersect( const SHAPE_LINE_CHAIN& aChain, Intersections&
const SEG& a = CSegment( s1 ); const SEG& a = CSegment( s1 );
const SEG& b = aChain.CSegment( s2 ); const SEG& b = aChain.CSegment( s2 );
OPT_VECTOR2I p = a.Intersect( b ); OPT_VECTOR2I p = a.Intersect( b );
Intersection is; INTERSECTION is;
if( p ) if( p )
{ {
...@@ -300,16 +302,16 @@ int SHAPE_LINE_CHAIN::Intersect( const SHAPE_LINE_CHAIN& aChain, Intersections& ...@@ -300,16 +302,16 @@ int SHAPE_LINE_CHAIN::Intersect( const SHAPE_LINE_CHAIN& aChain, Intersections&
} }
else if( a.Collinear( b ) ) else if( a.Collinear( b ) )
{ {
if( a.a != b.a && a.a != b.b && b.Contains( a.a ) ) if( a.A != b.A && a.A != b.B && b.Contains( a.A ) )
{ {
is.p = a.a; is.p = a.A;
is.our = a; is.our = a;
is.their = b; is.their = b;
aIp.push_back( is ); aIp.push_back( is );
} }
else if( a.b != b.a && a.b != b.b && b.Contains( a.b ) ) else if( a.B != b.A && a.B != b.B && b.Contains( a.B ) )
{ {
is.p = a.b; is.p = a.B;
is.our = a; is.our = a;
is.their = b; is.their = b;
aIp.push_back( is ); aIp.push_back( is );
...@@ -333,7 +335,7 @@ int SHAPE_LINE_CHAIN::PathLength( const VECTOR2I& aP ) const ...@@ -333,7 +335,7 @@ int SHAPE_LINE_CHAIN::PathLength( const VECTOR2I& aP ) const
if( d <= 1 ) if( d <= 1 )
{ {
sum += ( aP - seg.a ).EuclideanNorm(); sum += ( aP - seg.A ).EuclideanNorm();
return sum; return sum;
} }
else else
...@@ -358,7 +360,7 @@ bool SHAPE_LINE_CHAIN::PointInside( const VECTOR2I& aP ) const ...@@ -358,7 +360,7 @@ bool SHAPE_LINE_CHAIN::PointInside( const VECTOR2I& aP ) const
{ {
const SEG s = CSegment( i ); const SEG s = CSegment( i );
if( aP == s.a || aP == s.b ) // edge does not belong to the interior! if( aP == s.A || aP == s.B ) // edge does not belong to the interior!
return false; return false;
if( s.Side( aP ) != cur ) if( s.Side( aP ) != cur )
...@@ -378,7 +380,7 @@ bool SHAPE_LINE_CHAIN::PointOnEdge( const VECTOR2I& aP ) const ...@@ -378,7 +380,7 @@ bool SHAPE_LINE_CHAIN::PointOnEdge( const VECTOR2I& aP ) const
{ {
const SEG s = CSegment( i ); const SEG s = CSegment( i );
if( s.a == aP || s.b == aP ) if( s.A == aP || s.B == aP )
return true; return true;
if( s.Distance( aP ) <= 1 ) if( s.Distance( aP ) <= 1 )
...@@ -389,17 +391,17 @@ bool SHAPE_LINE_CHAIN::PointOnEdge( const VECTOR2I& aP ) const ...@@ -389,17 +391,17 @@ bool SHAPE_LINE_CHAIN::PointOnEdge( const VECTOR2I& aP ) const
} }
const optional<SHAPE_LINE_CHAIN::Intersection> SHAPE_LINE_CHAIN::SelfIntersecting() const const optional<SHAPE_LINE_CHAIN::INTERSECTION> SHAPE_LINE_CHAIN::SelfIntersecting() const
{ {
for( int s1 = 0; s1 < SegmentCount(); s1++ ) for( int s1 = 0; s1 < SegmentCount(); s1++ )
{ {
for( int s2 = s1 + 1; s2 < SegmentCount(); s2++ ) for( int s2 = s1 + 1; s2 < SegmentCount(); s2++ )
{ {
const VECTOR2I s2a = CSegment( s2 ).a, s2b = CSegment( s2 ).b; const VECTOR2I s2a = CSegment( s2 ).A, s2b = CSegment( s2 ).B;
if( s1 + 1 != s2 && CSegment( s1 ).Contains( s2a ) ) if( s1 + 1 != s2 && CSegment( s1 ).Contains( s2a ) )
{ {
Intersection is; INTERSECTION is;
is.our = CSegment( s1 ); is.our = CSegment( s1 );
is.their = CSegment( s2 ); is.their = CSegment( s2 );
is.p = s2a; is.p = s2a;
...@@ -407,7 +409,7 @@ const optional<SHAPE_LINE_CHAIN::Intersection> SHAPE_LINE_CHAIN::SelfIntersectin ...@@ -407,7 +409,7 @@ const optional<SHAPE_LINE_CHAIN::Intersection> SHAPE_LINE_CHAIN::SelfIntersectin
} }
else if( CSegment( s1 ).Contains( s2b ) ) else if( CSegment( s1 ).Contains( s2b ) )
{ {
Intersection is; INTERSECTION is;
is.our = CSegment( s1 ); is.our = CSegment( s1 );
is.their = CSegment( s2 ); is.their = CSegment( s2 );
is.p = s2b; is.p = s2b;
...@@ -419,7 +421,7 @@ const optional<SHAPE_LINE_CHAIN::Intersection> SHAPE_LINE_CHAIN::SelfIntersectin ...@@ -419,7 +421,7 @@ const optional<SHAPE_LINE_CHAIN::Intersection> SHAPE_LINE_CHAIN::SelfIntersectin
if( p ) if( p )
{ {
Intersection is; INTERSECTION is;
is.our = CSegment( s1 ); is.our = CSegment( s1 );
is.their = CSegment( s2 ); is.their = CSegment( s2 );
is.p = *p; is.p = *p;
...@@ -429,7 +431,7 @@ const optional<SHAPE_LINE_CHAIN::Intersection> SHAPE_LINE_CHAIN::SelfIntersectin ...@@ -429,7 +431,7 @@ const optional<SHAPE_LINE_CHAIN::Intersection> SHAPE_LINE_CHAIN::SelfIntersectin
} }
} }
return optional<Intersection>(); return optional<INTERSECTION>();
} }
......
...@@ -28,31 +28,32 @@ ...@@ -28,31 +28,32 @@
#include <climits> #include <climits>
#include <math/math_util.h> #include <math/math_util.h>
template<> template <>
int rescale( int numerator, int value, int denominator ) int rescale( int aNumerator, int aValue, int aDenominator )
{ {
return (int) ( (int64_t) numerator * (int64_t) value / (int64_t) denominator ); return (int) ( (int64_t) aNumerator * (int64_t) aValue / (int64_t) aDenominator );
} }
template<> template <>
int64_t rescale( int64_t numerator, int64_t value, int64_t denominator ) int64_t rescale( int64_t aNumerator, int64_t aValue, int64_t aDenominator )
{ {
int64_t r = 0; int64_t r = 0;
int64_t sign = ( ( numerator < 0) ? -1 : 1 ) * ( denominator < 0 ? -1 : 1 ) * ( value < 0 ? -1 : 1 ); int64_t sign = ( ( aNumerator < 0 ) ? -1 : 1 ) * ( aDenominator < 0 ? -1 : 1 ) *
( aValue < 0 ? -1 : 1 );
int64_t a = std::abs( numerator ); int64_t a = std::abs( aNumerator );
int64_t b = std::abs( value ); int64_t b = std::abs( aValue );
int64_t c = std::abs( denominator ); int64_t c = std::abs( aDenominator );
r = c / 2; r = c / 2;
if( b <= INT_MAX && c <= INT_MAX ) if( b <= INT_MAX && c <= INT_MAX )
{ {
if( a <= INT_MAX ) if( a <= INT_MAX )
return sign * ( (a * b + r ) / c ); return sign * ( ( a * b + r ) / c );
else else
return sign * (a / c * b + (a % c * b + r) / c); return sign * ( a / c * b + ( a % c * b + r ) / c);
} }
else else
{ {
......
...@@ -104,8 +104,8 @@ void CONTEXT_MENU::Add( const TOOL_ACTION& aAction ) ...@@ -104,8 +104,8 @@ void CONTEXT_MENU::Add( const TOOL_ACTION& aAction )
wxString menuEntry; wxString menuEntry;
if( aAction.HasHotKey() ) if( aAction.HasHotKey() )
menuEntry = wxString( ( aAction.GetMenuItem() + '\t' + getHotKeyDescription( aAction ) ).c_str(), menuEntry = wxString( ( aAction.GetMenuItem() + '\t' +
wxConvUTF8 ); getHotKeyDescription( aAction ) ).c_str(), wxConvUTF8 );
else else
menuEntry = wxString( aAction.GetMenuItem().c_str(), wxConvUTF8 ); menuEntry = wxString( aAction.GetMenuItem().c_str(), wxConvUTF8 );
...@@ -134,17 +134,17 @@ std::string CONTEXT_MENU::getHotKeyDescription( const TOOL_ACTION& aAction ) con ...@@ -134,17 +134,17 @@ std::string CONTEXT_MENU::getHotKeyDescription( const TOOL_ACTION& aAction ) con
std::string description = ""; std::string description = "";
if( hotkey & MD_ModAlt ) if( hotkey & MD_ALT )
description += "ALT+"; description += "ALT+";
if( hotkey & MD_ModCtrl ) if( hotkey & MD_CTRL )
description += "CTRL+"; description += "CTRL+";
if( hotkey & MD_ModShift ) if( hotkey & MD_SHIFT )
description += "SHIFT+"; description += "SHIFT+";
// TODO dispatch keys such as Fx, TAB, PG_UP/DN, HOME, END, etc. // TODO dispatch keys such as Fx, TAB, PG_UP/DN, HOME, END, etc.
description += char(hotkey & ~MD_ModifierMask); description += char( hotkey & ~MD_MODIFIER_MASK );
return description; return description;
} }
...@@ -159,7 +159,7 @@ void CONTEXT_MENU::CMEventHandler::onEvent( wxEvent& aEvent ) ...@@ -159,7 +159,7 @@ void CONTEXT_MENU::CMEventHandler::onEvent( wxEvent& aEvent )
// For example, the selection tool can use this to dynamically highlight the current item // For example, the selection tool can use this to dynamically highlight the current item
// from selection clarification popup. // from selection clarification popup.
if( type == wxEVT_MENU_HIGHLIGHT ) if( type == wxEVT_MENU_HIGHLIGHT )
evt = TOOL_EVENT( TC_Command, TA_ContextMenuUpdate, aEvent.GetId() ); evt = TOOL_EVENT( TC_COMMAND, TA_CONTEXT_MENU_UPDATE, aEvent.GetId() );
// One of menu entries was selected.. // One of menu entries was selected..
else if( type == wxEVT_COMMAND_MENU_SELECTED ) else if( type == wxEVT_COMMAND_MENU_SELECTED )
...@@ -172,7 +172,7 @@ void CONTEXT_MENU::CMEventHandler::onEvent( wxEvent& aEvent ) ...@@ -172,7 +172,7 @@ void CONTEXT_MENU::CMEventHandler::onEvent( wxEvent& aEvent )
else else
{ {
// Handling non-action menu entries (e.g. items in clarification list) // Handling non-action menu entries (e.g. items in clarification list)
evt = TOOL_EVENT( TC_Command, TA_ContextMenuChoice, aEvent.GetId() ); evt = TOOL_EVENT( TC_COMMAND, TA_CONTEXT_MENU_CHOICE, aEvent.GetId() );
} }
} }
......
...@@ -40,9 +40,9 @@ ...@@ -40,9 +40,9 @@
using boost::optional; using boost::optional;
///> Stores information about a mouse button state ///> Stores information about a mouse button state
struct TOOL_DISPATCHER::ButtonState struct TOOL_DISPATCHER::BUTTON_STATE
{ {
ButtonState( TOOL_MouseButtons aButton, const wxEventType& aDownEvent, BUTTON_STATE( TOOL_MOUSE_BUTTONS aButton, const wxEventType& aDownEvent,
const wxEventType& aUpEvent ) : const wxEventType& aUpEvent ) :
button( aButton ), button( aButton ),
downEvent( aDownEvent ), downEvent( aDownEvent ),
...@@ -66,7 +66,7 @@ struct TOOL_DISPATCHER::ButtonState ...@@ -66,7 +66,7 @@ struct TOOL_DISPATCHER::ButtonState
double dragMaxDelta; double dragMaxDelta;
///> Determines the mouse button for which information are stored. ///> Determines the mouse button for which information are stored.
TOOL_MouseButtons button; TOOL_MOUSE_BUTTONS button;
///> The type of wxEvent that determines mouse button press. ///> The type of wxEvent that determines mouse button press.
wxEventType downEvent; wxEventType downEvent;
...@@ -89,9 +89,9 @@ struct TOOL_DISPATCHER::ButtonState ...@@ -89,9 +89,9 @@ struct TOOL_DISPATCHER::ButtonState
TOOL_DISPATCHER::TOOL_DISPATCHER( TOOL_MANAGER* aToolMgr, PCB_BASE_FRAME* aEditFrame ) : TOOL_DISPATCHER::TOOL_DISPATCHER( TOOL_MANAGER* aToolMgr, PCB_BASE_FRAME* aEditFrame ) :
m_toolMgr( aToolMgr ), m_editFrame( aEditFrame ) m_toolMgr( aToolMgr ), m_editFrame( aEditFrame )
{ {
m_buttons.push_back( new ButtonState( MB_Left, wxEVT_LEFT_DOWN, wxEVT_LEFT_UP ) ); m_buttons.push_back( new BUTTON_STATE( MB_LEFT, wxEVT_LEFT_DOWN, wxEVT_LEFT_UP ) );
m_buttons.push_back( new ButtonState( MB_Right, wxEVT_RIGHT_DOWN, wxEVT_RIGHT_UP ) ); m_buttons.push_back( new BUTTON_STATE( MB_RIGHT, wxEVT_RIGHT_DOWN, wxEVT_RIGHT_UP ) );
m_buttons.push_back( new ButtonState( MB_Middle, wxEVT_MIDDLE_DOWN, wxEVT_MIDDLE_UP ) ); m_buttons.push_back( new BUTTON_STATE( MB_MIDDLE, wxEVT_MIDDLE_DOWN, wxEVT_MIDDLE_UP ) );
ResetState(); ResetState();
} }
...@@ -99,14 +99,14 @@ TOOL_DISPATCHER::TOOL_DISPATCHER( TOOL_MANAGER* aToolMgr, PCB_BASE_FRAME* aEditF ...@@ -99,14 +99,14 @@ TOOL_DISPATCHER::TOOL_DISPATCHER( TOOL_MANAGER* aToolMgr, PCB_BASE_FRAME* aEditF
TOOL_DISPATCHER::~TOOL_DISPATCHER() TOOL_DISPATCHER::~TOOL_DISPATCHER()
{ {
BOOST_FOREACH( ButtonState* st, m_buttons ) BOOST_FOREACH( BUTTON_STATE* st, m_buttons )
delete st; delete st;
} }
void TOOL_DISPATCHER::ResetState() void TOOL_DISPATCHER::ResetState()
{ {
BOOST_FOREACH( ButtonState* st, m_buttons ) BOOST_FOREACH( BUTTON_STATE* st, m_buttons )
st->Reset(); st->Reset();
} }
...@@ -119,7 +119,7 @@ KIGFX::VIEW* TOOL_DISPATCHER::getView() ...@@ -119,7 +119,7 @@ KIGFX::VIEW* TOOL_DISPATCHER::getView()
bool TOOL_DISPATCHER::handleMouseButton( wxEvent& aEvent, int aIndex, bool aMotion ) bool TOOL_DISPATCHER::handleMouseButton( wxEvent& aEvent, int aIndex, bool aMotion )
{ {
ButtonState* st = m_buttons[aIndex]; BUTTON_STATE* st = m_buttons[aIndex];
wxEventType type = aEvent.GetEventType(); wxEventType type = aEvent.GetEventType();
optional<TOOL_EVENT> evt; optional<TOOL_EVENT> evt;
bool isClick = false; bool isClick = false;
...@@ -137,7 +137,7 @@ bool TOOL_DISPATCHER::handleMouseButton( wxEvent& aEvent, int aIndex, bool aMoti ...@@ -137,7 +137,7 @@ bool TOOL_DISPATCHER::handleMouseButton( wxEvent& aEvent, int aIndex, bool aMoti
st->downPosition = m_lastMousePos; st->downPosition = m_lastMousePos;
st->dragMaxDelta = 0; st->dragMaxDelta = 0;
st->pressed = true; st->pressed = true;
evt = TOOL_EVENT( TC_Mouse, TA_MouseDown, args ); evt = TOOL_EVENT( TC_MOUSE, TA_MOUSE_DOWN, args );
} }
else if( up ) // Handle mouse button release else if( up ) // Handle mouse button release
{ {
...@@ -152,13 +152,13 @@ bool TOOL_DISPATCHER::handleMouseButton( wxEvent& aEvent, int aIndex, bool aMoti ...@@ -152,13 +152,13 @@ bool TOOL_DISPATCHER::handleMouseButton( wxEvent& aEvent, int aIndex, bool aMoti
st->dragMaxDelta < DragDistanceThreshold ) st->dragMaxDelta < DragDistanceThreshold )
isClick = true; isClick = true;
else else
evt = TOOL_EVENT( TC_Mouse, TA_MouseUp, args ); evt = TOOL_EVENT( TC_MOUSE, TA_MOUSE_UP, args );
} }
else else
isClick = true; isClick = true;
if( isClick ) if( isClick )
evt = TOOL_EVENT( TC_Mouse, TA_MouseClick, args ); evt = TOOL_EVENT( TC_MOUSE, TA_MOUSE_CLICK, args );
st->dragging = false; st->dragging = false;
} }
...@@ -174,7 +174,7 @@ bool TOOL_DISPATCHER::handleMouseButton( wxEvent& aEvent, int aIndex, bool aMoti ...@@ -174,7 +174,7 @@ bool TOOL_DISPATCHER::handleMouseButton( wxEvent& aEvent, int aIndex, bool aMoti
if( t - st->downTimestamp > DragTimeThreshold || st->dragMaxDelta > DragDistanceThreshold ) if( t - st->downTimestamp > DragTimeThreshold || st->dragMaxDelta > DragDistanceThreshold )
{ {
evt = TOOL_EVENT( TC_Mouse, TA_MouseDrag, args ); evt = TOOL_EVENT( TC_MOUSE, TA_MOUSE_DRAG, args );
evt->SetMouseDragOrigin( st->dragOrigin ); evt->SetMouseDragOrigin( st->dragOrigin );
evt->SetMouseDelta( m_lastMousePos - st->dragOrigin ); evt->SetMouseDelta( m_lastMousePos - st->dragOrigin );
} }
...@@ -222,7 +222,7 @@ void TOOL_DISPATCHER::DispatchWxEvent( wxEvent& aEvent ) ...@@ -222,7 +222,7 @@ void TOOL_DISPATCHER::DispatchWxEvent( wxEvent& aEvent )
if( !buttonEvents && motion ) if( !buttonEvents && motion )
{ {
evt = TOOL_EVENT( TC_Mouse, TA_MouseMotion ); evt = TOOL_EVENT( TC_MOUSE, TA_MOUSE_MOTION );
evt->SetMousePosition( pos ); evt->SetMousePosition( pos );
} }
} }
...@@ -237,13 +237,13 @@ void TOOL_DISPATCHER::DispatchWxEvent( wxEvent& aEvent ) ...@@ -237,13 +237,13 @@ void TOOL_DISPATCHER::DispatchWxEvent( wxEvent& aEvent )
if( type == wxEVT_KEY_UP ) if( type == wxEVT_KEY_UP )
{ {
if( key == WXK_ESCAPE ) // ESC is the special key for cancelling tools if( key == WXK_ESCAPE ) // ESC is the special key for cancelling tools
evt = TOOL_EVENT( TC_Command, TA_CancelTool ); evt = TOOL_EVENT( TC_COMMAND, TA_CANCEL_TOOL );
else else
evt = TOOL_EVENT( TC_Keyboard, TA_KeyUp, key | mods ); evt = TOOL_EVENT( TC_KEYBOARD, TA_KEY_UP, key | mods );
} }
else else
{ {
evt = TOOL_EVENT( TC_Keyboard, TA_KeyDown, key | mods ); evt = TOOL_EVENT( TC_KEYBOARD, TA_KEY_DOWN, key | mods );
} }
} }
......
