Commit b8d1789a authored by Berhnard Stegmaier's avatar Berhnard Stegmaier Committed by Wayne Stambaugh

OSX build fixes and improvements.

* Fix creation of single app bundle with respect to scripting support.
* Cleanup scripting search paths for OSX.
* Fix some small CMake bugs from previous OSX build change.
* Optimize bundle file structure to be consistent with Apple specs.
* Add helper script for compiling wxWidgets and wxPython
* Update OSX build instructions.
parent 0b2cadbc
......@@ -340,35 +340,43 @@ set( KICAD_TEMPLATE ${KICAD_DATA}/template
CACHE PATH "Location of KiCad template files." )
if( APPLE )
# Everything without leading / is relative to CMAKE_INSTALL_PREFIX.
# everything without leading / is relative to CMAKE_INSTALL_PREFIX.
# CMAKE_INSTALL_PREFIX is root of .dmg image
set( KICAD_BIN ${CMAKE_INSTALL_PREFIX}
CACHE PATH "Location of KiCad binaries." FORCE )
# some paths to single app bundle
set( OSX_BUNDLE_MAIN "kicad.app" )
set( OSX_BUNDLE_BIN_DIR "Contents/MacOS" )
set( OSX_BUNDLE_LIB_DIR "Contents/Frameworks" )
set( OSX_BUNDLE_KIFACE_DIR "Contents/Plugins" )
set( OSX_BUNDLE_SUP_DIR "Contents/SharedSupport" )
set( OSX_BUNDLE_BUILD_DIR "${CMAKE_BINARY_DIR}/kicad/${OSX_BUNDLE_MAIN}" )
set( OSX_BUNDLE_BUILD_BIN_DIR "${OSX_BUNDLE_BUILD_DIR}/${OSX_BUNDLE_BIN_DIR}" )
set( OSX_BUNDLE_BUILD_LIB_DIR "${OSX_BUNDLE_BUILD_DIR}/${OSX_BUNDLE_LIB_DIR}" )
set( OSX_BUNDLE_BUILD_KIFACE_DIR "${OSX_BUNDLE_BUILD_DIR}/${OSX_BUNDLE_KIFACE_DIR}" )
set( OSX_BUNDLE_INSTALL_DIR "${KICAD_BIN}/${OSX_BUNDLE_MAIN}" )
set( OSX_BUNDLE_INSTALL_BIN_DIR "${OSX_BUNDLE_INSTALL_DIR}/${OSX_BUNDLE_BIN_DIR}" )
set( OSX_BUNDLE_INSTALL_LIB_DIR "${OSX_BUNDLE_INSTALL_DIR}/${OSX_BUNDLE_LIB_DIR}" )
set( OSX_BUNDLE_INSTALL_KIFACE_DIR "${OSX_BUNDLE_INSTALL_DIR}/${OSX_BUNDLE_KIFACE_DIR}" )
# everything provided with the application bundle goes into
# kicad.app/Contents/SharedSupport => accessible via GetDataDir()
# everything else to the .dmg image
set( KICAD_DATA ${CMAKE_INSTALL_PREFIX}/kicad.app/Contents/SharedSupport
set( KICAD_DATA ${OSX_BUNDLE_INSTALL_DIR}/${OSX_BUNDLE_SUP_DIR}
CACHE PATH "Location of KiCad data files." FORCE )
set( KICAD_TEMPLATE ${KICAD_DATA}/template
CACHE PATH "Location of KiCad template files." FORCE )
set( KICAD_PLUGINS ${KICAD_DATA}/plugins
CACHE PATH "Location of KiCad plugins." FORCE )
set( KICAD_DOCS doc
CACHE PATH "Location of KiCad documentation files." FORCE )
set( KICAD_TEMPLATE ${KICAD_DATA}/template
CACHE PATH "Location of KiCad template files." FORCE )
set( KICAD_DEMOS demos
CACHE PATH "Location of KiCad demo files." FORCE )
# used to set DEFAULT_FP_LIB_PATH in config.h.cmake, but then never used
# set it to correct value just in case (see common.cpp)
set( KICAD_FP_LIB_INSTALL_PATH "~/Library/Preferences/kicad" )
# path to binaries in single app bundle
set( OSX_BUNDLE_BUILD_BIN_DIR "${CMAKE_BINARY_DIR}/kicad/kicad.app/Contents/MacOS" )
set( OSX_BUNDLE_INSTALL_BIN_DIR "${CMAKE_INSTALL_PREFIX}/kicad.app/Contents/MacOS" )
# plugins/libs to additionally relocate during fixup_bundle (e.g., *.kiface added in subfolders)
set( OSX_BUNDLE_PLUGINS "" )
endif()
mark_as_advanced( KICAD_BIN
......@@ -400,13 +408,7 @@ add_definitions( -DWX_COMPATIBILITY )
# See line 41 of CMakeModules/FindwxWidgets.cmake
set( wxWidgets_CONFIG_OPTIONS --static=no )
# On Apple only wxwidgets 2.9 or higher doesn't need to find aui part of base
# Seems no longer needed on wx-3
if( APPLE AND ( KICAD_SCRIPTING OR KICAD_SCRIPTING_MODULES OR KICAD_SCRIPTING_WXPYTHON) )
find_package( wxWidgets 3.0.0 COMPONENTS gl adv html core net base xml REQUIRED )
else()
find_package( wxWidgets 3.0.0 COMPONENTS gl aui adv html core net base xml REQUIRED )
endif()
find_package( wxWidgets 3.0.0 COMPONENTS gl aui adv html core net base xml REQUIRED )
