Commit b04de0ca authored by Maciej Suminski's avatar Maciej Suminski

Fixed memory leaks in containers.

parent d13355f7
......@@ -42,7 +42,7 @@
using namespace KiGfx;
CACHED_CONTAINER::CACHED_CONTAINER( unsigned int aSize ) :
VERTEX_CONTAINER( aSize )
VERTEX_CONTAINER( aSize ), m_item( NULL )
{
// In the beginning there is only free space
m_freeChunks.insert( Chunk( aSize, 0 ) );
......@@ -51,11 +51,29 @@ CACHED_CONTAINER::CACHED_CONTAINER( unsigned int aSize ) :
void CACHED_CONTAINER::SetItem( VERTEX_ITEM* aItem )
{
if( aItem == NULL )
{
wxASSERT( aItem != NULL );
m_item = aItem;
m_itemSize = m_item->GetSize();
m_chunkSize = m_itemSize;
if( m_itemSize == 0 )
m_items.insert( m_item ); // The item was not stored before
else
m_chunkOffset = m_item->GetOffset();
#if CACHED_CONTAINER_TEST > 1
wxLogDebug( wxT( "Adding/editing item 0x%08lx (size %d)" ), (long) m_item, m_itemSize );
#endif
}
void CACHED_CONTAINER::FinishItem()
{
wxASSERT( m_item != NULL );
wxASSERT( m_item->GetSize() == m_itemSize );
// Finishing the item
// Finishing the previously edited item
if( m_itemSize < m_chunkSize )
{
// There is some not used but reserved memory left, so we should return it to the pool
......@@ -64,22 +82,14 @@ void CACHED_CONTAINER::SetItem( VERTEX_ITEM* aItem )
// Add the not used memory back to the pool
m_freeChunks.insert( Chunk( m_chunkSize - m_itemSize, itemOffset + m_itemSize ) );
m_freeSpace += ( m_chunkSize - m_itemSize );
// mergeFreeChunks();
}
m_item = NULL;
// mergeFreeChunks(); // veery slow and buggy
}
else
{
m_item = aItem;
m_itemSize = m_item->GetSize();
m_chunkSize = m_itemSize;
if( m_itemSize == 0 )
m_items.insert( m_item ); // The item was not stored before
else
m_chunkOffset = m_item->GetOffset();
}
#if CACHED_CONTAINER_TEST > 1
wxLogDebug( wxT( "Finishing item 0x%08lx (size %d)" ), (long) m_item, m_itemSize );
test();
m_item = NULL; // electric fence
#endif
}
......@@ -109,6 +119,7 @@ VERTEX* CACHED_CONTAINER::Allocate( unsigned int aSize )
VERTEX* reserved = &m_vertices[m_chunkOffset + m_itemSize];
m_itemSize += aSize;
// Now the item officially possesses the memory chunk
m_item->setSize( m_itemSize );
// The content has to be updated
......@@ -117,16 +128,40 @@ VERTEX* CACHED_CONTAINER::Allocate( unsigned int aSize )
#if CACHED_CONTAINER_TEST > 1
test();
#endif
#if CACHED_CONTAINER_TEST > 2
showFreeChunks();
showReservedChunks();
#endif
return reserved;
}
void CACHED_CONTAINER::Erase()
void CACHED_CONTAINER::Delete( VERTEX_ITEM* aItem )
{
wxASSERT( m_item != NULL );
wxASSERT( aItem != NULL );
wxASSERT( m_items.find( aItem ) != m_items.end() );
int size = aItem->GetSize();
int offset = aItem->GetOffset();
freeItem( m_item );
#if CACHED_CONTAINER_TEST > 1
wxLogDebug( wxT( "Removing 0x%08lx (size %d offset %d)" ), (long) aItem, size, offset );
#endif
// Insert a free memory chunk entry in the place where item was stored
if( size > 0 )
{
m_freeChunks.insert( Chunk( size, offset ) );
m_freeSpace += size;
// Indicate that the item is not stored in the container anymore
aItem->setSize( 0 );
}
m_items.erase( aItem );
#if CACHED_CONTAINER_TEST > 1
test();
#endif
// Dynamic memory freeing, there is no point in holding
// a large amount of memory when there is no use for it
......@@ -176,10 +211,10 @@ VERTEX* CACHED_CONTAINER::GetVertices( const VERTEX_ITEM* aItem ) const
unsigned int CACHED_CONTAINER::reallocate( unsigned int aSize )
{
wxASSERT( aSize > 0 );
#if CACHED_CONTAINER_TEST > 2
wxLogDebug( wxT( "Resize 0x%08x to %d" ), (int) m_item, aSize );
showFreeChunks();
showReservedChunks();
wxLogDebug( wxT( "Resize 0x%08lx from %d to %d" ), (long) m_item, m_itemSize, aSize );
#endif
// Is there enough space to store vertices?