...@@ -40,14 +40,14 @@ struct FlagString ...@@ -40,14 +40,14 @@ struct FlagString
}; };
static const std::string flag2string( int flag, const FlagString* exps ) static const std::string flag2string( int aFlag, const FlagString* aExps )
{ {
std::string rv; std::string rv;
for( int i = 0; exps[i].str.length(); i++ ) for( int i = 0; aExps[i].str.length(); i++ )
{ {
if( exps[i].flag & flag ) if( aExps[i].flag & aFlag )
rv += exps[i].str + " "; rv += aExps[i].str + " ";
} }
return rv; return rv;
...@@ -66,50 +66,50 @@ const std::string TOOL_EVENT::Format() const ...@@ -66,50 +66,50 @@ const std::string TOOL_EVENT::Format() const
const FlagString categories[] = const FlagString categories[] =
{ {
{ TC_Mouse, "mouse" }, { TC_MOUSE, "mouse" },
{ TC_Keyboard, "keyboard" }, { TC_KEYBOARD, "keyboard" },
{ TC_Command, "command" }, { TC_COMMAND, "command" },
{ TC_Message, "message" }, { TC_MESSAGE, "message" },
{ TC_View, "view" }, { TC_VIEW, "view" },
{ 0, "" } { 0, "" }
}; };
const FlagString actions[] = const FlagString actions[] =
{ {
{ TA_MouseClick, "click" }, { TA_MOUSE_CLICK, "click" },
{ TA_MouseUp, "button-up" }, { TA_MOUSE_UP, "button-up" },
{ TA_MouseDown, "button-down" }, { TA_MOUSE_DOWN, "button-down" },
{ TA_MouseDrag, "drag" }, { TA_MOUSE_DRAG, "drag" },
{ TA_MouseMotion, "motion" }, { TA_MOUSE_MOTION, "motion" },
{ TA_MouseWheel, "wheel" }, { TA_MOUSE_WHEEL, "wheel" },
{ TA_KeyUp, "key-up" }, { TA_KEY_UP, "key-up" },
{ TA_KeyDown, "key-down" }, { TA_KEY_DOWN, "key-down" },
{ TA_ViewRefresh, "view-refresh" }, { TA_VIEW_REFRESH, "view-refresh" },
{ TA_ViewZoom, "view-zoom" }, { TA_VIEW_ZOOM, "view-zoom" },
{ TA_ViewPan, "view-pan" }, { TA_VIEW_PAN, "view-pan" },
{ TA_ViewDirty, "view-dirty" }, { TA_VIEW_DIRTY, "view-dirty" },
{ TA_ChangeLayer, "change-layer" }, { TA_CHANGE_LAYER, "change-layer" },
{ TA_CancelTool, "cancel-tool" }, { TA_CANCEL_TOOL, "cancel-tool" },
{ TA_ContextMenuUpdate, "context-menu-update" }, { TA_CONTEXT_MENU_UPDATE, "context-menu-update" },
{ TA_ContextMenuChoice, "context-menu-choice" }, { TA_CONTEXT_MENU_CHOICE, "context-menu-choice" },
{ TA_Action, "action" }, { TA_ACTION, "action" },
{ 0, "" } { 0, "" }
}; };
const FlagString buttons[] = const FlagString buttons[] =
{ {
{ MB_None, "none" }, { MB_NONE, "none" },
{ MB_Left, "left" }, { MB_LEFT, "left" },
{ MB_Right, "right" }, { MB_RIGHT, "right" },
{ MB_Middle, "middle" }, { MB_MIDDLE, "middle" },
{ 0, "" } { 0, "" }
}; };
const FlagString modifiers[] = const FlagString modifiers[] =
{ {
{ MD_ModShift, "shift" }, { MD_SHIFT, "shift" },
{ MD_ModCtrl, "ctrl" }, { MD_CTRL, "ctrl" },
{ MD_ModAlt, "alt" }, { MD_ALT, "alt" },
{ 0, "" } { 0, "" }
}; };
...@@ -118,20 +118,20 @@ const std::string TOOL_EVENT::Format() const ...@@ -118,20 +118,20 @@ const std::string TOOL_EVENT::Format() const
ev += " action: "; ev += " action: ";
ev += flag2string( m_actions, actions ); ev += flag2string( m_actions, actions );
if( m_actions & TA_Mouse ) if( m_actions & TA_MOUSE )
{ {
ev += " btns: "; ev += " btns: ";
ev += flag2string( m_mouseButtons, buttons ); ev += flag2string( m_mouseButtons, buttons );
} }
if( m_actions & TA_Keyboard ) if( m_actions & TA_KEYBOARD )
{ {
char tmp[128]; char tmp[128];
sprintf( tmp, "key: %d", m_keyCode ); sprintf( tmp, "key: %d", m_keyCode );
ev += tmp; ev += tmp;
} }
if( m_actions & ( TA_Mouse | TA_Keyboard ) ) if( m_actions & ( TA_MOUSE | TA_KEYBOARD ) )
{ {
ev += " mods: "; ev += " mods: ";
ev += flag2string( m_modifiers, modifiers ); ev += flag2string( m_modifiers, modifiers );
......
...@@ -30,13 +30,13 @@ ...@@ -30,13 +30,13 @@
#include <tool/context_menu.h> #include <tool/context_menu.h>
TOOL_INTERACTIVE::TOOL_INTERACTIVE( TOOL_ID aId, const std::string& aName ) : TOOL_INTERACTIVE::TOOL_INTERACTIVE( TOOL_ID aId, const std::string& aName ) :
TOOL_BASE( TOOL_Interactive, aId, aName ) TOOL_BASE( INTERACTIVE, aId, aName )
{ {
} }
TOOL_INTERACTIVE::TOOL_INTERACTIVE( const std::string& aName ) : TOOL_INTERACTIVE::TOOL_INTERACTIVE( const std::string& aName ) :
TOOL_BASE( TOOL_Interactive, TOOL_MANAGER::MakeToolId( aName ), aName ) TOOL_BASE( INTERACTIVE, TOOL_MANAGER::MakeToolId( aName ), aName )
{ {
} }
......
...@@ -134,7 +134,7 @@ void TOOL_MANAGER::RegisterTool( TOOL_BASE* aTool ) ...@@ -134,7 +134,7 @@ void TOOL_MANAGER::RegisterTool( TOOL_BASE* aTool )
aTool->m_toolMgr = this; aTool->m_toolMgr = this;
if( aTool->GetType() == TOOL_Interactive ) if( aTool->GetType() == INTERACTIVE )
{ {
bool initState = static_cast<TOOL_INTERACTIVE*>( aTool )->Init(); bool initState = static_cast<TOOL_INTERACTIVE*>( aTool )->Init();
...@@ -158,7 +158,7 @@ bool TOOL_MANAGER::InvokeTool( TOOL_ID aToolId ) ...@@ -158,7 +158,7 @@ bool TOOL_MANAGER::InvokeTool( TOOL_ID aToolId )
{ {
TOOL_BASE* tool = FindTool( aToolId ); TOOL_BASE* tool = FindTool( aToolId );
if( tool && tool->GetType() == TOOL_Interactive ) if( tool && tool->GetType() == INTERACTIVE )
return invokeTool( tool ); return invokeTool( tool );
return false; // there is no tool with the given id return false; // there is no tool with the given id
...@@ -169,7 +169,7 @@ bool TOOL_MANAGER::InvokeTool( const std::string& aToolName ) ...@@ -169,7 +169,7 @@ bool TOOL_MANAGER::InvokeTool( const std::string& aToolName )
{ {
TOOL_BASE* tool = FindTool( aToolName ); TOOL_BASE* tool = FindTool( aToolName );
if( tool && tool->GetType() == TOOL_Interactive ) if( tool && tool->GetType() == INTERACTIVE )
return invokeTool( tool ); return invokeTool( tool );
return false; // there is no tool with the given name return false; // there is no tool with the given name
...@@ -192,7 +192,7 @@ bool TOOL_MANAGER::invokeTool( TOOL_BASE* aTool ) ...@@ -192,7 +192,7 @@ bool TOOL_MANAGER::invokeTool( TOOL_BASE* aTool )
{ {
wxASSERT( aTool != NULL ); wxASSERT( aTool != NULL );
TOOL_EVENT evt( TC_Command, TA_Action, aTool->GetName() ); TOOL_EVENT evt( TC_COMMAND, TA_ACTION, aTool->GetName() );
ProcessEvent( evt ); ProcessEvent( evt );
return true; return true;
...@@ -203,7 +203,7 @@ bool TOOL_MANAGER::runTool( TOOL_ID aToolId ) ...@@ -203,7 +203,7 @@ bool TOOL_MANAGER::runTool( TOOL_ID aToolId )
{ {
TOOL_BASE* tool = FindTool( aToolId ); TOOL_BASE* tool = FindTool( aToolId );
if( tool && tool->GetType() == TOOL_Interactive ) if( tool && tool->GetType() == INTERACTIVE )
return runTool( tool ); return runTool( tool );
return false; // there is no tool with the given id return false; // there is no tool with the given id
...@@ -214,7 +214,7 @@ bool TOOL_MANAGER::runTool( const std::string& aToolName ) ...@@ -214,7 +214,7 @@ bool TOOL_MANAGER::runTool( const std::string& aToolName )
{ {
TOOL_BASE* tool = FindTool( aToolName ); TOOL_BASE* tool = FindTool( aToolName );
if( tool && tool->GetType() == TOOL_Interactive ) if( tool && tool->GetType() == INTERACTIVE )
return runTool( tool ); return runTool( tool );
return false; // there is no tool with the given name return false; // there is no tool with the given name
...@@ -360,13 +360,13 @@ void TOOL_MANAGER::dispatchInternal( TOOL_EVENT& aEvent ) ...@@ -360,13 +360,13 @@ void TOOL_MANAGER::dispatchInternal( TOOL_EVENT& aEvent )
bool TOOL_MANAGER::dispatchStandardEvents( TOOL_EVENT& aEvent ) bool TOOL_MANAGER::dispatchStandardEvents( TOOL_EVENT& aEvent )
{ {
if( aEvent.Action() == TA_KeyUp ) if( aEvent.Action() == TA_KEY_UP )
{ {
// Check if there is a hotkey associated // Check if there is a hotkey associated
if( m_actionMgr->RunHotKey( aEvent.Modifier() | aEvent.KeyCode() ) ) if( m_actionMgr->RunHotKey( aEvent.Modifier() | aEvent.KeyCode() ) )
return false; // hotkey event was handled so it does not go any further return false; // hotkey event was handled so it does not go any further
} }
else if( aEvent.Category() == TC_Command ) // it may be a tool activation event else if( aEvent.Category() == TC_COMMAND ) // it may be a tool activation event
{ {
dispatchActivation( aEvent ); dispatchActivation( aEvent );
// do not return false, as the event has to go on to the destined tool // do not return false, as the event has to go on to the destined tool
...@@ -433,11 +433,11 @@ bool TOOL_MANAGER::ProcessEvent( TOOL_EVENT& aEvent ) ...@@ -433,11 +433,11 @@ bool TOOL_MANAGER::ProcessEvent( TOOL_EVENT& aEvent )
// or immediately (CMENU_NOW) mode. The latter is used for clarification lists. // or immediately (CMENU_NOW) mode. The latter is used for clarification lists.
if( st->contextMenuTrigger != CMENU_OFF ) if( st->contextMenuTrigger != CMENU_OFF )
{ {
if( st->contextMenuTrigger == CMENU_BUTTON && !aEvent.IsClick( MB_Right ) ) if( st->contextMenuTrigger == CMENU_BUTTON && !aEvent.IsClick( MB_RIGHT ) )
break; break;
st->pendingWait = true; st->pendingWait = true;
st->waitEvents = TOOL_EVENT( TC_Any, TA_Any ); st->waitEvents = TOOL_EVENT( TC_ANY, TA_ANY );
if( st->contextMenuTrigger == CMENU_NOW ) if( st->contextMenuTrigger == CMENU_NOW )
st->contextMenuTrigger = CMENU_OFF; st->contextMenuTrigger = CMENU_OFF;
...@@ -446,7 +446,7 @@ bool TOOL_MANAGER::ProcessEvent( TOOL_EVENT& aEvent ) ...@@ -446,7 +446,7 @@ bool TOOL_MANAGER::ProcessEvent( TOOL_EVENT& aEvent )
GetEditFrame()->PopupMenu( menu->GetMenu() ); GetEditFrame()->PopupMenu( menu->GetMenu() );
// //
TOOL_EVENT evt( TC_Command, TA_ContextMenuChoice ); TOOL_EVENT evt( TC_COMMAND, TA_CONTEXT_MENU_CHOICE );
dispatchInternal( evt ); dispatchInternal( evt );
break; break;
...@@ -498,7 +498,7 @@ void TOOL_MANAGER::SetEnvironment( EDA_ITEM* aModel, KIGFX::VIEW* aView, ...@@ -498,7 +498,7 @@ void TOOL_MANAGER::SetEnvironment( EDA_ITEM* aModel, KIGFX::VIEW* aView,
{ {
TOOL_BASE* tool = m_toolIdIndex[toolId]->theTool; TOOL_BASE* tool = m_toolIdIndex[toolId]->theTool;
if( tool->GetType() == TOOL_Interactive ) if( tool->GetType() == INTERACTIVE )
static_cast<TOOL_INTERACTIVE*>( tool )->Reset(); static_cast<TOOL_INTERACTIVE*>( tool )->Reset();
} }
} }
......
...@@ -67,7 +67,7 @@ VIEW::VIEW( bool aIsDynamic ) : ...@@ -67,7 +67,7 @@ VIEW::VIEW( bool aIsDynamic ) :
VIEW::~VIEW() VIEW::~VIEW()
{ {
BOOST_FOREACH( LayerMap::value_type& l, m_layers ) BOOST_FOREACH( LAYER_MAP::value_type& l, m_layers )
{ {
delete l.second.items; delete l.second.items;
} }
...@@ -156,7 +156,7 @@ struct queryVisitor ...@@ -156,7 +156,7 @@ struct queryVisitor
void operator()( VIEW_ITEM* aItem ) void operator()( VIEW_ITEM* aItem )
{ {
if( aItem->ViewIsVisible() ) if( aItem->ViewIsVisible() )
m_cont.push_back( VIEW::LayerItemPair( aItem, m_layer ) ); m_cont.push_back( VIEW::LAYER_ITEM_PAIR( aItem, m_layer ) );
} }
Container& m_cont; Container& m_cont;
...@@ -164,7 +164,7 @@ struct queryVisitor ...@@ -164,7 +164,7 @@ struct queryVisitor
}; };
int VIEW::Query( const BOX2I& aRect, std::vector<LayerItemPair>& aResult ) int VIEW::Query( const BOX2I& aRect, std::vector<LAYER_ITEM_PAIR>& aResult )
{ {
if( m_orderedLayers.empty() ) if( m_orderedLayers.empty() )
return 0; return 0;
...@@ -179,7 +179,7 @@ int VIEW::Query( const BOX2I& aRect, std::vector<LayerItemPair>& aResult ) ...@@ -179,7 +179,7 @@ int VIEW::Query( const BOX2I& aRect, std::vector<LayerItemPair>& aResult )
if( ( *i )->displayOnly ) if( ( *i )->displayOnly )
continue; continue;
queryVisitor<std::vector<LayerItemPair> > visitor( aResult, ( *i )->id ); queryVisitor<std::vector<LAYER_ITEM_PAIR> > visitor( aResult, ( *i )->id );
( *i )->items->Query( aRect, visitor ); ( *i )->items->Query( aRect, visitor );
} }
...@@ -424,7 +424,7 @@ void VIEW::UpdateAllLayersColor() ...@@ -424,7 +424,7 @@ void VIEW::UpdateAllLayersColor()
r.SetMaximum(); r.SetMaximum();
for( LayerMapIter i = m_layers.begin(); i != m_layers.end(); ++i ) for( LAYER_MAP_ITER i = m_layers.begin(); i != m_layers.end(); ++i )
{ {
VIEW_LAYER* l = &( ( *i ).second ); VIEW_LAYER* l = &( ( *i ).second );
...@@ -555,7 +555,7 @@ void VIEW::UpdateAllLayersOrder() ...@@ -555,7 +555,7 @@ void VIEW::UpdateAllLayersOrder()
{ {
sortLayers(); sortLayers();
BOOST_FOREACH( LayerMap::value_type& l, m_layers ) BOOST_FOREACH( LAYER_MAP::value_type& l, m_layers )
{ {
ChangeLayerDepth( l.first, l.second.renderingOrder ); ChangeLayerDepth( l.first, l.second.renderingOrder );
} }
...@@ -727,7 +727,7 @@ void VIEW::Clear() ...@@ -727,7 +727,7 @@ void VIEW::Clear()
r.SetMaximum(); r.SetMaximum();
for( LayerMapIter i = m_layers.begin(); i != m_layers.end(); ++i ) for( LAYER_MAP_ITER i = m_layers.begin(); i != m_layers.end(); ++i )
{ {
VIEW_LAYER* l = &( ( *i ).second ); VIEW_LAYER* l = &( ( *i ).second );
unlinkItem v; unlinkItem v;
...@@ -811,7 +811,7 @@ void VIEW::clearGroupCache() ...@@ -811,7 +811,7 @@ void VIEW::clearGroupCache()
r.SetMaximum(); r.SetMaximum();
clearLayerCache visitor( this ); clearLayerCache visitor( this );
for( LayerMapIter i = m_layers.begin(); i != m_layers.end(); ++i ) for( LAYER_MAP_ITER i = m_layers.begin(); i != m_layers.end(); ++i )
{ {
VIEW_LAYER* l = &( ( *i ).second ); VIEW_LAYER* l = &( ( *i ).second );
l->items->Query( r, visitor ); l->items->Query( r, visitor );
...@@ -858,7 +858,7 @@ void VIEW::sortLayers() ...@@ -858,7 +858,7 @@ void VIEW::sortLayers()
m_orderedLayers.resize( m_layers.size() ); m_orderedLayers.resize( m_layers.size() );
for( LayerMapIter i = m_layers.begin(); i != m_layers.end(); ++i ) for( LAYER_MAP_ITER i = m_layers.begin(); i != m_layers.end(); ++i )
m_orderedLayers[n++] = &i->second; m_orderedLayers[n++] = &i->second;
sort( m_orderedLayers.begin(), m_orderedLayers.end(), compareRenderingOrder ); sort( m_orderedLayers.begin(), m_orderedLayers.end(), compareRenderingOrder );
...@@ -974,7 +974,7 @@ void VIEW::RecacheAllItems( bool aImmediately ) ...@@ -974,7 +974,7 @@ void VIEW::RecacheAllItems( bool aImmediately )
prof_start( &totalRealTime, false ); prof_start( &totalRealTime, false );
#endif /* __WXDEBUG__ */ #endif /* __WXDEBUG__ */
for( LayerMapIter i = m_layers.begin(); i != m_layers.end(); ++i ) for( LAYER_MAP_ITER i = m_layers.begin(); i != m_layers.end(); ++i )
{ {
VIEW_LAYER* l = &( ( *i ).second ); VIEW_LAYER* l = &( ( *i ).second );
......
...@@ -142,7 +142,7 @@ void VIEW_GROUP::ItemsSetVisibility( bool aVisible ) ...@@ -142,7 +142,7 @@ void VIEW_GROUP::ItemsSetVisibility( bool aVisible )
} }
void VIEW_GROUP::ItemsViewUpdate( VIEW_ITEM::ViewUpdateFlags aFlags ) void VIEW_GROUP::ItemsViewUpdate( VIEW_ITEM::VIEW_UPDATE_FLAGS aFlags )
{ {
std::set<VIEW_ITEM*>::const_iterator it, it_end; std::set<VIEW_ITEM*>::const_iterator it, it_end;
......
...@@ -39,26 +39,26 @@ WX_VIEW_CONTROLS::WX_VIEW_CONTROLS( VIEW* aView, wxWindow* aParentPanel ) : ...@@ -39,26 +39,26 @@ WX_VIEW_CONTROLS::WX_VIEW_CONTROLS( VIEW* aView, wxWindow* aParentPanel ) :
m_state( IDLE ), m_state( IDLE ),
m_parentPanel( aParentPanel ) m_parentPanel( aParentPanel )
{ {
m_parentPanel->Connect( wxEVT_MOTION, wxMouseEventHandler( m_parentPanel->Connect( wxEVT_MOTION,
WX_VIEW_CONTROLS::onMotion ), NULL, this ); wxMouseEventHandler( WX_VIEW_CONTROLS::onMotion ), NULL, this );
m_parentPanel->Connect( wxEVT_MOUSEWHEEL, wxMouseEventHandler( m_parentPanel->Connect( wxEVT_MOUSEWHEEL,
WX_VIEW_CONTROLS::onWheel ), NULL, this ); wxMouseEventHandler( WX_VIEW_CONTROLS::onWheel ), NULL, this );
m_parentPanel->Connect( wxEVT_MIDDLE_UP, wxMouseEventHandler( m_parentPanel->Connect( wxEVT_MIDDLE_UP,
WX_VIEW_CONTROLS::onButton ), NULL, this ); wxMouseEventHandler( WX_VIEW_CONTROLS::onButton ), NULL, this );
m_parentPanel->Connect( wxEVT_MIDDLE_DOWN, wxMouseEventHandler( m_parentPanel->Connect( wxEVT_MIDDLE_DOWN,
WX_VIEW_CONTROLS::onButton ), NULL, this ); wxMouseEventHandler( WX_VIEW_CONTROLS::onButton ), NULL, this );
m_parentPanel->Connect( wxEVT_LEFT_UP, wxMouseEventHandler( m_parentPanel->Connect( wxEVT_LEFT_UP,
WX_VIEW_CONTROLS::onButton ), NULL, this ); wxMouseEventHandler( WX_VIEW_CONTROLS::onButton ), NULL, this );
m_parentPanel->Connect( wxEVT_LEFT_DOWN, wxMouseEventHandler( m_parentPanel->Connect( wxEVT_LEFT_DOWN,
WX_VIEW_CONTROLS::onButton ), NULL, this ); wxMouseEventHandler( WX_VIEW_CONTROLS::onButton ), NULL, this );
#if defined _WIN32 || defined _WIN64 #if defined _WIN32 || defined _WIN64
m_parentPanel->Connect( wxEVT_ENTER_WINDOW, wxMouseEventHandler( m_parentPanel->Connect( wxEVT_ENTER_WINDOW,
WX_VIEW_CONTROLS::onEnter ), NULL, this ); wxMouseEventHandler( WX_VIEW_CONTROLS::onEnter ), NULL, this );
#endif #endif
m_panTimer.SetOwner( this ); m_panTimer.SetOwner( this );
this->Connect( wxEVT_TIMER, wxTimerEventHandler( this->Connect( wxEVT_TIMER,
WX_VIEW_CONTROLS::onTimer ), NULL, this ); wxTimerEventHandler( WX_VIEW_CONTROLS::onTimer ), NULL, this );
} }
......