# Include wxWidgets macros.
include( ${wxWidgets_USE_FILE} )
......@@ -606,7 +608,18 @@ if( KICAD_SCRIPTING OR KICAD_SCRIPTING_MODULES )
endif()
endif()
set( PYTHON_DEST "${PYTHON_SITE_PACKAGE_PATH}" CACHE PATH "Python module install path." )
if( NOT APPLE )
set( PYTHON_DEST "${PYTHON_SITE_PACKAGE_PATH}"
CACHE PATH "Python module install path."
)
else()
# relative path for python in bundle
set( PYTHON_LIB_DIR "python" )
# install into bundle Frameworks folder
set( PYTHON_DEST "${OSX_BUNDLE_BUILD_LIB_DIR}/${PYTHON_LIB_DIR}"
CACHE PATH "Python module install path."
)
endif()
mark_as_advanced( PYTHON_DEST )
message( STATUS "Python module install path: ${PYTHON_DEST}" )
......
Compiling KiCad on Apple Mac OS X
=================================
Building on OSX is very similar to building on Linux. This document will provide a
complete walk-through on what to do but it will focus on OSX specific things.
Building on OSX is very similar to building on Linux. This document will provide
a complete walk-through on what to do but it will focus on OSX specific things.
See general documentation on non-OSX specific KiCad build switches, etc.
......@@ -21,25 +21,34 @@ Mandatory library dependencies needed to compile KiCad:
* GLEW - The OpenGL Extension Wrangler Library
* cairo - 2D graphics library
* wxWidgets - Cross-Platform GUI Library
OR
wxPython - A blending of the wxWidgets C++ class library with the Python
programming language
Optional library dependencies, depends on used KiCad features
* OpenSSL - The Open Source toolkit for SSL/TLS
=> Needed for github plugin
All tools (except XCode, of course) and all dependencies except wxWidgets can be compiled
manually, but it is advised to install them using your favorite package manager for OSX
like MacPorts or Homebrew.
Depending on the package manager the development packages of the library dependencies
may have to be installed (usually something like <pkg>-dev or <pkg>-devel).
Further, depending on the configuration of your package manager packages might have to
be compiled with special flags/variants to support the correct architecture. E.g., some
packages of MacPorts need to have the "+universal" variant set to also include the
x86_64 variant that might be chosen automatically by KiCad build process.
All tools (except XCode, of course) and all dependencies except wxWidgets/wxPython
can be compiled manually, but it is advised to install them using your favorite
package manager for OSX like MacPorts or Homebrew.
Depending on the package manager the development packages of the library
dependencies may have to be installed (usually something like <pkg>-dev or
<pkg>-devel).
Further, depending on the configuration of your package manager packages might
have to be compiled with special flags/variants to support the correct
architecture. E.g., some packages of MacPorts need to have the "+universal"
variant set to also include the x86_64 variant that might be chosen
automatically by KiCad build process.
IMPORTANT:
At the moment you *must not* use a wxWidgets version installed by any package manager.
KiCad on OSX needs overlay support and some other fixes, which are not yet contained in
mainline wxWidgets sources and builds.
At the moment you *must not* use a wxWidgets/wxPython version installed by any
package manager.
KiCad on OSX needs overlay support and some other fixes, which are not yet
contained in mainline wxWidgets/wxPython sources and builds.
If you don't use a patched wxWidgets you will get graphical artifacts (something
like a magnifying glass effect in the upper left corner of KiCad windows) or
KiCad will just crash on start (due to duplicate libraries).
Install now the tools and library dependencies as mentioned above.
......@@ -47,15 +56,15 @@ Install now the tools and library dependencies as mentioned above.
