Loading common/gal/graphics_abstraction_layer.cpp +4 −4 Original line number Original line Diff line number Diff line Loading @@ -157,10 +157,10 @@ void GAL::DrawGrid() assert( gridEndY >= gridStartY ); assert( gridEndY >= gridStartY ); // Correct the index, else some lines are not correctly painted // Correct the index, else some lines are not correctly painted gridStartX -= ( gridOrigin.x / gridSize.x ) + 1; gridStartX -= abs( gridOrigin.x / gridSize.x ) + 1; gridStartY -= ( gridOrigin.y / gridSize.y ) + 1; gridStartY -= abs( gridOrigin.y / gridSize.y ) + 1; gridEndX += ( gridOrigin.x / gridSize.x ) + 1; gridEndX += abs( gridOrigin.x / gridSize.x ) + 1; gridEndY += ( gridOrigin.y / gridSize.y ) + 1; gridEndY += abs( gridOrigin.y / gridSize.y ) + 1; // Draw the grid behind all other layers // Draw the grid behind all other layers SetLayerDepth( depthRange.y * 0.75 ); SetLayerDepth( depthRange.y * 0.75 ); Loading Loading
common/gal/graphics_abstraction_layer.cpp +4 −4 Original line number Original line Diff line number Diff line Loading @@ -157,10 +157,10 @@ void GAL::DrawGrid() assert( gridEndY >= gridStartY ); assert( gridEndY >= gridStartY ); // Correct the index, else some lines are not correctly painted // Correct the index, else some lines are not correctly painted gridStartX -= ( gridOrigin.x / gridSize.x ) + 1; gridStartX -= abs( gridOrigin.x / gridSize.x ) + 1; gridStartY -= ( gridOrigin.y / gridSize.y ) + 1; gridStartY -= abs( gridOrigin.y / gridSize.y ) + 1; gridEndX += ( gridOrigin.x / gridSize.x ) + 1; gridEndX += abs( gridOrigin.x / gridSize.x ) + 1; gridEndY += ( gridOrigin.y / gridSize.y ) + 1; gridEndY += abs( gridOrigin.y / gridSize.y ) + 1; // Draw the grid behind all other layers // Draw the grid behind all other layers SetLayerDepth( depthRange.y * 0.75 ); SetLayerDepth( depthRange.y * 0.75 ); Loading