...@@ -217,13 +217,13 @@ public: ...@@ -217,13 +217,13 @@ public:
virtual void RestoreScreen(); virtual void RestoreScreen();
/// @copydoc GAL::SetTarget() /// @copydoc GAL::SetTarget()
virtual void SetTarget( RenderTarget aTarget ); virtual void SetTarget( RENDER_TARGET aTarget );
/// @copydoc GAL::GetTarget() /// @copydoc GAL::GetTarget()
virtual RenderTarget GetTarget() const; virtual RENDER_TARGET GetTarget() const;
/// @copydoc GAL::ClearTarget() /// @copydoc GAL::ClearTarget()
virtual void ClearTarget( RenderTarget aTarget ); virtual void ClearTarget( RENDER_TARGET aTarget );
// ------- // -------
// Cursor // Cursor
...@@ -267,7 +267,7 @@ private: ...@@ -267,7 +267,7 @@ private:
boost::shared_ptr<CAIRO_COMPOSITOR> compositor; ///< Object for layers compositing boost::shared_ptr<CAIRO_COMPOSITOR> compositor; ///< Object for layers compositing
unsigned int mainBuffer; ///< Handle to the main buffer unsigned int mainBuffer; ///< Handle to the main buffer
unsigned int overlayBuffer; ///< Handle to the overlay buffer unsigned int overlayBuffer; ///< Handle to the overlay buffer
RenderTarget currentTarget; ///< Current rendering target RENDER_TARGET currentTarget; ///< Current rendering target
bool validCompositor; ///< Compositor initialization flag bool validCompositor; ///< Compositor initialization flag
// Variables related to wxWidgets // Variables related to wxWidgets
...@@ -290,7 +290,8 @@ private: ...@@ -290,7 +290,8 @@ private:
static const int MAX_CAIRO_ARGUMENTS = 6; static const int MAX_CAIRO_ARGUMENTS = 6;
/// Definitions for the command recorder /// Definitions for the command recorder
enum GraphicsCommand { enum GRAPHICS_COMMAND
{
CMD_SET_FILL, ///< Enable/disable filling CMD_SET_FILL, ///< Enable/disable filling
CMD_SET_STROKE, ///< Enable/disable stroking CMD_SET_STROKE, ///< Enable/disable stroking
CMD_SET_FILLCOLOR, ///< Set the fill color CMD_SET_FILLCOLOR, ///< Set the fill color
...@@ -310,20 +311,20 @@ private: ...@@ -310,20 +311,20 @@ private:
/// Type definition for an graphics group element /// Type definition for an graphics group element
typedef struct typedef struct
{ {
GraphicsCommand command; ///< Command to execute GRAPHICS_COMMAND command; ///< Command to execute
double arguments[MAX_CAIRO_ARGUMENTS]; ///< Arguments for Cairo commands double arguments[MAX_CAIRO_ARGUMENTS]; ///< Arguments for Cairo commands
bool boolArgument; ///< A bool argument bool boolArgument; ///< A bool argument
int intArgument; ///< An int argument int intArgument; ///< An int argument
cairo_path_t* cairoPath; ///< Pointer to a Cairo path cairo_path_t* cairoPath; ///< Pointer to a Cairo path
} GroupElement; } GROUP_ELEMENT;
// Variables for the grouping function // Variables for the grouping function
bool isGrouping; ///< Is grouping enabled ? bool isGrouping; ///< Is grouping enabled ?
bool isElementAdded; ///< Was an graphic element added ? bool isElementAdded; ///< Was an graphic element added ?
typedef std::deque<GroupElement> Group; ///< A graphic group type definition typedef std::deque<GROUP_ELEMENT> GROUP; ///< A graphic group type definition
std::map<int, Group> groups; ///< List of graphic groups std::map<int, GROUP> groups; ///< List of graphic groups
unsigned int groupCounter; ///< Counter used for generating keys for groups unsigned int groupCounter; ///< Counter used for generating keys for groups
Group* currentGroup; ///< Currently used group GROUP* currentGroup; ///< Currently used group
// Variables related to Cairo <-> wxWidgets // Variables related to Cairo <-> wxWidgets
cairo_matrix_t cairoWorldScreenMatrix; ///< Cairo world to screen transformation matrix cairo_matrix_t cairoWorldScreenMatrix; ///< Cairo world to screen transformation matrix
......
...@@ -34,9 +34,9 @@ ...@@ -34,9 +34,9 @@
namespace KIGFX namespace KIGFX
{ {
/** /**
* RenderTarget: Possible rendering targets * RENDER_TARGET: Possible rendering targets
*/ */
enum RenderTarget enum RENDER_TARGET
{ {
TARGET_CACHED = 0, ///< Main rendering target (cached) TARGET_CACHED = 0, ///< Main rendering target (cached)
TARGET_NONCACHED, ///< Auxiliary rendering target (noncached) TARGET_NONCACHED, ///< Auxiliary rendering target (noncached)
......
...@@ -589,21 +589,21 @@ public: ...@@ -589,21 +589,21 @@ public:
* *
* @param aTarget is the new target for rendering. * @param aTarget is the new target for rendering.
*/ */
virtual void SetTarget( RenderTarget aTarget ) = 0; virtual void SetTarget( RENDER_TARGET aTarget ) = 0;
/** /**
* @brief Gets the currently used target for rendering. * @brief Gets the currently used target for rendering.
* *
* @return The current rendering target. * @return The current rendering target.
*/ */
virtual RenderTarget GetTarget() const = 0; virtual RENDER_TARGET GetTarget() const = 0;
/** /**
* @brief Clears the target for rendering. * @brief Clears the target for rendering.
* *
* @param aTarget is the target to be cleared. * @param aTarget is the target to be cleared.
*/ */
virtual void ClearTarget( RenderTarget aTarget ) = 0; virtual void ClearTarget( RENDER_TARGET aTarget ) = 0;
// ------------- // -------------
// Grid methods // Grid methods
......
...@@ -49,19 +49,19 @@ class CACHED_CONTAINER : public VERTEX_CONTAINER ...@@ -49,19 +49,19 @@ class CACHED_CONTAINER : public VERTEX_CONTAINER
public: public:
CACHED_CONTAINER( unsigned int aSize = defaultInitSize ); CACHED_CONTAINER( unsigned int aSize = defaultInitSize );
///< @copydoc VERTEX_CONTAINER::SetItem() ///> @copydoc VERTEX_CONTAINER::SetItem()
virtual void SetItem( VERTEX_ITEM* aItem ); virtual void SetItem( VERTEX_ITEM* aItem );
///< @copydoc VERTEX_CONTAINER::FinishItem() ///> @copydoc VERTEX_CONTAINER::FinishItem()
virtual void FinishItem(); virtual void FinishItem();
///< @copydoc VERTEX_CONTAINER::Allocate() ///> @copydoc VERTEX_CONTAINER::Allocate()
virtual VERTEX* Allocate( unsigned int aSize ); virtual VERTEX* Allocate( unsigned int aSize );
///< @copydoc VERTEX_CONTAINER::Delete() ///> @copydoc VERTEX_CONTAINER::Delete()
virtual void Delete( VERTEX_ITEM* aItem ); virtual void Delete( VERTEX_ITEM* aItem );
///< @copydoc VERTEX_CONTAINER::Clear() ///> @copydoc VERTEX_CONTAINER::Clear()
virtual void Clear(); virtual void Clear();
/** /**
...@@ -73,23 +73,23 @@ public: ...@@ -73,23 +73,23 @@ public:
virtual VERTEX* GetVertices( const VERTEX_ITEM* aItem ) const; virtual VERTEX* GetVertices( const VERTEX_ITEM* aItem ) const;
protected: protected:
///< Maps size of free memory chunks to their offsets ///> Maps size of free memory chunks to their offsets
typedef std::pair<unsigned int, unsigned int> Chunk; typedef std::pair<unsigned int, unsigned int> CHUNK;
typedef std::multimap<unsigned int, unsigned int> FreeChunkMap; typedef std::multimap<unsigned int, unsigned int> FREE_CHUNK_MAP;
/// List of all the stored items /// List of all the stored items
typedef std::set<VERTEX_ITEM*> Items; typedef std::set<VERTEX_ITEM*> ITEMS;
///< Stores size & offset of free chunks. ///> Stores size & offset of free chunks.
FreeChunkMap m_freeChunks; FREE_CHUNK_MAP m_freeChunks;
///< Stored VERTEX_ITEMs ///> Stored VERTEX_ITEMs
Items m_items; ITEMS m_items;
///< Currently modified item ///> Currently modified item
VERTEX_ITEM* m_item; VERTEX_ITEM* m_item;
///< Properties of currently modified chunk & item ///> Properties of currently modified chunk & item
unsigned int m_chunkSize; unsigned int m_chunkSize;
unsigned int m_chunkOffset; unsigned int m_chunkOffset;
unsigned int m_itemSize; unsigned int m_itemSize;
...@@ -146,7 +146,7 @@ private: ...@@ -146,7 +146,7 @@ private:
* *
* @param aChunk is the chunk. * @param aChunk is the chunk.
*/ */
inline int getChunkSize( const Chunk& aChunk ) const inline int getChunkSize( const CHUNK& aChunk ) const
{ {
return aChunk.first; return aChunk.first;
} }
...@@ -157,7 +157,7 @@ private: ...@@ -157,7 +157,7 @@ private:
* *
* @param aChunk is the chunk. * @param aChunk is the chunk.
*/ */
inline unsigned int getChunkOffset( const Chunk& aChunk ) const inline unsigned int getChunkOffset( const CHUNK& aChunk ) const
{ {
return aChunk.second; return aChunk.second;
} }
......
...@@ -89,15 +89,17 @@ public: ...@@ -89,15 +89,17 @@ public:
protected: protected:
GPU_MANAGER( VERTEX_CONTAINER* aContainer ); GPU_MANAGER( VERTEX_CONTAINER* aContainer );
///< Drawing status flag. ///> Drawing status flag.
bool m_isDrawing; bool m_isDrawing;
///< Container that stores vertices data. ///> Container that stores vertices data.
VERTEX_CONTAINER* m_container; VERTEX_CONTAINER* m_container;
///< Shader handling ///> Shader handling
SHADER* m_shader; SHADER* m_shader;
int m_shaderAttrib; ///< Location of shader attributes (for glVertexAttribPointer)
///> Location of shader attributes (for glVertexAttribPointer)
int m_shaderAttrib;
}; };
...@@ -107,19 +109,19 @@ public: ...@@ -107,19 +109,19 @@ public:
GPU_CACHED_MANAGER( VERTEX_CONTAINER* aContainer ); GPU_CACHED_MANAGER( VERTEX_CONTAINER* aContainer );
~GPU_CACHED_MANAGER(); ~GPU_CACHED_MANAGER();
///< @copydoc GPU_MANAGER::Initialize() ///> @copydoc GPU_MANAGER::Initialize()
virtual void Initialize(); virtual void Initialize();
///< @copydoc GPU_MANAGER::BeginDrawing() ///> @copydoc GPU_MANAGER::BeginDrawing()
virtual void BeginDrawing(); virtual void BeginDrawing();
///< @copydoc GPU_MANAGER::DrawIndices() ///> @copydoc GPU_MANAGER::DrawIndices()
virtual void DrawIndices( unsigned int aOffset, unsigned int aSize ); virtual void DrawIndices( unsigned int aOffset, unsigned int aSize );
///< @copydoc GPU_MANAGER::DrawAll() ///> @copydoc GPU_MANAGER::DrawAll()
virtual void DrawAll(); virtual void DrawAll();
///< @copydoc GPU_MANAGER::EndDrawing() ///> @copydoc GPU_MANAGER::EndDrawing()
virtual void EndDrawing(); virtual void EndDrawing();
/** /**
...@@ -130,10 +132,19 @@ public: ...@@ -130,10 +132,19 @@ public:
virtual void uploadToGpu(); virtual void uploadToGpu();
protected: protected:
///> Buffers initialization flag
bool m_buffersInitialized; bool m_buffersInitialized;
///> Pointer to the current indices buffer
boost::scoped_array<GLuint> m_indices; boost::scoped_array<GLuint> m_indices;
///> Pointer to the first free cell in the indices buffer
GLuint* m_indicesPtr; GLuint* m_indicesPtr;
///> Handle to vertices buffer
GLuint m_verticesBuffer; GLuint m_verticesBuffer;
///> Number of indices stored in the indices buffer
unsigned int m_indicesSize; unsigned int m_indicesSize;
}; };
...@@ -143,19 +154,19 @@ class GPU_NONCACHED_MANAGER : public GPU_MANAGER ...@@ -143,19 +154,19 @@ class GPU_NONCACHED_MANAGER : public GPU_MANAGER
public: public:
GPU_NONCACHED_MANAGER( VERTEX_CONTAINER* aContainer ); GPU_NONCACHED_MANAGER( VERTEX_CONTAINER* aContainer );
///< @copydoc GPU_MANAGER::Initialize() ///> @copydoc GPU_MANAGER::Initialize()
virtual void Initialize(); virtual void Initialize();
///< @copydoc GPU_MANAGER::BeginDrawing() ///> @copydoc GPU_MANAGER::BeginDrawing()
virtual void BeginDrawing(); virtual void BeginDrawing();
///< @copydoc GPU_MANAGER::DrawIndices() ///> @copydoc GPU_MANAGER::DrawIndices()
virtual void DrawIndices( unsigned int aOffset, unsigned int aSize ); virtual void DrawIndices( unsigned int aOffset, unsigned int aSize );
///< @copydoc GPU_MANAGER::DrawAll() ///> @copydoc GPU_MANAGER::DrawAll()
virtual void DrawAll(); virtual void DrawAll();
///< @copydoc GPU_MANAGER::EndDrawing() ///> @copydoc GPU_MANAGER::EndDrawing()
virtual void EndDrawing(); virtual void EndDrawing();
}; };
} // namespace KIGFX } // namespace KIGFX
......
...@@ -106,7 +106,8 @@ public: ...@@ -106,7 +106,8 @@ public:
virtual void DrawLine( const VECTOR2D& aStartPoint, const VECTOR2D& aEndPoint ); virtual void DrawLine( const VECTOR2D& aStartPoint, const VECTOR2D& aEndPoint );
/// @copydoc GAL::DrawSegment() /// @copydoc GAL::DrawSegment()
virtual void DrawSegment( const VECTOR2D& aStartPoint, const VECTOR2D& aEndPoint, double aWidth ); virtual void DrawSegment( const VECTOR2D& aStartPoint, const VECTOR2D& aEndPoint,
double aWidth );
/// @copydoc GAL::DrawCircle() /// @copydoc GAL::DrawCircle()
virtual void DrawCircle( const VECTOR2D& aCenterPoint, double aRadius ); virtual void DrawCircle( const VECTOR2D& aCenterPoint, double aRadius );
...@@ -209,13 +210,13 @@ public: ...@@ -209,13 +210,13 @@ public:
virtual void RestoreScreen(); virtual void RestoreScreen();
/// @copydoc GAL::SetTarget() /// @copydoc GAL::SetTarget()
virtual void SetTarget( RenderTarget aTarget ); virtual void SetTarget( RENDER_TARGET aTarget );
/// @copydoc GAL::GetTarget() /// @copydoc GAL::GetTarget()
virtual RenderTarget GetTarget() const; virtual RENDER_TARGET GetTarget() const;
/// @copydoc GAL::ClearTarget() /// @copydoc GAL::ClearTarget()
virtual void ClearTarget( RenderTarget aTarget ); virtual void ClearTarget( RENDER_TARGET aTarget );
// ------- // -------
// Cursor // Cursor
...@@ -275,8 +276,8 @@ private: ...@@ -275,8 +276,8 @@ private:
wxEvtHandler* paintListener; wxEvtHandler* paintListener;
// Vertex buffer objects related fields // Vertex buffer objects related fields
typedef std::map< unsigned int, boost::shared_ptr<VERTEX_ITEM> > GroupsMap; typedef std::map< unsigned int, boost::shared_ptr<VERTEX_ITEM> > GROUPS_MAP;
GroupsMap groups; ///< Stores informations about VBO objects (groups) GROUPS_MAP groups; ///< Stores informations about VBO objects (groups)
unsigned int groupCounter; ///< Counter used for generating keys for groups unsigned int groupCounter; ///< Counter used for generating keys for groups
VERTEX_MANAGER* currentManager; ///< Currently used VERTEX_MANAGER (for storing VERTEX_ITEMs) VERTEX_MANAGER* currentManager; ///< Currently used VERTEX_MANAGER (for storing VERTEX_ITEMs)
VERTEX_MANAGER cachedManager; ///< Container for storing cached VERTEX_ITEMs VERTEX_MANAGER cachedManager; ///< Container for storing cached VERTEX_ITEMs
...@@ -287,7 +288,7 @@ private: ...@@ -287,7 +288,7 @@ private:
OPENGL_COMPOSITOR compositor; ///< Handles multiple rendering targets OPENGL_COMPOSITOR compositor; ///< Handles multiple rendering targets
unsigned int mainBuffer; ///< Main rendering target unsigned int mainBuffer; ///< Main rendering target
unsigned int overlayBuffer; ///< Auxiliary rendering target (for menus etc.) unsigned int overlayBuffer; ///< Auxiliary rendering target (for menus etc.)
RenderTarget currentTarget; ///< Current rendering target RENDER_TARGET currentTarget; ///< Current rendering target
// Shader // Shader
SHADER shader; ///< There is only one shader used for different objects SHADER shader; ///< There is only one shader used for different objects
......
...@@ -39,7 +39,7 @@ namespace KIGFX ...@@ -39,7 +39,7 @@ namespace KIGFX
class OPENGL_GAL; class OPENGL_GAL;
/// Type definition for the shader /// Type definition for the shader
enum ShaderType enum SHADER_TYPE
{ {
SHADER_TYPE_VERTEX = GL_VERTEX_SHADER, ///< Vertex shader SHADER_TYPE_VERTEX = GL_VERTEX_SHADER, ///< Vertex shader
SHADER_TYPE_FRAGMENT = GL_FRAGMENT_SHADER, ///< Fragment shader SHADER_TYPE_FRAGMENT = GL_FRAGMENT_SHADER, ///< Fragment shader
...@@ -77,7 +77,7 @@ public: ...@@ -77,7 +77,7 @@ public:
* @param aShaderType is the type of the shader. * @param aShaderType is the type of the shader.
* @return True in case of success, false otherwise. * @return True in case of success, false otherwise.
*/ */
bool LoadBuiltinShader( unsigned int aShaderNumber, ShaderType aShaderType ); bool LoadBuiltinShader( unsigned int aShaderNumber, SHADER_TYPE aShaderType );
/** /**
* @brief Loads one of the built-in shaders and compiles it. * @brief Loads one of the built-in shaders and compiles it.
...@@ -86,7 +86,7 @@ public: ...@@ -86,7 +86,7 @@ public:
* @param aShaderType is the type of the shader. * @param aShaderType is the type of the shader.
* @return True in case of success, false otherwise. * @return True in case of success, false otherwise.
*/ */
bool LoadShaderFromFile( const std::string& aShaderSourceName, ShaderType aShaderType ); bool LoadShaderFromFile( const std::string& aShaderSourceName, SHADER_TYPE aShaderType );
/** /**
* @brief Link the shaders. * @brief Link the shaders.
...@@ -193,7 +193,7 @@ private: ...@@ -193,7 +193,7 @@ private:
* @param aShaderType is the type of the shader. * @param aShaderType is the type of the shader.
* @return True in case of success, false otherwise. * @return True in case of success, false otherwise.
*/ */
bool addSource( const std::string& aShaderSource, ShaderType aShaderType ); bool addSource( const std::string& aShaderSource, SHADER_TYPE aShaderType );
std::deque<GLuint> shaderNumbers; ///< Shader number list std::deque<GLuint> shaderNumbers; ///< Shader number list
GLuint programNumber; ///< Shader program number GLuint programNumber; ///< Shader program number
......
...@@ -35,7 +35,7 @@ ...@@ -35,7 +35,7 @@
namespace KIGFX namespace KIGFX
{ {
// Possible types of shaders // Possible types of shaders
enum SHADER_TYPE enum SHADER_MODE
{ {
SHADER_NONE = 0, SHADER_NONE = 0,
SHADER_LINE, SHADER_LINE,
......
...@@ -38,8 +38,8 @@ namespace KIGFX ...@@ -38,8 +38,8 @@ namespace KIGFX
{ {
class GAL; class GAL;
typedef std::deque< std::deque<VECTOR2D> > Glyph; typedef std::deque< std::deque<VECTOR2D> > GLYPH;
typedef std::deque<Glyph> GlyphList; typedef std::deque<GLYPH> GLYPH_LIST;
/** /**
* @brief Class STROKE_FONT implements stroke font drawing. * @brief Class STROKE_FONT implements stroke font drawing.
...@@ -157,7 +157,7 @@ public: ...@@ -157,7 +157,7 @@ public:
private: private:
GAL* m_gal; ///< Pointer to the GAL GAL* m_gal; ///< Pointer to the GAL
GlyphList m_glyphs; ///< Glyph list GLYPH_LIST m_glyphs; ///< Glyph list
std::deque<BOX2D> m_glyphBoundingBoxes; ///< Bounding boxes of the glyphs std::deque<BOX2D> m_glyphBoundingBoxes; ///< Bounding boxes of the glyphs
double m_scaleFactor; ///< Scale factor for the glyph double m_scaleFactor; ///< Scale factor for the glyph
VECTOR2D m_glyphSize; ///< Size of the glyphs VECTOR2D m_glyphSize; ///< Size of the glyphs
...@@ -172,7 +172,7 @@ private: ...@@ -172,7 +172,7 @@ private:
* @param aGlyphBoundingX is the x-component of the bounding box size. * @param aGlyphBoundingX is the x-component of the bounding box size.