Folder Structure
----------------
This documentation will use the following folder structure as an example, but it is not
mandatory to do it like that:
This documentation will use the following folder structure as an example, but it
is not mandatory to do it like that:
KiCad/
+-- kicad/ KiCad source folder
+-- build/ KiCad build folder
+-- bin/ KiCad binaries folder
+-- wx-src/ wxWidgets source folder
+-- wx-build/ wxWidgets build folder
+-- wx-bin/ wxWidgets binaries folder
+-- wx-src/ wxWidgets/wxPython source folder
+-- wx-build/ wxWidgets/wxPython build folder
+-- wx-bin/ wxWidgets/wxPython binaries folder
Get KiCad sources
......@@ -67,24 +76,46 @@ Create your work root "KiCad" wherever you like and sync KiCad sources to it:
# bzr branch lp:kicad
Compiling wxWidgets
-------------------
Compiling wxWidgets / wxPython
------------------------------
If you don't intend to build KiCad with scripting support then you only need
wxWidgets, otherwise you need wxPython (which also contains wxWidgets).
Get wxWidgets sources from
http://www.wxwidgets.org/downloads/
and unpack them to the wx-src folder.
It's recommended to use the latest stable (at the time of this writing 3.0.1) version.
or wxPython sources from
http://www.wxpython.org/download.php#source
and unpack it to the wx-src folder.
It is recommended to use the latest stable version. As of this writing this is
3.0.2 for wxWidgets or 3.0.1.1 for wxPython.
There is a little helper script osx_build_wx.sh in kicad/scripts that does all
the patching/configuring/compiling of wxWidgets or wxPython for you.
Go to your working root "KiCad" and run:
# kicad/scripts/osx_build_wx.sh wx-src wx-bin kicad "-j4"
First parameter is the source folder of wxWidgets/wxPython, second parameter the
target folder for compiled binaries, third parameter is the kicad folder, and
the last optional parameter are make options used during the build (in this
case for building with 4 jobs in parallel).
The script will automatically detect if you are compiling wxWidgets or wxPython.
CAUTION: The script will erase existing wx-build and target folders (wx-bin)
without any confirmation!
If everything went fine during compilation you will now have a working
wxWidgets/wxPython installation in the wx-bin folder.
For building KiCad it is sufficient to keep the wx-bin folder.
Apply the patches needed for KiCad:
# cd wx-src
The script doesn't have to be used, the usual "configure/make/make install" will
also work. If you do so, be sure to apply the patches needed for KiCad:
# patch -p0 < ../kicad/patches/wxwidgets-3.0.0_macosx.patch
# patch -p0 < ../kicad/patches/wxwidgets-3.0.0_macosx_bug_15908.patch
# patch -p0 < ../kicad/patches/wxwidgets-3.0.0_macosx_soname.patch
The same patches apply both for wxWidgets and for wxPython.
Configure:
# cd ..
# mkdir wx-build
# cd wx-build
The script uses the following configure command/options for wxWidgets known to
work:
# ../wx-src/configure \
--prefix=`pwd`/../wx-bin \
--with-opengl \
......@@ -100,31 +131,22 @@ Configure:
--with-expat=builtin \
--without-liblzma \
--with-macosx-version-min=10.5 \
--enable-universal-binary=i386,x86_64 \
CPPFLAGS="-stdlib=libstdc++" \
LDFLAGS="-stdlib=libstdc++" \
CC=clang \
CXX=clang++
If you know what you are doing, you can of course use different settings.
Build & Install:
# make
... will take some time ...
# make install
If everything went fine you will now have a working wxWidgets installation in the wx-bin
folder.
For building KiCad it is sufficient to keep the wx-bin folder.
The above configuration of wxWidgets is known to work, if you know what you are doing
you of course can use different settings.
Compiling KiCad (without scripting support)
-------------------------------------------
Compiling KiCad
---------------
Change to your working root "KiCad" and create the build folder there:
# mkdir build
Configure KiCad:
# cd build
Now, configure KiCad without scripting support:
# cmake ../kicad \
-DCMAKE_C_COMPILER=clang \
-DCMAKE_CXX_COMPILER=clang++ \
......@@ -135,16 +157,42 @@ Configure KiCad:
-DCMAKE_INSTALL_PREFIX=../bin \
-DCMAKE_BUILD_TYPE=Release
Now KiCad is configured using default features/build-switches without scripting support.
