Commit ad1b138f authored by Maciej Suminski's avatar Maciej Suminski

Reformatted PNS code to conform the coding policy.

parent ebf35fd4
......@@ -209,12 +209,12 @@ public:
// we are more horizontal than vertical?
if( w > h )
{
mp0 = VECTOR2I( (w - h) * sw, 0 ); // direction: E
mp0 = VECTOR2I( ( w - h ) * sw, 0 ); // direction: E
mp1 = VECTOR2I( h * sw, h * sh ); // direction: NE
}
else
{
mp0 = VECTOR2I( 0, sh * (h - w) ); // direction: N
mp0 = VECTOR2I( 0, sh * ( h - w ) ); // direction: N
mp1 = VECTOR2I( sw * w, sh * w ); // direction: NE
}
......@@ -237,7 +237,7 @@ public:
pl.Append( aP1 );
pl.Simplify();
return pl;
};
}
bool operator==( const DIRECTION_45& aOther ) const
{
......@@ -275,19 +275,17 @@ public:
{
DIRECTION_45 l;
if (m_dir == UNDEFINED)
if ( m_dir == UNDEFINED )
return l;
if(m_dir == N)
if( m_dir == N )
l.m_dir = NW;
else
l.m_dir = static_cast<Directions> (m_dir - 1);
l.m_dir = static_cast<Directions>( m_dir - 1 );
return l;
}
/**
* Function ToVector()
*
......@@ -295,19 +293,19 @@ public:
*/
const VECTOR2I ToVector() const
{
switch(m_dir)
switch( m_dir )
{
case N: return VECTOR2I(0, 1);
case S: return VECTOR2I(0, -1);
case E: return VECTOR2I(1, 0);
case W: return VECTOR2I(-1, 0);
case NE: return VECTOR2I(1, 1);
case NW: return VECTOR2I(-1, 1);
case SE: return VECTOR2I(1, -1);
case SW: return VECTOR2I(-1, -1);
case N: return VECTOR2I( 0, 1 );
case S: return VECTOR2I( 0, -1 );
case E: return VECTOR2I( 1, 0 );
case W: return VECTOR2I( -1, 0 );
case NE: return VECTOR2I( 1, 1 );
case NW: return VECTOR2I( -1, 1 );
case SE: return VECTOR2I( 1, -1 );
case SW: return VECTOR2I( -1, -1 );
default:
return VECTOR2I(0, 0);
return VECTOR2I( 0, 0 );
}
}
......
......@@ -33,17 +33,18 @@ class PNS_LOGGER;
* Holds a bunch of objects commonly used by all algorithms (P&S settings, parent router instance, logging)
**/
class PNS_ALGO_BASE {
class PNS_ALGO_BASE
{
public:
PNS_ALGO_BASE ( PNS_ROUTER *aRouter ):
PNS_ALGO_BASE( PNS_ROUTER *aRouter ) :
m_router ( aRouter )
{};
{}
virtual ~PNS_ALGO_BASE() {}
///> Returns the instance of our router
PNS_ROUTER *Router() const {
PNS_ROUTER* Router() const
{
return m_router;
}
......@@ -51,10 +52,10 @@ public:
PNS_ROUTING_SETTINGS& Settings() const;
///> Returns the logger object, allowing to dump geometry to a file.
virtual PNS_LOGGER *Logger();
virtual PNS_LOGGER* Logger();
private:
PNS_ROUTER *m_router;
PNS_ROUTER* m_router;
};
#endif
......@@ -29,7 +29,8 @@ PNS_DRAGGER::PNS_DRAGGER( PNS_ROUTER* aRouter ) :
{
m_world = NULL;
m_shove = NULL;
};
}
PNS_DRAGGER::~PNS_DRAGGER()
{
......@@ -37,97 +38,103 @@ PNS_DRAGGER::~PNS_DRAGGER()
delete m_shove;
}
void PNS_DRAGGER::SetWorld ( PNS_NODE *aWorld )
void PNS_DRAGGER::SetWorld ( PNS_NODE* aWorld )
{
m_world = aWorld;
}
bool PNS_DRAGGER::startDragSegment( const VECTOR2D& aP, PNS_SEGMENT *aSeg )
bool PNS_DRAGGER::startDragSegment( const VECTOR2D& aP, PNS_SEGMENT* aSeg )
{
int w2 = aSeg->Width() / 2;
m_draggedLine = m_world->AssembleLine ( aSeg, &m_draggedSegmentIndex );
m_shove->SetInitialLine (m_draggedLine);
m_shove->SetInitialLine( m_draggedLine );
m_lastValidDraggedLine = *m_draggedLine;
m_lastValidDraggedLine.ClearSegmentLinks();
if( (aP - aSeg->Seg().A).EuclideanNorm() <= w2 )
if( ( aP - aSeg->Seg().A ).EuclideanNorm() <= w2 )
m_mode = CORNER;
else if( (aP - aSeg->Seg().B).EuclideanNorm() <= w2 )
else if( ( aP - aSeg->Seg().B ).EuclideanNorm() <= w2 )
{
m_draggedSegmentIndex ++;
m_mode = CORNER;
} else
m_mode = SEGMENT;
return true;
}
bool PNS_DRAGGER::startDragVia( const VECTOR2D& aP, PNS_VIA *aVia )
bool PNS_DRAGGER::startDragVia( const VECTOR2D& aP, PNS_VIA* aVia )
{
m_draggedVia = aVia;
m_initialVia = aVia;
m_mode = VIA;
VECTOR2I p0 ( aVia->Pos() );
VECTOR2I p0( aVia->Pos() );
PNS_JOINT *jt = m_world->FindJoint( p0, aVia->Layers().Start(), aVia->Net() );
BOOST_FOREACH(PNS_ITEM *item, jt->LinkList() )
{
if(item->OfKind( PNS_ITEM::SEGMENT ))
if( item->OfKind( PNS_ITEM::SEGMENT ) )
{
int segIndex;
PNS_SEGMENT *seg = (PNS_SEGMENT *) item;
std::auto_ptr<PNS_LINE> l ( m_world->AssembleLine(seg, &segIndex) );
if(segIndex != 0)
l->Reverse();
PNS_SEGMENT* seg = (PNS_SEGMENT*) item;
std::auto_ptr<PNS_LINE> l( m_world->AssembleLine( seg, &segIndex ) );
m_origViaConnections.push_back (*l);
if( segIndex != 0 )
l->Reverse();
m_origViaConnections.push_back( *l );
}
}
return true;
}
bool PNS_DRAGGER::Start ( const VECTOR2I& aP, PNS_ITEM* aStartItem )
bool PNS_DRAGGER::Start( const VECTOR2I& aP, PNS_ITEM* aStartItem )
{
m_shove = new PNS_SHOVE ( m_world, Router() );
m_shove = new PNS_SHOVE( m_world, Router() );
m_lastNode = NULL;
m_draggedItems.Clear();
m_currentMode = Settings().Mode();
TRACE(2, "StartDragging: item %p [kind %d]", aStartItem % aStartItem->Kind());
TRACE( 2, "StartDragging: item %p [kind %d]", aStartItem % aStartItem->Kind() );
switch( aStartItem->Kind() )
{
case PNS_ITEM::SEGMENT:
return startDragSegment ( aP, static_cast<PNS_SEGMENT *> (aStartItem) );
return startDragSegment ( aP, static_cast<PNS_SEGMENT *>( aStartItem ) );
case PNS_ITEM::VIA:
return startDragVia ( aP, static_cast<PNS_VIA *> (aStartItem) );
default:
return false;
}
}
bool PNS_DRAGGER::dragMarkObstacles(const VECTOR2I& aP)
bool PNS_DRAGGER::dragMarkObstacles( const VECTOR2I& aP )
{
if(m_lastNode)
if( m_lastNode )
{
delete m_lastNode;
m_lastNode = NULL;
}
switch(m_mode)
switch( m_mode )
{
case SEGMENT:
case CORNER:
{
int thresh = Settings().SmoothDraggedSegments() ? m_draggedLine->Width() / 4 : 0;
PNS_LINE tmp (*m_draggedLine);
PNS_LINE tmp( *m_draggedLine );
if(m_mode == SEGMENT)
if( m_mode == SEGMENT )
tmp.DragSegment ( aP, m_draggedSegmentIndex, thresh );
else
tmp.DragCorner ( aP, m_draggedSegmentIndex, thresh );
......@@ -143,17 +150,17 @@ bool PNS_DRAGGER::dragMarkObstacles(const VECTOR2I& aP)
break;
}
case VIA: // fixme...
{
m_lastNode = m_shove->CurrentNode()->Branch();
dumbDragVia ( m_initialVia, m_lastNode, aP );
break;
}
}
if (Settings().CanViolateDRC())
if( Settings().CanViolateDRC() )
m_dragStatus = true;
else
m_dragStatus = !m_world->CheckColliding( m_draggedItems );
......@@ -161,60 +168,62 @@ bool PNS_DRAGGER::dragMarkObstacles(const VECTOR2I& aP)
return true;
}
void PNS_DRAGGER::dumbDragVia ( PNS_VIA *aVia, PNS_NODE *aNode, const VECTOR2I& aP )
void PNS_DRAGGER::dumbDragVia( PNS_VIA* aVia, PNS_NODE* aNode, const VECTOR2I& aP )
{
// fixme: this is awful.
m_draggedVia = aVia->Clone();
m_draggedVia->SetPos( aP );
m_draggedItems.Clear();
m_draggedItems.Add(m_draggedVia);
m_draggedItems.Add( m_draggedVia );
m_lastNode->Remove ( aVia );
m_lastNode->Add ( m_draggedVia );
m_lastNode->Remove( aVia );
m_lastNode->Add( m_draggedVia );
BOOST_FOREACH(PNS_LINE &l, m_origViaConnections)
BOOST_FOREACH( PNS_LINE &l, m_origViaConnections )
{
PNS_LINE origLine (l);
PNS_LINE *draggedLine = l.Clone();
PNS_LINE* draggedLine = l.Clone();
draggedLine->DragCorner( aP, 0 );
draggedLine->ClearSegmentLinks();
m_draggedItems.AddOwned( draggedLine );
m_lastNode->Remove ( &origLine );
m_lastNode->Add ( draggedLine );
m_lastNode->Remove( &origLine );
m_lastNode->Add( draggedLine );
}
}
bool PNS_DRAGGER::dragShove(const VECTOR2I& aP)
bool PNS_DRAGGER::dragShove( const VECTOR2I& aP )
{
bool ok = false;
if(m_lastNode)
if( m_lastNode )
{
delete m_lastNode;
m_lastNode = NULL;
}
switch(m_mode)
switch( m_mode )
{
case SEGMENT:
case CORNER:
{
int thresh = Settings().SmoothDraggedSegments() ? m_draggedLine->Width() / 4 : 0;
PNS_LINE tmp (*m_draggedLine);
if(m_mode == SEGMENT)
tmp.DragSegment ( aP, m_draggedSegmentIndex, thresh );
PNS_LINE tmp( *m_draggedLine );
if( m_mode == SEGMENT )
tmp.DragSegment( aP, m_draggedSegmentIndex, thresh );
else
tmp.DragCorner ( aP, m_draggedSegmentIndex, thresh );
tmp.DragCorner( aP, m_draggedSegmentIndex, thresh );
PNS_SHOVE::ShoveStatus st = m_shove->ShoveLines( tmp );
PNS_SHOVE::SHOVE_STATUS st = m_shove->ShoveLines( tmp );
if(st == PNS_SHOVE::SH_OK)
if( st == PNS_SHOVE::SH_OK )
ok = true;
else if (st == PNS_SHOVE::SH_HEAD_MODIFIED)
else if( st == PNS_SHOVE::SH_HEAD_MODIFIED )
{
tmp = m_shove->NewHead();
ok = true;
......@@ -222,22 +231,23 @@ bool PNS_DRAGGER::dragShove(const VECTOR2I& aP)
m_lastNode = m_shove->CurrentNode()->Branch();
if(ok)
if( ok )
m_lastValidDraggedLine = tmp;
m_lastValidDraggedLine.ClearSegmentLinks();
m_lastValidDraggedLine.Unmark();
m_lastNode->Add ( &m_lastValidDraggedLine );
m_draggedItems = PNS_ITEMSET ( &m_lastValidDraggedLine );
m_lastNode->Add( &m_lastValidDraggedLine );
m_draggedItems = PNS_ITEMSET( &m_lastValidDraggedLine );
break;
}
case VIA:
{
PNS_VIA *newVia;
PNS_SHOVE::ShoveStatus st = m_shove -> ShoveDraggingVia ( m_draggedVia, aP, &newVia );
PNS_SHOVE::SHOVE_STATUS st = m_shove->ShoveDraggingVia( m_draggedVia, aP, &newVia );
if(st == PNS_SHOVE::SH_OK || st == PNS_SHOVE::SH_HEAD_MODIFIED)
if( st == PNS_SHOVE::SH_OK || st == PNS_SHOVE::SH_HEAD_MODIFIED )
ok = true;
m_lastNode = m_shove->CurrentNode()->Branch();
......@@ -250,16 +260,17 @@ bool PNS_DRAGGER::dragShove(const VECTOR2I& aP)
break;
}
}
m_dragStatus = ok;
return ok;
}
bool PNS_DRAGGER::FixRoute( )
bool PNS_DRAGGER::FixRoute()
{
if(m_dragStatus)
if( m_dragStatus )
{
Router()->CommitRouting( CurrentNode() );
return true;
......@@ -267,35 +278,42 @@ bool PNS_DRAGGER::FixRoute( )
return false;
}
bool PNS_DRAGGER::Drag ( const VECTOR2I& aP )
bool PNS_DRAGGER::Drag( const VECTOR2I& aP )
{
switch ( m_currentMode )
switch( m_currentMode )
{
case RM_MarkObstacles:
return dragMarkObstacles (aP);
return dragMarkObstacles( aP );
case RM_Shove:
case RM_Walkaround:
case RM_Smart:
return dragShove ( aP );
return dragShove( aP );
default:
return false;
}
}
PNS_NODE *PNS_DRAGGER::CurrentNode() const
{
return m_lastNode;
}
const PNS_ITEMSET PNS_DRAGGER::Traces()
{
return m_draggedItems;
}
PNS_LOGGER *PNS_DRAGGER::Logger()
PNS_LOGGER* PNS_DRAGGER::Logger()
{
if(m_shove)
if( m_shove )
return m_shove->Logger();
return NULL;
}
......@@ -39,12 +39,10 @@ class PNS_ROUTER_BASE;
*
* Via, segment and corner dragging algorithm.
*/
class PNS_DRAGGER : public PNS_ALGO_BASE
{
public:
PNS_DRAGGER( PNS_ROUTER *aRouter );
PNS_DRAGGER( PNS_ROUTER* aRouter );
~PNS_DRAGGER();
/**
......@@ -52,8 +50,7 @@ public:
*
* Sets the board to work on.
*/
void SetWorld ( PNS_NODE *aWorld );
void SetWorld( PNS_NODE* aWorld );
/**
* Function Start()
......@@ -61,7 +58,7 @@ public:
* Starts routing a single track at point aP, taking item aStartItem as anchor
* (unless NULL). Returns true if a dragging operation has started.
*/
bool Start ( const VECTOR2I& aP, PNS_ITEM* aStartItem );
bool Start( const VECTOR2I& aP, PNS_ITEM* aStartItem );
/**
* Function Drag()
......@@ -69,7 +66,7 @@ public:
* Drags the current segment/corner/via to the point aP.
* @return true, if dragging finished with success.
*/
bool Drag ( const VECTOR2I& aP );
bool Drag( const VECTOR2I& aP );
/**
* Function FixRoute()
......@@ -78,7 +75,7 @@ public:
* and eventually commits it to the world.
* @return true, if dragging finished with success.
*/
bool FixRoute ( );
bool FixRoute();
/**
* Function CurrentNode()
......@@ -86,7 +83,6 @@ public:
* Returns the most recent world state, including all
* items changed due to dragging operation.
*/
PNS_NODE* CurrentNode() const;
/**
......@@ -97,11 +93,10 @@ public:
const PNS_ITEMSET Traces();
/// @copydoc PNS_ALGO_BASE::Logger()
virtual PNS_LOGGER *Logger();
virtual PNS_LOGGER* Logger();
private:
typedef std::pair <PNS_LINE *, PNS_LINE *> LinePair;
typedef std::pair<PNS_LINE *, PNS_LINE *> LinePair;
typedef std::vector<LinePair> LinePairVec;
enum DragMode {
......@@ -110,26 +105,26 @@ private:
VIA
};
bool dragMarkObstacles(const VECTOR2I& aP);
bool dragShove(const VECTOR2I& aP);
bool startDragSegment( const VECTOR2D& aP, PNS_SEGMENT *aSeg );
bool startDragVia( const VECTOR2D& aP, PNS_VIA *aVia );
void dumbDragVia ( PNS_VIA *aVia, PNS_NODE *aNode, const VECTOR2I& aP );
PNS_NODE * m_world;
PNS_NODE * m_lastNode;
DragMode m_mode;
PNS_LINE * m_draggedLine;
PNS_VIA * m_draggedVia;
PNS_LINE m_lastValidDraggedLine;
PNS_SHOVE * m_shove;
int m_draggedSegmentIndex;
bool m_dragStatus;
bool dragMarkObstacles( const VECTOR2I& aP );
bool dragShove(const VECTOR2I& aP );
bool startDragSegment( const VECTOR2D& aP, PNS_SEGMENT* aSeg );
bool startDragVia( const VECTOR2D& aP, PNS_VIA* aVia );
void dumbDragVia( PNS_VIA* aVia, PNS_NODE* aNode, const VECTOR2I& aP );
PNS_NODE* m_world;
PNS_NODE* m_lastNode;
DragMode m_mode;
PNS_LINE* m_draggedLine;
PNS_VIA* m_draggedVia;
PNS_LINE m_lastValidDraggedLine;
PNS_SHOVE* m_shove;
int m_draggedSegmentIndex;
bool m_dragStatus;
PNS_MODE m_currentMode;
std::vector<PNS_LINE> m_origViaConnections;
std::vector<PNS_LINE> m_draggedViaConnections;
PNS_VIA * m_initialVia;
PNS_ITEMSET m_draggedItems;
std::vector<PNS_LINE> m_origViaConnections;
std::vector<PNS_LINE> m_draggedViaConnections;
PNS_VIA* m_initialVia;
PNS_ITEMSET m_draggedItems;
};
#endif
......@@ -39,13 +39,12 @@
* are assigned to separate R-Tree subindices depending on their type and spanned layers, reducing
* overlap and improving search time.
**/
class PNS_INDEX
{
public:
typedef std::list<PNS_ITEM*> NetItemsList;
typedef SHAPE_INDEX<PNS_ITEM*> ItemShapeIndex;
typedef boost::unordered_set<PNS_ITEM*> ItemSet;
typedef std::list<PNS_ITEM*> NET_ITEMS_LIST;
typedef SHAPE_INDEX<PNS_ITEM*> ITEM_SHAPE_INDEX;
typedef boost::unordered_set<PNS_ITEM*> ITEM_SET;
PNS_INDEX();
~PNS_INDEX();
......@@ -115,7 +114,7 @@ public:
*
* Returns list of all items in a given net.
*/
NetItemsList* GetItemsForNet( int aNet );
NET_ITEMS_LIST* GetItemsForNet( int aNet );
/**
* Function Contains()
......@@ -134,36 +133,35 @@ public:
*/
int Size() const { return m_allItems.size(); }
ItemSet::iterator begin() { return m_allItems.begin(); }
ItemSet::iterator end() { return m_allItems.end(); }
ITEM_SET::iterator begin() { return m_allItems.begin(); }
ITEM_SET::iterator end() { return m_allItems.end(); }
private:
static const int MaxSubIndices = 64;
static const int SI_Multilayer = 2;
static const int SI_SegDiagonal = 0;
static const int SI_SegStraight = 1;
static const int SI_Traces = 3;
static const int SI_PadsTop = 0;
static const int SI_PadsBottom = 1;
static const int SI_Traces = 3;
static const int SI_PadsTop = 0;
static const int SI_PadsBottom = 1;
template <class Visitor>
int querySingle( int index, const SHAPE* aShape, int aMinDistance, Visitor& aVisitor );
ItemShapeIndex* getSubindex( const PNS_ITEM* aItem );
ITEM_SHAPE_INDEX* getSubindex( const PNS_ITEM* aItem );
ItemShapeIndex* m_subIndices[MaxSubIndices];
std::map<int, NetItemsList> m_netMap;
ItemSet m_allItems;
ITEM_SHAPE_INDEX* m_subIndices[MaxSubIndices];
std::map<int, NET_ITEMS_LIST> m_netMap;
ITEM_SET m_allItems;
};
PNS_INDEX::PNS_INDEX()
{
memset( m_subIndices, 0, sizeof( m_subIndices ) );
}
PNS_INDEX::ItemShapeIndex* PNS_INDEX::getSubindex( const PNS_ITEM* aItem )
PNS_INDEX::ITEM_SHAPE_INDEX* PNS_INDEX::getSubindex( const PNS_ITEM* aItem )
{
int idx_n = -1;
......@@ -199,7 +197,7 @@ PNS_INDEX::ItemShapeIndex* PNS_INDEX::getSubindex( const PNS_ITEM* aItem )
assert( idx_n >= 0 && idx_n < MaxSubIndices );
if( !m_subIndices[idx_n] )
m_subIndices[idx_n] = new ItemShapeIndex;
m_subIndices[idx_n] = new ITEM_SHAPE_INDEX;
return m_subIndices[idx_n];
}
......@@ -207,10 +205,8 @@ PNS_INDEX::ItemShapeIndex* PNS_INDEX::getSubindex( const PNS_ITEM* aItem )
void PNS_INDEX::Add( PNS_ITEM* aItem )
{
ItemShapeIndex* idx = getSubindex( aItem );
ITEM_SHAPE_INDEX* idx = getSubindex( aItem );
idx->Add( aItem );
m_allItems.insert( aItem );
int net = aItem->Net();
......@@ -224,7 +220,7 @@ void PNS_INDEX::Add( PNS_ITEM* aItem )
void PNS_INDEX::Remove( PNS_ITEM* aItem )
{
ItemShapeIndex* idx = getSubindex( aItem );
ITEM_SHAPE_INDEX* idx = getSubindex( aItem );
idx->Remove( aItem );
m_allItems.erase( aItem );
......@@ -303,7 +299,7 @@ void PNS_INDEX::Clear()
{
for( int i = 0; i < MaxSubIndices; ++i )
{
ItemShapeIndex* idx = m_subIndices[i];
ITEM_SHAPE_INDEX* idx = m_subIndices[i];
if( idx )
delete idx;
......@@ -319,7 +315,7 @@ PNS_INDEX::~PNS_INDEX()
}
PNS_INDEX::NetItemsList* PNS_INDEX::GetItemsForNet( int aNet )
PNS_INDEX::NET_ITEMS_LIST* PNS_INDEX::GetItemsForNet( int aNet )
{
if( m_netMap.find( aNet ) == m_netMap.end() )
return NULL;
......
......@@ -50,8 +50,7 @@ bool PNS_ITEM::Collide( const PNS_ITEM* aOther, int aClearance, bool aNeedMTV,
const PNS_LINE* line = static_cast<const PNS_LINE*>( aOther );
if( line->EndsWithVia() )
return collideSimple( &line->Via(), aClearance - line->Width() / 2, aNeedMTV,
aMTV );
return collideSimple( &line->Via(), aClearance - line->Width() / 2, aNeedMTV, aMTV );
}
return false;
......@@ -85,5 +84,4 @@ const std::string PNS_ITEM::KindStr() const
PNS_ITEM::~PNS_ITEM()
{
}
......@@ -91,7 +91,7 @@ public:
*
* Returns a deep copy of the item
*/
virtual PNS_ITEM* Clone( ) const = 0;
virtual PNS_ITEM* Clone() const = 0;
/*
* Function Hull()
......@@ -104,7 +104,7 @@ public:
virtual const SHAPE_LINE_CHAIN Hull( int aClearance = 0, int aWalkaroundThickness = 0 ) const
{
return SHAPE_LINE_CHAIN();
};
}
/**
* Function Kind()
......@@ -123,7 +123,7 @@ public:
*/
bool OfKind( int aKindMask ) const
{
return (aKindMask & m_kind) != 0;
return ( aKindMask & m_kind ) != 0;
}
/**
......@@ -219,7 +219,7 @@ public:
* Returns true if the set of layers spanned by aOther overlaps our
* layers.
*/
bool LayersOverlap( const PNS_ITEM *aOther ) const
bool LayersOverlap( const PNS_ITEM* aOther ) const
{
return Layers().Overlaps( aOther->Layers() );
}
......@@ -252,7 +252,6 @@ public:
*/
PNS_NODE* Owner() const { return m_owner; }
/**
* Function Collide()
*
......@@ -308,7 +307,7 @@ public:
return m_marker;
}
virtual void SetRank ( int aRank )
virtual void SetRank( int aRank )
{
m_rank = aRank;
}
......@@ -318,10 +317,10 @@ public:
return m_rank;
}
virtual VECTOR2I Anchor(int n) const
virtual VECTOR2I Anchor( int n ) const
{
return VECTOR2I ();
};
}
virtual int AnchorCount() const
{
......@@ -329,15 +328,14 @@ public:
}
private:
bool collideSimple( const PNS_ITEM* aOther, int aClearance, bool aNeedMTV,
VECTOR2I& aMTV ) const;
protected:
PnsKind m_kind;
BOARD_CONNECTED_ITEM *m_parent;
PNS_NODE *m_owner;
BOARD_CONNECTED_ITEM* m_parent;
PNS_NODE* m_owner;
PNS_LAYERSET m_layers;
bool m_movable;
......
......@@ -22,8 +22,7 @@
#include "pns_itemset.h"
PNS_ITEMSET::PNS_ITEMSET( PNS_ITEM *aInitialItem )
PNS_ITEMSET::PNS_ITEMSET( PNS_ITEM* aInitialItem )
{
if(aInitialItem)
m_items.push_back(aInitialItem);
......@@ -38,7 +37,7 @@ PNS_ITEMSET::~PNS_ITEMSET()
void PNS_ITEMSET::Clear()
{
BOOST_FOREACH(PNS_ITEM *item, m_ownedItems)
BOOST_FOREACH(PNS_ITEM* item, m_ownedItems)
{
delete item;
}
......@@ -47,9 +46,10 @@ void PNS_ITEMSET::Clear()
m_ownedItems.clear();
}
PNS_ITEMSET& PNS_ITEMSET::FilterLayers( int aStart, int aEnd )
{
ItemVector newItems;
ITEM_VECTOR newItems;
PNS_LAYERSET l;
if( aEnd < 0 )
......@@ -57,39 +57,44 @@ PNS_ITEMSET& PNS_ITEMSET::FilterLayers( int aStart, int aEnd )
else
l = PNS_LAYERSET( aStart, aEnd );
BOOST_FOREACH( PNS_ITEM * item, m_items )
BOOST_FOREACH( PNS_ITEM* item, m_items )
if( item->Layers().Overlaps( l ) )
newItems.push_back( item );
m_items = newItems;
return *this;
}
PNS_ITEMSET& PNS_ITEMSET::FilterKinds( int aKindMask )
{
ItemVector newItems;
BOOST_FOREACH( PNS_ITEM * item, m_items )
ITEM_VECTOR newItems;
if( item->OfKind ( aKindMask ) )
newItems.push_back( item );
BOOST_FOREACH( PNS_ITEM* item, m_items )
{
if( item->OfKind ( aKindMask ) )
newItems.push_back( item );
}
m_items = newItems;
return *this;
}
PNS_ITEMSET& PNS_ITEMSET::FilterNet( int aNet )
{
ItemVector newItems;
BOOST_FOREACH( PNS_ITEM * item, m_items )
ITEM_VECTOR newItems;
if( item->Net() == aNet )
newItems.push_back( item );
BOOST_FOREACH( PNS_ITEM* item, m_items )
{
if( item->Net() == aNet )
newItems.push_back( item );
}
m_items = newItems;
return *this;
}
......@@ -35,27 +35,28 @@
class PNS_ITEMSET
{
public:
typedef std::vector<PNS_ITEM*> ItemVector;
typedef std::vector<PNS_ITEM*> ITEM_VECTOR;
PNS_ITEMSET( PNS_ITEM *aInitialItem = NULL );
PNS_ITEMSET( PNS_ITEM* aInitialItem = NULL );
PNS_ITEMSET (const PNS_ITEMSET &aOther )
PNS_ITEMSET( const PNS_ITEMSET& aOther )
{
m_items = aOther.m_items;
m_ownedItems = ItemVector();
m_ownedItems = ITEM_VECTOR();
}
const PNS_ITEMSET& operator= (const PNS_ITEMSET &aOther)
const PNS_ITEMSET& operator=( const PNS_ITEMSET& aOther )
{
m_items = aOther.m_items;
m_ownedItems = ItemVector();
m_ownedItems = ITEM_VECTOR();
return *this;
}
~PNS_ITEMSET();
ItemVector& Items() { return m_items; }
const ItemVector& CItems() const { return m_items; }
ITEM_VECTOR& Items() { return m_items; }
const ITEM_VECTOR& CItems() const { return m_items; }
PNS_ITEMSET& FilterLayers( int aStart, int aEnd = -1 );
PNS_ITEMSET& FilterKinds( int aKindMask );
......@@ -63,24 +64,24 @@ public:
int Size() { return m_items.size(); }
void Add( PNS_ITEM* item )
void Add( PNS_ITEM* aItem )
{
m_items.push_back( item );
m_items.push_back( aItem );
}
PNS_ITEM* Get( int index ) const { return m_items[index]; }
void Clear();
void AddOwned ( PNS_ITEM *aItem )
void AddOwned( PNS_ITEM *aItem )
{
m_items.push_back( aItem );
m_ownedItems.push_back( aItem );
}
private:
ItemVector m_items;
ItemVector m_ownedItems;
ITEM_VECTOR m_items;
ITEM_VECTOR m_ownedItems;
};
#endif
......@@ -40,11 +40,11 @@
class PNS_JOINT : public PNS_ITEM
{
public:
typedef std::vector<PNS_ITEM*> LinkedItems;
typedef std::vector<PNS_ITEM*> LINKED_ITEMS;
///> Joints are hashed by their position, layers and net.