* @return is the complete bounding box size. * @return is the complete bounding box size.
*/ */
BOX2D computeBoundingBox( const Glyph& aGlyph, const VECTOR2D& aGlyphBoundingX ) const; BOX2D computeBoundingBox( const GLYPH& aGlyph, const VECTOR2D& aGlyphBoundingX ) const;
/** /**
* @brief Compute the size of a given text. * @brief Compute the size of a given text.
......
...@@ -43,18 +43,18 @@ public: ...@@ -43,18 +43,18 @@ public:
friend inline std::ostream& operator<<( std::ostream& aStream, const SEG& aSeg ); friend inline std::ostream& operator<<( std::ostream& aStream, const SEG& aSeg );
/* Start and the of the segment. Public, to make access simpler. These are references /* Start and the of the segment. Public, to make access simpler. These are references
* to an object the segment belongs to (e.g. a line chain) or references to locally stored points * to an object the segment belongs to (e.g. a line chain) or references to locally stored
* (m_a, m_b). * points (m_a, m_b).
*/ */
VECTOR2I& a, b; VECTOR2I& A, B;
/** Default constructor /** Default constructor
* Creates an empty (0, 0) segment, locally-referenced * Creates an empty (0, 0) segment, locally-referenced
*/ */
SEG() : a( m_a ), b( m_b ) SEG() : A( m_a ), B( m_b )
{ {
a = m_a; A = m_a;
b = m_b; B = m_b;
m_is_local = true; m_is_local = true;
m_index = -1; m_index = -1;
} }
...@@ -63,12 +63,12 @@ public: ...@@ -63,12 +63,12 @@ public:
* Constructor * Constructor
* Creates a segment between (aX1, aY1) and (aX2, aY2), locally referenced * Creates a segment between (aX1, aY1) and (aX2, aY2), locally referenced
*/ */
SEG( int aX1, int aY1, int aX2, int aY2 ) : a( m_a ), b( m_b ) SEG( int aX1, int aY1, int aX2, int aY2 ) : A( m_a ), B( m_b )
{ {
m_a = VECTOR2I( aX1, aY1 ); m_a = VECTOR2I( aX1, aY1 );
m_b = VECTOR2I( aX2, aY2 ); m_b = VECTOR2I( aX2, aY2 );
a = m_a; A = m_a;
b = m_b; B = m_b;
m_is_local = true; m_is_local = true;
m_index = -1; m_index = -1;
} }
...@@ -77,10 +77,10 @@ public: ...@@ -77,10 +77,10 @@ public:
* Constructor * Constructor
* Creates a segment between (aA) and (aB), locally referenced * Creates a segment between (aA) and (aB), locally referenced
*/ */
SEG( const VECTOR2I& aA, const VECTOR2I& aB ) : a( m_a ), b( m_b ), m_a( aA ), m_b( aB ) SEG( const VECTOR2I& aA, const VECTOR2I& aB ) : A( m_a ), B( m_b ), m_a( aA ), m_b( aB )
{ {
a = m_a; A = m_a;
b = m_b; B = m_b;
m_is_local = true; m_is_local = true;
m_index = -1; m_index = -1;
} }
...@@ -92,7 +92,7 @@ public: ...@@ -92,7 +92,7 @@ public:
* @param aB reference to the end point in the parent shape * @param aB reference to the end point in the parent shape
* @param aIndex index of the segment within the parent shape * @param aIndex index of the segment within the parent shape
*/ */
SEG ( VECTOR2I& aA, VECTOR2I& aB, int aIndex ) : a( aA ), b( aB ) SEG ( VECTOR2I& aA, VECTOR2I& aB, int aIndex ) : A( aA ), B( aB )
{ {
m_is_local = false; m_is_local = false;
m_index = aIndex; m_index = aIndex;
...@@ -101,19 +101,21 @@ public: ...@@ -101,19 +101,21 @@ public:
/** /**
* Copy constructor * Copy constructor
*/ */
SEG ( const SEG& aSeg ) : a( m_a ), b( m_b ) SEG ( const SEG& aSeg ) : A( m_a ), B( m_b )
{ {
if (aSeg.m_is_local) if( aSeg.m_is_local )
{ {
m_a = aSeg.m_a; m_a = aSeg.m_a;
m_b = aSeg.m_b; m_b = aSeg.m_b;
a = m_a; A = m_a;
b = m_b; B = m_b;
m_is_local = true; m_is_local = true;
m_index = -1; m_index = -1;
} else { }
a = aSeg.a; else
b = aSeg.b; {
A = aSeg.A;
B = aSeg.B;
m_index = aSeg.m_index; m_index = aSeg.m_index;
m_is_local = false; m_is_local = false;
} }
...@@ -121,12 +123,13 @@ public: ...@@ -121,12 +123,13 @@ public:
SEG& operator=( const SEG& aSeg ) SEG& operator=( const SEG& aSeg )
{ {
a = aSeg.a; A = aSeg.A;
b = aSeg.b; B = aSeg.B;
m_a = aSeg.m_a; m_a = aSeg.m_a;
m_b = aSeg.m_b; m_b = aSeg.m_b;
m_index = aSeg.m_index; m_index = aSeg.m_index;
m_is_local = aSeg.m_is_local; m_is_local = aSeg.m_is_local;
return *this; return *this;
} }
...@@ -149,7 +152,7 @@ public: ...@@ -149,7 +152,7 @@ public:
*/ */
int Side( const VECTOR2I& aP ) const int Side( const VECTOR2I& aP ) const
{ {
const ecoord det = ( b - a ).Cross( aP - a ); const ecoord det = ( B - A ).Cross( aP - A );
return det < 0 ? -1 : ( det > 0 ? 1 : 0 ); return det < 0 ? -1 : ( det > 0 ? 1 : 0 );
} }
...@@ -178,12 +181,13 @@ public: ...@@ -178,12 +181,13 @@ public:
* *
* Computes intersection point of segment (this) with segment aSeg. * Computes intersection point of segment (this) with segment aSeg.
* @param aSeg: segment to intersect with * @param aSeg: segment to intersect with
* @param aIgnoreEndpoints: don't treat corner cases (i.e. end of one segment touching the other) * @param aIgnoreEndpoints: don't treat corner cases (i.e. end of one segment touching the
* as intersections. * other) as intersections.
* @param aLines: treat segments as infinite lines * @param aLines: treat segments as infinite lines
* @return intersection point, if exists * @return intersection point, if exists
*/ */
OPT_VECTOR2I Intersect( const SEG& aSeg, bool aIgnoreEndpoints = false, bool aLines = false ) const; OPT_VECTOR2I Intersect( const SEG& aSeg, bool aIgnoreEndpoints = false,
bool aLines = false ) const;
/** /**
* Function IntersectLines() * Function IntersectLines()
...@@ -240,12 +244,12 @@ public: ...@@ -240,12 +244,12 @@ public:
*/ */
bool Collinear( const SEG& aSeg ) const bool Collinear( const SEG& aSeg ) const
{ {
ecoord qa1 = a.y - b.y; ecoord qa1 = A.y - B.y;
ecoord qb1 = b.x - a.x; ecoord qb1 = B.x - A.x;
ecoord qc1 = -qa1 * a.x - qb1 * a.y; ecoord qc1 = -qa1 * A.x - qb1 * A.y;
ecoord qa2 = aSeg.a.y - aSeg.b.y; ecoord qa2 = aSeg.A.y - aSeg.B.y;
ecoord qb2 = aSeg.b.x - aSeg.a.x; ecoord qb2 = aSeg.B.x - aSeg.A.x;
ecoord qc2 = -qa2 * aSeg.a.x - qb2 * aSeg.a.y; ecoord qc2 = -qa2 * aSeg.A.x - qb2 * aSeg.A.y;
return ( qa1 == qa2 ) && ( qb1 == qb2 ) && ( qc1 == qc2 ); return ( qa1 == qa2 ) && ( qb1 == qb2 ) && ( qc1 == qc2 );
} }
...@@ -258,12 +262,12 @@ public: ...@@ -258,12 +262,12 @@ public:
*/ */
int Length() const int Length() const
{ {
return ( a - b ).EuclideanNorm(); return ( A - B ).EuclideanNorm();
} }
ecoord SquaredLength() const ecoord SquaredLength() const
{ {
return ( a - b ).SquaredEuclideanNorm(); return ( A - B ).SquaredEuclideanNorm();
} }
/** /**
...@@ -281,8 +285,8 @@ public: ...@@ -281,8 +285,8 @@ public:
bool PointCloserThan( const VECTOR2I& aP, int aDist ) const; bool PointCloserThan( const VECTOR2I& aP, int aDist ) const;
// friend std::ostream& operator<<( std::ostream& stream, const SEG& aSeg ); // friend std::ostream& operator<<( std::ostream& stream, const SEG& aSeg );
private: private:
bool ccw( const VECTOR2I& aA, const VECTOR2I& aB, const VECTOR2I &aC ) const; bool ccw( const VECTOR2I& aA, const VECTOR2I& aB, const VECTOR2I &aC ) const;
///> locally stored start/end coordinates (used when m_is_local == true) ///> locally stored start/end coordinates (used when m_is_local == true)
...@@ -295,6 +299,7 @@ public: ...@@ -295,6 +299,7 @@ public:
bool m_is_local; bool m_is_local;
}; };
inline VECTOR2I SEG::LineProject( const VECTOR2I& aP ) const inline VECTOR2I SEG::LineProject( const VECTOR2I& aP ) const
{ {
// fixme: numerical errors for large integers // fixme: numerical errors for large integers
...@@ -302,45 +307,47 @@ inline VECTOR2I SEG::LineProject( const VECTOR2I& aP ) const ...@@ -302,45 +307,47 @@ inline VECTOR2I SEG::LineProject( const VECTOR2I& aP ) const
return VECTOR2I( 0, 0 ); return VECTOR2I( 0, 0 );
} }
inline int SEG::LineDistance( const VECTOR2I& aP, bool aDetermineSide ) const inline int SEG::LineDistance( const VECTOR2I& aP, bool aDetermineSide ) const
{ {
ecoord p = a.y - b.y; ecoord p = A.y - B.y;
ecoord q = b.x - a.x; ecoord q = B.x - A.x;
ecoord r = -p * a.x - q * a.y; ecoord r = -p * A.x - q * A.y;
ecoord dist = ( p * aP.x + q * aP.y + r ) / sqrt( p * p + q * q ); ecoord dist = ( p * aP.x + q * aP.y + r ) / sqrt( p * p + q * q );
return aDetermineSide ? dist : abs( dist ); return aDetermineSide ? dist : abs( dist );
} }
inline const VECTOR2I SEG::NearestPoint( const VECTOR2I& aP ) const inline const VECTOR2I SEG::NearestPoint( const VECTOR2I& aP ) const
{ {
VECTOR2I d = b - a; VECTOR2I d = B - A;
ecoord l_squared = d.Dot( d ); ecoord l_squared = d.Dot( d );
if( l_squared == 0 ) if( l_squared == 0 )
return a; return A;
ecoord t = d.Dot( aP - a ); ecoord t = d.Dot( aP - A );
if( t < 0 ) if( t < 0 )
return a; return A;
else if( t > l_squared ) else if( t > l_squared )
return b; return B;
int xp = rescale( t, (ecoord)d.x, l_squared ); int xp = rescale( t, (ecoord)d.x, l_squared );
int yp = rescale( t, (ecoord)d.y, l_squared ); int yp = rescale( t, (ecoord)d.y, l_squared );
return a + VECTOR2I( xp, yp ); return A + VECTOR2I( xp, yp );
} }
inline std::ostream& operator<<( std::ostream& aStream, const SEG& aSeg ) inline std::ostream& operator<<( std::ostream& aStream, const SEG& aSeg )
{ {
if( aSeg.m_is_local ) if( aSeg.m_is_local )
aStream << "[ local " << aSeg.a << " - " << aSeg.b << " ]"; aStream << "[ local " << aSeg.A << " - " << aSeg.B << " ]";
return aStream; return aStream;
} }
#endif // __SEG_H #endif // __SEG_H
...@@ -31,11 +31,11 @@ ...@@ -31,11 +31,11 @@
#include <geometry/seg.h> #include <geometry/seg.h>
/** /**
* Enum ShapeType * Enum SHAPE_TYPE
* Lists all supported shapes * Lists all supported shapes
*/ */
enum ShapeType enum SHAPE_TYPE
{ {
SH_RECT = 0, ///> axis-aligned rectangle SH_RECT = 0, ///> axis-aligned rectangle
SH_SEGMENT, ///> line segment SH_SEGMENT, ///> line segment
...@@ -50,20 +50,22 @@ enum ShapeType ...@@ -50,20 +50,22 @@ enum ShapeType
*/ */
class SHAPE class SHAPE
{ {
protected: protected:
typedef VECTOR2I::extended_type ecoord; typedef VECTOR2I::extended_type ecoord;
public: public:
/** /**
* Constructor * Constructor
* *
* Creates an empty shape of type aType * Creates an empty shape of type aType
*/ */
SHAPE ( ShapeType aType ) : m_type( aType ) { }; SHAPE ( SHAPE_TYPE aType ) : m_type( aType )
{}
// Destructor // Destructor
virtual ~SHAPE() {}; virtual ~SHAPE()
{}
/** /**
* Function Type() * Function Type()
...@@ -71,7 +73,10 @@ class SHAPE ...@@ -71,7 +73,10 @@ class SHAPE
* Returns the type of the shape. * Returns the type of the shape.
* @retval the type * @retval the type
*/ */
ShapeType Type() const { return m_type; } SHAPE_TYPE Type() const
{
return m_type;
}
/** /**
* Function Clone() * Function Clone()
...@@ -88,8 +93,8 @@ class SHAPE ...@@ -88,8 +93,8 @@ class SHAPE
/** /**
* Function Collide() * Function Collide()
* *
* Checks if the boundary of shape (this) lies closer to the point aP than aClearance, indicating * Checks if the boundary of shape (this) lies closer to the point aP than aClearance,
* a collision. * indicating a collision.
* @return true, if there is a collision. * @return true, if there is a collision.
*/ */
virtual bool Collide( const VECTOR2I& aP, int aClearance = 0 ) const virtual bool Collide( const VECTOR2I& aP, int aClearance = 0 ) const
...@@ -100,8 +105,8 @@ class SHAPE ...@@ -100,8 +105,8 @@ class SHAPE
/** /**
* Function Collide() * Function Collide()
* *
* Checks if the boundary of shape (this) lies closer to the shape aShape than aClearance, indicating * Checks if the boundary of shape (this) lies closer to the shape aShape than aClearance,
* a collision. * indicating a collision.
* @param aShape shape to check collision against * @param aShape shape to check collision against
* @param aClearance minimum clearance * @param aClearance minimum clearance
* @param aMTV minimum translation vector * @param aMTV minimum translation vector
...@@ -113,8 +118,8 @@ class SHAPE ...@@ -113,8 +118,8 @@ class SHAPE
/** /**
* Function Collide() * Function Collide()
* *
* Checks if the boundary of shape (this) lies closer to the segment aSeg than aClearance, indicating * Checks if the boundary of shape (this) lies closer to the segment aSeg than aClearance,
* a collision. * indicating a collision.
* @return true, if there is a collision. * @return true, if there is a collision.
*/ */
virtual bool Collide( const SEG& aSeg, int aClearance = 0 ) const = 0; virtual bool Collide( const SEG& aSeg, int aClearance = 0 ) const = 0;
...@@ -124,7 +129,8 @@ class SHAPE ...@@ -124,7 +129,8 @@ class SHAPE
* *
* Computes a bounding box of the shape, with a margin of aClearance * Computes a bounding box of the shape, with a margin of aClearance
* a collision. * a collision.
* @aClearance how much the bounding box is expanded wrs to the minimum enclosing rectangle for the shape. * @aClearance how much the bounding box is expanded wrs to the minimum enclosing rectangle
* for the shape.
* @return the bounding box. * @return the bounding box.
*/ */
virtual const BOX2I BBox( int aClearance = 0 ) const = 0; virtual const BOX2I BBox( int aClearance = 0 ) const = 0;
...@@ -140,11 +146,12 @@ class SHAPE ...@@ -140,11 +146,12 @@ class SHAPE
return BBox( 0 ).Centre(); // if nothing better is available.... return BBox( 0 ).Centre(); // if nothing better is available....
} }
private: private:
///> type of our shape ///> type of our shape
ShapeType m_type; SHAPE_TYPE m_type;
}; };
bool CollideShapes( const SHAPE* aA, const SHAPE* aB, int aClearance, bool aNeedMTV, VECTOR2I& aMTV ); bool CollideShapes( const SHAPE* aA, const SHAPE* aB, int aClearance,
bool aNeedMTV, VECTOR2I& aMTV );
#endif // __SHAPE_H #endif // __SHAPE_H
...@@ -31,12 +31,15 @@ class SHAPE_CIRCLE : public SHAPE ...@@ -31,12 +31,15 @@ class SHAPE_CIRCLE : public SHAPE
{ {
public: public:
SHAPE_CIRCLE() : SHAPE_CIRCLE() :
SHAPE( SH_CIRCLE ), m_radius( 0 ) {}; SHAPE( SH_CIRCLE ), m_radius( 0 )
{}
SHAPE_CIRCLE( const VECTOR2I& aCenter, int aRadius ) : SHAPE_CIRCLE( const VECTOR2I& aCenter, int aRadius ) :
SHAPE( SH_CIRCLE ), m_radius( aRadius ), m_center( aCenter ) {}; SHAPE( SH_CIRCLE ), m_radius( aRadius ), m_center( aCenter )
{}
~SHAPE_CIRCLE() {}; ~SHAPE_CIRCLE()
{}
const BOX2I BBox( int aClearance = 0 ) const const BOX2I BBox( int aClearance = 0 ) const
{ {
......
...@@ -36,16 +36,16 @@ const SHAPE* defaultShapeFunctor( const T aItem ) ...@@ -36,16 +36,16 @@ const SHAPE* defaultShapeFunctor( const T aItem )
template <class T, const SHAPE* (ShapeFunctor) (const T) = defaultShapeFunctor<T> > template <class T, const SHAPE* (ShapeFunctor) (const T) = defaultShapeFunctor<T> >
class SHAPE_INDEX_LIST class SHAPE_INDEX_LIST
{ {
struct ShapeEntry struct SHAPE_ENTRY
{ {
ShapeEntry( T aParent ) SHAPE_ENTRY( T aParent )
{ {
shape = ShapeFunctor( aParent ); shape = ShapeFunctor( aParent );
bbox = shape->BBox( 0 ); bbox = shape->BBox( 0 );
parent = aParent; parent = aParent;
} }
~ShapeEntry() ~SHAPE_ENTRY()
{ {
} }
...@@ -54,21 +54,24 @@ class SHAPE_INDEX_LIST ...@@ -54,21 +54,24 @@ class SHAPE_INDEX_LIST
BOX2I bbox; BOX2I bbox;
}; };
typedef std::vector<ShapeEntry> ShapeVec; typedef std::vector<SHAPE_ENTRY> SHAPE_VEC;
typedef typename std::vector<ShapeEntry>::iterator ShapeVecIter; typedef typename std::vector<SHAPE_ENTRY>::iterator SHAPE_VEC_ITER;
public: public:
// "Normal" iterator interface, for STL algorithms. // "Normal" iterator interface, for STL algorithms.
class iterator class iterator
{ {
public: public:
iterator() {}; iterator()
{}
iterator( ShapeVecIter aCurrent ) : iterator( SHAPE_VEC_ITER aCurrent ) :
m_current( aCurrent ) {}; m_current( aCurrent )
{}
iterator( const iterator& aB ) : iterator( const iterator& aB ) :
m_current( aB.m_current ) {}; m_current( aB.m_current )
{}
T operator*() const T operator*() const
{ {
...@@ -103,7 +106,7 @@ public: ...@@ -103,7 +106,7 @@ public:
} }
private: private:
ShapeVecIter m_current; SHAPE_VEC_ITER m_current;
}; };
// "Query" iterator, for iterating over a set of spatially matching shapes. // "Query" iterator, for iterating over a set of spatially matching shapes.