See Documentation/compiling/build-config.txt for a list of all CMake options available
when compiling KiCad.
or, configure KiCad with scripting support:
# cmake ../kicad \
-DCMAKE_C_COMPILER=clang \
-DCMAKE_CXX_COMPILER=clang++ \
-DwxWidgets_CONFIG_EXECUTABLE=../wx-bin/bin/wx-config \
-DPYTHON_EXECUTABLE=`which python` \
-DPYTHON_SITE_PACKAGE_PATH=`pwd`/../wx-bin/lib/python2.7/site-packages \
-DKICAD_SCRIPTING=ON \
-DKICAD_SCRIPTING_MODULES=ON \
-DKICAD_SCRIPTING_WXPYTHON=ON \
-DCMAKE_INSTALL_PREFIX=../bin \
-DCMAKE_BUILD_TYPE=Release
Note, that depending on your python version the "python2.7" part of the
"-DPYTHON_SITE_PACKAGE_PATH" variable might have to be adjusted to what has
been generated when compiling/installing wxPython. If you want to use a specific
python, you can also specify it via "-DPYTHON_EXECUTABLE" instead of using
`which python` (this one will just detect/use you default python).
Now KiCad is configured using default features/build-switches.
See Documentation/compiling/build-config.txt for a list of all CMake options
available when compiling KiCad.
Build & Install:
# make
... will take some time ...
# make install
Again, if everything went fine you will now have KiCad binaries in the "bin" folder.
KiCad application can be directly run from there to test.
If everything is OK, you can create a .dmg image of your "bin" folder or just copy/install
the KiCad binaries and/or support files (like demos or documentation) wherever you want.
Again, if everything went fine you will now have KiCad binaries in the "bin"
folder. KiCad application can be directly run from there to test.
If everything is OK, you can create a .dmg image of your "bin" folder or just
copy/install the KiCad binaries and/or support files (like demos or
documentation) wherever you want.
If you resync to newer versions of KiCad you don't have to rebuild wxWidgets or
other dependencies.
CMake should pick up the changes automatically and build correctly. However, it
is advised that you make a clean build to be sure (just delete the build folder
and go again through the configure/build steps).
......@@ -114,6 +114,11 @@ const wxString KIWAY::dso_full_path( FACE_T aFaceId )
}
wxFileName fn = wxStandardPaths::Get().GetExecutablePath();
#ifdef __WXMAC__
// we have the dso's in @executable_path/../Plugins in OSX bundle
fn.RemoveLastDir();
fn.AppendDir( wxT( "Plugins" ) );
#endif
fn.SetName( name );
......
......@@ -146,10 +146,7 @@ if( USE_KIWAY_DLLS )
RUNTIME_OUTPUT_DIRECTORY ${OSX_BUNDLE_BUILD_BIN_DIR}
)
set_target_properties( cvpcb_kiface PROPERTIES
LIBRARY_OUTPUT_DIRECTORY ${OSX_BUNDLE_BUILD_BIN_DIR}
)
set( OSX_BUNDLE_PLUGINS ${OSX_BUNDLE_PLUGINS} "${OSX_BUNDLE_INSTALL_BIN_DIR}/_cvpcb.kiface"
PARENT_SCOPE
LIBRARY_OUTPUT_DIRECTORY ${OSX_BUNDLE_BUILD_KIFACE_DIR}
)
else()
install( TARGETS cvpcb
......
......@@ -297,10 +297,7 @@ if( USE_KIWAY_DLLS )
RUNTIME_OUTPUT_DIRECTORY ${OSX_BUNDLE_BUILD_BIN_DIR}
)
set_target_properties( eeschema_kiface PROPERTIES
LIBRARY_OUTPUT_DIRECTORY ${OSX_BUNDLE_BUILD_BIN_DIR}
)
set( OSX_BUNDLE_PLUGINS ${OSX_BUNDLE_PLUGINS} "${OSX_BUNDLE_INSTALL_BIN_DIR}/_eeschema.kiface"
PARENT_SCOPE
LIBRARY_OUTPUT_DIRECTORY ${OSX_BUNDLE_BUILD_KIFACE_DIR}
)
else()
install( TARGETS eeschema
......
......@@ -140,10 +140,7 @@ if( USE_KIWAY_DLLS )
RUNTIME_OUTPUT_DIRECTORY ${OSX_BUNDLE_BUILD_BIN_DIR}
)
set_target_properties( gerbview_kiface PROPERTIES
LIBRARY_OUTPUT_DIRECTORY ${OSX_BUNDLE_BUILD_BIN_DIR}
)
set( OSX_BUNDLE_PLUGINS ${OSX_BUNDLE_PLUGINS} "${OSX_BUNDLE_INSTALL_BIN_DIR}/_gerbview.kiface"
PARENT_SCOPE
LIBRARY_OUTPUT_DIRECTORY ${OSX_BUNDLE_BUILD_KIFACE_DIR}
)
else()
install( TARGETS gerbview
......