/// Linked items are, obviously, not hashed
struct HashTag
struct HASH_TAG
{
VECTOR2I pos;
int net;
......@@ -53,8 +53,7 @@ public:
PNS_JOINT() :
PNS_ITEM( JOINT ) {}
PNS_JOINT( const VECTOR2I& aPos, const PNS_LAYERSET& aLayers,
int aNet = -1 ) :
PNS_JOINT( const VECTOR2I& aPos, const PNS_LAYERSET& aLayers, int aNet = -1 ) :
PNS_ITEM( JOINT )
{
m_tag.pos = aPos;
......@@ -62,14 +61,14 @@ public:
m_layers = aLayers;
}
PNS_JOINT( const PNS_JOINT& b ) :
PNS_JOINT( const PNS_JOINT& aB ) :
PNS_ITEM( JOINT )
{
m_layers = b.m_layers;
m_tag.pos = b.m_tag.pos;
m_tag.net = b.m_tag.net;
m_linkedItems = b.m_linkedItems;
m_layers = b.m_layers;
m_layers = aB.m_layers;
m_tag.pos = aB.m_tag.pos;
m_tag.net = aB.m_tag.net;
m_linkedItems = aB.m_linkedItems;
m_layers = aB.m_layers;
}
PNS_ITEM* Clone ( ) const
......@@ -85,8 +84,7 @@ public:
if( m_linkedItems.size() != 2 )
return false;
if( m_linkedItems[0]->Kind() != SEGMENT ||
m_linkedItems[1]->Kind() != SEGMENT )
if( m_linkedItems[0]->Kind() != SEGMENT || m_linkedItems[1]->Kind() != SEGMENT )
return false;
PNS_SEGMENT* seg1 = static_cast<PNS_SEGMENT*>( m_linkedItems[0] );
......@@ -99,8 +97,7 @@ public:
///> Links the joint to a given board item (when it's added to the PNS_NODE)
void Link( PNS_ITEM* aItem )
{
LinkedItems::iterator f = std::find( m_linkedItems.begin(),
m_linkedItems.end(), aItem );
LINKED_ITEMS::iterator f = std::find( m_linkedItems.begin(), m_linkedItems.end(), aItem );
if( f != m_linkedItems.end() )
return;
......@@ -112,8 +109,7 @@ public:
///> Returns true if the joint became dangling after unlinking.
bool Unlink( PNS_ITEM* aItem )
{
LinkedItems::iterator f = std::find( m_linkedItems.begin(),
m_linkedItems.end(), aItem );
LINKED_ITEMS::iterator f = std::find( m_linkedItems.begin(), m_linkedItems.end(), aItem );
if( f != m_linkedItems.end() )
m_linkedItems.erase( f );
......@@ -131,17 +127,19 @@ public:
return static_cast<PNS_SEGMENT*>( m_linkedItems[m_linkedItems[0] == aCurrent ? 1 : 0] );
}
PNS_VIA *Via()
PNS_VIA* Via()
{
for( LinkedItems::iterator i = m_linkedItems.begin();
i != m_linkedItems.end(); ++i )
for( LINKED_ITEMS::iterator i = m_linkedItems.begin(); i != m_linkedItems.end(); ++i )
{
if( (*i)->Kind() == PNS_ITEM::VIA )
return (PNS_VIA *)(*i);
return (PNS_VIA*)( *i );
}
return NULL;
}
/// trivial accessors
const HashTag& Tag() const
const HASH_TAG& Tag() const
{
return m_tag;
}
......@@ -156,7 +154,7 @@ public:
return m_tag.net;
}
LinkedItems& LinkList()
LINKED_ITEMS& LinkList()
{
return m_linkedItems;
}
......@@ -166,10 +164,12 @@ public:
{
int n = 0;
for( LinkedItems::const_iterator i = m_linkedItems.begin();
i != m_linkedItems.end(); ++i )
for( LINKED_ITEMS::const_iterator i = m_linkedItems.begin();
i != m_linkedItems.end(); ++i )
{
if( (*i)->Kind() & aMask )
n++;
}
return n;
}
......@@ -189,9 +189,11 @@ public:
m_layers.Merge( aJoint.m_layers );
// fixme: duplicate links (?)
for( LinkedItems::const_iterator i = aJoint.m_linkedItems.begin();
i != aJoint.m_linkedItems.end(); ++i )
for( LINKED_ITEMS::const_iterator i = aJoint.m_linkedItems.begin();
i != aJoint.m_linkedItems.end(); ++i )
{
m_linkedItems.push_back( *i );
}
}
bool Overlaps( const PNS_JOINT& rhs ) const
......@@ -202,27 +204,27 @@ public:
private:
///> hash tag for unordered_multimap
HashTag m_tag;
HASH_TAG m_tag;
///> list of items linked to this joint
LinkedItems m_linkedItems;
LINKED_ITEMS m_linkedItems;
};
// hash function & comparison operator for boost::unordered_map<>
inline bool operator==( PNS_JOINT::HashTag const& p1,
PNS_JOINT::HashTag const& p2 )
inline bool operator==( PNS_JOINT::HASH_TAG const& aP1,
PNS_JOINT::HASH_TAG const& aP2 )
{
return p1.pos == p2.pos && p1.net == p2.net;
return aP1.pos == aP2.pos && aP1.net == aP2.net;
}
inline std::size_t hash_value( PNS_JOINT::HashTag const& p )
inline std::size_t hash_value( PNS_JOINT::HASH_TAG const& aP )
{
std::size_t seed = 0;
boost::hash_combine( seed, p.pos.x );
boost::hash_combine( seed, p.pos.y );
boost::hash_combine( seed, p.net );
boost::hash_combine( seed, aP.pos.x );
boost::hash_combine( seed, aP.pos.y );
boost::hash_combine( seed, aP.net );
return seed;
}
......
......@@ -50,17 +50,17 @@ public:
m_start = m_end = aLayer;
}
PNS_LAYERSET( const PNS_LAYERSET& b ) :
m_start( b.m_start ),
m_end( b.m_end )
PNS_LAYERSET( const PNS_LAYERSET& aB ) :
m_start( aB.m_start ),
m_end( aB.m_end )
{}
~PNS_LAYERSET() {};
const PNS_LAYERSET& operator=( const PNS_LAYERSET& b )
const PNS_LAYERSET& operator=( const PNS_LAYERSET& aB )
{
m_start = b.m_start;
m_end = b.m_end;
m_start = aB.m_start;
m_end = aB.m_end;
return *this;
}
......
......@@ -50,14 +50,15 @@ PNS_LINE::PNS_LINE( const PNS_LINE& aOther ) :
copyLinks ( &aOther );
}
PNS_LINE::~PNS_LINE()
{
if( m_segmentRefs )
delete m_segmentRefs;
};
}
const PNS_LINE& PNS_LINE :: operator= (const PNS_LINE& aOther)
const PNS_LINE& PNS_LINE::operator=( const PNS_LINE& aOther )
{
m_line = aOther.m_line;
m_width = aOther.m_width;
......@@ -75,53 +76,62 @@ const PNS_LINE& PNS_LINE :: operator= (const PNS_LINE& aOther)
return *this;
}
PNS_LINE* PNS_LINE::Clone( ) const
PNS_LINE* PNS_LINE::Clone() const
{
PNS_LINE* l = new PNS_LINE( *this );
return l;
}
void PNS_LINE::Mark(int aMarker)
void PNS_LINE::Mark( int aMarker )
{
m_marker = aMarker;
if(m_segmentRefs)
if( m_segmentRefs )
{
BOOST_FOREACH( PNS_SEGMENT *s, *m_segmentRefs )
s->Mark(aMarker);
BOOST_FOREACH( PNS_SEGMENT* s, *m_segmentRefs )
s->Mark( aMarker );
}
}
void PNS_LINE::Unmark ()
{
if(m_segmentRefs)
if( m_segmentRefs )
{
BOOST_FOREACH( PNS_SEGMENT *s, *m_segmentRefs )
BOOST_FOREACH( PNS_SEGMENT* s, *m_segmentRefs )
s->Unmark();
}
m_marker = 0;
}
int PNS_LINE::Marker()const
{
int marker = m_marker;
if(m_segmentRefs)
if( m_segmentRefs )
{
BOOST_FOREACH( PNS_SEGMENT *s, *m_segmentRefs )
BOOST_FOREACH( PNS_SEGMENT* s, *m_segmentRefs )
marker |= s->Marker();
}
return marker;
}
void PNS_LINE::copyLinks( const PNS_LINE *aParent )
{
if(aParent->m_segmentRefs == NULL)
if( aParent->m_segmentRefs == NULL )
{
m_segmentRefs = NULL;
return;
}
m_segmentRefs = new SegmentRefs();
m_segmentRefs = new SEGMENT_REFS();
*m_segmentRefs = *aParent->m_segmentRefs;
}
......@@ -140,6 +150,7 @@ PNS_SEGMENT* PNS_SEGMENT::Clone( ) const
return s;
}
int PNS_LINE::CountCorners( int aAngles )
{
int count = 0;
......@@ -161,6 +172,7 @@ int PNS_LINE::CountCorners( int aAngles )
return count;
}
bool PNS_LINE::Walkaround( SHAPE_LINE_CHAIN aObstacle, SHAPE_LINE_CHAIN& aPre,
SHAPE_LINE_CHAIN& aWalk, SHAPE_LINE_CHAIN& aPost, bool aCw ) const
{
......@@ -171,38 +183,37 @@ bool PNS_LINE::Walkaround( SHAPE_LINE_CHAIN aObstacle, SHAPE_LINE_CHAIN& aPre,
if( line.SegmentCount() < 1 )
return false;
if( aObstacle.PointInside( line.CPoint( 0 ) ) ||
aObstacle.PointInside( line.CPoint( -1 ) ) )
if( aObstacle.PointInside( line.CPoint( 0 ) ) || aObstacle.PointInside( line.CPoint( -1 ) ) )
return false;
SHAPE_LINE_CHAIN::INTERSECTIONS ips, ips2;
line.Intersect(aObstacle, ips);
line.Intersect( aObstacle, ips );
int nearest_dist = INT_MAX;
int farthest_dist = 0;
SHAPE_LINE_CHAIN::INTERSECTION nearest, farthest;
for(int i = 0; i < (int) ips.size(); i++)
for( int i = 0; i < (int) ips.size(); i++ )
{
const VECTOR2I p = ips[i].p;
int dist = line.PathLength(p);
int dist = line.PathLength( p );
if(dist <= nearest_dist)
if( dist <= nearest_dist )
{
nearest_dist = dist;
nearest = ips[i];
}
if(dist >= farthest_dist)
if( dist >= farthest_dist )
{
farthest_dist = dist;
farthest = ips[i];
}
}
if(ips.size() <= 1 || nearest.p == farthest.p)
if( ips.size() <= 1 || nearest.p == farthest.p )
{
aPre = line;
return true;
......@@ -213,13 +224,13 @@ bool PNS_LINE::Walkaround( SHAPE_LINE_CHAIN aObstacle, SHAPE_LINE_CHAIN& aPre,
aPre.Simplify();
aWalk.Clear();
aWalk.SetClosed(false);
aWalk.SetClosed( false );
aWalk.Append( nearest.p );
int i = nearest.their.Index();
assert ( nearest.their.Index() >= 0 );
assert ( farthest.their.Index() >= 0 );
assert( nearest.their.Index() >= 0 );
assert( farthest.their.Index() >= 0 );
assert( nearest_dist <= farthest_dist );
......@@ -231,14 +242,14 @@ bool PNS_LINE::Walkaround( SHAPE_LINE_CHAIN aObstacle, SHAPE_LINE_CHAIN& aPre,
i = i_first;
while (i != i_last)
while( i != i_last )
{
aWalk.Append(aObstacle.CPoint(i));
i += (aCw ? 1 : -1);
aWalk.Append( aObstacle.CPoint( i ) );
i += ( aCw ? 1 : -1 );
if (i < 0)
if( i < 0 )
i = aObstacle.PointCount() - 1;
else if (i == aObstacle.PointCount())
else if( i == aObstacle.PointCount() )
i = 0;
}
......@@ -249,9 +260,11 @@ bool PNS_LINE::Walkaround( SHAPE_LINE_CHAIN aObstacle, SHAPE_LINE_CHAIN& aPre,
aPost.Append( farthest.p );
aPost.Append( line.Slice( farthest.our.Index() + 1, -1 ) );
aPost.Simplify();
return true;
}
void PNS_LINE::Walkaround( const SHAPE_LINE_CHAIN& aObstacle,
SHAPE_LINE_CHAIN& aPath,
bool aCw ) const
......@@ -298,12 +311,12 @@ const PNS_LINE PNS_LINE::ClipToNearestObstacle( PNS_NODE* aNode ) const
{
PNS_LINE l( *this );
PNS_NODE::OptObstacle obs = aNode->NearestObstacle( &l );
PNS_NODE::OPT_OBSTACLE obs = aNode->NearestObstacle( &l );
if( obs )
{
l.RemoveVia();
int p = l.Line().Split( obs->ip_first );
int p = l.Line().Split( obs->m_ipFirst );
l.Line().Remove( p + 1, -1 );
}
......@@ -325,113 +338,121 @@ void PNS_LINE::ShowLinks()
printf( "seg %d: %p\n", i, (*m_segmentRefs)[i] );
}
SHAPE_LINE_CHAIN dragCornerInternal ( const SHAPE_LINE_CHAIN& origin, const VECTOR2I& aP )
SHAPE_LINE_CHAIN dragCornerInternal( const SHAPE_LINE_CHAIN& aOrigin, const VECTOR2I& aP )
{
optional<SHAPE_LINE_CHAIN> picked;
int i;
int d = 2;
if(origin.CSegment(-1).Length() > 100000 * 30) // fixme: constant/parameter?
if( aOrigin.CSegment( -1 ).Length() > 100000 * 30 ) // fixme: constant/parameter?
d = 1;
for(i = origin.SegmentCount() - d; i >= 0; i--)
for( i = aOrigin.SegmentCount() - d; i >= 0; i-- )
{
DIRECTION_45 d_start (origin.CSegment(i));
VECTOR2I p_start = origin.CPoint(i);
SHAPE_LINE_CHAIN paths [2];
DIRECTION_45 d_start ( aOrigin.CSegment( i ) );
VECTOR2I p_start = aOrigin.CPoint( i );
SHAPE_LINE_CHAIN paths[2];
DIRECTION_45 dirs[2];
DIRECTION_45 d_prev = (i > 0 ? DIRECTION_45(origin.CSegment(i-1)) : DIRECTION_45());
DIRECTION_45 d_prev = ( i > 0 ? DIRECTION_45( aOrigin.CSegment( i - 1 ) ) : DIRECTION_45() );
for(int j = 0; j < 2; j++)
for( int j = 0; j < 2; j++ )
{
paths [j] = d_start.BuildInitialTrace( p_start, aP, j );
dirs [j] = DIRECTION_45(paths[j].CSegment(0));
paths[j] = d_start.BuildInitialTrace( p_start, aP, j );
dirs[j] = DIRECTION_45( paths[j].CSegment( 0 ) );
}
for( int j = 0; j < 2; j++)
if(dirs[j] == d_start)
{
picked = paths[j];
break;
}
for( int j = 0; j < 2; j++ )
{
if( dirs[j] == d_start )
{
picked = paths[j];
break;
}
}
if(picked)
if( picked )
break;
for(int j = 0; j < 2; j++)
if (dirs[j].IsObtuse(d_prev))
for( int j = 0; j < 2; j++ )
{
if( dirs[j].IsObtuse( d_prev ) )
{
picked = paths[j];
break;
}
if(picked)
break;
}
if( picked )
break;
}
if(picked)
if( picked )
{
SHAPE_LINE_CHAIN path = origin.Slice(0, i);
path.Append(*picked);
return path;
SHAPE_LINE_CHAIN path = aOrigin.Slice( 0, i );
path.Append( *picked );
return path;
}
return DIRECTION_45().BuildInitialTrace(origin.CPoint(0), aP, true);
return DIRECTION_45().BuildInitialTrace( aOrigin.CPoint( 0 ), aP, true );
}
void PNS_LINE::DragCorner ( const VECTOR2I& aP, int aIndex, int aSnappingThreshold )
{
SHAPE_LINE_CHAIN path;
VECTOR2I snapped = snapDraggedCorner( m_line, aP, aIndex, aSnappingThreshold );
if( aIndex == 0)
if( aIndex == 0 )
path = dragCornerInternal( m_line.Reverse(), snapped ).Reverse();
else if ( aIndex == m_line.SegmentCount() )
path = dragCornerInternal( m_line, snapped );
else {
else
{
// fixme: awkward behaviour for "outwards" drags
path = dragCornerInternal( m_line.Slice (0, aIndex), snapped );
SHAPE_LINE_CHAIN path_rev = dragCornerInternal( m_line.Slice (aIndex, -1).Reverse(), snapped ).Reverse();
path.Append(path_rev);
path = dragCornerInternal( m_line.Slice( 0, aIndex ), snapped );
SHAPE_LINE_CHAIN path_rev = dragCornerInternal( m_line.Slice( aIndex, -1 ).Reverse(),
snapped ).Reverse();
path.Append( path_rev );
}
path.Simplify();
m_line = path;
}
VECTOR2I PNS_LINE::snapDraggedCorner( const SHAPE_LINE_CHAIN& aPath, const VECTOR2I &aP, int aIndex, int aThreshold ) const
VECTOR2I PNS_LINE::snapDraggedCorner( const SHAPE_LINE_CHAIN& aPath, const VECTOR2I& aP,
int aIndex, int aThreshold ) const
{
int s_start = std::max(aIndex - 2, 0);
int s_end = std::min(aIndex + 2, aPath.SegmentCount() - 1);
int s_start = std::max( aIndex - 2, 0 );
int s_end = std::min( aIndex + 2, aPath.SegmentCount() - 1 );
int i, j;
int best_dist = INT_MAX;
VECTOR2I best_snap = aP;
if(aThreshold <= 0)
if( aThreshold <= 0 )
return aP;
for(i = s_start; i <= s_end; i++)
for( i = s_start; i <= s_end; i++ )
{
const SEG& a = aPath.CSegment(i);
const SEG& a = aPath.CSegment( i );
for(j = s_start; j < i; j++)
for( j = s_start; j < i; j++ )
{
const SEG& b = aPath.CSegment(j);
const SEG& b = aPath.CSegment( j );
if( ! (DIRECTION_45(a).IsObtuse(DIRECTION_45(b))) )
if( !( DIRECTION_45( a ).IsObtuse(DIRECTION_45( b ) ) ) )
continue;
OPT_VECTOR2I ip = a.IntersectLines(b);
if(ip)
if( ip )
{
int dist = (*ip - aP).EuclideanNorm();
int dist = ( *ip - aP ).EuclideanNorm();
if( dist < aThreshold && dist < best_dist )
{
best_dist = dist;
......@@ -444,40 +465,47 @@ VECTOR2I PNS_LINE::snapDraggedCorner( const SHAPE_LINE_CHAIN& aPath, const VECTO
return best_snap;
}
VECTOR2I PNS_LINE::snapToNeighbourSegments( const SHAPE_LINE_CHAIN& aPath, const VECTOR2I &aP, int aIndex, int aThreshold ) const
VECTOR2I PNS_LINE::snapToNeighbourSegments( const SHAPE_LINE_CHAIN& aPath, const VECTOR2I &aP,
int aIndex, int aThreshold ) const
{
VECTOR2I snap_p[2];
DIRECTION_45 dragDir ( aPath.CSegment(aIndex) );
int snap_d[2] = {-1, -1};
DIRECTION_45 dragDir( aPath.CSegment( aIndex ) );
int snap_d[2] = { -1, -1 };
if( aThreshold == 0 )
return aP;
if(aIndex >= 2)
if( aIndex >= 2 )
{
SEG s = aPath.CSegment(aIndex - 2);
if(DIRECTION_45(s) == dragDir)
snap_d[0] = s.LineDistance(aP);
SEG s = aPath.CSegment( aIndex - 2 );
if( DIRECTION_45( s ) == dragDir )
snap_d[0] = s.LineDistance( aP );
snap_p[0] = s.A;
}
if(aIndex < aPath.SegmentCount() - 2)
if( aIndex < aPath.SegmentCount() - 2 )
{
SEG s = aPath.CSegment(aIndex + 2);
if(DIRECTION_45(s) == dragDir)
SEG s = aPath.CSegment( aIndex + 2 );
if( DIRECTION_45( s ) == dragDir )
snap_d[1] = s.LineDistance(aP);
snap_p[1] = s.A;
}
VECTOR2I best = aP;
int minDist = INT_MAX;
for(int i = 0; i < 2; i++)
if(snap_d[i] >= 0 && snap_d[i] < minDist && snap_d[i] <= aThreshold)
for( int i = 0; i < 2; i++ )
{
if( snap_d[i] >= 0 && snap_d[i] < minDist && snap_d[i] <= aThreshold )
{
minDist = snap_d[i];
best = snap_p[i];
}
}
return best;
}
......@@ -485,157 +513,166 @@ VECTOR2I PNS_LINE::snapToNeighbourSegments( const SHAPE_LINE_CHAIN& aPath, const
void PNS_LINE::DragSegment ( const VECTOR2I& aP, int aIndex, int aSnappingThreshold )
{
SHAPE_LINE_CHAIN path (m_line);
VECTOR2I target (aP) ;
SHAPE_LINE_CHAIN path( m_line );
VECTOR2I target( aP );
SEG guideA[2], guideB[2];
int index = aIndex;
target = snapToNeighbourSegments( path, aP, aIndex, aSnappingThreshold );
if(index == 0)
if( index == 0 )
{
path.Insert (0, path.CPoint(0));
path.Insert( 0, path.CPoint( 0 ) );
index++;
}
if(index == path.SegmentCount()-1)
if( index == path.SegmentCount() - 1 )
{
path.Insert(path.PointCount() - 1, path.CPoint(-1));
path.Insert( path.PointCount() - 1, path.CPoint( -1 ) );
}
SEG dragged = path.CSegment(index);
DIRECTION_45 drag_dir (dragged);
SEG dragged = path.CSegment( index );
DIRECTION_45 drag_dir( dragged );
SEG s_prev = path.CSegment(index - 1);
SEG s_next = path.CSegment(index + 1);
SEG s_prev = path.CSegment( index - 1 );
SEG s_next = path.CSegment( index + 1 );
DIRECTION_45 dir_prev (s_prev);
DIRECTION_45 dir_next (s_next);
DIRECTION_45 dir_prev( s_prev );
DIRECTION_45 dir_next( s_next );
if(dir_prev == drag_dir)
if( dir_prev == drag_dir )
{
dir_prev = dir_prev.Left();
path.Insert( index, path.CPoint(index) );
path.Insert( index, path.CPoint( index ) );
index++;
}
if(dir_next == drag_dir)
if( dir_next == drag_dir )
{
dir_next = dir_next.Right();
path.Insert( index + 1, path.CPoint(index + 1) );
path.Insert( index + 1, path.CPoint( index + 1 ) );
}
s_prev = path.CSegment(index - 1);
s_next = path.CSegment(index + 1);
dragged = path.CSegment(index);
s_prev = path.CSegment( index - 1 );
s_next = path.CSegment( index + 1 );
dragged = path.CSegment( index );
bool lockEndpointA = true;
bool lockEndpointB = true;
if(aIndex == 0)
if( aIndex == 0 )
{
if(!lockEndpointA)
if( !lockEndpointA )
guideA[0] = guideA[1] = SEG( dragged.A, dragged.A + drag_dir.Right().Right().ToVector() );
else {
else
{
guideA[0] = SEG( dragged.A, dragged.A + drag_dir.Right().ToVector() );
guideA[1] = SEG( dragged.A, dragged.A + drag_dir.Left().ToVector() );
}
} else {
if(dir_prev.IsObtuse(drag_dir))
}
else
{
if( dir_prev.IsObtuse(drag_dir ) )
{
guideA[0] = SEG( s_prev.A, s_prev.A + drag_dir.Left().ToVector() );
guideA[1] = SEG( s_prev.A, s_prev.A + drag_dir.Right().ToVector() );
} else
guideA[0] = guideA[1] = SEG( dragged.A, dragged.A + dir_prev.ToVector() );
guideA[0] = SEG( s_prev.A, s_prev.A + drag_dir.Left().ToVector() );
guideA[1] = SEG( s_prev.A, s_prev.A + drag_dir.Right().ToVector() );
}
else
guideA[0] = guideA[1] = SEG( dragged.A, dragged.A + dir_prev.ToVector() );
}
if(aIndex == m_line.SegmentCount() - 1)
if( aIndex == m_line.SegmentCount() - 1 )
{
if(!lockEndpointB)
if( !lockEndpointB )
guideB[0] = guideB[1] = SEG( dragged.B, dragged.B + drag_dir.Right().Right().ToVector() );
else {
else
{
guideB[0] = SEG( dragged.B, dragged.B + drag_dir.Right().ToVector() );
guideB[1] = SEG( dragged.B, dragged.B + drag_dir.Left().ToVector() );
}
} else {
if(dir_next.IsObtuse(drag_dir))
}
else
{
if( dir_next.IsObtuse( drag_dir ) )
{
guideB[0] = SEG( s_next.B, s_next.B + drag_dir.Left().ToVector() );
guideB[1] = SEG( s_next.B, s_next.B + drag_dir.Right().ToVector() );
} else
guideB[0] = SEG( s_next.B, s_next.B + drag_dir.Left().ToVector() );
guideB[1] = SEG( s_next.B, s_next.B + drag_dir.Right().ToVector() );
}
else
guideB[0] = guideB[1] = SEG( dragged.B, dragged.B + dir_next.ToVector() );
}
SEG s_current (target, target + drag_dir.ToVector());
SEG s_current( target, target + drag_dir.ToVector() );
int best_len = INT_MAX;
SHAPE_LINE_CHAIN best;
for(int i = 0; i < 2; i++)
for( int i = 0; i < 2; i++ )
{
for(int j = 0; j < 2; j++)
for( int j = 0; j < 2; j++ )
{
OPT_VECTOR2I ip1 = s_current.IntersectLines(guideA[i]);
OPT_VECTOR2I ip2 = s_current.IntersectLines(guideB[j]);
OPT_VECTOR2I ip1 = s_current.IntersectLines( guideA[i] );
OPT_VECTOR2I ip2 = s_current.IntersectLines( guideB[j] );
SHAPE_LINE_CHAIN np;
SHAPE_LINE_CHAIN np;
if(!ip1 || !ip2)
continue;
if( !ip1 || !ip2 )
continue;
SEG s1 ( s_prev.A, *ip1 );
SEG s2 ( *ip1, *ip2 );
SEG s3 ( *ip2, s_next.B );
SEG s1( s_prev.A, *ip1 );
SEG s2( *ip1, *ip2 );
SEG s3( *ip2, s_next.B );
OPT_VECTOR2I ip;
OPT_VECTOR2I ip;
if(ip = s1.Intersect(s_next))
{
np.Append ( s1.A );
np.Append ( *ip );
np.Append ( s_next.B );
} else if(ip = s3.Intersect(s_prev))
{
np.Append ( s_prev.A );
np.Append ( *ip );
np.Append ( s3.B );
} else if(ip = s1.Intersect(s3))
{
np.Append( s_prev.A );
np.Append( *ip );
np.Append( s_next.B );
} else {
np.Append( s_prev.A );
np.Append( *ip1 );
np.Append( *ip2 );
np.Append( s_next.B );
}
if( ip = s1.Intersect( s_next ) )
{
np.Append ( s1.A );
np.Append ( *ip );
np.Append ( s_next.B );
}
else if( ip = s3.Intersect( s_prev ) )
{
np.Append ( s_prev.A );
np.Append ( *ip );
np.Append ( s3.B );
}
else if( ip = s1.Intersect( s3 ) )
{
np.Append( s_prev.A );
np.Append( *ip );
np.Append( s_next.B );
}
else
{
np.Append( s_prev.A );
np.Append( *ip1 );
np.Append( *ip2 );
np.Append( s_next.B );
}
if(np.Length() < best_len)
{
best_len = np.Length();
best = np;
}
if( np.Length() < best_len )
{
best_len = np.Length();
best = np;
}
}
}
if(!lockEndpointA && aIndex == 0)
best.Remove(0, 0);
if(!lockEndpointB && aIndex == m_line.SegmentCount() - 1)
best.Remove(-1, -1);
if(m_line.PointCount() == 1)
if( !lockEndpointA && aIndex == 0 )
best.Remove( 0, 0 );
if( !lockEndpointB && aIndex == m_line.SegmentCount() - 1 )
best.Remove( -1, -1 );
if( m_line.PointCount() == 1 )
m_line = best;
else if (aIndex == 0)
m_line.Replace(0, 1, best);
else if (aIndex == m_line.SegmentCount() - 1)
m_line.Replace(-2, -1, best);
else if( aIndex == 0 )
m_line.Replace( 0, 1, best );
else if( aIndex == m_line.SegmentCount() - 1 )
m_line.Replace( -2, -1, best );
else
m_line.Replace(aIndex, aIndex + 1, best);
m_line.Replace( aIndex, aIndex + 1, best );
m_line.Simplify();
}
......@@ -643,21 +680,23 @@ void PNS_LINE::DragSegment ( const VECTOR2I& aP, int aIndex, int aSnappingThresh
bool PNS_LINE::CompareGeometry( const PNS_LINE& aOther )
{
return m_line.CompareGeometry(aOther.m_line);
return m_line.CompareGeometry( aOther.m_line );
}
void PNS_LINE::Reverse()
{
m_line = m_line.Reverse();
if(m_segmentRefs)
std::reverse(m_segmentRefs->begin(), m_segmentRefs->end() );
m_line = m_line.Reverse();
if( m_segmentRefs )
std::reverse( m_segmentRefs->begin(), m_segmentRefs->end() );
}
void PNS_LINE::AppendVia(const PNS_VIA& aVia)
void PNS_LINE::AppendVia( const PNS_VIA& aVia )
{
if(aVia.Pos() == m_line.CPoint(0))
if( aVia.Pos() == m_line.CPoint( 0 ) )
{
Reverse();
}
......@@ -666,62 +705,73 @@ void PNS_LINE::AppendVia(const PNS_VIA& aVia)
m_via.SetNet( m_net );
}
void PNS_LINE::SetRank(int aRank)
void PNS_LINE::SetRank( int aRank )
{
m_rank = aRank;
if(m_segmentRefs)
if( m_segmentRefs )
{
BOOST_FOREACH( PNS_SEGMENT *s, *m_segmentRefs )
s->SetRank(aRank);
BOOST_FOREACH( PNS_SEGMENT* s, *m_segmentRefs )
s->SetRank( aRank );
}
}
int PNS_LINE::Rank() const
{
int min_rank = INT_MAX;
int rank;
if(m_segmentRefs)
if( m_segmentRefs )
{
BOOST_FOREACH( PNS_SEGMENT *s, *m_segmentRefs )
min_rank = std::min(min_rank, s->Rank());
rank = (min_rank == INT_MAX) ? -1 : min_rank;
} else {
min_rank = std::min( min_rank, s->Rank() );
rank = ( min_rank == INT_MAX ) ? -1 : min_rank;
}
else
{
rank = m_rank;
}
return rank;
}
void PNS_LINE::ClipVertexRange ( int aStart, int aEnd )
void PNS_LINE::ClipVertexRange( int aStart, int aEnd )
{
m_line = m_line.Slice (aStart, aEnd);
m_line = m_line.Slice( aStart, aEnd );
if(m_segmentRefs)
if( m_segmentRefs )
{
SegmentRefs *snew = new SegmentRefs( m_segmentRefs->begin() + aStart, m_segmentRefs->begin() + aEnd );
SEGMENT_REFS* snew = new SEGMENT_REFS( m_segmentRefs->begin() + aStart,
m_segmentRefs->begin() + aEnd );
delete m_segmentRefs;
m_segmentRefs = snew;
}
}
bool PNS_LINE::HasLoops() const
{
for(int i = 0; i < PointCount(); i++)
for(int j = 0; j < PointCount(); j++)
for( int i = 0; i < PointCount(); i++ )
{
for( int j = 0; j < PointCount(); j++ )
{
if( (std::abs(i-j) > 1) && CPoint(i) == CPoint(j))
if( ( std::abs( i - j ) > 1 ) && CPoint( i ) == CPoint( j ) )
return true;
}
}
return false;
return false;
}
void PNS_LINE::ClearSegmentLinks()
{
if(m_segmentRefs)
if( m_segmentRefs )
delete m_segmentRefs;
m_segmentRefs = NULL;
}
......@@ -57,19 +57,18 @@ class PNS_VIA;
class PNS_LINE : public PNS_ITEM
{
public:
typedef std::vector<PNS_SEGMENT*> SegmentRefs;
typedef std::vector<PNS_SEGMENT*> SEGMENT_REFS;
/**
* Constructor
* Makes an empty line.
