Commit b1d56ec1 authored by Vladimir Ur's avatar Vladimir Ur

Just a new draft of length units

parent 726d772c
...@@ -3,140 +3,215 @@ ...@@ -3,140 +3,215 @@
* @file length.h * @file length.h
*/ */
/* sorry it is not styles correctly, i'll work on it further */ /* sorry it is not styled correctly, i'll work on it further */
#ifndef LENGTH_H_INCLUDED #ifndef LENGTH_H_INCLUDED
#define LENGTH_H_INCLUDED 1 #define LENGTH_H_INCLUDED 1
/* type to be used by length units by default */
typedef int DEF_LENGTH_VALUE; typedef int DEF_LENGTH_VALUE;
template <typename T = DEF_LENGTH_VALUE, int P = 1> class LENGTH; /**
* Length template class
* @param T actual type holding a value (be aware of precision and range!)
* @param P power of length unit: 1 - length, 2 - area, 3 - volume, -1 - lin. density etc...
* This class check length dimension in compile time. In runtime it behaves
* exactly like contained type t (which should be numeric type, like int or double)
* This class can be replaced with its contained type or simple stub.
* Check rules:
* - comparisons (< = etc.), addition, subtraction require values of same dimension
* e. g. length with length, area with area etc.
* - multiplication and division result have appropriate dimension (powers
* added and subtracted respectively)
* - sqrt and cbrt have appropriate dimensions (P/2 and P/3).
* Limitations:
* - functions which should not be applied to dimensioned values are not implemeted:
* they include algebraic (exp, log...), trigo (sin, cos...), hyperbolic (sinh, cosh..)
* - pow function is not implemented as it is require dimension check in runtime
* you should use multiplication, division, sqrt and cbrt functions instead.
* - sqrt and cbrt result type should be instantiated before they used
* Be aware when using them in complex formulae, e. g.
* LENGTH< double, 1 > len = cbrt(vol) - is ok, but
* LENGTH< double, 2 > vol = sqrt(area*area*area*area)/length - will fail
* if LENGTH<..., 4> is not instantiated
* - non-integer power values do not supported
* they should be implemented carefully using natural fractions, not floats, to be exact
* but they are very rare so you should not worry about.
* e. g. linear electric noise density should be in mV/sqrt(m)
* - automatic numeric type casts are not performed. You even have to manually
* cast LENGTH< short > to LENGTH< int > or LENGTH< float >
* to LENGTH< double >. Anyway it is not such trouble as progremmer should be
* very careful when mixing numeric types and avoid automatic casts.
*
*/
template < typename T = DEF_LENGTH_VALUE, int P = 1 > class LENGTH;
/**
* Length units contained in this class
*/
template <typename T> class LENGTH_UNITS; template <typename T> class LENGTH_UNITS;
template <typename T, int P> struct LENGTH_TRAITS { /**
* For internal needs
*/
template < typename T, int P > struct LENGTH_TRAITS
{
typedef LENGTH<T, P> flat; typedef LENGTH<T, P> flat;
}; };
template <typename T> struct LENGTH_TRAITS<T, 0> { template < typename T > struct LENGTH_TRAITS< T, 0 >
{
/* length dimension to power 0 is just a number, so LENGTH<T, 0> should be automatically converted to T */
typedef T flat; typedef T flat;
}; };
template<typename T, int P> class LENGTH { template< typename T, int P > class LENGTH
friend class LENGTH_UNITS<T>; {
friend class LENGTH_TRAITS<T, P>; friend class LENGTH_UNITS< T >;
template <typename Y, int R> friend class LENGTH; friend class LENGTH_TRAITS< T, P >;
template < typename Y, int R > friend class LENGTH;
protected: protected:
T m_U; T m_U;
LENGTH(T units) : m_U(units) { LENGTH( T units ) : m_U( units )
{
} }
static T RawValue(const LENGTH<T, P> &x) { static T RawValue( const LENGTH<T, P> &x )