......@@ -81,10 +81,44 @@ install( TARGETS kicad
COMPONENT binary
)
if( APPLE )
# "install( CODE ... )" will launch its own CMake, so no variables from
# this CMake instance are accessible... use helper to transfer
if( KICAD_SCRIPTING OR KICAD_SCRIPTING_MODULES )
set( SCRIPTING_HELPER "1" )
else()
set( SCRIPTING_HELPER "0" )
endif()
# make bundle relocatable
install( CODE "
include(BundleUtilities)
fixup_bundle(\"${OSX_BUNDLE_INSTALL_BIN_DIR}/kicad\"
\"${OSX_BUNDLE_PLUGINS}\"
# find all libs and modules
file( GLOB BUNDLE_FIX_LIBS ${OSX_BUNDLE_INSTALL_KIFACE_DIR}/*.kiface )
if( ${SCRIPTING_HELPER} )
file( GLOB PYTHON_SCRIPTING_SO ${OSX_BUNDLE_INSTALL_LIB_DIR}/${PYTHON_LIB_DIR}/*.so )
set( BUNDLE_FIX_LIBS \${BUNDLE_FIX_LIBS} \${PYTHON_SCRIPTING_SO} )
file( GLOB PYTHON_SCRIPTING_SO ${OSX_BUNDLE_INSTALL_LIB_DIR}/${PYTHON_LIB_DIR}/wx/*.so )
set( BUNDLE_FIX_LIBS \${BUNDLE_FIX_LIBS} \${PYTHON_SCRIPTING_SO} )
endif()
# override default embedded path settings
function( gp_item_default_embedded_path_override item default_embedded_path_var )
# by default, embed things right next to the main bundle executable:
set( path \"@executable_path/../../Contents/MacOS\" )
set( overridden 0 )
# embed .dylibs right next to the main bundle executable:
if( item MATCHES \"\\\\.dylib$\" )
set( path \"@executable_path/../Frameworks\" )
set( overridden 1 )
endif()
set( \${default_embedded_path_var} \"\${path}\" PARENT_SCOPE )
endfunction(gp_item_default_embedded_path_override)
# do all the work
include( BundleUtilities )
fixup_bundle( ${OSX_BUNDLE_INSTALL_BIN_DIR}/kicad
\"\${BUNDLE_FIX_LIBS}\"
\"\"
)
" COMPONENT Runtime
......
......@@ -115,10 +115,7 @@ if( USE_KIWAY_DLLS )
RUNTIME_OUTPUT_DIRECTORY ${OSX_BUNDLE_BUILD_BIN_DIR}
)
set_target_properties( pl_editor_kiface PROPERTIES
LIBRARY_OUTPUT_DIRECTORY ${OSX_BUNDLE_BUILD_BIN_DIR}
)
set( OSX_BUNDLE_PLUGINS ${OSX_BUNDLE_PLUGINS} "${OSX_BUNDLE_INSTALL_BIN_DIR}/_pl_editor.kiface"
PARENT_SCOPE
LIBRARY_OUTPUT_DIRECTORY ${OSX_BUNDLE_BUILD_KIFACE_DIR}
)
else()
install( TARGETS pl_editor
......
......@@ -113,10 +113,7 @@ if( USE_KIWAY_DLLS )
RUNTIME_OUTPUT_DIRECTORY ${OSX_BUNDLE_BUILD_BIN_DIR}
)
set_target_properties( pcb_calculator_kiface PROPERTIES
LIBRARY_OUTPUT_DIRECTORY ${OSX_BUNDLE_BUILD_BIN_DIR}
)
set( OSX_BUNDLE_PLUGINS ${OSX_BUNDLE_PLUGINS} "${OSX_BUNDLE_INSTALL_BIN_DIR}/_pcb_calculator.kiface"
PARENT_SCOPE
LIBRARY_OUTPUT_DIRECTORY ${OSX_BUNDLE_BUILD_KIFACE_DIR}
)
else()
install( TARGETS pcb_calculator
......
......@@ -417,7 +417,8 @@ if( KICAD_SCRIPTING_MODULES )
if( ${OPENMP_FOUND} )
set_property( TARGET _pcbnew APPEND_STRING
PROPERTY LINK_FLAGS " ${OpenMP_CXX_FLAGS}" )
PROPERTY LINK_FLAGS " ${OpenMP_CXX_FLAGS}"
)
endif()
endif()
......@@ -597,10 +598,7 @@ if( USE_KIWAY_DLLS )
RUNTIME_OUTPUT_DIRECTORY ${OSX_BUNDLE_BUILD_BIN_DIR}
)
set_target_properties( pcbnew_kiface PROPERTIES
LIBRARY_OUTPUT_DIRECTORY ${OSX_BUNDLE_BUILD_BIN_DIR}
)
set( OSX_BUNDLE_PLUGINS ${OSX_BUNDLE_PLUGINS} "${OSX_BUNDLE_INSTALL_BIN_DIR}/_pcbnew.kiface"
PARENT_SCOPE
LIBRARY_OUTPUT_DIRECTORY ${OSX_BUNDLE_BUILD_KIFACE_DIR}
)
else()
install( TARGETS pcbnew
......@@ -686,43 +684,20 @@ add_dependencies( pcbnew lib-dependencies )
if( KICAD_SCRIPTING )
add_custom_target( FixSwigImportsScripting ALL
COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_SOURCE_DIR}/scripting/build_tools/fix_swig_imports.py ${CMAKE_CURRENT_BINARY_DIR}/pcbnew.py
DEPENDS pcbnew
COMMENT "Fixing swig_import_helper in Kicad scripting"
)
if( NOT APPLE )
install( FILES ${CMAKE_BINARY_DIR}/pcbnew/pcbnew.py DESTINATION ${PYTHON_DEST} )
if( APPLE )