*/
PNS_LINE() : PNS_ITEM (LINE)
PNS_LINE() : PNS_ITEM( LINE )
{
m_segmentRefs = NULL;
m_hasVia = false;
}
PNS_LINE( const PNS_LINE& aOther ) ;
/**
......@@ -77,7 +76,6 @@ public:
* Copies properties (net, layers, etc.) from a base line and replaces the shape
* by another
**/
PNS_LINE( const PNS_LINE& aBase, const SHAPE_LINE_CHAIN& aLine ) :
PNS_ITEM( aBase ),
m_line( aLine ),
......@@ -92,12 +90,12 @@ public:
~PNS_LINE();
/// @copydoc PNS_ITEM::Clone()
virtual PNS_LINE* Clone( ) const;
virtual PNS_LINE* Clone() const;
const PNS_LINE& operator= (const PNS_LINE& aOther);
const PNS_LINE& operator=( const PNS_LINE& aOther );
///> Assigns a shape to the line (a polyline/line chain)
void SetShape ( const SHAPE_LINE_CHAIN& aLine )
void SetShape( const SHAPE_LINE_CHAIN& aLine )
{
m_line = aLine;
}
......@@ -135,13 +133,13 @@ public:
///> Returns the aIdx-th point of the line
const VECTOR2I& CPoint( int aIdx ) const
{
return m_line.CPoint(aIdx);
return m_line.CPoint( aIdx );
}
///> Returns the aIdx-th segment of the line
const SEG CSegment (int aIdx ) const
const SEG CSegment( int aIdx ) const
{
return m_line.CSegment(aIdx);
return m_line.CSegment( aIdx );
}
///> Sets line width
......@@ -169,14 +167,14 @@ public:
void LinkSegment( PNS_SEGMENT* aSeg )
{
if( !m_segmentRefs )
m_segmentRefs = new SegmentRefs();
m_segmentRefs = new SEGMENT_REFS();
m_segmentRefs->push_back( aSeg );
}
///> Returns the list of segments from the owning node that constitute this
///> line (or NULL if the line is not linked)
SegmentRefs* LinkedSegments()
SEGMENT_REFS* LinkedSegments()
{
return m_segmentRefs;
}
......@@ -195,9 +193,11 @@ public:
void ClearSegmentLinks();
///> Returns the number of segments that were assembled together to form this line.
int LinkCount() const {
if(!m_segmentRefs)
int LinkCount() const
{
if( !m_segmentRefs )
return -1;
return m_segmentRefs->size();
}
......@@ -208,7 +208,6 @@ public:
///> Clips the line to a given range of vertices.
void ClipVertexRange ( int aStart, int aEnd );
///> Returns the number of corners of angles specified by mask aAngles.
int CountCorners( int aAngles );
......@@ -218,12 +217,11 @@ public:
///> aWalkaroundPath = path around the obstacle
///> aPostPath = past from obstacle till the end
///> aCW = whether to walk around in clockwise or counter-clockwise direction.
bool Walkaround( SHAPE_LINE_CHAIN obstacle,
SHAPE_LINE_CHAIN& pre,
SHAPE_LINE_CHAIN& walk,
SHAPE_LINE_CHAIN& post,
bool cw ) const;
bool Walkaround( SHAPE_LINE_CHAIN aObstacle,
SHAPE_LINE_CHAIN& aPre,
SHAPE_LINE_CHAIN& aWalk,
SHAPE_LINE_CHAIN& aPost,
bool aCw ) const;
void Walkaround( const SHAPE_LINE_CHAIN& aObstacle,
SHAPE_LINE_CHAIN& aPath,
......@@ -241,29 +239,31 @@ public:
const PNS_VIA& Via() const { return m_via; }
virtual void Mark(int aMarker);
virtual void Mark( int aMarker );
virtual void Unmark ();
virtual int Marker() const;
void DragSegment ( const VECTOR2I& aP, int aIndex, int aSnappingThreshold = 0 );
void DragCorner ( const VECTOR2I& aP, int aIndex, int aSnappingThreshold = 0 );
void DragSegment( const VECTOR2I& aP, int aIndex, int aSnappingThreshold = 0 );
void DragCorner( const VECTOR2I& aP, int aIndex, int aSnappingThreshold = 0 );
void SetRank ( int aRank );
void SetRank( int aRank );
int Rank() const;
bool HasLoops() const;
private:
VECTOR2I snapToNeighbourSegments( const SHAPE_LINE_CHAIN& aPath, const VECTOR2I &aP,
int aIndex, int aThreshold) const;
VECTOR2I snapToNeighbourSegments( const SHAPE_LINE_CHAIN& aPath, const VECTOR2I &aP, int aIndex, int aThreshold) const;
VECTOR2I snapDraggedCorner( const SHAPE_LINE_CHAIN& aPath, const VECTOR2I &aP, int aIndex, int aThreshold ) const;
VECTOR2I snapDraggedCorner( const SHAPE_LINE_CHAIN& aPath, const VECTOR2I &aP,
int aIndex, int aThreshold ) const;
///> Copies m_segmentRefs from the line aParent.
void copyLinks( const PNS_LINE *aParent ) ;
void copyLinks( const PNS_LINE* aParent ) ;
///> List of segments in the owning PNS_NODE (PNS_ITEM::m_owner) that constitute this line, or NULL
///> if the line is not a part of any node.
SegmentRefs* m_segmentRefs;
SEGMENT_REFS* m_segmentRefs;
///> The actual shape of the line
SHAPE_LINE_CHAIN m_line;
......
......@@ -44,7 +44,8 @@ PNS_LINE_PLACER::PNS_LINE_PLACER( PNS_ROUTER* aRouter ) :
m_world = NULL;
m_shove = NULL;
m_currentNode = NULL;
};
}
PNS_LINE_PLACER::~PNS_LINE_PLACER()
{
......@@ -52,11 +53,13 @@ PNS_LINE_PLACER::~PNS_LINE_PLACER()
delete m_shove;
}
void PNS_LINE_PLACER::setWorld ( PNS_NODE *aWorld )
void PNS_LINE_PLACER::setWorld ( PNS_NODE* aWorld )
{
m_world = aWorld;
}
void PNS_LINE_PLACER::AddVia( bool aEnabled, int aDiameter, int aDrill )
{
m_viaDiameter = aDiameter;
......@@ -64,11 +67,10 @@ void PNS_LINE_PLACER::AddVia( bool aEnabled, int aDiameter, int aDrill )
m_placingVia = aEnabled;
}
void PNS_LINE_PLACER::startPlacement( const VECTOR2I& aStart, int aNet,
int aWidth, int aLayer )
void PNS_LINE_PLACER::startPlacement( const VECTOR2I& aStart, int aNet, int aWidth, int aLayer )
{
assert(m_world != NULL);
assert( m_world != NULL );
m_direction = m_initial_direction;
TRACE( 1, "world %p, intitial-direction %s layer %d\n",
......@@ -89,14 +91,14 @@ void PNS_LINE_PLACER::startPlacement( const VECTOR2I& aStart, int aNet,
m_currentMode = Settings().Mode();
if(m_shove)
if( m_shove )
delete m_shove;
m_shove = NULL;
if(m_currentMode == RM_Shove || m_currentMode == RM_Smart)
if( m_currentMode == RM_Shove || m_currentMode == RM_Smart )
{
m_shove = new PNS_SHOVE( m_world -> Branch(), Router() );
m_shove = new PNS_SHOVE( m_world->Branch(), Router() );
}
m_placingVia = false;
......@@ -107,8 +109,8 @@ void PNS_LINE_PLACER::setInitialDirection( const DIRECTION_45& aDirection )
{
m_initial_direction = aDirection;
if( m_tail.SegmentCount() == 0 )
m_direction = aDirection;
if( m_tail.SegmentCount() == 0 )
m_direction = aDirection;
}
......@@ -154,6 +156,7 @@ bool PNS_LINE_PLACER::handleSelfIntersections()
m_direction = m_initial_direction;
tail.Clear();
head.Clear();
return true;
}
else
......@@ -176,7 +179,7 @@ bool PNS_LINE_PLACER::handlePullback()
SHAPE_LINE_CHAIN& head = m_head.Line();
SHAPE_LINE_CHAIN& tail = m_tail.Line();
if(head.PointCount() < 2)
if( head.PointCount() < 2 )
return false;
int n = tail.PointCount();
......@@ -201,7 +204,7 @@ bool PNS_LINE_PLACER::handlePullback()
// case 2: regardless of the current routing direction, if the tail/head
// extremities form an acute or right angle, reduce the tail by one segment
// (and hope that further iterations) will result with a cleaner trace
bool pullback_2 = (angle == DIRECTION_45::ANG_RIGHT || angle == DIRECTION_45::ANG_ACUTE);
bool pullback_2 = ( angle == DIRECTION_45::ANG_RIGHT || angle == DIRECTION_45::ANG_ACUTE );
if( pullback_1 || pullback_2 )
{
......@@ -237,7 +240,7 @@ bool PNS_LINE_PLACER::reduceTail( const VECTOR2I& aEnd )
int n = tail.SegmentCount();
if(head.SegmentCount() < 1)
if( head.SegmentCount() < 1 )
return false;
// Don't attempt this for too short tails
......@@ -294,10 +297,10 @@ bool PNS_LINE_PLACER::reduceTail( const VECTOR2I& aEnd )
}
bool PNS_LINE_PLACER::checkObtusity( const SEG& a, const SEG& b ) const
bool PNS_LINE_PLACER::checkObtusity( const SEG& aA, const SEG& aB ) const
{
const DIRECTION_45 dir_a( a );
const DIRECTION_45 dir_b( b );
const DIRECTION_45 dir_a( aA );
const DIRECTION_45 dir_b( aB );
return dir_a.IsObtuse( dir_b ) || dir_a == dir_b;
}
......@@ -399,6 +402,7 @@ bool PNS_LINE_PLACER::handleViaPlacement( PNS_LINE& aHead )
return false;
}
bool PNS_LINE_PLACER::rhWalkOnly ( const VECTOR2I& aP, PNS_LINE& aNewHead )
{
SHAPE_LINE_CHAIN line = m_direction.BuildInitialTrace( m_p_start, aP );
......@@ -412,27 +416,30 @@ bool PNS_LINE_PLACER::rhWalkOnly ( const VECTOR2I& aP, PNS_LINE& aNewHead )
walkaround.SetSolidsOnly( false );
walkaround.SetIterationLimit( Settings().WalkaroundIterationLimit() );
PNS_WALKAROUND::WalkaroundStatus wf = walkaround.Route( initTrack, walkFull, false );
PNS_WALKAROUND::WALKAROUND_STATUS wf = walkaround.Route( initTrack, walkFull, false );
switch(Settings().OptimizerEffort())
switch( Settings().OptimizerEffort() )
{
case OE_Low:
case OE_LOW:
effort = 0;
break;
case OE_Medium:
case OE_Full:
case OE_MEDIUM:
case OE_FULL:
effort = PNS_OPTIMIZER::MERGE_SEGMENTS;
break;
}
if(Settings().SmartPads())
if( Settings().SmartPads() )
effort |= PNS_OPTIMIZER::SMART_PADS;
if( wf == PNS_WALKAROUND::STUCK )
{
walkFull = walkFull.ClipToNearestObstacle( m_currentNode );
rv = true;
} else if( m_placingVia && viaOk ) {
}
else if( m_placingVia && viaOk )
{
PNS_LAYERSET allLayers( 0, 15 );
PNS_VIA v1( walkFull.CPoint( -1 ), allLayers, m_viaDiameter );
walkFull.AppendVia( v1 );
......@@ -440,7 +447,7 @@ bool PNS_LINE_PLACER::rhWalkOnly ( const VECTOR2I& aP, PNS_LINE& aNewHead )
PNS_OPTIMIZER::Optimize( &walkFull, effort, m_currentNode );
if( m_currentNode->CheckColliding(&walkFull) )
if( m_currentNode->CheckColliding( &walkFull ) )
{
TRACEn(0, "strange, walk line colliding\n");
}
......@@ -451,9 +458,10 @@ bool PNS_LINE_PLACER::rhWalkOnly ( const VECTOR2I& aP, PNS_LINE& aNewHead )
return rv;
}
bool PNS_LINE_PLACER::rhMarkObstacles ( const VECTOR2I& aP, PNS_LINE& aNewHead )
bool PNS_LINE_PLACER::rhMarkObstacles( const VECTOR2I& aP, PNS_LINE& aNewHead )
{
m_head.SetShape ( m_direction.BuildInitialTrace( m_p_start, aP ) );
m_head.SetShape( m_direction.BuildInitialTrace( m_p_start, aP ) );
if( m_placingVia )
{
......@@ -461,12 +469,13 @@ bool PNS_LINE_PLACER::rhMarkObstacles ( const VECTOR2I& aP, PNS_LINE& aNewHead )
PNS_VIA v1( m_head.CPoint( -1 ), allLayers, m_viaDiameter );
m_head.AppendVia( v1 );
}
aNewHead = m_head;
return m_currentNode->CheckColliding( &m_head );
}
bool PNS_LINE_PLACER::rhShoveOnly ( const VECTOR2I& aP, PNS_LINE& aNewHead )
{
SHAPE_LINE_CHAIN line = m_direction.BuildInitialTrace( m_p_start, aP );
......@@ -482,16 +491,16 @@ bool PNS_LINE_PLACER::rhShoveOnly ( const VECTOR2I& aP, PNS_LINE& aNewHead )
walkaround.SetSolidsOnly( true );
walkaround.SetIterationLimit( 10 );
PNS_WALKAROUND::WalkaroundStatus stat_solids = walkaround.Route( initTrack, walkSolids );
PNS_WALKAROUND::WALKAROUND_STATUS stat_solids = walkaround.Route( initTrack, walkSolids );
optimizer.SetEffortLevel( PNS_OPTIMIZER::MERGE_SEGMENTS );
optimizer.SetCollisionMask ( PNS_ITEM::SOLID );
optimizer.Optimize( &walkSolids );
if( stat_solids == PNS_WALKAROUND::DONE )
l2 = walkSolids;
else
l2 = initTrack.ClipToNearestObstacle( m_shove->CurrentNode() );
l2 = walkSolids;
else
l2 = initTrack.ClipToNearestObstacle( m_shove->CurrentNode() );
PNS_LINE l( m_tail );
l.Line().Append( l2.CLine() );
......@@ -513,43 +522,43 @@ bool PNS_LINE_PLACER::rhShoveOnly ( const VECTOR2I& aP, PNS_LINE& aNewHead )
// in certain, uncommon cases there may be loops in the head+tail, In such case, we don't shove to avoid
// screwing up the database.
if ( l.HasLoops() )
if( l.HasLoops() )
{
aNewHead = m_head;
return false;
}
PNS_SHOVE::ShoveStatus status = m_shove->ShoveLines( l );
PNS_SHOVE::SHOVE_STATUS status = m_shove->ShoveLines( l );
m_currentNode = m_shove->CurrentNode();
if( status == PNS_SHOVE::SH_OK )
{
optimizer.SetWorld( m_currentNode );
optimizer.SetEffortLevel( PNS_OPTIMIZER::MERGE_OBTUSE | PNS_OPTIMIZER::SMART_PADS );
optimizer.SetCollisionMask( PNS_ITEM::ANY );
optimizer.Optimize( &l2 );
{
optimizer.SetWorld( m_currentNode );
optimizer.SetEffortLevel( PNS_OPTIMIZER::MERGE_OBTUSE | PNS_OPTIMIZER::SMART_PADS );
optimizer.SetCollisionMask( PNS_ITEM::ANY );
optimizer.Optimize( &l2 );
aNewHead = l2;
aNewHead = l2;
return true;
}
else
{
walkaround.SetWorld( m_currentNode );
walkaround.SetSolidsOnly( false );
walkaround.SetIterationLimit( 10 );
walkaround.SetApproachCursor( true, aP );
walkaround.Route( initTrack, l2 );
aNewHead = l2.ClipToNearestObstacle( m_shove->CurrentNode() );
return false;
}
return true;
}
else
{
walkaround.SetWorld( m_currentNode );
walkaround.SetSolidsOnly( false );
walkaround.SetIterationLimit( 10 );
walkaround.SetApproachCursor( true, aP );
walkaround.Route( initTrack, l2 );
aNewHead = l2.ClipToNearestObstacle( m_shove->CurrentNode() );
return false;
}
return false;
}
bool PNS_LINE_PLACER::routeHead( const VECTOR2I& aP, PNS_LINE& aNewHead )
{
switch( m_currentMode )
......@@ -570,18 +579,18 @@ bool PNS_LINE_PLACER::routeHead( const VECTOR2I& aP, PNS_LINE& aNewHead )
bool PNS_LINE_PLACER::optimizeTailHeadTransition()
{
PNS_LINE tmp = Trace();
if(PNS_OPTIMIZER::Optimize(&tmp, PNS_OPTIMIZER::FANOUT_CLEANUP, m_currentNode))
if( PNS_OPTIMIZER::Optimize( &tmp, PNS_OPTIMIZER::FANOUT_CLEANUP, m_currentNode ) )
{
if(tmp.SegmentCount() < 1)
if( tmp.SegmentCount() < 1 )
return false;
m_head = tmp;
m_p_start = tmp.CLine().CPoint( 0 );
m_direction = DIRECTION_45( tmp.CSegment( 0 ) );
m_tail.Line().Clear();
return true;
}
......@@ -611,7 +620,7 @@ bool PNS_LINE_PLACER::optimizeTailHeadTransition()
// If so, replace the (threshold) last tail points and the head with
// the optimized line
if(PNS_OPTIMIZER::Optimize(&new_head, PNS_OPTIMIZER::MERGE_OBTUSE, m_currentNode))
if( PNS_OPTIMIZER::Optimize( &new_head, PNS_OPTIMIZER::MERGE_OBTUSE, m_currentNode ) )
{
PNS_LINE tmp( m_tail, opt_line );
......@@ -702,22 +711,26 @@ const PNS_LINE PNS_LINE_PLACER::Trace() const
return tmp;
}
const PNS_ITEMSET PNS_LINE_PLACER::Traces()
{
m_currentTrace = Trace();
return PNS_ITEMSET( &m_currentTrace );
}
void PNS_LINE_PLACER::FlipPosture()
{
m_initial_direction = m_initial_direction.Right();
m_direction = m_direction.Right();
}
PNS_NODE* PNS_LINE_PLACER::CurrentNode(bool aLoopsRemoved) const
PNS_NODE* PNS_LINE_PLACER::CurrentNode( bool aLoopsRemoved ) const
{
if(aLoopsRemoved && m_lastNode)
if( aLoopsRemoved && m_lastNode )
return m_lastNode;
return m_currentNode;
}
......@@ -747,16 +760,19 @@ void PNS_LINE_PLACER::splitAdjacentSegments( PNS_NODE* aNode, PNS_ITEM* aSeg, co
}
}
void PNS_LINE_PLACER::SetLayer(int aLayer)
{
m_currentLayer = aLayer;
}
void PNS_LINE_PLACER::SetWidth(int aWidth)
{
m_currentWidth = aWidth;
}
void PNS_LINE_PLACER::Start( const VECTOR2I& aP, PNS_ITEM* aStartItem )
{
VECTOR2I p( aP );
......@@ -783,7 +799,6 @@ void PNS_LINE_PLACER::Start( const VECTOR2I& aP, PNS_ITEM* aStartItem )
m_currentEnd = p;
m_currentNet = net;
PNS_NODE *rootNode = Router()->GetWorld()->Branch();
if( splitSeg )
......@@ -801,7 +816,7 @@ void PNS_LINE_PLACER::Move( const VECTOR2I& aP, PNS_ITEM* aEndItem )
VECTOR2I p = aP;
int eiDepth = -1;
if(aEndItem && aEndItem->Owner())
if( aEndItem && aEndItem->Owner() )
eiDepth = aEndItem->Owner()->Depth();
if( m_lastNode )
......@@ -814,26 +829,27 @@ void PNS_LINE_PLACER::Move( const VECTOR2I& aP, PNS_ITEM* aEndItem )
current = Trace();
if(!current.PointCount())
if( !current.PointCount() )
m_currentEnd = m_p_start;
else
m_currentEnd = current.CLine().CPoint(-1);
PNS_NODE *latestNode = m_currentNode;
m_lastNode = latestNode->Branch();
if(eiDepth >= 0 && aEndItem && latestNode->Depth() > eiDepth && current.SegmentCount() && current.CPoint(-1) == aP)
if( eiDepth >= 0 && aEndItem && latestNode->Depth() > eiDepth &&
current.SegmentCount() && current.CPoint( -1 ) == aP )
{
splitAdjacentSegments( m_lastNode, aEndItem, current.CPoint(-1) );
if(Settings().RemoveLoops())
splitAdjacentSegments( m_lastNode, aEndItem, current.CPoint( -1 ) );
if( Settings().RemoveLoops() )
removeLoops( m_lastNode, &current );
}
updateLeadingRatLine();
}
bool PNS_LINE_PLACER::FixRoute( const VECTOR2I& aP, PNS_ITEM* aEndItem )
{
bool realEnd = false;
......@@ -861,13 +877,11 @@ bool PNS_LINE_PLACER::FixRoute( const VECTOR2I& aP, PNS_ITEM* aEndItem )
if( aEndItem && m_currentNet >= 0 && m_currentNet == aEndItem->Net() )
realEnd = true;
if(realEnd || m_placingVia)
if( realEnd || m_placingVia )
lastV = l.SegmentCount();
else
lastV = std::max( 1, l.SegmentCount() - 1 );
lastV = std::max( 1, l.SegmentCount() - 1 );
PNS_SEGMENT* lastSeg = NULL;
for( int i = 0; i < lastV; i++ )
......@@ -883,14 +897,14 @@ bool PNS_LINE_PLACER::FixRoute( const VECTOR2I& aP, PNS_ITEM* aEndItem )
if( pl.EndsWithVia() )
m_lastNode->Add( pl.Via().Clone() );
if(realEnd)
if( realEnd )
simplifyNewLine ( m_lastNode, lastSeg );
Router()->CommitRouting ( m_lastNode );
m_lastNode = NULL;
if(!realEnd)
if( !realEnd )
{
setInitialDirection( d_last );
VECTOR2I p_start = m_placingVia ? p_last : p_pre_last;
......@@ -908,20 +922,19 @@ bool PNS_LINE_PLACER::FixRoute( const VECTOR2I& aP, PNS_ITEM* aEndItem )
return realEnd;
}
void PNS_LINE_PLACER::removeLoops( PNS_NODE* aNode, PNS_LINE* aLatest )
{
if(!aLatest->SegmentCount())
if( !aLatest->SegmentCount() )
return;
aNode->Add( aLatest, true );
for(int s = 0; s < aLatest->SegmentCount(); s++ )
for( int s = 0; s < aLatest->SegmentCount(); s++ )
{
PNS_SEGMENT *seg = (*aLatest->LinkedSegments())[s];
PNS_LINE* ourLine = aNode->AssembleLine( seg ) ;
PNS_SEGMENT *seg = ( *aLatest->LinkedSegments() )[s];
PNS_LINE* ourLine = aNode->AssembleLine( seg );
PNS_JOINT a, b;
std::vector<PNS_LINE*> lines;
aNode->FindLineEnds( ourLine, a, b );
......@@ -940,19 +953,19 @@ void PNS_LINE_PLACER::removeLoops( PNS_NODE* aNode, PNS_LINE* aLatest )
{
total++;
if( !( line->ContainsSegment( seg ) ) && line->SegmentCount() )
if( !( line->ContainsSegment( seg ) ) && line->SegmentCount() )
{
Router()->DisplayDebugLine ( line->CLine(), -1, 10000 );
for(int i = 0; i < line->PointCount(); i++ )
Router()->DisplayDebugPoint ( line->CPoint(i), -1 );
for( int i = 0; i < line->PointCount(); i++ )
Router()->DisplayDebugPoint( line->CPoint( i ), -1 );
aNode->Remove( line );
removedCount ++;
}
}
TRACE(0, "total segs removed: %d/%d\n", removedCount % total);
TRACE( 0, "total segs removed: %d/%d\n", removedCount % total );
delete ourLine;
}
......@@ -960,13 +973,15 @@ void PNS_LINE_PLACER::removeLoops( PNS_NODE* aNode, PNS_LINE* aLatest )
aNode->Remove( aLatest );
}
void PNS_LINE_PLACER::simplifyNewLine ( PNS_NODE *aNode, PNS_SEGMENT *aLatest )
void PNS_LINE_PLACER::simplifyNewLine( PNS_NODE* aNode, PNS_SEGMENT* aLatest )
{
PNS_LINE *l = aNode->AssembleLine( aLatest) ;
PNS_LINE* l = aNode->AssembleLine( aLatest );
SHAPE_LINE_CHAIN simplified ( l->CLine() );
simplified.Simplify();
if(simplified.PointCount() != l->PointCount())
if( simplified.PointCount() != l->PointCount() )
{
std::auto_ptr<PNS_LINE> lnew ( l->Clone() );
aNode -> Remove(l);
......@@ -975,6 +990,7 @@ void PNS_LINE_PLACER::simplifyNewLine ( PNS_NODE *aNode, PNS_SEGMENT *aLatest )
}
}
void PNS_LINE_PLACER::UpdateSizes( const PNS_ROUTING_SETTINGS& aSettings )
{
int trackWidth = aSettings.GetTrackWidth();
......@@ -986,29 +1002,31 @@ void PNS_LINE_PLACER::UpdateSizes( const PNS_ROUTING_SETTINGS& aSettings )
m_viaDrill = aSettings.GetViaDrill();
}
void PNS_LINE_PLACER::updateLeadingRatLine()
{
PNS_LINE current = Trace();
if(! current.PointCount() )
if( !current.PointCount() )
return;
std::auto_ptr<PNS_NODE> tmpNode ( m_lastNode->Branch() );
tmpNode->Add( &current );
PNS_JOINT *jt = tmpNode->FindJoint( current.CPoint(-1), current.Layers().Start(), current.Net() );
if(!jt)
PNS_JOINT *jt = tmpNode->FindJoint( current.CPoint( -1 ),
current.Layers().Start(), current.Net() );
if( !jt )
return;
int anchor;
PNS_ITEM *it = tmpNode->NearestUnconnectedItem ( jt, &anchor );
PNS_ITEM *it = tmpNode->NearestUnconnectedItem( jt, &anchor );
if(it)
if( it )
{
SHAPE_LINE_CHAIN lc;
lc.Append ( current.CPoint(-1) );
lc.Append ( it->Anchor(anchor) );
lc.Append ( current.CPoint( -1 ) );
lc.Append ( it->Anchor( anchor ) );
Router()->DisplayDebugLine( lc, 5, 10000 );
}
}
\ No newline at end of file
}
......@@ -46,7 +46,7 @@ class PNS_ROUTER_BASE;
class PNS_LINE_PLACER : public PNS_ALGO_BASE
{
public:
PNS_LINE_PLACER( PNS_ROUTER *aRouter );
PNS_LINE_PLACER( PNS_ROUTER* aRouter );
~PNS_LINE_PLACER();
/**
......@@ -56,7 +56,7 @@ public:
* (unless NULL).