......@@ -203,7 +238,7 @@ unsigned int CACHED_CONTAINER::reallocate( unsigned int aSize )
return UINT_MAX;
}
// Look for the free space of at least given size
// Look for the free space chunk of at least given size
FreeChunkMap::iterator newChunk = m_freeChunks.lower_bound( aSize );
if( newChunk == m_freeChunks.end() )
......@@ -240,6 +275,7 @@ unsigned int CACHED_CONTAINER::reallocate( unsigned int aSize )
m_itemSize * VertexSize );
// Free the space previously used by the chunk
wxASSERT( m_itemSize > 0 );
m_freeChunks.insert( Chunk( m_itemSize, m_chunkOffset ) );
m_freeSpace += m_itemSize;
}
......@@ -254,15 +290,10 @@ unsigned int CACHED_CONTAINER::reallocate( unsigned int aSize )
}
m_freeSpace -= aSize;
// mergeFreeChunks();
// mergeFreeChunks(); // veery slow and buggy
m_item->setOffset( chunkOffset );
#if CACHED_CONTAINER_TEST > 2
showFreeChunks();
showReservedChunks();
#endif
return chunkOffset;
}
......@@ -271,11 +302,10 @@ bool CACHED_CONTAINER::defragment( VERTEX* aTarget )
{
#if CACHED_CONTAINER_TEST > 0
wxLogDebug( wxT( "Defragmenting" ) );
#endif
#ifdef __WXDEBUG__
prof_counter totalTime;
prof_start( &totalTime, false );
#endif /* __WXDEBUG__ */
#endif
if( aTarget == NULL )
{
......@@ -313,14 +343,15 @@ bool CACHED_CONTAINER::defragment( VERTEX* aTarget )
// Now there is only one big chunk of free memory
m_freeChunks.clear();
wxASSERT( m_freeSpace > 0 );
m_freeChunks.insert( Chunk( m_freeSpace, m_currentSize - m_freeSpace ) );
#ifdef __WXDEBUG__
#if CACHED_CONTAINER_TEST > 0
prof_end( &totalTime );
wxLogDebug( wxT( "Defragmented the container storing %d vertices / %.1f ms" ),
m_currentSize - m_freeSpace, (double) totalTime.value / 1000.0 );
#endif /* __WXDEBUG__ */
#endif
return true;
}
......@@ -331,10 +362,10 @@ void CACHED_CONTAINER::mergeFreeChunks()
if( m_freeChunks.size() <= 1 ) // There are no chunks that can be merged
return;
#ifdef __WXDEBUG__
#ifdef CACHED_CONTAINER_TEST > 0
prof_counter totalTime;
prof_start( &totalTime, false );
#endif /* __WXDEBUG__ */
#endif
// Reversed free chunks map - this one stores chunk size with its offset as the key
std::list<Chunk> freeChunks;
......@@ -375,11 +406,11 @@ void CACHED_CONTAINER::mergeFreeChunks()
// Add the last one
m_freeChunks.insert( std::make_pair( size, offset ) );
#ifdef __WXDEBUG__
#ifdef CACHED_CONTAINER_TEST > 0
prof_end( &totalTime );
wxLogDebug( wxT( "Merged free chunks / %.1f ms" ), (double) totalTime.value / 1000.0 );
#endif /* __WXDEBUG__ */
#endif
test();
}
......@@ -387,6 +418,8 @@ void CACHED_CONTAINER::mergeFreeChunks()
