Loading .bzrignore +1 −0 Original line number Original line Diff line number Diff line boost_root boost_root .downloads-by-cmake .downloads-by-cmake Build common/netlist_keywords.* common/netlist_keywords.* common/netlist_lexer.h common/netlist_lexer.h common/pcb_plot_params_lexer.h common/pcb_plot_params_lexer.h Loading 3d-viewer/3d_canvas.h +1 −1 Original line number Original line Diff line number Diff line Loading @@ -84,7 +84,7 @@ public: GLuint DisplayCubeforTest(); // Just a test function GLuint DisplayCubeforTest(); // Just a test function void SetView3D( int keycode ); void SetView3D( int keycode ); void DisplayStatus(); void DisplayStatus(); void Redraw( bool finish = false ); void Redraw(); void Render(); void Render(); /** /** Loading 3d-viewer/3d_class.cpp +8 −1 Original line number Original line Diff line number Diff line Loading @@ -52,8 +52,15 @@ void S3D_MATERIAL::SetMaterial() #if 0 #if 0 glColorMaterial( GL_FRONT_AND_BACK, GL_SPECULAR ); glColorMaterial( GL_FRONT_AND_BACK, GL_SPECULAR ); glColor3f( m_SpecularColor.x, m_SpecularColor.y, m_SpecularColor.z ); glColor3f( m_SpecularColor.x, m_SpecularColor.y, m_SpecularColor.z ); #endif glColorMaterial( GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE ); glColorMaterial( GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE ); #endif } void S3D_MASTER::Insert( S3D_MATERIAL* aMaterial ) { aMaterial->SetNext( m_Materials ); m_Materials = aMaterial; } } Loading 3d-viewer/3d_draw.cpp +26 −38 Original line number Original line Diff line number Diff line Loading @@ -50,7 +50,6 @@ #include <3d_draw_basic_functions.h> #include <3d_draw_basic_functions.h> // Imported function: // Imported function: extern void Set_Object_Data( std::vector<S3D_VERTEX>& aVertices, double aBiuTo3DUnits ); extern void CheckGLError(); extern void CheckGLError(); /* returns true if aLayer should be displayed, false otherwise /* returns true if aLayer should be displayed, false otherwise Loading Loading @@ -99,7 +98,7 @@ static void BuildPadShapeThickOutlineAsPolygon( D_PAD* aPad, } } void EDA_3D_CANVAS::Redraw( bool finish ) void EDA_3D_CANVAS::Redraw() { { // SwapBuffer requires the window to be shown before calling // SwapBuffer requires the window to be shown before calling if( !IsShown() ) if( !IsShown() ) Loading Loading @@ -139,11 +138,6 @@ void EDA_3D_CANVAS::Redraw( bool finish ) else else CreateDrawGL_List(); CreateDrawGL_List(); glFlush(); if( finish ) glFinish(); SwapBuffers(); SwapBuffers(); } } Loading Loading @@ -593,9 +587,12 @@ void EDA_3D_CANVAS::BuildBoard3DView() } } // draw modules 3D shapes // draw modules 3D shapes for( MODULE* module = pcb->m_Modules; module != NULL; module = module->Next() ) if( g_Parm_3D_Visu.GetFlag( FL_MODULE ) ) { for( MODULE* module = pcb->m_Modules; module; module = module->Next() ) module->ReadAndInsert3DComponentShape( this ); module->ReadAndInsert3DComponentShape( this ); } } } GLuint EDA_3D_CANVAS::CreateDrawGL_List() GLuint EDA_3D_CANVAS::CreateDrawGL_List() Loading Loading @@ -831,17 +828,9 @@ void EDA_3D_CANVAS::Draw3DViaHole( SEGVIA* aVia ) void MODULE::ReadAndInsert3DComponentShape( EDA_3D_CANVAS* glcanvas ) void MODULE::ReadAndInsert3DComponentShape( EDA_3D_CANVAS* glcanvas ) { { // Draw module shape: 3D shape if exists (or module outlines if not exists) // Read from disk and draws the footprint 3D shapes if exists S3D_MASTER* struct3D = m_3D_Drawings; S3D_MASTER* shape3D = m_3D_Drawings; double zpos = g_Parm_3D_Visu.GetModulesZcoord3DIU( IsFlipped() ); if( g_Parm_3D_Visu.GetFlag( FL_MODULE ) ) { double zpos; if( IsFlipped() ) zpos = g_Parm_3D_Visu.GetModulesZcoord3DIU( true ); else zpos = g_Parm_3D_Visu.GetModulesZcoord3DIU( false ); glPushMatrix(); glPushMatrix(); Loading @@ -858,15 +847,14 @@ void MODULE::ReadAndInsert3DComponentShape( EDA_3D_CANVAS* glcanvas ) glRotatef( 180.0, 0.0, 0.0, 1.0 ); glRotatef( 180.0, 0.0, 0.0, 1.0 ); } } for( ; struct3D != NULL; struct3D = struct3D->Next() ) for( ; shape3D != NULL; shape3D = shape3D->Next() ) { { if( struct3D->Is3DType( S3D_MASTER::FILE3D_VRML ) ) if( shape3D->Is3DType( S3D_MASTER::FILE3D_VRML ) ) struct3D->ReadData(); shape3D->ReadData(); } } glPopMatrix(); glPopMatrix(); } } } // Draw 3D pads. // Draw 3D pads. Loading 3d-viewer/3d_read_mesh.cpp +34 −19 Original line number Original line Diff line number Diff line Loading @@ -38,9 +38,6 @@ #include "3d_struct.h" #include "3d_struct.h" #include "modelparsers.h" #include "modelparsers.h" // Imported function: extern void Set_Object_Data( std::vector< S3D_VERTEX >& aVertices, double aBiuTo3DUnits ); S3D_MODEL_PARSER* S3D_MODEL_PARSER::Create( S3D_MASTER* aMaster, S3D_MODEL_PARSER* S3D_MODEL_PARSER::Create( S3D_MASTER* aMaster, const wxString aExtension ) const wxString aExtension ) Loading @@ -59,16 +56,46 @@ S3D_MODEL_PARSER* S3D_MODEL_PARSER::Create( S3D_MASTER* aMaster, } } } } const wxString S3D_MASTER::GetShape3DFullFilename() { wxString shapeName; // Expand any environment variables embedded in footprint's m_Shape3DName field. // To ensure compatibility with most of footprint's m_Shape3DName field, // if the m_Shape3DName is not an absolute path the default path // given by the environment variable KISYS3DMOD will be used if( m_Shape3DName.StartsWith( wxT("${") ) ) shapeName = wxExpandEnvVars( m_Shape3DName ); else shapeName = m_Shape3DName; wxFileName fn( shapeName ); if( fn.IsAbsolute() || shapeName.StartsWith( wxT(".") ) ) return shapeName; wxString default_path; wxGetEnv( wxT( KISYS3DMOD ), &default_path ); if( default_path.IsEmpty() ) return shapeName; if( !default_path.EndsWith( wxT("/") ) && !default_path.EndsWith( wxT("\\") ) ) default_path += wxT("/"); default_path += shapeName; return default_path; } int S3D_MASTER::ReadData() int S3D_MASTER::ReadData() { { if( m_Shape3DName.IsEmpty() ) if( m_Shape3DName.IsEmpty() ) { return 1; return 1; } // Expand any environment variables embedded in footprint's m_Shape3DName field. wxString filename = GetShape3DFullFilename(); wxString filename = wxExpandEnvVars( m_Shape3DName ); #ifdef __WINDOWS__ #ifdef __WINDOWS__ filename.Replace( wxT( "/" ), wxT( "\\" ) ); filename.Replace( wxT( "/" ), wxT( "\\" ) ); Loading Loading @@ -103,15 +130,3 @@ int S3D_MASTER::ReadData() return -1; return -1; } } int STRUCT_3D_SHAPE::ReadData( FILE* file, int* LineNum ) { char line[512]; while( GetLine( file, line, LineNum, 512 ) ) { } return -1; } Loading