*/
void Start ( const VECTOR2I& aP, PNS_ITEM* aStartItem );
/**
* Function Move()
*
......@@ -92,14 +92,14 @@ public:
*
* Sets the current routing layer.
*/
void SetLayer ( int aLayer );
void SetLayer( int aLayer );
/**
* Function SetWidth()
*
* Sets the current track width.
*/
void SetWidth ( int aWidth );
void SetWidth( int aWidth );
/**
* Function Head()
......@@ -167,7 +167,7 @@ public:
*
* Returns the most recent world state.
*/
PNS_NODE* CurrentNode(bool aLoopsRemoved = false) const;
PNS_NODE* CurrentNode( bool aLoopsRemoved = false ) const;
/**
* Function FlipPosture()
......@@ -185,7 +185,6 @@ public:
*/
void UpdateSizes( const PNS_ROUTING_SETTINGS& aSettings );
private:
/**
* Function route()
......@@ -197,7 +196,6 @@ private:
* @param aP ending point of current route.
* @return true, if the routing is complete.
*/
bool route( const VECTOR2I& aP );
/**
......@@ -214,7 +212,7 @@ private:
*
* Sets the board to route.
*/
void setWorld ( PNS_NODE *aWorld );
void setWorld ( PNS_NODE* aWorld );
/**
* Function startPlacement()
......@@ -268,9 +266,9 @@ private:
*
* Helper function, checking if segments a and b form an obtuse angle
* (in 45-degree regime).
* @return true, if angle (a, b) is obtuse
* @return true, if angle (aA, aB) is obtuse
*/
bool checkObtusity( const SEG& a, const SEG& b ) const;
bool checkObtusity( const SEG& aA, const SEG& aB ) const;
/**
* Function handleSelfIntersections()
......@@ -339,16 +337,15 @@ private:
*/
void routeStep( const VECTOR2I& aP );
///< route step, walkaround mode
///> route step, walkaround mode
bool rhWalkOnly ( const VECTOR2I& aP, PNS_LINE& aNewHead);
///< route step, shove mode
///> route step, shove mode
bool rhShoveOnly ( const VECTOR2I& aP, PNS_LINE& aNewHead);
///< route step, mark obstacles mode
///> route step, mark obstacles mode
bool rhMarkObstacles ( const VECTOR2I& aP, PNS_LINE& aNewHead );
///> current routing direction
DIRECTION_45 m_direction;
......@@ -399,7 +396,6 @@ private:
PNS_LINE m_currentTrace;
PNS_MODE m_currentMode;
};
#endif // __PNS_LINE_PLACER_H
......@@ -38,136 +38,153 @@ PNS_LOGGER::PNS_LOGGER( )
PNS_LOGGER::~PNS_LOGGER()
{
}
void PNS_LOGGER::Clear()
{
m_theLog.str(std::string());
m_theLog.str( std::string() );
m_groupOpened = false;
}
void PNS_LOGGER::NewGroup ( const std::string& name, int iter)
void PNS_LOGGER::NewGroup( const std::string& aName, int aIter )
{
if(m_groupOpened)
if( m_groupOpened )
m_theLog << "endgroup" << std::endl;
m_theLog << "group " << name << " " << iter << std::endl;
m_theLog << "group " << aName << " " << aIter << std::endl;
m_groupOpened = true;
}
void PNS_LOGGER::EndGroup()
{
if(!m_groupOpened)
if( !m_groupOpened )
return;
m_groupOpened = false;
m_theLog << "endgroup" << std::endl;
}
void PNS_LOGGER::Log ( const PNS_ITEM *item, int kind, const std::string name )
void PNS_LOGGER::Log ( const PNS_ITEM* aItem, int aKind, const std::string aName )
{
m_theLog << "item " << kind << " " << name << " ";
m_theLog << item->Net() << " " << item->Layers().Start() << " " << item->Layers().End() << " " << item->Marker() << " " << item->Rank();
m_theLog << "aItem " << aKind << " " << aName << " ";
m_theLog << aItem->Net() << " " << aItem->Layers().Start() << " " <<
aItem->Layers().End() << " " << aItem->Marker() << " " << aItem->Rank();
switch(item->Kind())
switch( aItem->Kind() )
{
case PNS_ITEM::LINE:
{
PNS_LINE *l = (PNS_LINE *) item;
PNS_LINE* l = (PNS_LINE*) aItem;
m_theLog << " line ";
m_theLog << l->Width() << " " << (l->EndsWithVia() ? 1 : 0) << " ";
m_theLog << l->Width() << " " << ( l->EndsWithVia() ? 1 : 0 ) << " ";
dumpShape ( l->Shape() );
m_theLog << std::endl;
break;
}
case PNS_ITEM::VIA:
{
m_theLog << " via 0 0 ";
dumpShape ( item->Shape() );
dumpShape ( aItem->Shape() );
m_theLog << std::endl;
break;
}
case PNS_ITEM::SEGMENT:
{
PNS_SEGMENT *s =(PNS_SEGMENT *) item;
PNS_SEGMENT* s =(PNS_SEGMENT*) aItem;
m_theLog << " line ";
m_theLog << s->Width() << " 0 linechain 2 0 " << s->Seg().A.x << " " <<s->Seg().A.y << " " << s->Seg().B.x << " " <<s->Seg().B.y << std::endl;
m_theLog << s->Width() << " 0 linechain 2 0 " << s->Seg().A.x << " " <<
s->Seg().A.y << " " << s->Seg().B.x << " " <<s->Seg().B.y << std::endl;
break;
}
case PNS_ITEM::SOLID:
{
PNS_SOLID *s = (PNS_SOLID*) item;
PNS_SOLID* s = (PNS_SOLID*) aItem;
m_theLog << " solid 0 0 ";
dumpShape ( s->Shape() );
dumpShape( s->Shape() );
m_theLog << std::endl;
break;
}
default:
break;
break;
}
}
void PNS_LOGGER::Log ( const SHAPE_LINE_CHAIN *l, int kind, const std::string name )
void PNS_LOGGER::Log( const SHAPE_LINE_CHAIN *aL, int aKind, const std::string aName )
{
m_theLog << "item " << kind << " " << name << " ";
m_theLog << "item " << aKind << " " << aName << " ";
m_theLog << 0 << " " << 0 << " " << 0 << " " << 0 << " " << 0;
m_theLog << " line ";
m_theLog << 0 << " " << 0 << " ";
dumpShape ( l );
dumpShape( aL );
m_theLog << std::endl;
}
void PNS_LOGGER::Log ( const VECTOR2I& start, const VECTOR2I& end, int kind , const std::string name)
{
void PNS_LOGGER::Log( const VECTOR2I& aStart, const VECTOR2I& aEnd,
int aKind, const std::string aName)
{
}
void PNS_LOGGER::dumpShape ( const SHAPE * sh )
void PNS_LOGGER::dumpShape( const SHAPE* aSh )
{
switch(sh->Type())
switch( aSh->Type() )
{
case SH_LINE_CHAIN:
{
const SHAPE_LINE_CHAIN *lc = (const SHAPE_LINE_CHAIN *) sh;
m_theLog << "linechain " << lc->PointCount() << " " << (lc->IsClosed() ? 1 : 0) << " ";
for(int i = 0; i < lc->PointCount(); i++)
m_theLog << lc->CPoint(i).x << " " << lc->CPoint(i).y << " ";
const SHAPE_LINE_CHAIN* lc = (const SHAPE_LINE_CHAIN*) aSh;
m_theLog << "linechain " << lc->PointCount() << " " << ( lc->IsClosed() ? 1 : 0 ) << " ";
for( int i = 0; i < lc->PointCount(); i++ )
m_theLog << lc->CPoint( i ).x << " " << lc->CPoint( i ).y << " ";
break;
}
case SH_CIRCLE:
{
const SHAPE_CIRCLE *c = (const SHAPE_CIRCLE *) sh;
const SHAPE_CIRCLE *c = (const SHAPE_CIRCLE*) aSh;
m_theLog << "circle " << c->GetCenter().x << " " << c->GetCenter().y << " " << c->GetRadius();
break;
}
case SH_RECT:
{
const SHAPE_RECT *r = (const SHAPE_RECT *) sh;
m_theLog << "rect " << r->GetPosition().x << " " << r->GetPosition().y << " " << r->GetSize().x << " " <<r->GetSize().y;
const SHAPE_RECT* r = (const SHAPE_RECT*) aSh;
m_theLog << "rect " << r->GetPosition().x << " " << r->GetPosition().y << " " <<
r->GetSize().x << " " <<r->GetSize().y;
break;
}
case SH_SEGMENT:
{
const SHAPE_SEGMENT *s = (const SHAPE_SEGMENT *) sh;
m_theLog << "linechain 2 0 " << s->GetSeg().A.x << " " << s->GetSeg().A.y << " " << s->GetSeg().B.x << " " << s->GetSeg().B.y;
const SHAPE_SEGMENT* s = (const SHAPE_SEGMENT*) aSh;
m_theLog << "linechain 2 0 " << s->GetSeg().A.x << " " << s->GetSeg().A.y << " " <<
s->GetSeg().B.x << " " << s->GetSeg().B.y;
break;
}
default:
break;
}
}
void PNS_LOGGER::Save ( const std::string& filename )
void PNS_LOGGER::Save( const std::string& aFilename )
{
EndGroup();
FILE *f=fopen(filename.c_str(),"wb");
printf("Saving to '%s' [%p]\n", filename.c_str(), f);
FILE* f = fopen( aFilename.c_str(), "wb" );
printf( "Saving to '%s' [%p]\n", aFilename.c_str(), f );
const std::string s = m_theLog.str();
fwrite(s.c_str(), 1, s.length(), f);
fclose(f);
fwrite( s.c_str(), 1, s.length(), f );
fclose( f );
}
......@@ -32,24 +32,25 @@ class PNS_ITEM;
class SHAPE_LINE_CHAIN;
class SHAPE;
class PNS_LOGGER {
class PNS_LOGGER
{
public:
PNS_LOGGER();
~PNS_LOGGER();
void Save ( const std::string& filename );
void Save( const std::string& aFilename );
void Clear();
void NewGroup ( const std::string& name, int iter = 0);
void NewGroup( const std::string& aName, int aIter = 0 );
void EndGroup();
void Log ( const PNS_ITEM *item, int kind = 0, const std::string name = std::string () );
void Log ( const SHAPE_LINE_CHAIN *l, int kind = 0, const std::string name = std::string () );
void Log ( const VECTOR2I& start, const VECTOR2I& end, int kind = 0, const std::string name = std::string () );
void Log( const PNS_ITEM* aItem, int aKind = 0, const std::string aName = std::string() );
void Log( const SHAPE_LINE_CHAIN *aL, int aKind = 0, const std::string aName = std::string() );
void Log( const VECTOR2I& aStart, const VECTOR2I& aEnd, int aKind = 0,
const std::string aName = std::string() );
private:
void dumpShape ( const SHAPE* sh );
void dumpShape ( const SHAPE* aSh );
bool m_groupOpened;
std::stringstream m_theLog;
......
......@@ -53,11 +53,13 @@ PNS_NODE::PNS_NODE()
m_parent = NULL;
m_maxClearance = 800000; // fixme: depends on how thick traces are.
m_index = new PNS_INDEX;
#ifdef DEBUG
allocNodes.insert( this );
#endif
}
PNS_NODE::~PNS_NODE()
{
TRACE( 0, "PNS_NODE::delete %p", this );
......@@ -69,7 +71,6 @@ PNS_NODE::~PNS_NODE()
}
#ifdef DEBUG
if( allocNodes.find( this ) == allocNodes.end() )
{
TRACEn( 0, "attempting to free an already-free'd node.\n" );
......@@ -77,31 +78,31 @@ PNS_NODE::~PNS_NODE()
}
allocNodes.erase( this );
#endif
for( PNS_INDEX::ItemSet::iterator i = m_index->begin();
i != m_index->end(); ++i )
for( PNS_INDEX::ITEM_SET::iterator i = m_index->begin(); i != m_index->end(); ++i )
{
if( (*i)->BelongsTo( this ) )
delete *i;
}
unlinkParent();
delete m_index;
}
int PNS_NODE::GetClearance( const PNS_ITEM* a, const PNS_ITEM* b ) const
int PNS_NODE::GetClearance( const PNS_ITEM* aA, const PNS_ITEM* aB ) const
{
return (*m_clearanceFunctor)( a, b );
return (*m_clearanceFunctor)( aA, aB );
}
PNS_NODE* PNS_NODE::Branch()
{
PNS_NODE* child = new PNS_NODE;
TRACE( 0, "PNS_NODE::branch %p (parent %p)", child % this );
m_children.push_back( child );
child->m_depth = m_depth + 1;
......@@ -114,10 +115,9 @@ PNS_NODE* PNS_NODE::Branch()
// to stored items.
if( !isRoot() )
{
JointMap::iterator j;
JOINT_MAP::iterator j;
for( PNS_INDEX::ItemSet::iterator i = m_index->begin();
i != m_index->end(); ++i )
for( PNS_INDEX::ITEM_SET::iterator i = m_index->begin(); i != m_index->end(); ++i )
child->m_index->Add( *i );
child->m_joints = m_joints;
......@@ -150,7 +150,7 @@ void PNS_NODE::unlinkParent()
// function object that visits potential obstacles and performs
// the actual collision refining
struct PNS_NODE::obstacleVisitor
struct PNS_NODE::OBSTACLE_VISITOR
{
///> node we are searching in (either root or a branch)
PNS_NODE* m_node;
......@@ -159,7 +159,7 @@ struct PNS_NODE::obstacleVisitor
PNS_NODE* m_override;
///> list of encountered obstacles
Obstacles& m_tab;
OBSTACLES& m_tab;
///> the item we are looking for collisions with
const PNS_ITEM* m_item;
......@@ -176,8 +176,7 @@ struct PNS_NODE::obstacleVisitor
///> additional clearance
int m_extraClearance;
obstacleVisitor( PNS_NODE::Obstacles& aTab, const PNS_ITEM* aItem,
int aKindMask ) :
OBSTACLE_VISITOR( PNS_NODE::OBSTACLES& aTab, const PNS_ITEM* aItem, int aKindMask ) :
m_tab( aTab ),
m_item( aItem ),
m_kindMask( aKindMask ),
......@@ -185,9 +184,9 @@ struct PNS_NODE::obstacleVisitor
m_matchCount( 0 ),
m_extraClearance( 0 )
{
if(aItem->Kind() == PNS_ITEM::LINE)
m_extraClearance += static_cast<const PNS_LINE *>(aItem)->Width() / 2;
};
if( aItem->Kind() == PNS_ITEM::LINE )
m_extraClearance += static_cast<const PNS_LINE*>( aItem )->Width() / 2;
}
void SetCountLimit( int aLimit )
{
......@@ -212,7 +211,7 @@ struct PNS_NODE::obstacleVisitor
int clearance = m_extraClearance + m_node->GetClearance( aItem, m_item );
if(aItem->Kind() == PNS_ITEM::LINE)
if( aItem->Kind() == PNS_ITEM::LINE )
clearance += static_cast<PNS_LINE *>(aItem)->Width() / 2;
if( !aItem->Collide( m_item, clearance ) )
......@@ -220,7 +219,7 @@ struct PNS_NODE::obstacleVisitor
PNS_OBSTACLE obs;
obs.item = aItem;
obs.m_item = aItem;
m_tab.push_back( obs );
m_matchCount++;
......@@ -234,9 +233,9 @@ struct PNS_NODE::obstacleVisitor
int PNS_NODE::QueryColliding( const PNS_ITEM* aItem,
PNS_NODE::Obstacles& aObstacles, int aKindMask, int aLimitCount )
PNS_NODE::OBSTACLES& aObstacles, int aKindMask, int aLimitCount )
{
obstacleVisitor visitor( aObstacles, aItem, aKindMask );
OBSTACLE_VISITOR visitor( aObstacles, aItem, aKindMask );
#ifdef DEBUG
assert( allocNodes.find( this ) != allocNodes.end() );
......@@ -249,7 +248,7 @@ int PNS_NODE::QueryColliding( const PNS_ITEM* aItem,
m_index->Query( aItem, m_maxClearance, visitor );
// if we haven't found enough items, look in the root branch as well.
if( !isRoot() && ( visitor.m_matchCount < aLimitCount || aLimitCount < 0) )
if( !isRoot() && ( visitor.m_matchCount < aLimitCount || aLimitCount < 0 ) )
{
visitor.SetWorld( m_root, this );
m_root->m_index->Query( aItem, m_maxClearance, visitor );
......@@ -259,9 +258,9 @@ int PNS_NODE::QueryColliding( const PNS_ITEM* aItem,
}
PNS_NODE::OptObstacle PNS_NODE::NearestObstacle( const PNS_LINE* aItem, int aKindMask )
PNS_NODE::OPT_OBSTACLE PNS_NODE::NearestObstacle( const PNS_LINE* aItem, int aKindMask )
{
Obstacles obs_list;
OBSTACLES obs_list;
bool found_isects = false;
const SHAPE_LINE_CHAIN& line = aItem->CLine();
......@@ -281,13 +280,13 @@ PNS_NODE::OptObstacle PNS_NODE::NearestObstacle( const PNS_LINE* aItem, int aKin
// if(! QueryColliding ( aItem, obs_list, aKindMask ))
if( !n )
return OptObstacle();
return OPT_OBSTACLE();
PNS_LINE& aLine = (PNS_LINE&) *aItem;
PNS_OBSTACLE nearest;
nearest.item = NULL;
nearest.dist_first = INT_MAX;
nearest.m_item = NULL;
nearest.m_distFirst = INT_MAX;
BOOST_FOREACH( PNS_OBSTACLE obs, obs_list )
{
......@@ -296,13 +295,13 @@ PNS_NODE::OptObstacle PNS_NODE::NearestObstacle( const PNS_LINE* aItem, int aKin
std::vector<SHAPE_LINE_CHAIN::INTERSECTION> isect_list;
int clearance = GetClearance( obs.item, &aLine );
int clearance = GetClearance( obs.m_item, &aLine );
SHAPE_LINE_CHAIN hull = obs.item->Hull( clearance, aItem->Width() );
SHAPE_LINE_CHAIN hull = obs.m_item->Hull( clearance, aItem->Width() );
if( aLine.EndsWithVia() )
{
int clearance = GetClearance( obs.item, &aLine.Via() );
int clearance = GetClearance( obs.m_item, &aLine.Via() );
SHAPE_LINE_CHAIN viaHull = aLine.Via().Hull( clearance, aItem->Width() );
......@@ -313,13 +312,13 @@ PNS_NODE::OptObstacle PNS_NODE::NearestObstacle( const PNS_LINE* aItem, int aKin
int dist = aLine.CLine().Length() +
( isect.p - aLine.Via().Pos() ).EuclideanNorm();
if( dist < nearest.dist_first )
if( dist < nearest.m_distFirst )
{
found_isects = true;
nearest.dist_first = dist;
nearest.ip_first = isect.p;
nearest.item = obs.item;
nearest.hull = hull;
nearest.m_distFirst = dist;
nearest.m_ipFirst = isect.p;
nearest.m_item = obs.m_item;
nearest.m_hull = hull;
}
if( dist > dist_max )
......@@ -338,13 +337,13 @@ PNS_NODE::OptObstacle PNS_NODE::NearestObstacle( const PNS_LINE* aItem, int aKin
{
int dist = aLine.CLine().PathLength( isect.p );
if( dist < nearest.dist_first )
if( dist < nearest.m_distFirst )
{
found_isects = true;
nearest.dist_first = dist;
nearest.ip_first = isect.p;
nearest.item = obs.item;
nearest.hull = hull;
nearest.m_distFirst = dist;
nearest.m_ipFirst = isect.p;
nearest.m_item = obs.m_item;
nearest.m_hull = hull;
}
if( dist > dist_max )
......@@ -354,37 +353,41 @@ PNS_NODE::OptObstacle PNS_NODE::NearestObstacle( const PNS_LINE* aItem, int aKin
}
}
nearest.ip_last = ip_last;
nearest.dist_last = dist_max;
nearest.m_ipLast = ip_last;
nearest.m_distLast = dist_max;
}
if(!found_isects)
nearest.item = obs_list[0].item;
if( !found_isects )
nearest.m_item = obs_list[0].m_item;
return nearest;
}
PNS_NODE::OptObstacle PNS_NODE::CheckColliding( const PNS_ITEMSET& aSet, int aKindMask )
PNS_NODE::OPT_OBSTACLE PNS_NODE::CheckColliding( const PNS_ITEMSET& aSet, int aKindMask )
{
BOOST_FOREACH( const PNS_ITEM *item, aSet.CItems() )
BOOST_FOREACH( const PNS_ITEM* item, aSet.CItems() )
{
OptObstacle obs = CheckColliding(item, aKindMask);
if(obs)
OPT_OBSTACLE obs = CheckColliding( item, aKindMask );
if( obs )
return obs;
}
return OptObstacle();
return OPT_OBSTACLE();
}
PNS_NODE::OptObstacle PNS_NODE::CheckColliding( const PNS_ITEM* aItemA, int aKindMask )
PNS_NODE::OPT_OBSTACLE PNS_NODE::CheckColliding( const PNS_ITEM* aItemA, int aKindMask )
{
Obstacles obs;
OBSTACLES obs;
obs.reserve( 100 );
if( aItemA->Kind() == PNS_ITEM::LINE )
{
int n = 0;
const PNS_LINE* line = static_cast<const PNS_LINE*>(aItemA);
const PNS_LINE* line = static_cast<const PNS_LINE*>( aItemA );
const SHAPE_LINE_CHAIN& l = line->CLine();
for( int i = 0; i < l.SegmentCount(); i++ )
......@@ -393,7 +396,7 @@ PNS_NODE::OptObstacle PNS_NODE::CheckColliding( const PNS_ITEM* aItemA, int aKin
n += QueryColliding( &s, obs, aKindMask, 1 );
if( n )
return OptObstacle( obs[0] );
return OPT_OBSTACLE( obs[0] );
}
if( line->EndsWithVia() )
......@@ -401,13 +404,13 @@ PNS_NODE::OptObstacle PNS_NODE::CheckColliding( const PNS_ITEM* aItemA, int aKin
n += QueryColliding( &line->Via(), obs, aKindMask, 1 );
if( n )
return OptObstacle( obs[0] );
return OPT_OBSTACLE( obs[0] );
}
}
else if( QueryColliding( aItemA, obs, aKindMask, 1 ) > 0 )
return OptObstacle( obs[0] );
return OPT_OBSTACLE( obs[0] );
return OptObstacle();
return OPT_OBSTACLE();
}
......@@ -417,23 +420,24 @@ bool PNS_NODE::CheckColliding( const PNS_ITEM* aItemA, const PNS_ITEM* aItemB, i
int clearance = GetClearance( aItemA, aItemB );
// fixme: refactor
if(aItemA->Kind() == PNS_ITEM::LINE)
clearance += static_cast<const PNS_LINE *>(aItemA)->Width() / 2;
if(aItemB->Kind() == PNS_ITEM::LINE)
clearance += static_cast<const PNS_LINE *>(aItemB)->Width() / 2;
if( aItemA->Kind() == PNS_ITEM::LINE )
clearance += static_cast<const PNS_LINE*>( aItemA )->Width() / 2;
if( aItemB->Kind() == PNS_ITEM::LINE )
clearance += static_cast<const PNS_LINE*>( aItemB )->Width() / 2;
return aItemA->Collide( aItemB, clearance );
}
struct hitVisitor
struct HIT_VISITOR
{
PNS_ITEMSET& m_items;
const VECTOR2I& m_point;
const PNS_NODE* m_world;
hitVisitor( PNS_ITEMSET& aTab, const VECTOR2I& aPoint, const PNS_NODE* aWorld ) :
m_items( aTab ), m_point( aPoint ), m_world( aWorld ) {};
HIT_VISITOR( PNS_ITEMSET& aTab, const VECTOR2I& aPoint, const PNS_NODE* aWorld ) :
m_items( aTab ), m_point( aPoint ), m_world( aWorld )
{}
bool operator()( PNS_ITEM* aItem )
{
......@@ -455,17 +459,17 @@ const PNS_ITEMSET PNS_NODE::HitTest( const VECTOR2I& aPoint ) const
// fixme: we treat a point as an infinitely small circle - this is inefficient.
SHAPE_CIRCLE s( aPoint, 0 );
hitVisitor visitor( items, aPoint, this );
HIT_VISITOR visitor( items, aPoint, this );
m_index->Query( &s, m_maxClearance, visitor );
if( !isRoot() ) // fixme: could be made cleaner
{
PNS_ITEMSET items_root;
hitVisitor visitor_root( items_root, aPoint, m_root );
HIT_VISITOR visitor_root( items_root, aPoint, m_root );
m_root->m_index->Query( &s, m_maxClearance, visitor_root );
BOOST_FOREACH( PNS_ITEM * item, items_root.Items() )
BOOST_FOREACH( PNS_ITEM* item, items_root.Items() )
{
if( !overrides( item ) )
items.Add( item );
......@@ -506,10 +510,10 @@ void PNS_NODE::addLine( PNS_LINE* aLine, bool aAllowRedundant )
if ( !aAllowRedundant )
psegR = findRedundantSegment( pseg );
if(psegR)
aLine->LinkSegment(psegR);
else {
if( psegR )
aLine->LinkSegment( psegR );
else
{
pseg->SetOwner( this );
linkJoint( s.A, pseg->Layers(), aLine->Net(), pseg );
......@@ -532,7 +536,7 @@ void PNS_NODE::addSegment( PNS_SEGMENT* aSeg, bool aAllowRedundant )
return;
}
if ( !aAllowRedundant && findRedundantSegment ( aSeg ) )
if( !aAllowRedundant && findRedundantSegment ( aSeg ) )
return;
aSeg->SetOwner( this );
......@@ -559,11 +563,11 @@ void PNS_NODE::Add( PNS_ITEM* aItem, bool aAllowRedundant )
break;
case PNS_ITEM::LINE:
addLine( static_cast<PNS_LINE*> (aItem), aAllowRedundant );
addLine( static_cast<PNS_LINE*>( aItem ), aAllowRedundant );
break;
case PNS_ITEM::VIA:
addVia( static_cast<PNS_VIA*>(aItem) );
addVia( static_cast<PNS_VIA*>( aItem ) );
break;
default:
......@@ -574,7 +578,6 @@ void PNS_NODE::Add( PNS_ITEM* aItem, bool aAllowRedundant )
void PNS_NODE::doRemove( PNS_ITEM* aItem )
{
// assert(m_root->m_index->Contains(aItem) || m_index->Contains(aItem));
// case 1: removing an item that is stored in the root node from any branch:
......@@ -612,7 +615,7 @@ void PNS_NODE::removeLine( PNS_LINE* aLine )
assert (segRefs != NULL);
assert (aLine->Owner());
if ( (int)segRefs->size() != aLine->SegmentCount())
if ( (int) segRefs->size() != aLine->SegmentCount() )
{
//printf("******weird deletion: segrefs %d segcount %d hasloops %d\n", segRefs->size(), aLine->SegmentCount(), aLine->HasLoops());
}
......@@ -627,20 +630,19 @@ void PNS_NODE::removeLine( PNS_LINE* aLine )
}
void PNS_NODE::removeVia( PNS_VIA* aVia )
{
// We have to split a single joint (associated with a via, binding together multiple layers)
// into multiple independent joints. As I'm a lazy bastard, I simply delete the via and all its links and re-insert them.