bool CACHED_CONTAINER::resizeContainer( unsigned int aNewSize )
{
wxASSERT( aNewSize != m_currentSize );
#if CACHED_CONTAINER_TEST > 0
wxLogDebug( wxT( "Resizing container from %d to %d" ), m_currentSize, aNewSize );
#endif
......@@ -413,6 +446,7 @@ bool CACHED_CONTAINER::resizeContainer( unsigned int aNewSize )
// We have to correct freeChunks after defragmentation
m_freeChunks.clear();
wxASSERT( aNewSize - reservedSpace() > 0 );
m_freeChunks.insert( Chunk( aNewSize - reservedSpace(), reservedSpace() ) );
}
else
......@@ -439,21 +473,6 @@ bool CACHED_CONTAINER::resizeContainer( unsigned int aNewSize )
}
void CACHED_CONTAINER::freeItem( VERTEX_ITEM* aItem )
{
int size = aItem->GetSize();
int offset = aItem->GetOffset();
// Insert a free memory chunk entry in the place where item was stored
m_freeChunks.insert( Chunk( size, offset ) );
m_freeSpace += size;
m_items.erase( aItem );
// Indicate that the item is not stored in the container anymore
aItem->setSize( 0 );
}
unsigned int CACHED_CONTAINER::getPowerOf2( unsigned int aNumber ) const
{
unsigned int power = 1;
......@@ -476,6 +495,7 @@ void CACHED_CONTAINER::showFreeChunks()
{
unsigned int offset = getChunkOffset( *it );
unsigned int size = getChunkSize( *it );
wxASSERT( size > 0 );
wxLogDebug( wxT( "[0x%08x-0x%08x] (size %d)" ),
offset, offset + size - 1, size );
......@@ -494,9 +514,10 @@ void CACHED_CONTAINER::showReservedChunks()
VERTEX_ITEM* item = *it;
unsigned int offset = item->GetOffset();
unsigned int size = item->GetSize();
wxASSERT( size > 0 );
wxLogDebug( wxT( "[0x%08x-0x%08x] @ 0x%08x (size %d)" ),
offset, offset + size - 1, (int) item, size );
wxLogDebug( wxT( "[0x%08x-0x%08x] @ 0x%08lx (size %d)" ),
offset, offset + size - 1, (long) item, size );
}
}
......
......@@ -82,11 +82,6 @@ VERTEX* NONCACHED_CONTAINER::Allocate( unsigned int aSize )
}
void NONCACHED_CONTAINER::Erase()
{
}
void NONCACHED_CONTAINER::Clear()
{
m_freePtr = 0;
......
......@@ -638,6 +638,7 @@ int OPENGL_GAL::BeginGroup()
void OPENGL_GAL::EndGroup()
{
cachedManager.FinishItem();
isGrouping = false;
}
......@@ -662,6 +663,7 @@ void OPENGL_GAL::ChangeGroupDepth( int aGroupNumber, int aDepth )
void OPENGL_GAL::DeleteGroup( int aGroupNumber )
{
// Frees memory in the container as well
groups.erase( aGroupNumber );
}
......
......@@ -88,10 +88,15 @@ void VERTEX_MANAGER::SetItem( VERTEX_ITEM& aItem ) const
}
void VERTEX_MANAGER::FinishItem() const
{
m_container->FinishItem();
}
void VERTEX_MANAGER::FreeItem( VERTEX_ITEM& aItem ) const
{
m_container->SetItem( &aItem );
m_container->Erase();
m_container->Delete( &aItem );
}
......