.bzrignore +1 −0 Original line number Original line Diff line number Diff line boost_root boost_root .downloads-by-cmake .downloads-by-cmake Build common/netlist_keywords.* common/netlist_keywords.* common/netlist_lexer.h common/netlist_lexer.h common/pcb_plot_params_lexer.h common/pcb_plot_params_lexer.h Loading
3d-viewer/3d_canvas.h +1 −1 Original line number Original line Diff line number Diff line Loading @@ -84,7 +84,7 @@ public: GLuint DisplayCubeforTest(); // Just a test function GLuint DisplayCubeforTest(); // Just a test function void SetView3D( int keycode ); void SetView3D( int keycode ); void DisplayStatus(); void DisplayStatus(); void Redraw( bool finish = false ); void Redraw(); void Render(); void Render(); /** /** Loading
3d-viewer/3d_class.cpp +8 −1 Original line number Original line Diff line number Diff line Loading @@ -52,8 +52,15 @@ void S3D_MATERIAL::SetMaterial() #if 0 #if 0 glColorMaterial( GL_FRONT_AND_BACK, GL_SPECULAR ); glColorMaterial( GL_FRONT_AND_BACK, GL_SPECULAR ); glColor3f( m_SpecularColor.x, m_SpecularColor.y, m_SpecularColor.z ); glColor3f( m_SpecularColor.x, m_SpecularColor.y, m_SpecularColor.z ); #endif glColorMaterial( GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE ); glColorMaterial( GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE ); #endif } void S3D_MASTER::Insert( S3D_MATERIAL* aMaterial ) { aMaterial->SetNext( m_Materials ); m_Materials = aMaterial; } } Loading
3d-viewer/3d_draw.cpp +26 −38 Original line number Original line Diff line number Diff line Loading @@ -50,7 +50,6 @@ #include <3d_draw_basic_functions.h> #include <3d_draw_basic_functions.h> // Imported function: // Imported function: extern void Set_Object_Data( std::vector<S3D_VERTEX>& aVertices, double aBiuTo3DUnits ); extern void CheckGLError(); extern void CheckGLError(); /* returns true if aLayer should be displayed, false otherwise /* returns true if aLayer should be displayed, false otherwise Loading Loading @@ -99,7 +98,7 @@ static void BuildPadShapeThickOutlineAsPolygon( D_PAD* aPad, } } void EDA_3D_CANVAS::Redraw( bool finish ) void EDA_3D_CANVAS::Redraw() { { // SwapBuffer requires the window to be shown before calling // SwapBuffer requires the window to be shown before calling if( !IsShown() ) if( !IsShown() ) Loading Loading @@ -139,11 +138,6 @@ void EDA_3D_CANVAS::Redraw( bool finish ) else else CreateDrawGL_List(); CreateDrawGL_List(); glFlush(); if( finish ) glFinish(); SwapBuffers(); SwapBuffers(); } } Loading Loading @@ -593,9 +587,12 @@ void EDA_3D_CANVAS::BuildBoard3DView() } } // draw modules 3D shapes // draw modules 3D shapes for( MODULE* module = pcb->m_Modules; module != NULL; module = module->Next() ) if( g_Parm_3D_Visu.GetFlag( FL_MODULE ) ) { for( MODULE* module = pcb->m_Modules; module; module = module->Next() ) module->ReadAndInsert3DComponentShape( this ); module->ReadAndInsert3DComponentShape( this ); } } } GLuint EDA_3D_CANVAS::CreateDrawGL_List() GLuint EDA_3D_CANVAS::CreateDrawGL_List() Loading Loading @@ -831,17 +828,9 @@ void EDA_3D_CANVAS::Draw3DViaHole( SEGVIA* aVia ) void MODULE::ReadAndInsert3DComponentShape( EDA_3D_CANVAS* glcanvas ) void