PNS_JOINT::HashTag tag;
PNS_JOINT::HASH_TAG tag;
VECTOR2I p ( aVia->Pos() );
PNS_LAYERSET vLayers ( aVia->Layers() );
VECTOR2I p( aVia->Pos() );
PNS_LAYERSET vLayers( aVia->Layers() );
int net = aVia->Net();
PNS_JOINT *jt = FindJoint( p, vLayers.Start(), net );
PNS_JOINT::LinkedItems links ( jt->LinkList() );
PNS_JOINT* jt = FindJoint( p, vLayers.Start(), net );
PNS_JOINT::LINKED_ITEMS links( jt->LinkList() );
tag.net = net;
tag.pos = p;
......@@ -648,15 +650,15 @@ void PNS_NODE::removeVia( PNS_VIA* aVia )
bool split;
do
{
split = false;
std::pair<JointMap::iterator, JointMap::iterator> range = m_joints.equal_range( tag );
split = false;
std::pair<JOINT_MAP::iterator, JOINT_MAP::iterator> range = m_joints.equal_range( tag );
if( range.first == m_joints.end() )
break;
// find and remove all joints containing the via to be removed
for( JointMap::iterator f = range.first; f != range.second; ++f )
for( JOINT_MAP::iterator f = range.first; f != range.second; ++f )
{
if( aVia->LayersOverlap ( &f->second ) )
{
......@@ -665,10 +667,10 @@ void PNS_NODE::removeVia( PNS_VIA* aVia )
break;
}
}
} while (split);
} while( split );
// and re-link them, using the former via's link list
BOOST_FOREACH(PNS_ITEM *item, links)
BOOST_FOREACH(PNS_ITEM* item, links)
{
if( item != aVia )
linkJoint ( p, item->Layers(), net, item );
......@@ -677,6 +679,7 @@ void PNS_NODE::removeVia( PNS_VIA* aVia )
doRemove( aVia );
}
void PNS_NODE::Replace( PNS_ITEM* aOldItem, PNS_ITEM* aNewItem )
{
Remove( aOldItem );
......@@ -711,37 +714,37 @@ void PNS_NODE::Remove( PNS_ITEM* aItem )
}
void PNS_NODE::followLine( PNS_SEGMENT* current, bool scanDirection, int& pos,
int limit, VECTOR2I* corners, PNS_SEGMENT** segments )
void PNS_NODE::followLine( PNS_SEGMENT* aCurrent, bool aScanDirection, int& aPos,
int aLimit, VECTOR2I* aCorners, PNS_SEGMENT** aSegments )
{
bool prevReversed = false;
for( ; ; )
{
const VECTOR2I p =
(scanDirection ^ prevReversed) ? current->Seg().B : current->Seg().A;
const PNS_JOINT *jt = FindJoint( p, current );
( aScanDirection ^ prevReversed ) ? aCurrent->Seg().B : aCurrent->Seg().A;
const PNS_JOINT* jt = FindJoint( p, aCurrent );
assert( jt );
assert( pos > 0 && pos < limit );
assert( aPos > 0 && aPos < aLimit );
corners[pos] = jt->Pos();
segments[pos] = current;
aCorners[aPos] = jt->Pos();
aSegments[aPos] = aCurrent;
pos += (scanDirection ? 1 : -1);
aPos += ( aScanDirection ? 1 : -1 );
if( !jt->IsLineCorner() )
break;
current = jt->NextSegment( current );
aCurrent = jt->NextSegment( aCurrent );
prevReversed =
( jt->Pos() == (scanDirection ? current->Seg().B : current->Seg().A ) );
( jt->Pos() == (aScanDirection ? aCurrent->Seg().B : aCurrent->Seg().A ) );
}
}
PNS_LINE* PNS_NODE::AssembleLine( PNS_SEGMENT* aSeg, int *aOriginSegmentIndex)
PNS_LINE* PNS_NODE::AssembleLine( PNS_SEGMENT* aSeg, int* aOriginSegmentIndex)
{
const int MaxVerts = 1024;
......@@ -761,7 +764,7 @@ PNS_LINE* PNS_NODE::AssembleLine( PNS_SEGMENT* aSeg, int *aOriginSegmentIndex)
int n = 0;
PNS_SEGMENT *prev_seg = NULL;
PNS_SEGMENT* prev_seg = NULL;
for( int i = i_start + 1; i < i_end; i++ )
{
......@@ -773,8 +776,9 @@ PNS_LINE* PNS_NODE::AssembleLine( PNS_SEGMENT* aSeg, int *aOriginSegmentIndex)
{
pl->LinkSegment( segs[i] );
if(segs[i] == aSeg && aOriginSegmentIndex)
if( segs[i] == aSeg && aOriginSegmentIndex )
*aOriginSegmentIndex = n;
n++;
}
......@@ -782,53 +786,57 @@ PNS_LINE* PNS_NODE::AssembleLine( PNS_SEGMENT* aSeg, int *aOriginSegmentIndex)
}
assert (pl->SegmentCount() != 0);
assert (pl->SegmentCount() == (int) pl->LinkedSegments()->size());
assert( pl->SegmentCount() != 0 );
assert( pl->SegmentCount() == (int) pl->LinkedSegments()->size() );
return pl;
}
void PNS_NODE::FindLineEnds( PNS_LINE* aLine, PNS_JOINT& a, PNS_JOINT& b )
void PNS_NODE::FindLineEnds( PNS_LINE* aLine, PNS_JOINT& aA, PNS_JOINT& aB )
{
a = *FindJoint( aLine->CPoint( 0 ), aLine );
b = *FindJoint( aLine->CPoint( -1 ), aLine );
aA = *FindJoint( aLine->CPoint( 0 ), aLine );
aB = *FindJoint( aLine->CPoint( -1 ), aLine );
}
void PNS_NODE::MapConnectivity ( PNS_JOINT* aStart, std::vector<PNS_JOINT*> & aFoundJoints )
void PNS_NODE::MapConnectivity ( PNS_JOINT* aStart, std::vector<PNS_JOINT*>& aFoundJoints )
{
std::deque<PNS_JOINT*> searchQueue;
std::set<PNS_JOINT*> processed;
searchQueue.push_back(aStart);
processed.insert ( aStart );
searchQueue.push_back( aStart );
processed.insert( aStart );
while(!searchQueue.empty())
while( !searchQueue.empty() )
{
PNS_JOINT *current = searchQueue.front();
PNS_JOINT* current = searchQueue.front();
searchQueue.pop_front();
BOOST_FOREACH ( PNS_ITEM *item, current->LinkList() )
BOOST_FOREACH( PNS_ITEM* item, current->LinkList() )
{
if ( item->OfKind( PNS_ITEM::SEGMENT ) )
{
PNS_SEGMENT *seg = static_cast<PNS_SEGMENT *>(item);
PNS_JOINT *a = FindJoint( seg->Seg().A, seg );
PNS_JOINT *b = FindJoint( seg->Seg().B, seg );
PNS_JOINT *next = (*a == *current) ? b : a;
PNS_SEGMENT* seg = static_cast<PNS_SEGMENT *>( item );
PNS_JOINT* a = FindJoint( seg->Seg().A, seg );
PNS_JOINT* b = FindJoint( seg->Seg().B, seg );
PNS_JOINT* next = ( *a == *current ) ? b : a;
if( processed.find( next ) == processed.end() )
{
processed.insert ( next );
processed.insert( next );
searchQueue.push_back( next );
}
}
}
}
BOOST_FOREACH(PNS_JOINT *jt, processed)
BOOST_FOREACH(PNS_JOINT* jt, processed)
aFoundJoints.push_back( jt );
}
PNS_ITEM *PNS_NODE::NearestUnconnectedItem ( PNS_JOINT *aStart, int *aAnchor, int aKindMask )
PNS_ITEM* PNS_NODE::NearestUnconnectedItem( PNS_JOINT* aStart, int* aAnchor, int aKindMask )
{
std::set<PNS_ITEM*> disconnected;
std::vector<PNS_JOINT*> joints;
......@@ -836,32 +844,33 @@ PNS_ITEM *PNS_NODE::NearestUnconnectedItem ( PNS_JOINT *aStart, int *aAnchor, in
AllItemsInNet( aStart->Net(), disconnected );
MapConnectivity ( aStart, joints );
BOOST_FOREACH(PNS_JOINT *jt, joints)
BOOST_FOREACH( PNS_JOINT *jt, joints )
{
BOOST_FOREACH (PNS_ITEM *link, jt->LinkList() )
BOOST_FOREACH( PNS_ITEM* link, jt->LinkList() )
{
if(disconnected.find(link) != disconnected.end() )
disconnected.erase(link);
if( disconnected.find( link ) != disconnected.end() )
disconnected.erase( link );
}
}
int best_dist = INT_MAX;
PNS_ITEM *best = NULL;
PNS_ITEM* best = NULL;
BOOST_FOREACH (PNS_ITEM *item, disconnected )
BOOST_FOREACH( PNS_ITEM* item, disconnected )
{
if( item->OfKind ( aKindMask ) )
if( item->OfKind( aKindMask ) )
{
for(int i = 0; i < item->AnchorCount(); i++)
{
VECTOR2I p = item->Anchor ( i );
int d = (p - aStart->Pos()).EuclideanNorm();
VECTOR2I p = item->Anchor( i );
int d = ( p - aStart->Pos() ).EuclideanNorm();
if(d < best_dist)
if( d < best_dist )
{
best_dist = d;
best = item;
if(aAnchor)
if( aAnchor )
*aAnchor = i;
}
}
......@@ -871,31 +880,32 @@ PNS_ITEM *PNS_NODE::NearestUnconnectedItem ( PNS_JOINT *aStart, int *aAnchor, in
return best;
}
int PNS_NODE::FindLinesBetweenJoints( PNS_JOINT& a, PNS_JOINT& b, std::vector<PNS_LINE*>& aLines )
int PNS_NODE::FindLinesBetweenJoints( PNS_JOINT& aA, PNS_JOINT& aB, std::vector<PNS_LINE*>& aLines )
{
BOOST_FOREACH( PNS_ITEM* item, a.LinkList() )
BOOST_FOREACH( PNS_ITEM* item, aA.LinkList() )
{
if( item->Kind() == PNS_ITEM::SEGMENT )
{
PNS_SEGMENT* seg = static_cast<PNS_SEGMENT*>(item);
PNS_SEGMENT* seg = static_cast<PNS_SEGMENT*>( item );
PNS_LINE* line = AssembleLine( seg );
PNS_JOINT j_start, j_end;
FindLineEnds( line, j_start, j_end );
int id_start = line->CLine().Find( aA.Pos() );
int id_end = line->CLine().Find( aB.Pos() );
int id_start = line->CLine().Find (a.Pos());
int id_end = line->CLine().Find (b.Pos());
if(id_end < id_start)
std::swap(id_end, id_start);
if( id_end < id_start )
std::swap( id_end, id_start );
if(id_start >= 0 && id_end >= 0)
if( id_start >= 0 && id_end >= 0 )
{
line->ClipVertexRange ( id_start, id_end );
aLines.push_back( line );
} else
}
else
delete line;
}
}
......@@ -906,12 +916,12 @@ int PNS_NODE::FindLinesBetweenJoints( PNS_JOINT& a, PNS_JOINT& b, std::vector<PN
PNS_JOINT* PNS_NODE::FindJoint( const VECTOR2I& aPos, int aLayer, int aNet )
{
PNS_JOINT::HashTag tag;
PNS_JOINT::HASH_TAG tag;
tag.net = aNet;
tag.pos = aPos;
JointMap::iterator f = m_joints.find( tag ), end = m_joints.end();
JOINT_MAP::iterator f = m_joints.find( tag ), end = m_joints.end();
if( f == end && !isRoot() )
{
......@@ -936,15 +946,15 @@ PNS_JOINT* PNS_NODE::FindJoint( const VECTOR2I& aPos, int aLayer, int aNet )
PNS_JOINT& PNS_NODE::touchJoint( const VECTOR2I& aPos, const PNS_LAYERSET& aLayers, int aNet )
{
PNS_JOINT::HashTag tag;
PNS_JOINT::HASH_TAG tag;
tag.pos = aPos;
tag.net = aNet;
// try to find the joint in this node.
JointMap::iterator f = m_joints.find( tag );
JOINT_MAP::iterator f = m_joints.find( tag );
std::pair<JointMap::iterator, JointMap::iterator> range;
std::pair<JOINT_MAP::iterator, JOINT_MAP::iterator> range;
// not found and we are not root? find in the root and copy results here.
if( f == m_joints.end() && !isRoot() )
......@@ -978,7 +988,8 @@ PNS_JOINT& PNS_NODE::touchJoint( const VECTOR2I& aPos, const PNS_LAYERSET& aLaye
break;
}
}
} while( merged );
}
while( merged );
return m_joints.insert( TagJointPair( tag, jt ) )->second;
}
......@@ -991,10 +1002,8 @@ void PNS_JOINT::Dump() const
}
void PNS_NODE::linkJoint( const VECTOR2I& aPos,
const PNS_LAYERSET& aLayers,
int aNet,
PNS_ITEM* aWhere )
void PNS_NODE::linkJoint( const VECTOR2I& aPos, const PNS_LAYERSET& aLayers,
int aNet, PNS_ITEM* aWhere )
{
PNS_JOINT& jt = touchJoint( aPos, aLayers, aNet );
......@@ -1003,7 +1012,7 @@ void PNS_NODE::linkJoint( const VECTOR2I& aPos,
void PNS_NODE::unlinkJoint( const VECTOR2I& aPos, const PNS_LAYERSET& aLayers,
int aNet, PNS_ITEM* aWhere )
int aNet, PNS_ITEM* aWhere )
{
// fixme: remove dangling joints
PNS_JOINT& jt = touchJoint( aPos, aLayers, aNet );
......@@ -1021,7 +1030,7 @@ void PNS_NODE::Dump( bool aLong )
for( i = m_items.begin(); i != m_items.end(); i++ )
{
if( (*i)->GetKind() == PNS_ITEM::SEGMENT )
all_segs.insert( static_cast<PNS_SEGMENT*>(*i) );
all_segs.insert( static_cast<PNS_SEGMENT*>( *i ) );
}
if( !isRoot() )
......@@ -1033,24 +1042,24 @@ void PNS_NODE::Dump( bool aLong )
}
}
JointMap::iterator j;
JOINT_MAP::iterator j;
if( aLong )
for( j = m_joints.begin(); j!=m_joints.end(); ++j )
for( j = m_joints.begin(); j != m_joints.end(); ++j )
{
printf( "joint : %s, links : %d\n",
j->second.GetPos().Format().c_str(), j->second.LinkCount() );
PNS_JOINT::LinkedItems::const_iterator k;
PNS_JOINT::LINKED_ITEMS::const_iterator k;
for( k = j->second.GetLinkList().begin(); k != j->second.GetLinkList().end(); ++k )
{
const PNS_ITEM* item = *k;
const PNS_ITEM* m_item = *k;
switch( item->GetKind() )
switch( m_item->GetKind() )
{
case PNS_ITEM::SEGMENT:
{
const PNS_SEGMENT* seg = static_cast<const PNS_SEGMENT*>(item);
const PNS_SEGMENT* seg = static_cast<const PNS_SEGMENT*>( m_item );
printf( " -> seg %s %s\n", seg->GetSeg().A.Format().c_str(),
seg->GetSeg().B.Format().c_str() );
break;
......@@ -1075,7 +1084,6 @@ void PNS_NODE::Dump( bool aLong )
if( aLong )
printf( "Line: %s, net %d ", l->GetLine().Format().c_str(), l->GetNet() );
for( std::vector<PNS_SEGMENT*>::iterator j = seg_refs->begin(); j != seg_refs->end(); ++j )
{
printf( "%s ", (*j)->GetSeg().A.Format().c_str() );
......@@ -1094,7 +1102,7 @@ void PNS_NODE::Dump( bool aLong )
}
void PNS_NODE::GetUpdatedItems( ItemVector& aRemoved, ItemVector& aAdded )
void PNS_NODE::GetUpdatedItems( ITEM_VECTOR& aRemoved, ITEM_VECTOR& aAdded )
{
aRemoved.reserve( m_override.size() );
aAdded.reserve( m_index->Size() );
......@@ -1102,10 +1110,10 @@ void PNS_NODE::GetUpdatedItems( ItemVector& aRemoved, ItemVector& aAdded )
if( isRoot() )
return;
BOOST_FOREACH( PNS_ITEM * item, m_override )
BOOST_FOREACH( PNS_ITEM* item, m_override )
aRemoved.push_back( item );
for( PNS_INDEX::ItemSet::iterator i = m_index->begin(); i!=m_index->end(); ++i )
for( PNS_INDEX::ITEM_SET::iterator i = m_index->begin(); i != m_index->end(); ++i )
aAdded.push_back( *i );
}
......@@ -1115,7 +1123,8 @@ void PNS_NODE::releaseChildren()
// copy the kids as the PNS_NODE destructor erases the item from the parent node.
std::vector<PNS_NODE*> kids = m_children;
BOOST_FOREACH( PNS_NODE * node, kids ) {
BOOST_FOREACH( PNS_NODE * node, kids )
{
node->releaseChildren();
delete node;
}
......@@ -1130,11 +1139,11 @@ void PNS_NODE::Commit( PNS_NODE* aNode )
BOOST_FOREACH( PNS_ITEM * item, aNode->m_override )
Remove( item );
for( PNS_INDEX::ItemSet::iterator i = aNode->m_index->begin();
for( PNS_INDEX::ITEM_SET::iterator i = aNode->m_index->begin();
i != aNode->m_index->end(); ++i )
{
(*i)->SetRank ( -1 );
(*i)->Unmark ();
(*i)->SetRank( -1 );
(*i)->Unmark();
Add( *i );
}
......@@ -1151,74 +1160,86 @@ void PNS_NODE::KillChildren()
void PNS_NODE::AllItemsInNet( int aNet, std::set<PNS_ITEM*>& aItems )
{
PNS_INDEX::NetItemsList* l_cur = m_index->GetItemsForNet( aNet );
PNS_INDEX::NET_ITEMS_LIST* l_cur = m_index->GetItemsForNet( aNet );
if(l_cur)
if( l_cur )
{
BOOST_FOREACH (PNS_ITEM *item, *l_cur )
aItems.insert ( item );
BOOST_FOREACH( PNS_ITEM*item, *l_cur )
aItems.insert( item );
}
if( !isRoot() )
{
PNS_INDEX::NetItemsList* l_root = m_root->m_index->GetItemsForNet( aNet );
PNS_INDEX::NET_ITEMS_LIST* l_root = m_root->m_index->GetItemsForNet( aNet );
if(l_root)
for( PNS_INDEX::NetItemsList::iterator i = l_root->begin(); i!= l_root->end(); ++i )
if( l_root )
for( PNS_INDEX::NET_ITEMS_LIST::iterator i = l_root->begin(); i!= l_root->end(); ++i )
if( !overrides( *i ) )
aItems.insert( *i );
}
}
void PNS_NODE::ClearRanks()
{
for( PNS_INDEX::ItemSet::iterator i = m_index->begin(); i != m_index->end(); ++i )
for( PNS_INDEX::ITEM_SET::iterator i = m_index->begin(); i != m_index->end(); ++i )
{
(*i)->SetRank(-1);
(*i)->Mark(0);
(*i)->SetRank( -1 );
(*i)->Mark( 0 );
}
}
int PNS_NODE::FindByMarker ( int aMarker, PNS_ITEMSET& aItems )
int PNS_NODE::FindByMarker( int aMarker, PNS_ITEMSET& aItems )
{
for( PNS_INDEX::ItemSet::iterator i = m_index->begin(); i != m_index->end(); ++i )
if ( (*i)->Marker() & aMarker ) aItems.Add(*i);
for( PNS_INDEX::ITEM_SET::iterator i = m_index->begin(); i != m_index->end(); ++i )
{
if( (*i)->Marker() & aMarker )
aItems.Add( *i );
}
return 0;
}
int PNS_NODE::RemoveByMarker ( int aMarker )
int PNS_NODE::RemoveByMarker( int aMarker )
{
for( PNS_INDEX::ItemSet::iterator i = m_index->begin(); i != m_index->end(); ++i )
if ( (*i)->Marker() & aMarker )
{
Remove (*i);
}
for( PNS_INDEX::ITEM_SET::iterator i = m_index->begin(); i != m_index->end(); ++i )
{
if ( (*i)->Marker() & aMarker )
{
Remove( *i );
}
}
return 0;
}
PNS_SEGMENT* PNS_NODE::findRedundantSegment ( PNS_SEGMENT *aSeg )
{
PNS_JOINT *jtStart = FindJoint ( aSeg->Seg().A, aSeg );
PNS_JOINT* jtStart = FindJoint ( aSeg->Seg().A, aSeg );
if(!jtStart)
if( !jtStart )
return NULL;
BOOST_FOREACH( PNS_ITEM *item, jtStart->LinkList() )
if(item->OfKind(PNS_ITEM::SEGMENT))
BOOST_FOREACH( PNS_ITEM* item, jtStart->LinkList() )
{
if( item->OfKind( PNS_ITEM::SEGMENT ) )
{
PNS_SEGMENT *seg2 = (PNS_SEGMENT *) item;
PNS_SEGMENT* seg2 = (PNS_SEGMENT*) item;
const VECTOR2I a1 ( aSeg->Seg().A );
const VECTOR2I b1 ( aSeg->Seg().B );
const VECTOR2I a1( aSeg->Seg().A );
const VECTOR2I b1( aSeg->Seg().B );
const VECTOR2I a2 ( seg2->Seg().A );
const VECTOR2I b2 ( seg2->Seg().B );
const VECTOR2I a2( seg2->Seg().A );
const VECTOR2I b2( seg2->Seg().B );
if( seg2->Layers().Start() == aSeg->Layers().Start() &&
((a1 == a2 && b1 == b2) || (a1 == b2 && a2 == b1)))
( ( a1 == a2 && b1 == b2 ) || ( a1 == b2 && a2 == b1 ) ) )
return seg2;
}
}
return NULL;
}
......@@ -52,7 +52,7 @@ class PNS_INDEX;
class PNS_CLEARANCE_FUNC
{
public:
virtual int operator()( const PNS_ITEM* a, const PNS_ITEM* b ) = 0;
virtual int operator()( const PNS_ITEM* aA, const PNS_ITEM* aB ) = 0;
virtual ~PNS_CLEARANCE_FUNC() {}
};
......@@ -65,20 +65,20 @@ public:
struct PNS_OBSTACLE
{
///> Item we search collisions with
PNS_ITEM* head;
PNS_ITEM* m_head;
///> Item found to be colliding with head
PNS_ITEM* item;
///> Item found to be colliding with m_head
PNS_ITEM* m_item;
///> Hull of the colliding item
SHAPE_LINE_CHAIN hull;
///> Hull of the colliding m_item
SHAPE_LINE_CHAIN m_hull;
///> First and last intersection point between the head item and the hull
///> of the colliding item
VECTOR2I ip_first, ip_last;
///> of the colliding m_item
VECTOR2I m_ipFirst, m_ipLast;
///> ... and the distance thereof
int dist_first, dist_last;
int m_distFirst, m_distLast;
};
/**
......@@ -93,34 +93,33 @@ struct PNS_OBSTACLE
* - lightweight cloning/branching (for recursive optimization and shove
* springback)
**/
class PNS_NODE
{
public:
typedef boost::optional<PNS_OBSTACLE> OptObstacle;
typedef std::vector<PNS_ITEM*> ItemVector;
typedef std::vector<PNS_OBSTACLE> Obstacles;
typedef boost::optional<PNS_OBSTACLE> OPT_OBSTACLE;
typedef std::vector<PNS_ITEM*> ITEM_VECTOR;
typedef std::vector<PNS_OBSTACLE> OBSTACLES;
PNS_NODE ();
~PNS_NODE ();
///> Returns the expected clearance between items a and b.
int GetClearance ( const PNS_ITEM* a, const PNS_ITEM* b ) const;
int GetClearance( const PNS_ITEM* aA, const PNS_ITEM* aB ) const;
///> Returns the pre-set worst case clearance between any pair of items
int GetMaxClearance () const
int GetMaxClearance() const
{
return m_maxClearance;
}
///> Sets the worst-case clerance between any pair of items
void SetMaxClearance ( int aClearance )
void SetMaxClearance( int aClearance )
{
m_maxClearance = aClearance;
}
///> Assigns a clerance resolution function object
void SetClearanceFunctor ( PNS_CLEARANCE_FUNC* aFunc )
void SetClearanceFunctor( PNS_CLEARANCE_FUNC* aFunc )
{
m_clearanceFunctor = aFunc;
}
......@@ -147,11 +146,10 @@ public:
* @param aLimitCount stop looking for collisions after finding this number of colliding items
* @return number of obstacles found
*/
int QueryColliding ( const PNS_ITEM* aItem,
Obstacles& aObstacles,
int aKindMask = PNS_ITEM::ANY,
int aLimitCount = -1 );
int QueryColliding( const PNS_ITEM* aItem,
OBSTACLES& aObstacles,
int aKindMask = PNS_ITEM::ANY,
int aLimitCount = -1 );
/**
* Function NearestObstacle()
......@@ -162,7 +160,7 @@ public:
* @param aKindMask mask of obstacle types to take into account
* @return the obstacle, if found, otherwise empty.
*/
OptObstacle NearestObstacle ( const PNS_LINE* aItem,
OPT_OBSTACLE NearestObstacle( const PNS_LINE* aItem,
int aKindMask = PNS_ITEM::ANY );
/**
......@@ -174,7 +172,7 @@ public:
* @param aKindMask mask of obstacle types to take into account
* @return the obstacle, if found, otherwise empty.
*/
OptObstacle CheckColliding ( const PNS_ITEM* aItem,
OPT_OBSTACLE CheckColliding( const PNS_ITEM* aItem,
int aKindMask = PNS_ITEM::ANY );
......@@ -187,7 +185,7 @@ public:
* @param aKindMask mask of obstacle types to take into account
* @return the obstacle, if found, otherwise empty.
*/
OptObstacle CheckColliding ( const PNS_ITEMSET& aSet,
OPT_OBSTACLE CheckColliding( const PNS_ITEMSET& aSet,
int aKindMask = PNS_ITEM::ANY );
......@@ -200,9 +198,9 @@ public:
* @param aKindMask mask of obstacle types to take into account
* @return the obstacle, if found, otherwise empty.
*/
bool CheckColliding ( const PNS_ITEM* aItemA,
const PNS_ITEM* aItemB,
int aKindMask = PNS_ITEM::ANY );
bool CheckColliding( const PNS_ITEM* aItemA,
const PNS_ITEM* aItemB,
int aKindMask = PNS_ITEM::ANY );
/**
* Function HitTest()
......@@ -211,7 +209,7 @@ public:
* @param aPoint the point
* @return the items
*/
const PNS_ITEMSET HitTest ( const VECTOR2I& aPoint ) const;
const PNS_ITEMSET HitTest( const VECTOR2I& aPoint ) const;
/**
* Function Add()
......@@ -221,7 +219,7 @@ public:
* @param aAllowRedundant if true, duplicate items are allowed (e.g. a segment or via
* at the same coordinates as an existing one)
*/
void Add ( PNS_ITEM* aItem, bool aAllowRedundant = false );
void Add( PNS_ITEM* aItem, bool aAllowRedundant = false );
/**
* Function Remove()
......@@ -229,7 +227,7 @@ public:
* Just as the name says, removes an item from this branch.
* @param aItem item to remove
*/
void Remove ( PNS_ITEM* aItem );
void Remove( PNS_ITEM* aItem );
/**
* Function Replace()
......@@ -238,7 +236,7 @@ public:
* @param aOldItem item to be removed
* @param aNewItem item add instead
*/
void Replace ( PNS_ITEM* aOldItem, PNS_ITEM* aNewItem );
void Replace( PNS_ITEM* aOldItem, PNS_ITEM* aNewItem );
/**
* Function Branch()
......@@ -248,7 +246,7 @@ public:
* any branches in use, their parents must NOT be deleted.
* @return the new branch
*/
PNS_NODE* Branch ( );
PNS_NODE* Branch();
/**
* Function AssembleLine()
......@@ -259,14 +257,10 @@ public:
* @param aOriginSegmentIndex index of aSeg in the resulting line
* @return the line
*/
PNS_LINE* AssembleLine ( PNS_SEGMENT* aSeg,
int *aOriginSegmentIndex = NULL );
PNS_LINE* AssembleLine( PNS_SEGMENT* aSeg, int *aOriginSegmentIndex = NULL );
///> Prints the contents and joints structure
void Dump ( bool aLong = false );
void Dump( bool aLong = false );
/**
* Function GetUpdatedItems()
......@@ -276,8 +270,7 @@ public:
* @param aRemoved removed items
* @param aAdded added items
*/
void GetUpdatedItems( ItemVector& aRemoved, ItemVector& aAdded );
void GetUpdatedItems( ITEM_VECTOR& aRemoved, ITEM_VECTOR& aAdded );
/**
* Function Commit()
......@@ -302,23 +295,24 @@ public:
* Searches for a joint at a given position, linked to given item.