...@@ -114,7 +117,7 @@ public: ...@@ -114,7 +117,7 @@ public:
{ {
} }
query_iterator( ShapeVecIter aCurrent, ShapeVecIter aEnd, SHAPE* aShape, query_iterator( SHAPE_VEC_ITER aCurrent, SHAPE_VEC_ITER aEnd, SHAPE* aShape,
int aMinDistance, bool aExact ) : int aMinDistance, bool aExact ) :
m_end( aEnd ), m_end( aEnd ),
m_current( aCurrent ), m_current( aCurrent ),
...@@ -194,8 +197,8 @@ public: ...@@ -194,8 +197,8 @@ public:
} }
} }
ShapeVecIter m_end; SHAPE_VEC_ITER m_end;
ShapeVecIter m_current; SHAPE_VEC_ITER m_current;
BOX2I m_refBBox; BOX2I m_refBBox;
bool m_exact; bool m_exact;
SHAPE* m_shape; SHAPE* m_shape;
...@@ -204,14 +207,14 @@ public: ...@@ -204,14 +207,14 @@ public:
void Add( T aItem ) void Add( T aItem )
{ {
ShapeEntry s( aItem ); SHAPE_ENTRY s( aItem );
m_shapes.push_back( s ); m_shapes.push_back( s );
} }
void Remove( const T aItem ) void Remove( const T aItem )
{ {
ShapeVecIter i; SHAPE_VEC_ITER i;
for( i = m_shapes.begin(); i != m_shapes.end(); ++i ) for( i = m_shapes.begin(); i != m_shapes.end(); ++i )
{ {
...@@ -233,7 +236,7 @@ public: ...@@ -233,7 +236,7 @@ public:
template <class Visitor> template <class Visitor>
int Query( const SHAPE* aShape, int aMinDistance, Visitor& aV, bool aExact = true ) // const int Query( const SHAPE* aShape, int aMinDistance, Visitor& aV, bool aExact = true ) // const
{ {
ShapeVecIter i; SHAPE_VEC_ITER i;
int n = 0; int n = 0;
VECTOR2I::extended_type minDistSq = (VECTOR2I::extended_type) aMinDistance * aMinDistance; VECTOR2I::extended_type minDistSq = (VECTOR2I::extended_type) aMinDistance * aMinDistance;
...@@ -282,7 +285,7 @@ public: ...@@ -282,7 +285,7 @@ public:
} }
private: private:
ShapeVec m_shapes; SHAPE_VEC m_shapes;
}; };
#endif #endif
...@@ -38,23 +38,24 @@ ...@@ -38,23 +38,24 @@
* Class SHAPE_LINE_CHAIN * Class SHAPE_LINE_CHAIN
* *
* Represents a polyline (an zero-thickness chain of connected line segments). * Represents a polyline (an zero-thickness chain of connected line segments).
* I purposedly didn't name it "polyline" to avoid confusion with the existing CPolyLine class in pcbnew. * I purposedly didn't name it "polyline" to avoid confusion with the existing CPolyLine
* class in pcbnew.
* *
* SHAPE_LINE_CHAIN class shall not be used for polygons! * SHAPE_LINE_CHAIN class shall not be used for polygons!
*/ */
class SHAPE_LINE_CHAIN : public SHAPE { class SHAPE_LINE_CHAIN : public SHAPE
private: {
private:
typedef std::vector<VECTOR2I>::iterator point_iter; typedef std::vector<VECTOR2I>::iterator point_iter;
typedef std::vector<VECTOR2I>::const_iterator point_citer; typedef std::vector<VECTOR2I>::const_iterator point_citer;
public: public:
/** /**
* Struct Intersection * Struct INTERSECTION
* *
* Represents an intersection between two line segments * Represents an intersection between two line segments
*/ */
struct Intersection struct INTERSECTION
{ {
/// segment belonging from the (this) argument of Intersect() /// segment belonging from the (this) argument of Intersect()
SEG our; SEG our;
...@@ -64,37 +65,37 @@ class SHAPE_LINE_CHAIN : public SHAPE { ...@@ -64,37 +65,37 @@ class SHAPE_LINE_CHAIN : public SHAPE {
VECTOR2I p; VECTOR2I p;
}; };
typedef std::vector<Intersection> Intersections; typedef std::vector<INTERSECTION> INTERSECTIONS;
/** /**
* Constructor * Constructor
* Initializes an empty line chain. * Initializes an empty line chain.
*/ */
SHAPE_LINE_CHAIN(): SHAPE_LINE_CHAIN() :
SHAPE( SH_LINE_CHAIN ), m_closed( false ) {}; SHAPE( SH_LINE_CHAIN ), m_closed( false )
{}
/** /**
* Copy Constructor * Copy Constructor
*/ */
SHAPE_LINE_CHAIN( const SHAPE_LINE_CHAIN& aShape ) : SHAPE_LINE_CHAIN( const SHAPE_LINE_CHAIN& aShape ) :
SHAPE( SH_LINE_CHAIN ), m_points( aShape.m_points ), m_closed( aShape.m_closed ) {}; SHAPE( SH_LINE_CHAIN ), m_points( aShape.m_points ), m_closed( aShape.m_closed )
{}
/** /**
* Constructor * Constructor
* Initializes a 2-point line chain (a single segment) * Initializes a 2-point line chain (a single segment)
*/ */
SHAPE_LINE_CHAIN( const VECTOR2I& aA, const VECTOR2I& aB ) : SHAPE_LINE_CHAIN( const VECTOR2I& aA, const VECTOR2I& aB ) :
SHAPE( SH_LINE_CHAIN ), SHAPE( SH_LINE_CHAIN ), m_closed( false )
m_closed( false )
{ {
m_points.resize( 2 ); m_points.resize( 2 );
m_points[0] = aA; m_points[0] = aA;
m_points[1] = aB; m_points[1] = aB;
} }
SHAPE_LINE_CHAIN( const VECTOR2I& aA, const VECTOR2I& aB, const VECTOR2I& aC ): SHAPE_LINE_CHAIN( const VECTOR2I& aA, const VECTOR2I& aB, const VECTOR2I& aC ) :
SHAPE( SH_LINE_CHAIN ), SHAPE( SH_LINE_CHAIN ), m_closed( false )
m_closed( false )
{ {
m_points.resize( 3 ); m_points.resize( 3 );
m_points[0] = aA; m_points[0] = aA;
...@@ -112,7 +113,8 @@ class SHAPE_LINE_CHAIN : public SHAPE { ...@@ -112,7 +113,8 @@ class SHAPE_LINE_CHAIN : public SHAPE {
m_points[i] = *aV++; m_points[i] = *aV++;
} }
~SHAPE_LINE_CHAIN() {}; ~SHAPE_LINE_CHAIN()
{}
/** /**
* Function Clear() * Function Clear()
...@@ -127,7 +129,8 @@ class SHAPE_LINE_CHAIN : public SHAPE { ...@@ -127,7 +129,8 @@ class SHAPE_LINE_CHAIN : public SHAPE {
/** /**
* Function SetClosed() * Function SetClosed()
* *
* Marks the line chain as closed (i.e. with a segment connecting the last point with the first point). * Marks the line chain as closed (i.e. with a segment connecting the last point with
* the first point).
* @param aClosed: whether the line chain is to be closed or not. * @param aClosed: whether the line chain is to be closed or not.
*/ */
void SetClosed( bool aClosed ) void SetClosed( bool aClosed )
...@@ -176,8 +179,8 @@ class SHAPE_LINE_CHAIN : public SHAPE { ...@@ -176,8 +179,8 @@ class SHAPE_LINE_CHAIN : public SHAPE {
* *
* Returns a segment referencing to the segment (index) in the line chain. * Returns a segment referencing to the segment (index) in the line chain.
* Modifying ends of the returned segment will modify corresponding points in the line chain. * Modifying ends of the returned segment will modify corresponding points in the line chain.
* @param aIndex: index of the segment in the line chain. Negative values are counted from the end (i.e. -1 means * @param aIndex: index of the segment in the line chain. Negative values are counted from
* the last segment in the line chain) * the end (i.e. -1 means the last segment in the line chain)
* @return SEG referenced to given segment in the line chain * @return SEG referenced to given segment in the line chain
*/ */
SEG Segment( int aIndex ) SEG Segment( int aIndex )
...@@ -195,8 +198,8 @@ class SHAPE_LINE_CHAIN : public SHAPE { ...@@ -195,8 +198,8 @@ class SHAPE_LINE_CHAIN : public SHAPE {
* Function CSegment() * Function CSegment()
* *
* Returns a read-only segment referencing to the segment (index) in the line chain. * Returns a read-only segment referencing to the segment (index) in the line chain.
* @param aIndex: index of the segment in the line chain. Negative values are counted from the end (i.e. -1 means * @param aIndex: index of the segment in the line chain. Negative values are counted from
* the last segment in the line chain) * the end (i.e. -1 means the last segment in the line chain)
* @return SEG referenced to given segment in the line chain * @return SEG referenced to given segment in the line chain
*/ */
const SEG CSegment( int aIndex ) const const SEG CSegment( int aIndex ) const
...@@ -400,7 +403,8 @@ class SHAPE_LINE_CHAIN : public SHAPE { ...@@ -400,7 +403,8 @@ class SHAPE_LINE_CHAIN : public SHAPE {
* Inserts the point aP belonging to one of the our segments, splitting the adjacent * Inserts the point aP belonging to one of the our segments, splitting the adjacent
* segment in two. * segment in two.
* @param aP the point to be inserted * @param aP the point to be inserted
* @return index of the newly inserted point (or a negative value if aP does not lie on our line) * @return index of the newly inserted point (or a negative value if aP does not lie on
* our line)
*/ */
int Split( const VECTOR2I& aP ); int Split( const VECTOR2I& aP );
...@@ -421,14 +425,15 @@ class SHAPE_LINE_CHAIN : public SHAPE { ...@@ -421,14 +425,15 @@ class SHAPE_LINE_CHAIN : public SHAPE {
* @param aEndIndex end of the point range to be returned (inclusive) * @param aEndIndex end of the point range to be returned (inclusive)
* @return cut line chain. * @return cut line chain.
*/ */
const SHAPE_LINE_CHAIN Slice( int aStartIndex, int aEndIndex = -1) const; const SHAPE_LINE_CHAIN Slice( int aStartIndex, int aEndIndex = -1 ) const;
struct compareOriginDistance struct compareOriginDistance
{ {
compareOriginDistance( VECTOR2I& aOrigin ): compareOriginDistance( VECTOR2I& aOrigin ):
m_origin( aOrigin ) {}; m_origin( aOrigin )
{}
bool operator()( const Intersection& aA, const Intersection& aB ) bool operator()( const INTERSECTION& aA, const INTERSECTION& aB )
{ {
return ( m_origin - aA.p ).EuclideanNorm() < ( m_origin - aB.p ).EuclideanNorm(); return ( m_origin - aA.p ).EuclideanNorm() < ( m_origin - aB.p ).EuclideanNorm();
} }
...@@ -445,7 +450,7 @@ class SHAPE_LINE_CHAIN : public SHAPE { ...@@ -445,7 +450,7 @@ class SHAPE_LINE_CHAIN : public SHAPE {
* are sorted with increasing distances from point aSeg.a. * are sorted with increasing distances from point aSeg.a.
* @return number of intersections found * @return number of intersections found
*/ */
int Intersect ( const SEG& aSeg, Intersections& aIp ) const; int Intersect( const SEG& aSeg, INTERSECTIONS& aIp ) const;
/** /**
* Function Intersect() * Function Intersect()
...@@ -456,14 +461,15 @@ class SHAPE_LINE_CHAIN : public SHAPE { ...@@ -456,14 +461,15 @@ class SHAPE_LINE_CHAIN : public SHAPE {
* are sorted with increasing path lengths from the starting point of aChain. * are sorted with increasing path lengths from the starting point of aChain.
* @return number of intersections found * @return number of intersections found
*/ */
int Intersect( const SHAPE_LINE_CHAIN& aChain, Intersections& aIp ) const; int Intersect( const SHAPE_LINE_CHAIN& aChain, INTERSECTIONS& aIp ) const;
/** /**
* Function PathLength() * Function PathLength()
* *
* Computes the walk path length from the beginning of the line chain and * Computes the walk path length from the beginning of the line chain and
* the point aP belonging to our line. * the point aP belonging to our line.
* @return: path length in Euclidean metric or negative if aP does not belong to the line chain. * @return: path length in Euclidean metric or negative if aP does not belong to
* the line chain.
*/ */
int PathLength( const VECTOR2I& aP ) const; int PathLength( const VECTOR2I& aP ) const;
...@@ -492,7 +498,7 @@ class SHAPE_LINE_CHAIN : public SHAPE { ...@@ -492,7 +498,7 @@ class SHAPE_LINE_CHAIN : public SHAPE {
* Checks if the line chain is self-intersecting. * Checks if the line chain is self-intersecting.
* @return (optional) first found self-intersection point. * @return (optional) first found self-intersection point.
*/ */
const boost::optional<Intersection> SelfIntersecting() const; const boost::optional<INTERSECTION> SelfIntersecting() const;
/** /**
* Function Simplify() * Function Simplify()
...@@ -527,7 +533,7 @@ class SHAPE_LINE_CHAIN : public SHAPE { ...@@ -527,7 +533,7 @@ class SHAPE_LINE_CHAIN : public SHAPE {
return false; return false;
} }
private: private:
/// array of vertices /// array of vertices
std::vector<VECTOR2I> m_points; std::vector<VECTOR2I> m_points;
......
...@@ -32,27 +32,30 @@ ...@@ -32,27 +32,30 @@
class SHAPE_RECT : public SHAPE class SHAPE_RECT : public SHAPE
{ {
public: public:
/** /**
* Constructor * Constructor
* Creates an empty (0-sized) rectangle * Creates an empty (0-sized) rectangle
*/ */
SHAPE_RECT() : SHAPE_RECT() :
SHAPE( SH_RECT ), m_w( 0 ), m_h( 0 ) {}; SHAPE( SH_RECT ), m_w( 0 ), m_h( 0 )
{}
/** /**
* Constructor * Constructor
* Creates a rectangle defined by top-left corner (aX0, aY0), width aW and height aH. * Creates a rectangle defined by top-left corner (aX0, aY0), width aW and height aH.
*/ */
SHAPE_RECT( int aX0, int aY0, int aW, int aH ) : SHAPE_RECT( int aX0, int aY0, int aW, int aH ) :
SHAPE( SH_RECT ), m_p0( aX0, aY0 ), m_w( aW ), m_h( aH ) {}; SHAPE( SH_RECT ), m_p0( aX0, aY0 ), m_w( aW ), m_h( aH )
{}
/** /**
* Constructor * Constructor
* Creates a rectangle defined by top-left corner aP0, width aW and height aH. * Creates a rectangle defined by top-left corner aP0, width aW and height aH.
*/ */
SHAPE_RECT( const VECTOR2I& aP0, int aW, int aH ) : SHAPE_RECT( const VECTOR2I& aP0, int aW, int aH ) :
SHAPE( SH_RECT ), m_p0( aP0 ), m_w( aW ), m_h( aH ) {}; SHAPE( SH_RECT ), m_p0( aP0 ), m_w( aW ), m_h( aH )
{}
/// @copydoc SHAPE::BBox() /// @copydoc SHAPE::BBox()
const BOX2I BBox( int aClearance = 0 ) const const BOX2I BBox( int aClearance = 0 ) const
...@@ -84,7 +87,7 @@ class SHAPE_RECT : public SHAPE ...@@ -84,7 +87,7 @@ class SHAPE_RECT : public SHAPE
//if( BBox( 0 ).SquaredDistance( r ) > aClearance * aClearance ) //if( BBox( 0 ).SquaredDistance( r ) > aClearance * aClearance )
// return false; // return false;
if( BBox( 0 ).Contains( aSeg.a ) || BBox( 0 ).Contains( aSeg.b ) ) if( BBox( 0 ).Contains( aSeg.A ) || BBox( 0 ).Contains( aSeg.B ) )
return true; return true;
VECTOR2I vts[] = { VECTOR2I( m_p0.x, m_p0.y ), VECTOR2I vts[] = { VECTOR2I( m_p0.x, m_p0.y ),
...@@ -96,12 +99,13 @@ class SHAPE_RECT : public SHAPE ...@@ -96,12 +99,13 @@ class SHAPE_RECT : public SHAPE
for( int i = 0; i < 4; i++ ) for( int i = 0; i < 4; i++ )
{ {
SEG s( vts[i], vts[i + 1], i ); SEG s( vts[i], vts[i + 1], i );
if( s.Distance( aSeg ) <= aClearance ) if( s.Distance( aSeg ) <= aClearance )
return true; return true;
} }
return false; return false;
}; }
/** /**
* Function GetPosition() * Function GetPosition()
...@@ -143,7 +147,7 @@ class SHAPE_RECT : public SHAPE ...@@ -143,7 +147,7 @@ class SHAPE_RECT : public SHAPE
return m_h; return m_h;
} }
private: private:
///> Top-left corner ///> Top-left corner
VECTOR2I m_p0; VECTOR2I m_p0;
...@@ -152,6 +156,6 @@ class SHAPE_RECT : public SHAPE ...@@ -152,6 +156,6 @@ class SHAPE_RECT : public SHAPE
///> Height ///> Height
int m_h; int m_h;
}; };
#endif // __SHAPE_RECT_H #endif // __SHAPE_RECT_H
...@@ -35,17 +35,17 @@ ...@@ -35,17 +35,17 @@
*/ */
template <typename T> template <typename T>
T rescale( T numerator, T value, T denominator ) T rescale( T aNumerator, T aValue, T aDenominator )
{ {
return numerator * value / denominator; return aNumerator * aValue / aDenominator;
} }
// explicit specializations for integer types, taking care of overflow. // explicit specializations for integer types, taking care of overflow.
template <> template <>
int rescale( int numerator, int value, int denominator ); int rescale( int aNumerator, int aValue, int aDenominator );
template <> template <>
int64_t rescale( int64_t numerator, int64_t value, int64_t denominator ); int64_t rescale( int64_t aNumerator, int64_t aValue, int64_t aDenominator );
#endif // __MATH_UTIL_H #endif // __MATH_UTIL_H
...@@ -55,7 +55,7 @@ template <class T> ...@@ -55,7 +55,7 @@ template <class T>
class MATRIX3x3; class MATRIX3x3;
template <class T> template <class T>
std::ostream& operator<<( std::ostream& stream, const MATRIX3x3<T>& matrix ); std::ostream& operator<<( std::ostream& aStream, const MATRIX3x3<T>& aMatrix );
template <class T> template <class T>
class MATRIX3x3 class MATRIX3x3
...@@ -92,7 +92,7 @@ public: ...@@ -92,7 +92,7 @@ public:
* *
* The diagonal components of the matrix are set to 1. * The diagonal components of the matrix are set to 1.
*/ */
void SetIdentity( void ); void SetIdentity();
/** /**
* @brief Set the translation components of the matrix. * @brief Set the translation components of the matrix.
...@@ -106,7 +106,7 @@ public: ...@@ -106,7 +106,7 @@ public:
* *
* @return is the translation (2D-vector). * @return is the translation (2D-vector).
*/ */
VECTOR2<T> GetTranslation( void ) const; VECTOR2<T> GetTranslation() const;
/** /**
* @brief Set the rotation components of the matrix. * @brief Set the rotation components of the matrix.
...@@ -129,14 +129,14 @@ public: ...@@ -129,14 +129,14 @@ public:
* *
* @return the scale factors, specified as 2D-vector. * @return the scale factors, specified as 2D-vector.
*/ */
VECTOR2<T> GetScale( void ) const; VECTOR2<T> GetScale() const;
/** /**
* @brief Compute the determinant of the matrix. * @brief Compute the determinant of the matrix.
* *
* @return the determinant value. * @return the determinant value.
*/ */
T Determinant( void ) const; T Determinant() const;
/** /**
* @brief Determine the inverse of the matrix. * @brief Determine the inverse of the matrix.
...@@ -148,33 +148,33 @@ public: ...@@ -148,33 +148,33 @@ public:
* *
* @return the inverse matrix. * @return the inverse matrix.
*/ */
MATRIX3x3 Inverse( void ) const; MATRIX3x3 Inverse() const;
/** /**
* @brief Get the transpose of the matrix. * @brief Get the transpose of the matrix.
* *
* @return the transpose matrix. * @return the transpose matrix.
*/ */
MATRIX3x3 Transpose( void ) const; MATRIX3x3 Transpose() const;
/** /**
* @brief Output to a stream. * @brief Output to a stream.