{
return x.m_U; return x.m_U;
} }
static T RawValue(const T& x) { static T RawValue( const T& x )
{
return x; return x;
} }
public: public:
typedef LENGTH<T, P> flat;
typedef T value_type; typedef T value_type;
enum { enum
{
dimension = P dimension = P
}; };
LENGTH(const LENGTH <T, P> &orig) : m_U(orig.m_U) { LENGTH( const LENGTH <T, P> &orig ) : m_U( orig.m_U )
{
} }
LENGTH( void ) : m_U() { LENGTH( void ) : m_U()
{
} }
static LENGTH<T, P> zero (void) { static LENGTH<T, P> zero ( void )
{
return T(0); return T(0);
} }
LENGTH<T, P> & operator = (const LENGTH<T, P> & y) { LENGTH<T, P> & operator = ( const LENGTH<T, P> & y )
{
this->m_U = y.m_U; this->m_U = y.m_U;
return *this; return *this;
} }
template<typename Y> template<typename Y> operator LENGTH< Y, P > ( void )
operator LENGTH<Y, P> (void) { {
return this->m_U; return this->m_U;
} }
/*************************/ /*************************/
/* comparisons and tests */ /* comparisons and tests */
/*************************/ /*************************/
bool operator ==(const LENGTH <T, P> y) const { bool operator ==( const LENGTH < T, P > y ) const
{
return m_U == y.m_U; return m_U == y.m_U;
} }
bool operator !=(const LENGTH <T, P> y) const { bool operator !=( const LENGTH < T, P > y ) const
{
return m_U != y.m_U; return m_U != y.m_U;
} }
bool operator <(const LENGTH <T, P> y) const { bool operator <( const LENGTH < T, P > y ) const
{
return m_U < y.m_U; return m_U < y.m_U;
} }
bool operator >=(const LENGTH <T, P> y) const { bool operator >=( const LENGTH < T, P > y ) const
{
return m_U >= y.m_U; return m_U >= y.m_U;
} }
bool operator >(const LENGTH <T, P> y) const { bool operator >( const LENGTH < T, P > y ) const
{
return m_U > y.m_U; return m_U > y.m_U;
} }
bool operator <=(const LENGTH <T, P> y) const { bool operator <=( const LENGTH < T, P > y ) const
{
return m_U <= y.m_U; return m_U <= y.m_U;
} }
bool operator !( void ) const { bool operator !( void ) const
{
return !m_U; return !m_U;
} }
/*************************/ /*************************/
/* basic arithmetic */ /* basic arithmetic */
/*************************/ /*************************/
LENGTH<T, P> operator - (void) const { LENGTH< T, P > operator - ( void ) const
{
return LENGTH<T, P>(-this->m_U); return LENGTH<T, P>(-this->m_U);
} }
LENGTH<T, P> operator - (const LENGTH<T, P> y) const { LENGTH< T, P > operator - ( const LENGTH< T, P > y ) const
{
return m_U - y.m_U; return m_U - y.m_U;
} }
LENGTH<T, P> operator + (const LENGTH<T, P> y) const { LENGTH< T, P > operator + ( const LENGTH< T, P > y ) const
{
return m_U + y.m_U; return m_U + y.m_U;
} }
template <int R> template < int R >
typename LENGTH_TRAITS<T, P + R>::flat operator * (const LENGTH<T, R> &y) const { typename LENGTH_TRAITS< T, P + R >::flat operator * ( const LENGTH<T, R> &y ) const
{
return m_U * y.m_U; return m_U * y.m_U;
} }
LENGTH<T, P> operator * (const T &y) const { LENGTH< T, P > operator * ( const T & y) const
{
return m_U * y; return m_U * y;
} }
LENGTH<T, P> friend operator * (const T &y, const LENGTH<T, P> &x) { LENGTH< T, P > friend operator * ( const T &y, const LENGTH<T, P> &x )
{
return x.m_U * y; return x.m_U * y;
} }
template <int R> template < int R >
typename LENGTH_TRAITS<T, P - R>::flat operator / (const LENGTH<T, R> &y) const { typename LENGTH_TRAITS< T, P - R >::flat operator / ( const LENGTH<T, R> &y ) const
{
return m_U / y.m_U; return m_U / y.m_U;
} }
LENGTH<T, P> operator / (const T &y) const { LENGTH< T, P > operator / ( const T &y ) const
{
return m_U / y; return m_U / y;
} }
LENGTH<T, -P> friend operator / (const T &y, const LENGTH<T, P> &x) { LENGTH< T, -P > friend operator / ( const T &y, const LENGTH< T, P > &x )