* @return the joint, if found, otherwise empty
*/
PNS_JOINT* FindJoint( const VECTOR2I& aPos, PNS_ITEM *aItem )
PNS_JOINT* FindJoint( const VECTOR2I& aPos, PNS_ITEM* aItem )
{
return FindJoint( aPos, aItem->Layers().Start(), aItem->Net() );
}
void MapConnectivity ( PNS_JOINT* aStart, std::vector<PNS_JOINT *> & aFoundJoints );
void MapConnectivity( PNS_JOINT* aStart, std::vector<PNS_JOINT*> & aFoundJoints );
PNS_ITEM *NearestUnconnectedItem ( PNS_JOINT *aStart, int *aAnchor = NULL, int aKindMask = PNS_ITEM::ANY);
PNS_ITEM* NearestUnconnectedItem( PNS_JOINT* aStart, int *aAnchor = NULL,
int aKindMask = PNS_ITEM::ANY);
///> finds all lines between a pair of joints. Used by the loop removal procedure.
int FindLinesBetweenJoints( PNS_JOINT& a,
PNS_JOINT& b,
int FindLinesBetweenJoints( PNS_JOINT& aA,
PNS_JOINT& aB,
std::vector<PNS_LINE*>& aLines );
///> finds the joints corresponding to the ends of line aLine
void FindLineEnds( PNS_LINE* aLine, PNS_JOINT& a, PNS_JOINT& b );
void FindLineEnds( PNS_LINE* aLine, PNS_JOINT& aA, PNS_JOINT& aB );
///> Destroys all child nodes. Applicable only to the root node.
void KillChildren();
......@@ -326,28 +320,27 @@ public:
void AllItemsInNet( int aNet, std::set<PNS_ITEM*>& aItems );
void ClearRanks();
int FindByMarker ( int aMarker, PNS_ITEMSET& aItems );
int RemoveByMarker ( int aMarker );
int FindByMarker( int aMarker, PNS_ITEMSET& aItems );
int RemoveByMarker( int aMarker );
private:
struct obstacleVisitor;
typedef boost::unordered_multimap<PNS_JOINT::HashTag, PNS_JOINT> JointMap;
typedef JointMap::value_type TagJointPair;
struct OBSTACLE_VISITOR;
typedef boost::unordered_multimap<PNS_JOINT::HASH_TAG, PNS_JOINT> JOINT_MAP;
typedef JOINT_MAP::value_type TagJointPair;
/// nodes are not copyable
PNS_NODE ( const PNS_NODE& b );
PNS_NODE& operator= ( const PNS_NODE& b );
PNS_NODE( const PNS_NODE& aB );
PNS_NODE& operator=( const PNS_NODE& aB );
///> tries to find matching joint and creates a new one if not found
PNS_JOINT& touchJoint( const VECTOR2I& aPos,
const PNS_LAYERSET& aLayers,
int aNet );
///> touches a joint and links it to an item
///> touches a joint and links it to an m_item
void linkJoint( const VECTOR2I& aPos, const PNS_LAYERSET& aLayers,
int aNet, PNS_ITEM* aWhere );
int aNet, PNS_ITEM* aWhere );
///> unlinks an item from a joint
void unlinkJoint( const VECTOR2I& aPos, const PNS_LAYERSET& aLayers,
......@@ -372,26 +365,26 @@ private:
return m_parent == NULL;
}
///> checks if this branch contains an updated version of the item
///> checks if this branch contains an updated version of the m_item
///> from the root branch.
bool overrides( PNS_ITEM* aItem ) const
{
return m_override.find( aItem ) != m_override.end();
}
PNS_SEGMENT *findRedundantSegment ( PNS_SEGMENT *aSeg );
PNS_SEGMENT *findRedundantSegment ( PNS_SEGMENT* aSeg );
///> scans the joint map, forming a line starting from segment (current).
void followLine ( PNS_SEGMENT* current,
bool scanDirection,
int& pos,
int limit,
VECTOR2I* corners,
PNS_SEGMENT** segments );
void followLine( PNS_SEGMENT* aCurrent,
bool aScanDirection,
int& aPos,
int aLimit,
VECTOR2I* aCorners,
PNS_SEGMENT** aSegments );
///> hash table with the joints, linking the items. Joints are hashed by
///> their position, layer set and net.
JointMap m_joints;
JOINT_MAP m_joints;
///> node this node was branched from
PNS_NODE* m_parent;
......
......@@ -30,14 +30,11 @@
#include "pns_router.h"
/**
*
* Cost Estimator Methods
*
*/
int PNS_COST_ESTIMATOR::CornerCost( const SEG& a, const SEG& b )
int PNS_COST_ESTIMATOR::CornerCost( const SEG& aA, const SEG& aB )
{
DIRECTION_45 dir_a( a ), dir_b( b );
DIRECTION_45 dir_a( aA ), dir_b( aB );
switch( dir_a.Angle( dir_b ) )
{
......@@ -109,8 +106,8 @@ bool PNS_COST_ESTIMATOR::IsBetter( PNS_COST_ESTIMATOR& aOther,
if( aOther.m_cornerCost < m_cornerCost && aOther.m_lengthCost < m_lengthCost )
return true;
else if( aOther.m_cornerCost < m_cornerCost * aCornerTollerance && aOther.m_lengthCost <
m_lengthCost * aLengthTollerance )
else if( aOther.m_cornerCost < m_cornerCost * aCornerTollerance &&
aOther.m_lengthCost < m_lengthCost * aLengthTollerance )
return true;
return false;
......@@ -118,9 +115,7 @@ bool PNS_COST_ESTIMATOR::IsBetter( PNS_COST_ESTIMATOR& aOther,
/**
*
* Optimizer
*
**/
PNS_OPTIMIZER::PNS_OPTIMIZER( PNS_NODE* aWorld ) :
m_world( aWorld ), m_collisionKindMask( PNS_ITEM::ANY ), m_effortLevel( MERGE_SEGMENTS )
......@@ -135,14 +130,14 @@ PNS_OPTIMIZER::~PNS_OPTIMIZER()
}
struct PNS_OPTIMIZER::CacheVisitor
struct PNS_OPTIMIZER::CACHE_VISITOR
{
CacheVisitor( const PNS_ITEM* aOurItem, PNS_NODE* aNode, int aMask ) :
CACHE_VISITOR( const PNS_ITEM* aOurItem, PNS_NODE* aNode, int aMask ) :
m_ourItem( aOurItem ),
m_collidingItem( NULL ),
m_node( aNode ),
m_mask( aMask )
{};
{}
bool operator()( PNS_ITEM* aOtherItem )
{
......@@ -171,14 +166,14 @@ void PNS_OPTIMIZER::cacheAdd( PNS_ITEM* aItem, bool aIsStatic = false )
return;
m_cache.Add( aItem );
m_cacheTags[aItem].hits = 1;
m_cacheTags[aItem].isStatic = aIsStatic;
m_cacheTags[aItem].m_hits = 1;
m_cacheTags[aItem].m_isStatic = aIsStatic;
}
void PNS_OPTIMIZER::removeCachedSegments( PNS_LINE* aLine, int aStartVertex, int aEndVertex )
{
PNS_LINE::SegmentRefs* segs = aLine->LinkedSegments();
PNS_LINE::SEGMENT_REFS* segs = aLine->LinkedSegments();
if( !segs )
return;
......@@ -198,7 +193,7 @@ void PNS_OPTIMIZER::removeCachedSegments( PNS_LINE* aLine, int aStartVertex, int
void PNS_OPTIMIZER::CacheRemove( PNS_ITEM* aItem )
{
if( aItem->Kind() == PNS_ITEM::LINE )
removeCachedSegments( static_cast<PNS_LINE*> (aItem) );
removeCachedSegments( static_cast<PNS_LINE*>( aItem ) );
}
......@@ -219,7 +214,7 @@ void PNS_OPTIMIZER::ClearCache( bool aStaticOnly )
for( CachedItemTags::iterator i = m_cacheTags.begin(); i!= m_cacheTags.end(); ++i )
{
if( i->second.isStatic )
if( i->second.m_isStatic )
{
m_cache.Remove( i->first );
m_cacheTags.erase( i->first );
......@@ -230,7 +225,7 @@ void PNS_OPTIMIZER::ClearCache( bool aStaticOnly )
bool PNS_OPTIMIZER::checkColliding( PNS_ITEM* aItem, bool aUpdateCache )
{
CacheVisitor v( aItem, m_world, m_collisionKindMask );
CACHE_VISITOR v( aItem, m_world, m_collisionKindMask );
return m_world->CheckColliding( aItem );
......@@ -239,19 +234,19 @@ bool PNS_OPTIMIZER::checkColliding( PNS_ITEM* aItem, bool aUpdateCache )
if( !v.m_collidingItem )
{
PNS_NODE::OptObstacle obs = m_world->CheckColliding( aItem );
PNS_NODE::OPT_OBSTACLE obs = m_world->CheckColliding( aItem );
if( obs )
{
if( aUpdateCache )
cacheAdd( obs->item );
cacheAdd( obs->m_item );
return true;
}
}
else
{
m_cacheTags[v.m_collidingItem].hits++;
m_cacheTags[v.m_collidingItem].m_hits++;
return true;
}
......@@ -430,7 +425,6 @@ bool PNS_OPTIMIZER::mergeStep( PNS_LINE* aLine, SHAPE_LINE_CHAIN& aCurrentPath,
int cost_orig = PNS_COST_ESTIMATOR::CornerCost( aCurrentPath );
if( aLine->SegmentCount() < 4 )
return false;
......@@ -442,7 +436,8 @@ bool PNS_OPTIMIZER::mergeStep( PNS_LINE* aLine, SHAPE_LINE_CHAIN& aCurrentPath,
const SEG s1 = aCurrentPath.CSegment( n );
const SEG s2 = aCurrentPath.CSegment( n + step );
SHAPE_LINE_CHAIN path[2], * picked = NULL;
SHAPE_LINE_CHAIN path[2];
SHAPE_LINE_CHAIN* picked = NULL;
int cost[2];
for( int i = 0; i < 2; i++ )
......@@ -485,10 +480,10 @@ bool PNS_OPTIMIZER::mergeStep( PNS_LINE* aLine, SHAPE_LINE_CHAIN& aCurrentPath,
}
PNS_OPTIMIZER::BreakoutList PNS_OPTIMIZER::circleBreakouts( int aWidth,
PNS_OPTIMIZER::BREAKOUT_LIST PNS_OPTIMIZER::circleBreakouts( int aWidth,
const SHAPE* aShape, bool aPermitDiagonal ) const
{
BreakoutList breakouts;
BREAKOUT_LIST breakouts;
for( int angle = 0; angle < 360; angle += 45 )
{
......@@ -505,12 +500,12 @@ PNS_OPTIMIZER::BreakoutList PNS_OPTIMIZER::circleBreakouts( int aWidth,
}
PNS_OPTIMIZER::BreakoutList PNS_OPTIMIZER::rectBreakouts( int aWidth,
PNS_OPTIMIZER::BREAKOUT_LIST PNS_OPTIMIZER::rectBreakouts( int aWidth,
const SHAPE* aShape, bool aPermitDiagonal ) const
{
const SHAPE_RECT* rect = static_cast<const SHAPE_RECT*>(aShape);
VECTOR2I s = rect->GetSize(), c = rect->GetPosition() + VECTOR2I( s.x / 2, s.y / 2 );
BreakoutList breakouts;
BREAKOUT_LIST breakouts;
VECTOR2I d_offset;
......@@ -520,7 +515,6 @@ PNS_OPTIMIZER::BreakoutList PNS_OPTIMIZER::rectBreakouts( int aWidth,
VECTOR2I d_vert = VECTOR2I( 0, s.y / 2 + aWidth );
VECTOR2I d_horiz = VECTOR2I( s.x / 2 + aWidth, 0 );
breakouts.push_back( SHAPE_LINE_CHAIN( c, c + d_horiz ) );
breakouts.push_back( SHAPE_LINE_CHAIN( c, c - d_horiz ) );
breakouts.push_back( SHAPE_LINE_CHAIN( c, c + d_vert ) );
......@@ -560,59 +554,59 @@ PNS_OPTIMIZER::BreakoutList PNS_OPTIMIZER::rectBreakouts( int aWidth,
}
PNS_OPTIMIZER::BreakoutList PNS_OPTIMIZER::computeBreakouts( int aWidth,
PNS_OPTIMIZER::BREAKOUT_LIST PNS_OPTIMIZER::computeBreakouts( int aWidth,
const PNS_ITEM* aItem, bool aPermitDiagonal ) const
{
switch( aItem->Kind() )
{
case PNS_ITEM::VIA:
{
const PNS_VIA* via = static_cast<const PNS_VIA*>( aItem );
return circleBreakouts( aWidth, via->Shape(), aPermitDiagonal );
}
{
const PNS_VIA* via = static_cast<const PNS_VIA*>( aItem );
return circleBreakouts( aWidth, via->Shape(), aPermitDiagonal );
}
case PNS_ITEM::SOLID:
{
const SHAPE* shape = aItem->Shape();
{
const SHAPE* shape = aItem->Shape();
switch( shape->Type() )
{
case SH_RECT:
return rectBreakouts( aWidth, shape, aPermitDiagonal );
switch( shape->Type() )
{
case SH_RECT:
return rectBreakouts( aWidth, shape, aPermitDiagonal );
case SH_SEGMENT:
{
const SHAPE_SEGMENT *seg = static_cast<const SHAPE_SEGMENT*> (shape);
const SHAPE_RECT rect = ApproximateSegmentAsRect ( *seg );
return rectBreakouts( aWidth, &rect, aPermitDiagonal );
}
case SH_SEGMENT:
{
const SHAPE_SEGMENT* seg = static_cast<const SHAPE_SEGMENT*> (shape);
const SHAPE_RECT rect = ApproximateSegmentAsRect ( *seg );
return rectBreakouts( aWidth, &rect, aPermitDiagonal );
}
case SH_CIRCLE:
return circleBreakouts( aWidth, shape, aPermitDiagonal );
case SH_CIRCLE:
return circleBreakouts( aWidth, shape, aPermitDiagonal );
default:
break;
}
default:
break;
}
}
default:
break;
}
return BreakoutList();
return BREAKOUT_LIST();
}
PNS_ITEM* PNS_OPTIMIZER::findPadOrVia( int aLayer, int aNet, const VECTOR2I& aP ) const
{
PNS_JOINT *jt = m_world->FindJoint( aP, aLayer, aNet );
PNS_JOINT* jt = m_world->FindJoint( aP, aLayer, aNet );
if( !jt )
return NULL;
BOOST_FOREACH( PNS_ITEM* item, jt->LinkList() )
{
if( item->OfKind (PNS_ITEM::VIA | PNS_ITEM::SOLID ) )
if( item->OfKind( PNS_ITEM::VIA | PNS_ITEM::SOLID ) )
return item;
}
......@@ -632,7 +626,7 @@ int PNS_OPTIMIZER::smartPadsSingle( PNS_LINE* aLine, PNS_ITEM* aPad, bool aEnd,
typedef std::pair<int, SHAPE_LINE_CHAIN> RtVariant;
std::vector<RtVariant> variants;
BreakoutList breakouts = computeBreakouts( aLine->Width(), aPad, true );
BREAKOUT_LIST breakouts = computeBreakouts( aLine->Width(), aPad, true );
SHAPE_LINE_CHAIN line = ( aEnd ? aLine->CLine().Reverse() : aLine->CLine() );
......@@ -647,7 +641,7 @@ int PNS_OPTIMIZER::smartPadsSingle( PNS_LINE* aLine, PNS_ITEM* aPad, bool aEnd,
{
SHAPE_LINE_CHAIN v;
SHAPE_LINE_CHAIN connect = dir.BuildInitialTrace( l.CPoint( -1 ),
line.CPoint( p ), diag == 0 );
line.CPoint( p ), diag == 0 );
DIRECTION_45 dir_bkout( l.CSegment( -1 ) );
......@@ -739,9 +733,10 @@ bool PNS_OPTIMIZER::runSmartPads( PNS_LINE* aLine )
if( endPad )
smartPadsSingle( aLine, endPad, true,
vtx < 0 ? line.PointCount() - 1 : line.PointCount() - 1 - vtx );
vtx < 0 ? line.PointCount() - 1 : line.PointCount() - 1 - vtx );
aLine->Line().Simplify();
return true;
}
......@@ -756,7 +751,7 @@ bool PNS_OPTIMIZER::Optimize( PNS_LINE* aLine, int aEffortLevel, PNS_NODE* aWorl
}
bool PNS_OPTIMIZER::fanoutCleanup( PNS_LINE * aLine )
bool PNS_OPTIMIZER::fanoutCleanup( PNS_LINE* aLine )
{
if( aLine->PointCount() < 3 )
return false;
......@@ -769,40 +764,35 @@ bool PNS_OPTIMIZER::fanoutCleanup( PNS_LINE * aLine )
int thr = aLine->Width() * 10;
int len = aLine->CLine().Length();
if(!startPad)
if( !startPad )
return false;
bool startMatch = startPad->OfKind(PNS_ITEM::VIA | PNS_ITEM::SOLID);
bool startMatch = startPad->OfKind( PNS_ITEM::VIA | PNS_ITEM::SOLID );
bool endMatch = false;
if(endPad)
{
endMatch = endPad->OfKind(PNS_ITEM::VIA | PNS_ITEM::SOLID);
endMatch = endPad->OfKind( PNS_ITEM::VIA | PNS_ITEM::SOLID );
} else {
endMatch = aLine->EndsWithVia();
}
if(startMatch && endMatch && len < thr)
if( startMatch && endMatch && len < thr )
{
for(int i = 0; i < 2; i++ )
{
SHAPE_LINE_CHAIN l2 = DIRECTION_45().BuildInitialTrace(p_start, p_end, i);
PNS_ROUTER::GetInstance()->DisplayDebugLine (l2, 4, 10000);
SHAPE_LINE_CHAIN l2 = DIRECTION_45().BuildInitialTrace( p_start, p_end, i );
PNS_ROUTER::GetInstance()->DisplayDebugLine( l2, 4, 10000 );
PNS_LINE repl;
repl = PNS_LINE (*aLine, l2 );
repl = PNS_LINE( *aLine, l2 );
if (!m_world->CheckColliding(&repl))
if( !m_world->CheckColliding( &repl ) )
{
aLine->SetShape(repl.CLine());
aLine->SetShape( repl.CLine() );
return true;
}
}
}
return false;
}
......@@ -38,23 +38,22 @@ class PNS_ROUTER;
*
* Calculates the cost of a given line, taking corner angles and total length into account.
**/
class PNS_COST_ESTIMATOR
{
public:
PNS_COST_ESTIMATOR() :
m_lengthCost( 0 ),
m_cornerCost( 0 )
{};
{}
PNS_COST_ESTIMATOR( const PNS_COST_ESTIMATOR& b ) :
m_lengthCost( b.m_lengthCost ),
m_cornerCost( b.m_cornerCost )
{};
PNS_COST_ESTIMATOR( const PNS_COST_ESTIMATOR& aB ) :
m_lengthCost( aB.m_lengthCost ),
m_cornerCost( aB.m_cornerCost )
{}
~PNS_COST_ESTIMATOR() {};
static int CornerCost( const SEG& a, const SEG& b );
static int CornerCost( const SEG& aA, const SEG& aB );
static int CornerCost( const SHAPE_LINE_CHAIN& aLine );
static int CornerCost( const PNS_LINE& aLine );
......@@ -63,7 +62,7 @@ public:
void Replace( PNS_LINE& aOldLine, PNS_LINE& aNewLine );
bool IsBetter( PNS_COST_ESTIMATOR& aOther, double aLengthTollerance,
double aCornerTollerace ) const;
double aCornerTollerace ) const;
double GetLengthCost() const { return m_lengthCost; }
double GetCornerCost() const { return m_cornerCost; }
......@@ -84,7 +83,6 @@ private:
* the procedure as long as the total cost of the line keeps decreasing
* - "Smart Pads" - that is, rerouting pad/via exits to make them look nice (SMART_PADS).
**/
class PNS_OPTIMIZER
{
public:
......@@ -122,14 +120,14 @@ public:
private:
static const int MaxCachedItems = 256;
typedef std::vector<SHAPE_LINE_CHAIN> BreakoutList;
typedef std::vector<SHAPE_LINE_CHAIN> BREAKOUT_LIST;
struct CacheVisitor;
struct CACHE_VISITOR;
struct CachedItem
struct CACHED_ITEM
{
int hits;
bool isStatic;
int m_hits;
bool m_isStatic;
};
bool mergeObtuse( PNS_LINE* aLine );
......@@ -142,15 +140,13 @@ private:
bool checkColliding( PNS_ITEM* aItem, bool aUpdateCache = true );
bool checkColliding( PNS_LINE* aLine, const SHAPE_LINE_CHAIN& aOptPath );
void cacheAdd( PNS_ITEM* aItem, bool aIsStatic );
void removeCachedSegments( PNS_LINE* aLine, int aStartVertex = 0, int aEndVertex = -1 );
BreakoutList circleBreakouts( int aWidth, const SHAPE* aShape, bool aPermitDiagonal ) const;
BreakoutList rectBreakouts( int aWidth, const SHAPE* aShape, bool aPermitDiagonal ) const;
BreakoutList ovalBreakouts( int aWidth, const SHAPE* aShape, bool aPermitDiagonal ) const;
BreakoutList computeBreakouts( int aWidth, const PNS_ITEM* aItem,
bool aPermitDiagonal ) const;
BREAKOUT_LIST circleBreakouts( int aWidth, const SHAPE* aShape, bool aPermitDiagonal ) const;
BREAKOUT_LIST rectBreakouts( int aWidth, const SHAPE* aShape, bool aPermitDiagonal ) const;
BREAKOUT_LIST ovalBreakouts( int aWidth, const SHAPE* aShape, bool aPermitDiagonal ) const;
BREAKOUT_LIST computeBreakouts( int aWidth, const PNS_ITEM* aItem, bool aPermitDiagonal ) const;
int smartPadsSingle( PNS_LINE* aLine, PNS_ITEM* aPad, bool aEnd, int aEndVertex );
......@@ -158,7 +154,7 @@ private:
SHAPE_INDEX_LIST<PNS_ITEM*> m_cache;
typedef boost::unordered_map<PNS_ITEM*, CachedItem> CachedItemTags;
typedef boost::unordered_map<PNS_ITEM*, CACHED_ITEM> CachedItemTags;
CachedItemTags m_cacheTags;
PNS_NODE* m_world;
int m_collisionKindMask;
......
......@@ -82,28 +82,28 @@ public:
m_defaultClearance = 254000; // aBoard->m_NetClasses.Find ("Default clearance")->GetClearance();
}
int localPadClearance( const PNS_ITEM * item ) const
int localPadClearance( const PNS_ITEM* aItem ) const
{
if(!item->Parent() || item->Parent()->Type() != PCB_PAD_T )
if( !aItem->Parent() || aItem->Parent()->Type() != PCB_PAD_T )
return 0;
const D_PAD *pad = static_cast<D_PAD *>( item->Parent() );
const D_PAD* pad = static_cast<D_PAD*>( aItem->Parent() );
return pad->GetLocalClearance();
}
int operator()( const PNS_ITEM* a, const PNS_ITEM* b )
int operator()( const PNS_ITEM* aA, const PNS_ITEM* aB )
{
int net_a = a->Net();
int cl_a = (net_a >= 0 ? m_clearanceCache[net_a] : m_defaultClearance);
int net_b = b->Net();
int cl_b = (net_b >= 0 ? m_clearanceCache[net_b] : m_defaultClearance);
int net_a = aA->Net();
int cl_a = ( net_a >= 0 ? m_clearanceCache[net_a] : m_defaultClearance );
int net_b = aB->Net();
int cl_b = ( net_b >= 0 ? m_clearanceCache[net_b] : m_defaultClearance );
int pad_a = localPadClearance( a );
int pad_b = localPadClearance( b );
int pad_a = localPadClearance( aA );
int pad_b = localPadClearance( aB );
cl_a = std::max(cl_a, pad_a);
cl_b = std::max(cl_b, pad_b);
cl_a = std::max( cl_a, pad_a );
cl_b = std::max( cl_b, pad_b );
return std::max( cl_a, cl_b );
}
......@@ -113,9 +113,10 @@ private:
int m_defaultClearance;
};
PNS_ITEM* PNS_ROUTER::syncPad( D_PAD* aPad )
{
PNS_LAYERSET layers ( 0, 15 );
PNS_LAYERSET layers( 0, 15 );
switch( aPad->GetAttribute() )
{
......@@ -131,7 +132,7 @@ PNS_ITEM* PNS_ROUTER::syncPad( D_PAD* aPad )
for( i = FIRST_COPPER_LAYER; i <= LAST_COPPER_LAYER; i++ )
{
if( lmsk & (1 << i) )
if( lmsk & ( 1 << i ) )
{
layers = PNS_LAYERSET( i );
break;
......@@ -162,17 +163,16 @@ PNS_ITEM* PNS_ROUTER::syncPad( D_PAD* aPad )
double orient = aPad->GetOrientation() / 10.0;
bool nonOrtho = false;
if( orient == 90.0 || orient == 270.0 )
sz = VECTOR2I( sz.y, sz.x );
else if( orient != 0.0 && orient != 180.0 )
{
// rotated pads are replaced by for the moment by circles due to my laziness ;)
solid->SetShape ( new SHAPE_CIRCLE (c, std::min(sz.x, sz.y) / 2 ) );
solid->SetShape( new SHAPE_CIRCLE( c, std::min( sz.x, sz.y ) / 2 ) );
nonOrtho = true;
}
if(!nonOrtho)
if( !nonOrtho )
{
switch( aPad->GetShape() )
{
......@@ -183,15 +183,17 @@ PNS_ITEM* PNS_ROUTER::syncPad( D_PAD* aPad )
case PAD_OVAL:
if( sz.x == sz.y )
solid->SetShape( new SHAPE_CIRCLE( c, sz.x / 2 ) );
else {
else
{
VECTOR2I delta;
if (sz.x > sz.y)
delta = VECTOR2I((sz.x - sz.y) / 2, 0);
if( sz.x > sz.y )
delta = VECTOR2I( ( sz.x - sz.y ) / 2, 0 );
else
delta = VECTOR2I(0, (sz.y - sz.x) / 2);
delta = VECTOR2I( 0, ( sz.y - sz.x ) / 2 );
SHAPE_SEGMENT *shape = new SHAPE_SEGMENT( c - delta, c + delta, std::min(sz.x, sz.y) );
SHAPE_SEGMENT* shape = new SHAPE_SEGMENT( c - delta, c + delta,
std::min( sz.x, sz.y ) );
solid->SetShape( shape );
}
break;
......@@ -203,6 +205,7 @@ PNS_ITEM* PNS_ROUTER::syncPad( D_PAD* aPad )
default:
TRACEn( 0, "unsupported pad shape" );
delete solid;
return NULL;