# copies all into PYTHON_DEST then all into the bundle !
add_custom_target( _pcbnew_py_copy ALL
COMMAND ${CMAKE_COMMAND} -E copy ${CMAKE_BINARY_DIR}/pcbnew/pcbnew.py "${PYTHON_DEST}/wx-3.0-osx_cocoa/"
DEPENDS FixSwigImportsScripting
COMMENT "Copying pcbnew.py into PYTHON_DEST/wx-3.0-osx_cocoa/"
)
add_custom_target( pcbnew_copy_wxpython_scripting ALL
COMMAND ${CMAKE_COMMAND} -E copy_directory ${LIBWXPYTHON_ROOT}/wxPython/ ${CMAKE_SOURCE_DIR}/pcbnew/pcbnew.app/Contents/Frameworks/wxPython/
DEPENDS FixSwigImportsScripting _pcbnew_py_copy
COMMENT "Copying wxPython into pcbnew.app Framework"
)
add_custom_target( pcbnew_copy_plugins ALL
COMMAND ${CMAKE_COMMAND} -E copy_directory ${PROJECT_SOURCE_DIR}/pcbnew/scripting/plugins ${PROJECT_SOURCE_DIR}/pcbnew/pcbnew.app/Contents/PlugIns/scripting/plugins
DEPENDS pcbnew_copy_wxpython_scripting
COMMENT "Copying plugins into bundle"
else()
# put into bundle at build time, it is relocated at install
add_custom_target( ScriptingPcbnewPyCopy ALL
COMMAND ${CMAKE_COMMAND} -E copy "${CMAKE_BINARY_DIR}/pcbnew/pcbnew.py" "${PYTHON_DEST}"
DEPENDS ${CMAKE_CURRENT_BINARY_DIR}/pcbnew.py
COMMENT "Copying pcbnew.py into ${PYTHON_DEST}"
)
# scripting plugins
install( DIRECTORY ${PROJECT_SOURCE_DIR}/pcbnew/scripting/plugins/
DESTINATION ${KICAD_DATA}/scripting/plugins
COMPONENT binary
)
# fix bundle after copying wxpython, fixing and copying
add_dependencies( osx_fix_bundles pcbnew_copy_wxpython_scripting )
if ( KICAD_SCRIPTING_MODULES )
#they do more or less the same job, avoid race between them
#Cmake copy goes in error otherwise
add_dependencies( pcbnew_copy_wxpython_scripting pcbnew_copy_wxpython_module )
endif()
endif()
endif()
......@@ -733,33 +708,43 @@ if( KICAD_SCRIPTING_MODULES )
COMMENT "Fixing swig_import_helper in Kicad scripting modules"
)
if( NOT APPLE )
install( FILES ${CMAKE_BINARY_DIR}/pcbnew/pcbnew.py DESTINATION ${PYTHON_DEST} )
else()
# put everything into bundle at build time, it is relocated at install
add_custom_target( ScriptingModulesPcbnewPyCopy ALL
COMMAND ${CMAKE_COMMAND} -E copy "${CMAKE_BINARY_DIR}/pcbnew/pcbnew.py" "${PYTHON_DEST}"
DEPENDS FixSwigImportsModuleScripting
COMMENT "Copying pcbnew.py into ${PYTHON_DEST}"
)
endif()
if( MINGW )
install( FILES ${CMAKE_BINARY_DIR}/pcbnew/_pcbnew.pyd DESTINATION ${PYTHON_DEST} )
elseif( APPLE )
# put everything into bundle at build time, it is relocated at install
add_custom_target( ScriptingModulesPcbnewSoCopy ALL
COMMAND ${CMAKE_COMMAND} -E copy "${CMAKE_BINARY_DIR}/pcbnew/_pcbnew.so" "${PYTHON_DEST}"
DEPENDS _pcbnew
COMMENT "Copying _pcbnew.so into ${PYTHON_DEST}"
)
else()
install( FILES ${CMAKE_BINARY_DIR}/pcbnew/_pcbnew.so DESTINATION ${PYTHON_DEST} )
endif()
endif()
if( APPLE )