*/ */
friend std::ostream& operator<<<T>( std::ostream& stream, const MATRIX3x3<T>& matrix ); friend std::ostream& operator<<<T>( std::ostream& aStream, const MATRIX3x3<T>& aMatrix );
}; };
// Operators // Operators
//! @brief Matrix multiplication //! @brief Matrix multiplication
template <class T> MATRIX3x3<T> const operator*( MATRIX3x3<T> const& a, MATRIX3x3<T> const& b ); template <class T> MATRIX3x3<T> const operator*( MATRIX3x3<T> const& aA, MATRIX3x3<T> const& aB );
//! @brief Multiplication with a 2D vector, the 3rd z-component is assumed to be 1 //! @brief Multiplication with a 2D vector, the 3rd z-component is assumed to be 1
template <class T> VECTOR2<T> const operator*( MATRIX3x3<T> const& a, VECTOR2<T> const& b ); template <class T> VECTOR2<T> const operator*( MATRIX3x3<T> const& aA, VECTOR2<T> const& aB );
//! @brief Multiplication with a scalar //! @brief Multiplication with a scalar
template <class T, class S> MATRIX3x3<T> const operator*( MATRIX3x3<T> const& a, T scalar ); template <class T, class S> MATRIX3x3<T> const operator*( MATRIX3x3<T> const& aA, T aScalar );
template <class T, class S> MATRIX3x3<T> const operator*( T scalar, MATRIX3x3<T> const& matrix ); template <class T, class S> MATRIX3x3<T> const operator*( T aScalar, MATRIX3x3<T> const& aMatrix );
// ---------------------- // ----------------------
// --- Implementation --- // --- Implementation ---
...@@ -235,11 +235,12 @@ void MATRIX3x3<T>::SetTranslation( VECTOR2<T> aTranslation ) ...@@ -235,11 +235,12 @@ void MATRIX3x3<T>::SetTranslation( VECTOR2<T> aTranslation )
template <class T> template <class T>
VECTOR2<T> MATRIX3x3<T>::GetTranslation( void ) const VECTOR2<T> MATRIX3x3<T>::GetTranslation() const
{ {
VECTOR2<T> result; VECTOR2<T> result;
result.x = m_data[0][2]; result.x = m_data[0][2];
result.y = m_data[1][2]; result.y = m_data[1][2];
return result; return result;
} }
...@@ -265,15 +266,16 @@ void MATRIX3x3<T>::SetScale( VECTOR2<T> aScale ) ...@@ -265,15 +266,16 @@ void MATRIX3x3<T>::SetScale( VECTOR2<T> aScale )
template <class T> template <class T>
VECTOR2<T> MATRIX3x3<T>::GetScale( void ) const VECTOR2<T> MATRIX3x3<T>::GetScale() const
{ {
VECTOR2<T> result( m_data[0][0], m_data[1][1] ); VECTOR2<T> result( m_data[0][0], m_data[1][1] );
return result; return result;
} }
template <class T> template <class T>
MATRIX3x3<T> const operator*( MATRIX3x3<T> const& a, MATRIX3x3<T> const& b ) MATRIX3x3<T> const operator*( MATRIX3x3<T> const& aA, MATRIX3x3<T> const& aB )
{ {
MATRIX3x3<T> result; MATRIX3x3<T> result;
...@@ -281,8 +283,9 @@ MATRIX3x3<T> const operator*( MATRIX3x3<T> const& a, MATRIX3x3<T> const& b ) ...@@ -281,8 +283,9 @@ MATRIX3x3<T> const operator*( MATRIX3x3<T> const& a, MATRIX3x3<T> const& b )
{ {
for( int j = 0; j < 3; j++ ) for( int j = 0; j < 3; j++ )
{ {
result.m_data[i][j] = a.m_data[i][0] * b.m_data[0][j] + a.m_data[i][1] * b.m_data[1][j] result.m_data[i][j] = aA.m_data[i][0] * aB.m_data[0][j] +
+ a.m_data[i][2] * b.m_data[2][j]; aA.m_data[i][1] * aB.m_data[1][j] +
aA.m_data[i][2] * aB.m_data[2][j];
} }
} }
...@@ -291,21 +294,20 @@ MATRIX3x3<T> const operator*( MATRIX3x3<T> const& a, MATRIX3x3<T> const& b ) ...@@ -291,21 +294,20 @@ MATRIX3x3<T> const operator*( MATRIX3x3<T> const& a, MATRIX3x3<T> const& b )
template <class T> template <class T>
VECTOR2<T> const operator*( MATRIX3x3<T> const& matrix, VECTOR2<T> const operator*( MATRIX3x3<T> const& aMatrix, VECTOR2<T> const& aVector )
VECTOR2<T> const& vector )
{ {
VECTOR2<T> result( 0, 0 ); VECTOR2<T> result( 0, 0 );
result.x = matrix.m_data[0][0] * vector.x + matrix.m_data[0][1] * vector.y result.x = aMatrix.m_data[0][0] * aVector.x + aMatrix.m_data[0][1] * aVector.y
+ matrix.m_data[0][2]; + aMatrix.m_data[0][2];
result.y = matrix.m_data[1][0] * vector.x + matrix.m_data[1][1] * vector.y result.y = aMatrix.m_data[1][0] * aVector.x + aMatrix.m_data[1][1] * aVector.y
+ matrix.m_data[1][2]; + aMatrix.m_data[1][2];
return result; return result;
} }
template <class T> template <class T>
T MATRIX3x3<T>::Determinant( void ) const T MATRIX3x3<T>::Determinant() const
{ {
return m_data[0][0] * ( m_data[1][1] * m_data[2][2] - m_data[1][2] * m_data[2][1] ) return m_data[0][0] * ( m_data[1][1] * m_data[2][2] - m_data[1][2] * m_data[2][1] )
- m_data[0][1] * ( m_data[1][0] * m_data[2][2] - m_data[1][2] * m_data[2][0] ) - m_data[0][1] * ( m_data[1][0] * m_data[2][2] - m_data[1][2] * m_data[2][0] )
...@@ -314,7 +316,7 @@ T MATRIX3x3<T>::Determinant( void ) const ...@@ -314,7 +316,7 @@ T MATRIX3x3<T>::Determinant( void ) const
template <class T, class S> template <class T, class S>
MATRIX3x3<T> const operator*( MATRIX3x3<T> const& matrix, S scalar ) MATRIX3x3<T> const operator*( MATRIX3x3<T> const& aMatrix, S aScalar )
{ {
MATRIX3x3<T> result; MATRIX3x3<T> result;
...@@ -322,7 +324,7 @@ MATRIX3x3<T> const operator*( MATRIX3x3<T> const& matrix, S scalar ) ...@@ -322,7 +324,7 @@ MATRIX3x3<T> const operator*( MATRIX3x3<T> const& matrix, S scalar )
{ {
for( int j = 0; j < 3; j++ ) for( int j = 0; j < 3; j++ )
{ {
result.m_data[i][j] = matrix.m_data[i][j] * scalar; result.m_data[i][j] = aMatrix.m_data[i][j] * aScalar;
} }
} }
...@@ -331,9 +333,9 @@ MATRIX3x3<T> const operator*( MATRIX3x3<T> const& matrix, S scalar ) ...@@ -331,9 +333,9 @@ MATRIX3x3<T> const operator*( MATRIX3x3<T> const& matrix, S scalar )
template <class T, class S> template <class T, class S>
MATRIX3x3<T> const operator*( S scalar, MATRIX3x3<T> const& matrix ) MATRIX3x3<T> const operator*( S aScalar, MATRIX3x3<T> const& aMatrix )
{ {
return matrix * scalar; return aMatrix * aScalar;
} }
......
...@@ -62,7 +62,7 @@ struct VECTOR2_TRAITS<int> ...@@ -62,7 +62,7 @@ struct VECTOR2_TRAITS<int>
template <class T> template <class T>
class VECTOR2; class VECTOR2;
template <class T> template <class T>
std::ostream& operator<<( std::ostream& stream, const VECTOR2<T>& vector ); std::ostream& operator<<( std::ostream& aStream, const VECTOR2<T>& aVector );
/** /**
* Class VECTOR2 * Class VECTOR2
...@@ -351,6 +351,8 @@ VECTOR2<T>& VECTOR2<T>::operator-=( const T& aScalar ) ...@@ -351,6 +351,8 @@ VECTOR2<T>& VECTOR2<T>::operator-=( const T& aScalar )
y -= aScalar; y -= aScalar;
return *this; return *this;
} }
template <class T> template <class T>
VECTOR2<T> VECTOR2<T>::Rotate( double aAngle ) const VECTOR2<T> VECTOR2<T>::Rotate( double aAngle ) const
{ {
......
...@@ -108,9 +108,9 @@ public: ...@@ -108,9 +108,9 @@ public:
* Yield with a value - passes a value of given type to the caller. * Yield with a value - passes a value of given type to the caller.
* Useful for implementing generator objects. * Useful for implementing generator objects.
*/ */
void Yield( ReturnType& retVal ) void Yield( ReturnType& aRetVal )
{ {
m_retVal = retVal; m_retVal = aRetVal;
boost::context::jump_fcontext( m_self, m_saved, 0 ); boost::context::jump_fcontext( m_self, m_saved, 0 );
} }
...@@ -130,7 +130,7 @@ public: ...@@ -130,7 +130,7 @@ public:
* @return true, if the coroutine has yielded and false if it has finished its * @return true, if the coroutine has yielded and false if it has finished its
* execution (returned). * execution (returned).
*/ */
bool Call( ArgType args ) bool Call( ArgType aArgs )
{ {
// fixme: Clean up stack stuff. Add a guard // fixme: Clean up stack stuff. Add a guard
m_stack = malloc( c_defaultStackSize ); m_stack = malloc( c_defaultStackSize );
...@@ -138,7 +138,7 @@ public: ...@@ -138,7 +138,7 @@ public:
// align to 16 bytes // align to 16 bytes
void* sp = (void*) ( ( ( (ptrdiff_t) m_stack ) + m_stackSize - 0xf ) & ( ~0x0f ) ); void* sp = (void*) ( ( ( (ptrdiff_t) m_stack ) + m_stackSize - 0xf ) & ( ~0x0f ) );
m_args = &args; m_args = &aArgs;
m_self = boost::context::make_fcontext( sp, m_stackSize, callerStub ); m_self = boost::context::make_fcontext( sp, m_stackSize, callerStub );
m_saved = new boost::context::fcontext_t(); m_saved = new boost::context::fcontext_t();
...@@ -186,10 +186,10 @@ private: ...@@ -186,10 +186,10 @@ private:
static const int c_defaultStackSize = 2000000; // fixme: make configurable static const int c_defaultStackSize = 2000000; // fixme: make configurable
/* real entry point of the coroutine */ /* real entry point of the coroutine */
static void callerStub( intptr_t data ) static void callerStub( intptr_t aData )
{ {
// get pointer to self // get pointer to self
COROUTINE<ReturnType, ArgType>* cor = reinterpret_cast<COROUTINE<ReturnType, ArgType>*>( data ); COROUTINE<ReturnType, ArgType>* cor = reinterpret_cast<COROUTINE<ReturnType, ArgType>*>( aData );
// call the coroutine method // call the coroutine method
cor->m_retVal = cor->m_func( *cor->m_args ); cor->m_retVal = cor->m_func( *cor->m_args );
......
...@@ -45,17 +45,17 @@ public: ...@@ -45,17 +45,17 @@ public:
} }
template <class T> template <class T>
DELEGATE( T* object, ReturnType(T::* ptr)( Arg ) ) DELEGATE( T* aObject, ReturnType(T::* aPtr)( Arg ) )
{ {
m_ptr = reinterpret_cast<MemberPointer>( ptr ); m_ptr = reinterpret_cast<MemberPointer>( aPtr );
m_object = reinterpret_cast<void*>( object ); m_object = reinterpret_cast<void*>( aObject );
}; };
ReturnType operator()( Arg a ) const ReturnType operator()( Arg aA ) const
{ {
DELEGATE<ReturnType, Arg>* casted = reinterpret_cast<DELEGATE<ReturnType, Arg>*>( m_object ); DELEGATE<ReturnType, Arg>* casted = reinterpret_cast<DELEGATE<ReturnType, Arg>*>( m_object );
return (casted->*m_ptr)( a ); return (casted->*m_ptr)( aA );
} }
private: private:
...@@ -79,10 +79,10 @@ public: ...@@ -79,10 +79,10 @@ public:
} }
template <class T> template <class T>
DELEGATE0( T* object, ReturnType(T::* ptr)() ) DELEGATE0( T* aObject, ReturnType(T::* aPtr)() )
{ {
m_ptr = reinterpret_cast<MemberPointer>( ptr ); m_ptr = reinterpret_cast<MemberPointer>( aPtr );
m_object = reinterpret_cast<void*>( object ); m_object = reinterpret_cast<void*>( aObject );
}; };
......
...@@ -45,7 +45,7 @@ ...@@ -45,7 +45,7 @@
class TOOL_ACTION class TOOL_ACTION
{ {
public: public:
TOOL_ACTION( const std::string& aName, TOOL_ActionScope aScope = AS_CONTEXT, TOOL_ACTION( const std::string& aName, TOOL_ACTION_SCOPE aScope = AS_CONTEXT,
int aDefaultHotKey = 0, const std::string& aMenuItem = std::string( "" ), int aDefaultHotKey = 0, const std::string& aMenuItem = std::string( "" ),
const std::string& aMenuDesc = std::string( "" ) ) : const std::string& aMenuDesc = std::string( "" ) ) :
m_name( aName ), m_scope( aScope ), m_defaultHotKey( aDefaultHotKey ), m_name( aName ), m_scope( aScope ), m_defaultHotKey( aDefaultHotKey ),
...@@ -148,7 +148,7 @@ public: ...@@ -148,7 +148,7 @@ public:
*/ */
TOOL_EVENT MakeEvent() const TOOL_EVENT MakeEvent() const
{ {
return TOOL_EVENT( TC_Command, TA_Action, m_name, m_scope ); return TOOL_EVENT( TC_COMMAND, TA_ACTION, m_name, m_scope );
} }
const std::string& GetMenuItem() const const std::string& GetMenuItem() const
...@@ -190,7 +190,7 @@ private: ...@@ -190,7 +190,7 @@ private:
std::string m_name; std::string m_name;
/// Scope of the action (ie. the event that is issued after activation). /// Scope of the action (ie. the event that is issued after activation).
TOOL_ActionScope m_scope; TOOL_ACTION_SCOPE m_scope;
/// Default hot key that activates the action. /// Default hot key that activates the action.
const int m_defaultHotKey; const int m_defaultHotKey;
......
...@@ -40,13 +40,13 @@ class VIEW; ...@@ -40,13 +40,13 @@ class VIEW;
class VIEW_CONTROLS; class VIEW_CONTROLS;
}; };
enum TOOL_Type enum TOOL_TYPE
{ {
///> Tool that interacts with the user ///> Tool that interacts with the user
TOOL_Interactive = 0x01, INTERACTIVE = 0x01,
///> Tool that runs in the background without any user intervention ///> Tool that runs in the background without any user intervention
TOOL_Batch = 0x02 BATCH = 0x02
}; };
/// Unique identifier for tools /// Unique identifier for tools
...@@ -62,7 +62,7 @@ typedef DELEGATE<int, TOOL_EVENT&> TOOL_STATE_FUNC; ...@@ -62,7 +62,7 @@ typedef DELEGATE<int, TOOL_EVENT&> TOOL_STATE_FUNC;
class TOOL_BASE class TOOL_BASE
{ {
public: public:
TOOL_BASE( TOOL_Type aType, TOOL_ID aId, const std::string& aName = std::string( "" ) ) : TOOL_BASE( TOOL_TYPE aType, TOOL_ID aId, const std::string& aName = std::string( "" ) ) :
m_type( aType ), m_type( aType ),
m_toolId( aId ), m_toolId( aId ),
m_toolName( aName ), m_toolName( aName ),
...@@ -75,7 +75,7 @@ public: ...@@ -75,7 +75,7 @@ public:
* Returns the type of the tool. * Returns the type of the tool.
* @return The type of the tool. * @return The type of the tool.
*/ */
TOOL_Type GetType() const TOOL_TYPE GetType() const
{ {
return m_type; return m_type;
} }
...@@ -158,7 +158,7 @@ protected: ...@@ -158,7 +158,7 @@ protected:
* Returns the model object if it matches the requested type. * Returns the model object if it matches the requested type.
*/ */
template <typename T> template <typename T>
T* getModel( KICAD_T modelType ) const T* getModel( KICAD_T aModelType ) const
{ {
EDA_ITEM* m = getModelInt(); EDA_ITEM* m = getModelInt();
...@@ -166,7 +166,7 @@ protected: ...@@ -166,7 +166,7 @@ protected:
} }
///> Stores the type of the tool. ///> Stores the type of the tool.
TOOL_Type m_type; TOOL_TYPE m_type;
///> Unique identifier for the tool, assigned by a TOOL_MANAGER instance. ///> Unique identifier for the tool, assigned by a TOOL_MANAGER instance.
TOOL_ID m_toolId; TOOL_ID m_toolId;
......
...@@ -32,7 +32,8 @@ ...@@ -32,7 +32,8 @@
class TOOL_MANAGER; class TOOL_MANAGER;
class PCB_BASE_FRAME; class PCB_BASE_FRAME;
namespace KIGFX { namespace KIGFX
{
class VIEW; class VIEW;
}; };
...@@ -102,25 +103,25 @@ private: ...@@ -102,25 +103,25 @@ private:
int mods = 0; int mods = 0;
if( aState->ControlDown() ) if( aState->ControlDown() )
mods |= MD_ModCtrl; mods |= MD_CTRL;
if( aState->AltDown() ) if( aState->AltDown() )
mods |= MD_ModAlt; mods |= MD_ALT;
if( aState->ShiftDown() ) if( aState->ShiftDown() )
mods |= MD_ModShift; mods |= MD_SHIFT;
return mods; return mods;
} }
///> Stores all the informations regarding a mouse button state. ///> Stores all the informations regarding a mouse button state.
struct ButtonState; struct BUTTON_STATE;
///> The last mouse cursor position (in world coordinates). ///> The last mouse cursor position (in world coordinates).
VECTOR2D m_lastMousePos; VECTOR2D m_lastMousePos;
///> State of mouse buttons. ///> State of mouse buttons.
std::vector<ButtonState*> m_buttons; std::vector<BUTTON_STATE*> m_buttons;
///> Returns the instance of VIEW, used by the application. ///> Returns the instance of VIEW, used by the application.
KIGFX::VIEW* getView(); KIGFX::VIEW* getView();
......
This diff is collapsed.
...@@ -83,7 +83,7 @@ public: ...@@ -83,7 +83,7 @@ public:
*/ */
template <class T> template <class T>
void Go( int (T::* aStateFunc)( TOOL_EVENT& ), void Go( int (T::* aStateFunc)( TOOL_EVENT& ),
const TOOL_EVENT_LIST& aConditions = TOOL_EVENT( TC_Any, TA_Any ) ); const TOOL_EVENT_LIST& aConditions = TOOL_EVENT( TC_ANY, TA_ANY ) );
/** /**
* Function Wait() * Function Wait()
...@@ -91,7 +91,7 @@ public: ...@@ -91,7 +91,7 @@ public:
* Suspends execution of the tool until an event specified in aEventList arrives. * Suspends execution of the tool until an event specified in aEventList arrives.
* No parameters means waiting for any event. * No parameters means waiting for any event.
*/ */
OPT_TOOL_EVENT Wait( const TOOL_EVENT_LIST& aEventList = TOOL_EVENT (TC_Any, TA_Any) ); OPT_TOOL_EVENT Wait( const TOOL_EVENT_LIST& aEventList = TOOL_EVENT( TC_ANY, TA_ANY ) );
/** functions below are not yet implemented - their interface may change */ /** functions below are not yet implemented - their interface may change */
/*template <class Parameters, class ReturnValue> /*template <class Parameters, class ReturnValue>
...@@ -111,10 +111,10 @@ protected: ...@@ -111,10 +111,10 @@ protected:
const TOOL_EVENT evCommand( int aCommandId = -1 ); const TOOL_EVENT evCommand( int aCommandId = -1 );
const TOOL_EVENT evCommand( std::string aCommandStr = "" ); const TOOL_EVENT evCommand( std::string aCommandStr = "" );
const TOOL_EVENT evMotion(); const TOOL_EVENT evMotion();
const TOOL_EVENT evClick( int aButton = MB_Any ); const TOOL_EVENT evClick( int aButton = MB_ANY );
const TOOL_EVENT evDrag( int aButton = MB_Any ); const TOOL_EVENT evDrag( int aButton = MB_ANY );
const TOOL_EVENT evButtonUp( int aButton = MB_Any ); const TOOL_EVENT evButtonUp( int aButton = MB_ANY );
const TOOL_EVENT evButtonDown(int aButton = MB_Any ); const TOOL_EVENT evButtonDown(int aButton = MB_ANY );
private: private:
void goInternal( TOOL_STATE_FUNC& aState, const TOOL_EVENT_LIST& aConditions ); void goInternal( TOOL_STATE_FUNC& aState, const TOOL_EVENT_LIST& aConditions );
......
...@@ -60,7 +60,7 @@ class VIEW ...@@ -60,7 +60,7 @@ class VIEW
public: public:
friend class VIEW_ITEM; friend class VIEW_ITEM;
typedef std::pair<VIEW_ITEM*, int> LayerItemPair; typedef std::pair<VIEW_ITEM*, int> LAYER_ITEM_PAIR;
/** /**
* Constructor. * Constructor.
...@@ -94,7 +94,7 @@ public: ...@@ -94,7 +94,7 @@ public:
* first). * first).
* @return Number of found items. * @return Number of found items.
*/ */
int Query( const BOX2I& aRect, std::vector<LayerItemPair>& aResult ); int Query( const BOX2I& aRect, std::vector<LAYER_ITEM_PAIR>& aResult );
/** /**
* Function SetRequired() * Function SetRequired()
...@@ -131,7 +131,10 @@ public: ...@@ -131,7 +131,10 @@ public:
* Returns the GAL this view is using to draw graphical primitives. * Returns the GAL this view is using to draw graphical primitives.
* @return Pointer to the currently used GAL instance. * @return Pointer to the currently used GAL instance.
*/ */
GAL* GetGAL() const { return m_gal; } GAL* GetGAL() const
{
return m_gal;
}
/** /**
* Function SetPainter() * Function SetPainter()
...@@ -144,7 +147,10 @@ public: ...@@ -144,7 +147,10 @@ public:
* Returns the painter object used by the view for drawing VIEW_ITEMS. * Returns the painter object used by the view for drawing VIEW_ITEMS.
* @return Pointer to the currently used Painter instance. * @return Pointer to the currently used Painter instance.
*/ */
PAINTER* GetPainter() const { return m_painter; }; PAINTER* GetPainter() const
{
return m_painter;
}
/** /**
* Function SetViewport() * Function SetViewport()
...@@ -189,7 +195,10 @@ public: ...@@ -189,7 +195,10 @@ public:
* Function GetScale() * Function GetScale()
* @return Current scalefactor of this VIEW * @return Current scalefactor of this VIEW
*/ */
double GetScale() const { return m_scale; } double GetScale() const
{
return m_scale;
}
/** /**
* Function SetCenter() * Function SetCenter()
...@@ -204,7 +213,10 @@ public: ...@@ -204,7 +213,10 @@ public:
* Returns the center point of this VIEW (in world space coordinates) * Returns the center point of this VIEW (in world space coordinates)
* @return center point of the view * @return center point of the view
*/ */
const VECTOR2D& GetCenter() const { return m_center; } const VECTOR2D& GetCenter() const
{
return m_center;
}
/** /**
* Function ToWorld() * Function ToWorld()
...@@ -291,7 +303,7 @@ public: ...@@ -291,7 +303,7 @@ public:
* @param aLayer is the layer. * @param aLayer is the layer.