{
return y / x.m_U; return y / x.m_U;
} }
friend LENGTH<T, P> sqrt(LENGTH<T, P*2> y) { friend LENGTH< T, P > sqrt( LENGTH< T, P*2 > y )
return sqrt(y.m_U); {
return sqrt( y.m_U );
} }
friend LENGTH<T, P> cbrt(LENGTH<T, P*3> y) { friend LENGTH< T, P > cbrt( LENGTH< T, P*3 > y )
return cbrt(y.m_U); {
return cbrt( y.m_U );
} }
/*************************/ /*************************/
/* assignment arithmetic */ /* assignment arithmetic */
/*************************/ /*************************/
LENGTH<T, P>& operator -= (const LENGTH<T, P> y) { LENGTH< T, P >& operator -= ( const LENGTH< T, P > y )
{
return m_U -= y.m_U; return m_U -= y.m_U;
} }
LENGTH<T, P>& operator += (const LENGTH<T, P> y) { LENGTH< T, P >& operator += ( const LENGTH< T, P > y )
{
return m_U += y.m_U; return m_U += y.m_U;
} }
LENGTH<T, P>& operator *= (const T y) { LENGTH< T, P >& operator *= ( const T y )
{
return m_U *= y; return m_U *= y;
} }
LENGTH<T, P>& operator /= (const T y) { LENGTH< T, P >& operator /= ( const T y )
{
return m_U /= y; return m_U /= y;
} }
/*************************/ /*************************/
...@@ -144,7 +219,21 @@ public: ...@@ -144,7 +219,21 @@ public:
/*************************/ /*************************/
}; };
template <typename T = DEF_LENGTH_VALUE> class LENGTH_UNITS { /**
* Units of length
*
* How to use them:
* there are several functions, named LENGTH_UNITS< T >::METRE, which return
* named unit (1 meter in example) which have type LENGTH< T, P >.
* to get specific length you should use a multiplication:
* 3*LENGTH_UNITS::metre() gives 3 metres
* 0.01*LENGTH_UNITS::metre() gives 0.01 inch
* to get numeric value of length in specific units you should use a division
* length/LENGTH_UNITS::metre() gives number of metres in length
* legnth/LENGTH_UNITS::foot() gives number of feet in length
*/
template < typename T = DEF_LENGTH_VALUE > class LENGTH_UNITS {
protected: protected:
enum enum
{ {
...@@ -153,36 +242,37 @@ protected: ...@@ -153,36 +242,37 @@ protected:
INCH = METRE / 10000 * 254 INCH = METRE / 10000 * 254
}; };
public: public:
static LENGTH<T, 1> metre( void ) { static LENGTH< T, 1 > metre( void ) {
return T(METRE); return T( METRE );
} }
static LENGTH<T, 1> decimetre( void ) { static LENGTH< T, 1 > decimetre( void ) {
return T(METRE / 10); return T( METRE / 10 );
} }
static LENGTH<T, 1> centimetre( void ) { static LENGTH< T, 1 > centimetre( void ) {
return T(METRE / 100); return T( METRE / 100 );
} }
static LENGTH<T, 1> millimetre( void ) { static LENGTH< T, 1 > millimetre( void ) {
return T(METRE / 1000); return T( METRE / 1000 );
} }
static LENGTH<T, 1> micrometre( void ) { static LENGTH< T, 1 > micrometre( void ) {
return T(METRE / 1000000); return T( METRE / 1000000 );
} }
static LENGTH<T, 1> foot( void ) { /* do not think this will ever need */ static LENGTH< T, 1 > foot( void ) { /* do not think this will ever need */
return T(INCH * 12); return T( INCH * 12 );
} }
static LENGTH<T, 1> inch( void ) { static LENGTH< T, 1 > inch( void ) {
return T(INCH); return T( INCH );
} }
static LENGTH<T, 1> mil( void ) { static LENGTH< T, 1 > mil( void ) {
return T(INCH / 1000); return T( INCH / 1000 );
} }
}; };
/* shortcut */ /**
template <typename T, int D> class LENGTH_UNITS<LENGTH<T, D> >: public LENGTH_UNITS<T> { * shortcut to get units of given length type
*/
template < typename T, int D > class LENGTH_UNITS< LENGTH< T, D > >: public LENGTH_UNITS< T >
{
}; };
/* TODO: argument promotion (but is this need? explicit casts would be enough) */
#endif #endif
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