# copies needed files into PYTHON_DEST then copy all into the bundle !
add_custom_target( _pcbnew_so_copy ALL
COMMAND ${CMAKE_COMMAND} -E copy ${CMAKE_BINARY_DIR}/pcbnew/_pcbnew.so "${PYTHON_DEST}"
DEPENDS _pcbnew FixSwigImportsModuleScripting
COMMENT "Copying _pcbnew.so into PYTHON_DEST"
)
add_custom_target( pcbnew_copy_wxpython_module ALL
COMMAND ${CMAKE_COMMAND} -E copy_directory ${LIBWXPYTHON_ROOT}/wxPython/ ${PROJECT_SOURCE_DIR}/pcbnew/pcbnew.app/Contents/Frameworks/wxPython/
DEPENDS FixSwigImportsModuleScripting _pcbnew_so_copy
COMMENT "Copying wxPython into pcbnew.app Frameworks"
)
if( KICAD_BUILD_DYNAMIC )
# Tell that we have to run osx_fix_bundles fix after building _pcbnew and migrating wxPython
add_dependencies( osx_fix_bundles pcbnew_copy_wxpython_module )
add_dependencies( osx_fix_bundles _pcbnew )
if( APPLE )
if( KICAD_SCRIPTING OR KICAD_SCRIPTING_MODULES )
# find wx-X.Y-osx_cocoa path below PYTHON_SITE_PACKAGE_PATH
file( GLOB WXPYTHON_PATH ${PYTHON_SITE_PACKAGE_PATH}/wx-?.?-osx_cocoa )
if( NOT WXPYTHON_PATH )
message( FATAL_ERROR "Could not find 'wx-?.?-osx_cocoa' in '${PYTHON_SITE_PACKAGE_PATH}'" )
endif()
# copy contents
add_custom_target( ScriptingWxpythonCopy ALL
COMMAND ${CMAKE_COMMAND} -E copy_directory "${WXPYTHON_PATH}" "${PYTHON_DEST}"
COMMENT "Copying wxPython into ${PYTHON_DEST}"
)
endif()
endif()
......
......@@ -217,7 +217,7 @@ static bool scriptingSetup()
{
wxString path_frag;
#ifdef __MINGW32__
#ifdef __MINGW32__
// force python environment under Windows:
const wxString python_us( "python27_us" );
......@@ -261,32 +261,36 @@ static bool scriptingSetup()
// [KICAD_PATH]/scripting/plugins
// Add this default search path:
path_frag = Pgm().GetExecutablePath() + wxT( "scripting/plugins" );
#else
#elif defined __WXMAC__
// User plugin folder is ~/Library/Application Support/kicad/scripting/plugins
path_frag = wxStandardPaths::Get().GetUserDataDir() + wxT( "/scripting/plugins" );
// Add default paths to PYTHONPATH
wxString pypath;
// User scripting folder (~/Library/Application Support/kicad/scripting/plugins)
pypath = wxStandardPaths::Get().GetUserDataDir() + wxT( "/scripting/plugins" );
// Machine scripting folder (/Library/Application Support/kicad/scripting/plugins)
pypath += wxT( ":/Library/Application Support/kicad/scripting/plugins" );
// Bundle scripting folder (<kicad.app>/Contents/SharedSupport/scripting/plugins)
pypath += wxT( ":" ) + wxStandardPaths::Get().GetDataDir() + wxT( "/scripting/plugins" );
// Bundle wxPython folder (<kicad.app>/Contents/Frameworks/python)
wxFileName fn = wxFileName( wxStandardPaths::Get().GetExecutablePath() );
fn.RemoveLastDir();
fn.AppendDir( wxT( "Frameworks" ) );
fn.AppendDir( wxT( "python" ) );
pypath += wxT( ":" ) + fn.GetPath();
// Original content of PYTHONPATH
if( wxGetenv("PYTHONPATH") != NULL )
{
pypath += wxT( ":" ) + wxString( wxGetenv("PYTHONPATH") );
}
// set $PYTHONPATH
wxSetEnv( "PYTHONPATH", pypath );
#else
// Add this default search path:
path_frag = wxT( "/usr/local/kicad/bin/scripting/plugins" );
#ifdef __WXMAC__
// OSX
// System Library first
// User Library then
// (TODO) Bundle package ? where to place ? Shared Support ?
path_frag = wxT( "/Library/Application Support/kicad/scripting" );
path_frag = wxString( wxGetenv("HOME") ) + wxT( "/Library/Application Support/kicad/scripting" );
// Get pcbnew.app/Contents directory
wxFileName bundledir( wxStandardPaths::Get().GetExecutablePath() ) ;
bundledir.RemoveLastDir();
// Prepend in PYTHONPATH the content of the bundle libraries !