MODULE::ReadAndInsert3DComponentShape( EDA_3D_CANVAS* glcanvas ) { { // Draw module shape: 3D shape if exists (or module outlines if not exists) // Read from disk and draws the footprint 3D shapes if exists S3D_MASTER* struct3D = m_3D_Drawings; S3D_MASTER* shape3D = m_3D_Drawings; double zpos = g_Parm_3D_Visu.GetModulesZcoord3DIU( IsFlipped() ); if( g_Parm_3D_Visu.GetFlag( FL_MODULE ) ) { double zpos; if( IsFlipped() ) zpos = g_Parm_3D_Visu.GetModulesZcoord3DIU( true ); else zpos = g_Parm_3D_Visu.GetModulesZcoord3DIU( false ); glPushMatrix(); glPushMatrix(); Loading @@ -858,15 +847,14 @@ void MODULE::ReadAndInsert3DComponentShape( EDA_3D_CANVAS* glcanvas ) glRotatef( 180.0, 0.0, 0.0, 1.0 ); glRotatef( 180.0, 0.0, 0.0, 1.0 ); } } for( ; struct3D != NULL; struct3D = struct3D->Next() ) for( ; shape3D != NULL; shape3D = shape3D->Next() ) { { if( struct3D->Is3DType( S3D_MASTER::FILE3D_VRML ) ) if( shape3D->Is3DType( S3D_MASTER::FILE3D_VRML ) ) struct3D->ReadData(); shape3D->ReadData(); } } glPopMatrix(); glPopMatrix(); } } } // Draw 3D pads. // Draw 3D pads. Loading
3d-viewer/3d_read_mesh.cpp +34 −19 Original line number Original line Diff line number Diff line Loading @@ -38,9 +38,6 @@ #include "3d_struct.h" #include "3d_struct.h" #include "modelparsers.h" #include "modelparsers.h" // Imported function: extern void Set_Object_Data( std::vector< S3D_VERTEX >& aVertices, double aBiuTo3DUnits ); S3D_MODEL_PARSER* S3D_MODEL_PARSER::Create( S3D_MASTER* aMaster, S3D_MODEL_PARSER* S3D_MODEL_PARSER::Create( S3D_MASTER* aMaster, const wxString aExtension ) const wxString aExtension ) Loading @@ -59,16 +56,46 @@ S3D_MODEL_PARSER* S3D_MODEL_PARSER::Create( S3D_MASTER* aMaster, } } } } const wxString S3D_MASTER::GetShape3DFullFilename() { wxString shapeName; // Expand any environment variables embedded in footprint's m_Shape3DName field. // To ensure compatibility with most of footprint's m_Shape3DName field, // if the m_Shape3DName is not an absolute path the default path // given by the environment variable KISYS3DMOD will be used if( m_Shape3DName.StartsWith( wxT("${") ) ) shapeName = wxExpandEnvVars( m_Shape3DName ); else shapeName = m_Shape3DName; wxFileName fn( shapeName ); if( fn.IsAbsolute() || shapeName.StartsWith( wxT(".") ) ) return shapeName; wxString default_path; wxGetEnv( wxT( KISYS3DMOD ), &default_path ); if( default_path.IsEmpty() ) return shapeName; if( !default_path.EndsWith( wxT("/") ) && !default_path.EndsWith( wxT("\\") ) ) default_path += wxT("/"); default_path += shapeName; return default_path; } int S3D_MASTER::ReadData() int S3D_MASTER::ReadData() { { if( m_Shape3DName.IsEmpty() ) if( m_Shape3DName.IsEmpty() ) { return 1; return 1; } // Expand any environment variables embedded in footprint's m_Shape3DName field. wxString filename = GetShape3DFullFilename(); wxString filename = wxExpandEnvVars( m_Shape3DName ); #ifdef __WINDOWS__ #ifdef __WINDOWS__ filename.Replace( wxT( "/" ), wxT( "\\" ) ); filename.Replace( wxT( "/" ), wxT( "\\" ) ); Loading Loading @@ -103,15 +130,3 @@ int S3D_MASTER::ReadData() return -1; return -1; } } int STRUCT_3D_SHAPE::ReadData( FILE* file, int* LineNum ) { char line[512]; while( GetLine( file, line, LineNum, 512 ) ) { } return -1; }