......@@ -137,9 +137,3 @@ void VIEW_ITEM::deleteGroups()
m_groups = NULL;
m_groupsSize = 0;
}
bool VIEW_ITEM::storesGroups() const
{
return ( m_groupsSize > 0 );
}
......@@ -36,10 +36,8 @@
#include <map>
#include <set>
#ifdef __WXDEBUG__
// Debug messages verbosity level
// #define CACHED_CONTAINER_TEST 2
#endif
//#define CACHED_CONTAINER_TEST 1
namespace KiGfx
{
......@@ -54,11 +52,14 @@ public:
///< @copydoc VERTEX_CONTAINER::SetItem()
virtual void SetItem( VERTEX_ITEM* aItem );
///< @copydoc VERTEX_CONTAINER::FinishItem()
virtual void FinishItem();
///< @copydoc VERTEX_CONTAINER::Allocate()
virtual VERTEX* Allocate( unsigned int aSize );
///< @copydoc VERTEX_CONTAINER::Erase()
virtual void Erase();
///< @copydoc VERTEX_CONTAINER::Delete()
virtual void Delete( VERTEX_ITEM* aItem );
///< @copydoc VERTEX_CONTAINER::Clear()
virtual void Clear();
......@@ -130,14 +131,6 @@ protected:
*/
virtual bool resizeContainer( unsigned int aNewSize );
/**
* Function freeItem()
* frees the space occupied by the item and returns it to the free space pool.
*
* @param aItem is the item to be freed.
*/
virtual void freeItem( VERTEX_ITEM* aItem );
/**
* Function getPowerOf2()
* returns the nearest power of 2, bigger than aNumber.
......@@ -170,7 +163,7 @@ private:
}
/// Debug & test functions
#ifdef CACHED_CONTAINER_TEST
#if CACHED_CONTAINER_TEST > 0
void showFreeChunks();
void showReservedChunks();
void test();
......
......@@ -50,8 +50,8 @@ public:
///< @copydoc VERTEX_CONTAINER::Allocate()
virtual VERTEX* Allocate( unsigned int aSize );
///< @copydoc VERTEX_CONTAINER::Erase()
virtual void Erase();
///< @copydoc VERTEX_CONTAINER::Delete()
void Delete( VERTEX_ITEM* aItem ) {};
///< @copydoc VERTEX_CONTAINER::Clear()
virtual void Clear();
......
......@@ -54,6 +54,12 @@ public:
*/
virtual void SetItem( VERTEX_ITEM* aItem ) = 0;
/**
* Function FinishItem()
* does the cleaning after adding an item.
*/
virtual void FinishItem() {};
/**
* Function Allocate()
* returns allocated space (possibly resizing the reserved memory chunk or allocating a new
......@@ -66,10 +72,12 @@ public:
virtual VERTEX* Allocate( unsigned int aSize ) = 0;
/**
* Function Erase()
* erases all vertices associated with the current item (set by SetItem()).
* Function Delete()
* erases the selected item.
*
* @param aItem is the item to be erased.
*/
virtual void Erase() = 0;
virtual void Delete( VERTEX_ITEM* aItem ) = 0;
/**
* Function Clear()
......
......@@ -232,6 +232,12 @@ public:
*/
void SetItem( VERTEX_ITEM& aItem ) const;
/**
* Function FinishItem()
* does the cleaning after adding an item.
*/
void FinishItem() const;
/**
* Function FreeItem()
* frees the memory occupied by the item, so it is no longer stored in the container.
......
......@@ -70,8 +70,7 @@ public:
ALL = 0xff
};
VIEW_ITEM() : m_view( NULL ), m_visible( true ), m_groups( NULL ),
m_groupsSize( 0 ) {}
VIEW_ITEM() : m_view( NULL ), m_visible( true ), m_groups( NULL ), m_groupsSize( 0 ) {}
/**
* Destructor. For dynamic views, removes the item from the view.
......@@ -236,7 +235,10 @@ protected:
*
* @returns true in case it is cached at least for one layer.
*/
virtual bool storesGroups() const;
inline virtual bool storesGroups() const
{
return ( m_groupsSize > 0 );
}
/// Stores layer numbers used by the item.
std::bitset<VIEW::VIEW_MAX_LAYERS> m_layers;
......@@ -253,7 +255,7 @@ protected:
m_layers.reset();
for( int i = 0; i < aCount; ++i )
m_layers.set(aLayers[i]);
m_layers.set( aLayers[i] );
}
};
......
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