* @param aTarget is the rendering target. * @param aTarget is the rendering target.
*/ */
inline void SetLayerTarget( int aLayer, RenderTarget aTarget ) inline void SetLayerTarget( int aLayer, RENDER_TARGET aTarget )
{ {
m_layers[aLayer].target = aTarget; m_layers[aLayer].target = aTarget;
} }
...@@ -410,7 +422,10 @@ public: ...@@ -410,7 +422,10 @@ public:
* Tells if the VIEW is dynamic (ie. can be changed, for example displaying PCBs in a window) * Tells if the VIEW is dynamic (ie. can be changed, for example displaying PCBs in a window)
* or static (that cannot be modified, eg. displaying image/PDF). * or static (that cannot be modified, eg. displaying image/PDF).
*/ */
bool IsDynamic() const { return m_dynamic; } bool IsDynamic() const
{
return m_dynamic;
}
/** /**
* Function IsDirty() * Function IsDirty()
...@@ -488,15 +503,15 @@ private: ...@@ -488,15 +503,15 @@ private:
VIEW_RTREE* items; ///* R-tree indexing all items on this layer. VIEW_RTREE* items; ///* R-tree indexing all items on this layer.
int renderingOrder; ///* rendering order of this layer int renderingOrder; ///* rendering order of this layer
int id; ///* layer ID int id; ///* layer ID
RenderTarget target; ///* where the layer should be rendered RENDER_TARGET target; ///* where the layer should be rendered
std::set<int> requiredLayers; ///* layers that are required to be enabled to show the layer std::set<int> requiredLayers; ///* layers that have to be enabled to show the layer
}; };
// Convenience typedefs // Convenience typedefs
typedef boost::unordered_map<int, VIEW_LAYER> LayerMap; typedef boost::unordered_map<int, VIEW_LAYER> LAYER_MAP;
typedef LayerMap::iterator LayerMapIter; typedef LAYER_MAP::iterator LAYER_MAP_ITER;
typedef std::vector<VIEW_LAYER*> LayerOrder; typedef std::vector<VIEW_LAYER*> LAYER_ORDER;
typedef std::vector<VIEW_LAYER*>::iterator LayerOrderIter; typedef std::vector<VIEW_LAYER*>::iterator LAYER_ORDER_ITER;
// Function objects that need to access VIEW/VIEW_ITEM private/protected members // Function objects that need to access VIEW/VIEW_ITEM private/protected members
struct clearLayerCache; struct clearLayerCache;
...@@ -573,9 +588,9 @@ private: ...@@ -573,9 +588,9 @@ private:
void updateLayers( VIEW_ITEM* aItem ); void updateLayers( VIEW_ITEM* aItem );
/// Determines rendering order of layers. Used in display order sorting function. /// Determines rendering order of layers. Used in display order sorting function.
static bool compareRenderingOrder( VIEW_LAYER* i, VIEW_LAYER* j ) static bool compareRenderingOrder( VIEW_LAYER* aI, VIEW_LAYER* aJ )
{ {
return i->renderingOrder > j->renderingOrder; return aI->renderingOrder > aJ->renderingOrder;
} }
/// Checks if every layer required by the aLayerId layer is enabled. /// Checks if every layer required by the aLayerId layer is enabled.
...@@ -585,10 +600,10 @@ private: ...@@ -585,10 +600,10 @@ private:
bool m_enableOrderModifier; bool m_enableOrderModifier;
/// Contains set of possible displayed layers and its properties /// Contains set of possible displayed layers and its properties
LayerMap m_layers; LAYER_MAP m_layers;
/// Sorted list of pointers to members of m_layers /// Sorted list of pointers to members of m_layers
LayerOrder m_orderedLayers; LAYER_ORDER m_orderedLayers;
/// Stores set of layers that are displayed on the top /// Stores set of layers that are displayed on the top
std::set<unsigned int> m_topLayers; std::set<unsigned int> m_topLayers;
......
...@@ -48,8 +48,11 @@ class VIEW_CONTROLS ...@@ -48,8 +48,11 @@ class VIEW_CONTROLS
public: public:
VIEW_CONTROLS( VIEW* aView ) : m_view( aView ), m_forceCursorPosition( false ), VIEW_CONTROLS( VIEW* aView ) : m_view( aView ), m_forceCursorPosition( false ),
m_snappingEnabled( false ), m_grabMouse( false ), m_autoPanEnabled( false ), m_snappingEnabled( false ), m_grabMouse( false ), m_autoPanEnabled( false ),
m_autoPanMargin( 0.1 ), m_autoPanSpeed( 0.15 ) {}; m_autoPanMargin( 0.1 ), m_autoPanSpeed( 0.15 )
virtual ~VIEW_CONTROLS() {}; {}
virtual ~VIEW_CONTROLS()
{}
/** /**
* Function SetSnapping() * Function SetSnapping()
...@@ -134,6 +137,11 @@ public: ...@@ -134,6 +137,11 @@ public:
m_forceCursorPosition = aEnabled; m_forceCursorPosition = aEnabled;
} }
/**
* Function ShowCursor()
* Enables or disables display of cursor.
* @param aEnabled decides if the cursor should be shown.
*/
virtual void ShowCursor( bool aEnabled ); virtual void ShowCursor( bool aEnabled );
protected: protected:
......
...@@ -164,17 +164,32 @@ public: ...@@ -164,17 +164,32 @@ public:
* *
* @param aFlags determines the way in which items will be updated. * @param aFlags determines the way in which items will be updated.
*/ */
virtual void ItemsViewUpdate( VIEW_ITEM::ViewUpdateFlags aFlags ); virtual void ItemsViewUpdate( VIEW_ITEM::VIEW_UPDATE_FLAGS aFlags );
protected: protected:
/// These functions cannot be used with VIEW_GROUP as they are intended only to work with /// These functions cannot be used with VIEW_GROUP as they are intended only to work with
/// singular VIEW_ITEMs (there is only one-to-one relation between item/layer combination and /// singular VIEW_ITEMs (there is only one-to-one relation between item/layer combination and
/// its group). /// its group).
int getGroup( int aLayer ) const { return -1; }; int getGroup( int aLayer ) const
std::vector<int> getAllGroups() const { return std::vector<int>(); }; {
void setGroup( int aLayer, int aGroup ) {}; return -1;
void deleteGroups() {}; }
bool storesGroups() const { return false; };
std::vector<int> getAllGroups() const
{
return std::vector<int>();
}
void setGroup( int aLayer, int aGroup )
{}
void deleteGroups()
{}
bool storesGroups() const
{
return false;
}
/// Layer on which the group is drawn /// Layer on which the group is drawn
int m_layer; int m_layer;
......
...@@ -155,14 +155,14 @@ class VIEW_ITEM ...@@ -155,14 +155,14 @@ class VIEW_ITEM
{ {
public: public:
/** /**
* Enum ViewUpdateFlags. * Enum VIEW_UPDATE_FLAGS.
* Defines the how severely the shape/appearance of the item has been changed: * Defines the how severely the shape/appearance of the item has been changed:
* - APPEARANCE: shape or layer set of the item have not been affected, * - APPEARANCE: shape or layer set of the item have not been affected,
* only colors or visibility. * only colors or visibility.
* - GEOMETRY: shape or layer set of the item have changed, VIEW may need to reindex it. * - GEOMETRY: shape or layer set of the item have changed, VIEW may need to reindex it.
* - ALL: all flags above */ * - ALL: all flags above */
enum ViewUpdateFlags { enum VIEW_UPDATE_FLAGS {
APPEARANCE = 0x01, /// Visibility flag has changed APPEARANCE = 0x01, /// Visibility flag has changed
COLOR = 0x02, /// Color has changed COLOR = 0x02, /// Color has changed
GEOMETRY = 0x04, /// Position or shape has changed GEOMETRY = 0x04, /// Position or shape has changed
...@@ -212,7 +212,8 @@ public: ...@@ -212,7 +212,8 @@ public:
* @param aLayer: current drawing layer * @param aLayer: current drawing layer
* @param aGal: pointer to the GAL device we are drawing on * @param aGal: pointer to the GAL device we are drawing on
*/ */
virtual void ViewDraw( int aLayer, GAL* aGal ) const {}; virtual void ViewDraw( int aLayer, GAL* aGal ) const
{}
/** /**
* Function ViewGetLayers() * Function ViewGetLayers()
......
...@@ -48,7 +48,8 @@ class WX_VIEW_CONTROLS : public VIEW_CONTROLS, public wxEvtHandler ...@@ -48,7 +48,8 @@ class WX_VIEW_CONTROLS : public VIEW_CONTROLS, public wxEvtHandler
{ {
public: public:
WX_VIEW_CONTROLS( VIEW* aView, wxWindow* aParentPanel ); WX_VIEW_CONTROLS( VIEW* aView, wxWindow* aParentPanel );
~WX_VIEW_CONTROLS() {}; ~WX_VIEW_CONTROLS()
{}
/// Handler functions /// Handler functions
void onWheel( wxMouseEvent& aEvent ); void onWheel( wxMouseEvent& aEvent );
...@@ -80,10 +81,10 @@ public: ...@@ -80,10 +81,10 @@ public:
} }
/// @copydoc VIEW_CONTROLS::GetMousePosition() /// @copydoc VIEW_CONTROLS::GetMousePosition()
virtual const VECTOR2D GetMousePosition() const; const VECTOR2D GetMousePosition() const;
/// @copydoc VIEW_CONTROLS::GetCursorPosition() /// @copydoc VIEW_CONTROLS::GetCursorPosition()
virtual const VECTOR2D GetCursorPosition() const; const VECTOR2D GetCursorPosition() const;
/// Event that forces mouse move event in the dispatcher (eg. used in autopanning, when mouse /// Event that forces mouse move event in the dispatcher (eg. used in autopanning, when mouse
/// cursor does not move in screen coordinates, but does in world coordinates) /// cursor does not move in screen coordinates, but does in world coordinates)
...@@ -91,7 +92,7 @@ public: ...@@ -91,7 +92,7 @@ public:
private: private:
/// Possible states for WX_VIEW_CONTROLS /// Possible states for WX_VIEW_CONTROLS
enum State enum STATE
{ {
IDLE = 1, /// Nothing is happening IDLE = 1, /// Nothing is happening
DRAG_PANNING, /// Panning with mouse button pressed DRAG_PANNING, /// Panning with mouse button pressed
...@@ -109,7 +110,7 @@ private: ...@@ -109,7 +110,7 @@ private:
bool handleAutoPanning( const wxMouseEvent& aEvent ); bool handleAutoPanning( const wxMouseEvent& aEvent );
/// Current state of VIEW_CONTROLS /// Current state of VIEW_CONTROLS
State m_state; STATE m_state;
/// Panel that is affected by VIEW_CONTROLS /// Panel that is affected by VIEW_CONTROLS
wxWindow* m_parentPanel; wxWindow* m_parentPanel;
......
...@@ -82,7 +82,7 @@ public: ...@@ -82,7 +82,7 @@ public:
*/ */
DIRECTION_45( const SEG& aSeg ) DIRECTION_45( const SEG& aSeg )
{ {
construct( aSeg.b - aSeg.a ); construct( aSeg.B - aSeg.A );
} }
/** /**
......
This diff is collapsed.
...@@ -100,7 +100,7 @@ void PNS_LINE_PLACER::SetInitialDirection( const DIRECTION_45& aDirection ) ...@@ -100,7 +100,7 @@ void PNS_LINE_PLACER::SetInitialDirection( const DIRECTION_45& aDirection )
bool PNS_LINE_PLACER::handleSelfIntersections() bool PNS_LINE_PLACER::handleSelfIntersections()
{ {
SHAPE_LINE_CHAIN::Intersections ips; SHAPE_LINE_CHAIN::INTERSECTIONS ips;
SHAPE_LINE_CHAIN& head = m_head.GetLine(); SHAPE_LINE_CHAIN& head = m_head.GetLine();
SHAPE_LINE_CHAIN& tail = m_tail.GetLine(); SHAPE_LINE_CHAIN& tail = m_tail.GetLine();
...@@ -119,7 +119,7 @@ bool PNS_LINE_PLACER::handleSelfIntersections() ...@@ -119,7 +119,7 @@ bool PNS_LINE_PLACER::handleSelfIntersections()
// if there is more than one intersection, find the one that is // if there is more than one intersection, find the one that is
// closest to the beginning of the tail. // closest to the beginning of the tail.
BOOST_FOREACH( SHAPE_LINE_CHAIN::Intersection i, ips ) BOOST_FOREACH( SHAPE_LINE_CHAIN::INTERSECTION i, ips )
{ {
if( i.our.Index() < n ) if( i.our.Index() < n )
{ {
...@@ -147,7 +147,7 @@ bool PNS_LINE_PLACER::handleSelfIntersections() ...@@ -147,7 +147,7 @@ bool PNS_LINE_PLACER::handleSelfIntersections()
// Clip till the last tail segment before intersection. // Clip till the last tail segment before intersection.
// Set the direction to the one of this segment. // Set the direction to the one of this segment.
const SEG last = tail.CSegment( n - 1 ); const SEG last = tail.CSegment( n - 1 );
m_p_start = last.a; m_p_start = last.A;
m_direction = DIRECTION_45( last ); m_direction = DIRECTION_45( last );
tail.Remove( n, -1 ); tail.Remove( n, -1 );
return true; return true;
...@@ -190,7 +190,7 @@ bool PNS_LINE_PLACER::handlePullback() ...@@ -190,7 +190,7 @@ bool PNS_LINE_PLACER::handlePullback()
{ {
const SEG last = tail.CSegment( -1 ); const SEG last = tail.CSegment( -1 );
m_direction = DIRECTION_45( last ); m_direction = DIRECTION_45( last );
m_p_start = last.a; m_p_start = last.A;
TRACE( 0, "Placer: pullback triggered [%d] [%s %s]", TRACE( 0, "Placer: pullback triggered [%d] [%s %s]",
n % last_tail.Format().c_str() % first_head.Format().c_str() ); n % last_tail.Format().c_str() % first_head.Format().c_str() );
...@@ -240,7 +240,7 @@ bool PNS_LINE_PLACER::reduceTail( const VECTOR2I& aEnd ) ...@@ -240,7 +240,7 @@ bool PNS_LINE_PLACER::reduceTail( const VECTOR2I& aEnd )
// calculate a replacement route and check if it matches // calculate a replacement route and check if it matches
// the direction of the segment to be replaced // the direction of the segment to be replaced
SHAPE_LINE_CHAIN replacement = dir.BuildInitialTrace( s.a, aEnd ); SHAPE_LINE_CHAIN replacement = dir.BuildInitialTrace( s.A, aEnd );
PNS_LINE tmp( m_tail, replacement ); PNS_LINE tmp( m_tail, replacement );
...@@ -249,7 +249,7 @@ bool PNS_LINE_PLACER::reduceTail( const VECTOR2I& aEnd ) ...@@ -249,7 +249,7 @@ bool PNS_LINE_PLACER::reduceTail( const VECTOR2I& aEnd )
if( DIRECTION_45( replacement.Segment( 0 ) ) == dir ) if( DIRECTION_45( replacement.Segment( 0 ) ) == dir )
{ {
new_start = s.a; new_start = s.A;
new_direction = dir; new_direction = dir;
reduce_index = i; reduce_index = i;
} }
...@@ -326,18 +326,18 @@ bool PNS_LINE_PLACER::mergeHead() ...@@ -326,18 +326,18 @@ bool PNS_LINE_PLACER::mergeHead()
} }
if( !n_tail ) if( !n_tail )
tail.Append( head.CSegment( 0 ).a ); tail.Append( head.CSegment( 0 ).A );
for( int i = 0; i < n_head - 2; i++ ) for( int i = 0; i < n_head - 2; i++ )
{ {
tail.Append( head.CSegment( i ).b ); tail.Append( head.CSegment( i ).B );
} }
tail.Simplify(); tail.Simplify();
SEG last = tail.CSegment( -1 ); SEG last = tail.CSegment( -1 );
m_p_start = last.b; m_p_start = last.B;
m_direction = DIRECTION_45( last ).Right(); m_direction = DIRECTION_45( last ).Right();
head.Remove( 0, n_head - 2 ); head.Remove( 0, n_head - 2 );
......
...@@ -284,7 +284,7 @@ PNS_NODE::OptObstacle PNS_NODE::NearestObstacle( const PNS_LINE* aItem, int aKin ...@@ -284,7 +284,7 @@ PNS_NODE::OptObstacle PNS_NODE::NearestObstacle( const PNS_LINE* aItem, int aKin
VECTOR2I ip_first, ip_last; VECTOR2I ip_first, ip_last;
int dist_max = INT_MIN; int dist_max = INT_MIN;
vector<SHAPE_LINE_CHAIN::Intersection> isect_list; vector<SHAPE_LINE_CHAIN::INTERSECTION> isect_list;
int clearance = GetClearance( obs.item, &aLine ); int clearance = GetClearance( obs.item, &aLine );
...@@ -298,7 +298,7 @@ PNS_NODE::OptObstacle PNS_NODE::NearestObstacle( const PNS_LINE* aItem, int aKin ...@@ -298,7 +298,7 @@ PNS_NODE::OptObstacle PNS_NODE::NearestObstacle( const PNS_LINE* aItem, int aKin
viaHull.Intersect( hull, isect_list ); viaHull.Intersect( hull, isect_list );
BOOST_FOREACH( SHAPE_LINE_CHAIN::Intersection isect, isect_list ) BOOST_FOREACH( SHAPE_LINE_CHAIN::INTERSECTION isect, isect_list )
{ {
int dist = aLine.GetCLine().Length() + int dist = aLine.GetCLine().Length() +
( isect.p - aLine.GetVia().GetPos() ).EuclideanNorm(); ( isect.p - aLine.GetVia().GetPos() ).EuclideanNorm();
...@@ -324,7 +324,7 @@ PNS_NODE::OptObstacle PNS_NODE::NearestObstacle( const PNS_LINE* aItem, int aKin ...@@ -324,7 +324,7 @@ PNS_NODE::OptObstacle PNS_NODE::NearestObstacle( const PNS_LINE* aItem, int aKin
hull.Intersect( aLine.GetCLine(), isect_list ); hull.Intersect( aLine.GetCLine(), isect_list );
BOOST_FOREACH( SHAPE_LINE_CHAIN::Intersection isect, isect_list ) BOOST_FOREACH( SHAPE_LINE_CHAIN::INTERSECTION isect, isect_list )
{ {
int dist = aLine.GetCLine().PathLength( isect.p ); int dist = aLine.GetCLine().PathLength( isect.p );
...@@ -473,14 +473,14 @@ void PNS_NODE::addLine( PNS_LINE* aLine ) ...@@ -473,14 +473,14 @@ void PNS_NODE::addLine( PNS_LINE* aLine )
{ {
SEG s = l.CSegment( i ); SEG s = l.CSegment( i );
if( s.a != s.b ) if( s.A != s.B )
{ {
PNS_SEGMENT* pseg = new PNS_SEGMENT( *aLine, s ); PNS_SEGMENT* pseg = new PNS_SEGMENT( *aLine, s );
pseg->SetOwner( this ); pseg->SetOwner( this );
linkJoint( s.a, pseg->GetLayers(), aLine->GetNet(), pseg ); linkJoint( s.A, pseg->GetLayers(), aLine->GetNet(), pseg );
linkJoint( s.b, pseg->GetLayers(), aLine->GetNet(), pseg ); linkJoint( s.B, pseg->GetLayers(), aLine->GetNet(), pseg );
aLine->LinkSegment( pseg ); aLine->LinkSegment( pseg );
...@@ -492,7 +492,7 @@ void PNS_NODE::addLine( PNS_LINE* aLine ) ...@@ -492,7 +492,7 @@ void PNS_NODE::addLine( PNS_LINE* aLine )
void PNS_NODE::addSegment( PNS_SEGMENT* aSeg ) void PNS_NODE::addSegment( PNS_SEGMENT* aSeg )
{ {
if( aSeg->GetSeg().a == aSeg->GetSeg().b ) if( aSeg->GetSeg().A == aSeg->GetSeg().B )
{ {
TRACEn( 0, "attempting to add a segment with same end coordinates, ignoring." ) TRACEn( 0, "attempting to add a segment with same end coordinates, ignoring." )
return; return;
...@@ -500,8 +500,8 @@ void PNS_NODE::addSegment( PNS_SEGMENT* aSeg ) ...@@ -500,8 +500,8 @@ void PNS_NODE::addSegment( PNS_SEGMENT* aSeg )
aSeg->SetOwner( this ); aSeg->SetOwner( this );
linkJoint( aSeg->GetSeg().a, aSeg->GetLayers(), aSeg->GetNet(), aSeg ); linkJoint( aSeg->GetSeg().A, aSeg->GetLayers(), aSeg->GetNet(), aSeg );
linkJoint( aSeg->GetSeg().b, aSeg->GetLayers(), aSeg->GetNet(), aSeg ); linkJoint( aSeg->GetSeg().B, aSeg->GetLayers(), aSeg->GetNet(), aSeg );
m_index->Add( aSeg ); m_index->Add( aSeg );
} }
...@@ -555,8 +555,8 @@ void PNS_NODE::doRemove( PNS_ITEM* aItem ) ...@@ -555,8 +555,8 @@ void PNS_NODE::doRemove( PNS_ITEM* aItem )
void PNS_NODE::removeSegment( PNS_SEGMENT* aSeg ) void PNS_NODE::removeSegment( PNS_SEGMENT* aSeg )
{ {
unlinkJoint( aSeg->GetSeg().a, aSeg->GetLayers(), aSeg->GetNet(), aSeg ); unlinkJoint( aSeg->GetSeg().A, aSeg->GetLayers(), aSeg->GetNet(), aSeg );
unlinkJoint( aSeg->GetSeg().b, aSeg->GetLayers(), aSeg->GetNet(), aSeg ); unlinkJoint( aSeg->GetSeg().B, aSeg->GetLayers(), aSeg->GetNet(), aSeg );
doRemove( aSeg ); doRemove( aSeg );
} }
...@@ -629,7 +629,7 @@ void PNS_NODE::followLine( PNS_SEGMENT* current, bool scanDirection, int& pos, ...@@ -629,7 +629,7 @@ void PNS_NODE::followLine( PNS_SEGMENT* current, bool scanDirection, int& pos,
for( ; ; ) for( ; ; )
{ {
const VECTOR2I p = const VECTOR2I p =
(scanDirection ^ prevReversed) ? current->GetSeg().b : current->GetSeg().a; (scanDirection ^ prevReversed) ? current->GetSeg().B : current->GetSeg().A;
const OptJoint jt = FindJoint( p, current->GetLayer(), current->GetNet() ); const OptJoint jt = FindJoint( p, current->GetLayer(), current->GetNet() );
assert( jt ); assert( jt );
...@@ -645,7 +645,7 @@ void PNS_NODE::followLine( PNS_SEGMENT* current, bool scanDirection, int& pos, ...@@ -645,7 +645,7 @@ void PNS_NODE::followLine( PNS_SEGMENT* current, bool scanDirection, int& pos,
current = jt->NextSegment( current ); current = jt->NextSegment( current );
prevReversed = prevReversed =
( jt->GetPos() == (scanDirection ? current->GetSeg().b : current->GetSeg().a ) ); ( jt->GetPos() == (scanDirection ? current->GetSeg().B : current->GetSeg().A ) );
} }
} }
...@@ -870,8 +870,8 @@ void PNS_NODE::Dump( bool aLong ) ...@@ -870,8 +870,8 @@ void PNS_NODE::Dump( bool aLong )
case PNS_ITEM::SEGMENT: case PNS_ITEM::SEGMENT:
{ {
const PNS_SEGMENT* seg = static_cast<const PNS_SEGMENT*>(item); const PNS_SEGMENT* seg = static_cast<const PNS_SEGMENT*>(item);
printf( " -> seg %s %s\n", seg->GetSeg().a.Format().c_str(), printf( " -> seg %s %s\n", seg->GetSeg().A.Format().c_str(),
seg->GetSeg().b.Format().c_str() ); seg->GetSeg().B.Format().c_str() );
break; break;
} }
...@@ -897,10 +897,10 @@ void PNS_NODE::Dump( bool aLong ) ...@@ -897,10 +897,10 @@ void PNS_NODE::Dump( bool aLong )
for( vector<PNS_SEGMENT*>::iterator j = seg_refs->begin(); j != seg_refs->end(); ++j ) for( vector<PNS_SEGMENT*>::iterator j = seg_refs->begin(); j != seg_refs->end(); ++j )
{ {
printf( "%s ", (*j)->GetSeg().a.Format().c_str() ); printf( "%s ", (*j)->GetSeg().A.Format().c_str() );
if( j + 1 == seg_refs->end() ) if( j + 1 == seg_refs->end() )
printf( "%s\n", (*j)->GetSeg().b.Format().c_str() ); printf( "%s\n", (*j)->GetSeg().B.Format().c_str() );
all_segs.erase( *j ); all_segs.erase( *j );
} }
......