}
}
......@@ -250,7 +253,8 @@ int PNS_ROUTER::NextCopperLayer( bool aUp )
LAYER_MSK mask = m_board->GetEnabledLayers() & m_board->GetVisibleLayers();
LAYER_NUM l = m_currentLayer;
do {
do
{
l += ( aUp ? 1 : -1 );
if( l > LAST_COPPER_LAYER )
......@@ -261,7 +265,8 @@ int PNS_ROUTER::NextCopperLayer( bool aUp )
if( mask & GetLayerMask( l ) )
return l;
} while( l != m_currentLayer );
}
while( l != m_currentLayer );
return l;
}
......@@ -269,7 +274,6 @@ int PNS_ROUTER::NextCopperLayer( bool aUp )
void PNS_ROUTER::SyncWorld()
{
if( !m_board )
{
TRACEn( 0, "No board attached, aborting sync." );
......@@ -379,13 +383,6 @@ void PNS_ROUTER::ClearWorld()
}
/*void PNS_ROUTER::SetCurrentWidth( int w )
{
// fixme: change width while routing
m_currentWidth = w;
}*/
bool PNS_ROUTER::RoutingInProgress() const
{
return m_state != IDLE;
......@@ -405,49 +402,49 @@ const PNS_ITEMSET PNS_ROUTER::QueryHoverItems( const VECTOR2I& aP )
}
const VECTOR2I PNS_ROUTER::SnapToItem( PNS_ITEM* item, VECTOR2I aP, bool& aSplitsSegment )
const VECTOR2I PNS_ROUTER::SnapToItem( PNS_ITEM* aItem, VECTOR2I aP, bool& aSplitsSegment )
{
VECTOR2I anchor;
if( !item )
if( !aItem )
{
aSplitsSegment = false;
return aP;
}
switch( item->Kind() )
switch( aItem->Kind() )
{
case PNS_ITEM::SOLID:
anchor = static_cast<PNS_SOLID*>(item)->Pos();
anchor = static_cast<PNS_SOLID*>( aItem )->Pos();
aSplitsSegment = false;
break;
case PNS_ITEM::VIA:
anchor = static_cast<PNS_VIA*>(item)->Pos();
anchor = static_cast<PNS_VIA*>( aItem )->Pos();
aSplitsSegment = false;
break;
case PNS_ITEM::SEGMENT:
{
PNS_SEGMENT* seg = static_cast<PNS_SEGMENT*>( item );
const SEG& s = seg->Seg();
int w = seg->Width();
aSplitsSegment = false;
{
PNS_SEGMENT* seg = static_cast<PNS_SEGMENT*>( aItem );
const SEG& s = seg->Seg();
int w = seg->Width();
if( ( aP - s.A ).EuclideanNorm() < w / 2 )
anchor = s.A;
else if( ( aP - s.B ).EuclideanNorm() < w / 2 )
anchor = s.B;
else
{
anchor = s.NearestPoint( aP );
aSplitsSegment = true;
}
aSplitsSegment = false;
break;
if( ( aP - s.A ).EuclideanNorm() < w / 2 )
anchor = s.A;
else if( ( aP - s.B ).EuclideanNorm() < w / 2 )
anchor = s.B;
else
{
anchor = s.NearestPoint( aP );
aSplitsSegment = true;
}
break;
}
default:
break;
}
......@@ -455,16 +452,19 @@ const VECTOR2I PNS_ROUTER::SnapToItem( PNS_ITEM* item, VECTOR2I aP, bool& aSplit
return anchor;
}
bool PNS_ROUTER::StartDragging( const VECTOR2I& aP, PNS_ITEM* aStartItem )
{
if(!aStartItem || aStartItem->OfKind(PNS_ITEM::SOLID))
if( !aStartItem || aStartItem->OfKind( PNS_ITEM::SOLID ) )
return false;
m_dragger = new PNS_DRAGGER ( this );
m_dragger->SetWorld( m_world );
if( m_dragger->Start ( aP, aStartItem ) )
m_state = DRAG_SEGMENT;
else {
else
{
delete m_dragger;
m_state = IDLE;
return false;
......@@ -476,8 +476,6 @@ bool PNS_ROUTER::StartDragging( const VECTOR2I& aP, PNS_ITEM* aStartItem )
bool PNS_ROUTER::StartRouting( const VECTOR2I& aP, PNS_ITEM* aStartItem )
{
m_state = ROUTE_TRACK;
m_placer = new PNS_LINE_PLACER( this );
......@@ -518,11 +516,11 @@ void PNS_ROUTER::DisplayItem( const PNS_ITEM* aItem, int aColor, int aClearance
{
ROUTER_PREVIEW_ITEM* pitem = new ROUTER_PREVIEW_ITEM( aItem, m_previewItems );
if(aColor >= 0)
pitem->SetColor ( KIGFX::COLOR4D ( aColor ));
if( aColor >= 0 )
pitem->SetColor( KIGFX::COLOR4D ( aColor ) );
if(aClearance >= 0)
pitem->SetClearance ( aClearance );
if( aClearance >= 0 )
pitem->SetClearance( aClearance );
m_previewItems->Add( pitem );
......@@ -530,12 +528,14 @@ void PNS_ROUTER::DisplayItem( const PNS_ITEM* aItem, int aColor, int aClearance
m_previewItems->ViewUpdate( KIGFX::VIEW_ITEM::GEOMETRY | KIGFX::VIEW_ITEM::APPEARANCE );
}
void PNS_ROUTER::DisplayItems( const PNS_ITEMSET& aItems )
{
BOOST_FOREACH(const PNS_ITEM *item, aItems.CItems())
DisplayItem(item);
BOOST_FOREACH( const PNS_ITEM *item, aItems.CItems() )
DisplayItem( item );
}
void PNS_ROUTER::DisplayDebugLine( const SHAPE_LINE_CHAIN& aLine, int aType, int aWidth )
{
ROUTER_PREVIEW_ITEM* pitem = new ROUTER_PREVIEW_ITEM( NULL, m_previewItems );
......@@ -547,18 +547,17 @@ void PNS_ROUTER::DisplayDebugLine( const SHAPE_LINE_CHAIN& aLine, int aType, int
}
void PNS_ROUTER::DisplayDebugPoint( const VECTOR2I pos, int aType )
void PNS_ROUTER::DisplayDebugPoint( const VECTOR2I aPos, int aType )
{
ROUTER_PREVIEW_ITEM* pitem = new ROUTER_PREVIEW_ITEM( NULL, m_previewItems );
pitem->Point( pos, aType );
pitem->Point( aPos, aType );
m_previewItems->Add( pitem );
pitem->ViewSetVisible( true );
m_previewItems->ViewUpdate( KIGFX::VIEW_ITEM::GEOMETRY | KIGFX::VIEW_ITEM::APPEARANCE );
}
void PNS_ROUTER::Move( const VECTOR2I& aP, PNS_ITEM* endItem )
{
m_currentEnd = aP;
......@@ -573,57 +572,62 @@ void PNS_ROUTER::Move( const VECTOR2I& aP, PNS_ITEM* endItem )
case DRAG_SEGMENT:
moveDragging (aP, endItem );
break;
default:
break;
}
}
void PNS_ROUTER::moveDragging( const VECTOR2I& aP, PNS_ITEM* endItem )
void PNS_ROUTER::moveDragging( const VECTOR2I& aP, PNS_ITEM* aEndItem )
{
eraseView();
m_dragger->Drag( aP );
PNS_ITEMSET dragged = m_dragger->Traces();
updateView ( m_dragger->CurrentNode ( ), dragged );
updateView ( m_dragger->CurrentNode(), dragged );
}
void PNS_ROUTER::markViolations( PNS_NODE *aNode, PNS_ITEMSET& aCurrent, PNS_NODE::ItemVector& aRemoved )
void PNS_ROUTER::markViolations( PNS_NODE* aNode, PNS_ITEMSET& aCurrent,
PNS_NODE::ITEM_VECTOR& aRemoved )
{
BOOST_FOREACH(PNS_ITEM *item, aCurrent.Items())
BOOST_FOREACH( PNS_ITEM *item, aCurrent.Items() )
{
PNS_NODE::Obstacles obstacles;
PNS_NODE::OBSTACLES obstacles;
aNode->QueryColliding( item, obstacles, PNS_ITEM::ANY );
if ( item->OfKind(PNS_ITEM::LINE ) )
if( item->OfKind( PNS_ITEM::LINE ) )
{
PNS_LINE *l = static_cast<PNS_LINE *> (item);
if (l->EndsWithVia())
PNS_LINE *l = static_cast<PNS_LINE*>( item );
if( l->EndsWithVia() )
{
PNS_VIA v ( l->Via() );
aNode->QueryColliding(&v , obstacles, PNS_ITEM::ANY );
aNode->QueryColliding( &v, obstacles, PNS_ITEM::ANY );
}
}
BOOST_FOREACH(PNS_OBSTACLE& obs, obstacles)
BOOST_FOREACH( PNS_OBSTACLE& obs, obstacles )
{
int clearance = aNode->GetClearance( item, obs.item );
std::auto_ptr<PNS_ITEM> tmp ( obs.item->Clone() );
tmp->Mark ( MK_VIOLATION );
int clearance = aNode->GetClearance( item, obs.m_item );
std::auto_ptr<PNS_ITEM> tmp( obs.m_item->Clone() );
tmp->Mark( MK_VIOLATION );
DisplayItem( tmp.get(), -1, clearance );
aRemoved.push_back(obs.item);
aRemoved.push_back( obs.m_item );
}
}
}
void PNS_ROUTER::updateView( PNS_NODE *aNode, PNS_ITEMSET& aCurrent )
void PNS_ROUTER::updateView( PNS_NODE* aNode, PNS_ITEMSET& aCurrent )
{
PNS_NODE::ItemVector removed, added;
PNS_NODE::Obstacles obstacles;
PNS_NODE::ITEM_VECTOR removed, added;
PNS_NODE::OBSTACLES obstacles;
if(!aNode)
if( !aNode )
return;
if( Settings().Mode() == RM_MarkObstacles )
......@@ -661,15 +665,14 @@ void PNS_ROUTER::ApplySettings()
m_placer->Move( m_currentEnd, m_currentEndItem );
movePlacing( m_currentEnd, m_currentEndItem );
}
// TODO handle mode/optimization/other options change
}
void PNS_ROUTER::movePlacing( const VECTOR2I& aP, PNS_ITEM* endItem )
void PNS_ROUTER::movePlacing( const VECTOR2I& aP, PNS_ITEM* aEndItem )
{
eraseView();
m_placer->Move( aP, endItem );
m_placer->Move( aP, aEndItem );
PNS_LINE current = m_placer->Trace();
DisplayItem( &current );
......@@ -681,9 +684,10 @@ void PNS_ROUTER::movePlacing( const VECTOR2I& aP, PNS_ITEM* endItem )
updateView ( m_placer->CurrentNode ( true ), tmp );
}
void PNS_ROUTER::CommitRouting( PNS_NODE* aNode )
{
PNS_NODE::ItemVector removed, added;
PNS_NODE::ITEM_VECTOR removed, added;
aNode->GetUpdatedItems( removed, added );
......@@ -706,31 +710,31 @@ void PNS_ROUTER::CommitRouting( PNS_NODE* aNode )
switch( item->Kind() )
{
case PNS_ITEM::SEGMENT:
{
PNS_SEGMENT* seg = static_cast<PNS_SEGMENT*>( item );
TRACK* track = new TRACK( m_board );
const SEG& s = seg->Seg();
track->SetStart( wxPoint( s.A.x, s.A.y ) );
track->SetEnd( wxPoint( s.B.x, s.B.y ) );
track->SetWidth( seg->Width() );
track->SetLayer( seg->Layers().Start() );
track->SetNetCode( seg->Net() );
newBI = track;
break;
}
{
PNS_SEGMENT* seg = static_cast<PNS_SEGMENT*>( item );
TRACK* track = new TRACK( m_board );
const SEG& s = seg->Seg();
track->SetStart( wxPoint( s.A.x, s.A.y ) );
track->SetEnd( wxPoint( s.B.x, s.B.y ) );
track->SetWidth( seg->Width() );
track->SetLayer( seg->Layers().Start() );
track->SetNetCode( seg->Net() );
newBI = track;
break;
}
case PNS_ITEM::VIA:
{
VIA* via_board = new VIA( m_board );
PNS_VIA* via = static_cast<PNS_VIA*>( item );
via_board->SetPosition( wxPoint( via->Pos().x, via->Pos().y ) );
via_board->SetWidth( via->Diameter() );
via_board->SetDrill( via->Drill() );
via_board->SetNetCode( via->Net() );
newBI = via_board;
break;
}
{
VIA* via_board = new VIA( m_board );
PNS_VIA* via = static_cast<PNS_VIA*>( item );
via_board->SetPosition( wxPoint( via->Pos().x, via->Pos().y ) );
via_board->SetWidth( via->Diameter() );
via_board->SetDrill( via->Drill() );
via_board->SetNetCode( via->Net() );
newBI = via_board;
break;
}
default:
break;
......@@ -770,34 +774,33 @@ PNS_VIA* PNS_ROUTER::checkLoneVia( PNS_JOINT* aJoint ) const
return NULL;
}
bool PNS_ROUTER::FixRoute( const VECTOR2I& aP, PNS_ITEM* aEndItem )
{
bool rv = false;
switch(m_state)
switch( m_state )
{
case ROUTE_TRACK:
rv = m_placer->FixRoute (aP, aEndItem);
rv = m_placer->FixRoute( aP, aEndItem );
m_placingVia = false;
break;
case DRAG_SEGMENT:
rv = m_dragger->FixRoute ();
rv = m_dragger->FixRoute();
break;
default:
break;
}
if(rv)
if( rv )
StopRouting();
return rv;
}
void PNS_ROUTER::StopRouting()
{
// Update the ratsnest with new changes
......@@ -806,10 +809,10 @@ void PNS_ROUTER::StopRouting()
if( !RoutingInProgress() )
return;
if(m_placer)
if( m_placer )
delete m_placer;
if(m_dragger)
if( m_dragger )
delete m_dragger;
m_placer = NULL;
......@@ -825,7 +828,7 @@ void PNS_ROUTER::StopRouting()
void PNS_ROUTER::FlipPosture()
{
if(m_state == ROUTE_TRACK)
if( m_state == ROUTE_TRACK )
{
m_placer->FlipPosture();
m_placer->Move ( m_currentEnd, m_currentEndItem );
......@@ -833,22 +836,23 @@ void PNS_ROUTER::FlipPosture()
}
void PNS_ROUTER::SwitchLayer( int layer )
void PNS_ROUTER::SwitchLayer( int aLayer )
{
switch( m_state )
{
case IDLE:
m_currentLayer = layer;
m_currentLayer = aLayer;
break;
case ROUTE_TRACK:
if( m_startsOnVia )
{
m_currentLayer = layer;
//m_placer->StartPlacement( m_currentStart, m_currentNet, m_currentWidth,
// m_currentLayer );
}
break;
if( m_startsOnVia )
{
m_currentLayer = aLayer;
//m_placer->StartPlacement( m_currentStart, m_currentNet, m_currentWidth,
// m_currentLayer );
}
break;
default:
break;
}
......@@ -864,32 +868,38 @@ void PNS_ROUTER::ToggleViaPlacement()
}
}
int PNS_ROUTER::GetCurrentNet() const
{
switch(m_state)
switch( m_state )
{
case ROUTE_TRACK:
return m_placer->CurrentNet();
default:
return m_currentNet;
}
}
int PNS_ROUTER::GetCurrentLayer() const
{
switch(m_state)
switch( m_state )
{
case ROUTE_TRACK:
return m_placer->CurrentLayer();
default:
return m_currentLayer;
}
}
void PNS_ROUTER::DumpLog()
{
PNS_LOGGER *logger = NULL;
switch(m_state)
PNS_LOGGER* logger = NULL;
switch( m_state )
{
case DRAG_SEGMENT:
logger = m_dragger->Logger();
......@@ -899,6 +909,6 @@ void PNS_ROUTER::DumpLog()
break;
}
if(logger)
if( logger )
logger->Save ( "/tmp/shove.log" );
}
......@@ -51,9 +51,10 @@ class PNS_CLEARANCE_FUNC;
class PNS_SHOVE;
class PNS_DRAGGER;
namespace KIGFX {
class VIEW;
class VIEW_GROUP;
namespace KIGFX
{
class VIEW;
class VIEW_GROUP;
};
......@@ -62,7 +63,6 @@ class VIEW_GROUP;
*
* Main router class.
*/
class PNS_ROUTER
{
private:
......@@ -94,7 +94,7 @@ public:
const VECTOR2I CurrentEnd() const;
int GetClearance( const PNS_ITEM* a, const PNS_ITEM* b ) const;
int GetClearance( const PNS_ITEM* aA, const PNS_ITEM* aB ) const;
PNS_NODE* GetWorld() const
{
......@@ -114,8 +114,8 @@ public:
void ToggleViaPlacement();
int GetCurrentLayer() const;// { return m_currentLayer; }
int GetCurrentNet() const;// { return m_currentNet; }
int GetCurrentLayer() const;
int GetCurrentNet() const;
void DumpLog();
......@@ -134,14 +134,19 @@ public:
// typedef boost::optional<hoverItem> optHoverItem;
const PNS_ITEMSET QueryHoverItems( const VECTOR2I& aP );
const VECTOR2I SnapToItem( PNS_ITEM* item, VECTOR2I aP, bool& aSplitsSegment );
const VECTOR2I SnapToItem( PNS_ITEM* aItem, VECTOR2I aP, bool& aSplitsSegment );
bool StartDragging( const VECTOR2I& aP, PNS_ITEM* aItem );
void SetIterLimit( int aX ) { m_iterLimit = aX; }
int GetIterLimit() const { return m_iterLimit; };
void SetShowIntermediateSteps(bool aX, int aSnapshotIter = -1 ) { m_showInterSteps = aX; m_snapshotIter = aSnapshotIter; }
void SetShowIntermediateSteps( bool aX, int aSnapshotIter = -1 )
{
m_showInterSteps = aX;
m_snapshotIter = aSnapshotIter;
}
bool GetShowIntermediateSteps() const { return m_showInterSteps; }
int GetShapshotIter() const { return m_snapshotIter; }
......@@ -168,7 +173,7 @@ public:
/**
* Applies stored settings.
* \see Settings()
* @see Settings()
*/
void ApplySettings();
......@@ -183,30 +188,29 @@ public:
ApplySettings();
}
void EnableSnapping ( bool aEnable )
void EnableSnapping( bool aEnable )
{
m_snappingEnabled = aEnable;
}
bool SnappingEnabled () const
bool SnappingEnabled() const
{
return m_snappingEnabled;
}
private:
void movePlacing ( const VECTOR2I& aP, PNS_ITEM* aItem );
void moveDragging ( const VECTOR2I& aP, PNS_ITEM* aItem );
void movePlacing( const VECTOR2I& aP, PNS_ITEM* aItem );
void moveDragging( const VECTOR2I& aP, PNS_ITEM* aItem );
void eraseView();
void updateView( PNS_NODE *aNode, PNS_ITEMSET &aCurrent ); //PNS_LINE *aCurrent = NULL );
void updateView( PNS_NODE* aNode, PNS_ITEMSET& aCurrent );
void clearViewFlags();
// optHoverItem queryHoverItemEx(const VECTOR2I& aP);
PNS_ITEM* pickSingleItem( PNS_ITEMSET& aItems ) const; // std::vector<PNS_ITEM*> aItems) const;
void splitAdjacentSegments( PNS_NODE* aNode, PNS_ITEM* aSeg, const VECTOR2I& aP ); // optHoverItem& aItem);
PNS_ITEM* pickSingleItem( PNS_ITEMSET& aItems ) const;
void splitAdjacentSegments( PNS_NODE* aNode, PNS_ITEM* aSeg, const VECTOR2I& aP );
PNS_VIA* checkLoneVia( PNS_JOINT* aJoint ) const;
PNS_ITEM* syncPad( D_PAD* aPad );
......@@ -219,7 +223,7 @@ private:
void highlightCurrent( bool enabled );
void markViolations( PNS_NODE *aNode, PNS_ITEMSET& aCurrent, PNS_NODE::ItemVector& aRemoved );
void markViolations( PNS_NODE *aNode, PNS_ITEMSET& aCurrent, PNS_NODE::ITEM_VECTOR& aRemoved );
int m_currentLayer;
int m_currentNet;
......@@ -241,8 +245,7 @@ private:
KIGFX::VIEW* m_view;
KIGFX::VIEW_GROUP* m_previewItems;
PNS_ITEM *m_currentEndItem;
PNS_ITEM* m_currentEndItem;
VECTOR2I m_currentEnd;
VECTOR2I m_currentStart;
......@@ -252,7 +255,7 @@ private:
bool m_snappingEnabled;
bool m_violation;
// optHoverItem m_startItem, m_endItem;
// optHoverItem m_startItem, m_endItem;
PNS_ROUTING_SETTINGS m_settings;
PNS_CLEARANCE_FUNC* m_clearanceFunc;
......
......@@ -23,7 +23,7 @@
PNS_ROUTING_SETTINGS::PNS_ROUTING_SETTINGS()
{
m_routingMode = RM_Walkaround;
m_optimizerEffort = OE_Full;
m_optimizerEffort = OE_FULL;
m_removeLoops = true;
m_smartPads = true;
m_shoveVias = true;
......@@ -38,11 +38,13 @@ PNS_ROUTING_SETTINGS::PNS_ROUTING_SETTINGS()
m_canViolateDRC = false;
}
TIME_LIMIT PNS_ROUTING_SETTINGS::ShoveTimeLimit() const
{
return TIME_LIMIT ( m_shoveTimeLimit );
}
int PNS_ROUTING_SETTINGS::ShoveIterationLimit() const
{
return m_shoveIterationLimit;
......
......@@ -36,9 +36,9 @@ enum PNS_MODE
///> Optimization effort
enum PNS_OPTIMIZATION_EFFORT
{
OE_Low = 0,
OE_Medium = 1,
OE_Full = 2
OE_LOW = 0,
OE_MEDIUM = 1,
OE_FULL = 2
};
/**
......@@ -91,7 +91,7 @@ public:
///> Returns true if follow mouse mode is active (permanently on for the moment).
bool FollowMouse() const
{
return m_followMouse && !(Mode() == RM_MarkObstacles);
return m_followMouse && !( Mode() == RM_MarkObstacles );
}
///> Returns true if smoothing segments durign dragging is enabled.
......@@ -120,10 +120,10 @@ public:
const DIRECTION_45 InitialDirection() const
{
if(m_startDiagonal)
return DIRECTION_45 (DIRECTION_45::NE);
if( m_startDiagonal )
return DIRECTION_45( DIRECTION_45::NE );
else
return DIRECTION_45 (DIRECTION_45::N);
return DIRECTION_45( DIRECTION_45::N );
}
int ShoveIterationLimit() const;
......@@ -133,7 +133,6 @@ public:
TIME_LIMIT WalkaroundTimeLimit() const;
private:
bool m_shoveVias;
bool m_startDiagonal;
bool m_removeLoops;
......
......@@ -37,17 +37,17 @@ class PNS_SEGMENT : public PNS_ITEM
public:
PNS_SEGMENT() :
PNS_ITEM( SEGMENT )
{};
{}
PNS_SEGMENT( const SEG& aSeg, int aNet ) :
PNS_ITEM( SEGMENT ), m_seg(aSeg, 0)
PNS_ITEM( SEGMENT ), m_seg( aSeg, 0 )
{
m_net = aNet;
};
}
PNS_SEGMENT( const PNS_LINE& aParentLine, const SEG& aSeg ) :
PNS_ITEM( SEGMENT ),
m_seg(aSeg, aParentLine.Width())
m_seg( aSeg, aParentLine.Width() )
{
m_net = aParentLine.Net();
m_layers = aParentLine.Layers();
......@@ -55,7 +55,6 @@ public:
m_rank = aParentLine.Rank();
};
PNS_SEGMENT* Clone( ) const;
const SHAPE* Shape() const
......@@ -101,14 +100,14 @@ public:
void SwapEnds()
{
SEG tmp = m_seg.GetSeg();
m_seg.SetSeg( SEG (tmp.B , tmp.A ));
m_seg.SetSeg( SEG (tmp.B , tmp.A ) );
}
const SHAPE_LINE_CHAIN Hull( int aClearance, int aWalkaroundThickness ) const;
virtual VECTOR2I Anchor(int n) const
{
if(n == 0)
if( n == 0 )
return m_seg.GetSeg().A;
else
return m_seg.GetSeg().B;
......
......@@ -41,63 +41,70 @@
#include <profile.h>
static void sanityCheck (PNS_LINE *l_old, PNS_LINE *l_new)
static void sanityCheck( PNS_LINE *aOld, PNS_LINE *aNew )
{
assert (l_old->CPoint(0) == l_new->CPoint(0) );
assert (l_old->CPoint(-1) == l_new->CPoint(-1 ));
assert( aOld->CPoint( 0 ) == aNew->CPoint( 0 ) );
assert( aOld->CPoint( -1 ) == aNew->CPoint( -1 ) );
}
PNS_SHOVE::PNS_SHOVE( PNS_NODE* aWorld, PNS_ROUTER *aRouter ) :
PNS_SHOVE::PNS_SHOVE( PNS_NODE* aWorld, PNS_ROUTER* aRouter ) :
PNS_ALGO_BASE ( aRouter )
{
m_root = aWorld;
};
}
PNS_SHOVE::~PNS_SHOVE()
{
// free all the stuff we've created during routing/dragging operation.
BOOST_FOREACH(PNS_ITEM *item, m_gcItems)
// free all the stuff we've created during routing/dragging operation.
BOOST_FOREACH( PNS_ITEM *item, m_gcItems )
delete item;
}
// garbage-collected line assembling
PNS_LINE* PNS_SHOVE::assembleLine ( const PNS_SEGMENT *aSeg, int *aIndex )
PNS_LINE* PNS_SHOVE::assembleLine( const PNS_SEGMENT *aSeg, int *aIndex )
{
PNS_LINE *l = m_currentNode->AssembleLine( const_cast<PNS_SEGMENT* > (aSeg), aIndex);
PNS_LINE* l = m_currentNode->AssembleLine( const_cast<PNS_SEGMENT*>( aSeg ), aIndex );
m_gcItems.push_back(l);
return l;
}
// garbage-collected line cloning
PNS_LINE *PNS_SHOVE::cloneLine ( const PNS_LINE *aLine )
{
PNS_LINE *l = aLine->Clone();
m_gcItems.push_back(l);
m_gcItems.push_back( l );
return l;
}
// A dumb function that checks if the shoved line is shoved the right way, e.g.
// visually "outwards" of the line/via applying pressure on it. Unfortunately there's no
// mathematical concept of orientation of an open curve, so we use some primitive heuristics:
// if the shoved line wraps around the start of the "pusher", it's likely shoved in wrong direction.