wxSetEnv( "PYTHONPATH", ((wxGetenv("PYTHONPATH") != NULL ) ? (wxString(wxGetenv("PYTHONPATH")) + ":") : wxString("")) +
bundledir.GetPath() +
"/Frameworks/wxPython/lib/python2.6/site-packages/wx-3.0-osx_cocoa" + ":" +
"/Library/Application Support/kicad/" + ":" +
bundledir.GetPath() + "/PlugIns" + ":" +
wxString( wxGetenv("HOME") ) + "/Library/Application Support/kicad/"
);
#endif
#endif
#endif
// On linux and osx, 2 others paths are
// [HOME]/.kicad_plugins/
......
#!/bin/bash
#
# Small helper script for patching/compiling wxWidgets/wxPython on OSX
#
# Params
# $1 wxWidgets/wxPython source folder (relative to current dir)
# $2 Target bin folder
# $3 KiCad source folder (relative to current dir)
# $4 Make options (e.g., "-j4")
createPaths() {
echo "*** Creating/wiping build and bin folder..."
rm -rf wx-build
rm -rf $1
mkdir wx-build
mkdir $1
}
doPatch() {
cwd=$(pwd)
cd $1
patchcmd="patch -p0 -RN --dry-run < $cwd/$2"
eval $patchcmd &> /dev/null
if [ $? -eq 0 ];
then
echo "*** Patch '$2' already applied, skipping..."
else
echo "*** Applying patch '$2'..."
patch -p0 < $cwd/$2
if [ $? -ne 0 ];
then
cd $cwd
exit 1
fi
fi
cd $cwd
}
wxWidgets_configure() {
echo "*** Configuring wxWidgets..."
cwd=$(pwd)
cd wx-build
../$1/configure \
--prefix=$cwd/$2 \
--with-opengl \
--enable-aui \
--enable-utf8 \
--enable-html \
--enable-stl \
--with-libjpeg=builtin \
--with-libpng=builtin \
--with-regex=builtin \
--with-libtiff=builtin \
--with-zlib=builtin \
--with-expat=builtin \
--without-liblzma \
--with-macosx-version-min=10.5 \
--enable-universal-binary=i386,x86_64 \
CPPFLAGS="-stdlib=libstdc++" \
LDFLAGS="-stdlib=libstdc++" \
CC=clang \
CXX=clang++
if [ $? -ne 0 ];
then
cd ..
exit 1
fi
cd ..
}
wxWidgets_buildInst() {
echo "*** Building wxWidgets..."
cd wx-build
make $1 install
if [ $? -ne 0 ];
then
cd ..
exit 1
fi
cd ..
}
wxPython_buildInst() {
cwd=$(pwd)
cd $1/wxPython
# build params
WXPYTHON_BUILD_OPTS="WX_CONFIG=$cwd/$2/bin/wx-config \
BUILD_BASE=$cwd/wx-build \
UNICODE=1 \
WXPORT=osx_cocoa"
# build
python setup.py build_ext $WXPYTHON_BUILD_OPTS
if [ $? -ne 0 ];
then
cd $cwd
exit 1
fi
# install
python setup.py install --prefix=$cwd/$2 $WXPYTHON_BUILD_OPTS
if [ $? -ne 0 ];
then
cd $cwd
exit 1
fi
cd $cwd
}
# check parameters
if [ "$#" -lt 3 ];
then
echo "OSX wxWidgets/wxPython build script"
echo
echo "Usage:"
echo " osx_build_wx.sh <src> <bin> <kicad> <makeopts>"
echo " <src> wxWidgets/wxPython source folder"
echo " <bin> Destination folder"
echo " <kicad> KiCad folder"
echo " <makeopts> Optional: make options for building wxWidgets (e.g., -j4)"
exit 1
fi
# create build paths
createPaths "$2"
# patch wxWidgets sources
echo "*** Patching wxWidgets..."
doPatch "$1" "$3/patches/wxwidgets-3.0.0_macosx.patch"
doPatch "$1" "$3/patches/wxwidgets-3.0.0_macosx_bug_15908.patch"
doPatch "$1" "$3/patches/wxwidgets-3.0.0_macosx_soname.patch"
# configure and build wxWidgets
wxWidgets_configure "$1" "$2"
wxWidgets_buildInst "$4"
# check if source is wxPython
if [ -d $1/wxPython ];
then
echo "*** Source is wxPython, now building wxPython stuff..."
wxPython_buildInst "$1" "$2"
fi
# remove build dir
echo "*** Removing build folder"
rm -rf wx-build
# done
echo "*** Finished building!"
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