...@@ -311,22 +311,22 @@ bool PNS_OPTIMIZER::mergeObtuse( PNS_LINE* aLine ) ...@@ -311,22 +311,22 @@ bool PNS_OPTIMIZER::mergeObtuse( PNS_LINE* aLine )
if( s1.Distance( ip ) <= 1 || s2.Distance( ip ) <= 1 ) if( s1.Distance( ip ) <= 1 || s2.Distance( ip ) <= 1 )
{ {
s1opt = SEG( s1.a, ip ); s1opt = SEG( s1.A, ip );
s2opt = SEG( ip, s2.b ); s2opt = SEG( ip, s2.B );
} }
else else
{ {
s1opt = SEG( s1.a, ip ); s1opt = SEG( s1.A, ip );
s2opt = SEG( ip, s2.b ); s2opt = SEG( ip, s2.B );
} }
if( DIRECTION_45( s1opt ).IsObtuse( DIRECTION_45( s2opt ) ) ) if( DIRECTION_45( s1opt ).IsObtuse( DIRECTION_45( s2opt ) ) )
{ {
SHAPE_LINE_CHAIN opt_path; SHAPE_LINE_CHAIN opt_path;
opt_path.Append( s1opt.a ); opt_path.Append( s1opt.A );
opt_path.Append( s1opt.b ); opt_path.Append( s1opt.B );
opt_path.Append( s2opt.b ); opt_path.Append( s2opt.B );
PNS_LINE opt_track( *aLine, opt_path ); PNS_LINE opt_track( *aLine, opt_path );
...@@ -446,7 +446,7 @@ bool PNS_OPTIMIZER::mergeStep( PNS_LINE* aLine, SHAPE_LINE_CHAIN& aCurrentPath, ...@@ -446,7 +446,7 @@ bool PNS_OPTIMIZER::mergeStep( PNS_LINE* aLine, SHAPE_LINE_CHAIN& aCurrentPath,
for( int i = 0; i < 2; i++ ) for( int i = 0; i < 2; i++ )
{ {
bool postureMatch = true; bool postureMatch = true;
SHAPE_LINE_CHAIN bypass = DIRECTION_45().BuildInitialTrace( s1.a, s2.b, i ); SHAPE_LINE_CHAIN bypass = DIRECTION_45().BuildInitialTrace( s1.A, s2.B, i );
cost[i] = INT_MAX; cost[i] = INT_MAX;
......
...@@ -392,10 +392,10 @@ const VECTOR2I PNS_ROUTER::SnapToItem( PNS_ITEM* item, VECTOR2I aP, bool& aSplit ...@@ -392,10 +392,10 @@ const VECTOR2I PNS_ROUTER::SnapToItem( PNS_ITEM* item, VECTOR2I aP, bool& aSplit
aSplitsSegment = false; aSplitsSegment = false;
if( (aP - s.a).EuclideanNorm() < w / 2 ) if( ( aP - s.A ).EuclideanNorm() < w / 2 )
anchor = s.a; anchor = s.A;
else if( (aP - s.b).EuclideanNorm() < w / 2 ) else if( ( aP - s.B ).EuclideanNorm() < w / 2 )
anchor = s.b; anchor = s.B;
else else
{ {
anchor = s.NearestPoint( aP ); anchor = s.NearestPoint( aP );
...@@ -559,8 +559,8 @@ void PNS_ROUTER::splitAdjacentSegments( PNS_NODE* aNode, PNS_ITEM* aSeg, const V ...@@ -559,8 +559,8 @@ void PNS_ROUTER::splitAdjacentSegments( PNS_NODE* aNode, PNS_ITEM* aSeg, const V
s_new[0] = s_old->Clone(); s_new[0] = s_old->Clone();
s_new[1] = s_old->Clone(); s_new[1] = s_old->Clone();
s_new[0]->SetEnds( s_old->GetSeg().a, aP ); s_new[0]->SetEnds( s_old->GetSeg().A, aP );
s_new[1]->SetEnds( aP, s_old->GetSeg().b ); s_new[1]->SetEnds( aP, s_old->GetSeg().B );
aNode->Remove( s_old ); aNode->Remove( s_old );
aNode->Add( s_new[0] ); aNode->Add( s_new[0] );
...@@ -598,8 +598,8 @@ void PNS_ROUTER::commitRouting( PNS_NODE* aNode ) ...@@ -598,8 +598,8 @@ void PNS_ROUTER::commitRouting( PNS_NODE* aNode )
TRACK* track = new TRACK( m_board ); TRACK* track = new TRACK( m_board );
const SEG& s = seg->GetSeg(); const SEG& s = seg->GetSeg();
track->SetStart( wxPoint( s.a.x, s.a.y ) ); track->SetStart( wxPoint( s.A.x, s.A.y ) );
track->SetEnd( wxPoint( s.b.x, s.b.y ) ); track->SetEnd( wxPoint( s.B.x, s.B.y ) );
track->SetWidth( seg->GetWidth() ); track->SetWidth( seg->GetWidth() );
track->SetLayer( seg->GetLayers().Start() ); track->SetLayer( seg->GetLayers().Start() );
track->SetNet( seg->GetNet() ); track->SetNet( seg->GetNet() );
......
...@@ -44,8 +44,8 @@ public: ...@@ -44,8 +44,8 @@ public:
{ {
m_net = aNet; m_net = aNet;
m_shape.Clear(); m_shape.Clear();
m_shape.Append( aSeg.a ); m_shape.Append( aSeg.A );
m_shape.Append( aSeg.b ); m_shape.Append( aSeg.B );
}; };
PNS_SEGMENT( const PNS_LINE& aParentLine, const SEG& aSeg ) : PNS_SEGMENT( const PNS_LINE& aParentLine, const SEG& aSeg ) :
...@@ -55,8 +55,8 @@ public: ...@@ -55,8 +55,8 @@ public:
m_layers = aParentLine.GetLayers(); m_layers = aParentLine.GetLayers();
m_width = aParentLine.GetWidth(); m_width = aParentLine.GetWidth();
m_shape.Clear(); m_shape.Clear();
m_shape.Append( aSeg.a ); m_shape.Append( aSeg.A );
m_shape.Append( aSeg.b ); m_shape.Append( aSeg.B );
}; };
......
...@@ -128,8 +128,8 @@ bool PNS_SHOVE::tryShove( PNS_NODE* aNode, PNS_LINE* aHead, PNS_LINE* aObstacle, ...@@ -128,8 +128,8 @@ bool PNS_SHOVE::tryShove( PNS_NODE* aNode, PNS_LINE* aHead, PNS_LINE* aObstacle,
if( aNode->CheckColliding( &hs, aObstacle ) ) if( aNode->CheckColliding( &hs, aObstacle ) )
{ {
VECTOR2I v1 = hs.GetSeg().b - hs.GetSeg().a; VECTOR2I v1 = hs.GetSeg().B - hs.GetSeg().A;
VECTOR2I v2 = aObstacleSeg.GetSeg().b - aObstacleSeg.GetSeg().a; VECTOR2I v2 = aObstacleSeg.GetSeg().B - aObstacleSeg.GetSeg().A;
VECTOR2I::extended_type det = v1.Cross( v2 ); VECTOR2I::extended_type det = v1.Cross( v2 );
......
...@@ -196,8 +196,8 @@ PNS_WALKAROUND::WalkaroundStatus PNS_WALKAROUND::Route( const PNS_LINE& aInitial ...@@ -196,8 +196,8 @@ PNS_WALKAROUND::WalkaroundStatus PNS_WALKAROUND::Route( const PNS_LINE& aInitial
const SEG s = l.Segment( i ); const SEG s = l.Segment( i );
VECTOR2I nearest = s.NearestPoint( m_cursorPos ); VECTOR2I nearest = s.NearestPoint( m_cursorPos );
VECTOR2I::extended_type dist_a = ( s.a - m_cursorPos ).SquaredEuclideanNorm(); VECTOR2I::extended_type dist_a = ( s.A - m_cursorPos ).SquaredEuclideanNorm();
VECTOR2I::extended_type dist_b = ( s.b - m_cursorPos ).SquaredEuclideanNorm(); VECTOR2I::extended_type dist_b = ( s.B - m_cursorPos ).SquaredEuclideanNorm();
VECTOR2I::extended_type dist_n = ( nearest - m_cursorPos ).SquaredEuclideanNorm(); VECTOR2I::extended_type dist_n = ( nearest - m_cursorPos ).SquaredEuclideanNorm();
if( dist_n <= dist_a && dist_n < dist_b ) if( dist_n <= dist_a && dist_n < dist_b )
......
...@@ -127,10 +127,10 @@ void ROUTER_PREVIEW_ITEM::ViewDraw( int aLayer, KIGFX::GAL* aGal ) const ...@@ -127,10 +127,10 @@ void ROUTER_PREVIEW_ITEM::ViewDraw( int aLayer, KIGFX::GAL* aGal ) const
aGal->SetIsFill( false ); aGal->SetIsFill( false );
for( int s = 0; s < m_line.SegmentCount(); s++ ) for( int s = 0; s < m_line.SegmentCount(); s++ )
aGal->DrawLine( m_line.CSegment( s ).a, m_line.CSegment( s ).b ); aGal->DrawLine( m_line.CSegment( s ).A, m_line.CSegment( s ).B );
if( m_line.IsClosed() ) if( m_line.IsClosed() )
aGal->DrawLine( m_line.CSegment( -1 ).b, m_line.CSegment( 0 ).a ); aGal->DrawLine( m_line.CSegment( -1 ).B, m_line.CSegment( 0 ).A );
break; break;
case PR_VIA: case PR_VIA:
......
...@@ -87,7 +87,7 @@ void ROUTER_TOOL::Reset() ...@@ -87,7 +87,7 @@ void ROUTER_TOOL::Reset()
if( getView() ) if( getView() )
m_router->SetView( getView() ); m_router->SetView( getView() );
Go( &ROUTER_TOOL::Main, TOOL_EVENT( TC_Command, TA_Action, GetName() ) ); Go( &ROUTER_TOOL::Main, TOOL_EVENT( TC_COMMAND, TA_ACTION, GetName() ) );
} }
...@@ -323,7 +323,7 @@ void ROUTER_TOOL::startRouting() ...@@ -323,7 +323,7 @@ void ROUTER_TOOL::startRouting()
updateEndItem( *evt ); updateEndItem( *evt );
m_router->Move( m_endSnapPoint, m_endItem ); m_router->Move( m_endSnapPoint, m_endItem );
} }
else if( evt->IsClick( MB_Left ) ) else if( evt->IsClick( MB_LEFT ) )
{ {
updateEndItem( *evt ); updateEndItem( *evt );
...@@ -396,7 +396,7 @@ int ROUTER_TOOL::Main( TOOL_EVENT& aEvent ) ...@@ -396,7 +396,7 @@ int ROUTER_TOOL::Main( TOOL_EVENT& aEvent )
break; // Finish break; // Finish
else if( evt->IsMotion() ) else if( evt->IsMotion() )
updateStartItem( *evt ); updateStartItem( *evt );
else if( evt->IsClick( MB_Left ) ) else if( evt->IsClick( MB_LEFT ) )
{ {
updateStartItem( *evt ); updateStartItem( *evt );
startRouting(); startRouting();
......
...@@ -182,7 +182,7 @@ public: ...@@ -182,7 +182,7 @@ public:
* them properly. * them properly.
* @return Flag required to refresh items. * @return Flag required to refresh items.
*/ */
KIGFX::VIEW_ITEM::ViewUpdateFlags GetUpdateFlag() const KIGFX::VIEW_ITEM::VIEW_UPDATE_FLAGS GetUpdateFlag() const
{ {
if( m_flips % 2 == 1 ) // If number of flips is odd, then we need to change layers if( m_flips % 2 == 1 ) // If number of flips is odd, then we need to change layers
return KIGFX::VIEW_ITEM::LAYERS; return KIGFX::VIEW_ITEM::LAYERS;
......
...@@ -102,7 +102,7 @@ int MOVE_TOOL::Main( TOOL_EVENT& aEvent ) ...@@ -102,7 +102,7 @@ int MOVE_TOOL::Main( TOOL_EVENT& aEvent )
} }
// Dispatch TOOL_ACTIONs // Dispatch TOOL_ACTIONs
else if( evt->Category() == TC_Command ) else if( evt->Category() == TC_COMMAND )
{ {
VECTOR2D cursorPos = getView()->ToWorld( getViewControls()->GetCursorPosition() ); VECTOR2D cursorPos = getView()->ToWorld( getViewControls()->GetCursorPosition() );
...@@ -118,7 +118,7 @@ int MOVE_TOOL::Main( TOOL_EVENT& aEvent ) ...@@ -118,7 +118,7 @@ int MOVE_TOOL::Main( TOOL_EVENT& aEvent )
} }
} }
else if( evt->IsMotion() || evt->IsDrag( MB_Left ) ) else if( evt->IsMotion() || evt->IsDrag( MB_LEFT ) )
{ {
if( dragging ) if( dragging )
{ {
...@@ -143,7 +143,7 @@ int MOVE_TOOL::Main( TOOL_EVENT& aEvent ) ...@@ -143,7 +143,7 @@ int MOVE_TOOL::Main( TOOL_EVENT& aEvent )
selection.group->ViewUpdate( VIEW_ITEM::GEOMETRY ); selection.group->ViewUpdate( VIEW_ITEM::GEOMETRY );
dragPosition = evt->Position(); dragPosition = evt->Position();
} }
else if( evt->IsMouseUp( MB_Left ) || evt->IsClick( MB_Left ) ) else if( evt->IsMouseUp( MB_LEFT ) || evt->IsClick( MB_LEFT ) )
break; // Finish break; // Finish
} }
......
...@@ -92,7 +92,7 @@ int SELECTION_TOOL::Main( TOOL_EVENT& aEvent ) ...@@ -92,7 +92,7 @@ int SELECTION_TOOL::Main( TOOL_EVENT& aEvent )
{ {
// Should selected items be added to the current selection or // Should selected items be added to the current selection or
// become the new selection (discarding previously selected items) // become the new selection (discarding previously selected items)
m_additive = evt->Modifier( MD_ModShift ); m_additive = evt->Modifier( MD_SHIFT );
if( evt->IsCancel() ) if( evt->IsCancel() )
{ {
...@@ -103,11 +103,11 @@ int SELECTION_TOOL::Main( TOOL_EVENT& aEvent ) ...@@ -103,11 +103,11 @@ int SELECTION_TOOL::Main( TOOL_EVENT& aEvent )
} }
// single click? Select single object // single click? Select single object
if( evt->IsClick( MB_Left ) ) if( evt->IsClick( MB_LEFT ) )
selectSingle( evt->Position() ); selectSingle( evt->Position() );
// drag with LMB? Select multiple objects (or at least draw a selection box) or drag them // drag with LMB? Select multiple objects (or at least draw a selection box) or drag them
if( evt->IsDrag( MB_Left ) ) if( evt->IsDrag( MB_LEFT ) )
{ {
if( m_selection.Empty() || m_additive ) if( m_selection.Empty() || m_additive )
{ {
...@@ -299,7 +299,7 @@ bool SELECTION_TOOL::selectMultiple() ...@@ -299,7 +299,7 @@ bool SELECTION_TOOL::selectMultiple()
break; break;
} }
if( evt->IsDrag( MB_Left ) ) if( evt->IsDrag( MB_LEFT ) )
{ {
if( !m_additive ) if( !m_additive )
clearSelection(); clearSelection();
...@@ -311,17 +311,17 @@ bool SELECTION_TOOL::selectMultiple() ...@@ -311,17 +311,17 @@ bool SELECTION_TOOL::selectMultiple()
m_selArea->ViewUpdate( VIEW_ITEM::GEOMETRY ); m_selArea->ViewUpdate( VIEW_ITEM::GEOMETRY );
} }
if( evt->IsMouseUp( MB_Left ) ) if( evt->IsMouseUp( MB_LEFT ) )
{ {
// End drawing the selection box // End drawing the selection box
m_selArea->ViewSetVisible( false ); m_selArea->ViewSetVisible( false );
// Mark items within the selection box as selected // Mark items within the selection box as selected
std::vector<VIEW::LayerItemPair> selectedItems; std::vector<VIEW::LAYER_ITEM_PAIR> selectedItems;
BOX2I selectionBox = m_selArea->ViewBBox(); BOX2I selectionBox = m_selArea->ViewBBox();
view->Query( selectionBox, selectedItems ); // Get the list of selected items view->Query( selectionBox, selectedItems ); // Get the list of selected items
std::vector<VIEW::LayerItemPair>::iterator it, it_end; std::vector<VIEW::LAYER_ITEM_PAIR>::iterator it, it_end;
for( it = selectedItems.begin(), it_end = selectedItems.end(); it != it_end; ++it ) for( it = selectedItems.begin(), it_end = selectedItems.end(); it != it_end; ++it )
{ {
...@@ -369,7 +369,7 @@ BOARD_ITEM* SELECTION_TOOL::disambiguationMenu( GENERAL_COLLECTOR* aCollector ) ...@@ -369,7 +369,7 @@ BOARD_ITEM* SELECTION_TOOL::disambiguationMenu( GENERAL_COLLECTOR* aCollector )
while( OPT_TOOL_EVENT evt = Wait() ) while( OPT_TOOL_EVENT evt = Wait() )
{ {
if( evt->Action() == TA_ContextMenuUpdate ) if( evt->Action() == TA_CONTEXT_MENU_UPDATE )
{ {
if( current ) if( current )
current->ClearBrightened(); current->ClearBrightened();
...@@ -385,7 +385,7 @@ BOARD_ITEM* SELECTION_TOOL::disambiguationMenu( GENERAL_COLLECTOR* aCollector ) ...@@ -385,7 +385,7 @@ BOARD_ITEM* SELECTION_TOOL::disambiguationMenu( GENERAL_COLLECTOR* aCollector )
else else
current = NULL; current = NULL;
} }
else if( evt->Action() == TA_ContextMenuChoice ) else if( evt->Action() == TA_CONTEXT_MENU_CHOICE )
{ {
optional<int> id = evt->GetCommandId(); optional<int> id = evt->GetCommandId();
......
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