bool PNS_SHOVE::checkBumpDirection ( PNS_LINE *aCurrent, PNS_LINE *aShoved ) const
bool PNS_SHOVE::checkBumpDirection( PNS_LINE *aCurrent, PNS_LINE *aShoved ) const
{
const SEG ss = aCurrent->CSegment(0);
const SEG ss = aCurrent->CSegment( 0 );
int dist = m_currentNode->GetClearance(aCurrent, aShoved) + PNS_HULL_MARGIN;
int dist = m_currentNode->GetClearance( aCurrent, aShoved ) + PNS_HULL_MARGIN;
dist += aCurrent->Width() / 2;
dist += aShoved->Width() / 2;
const VECTOR2I ps = ss.A - (ss.B - ss.A).Resize(dist);
const VECTOR2I ps = ss.A - ( ss.B - ss.A ).Resize( dist );
return !aShoved->CLine().PointOnEdge(ps);
return !aShoved->CLine().PointOnEdge( ps );
}
PNS_SHOVE::ShoveStatus PNS_SHOVE::walkaroundLoneVia ( PNS_LINE *aCurrent, PNS_LINE *aObstacle, PNS_LINE *aShoved )
PNS_SHOVE::SHOVE_STATUS PNS_SHOVE::walkaroundLoneVia( PNS_LINE* aCurrent, PNS_LINE* aObstacle,
PNS_LINE* aShoved )
{
int clearance = m_currentNode->GetClearance( aCurrent, aObstacle );
const SHAPE_LINE_CHAIN hull = aCurrent->Via().Hull( clearance, aObstacle->Width() );
......@@ -108,13 +115,15 @@ PNS_SHOVE::ShoveStatus PNS_SHOVE::walkaroundLoneVia ( PNS_LINE *aCurrent, PNS_LI
const SHAPE_LINE_CHAIN& shortest = path_ccw.Length() < path_cw.Length() ? path_ccw : path_cw;
if(shortest.PointCount() < 2)
if( shortest.PointCount() < 2 )
return SH_INCOMPLETE;
if(aObstacle->CPoint(-1) != shortest.CPoint(-1))
if( aObstacle->CPoint( -1 ) != shortest.CPoint( -1 ) )
return SH_INCOMPLETE;
if(aObstacle->CPoint(0) != shortest.CPoint(0))
if( aObstacle->CPoint( 0 ) != shortest.CPoint( 0 ) )
return SH_INCOMPLETE;
aShoved->SetShape( shortest );
if( m_currentNode->CheckColliding( aShoved, aCurrent ) )
......@@ -123,33 +132,35 @@ PNS_SHOVE::ShoveStatus PNS_SHOVE::walkaroundLoneVia ( PNS_LINE *aCurrent, PNS_LI
return SH_OK;
}
PNS_SHOVE::ShoveStatus PNS_SHOVE::processHullSet ( PNS_LINE *aCurrent, PNS_LINE *aObstacle, PNS_LINE *aShoved, const HullSet& hulls )
PNS_SHOVE::SHOVE_STATUS PNS_SHOVE::processHullSet( PNS_LINE* aCurrent, PNS_LINE* aObstacle,
PNS_LINE* aShoved, const HULL_SET& aHulls )
{
const SHAPE_LINE_CHAIN& obs = aObstacle->CLine();
bool failingDirCheck = false;
int attempt;
for(attempt = 0; attempt < 4; attempt++)
for( attempt = 0; attempt < 4; attempt++ )
{
bool invertTraversal = (attempt >= 2);
bool invertTraversal = ( attempt >= 2 );
bool clockwise = attempt % 2;
int vFirst = -1, vLast = -1;
SHAPE_LINE_CHAIN path;
PNS_LINE l ( *aObstacle );
PNS_LINE l( *aObstacle );
for(int i = 0; i < (int)hulls.size(); i++ )
for( int i = 0; i < (int) aHulls.size(); i++ )
{
const SHAPE_LINE_CHAIN& hull = hulls[invertTraversal ? hulls.size() - 1 - i : i];
const SHAPE_LINE_CHAIN& hull = aHulls[invertTraversal ? aHulls.size() - 1 - i : i];
l.Walkaround( hull, path, clockwise );
path.Simplify();
l.SetShape( path );
}
for(int i = 0; i < std::min ( path.PointCount(), obs.PointCount() ); i++)
for( int i = 0; i < std::min ( path.PointCount(), obs.PointCount() ); i++ )
{
if(path.CPoint(i) != obs.CPoint(i))
if( path.CPoint( i ) != obs.CPoint( i ) )
{
vFirst = i;
break;
......@@ -157,36 +168,37 @@ PNS_SHOVE::ShoveStatus PNS_SHOVE::processHullSet ( PNS_LINE *aCurrent, PNS_LINE
}
int k = obs.PointCount() - 1;
for(int i = path.PointCount() - 1; i >= 0 && k >= 0; i--, k--)
for( int i = path.PointCount() - 1; i >= 0 && k >= 0; i--, k-- )
{
if(path.CPoint(i) != obs.CPoint(k))
if( path.CPoint( i ) != obs.CPoint( k ) )
{
vLast = i;
break;
}
}
if( ( vFirst < 0 || vLast < 0) && !path.CompareGeometry( aObstacle->CLine() ))
if( ( vFirst < 0 || vLast < 0 ) && !path.CompareGeometry( aObstacle->CLine() ) )
{
TRACE( 100, "attempt %d fail vfirst-last", attempt );
continue;
}
if(path.CPoint(-1) != obs.CPoint(-1) || path.CPoint(0) != obs.CPoint(0))
if( path.CPoint( -1 ) != obs.CPoint( -1 ) || path.CPoint( 0 ) != obs.CPoint( 0 ) )
{
TRACE(100, "attempt %d fail vend-start\n", attempt);
TRACE( 100, "attempt %d fail vend-start\n", attempt );
continue;
}
if(!checkBumpDirection(aCurrent, &l))
if( !checkBumpDirection( aCurrent, &l ) )
{
TRACE( 100, "attempt %d fail direction-check", attempt );
failingDirCheck = true;
aShoved->SetShape(l.CLine());
aShoved->SetShape( l.CLine() );
continue;
}
if(path.SelfIntersecting())
if( path.SelfIntersecting() )
{
TRACE( 100, "attempt %d fail self-intersect", attempt );
continue;
......@@ -194,13 +206,13 @@ PNS_SHOVE::ShoveStatus PNS_SHOVE::processHullSet ( PNS_LINE *aCurrent, PNS_LINE
bool colliding = m_currentNode->CheckColliding( &l, aCurrent );
if( (aCurrent->Marker() & MK_HEAD) && !colliding)
if( ( aCurrent->Marker() & MK_HEAD ) && !colliding )
{
PNS_JOINT *jtStart = m_currentNode->FindJoint ( aCurrent->CPoint(0), aCurrent );
PNS_JOINT* jtStart = m_currentNode->FindJoint( aCurrent->CPoint( 0 ), aCurrent );
BOOST_FOREACH( PNS_ITEM *item, jtStart->LinkList() )
BOOST_FOREACH( PNS_ITEM* item, jtStart->LinkList() )
{
if(m_currentNode->CheckColliding(item, &l))
if( m_currentNode->CheckColliding( item, &l ) )
colliding = true;
}
}
......@@ -219,7 +231,9 @@ PNS_SHOVE::ShoveStatus PNS_SHOVE::processHullSet ( PNS_LINE *aCurrent, PNS_LINE
return failingDirCheck ? SH_OK : SH_INCOMPLETE;
}
PNS_SHOVE::ShoveStatus PNS_SHOVE::processSingleLine ( PNS_LINE *aCurrent, PNS_LINE *aObstacle, PNS_LINE *aShoved )
PNS_SHOVE::SHOVE_STATUS PNS_SHOVE::processSingleLine( PNS_LINE* aCurrent, PNS_LINE* aObstacle,
PNS_LINE* aShoved )
{
aShoved->ClearSegmentLinks();
......@@ -227,73 +241,75 @@ PNS_SHOVE::ShoveStatus PNS_SHOVE::processSingleLine ( PNS_LINE *aCurrent, PNS_LI
if( aObstacle->LinkedSegments() )
{
BOOST_FOREACH( PNS_SEGMENT *s, *aObstacle->LinkedSegments() )
if(s->Marker() & MK_HEAD)
BOOST_FOREACH( PNS_SEGMENT* s, *aObstacle->LinkedSegments() )
if( s->Marker() & MK_HEAD )
{
obstacleIsHead = true;
break;
}
}
ShoveStatus rv;
SHOVE_STATUS rv;
bool viaOnEnd = aCurrent->EndsWithVia();
if( viaOnEnd && ( !aCurrent->LayersOverlap( aObstacle ) || aCurrent->SegmentCount() == 0 ) )
{
rv = walkaroundLoneVia( aCurrent, aObstacle, aShoved );
} else {
}
else
{
int w = aObstacle->Width();
int n_segs = aCurrent->SegmentCount();
int clearance = m_currentNode->GetClearance( aCurrent, aObstacle );
HullSet hulls;
HULL_SET hulls;
hulls.reserve( n_segs + 1 );
for( int i = 0; i < n_segs; i++ )
{
PNS_SEGMENT seg ( *aCurrent, aCurrent->CSegment(i) );
hulls.push_back ( seg.Hull( clearance, w ) );
PNS_SEGMENT seg( *aCurrent, aCurrent->CSegment( i ) );
hulls.push_back( seg.Hull( clearance, w ) );
}
if( viaOnEnd )
hulls.push_back ( aCurrent->Via().Hull( clearance, w ) );
rv = processHullSet ( aCurrent, aObstacle, aShoved, hulls);
rv = processHullSet ( aCurrent, aObstacle, aShoved, hulls );
}
if(obstacleIsHead)
if( obstacleIsHead )
aShoved->Mark( aShoved->Marker() | MK_HEAD );
return rv;
}
PNS_SHOVE::ShoveStatus PNS_SHOVE::onCollidingSegment( PNS_LINE *aCurrent, PNS_SEGMENT *aObstacleSeg )
PNS_SHOVE::SHOVE_STATUS PNS_SHOVE::onCollidingSegment( PNS_LINE* aCurrent, PNS_SEGMENT* aObstacleSeg )
{
int segIndex;
PNS_LINE *obstacleLine = assembleLine (aObstacleSeg, &segIndex);
PNS_LINE *shovedLine = cloneLine ( obstacleLine );
PNS_LINE* obstacleLine = assembleLine( aObstacleSeg, &segIndex );
PNS_LINE* shovedLine = cloneLine( obstacleLine );
ShoveStatus rv = processSingleLine ( aCurrent, obstacleLine, shovedLine );
assert ( obstacleLine->LayersOverlap (shovedLine) );
SHOVE_STATUS rv = processSingleLine( aCurrent, obstacleLine, shovedLine );
assert ( obstacleLine->LayersOverlap( shovedLine ) );
if(rv == SH_OK)
if( rv == SH_OK )
{
if ( shovedLine->Marker() & MK_HEAD )
m_newHead = *shovedLine;
sanityCheck(obstacleLine, shovedLine);
m_currentNode->Replace (obstacleLine, shovedLine);
sanityCheck(obstacleLine, shovedLine);
sanityCheck( obstacleLine, shovedLine );
m_currentNode->Replace( obstacleLine, shovedLine );
sanityCheck( obstacleLine, shovedLine );
int rank = aCurrent->Rank();
shovedLine->SetRank ( rank - 1 );
shovedLine->SetRank( rank - 1 );
pushLine(shovedLine);
pushLine( shovedLine );
}
#ifdef DEBUG
......@@ -307,64 +323,64 @@ PNS_SHOVE::ShoveStatus PNS_SHOVE::onCollidingSegment( PNS_LINE *aCurrent, PNS_SE
return rv;
}
PNS_SHOVE::ShoveStatus PNS_SHOVE::onCollidingLine( PNS_LINE *aCurrent, PNS_LINE *aObstacle )
PNS_SHOVE::SHOVE_STATUS PNS_SHOVE::onCollidingLine( PNS_LINE *aCurrent, PNS_LINE *aObstacle )
{
PNS_LINE *shovedLine = cloneLine(aObstacle);
PNS_LINE* shovedLine = cloneLine( aObstacle );
ShoveStatus rv = processSingleLine ( aCurrent, aObstacle, shovedLine );
SHOVE_STATUS rv = processSingleLine( aCurrent, aObstacle, shovedLine );
if(rv == SH_OK)
if( rv == SH_OK )
{
if ( shovedLine->Marker() & MK_HEAD )
m_newHead = *shovedLine;
sanityCheck(aObstacle,shovedLine);
sanityCheck( aObstacle, shovedLine );
m_currentNode->Replace( aObstacle, shovedLine );
sanityCheck(aObstacle,shovedLine);
sanityCheck( aObstacle, shovedLine );
int rank = aObstacle->Rank();
shovedLine->SetRank ( rank );
pushLine(shovedLine);
pushLine( shovedLine );
#ifdef DEBUG
m_logger.NewGroup ("on-colliding-line", m_iter);
m_logger.Log ( aObstacle, 0, "obstacle-line");
m_logger.Log ( aCurrent, 1, "current-line");
m_logger.Log ( shovedLine, 3, "shoved-line");
m_logger.NewGroup( "on-colliding-line", m_iter );
m_logger.Log( aObstacle, 0, "obstacle-line" );
m_logger.Log( aCurrent, 1, "current-line" );
m_logger.Log( shovedLine, 3, "shoved-line" );
#endif
}
return rv;
}
PNS_SHOVE::ShoveStatus PNS_SHOVE::onCollidingSolid( PNS_LINE *aCurrent, PNS_SOLID *aObstacleSolid )
PNS_SHOVE::SHOVE_STATUS PNS_SHOVE::onCollidingSolid( PNS_LINE* aCurrent, PNS_SOLID* aObstacleSolid )
{
PNS_WALKAROUND walkaround( m_currentNode, Router() );
PNS_LINE* walkaroundLine = cloneLine(aCurrent);
PNS_LINE* walkaroundLine = cloneLine( aCurrent );
if(aCurrent->EndsWithVia())
if( aCurrent->EndsWithVia() )
{
PNS_VIA vh = aCurrent->Via();
PNS_VIA *via = NULL;
PNS_JOINT *jtStart = m_currentNode->FindJoint ( vh.Pos(), aCurrent );
PNS_VIA* via = NULL;
PNS_JOINT* jtStart = m_currentNode->FindJoint ( vh.Pos(), aCurrent );
if(!jtStart)
if( !jtStart )
return SH_INCOMPLETE;
BOOST_FOREACH( PNS_ITEM *item, jtStart->LinkList() )
if(item->OfKind(PNS_ITEM::VIA))
{
via = (PNS_VIA *) item;
break;
}
BOOST_FOREACH( PNS_ITEM* item, jtStart->LinkList() )
{
if( item->OfKind( PNS_ITEM::VIA ) )
{
via = (PNS_VIA*) item;
break;
}
}
if( via && m_currentNode->CheckColliding(via, aObstacleSolid) )
return onCollidingVia ( aObstacleSolid, via );
if( via && m_currentNode->CheckColliding( via, aObstacleSolid ) )
return onCollidingVia( aObstacleSolid, via );
}
walkaround.SetSolidsOnly( true );
......@@ -373,45 +389,45 @@ PNS_SHOVE::ShoveStatus PNS_SHOVE::onCollidingSolid( PNS_LINE *aCurrent, PNS_SOLI
int currentRank = aCurrent->Rank();
int nextRank;
if (!Settings().JumpOverObstacles() )
if( !Settings().JumpOverObstacles() )
{
nextRank = currentRank + 10000;
walkaround.SetSingleDirection( false );
} else {
}
else
{
nextRank = currentRank - 1;
walkaround.SetSingleDirection( true );
}
if (walkaround.Route( *aCurrent, *walkaroundLine, false ) != PNS_WALKAROUND::DONE )
if( walkaround.Route( *aCurrent, *walkaroundLine, false ) != PNS_WALKAROUND::DONE )
return SH_INCOMPLETE;
walkaroundLine->ClearSegmentLinks();
walkaroundLine->Unmark();
walkaroundLine->Line().Simplify();
if(walkaroundLine->HasLoops())
if( walkaroundLine->HasLoops() )
return SH_INCOMPLETE;
if (aCurrent->Marker() & MK_HEAD)
if( aCurrent->Marker() & MK_HEAD )
{
walkaroundLine->Mark(MK_HEAD);
walkaroundLine->Mark( MK_HEAD );
m_newHead = *walkaroundLine;
}
m_currentNode->Replace( aCurrent, walkaroundLine );
walkaroundLine->SetRank ( nextRank );
#ifdef DEBUG
m_logger.NewGroup ("on-colliding-solid", m_iter);
m_logger.Log ( aObstacleSolid, 0, "obstacle-solid");
m_logger.Log ( aCurrent, 1, "current-line");
m_logger.Log ( walkaroundLine, 3, "walk-line");
m_logger.NewGroup( "on-colliding-solid", m_iter );
m_logger.Log( aObstacleSolid, 0, "obstacle-solid" );
m_logger.Log( aCurrent, 1, "current-line" );
m_logger.Log( walkaroundLine, 3, "walk-line" );
#endif
popLine();
pushLine(walkaroundLine);
pushLine( walkaroundLine );
return SH_OK;
}
......@@ -423,13 +439,13 @@ bool PNS_SHOVE::reduceSpringback( const PNS_ITEMSET& aHeadSet )
while( !m_nodeStack.empty() )
{
SpringbackTag spTag = m_nodeStack.back();
SPRINGBACK_TAG spTag = m_nodeStack.back();
if( !spTag.node->CheckColliding( aHeadSet ) )
if( !spTag.m_node->CheckColliding( aHeadSet ) )
{
rv = true;
delete spTag.node;
delete spTag.m_node;
m_nodeStack.pop_back();
}
else
......@@ -440,98 +456,99 @@ bool PNS_SHOVE::reduceSpringback( const PNS_ITEMSET& aHeadSet )
}
bool PNS_SHOVE::pushSpringback( PNS_NODE* aNode, const PNS_ITEMSET& aHeadItems, const PNS_COST_ESTIMATOR& aCost )
bool PNS_SHOVE::pushSpringback( PNS_NODE* aNode, const PNS_ITEMSET& aHeadItems,
const PNS_COST_ESTIMATOR& aCost )
{
SpringbackTag st;
SPRINGBACK_TAG st;
st.node = aNode;
st.cost = aCost;
st.headItems = aHeadItems;
st.m_node = aNode;
st.m_cost = aCost;
st.m_headItems = aHeadItems;
m_nodeStack.push_back( st );
return true;
}
PNS_SHOVE::ShoveStatus PNS_SHOVE::pushVia ( PNS_VIA *aVia, const VECTOR2I& aForce, int aCurrentRank )
PNS_SHOVE::SHOVE_STATUS PNS_SHOVE::pushVia( PNS_VIA* aVia, const VECTOR2I& aForce, int aCurrentRank )
{
LinePairVec draggedLines;
LINE_PAIR_VEC draggedLines;
VECTOR2I p0 ( aVia->Pos() );
PNS_JOINT *jt = m_currentNode->FindJoint( p0, 1, aVia->Net() );
PNS_VIA *pushedVia = aVia -> Clone();
PNS_JOINT* jt = m_currentNode->FindJoint( p0, 1, aVia->Net() );
PNS_VIA* pushedVia = aVia -> Clone();
pushedVia->SetPos( p0 + aForce );
pushedVia->Mark( aVia->Marker() ) ;
pushedVia->Mark( aVia->Marker() );
if(aVia->Marker() & MK_HEAD)
if( aVia->Marker() & MK_HEAD )
{
m_draggedVia = pushedVia;
}
if(!jt)
if( !jt )
{
TRACEn(1, "weird, can't find the center-of-via joint\n");
TRACEn( 1, "weird, can't find the center-of-via joint\n" );
return SH_INCOMPLETE;
}
BOOST_FOREACH(PNS_ITEM *item, jt->LinkList() )
BOOST_FOREACH( PNS_ITEM* item, jt->LinkList() )
{
if(item->OfKind( PNS_ITEM::SEGMENT ))
if( item->OfKind( PNS_ITEM::SEGMENT ) )
{
PNS_SEGMENT *seg = (PNS_SEGMENT *) item;
LinePair lp;
PNS_SEGMENT* seg = (PNS_SEGMENT*) item;
LINE_PAIR lp;
int segIndex;
lp.first = assembleLine(seg, &segIndex);
lp.first = assembleLine( seg, &segIndex );
assert(segIndex == 0 || (segIndex == (lp.first->SegmentCount() - 1) ));
assert( segIndex == 0 || ( segIndex == ( lp.first->SegmentCount() - 1 ) ) );
if(segIndex == 0)
if( segIndex == 0 )
lp.first->Reverse();
lp.second = cloneLine( lp.first );
lp.second->ClearSegmentLinks();
lp.second->DragCorner( p0 + aForce, lp.second->CLine().Find( p0 ));
lp.second->DragCorner( p0 + aForce, lp.second->CLine().Find( p0 ) );
lp.second->AppendVia ( *pushedVia );
draggedLines.push_back(lp);
draggedLines.push_back( lp );
}
}
m_currentNode->Remove( aVia );
m_currentNode->Add ( pushedVia );
if(aVia->BelongsTo(m_currentNode))
if( aVia->BelongsTo( m_currentNode ) )
delete aVia;
pushedVia -> SetRank (aCurrentRank - 1);
pushedVia->SetRank( aCurrentRank - 1 );
#ifdef DEBUG
m_logger.Log ( aVia, 0, "obstacle-via");
m_logger.Log ( pushedVia, 1, "pushed-via");
#endif
BOOST_FOREACH( LinePair lp, draggedLines )
BOOST_FOREACH( LINE_PAIR lp, draggedLines )
{
if(lp.first->Marker() & MK_HEAD)
if( lp.first->Marker() & MK_HEAD )
{
lp.second->Mark ( MK_HEAD );
lp.second->Mark( MK_HEAD );
m_newHead = *lp.second;
}
unwindStack(lp.first);
if(lp.second->SegmentCount())
if( lp.second->SegmentCount() )
{
m_currentNode->Replace ( lp.first, lp.second );
lp.second->SetRank( aCurrentRank - 1);
pushLine(lp.second);
} else
m_currentNode->Remove(lp.first);
m_currentNode->Replace( lp.first, lp.second );
lp.second->SetRank( aCurrentRank - 1 );
pushLine( lp.second );
}
else
m_currentNode->Remove( lp.first );
#ifdef DEBUG
m_logger.Log ( lp.first, 2, "fan-pre");
m_logger.Log ( lp.second, 3, "fan-post");
m_logger.Log( lp.first, 2, "fan-pre" );
m_logger.Log( lp.second, 3, "fan-post" );
#endif
}
......@@ -539,108 +556,112 @@ PNS_SHOVE::ShoveStatus PNS_SHOVE::pushVia ( PNS_VIA *aVia, const VECTOR2I& aForc
}
PNS_SHOVE::ShoveStatus PNS_SHOVE::onCollidingVia (PNS_ITEM *aCurrent, PNS_VIA *aObstacleVia )
PNS_SHOVE::SHOVE_STATUS PNS_SHOVE::onCollidingVia (PNS_ITEM* aCurrent, PNS_VIA* aObstacleVia )
{
int clearance = m_currentNode->GetClearance( aCurrent, aObstacleVia ) ;
LinePairVec draggedLines;
VECTOR2I p0 ( aObstacleVia->Pos() );
LINE_PAIR_VEC draggedLines;
VECTOR2I p0( aObstacleVia->Pos() );
bool colLine = false, colVia = false;
PNS_LINE *currentLine = NULL;
VECTOR2I mtvLine, mtvVia, mtv, mtvSolid;
int rank = -1;
if( aCurrent->OfKind (PNS_ITEM::LINE))
if( aCurrent->OfKind( PNS_ITEM::LINE ) )
{
#ifdef DEBUG
m_logger.NewGroup ("push-via-by-line", m_iter);
m_logger.Log(aCurrent, 4, "current");
m_logger.NewGroup( "push-via-by-line", m_iter );
m_logger.Log( aCurrent, 4, "current" );
#endif
currentLine = (PNS_LINE*) aCurrent;
colLine = CollideShapes( aObstacleVia->Shape(), currentLine->Shape(), clearance + currentLine->Width() / 2 + PNS_HULL_MARGIN, true, mtvLine );
colLine = CollideShapes( aObstacleVia->Shape(), currentLine->Shape(),
clearance + currentLine->Width() / 2 + PNS_HULL_MARGIN,
true, mtvLine );
if(currentLine->EndsWithVia())
colVia = CollideShapes (currentLine->Via().Shape(), aObstacleVia->Shape(), clearance + PNS_HULL_MARGIN, true, mtvVia);
if( currentLine->EndsWithVia() )
colVia = CollideShapes( currentLine->Via().Shape(), aObstacleVia->Shape(),
clearance + PNS_HULL_MARGIN, true, mtvVia );
if(!colLine && !colVia)
return SH_OK;
if( !colLine && !colVia )
return SH_OK;
if(colLine && colVia)
if( colLine && colVia )
mtv = mtvVia.EuclideanNorm() > mtvLine.EuclideanNorm() ? mtvVia : mtvLine;
else if (colLine)
else if( colLine )
mtv = mtvLine;
else
mtv = mtvVia;
rank = currentLine->Rank();
}
else if (aCurrent->OfKind(PNS_ITEM::SOLID))
{
CollideShapes( aObstacleVia->Shape(), aCurrent->Shape(), clearance + PNS_HULL_MARGIN, true, mtvSolid );
CollideShapes( aObstacleVia->Shape(), aCurrent->Shape(),
clearance + PNS_HULL_MARGIN, true, mtvSolid );
mtv = mtvSolid;
rank = aCurrent->Rank() + 10000;
}
return pushVia ( aObstacleVia, mtv, rank );
return pushVia( aObstacleVia, mtv, rank );
}
PNS_SHOVE::ShoveStatus PNS_SHOVE::onReverseCollidingVia (PNS_LINE *aCurrent, PNS_VIA *aObstacleVia )
PNS_SHOVE::SHOVE_STATUS PNS_SHOVE::onReverseCollidingVia( PNS_LINE* aCurrent, PNS_VIA* aObstacleVia )
{
std::vector<PNS_LINE *> steps;
std::vector<PNS_LINE*> steps;
int n = 0;
PNS_LINE *cur = cloneLine( aCurrent );
PNS_LINE* cur = cloneLine( aCurrent );
cur->ClearSegmentLinks();
PNS_JOINT *jt = m_currentNode->FindJoint ( aObstacleVia->Pos(), aObstacleVia );
PNS_LINE *shoved = cloneLine( aCurrent );
PNS_JOINT* jt = m_currentNode->FindJoint( aObstacleVia->Pos(), aObstacleVia );
PNS_LINE* shoved = cloneLine( aCurrent );
shoved->ClearSegmentLinks();
cur->RemoveVia();
unwindStack(aCurrent);
BOOST_FOREACH( PNS_ITEM *item, jt->LinkList() )
BOOST_FOREACH( PNS_ITEM* item, jt->LinkList() )
{
if (item->OfKind(PNS_ITEM::SEGMENT) && item->LayersOverlap (aCurrent) )
if( item->OfKind( PNS_ITEM::SEGMENT ) && item->LayersOverlap( aCurrent ) )
{
PNS_SEGMENT *seg = (PNS_SEGMENT *) item;
PNS_LINE *head = assembleLine( seg );
PNS_SEGMENT* seg = (PNS_SEGMENT*) item;
PNS_LINE* head = assembleLine( seg );
head->AppendVia( *aObstacleVia );
ShoveStatus st = processSingleLine ( head, cur, shoved );
SHOVE_STATUS st = processSingleLine ( head, cur, shoved );
if( st != SH_OK )
{
#ifdef DEBUG
m_logger.NewGroup ("on-reverse-via-fail-shove", m_iter);
m_logger.Log ( aObstacleVia, 0, "the-via");
m_logger.Log ( aCurrent, 1, "current-line");
m_logger.Log ( shoved, 3, "shoved-line");
m_logger.NewGroup( "on-reverse-via-fail-shove", m_iter );
m_logger.Log( aObstacleVia, 0, "the-via" );
m_logger.Log( aCurrent, 1, "current-line" );
m_logger.Log( shoved, 3, "shoved-line" );
#endif
return st;
}
cur->SetShape ( shoved->CLine() );
cur->SetShape( shoved->CLine() );
n++;
}
}
if(!n)
if( !n )
{
#ifdef DEBUG
m_logger.NewGroup ("on-reverse-via-fail-lonevia", m_iter);
m_logger.Log ( aObstacleVia, 0, "the-via");
m_logger.Log ( aCurrent, 1, "current-line");
m_logger.NewGroup( "on-reverse-via-fail-lonevia", m_iter );
m_logger.Log( aObstacleVia, 0, "the-via" );
m_logger.Log( aCurrent, 1, "current-line" );
#endif
PNS_LINE head(*aCurrent);
PNS_LINE head( *aCurrent );
head.Line().Clear();
head.AppendVia( *aObstacleVia );
head.ClearSegmentLinks();
ShoveStatus st = processSingleLine ( &head, aCurrent, shoved );
SHOVE_STATUS st = processSingleLine( &head, aCurrent, shoved );
if( st != SH_OK )
return st;
......@@ -648,96 +669,103 @@ PNS_SHOVE::ShoveStatus PNS_SHOVE::onReverseCollidingVia (PNS_LINE *aCurrent, PNS
cur->SetShape ( shoved->CLine() );
}
if(aCurrent->EndsWithVia())
shoved->AppendVia( aCurrent->Via( ));
if( aCurrent->EndsWithVia() )
shoved->AppendVia( aCurrent->Via() );
#ifdef DEBUG
m_logger.NewGroup ("on-reverse-via", m_iter);
m_logger.Log ( aObstacleVia, 0, "the-via");
m_logger.Log ( aCurrent, 1, "current-line");
m_logger.Log ( shoved, 3, "shoved-line");
m_logger.NewGroup( "on-reverse-via", m_iter );
m_logger.Log( aObstacleVia, 0, "the-via" );
m_logger.Log( aCurrent, 1, "current-line" );
m_logger.Log( shoved, 3, "shoved-line" );
#endif
int currentRank = aCurrent->Rank();
m_currentNode->Replace ( aCurrent, shoved );
pushLine(shoved);
pushLine( shoved );
shoved->SetRank( currentRank );
return SH_OK;
}
void PNS_SHOVE::unwindStack ( PNS_SEGMENT *seg )
void PNS_SHOVE::unwindStack( PNS_SEGMENT *aSeg )
{
for (std::vector<PNS_LINE *>::iterator i = m_lineStack.begin(); i != m_lineStack.end(); )
for( std::vector<PNS_LINE*>::iterator i = m_lineStack.begin(); i != m_lineStack.end(); )
{
if( (*i)->ContainsSegment ( seg ) )
if( (*i)->ContainsSegment ( aSeg ) )
i = m_lineStack.erase( i );
else
i++;
}
for (std::vector<PNS_LINE *>::iterator i = m_optimizerQueue.begin(); i != m_optimizerQueue.end(); )
for( std::vector<PNS_LINE*>::iterator i = m_optimizerQueue.begin(); i != m_optimizerQueue.end(); )
{
if( (*i)->ContainsSegment ( seg ) )
if( (*i)->ContainsSegment( aSeg ) )
i = m_optimizerQueue.erase( i );
else
i++;
}
}
void PNS_SHOVE::unwindStack ( PNS_ITEM *item )
void PNS_SHOVE::unwindStack( PNS_ITEM* aItem )
{
if (item->OfKind(PNS_ITEM::SEGMENT))
unwindStack(static_cast<PNS_SEGMENT *>(item));
else if (item->OfKind(PNS_ITEM::LINE)) {
PNS_LINE *l = static_cast<PNS_LINE *>( item );
if( aItem->OfKind( PNS_ITEM::SEGMENT ) )
unwindStack( static_cast<PNS_SEGMENT*>( aItem ) );
else if( aItem->OfKind( PNS_ITEM::LINE ) )
{
PNS_LINE* l = static_cast<PNS_LINE*>( aItem );
if (!l->LinkedSegments())
if ( !l->LinkedSegments() )
return;
BOOST_FOREACH(PNS_SEGMENT *seg, *l->LinkedSegments() )
unwindStack(seg);
BOOST_FOREACH( PNS_SEGMENT* seg, *l->LinkedSegments() )
unwindStack( seg );
}
}
void PNS_SHOVE::pushLine (PNS_LINE *l)
void PNS_SHOVE::pushLine( PNS_LINE* aL )
{
if(l->LinkCount() >= 0 && (l->LinkCount() != l->SegmentCount()))
assert(false);
if( aL->LinkCount() >= 0 && ( aL->LinkCount() != aL->SegmentCount() ) )
assert( false );
m_lineStack.push_back(l);
m_optimizerQueue.push_back(l);
m_lineStack.push_back( aL );
m_optimizerQueue.push_back( aL );
}
void PNS_SHOVE::popLine( )
{
PNS_LINE *l = m_lineStack.back();
PNS_LINE* l = m_lineStack.back();
for (std::vector<PNS_LINE *>::iterator i = m_optimizerQueue.begin(); i != m_optimizerQueue.end(); )
for( std::vector<PNS_LINE*>::iterator i = m_optimizerQueue.begin(); i != m_optimizerQueue.end(); )
{
if( (*i) == l )
if( ( *i ) == l )
{
i = m_optimizerQueue.erase( i );
} else
}
else
i++;
}
m_lineStack.pop_back();
}
PNS_SHOVE::ShoveStatus PNS_SHOVE::shoveIteration(int aIter)
PNS_SHOVE::SHOVE_STATUS PNS_SHOVE::shoveIteration( int aIter )
{
PNS_LINE* currentLine = m_lineStack.back();
PNS_NODE::OptObstacle nearest;
ShoveStatus st;
PNS_NODE::OPT_OBSTACLE nearest;
SHOVE_STATUS st;
PNS_ITEM::PnsKind search_order[] = { PNS_ITEM::SOLID, PNS_ITEM::VIA, PNS_ITEM::SEGMENT };
PNS_ITEM::PnsKind search_order[] = { PNS_ITEM::SOLID, PNS_ITEM::VIA, PNS_ITEM::SEGMENT };
for(int i = 0; i < 3; i++)
for( int i = 0; i < 3; i++ )
{
nearest = m_currentNode->NearestObstacle( currentLine, search_order[i] );
if(nearest)
if( nearest )
break;
}
......@@ -747,23 +775,25 @@ PNS_SHOVE::ShoveStatus PNS_SHOVE::shoveIteration(int aIter)
return SH_OK;
}
PNS_ITEM *ni = nearest->item;
PNS_ITEM* ni = nearest->m_item;
unwindStack(ni);
unwindStack( ni );
if( !ni->OfKind(PNS_ITEM::SOLID) && ni->Rank() >= 0 && ni->Rank() > currentLine->Rank() )
if( !ni->OfKind( PNS_ITEM::SOLID ) && ni->Rank() >= 0 && ni->Rank() > currentLine->Rank() )
{
switch( ni->Kind() )
{
case PNS_ITEM::VIA:
{
PNS_VIA *revVia = (PNS_VIA *) ni;
PNS_VIA* revVia = (PNS_VIA*) ni;
TRACE( 2, "iter %d: reverse-collide-via", aIter );
if (currentLine->EndsWithVia() && m_currentNode->CheckColliding(&currentLine->Via(), revVia))
if( currentLine->EndsWithVia() && m_currentNode->CheckColliding( &currentLine->Via(), revVia ) )
{
st = SH_INCOMPLETE;
} else {
}
else
{
st = onReverseCollidingVia ( currentLine, revVia );
}
......@@ -772,35 +802,37 @@ PNS_SHOVE::ShoveStatus PNS_SHOVE::shoveIteration(int aIter)
case PNS_ITEM::SEGMENT:
{
PNS_SEGMENT *seg = (PNS_SEGMENT* ) ni;
PNS_SEGMENT* seg = (PNS_SEGMENT*) ni;
TRACE( 2, "iter %d: reverse-collide-segment ", aIter );
PNS_LINE *revLine = assembleLine ( seg );
PNS_LINE* revLine = assembleLine( seg );
popLine();
st = onCollidingLine( revLine, currentLine );
pushLine(revLine);
pushLine( revLine );
break;
}
default:
assert(false);
assert( false );
}
} else { // "forward" collisoins
}
else
{ // "forward" collisoins
switch( ni->Kind() )
{
case PNS_ITEM::SEGMENT:
TRACE( 2, "iter %d: collide-segment ", aIter );
st = onCollidingSegment( currentLine, (PNS_SEGMENT* ) ni );
st = onCollidingSegment( currentLine, (PNS_SEGMENT*) ni );
break;
case PNS_ITEM::VIA:
TRACE( 2, "iter %d: shove-via ", aIter );
st = onCollidingVia ( currentLine, (PNS_VIA *) ni );
st = onCollidingVia( currentLine, (PNS_VIA*) ni );
break;
case PNS_ITEM::SOLID:
TRACE( 2, "iter %d: walk-solid ", aIter );
st = onCollidingSolid ( currentLine, (PNS_SOLID *) ni );
st = onCollidingSolid( currentLine, (PNS_SOLID*) ni );
break;
default:
......@@ -811,12 +843,13 @@ PNS_SHOVE::ShoveStatus PNS_SHOVE::shoveIteration(int aIter)
return st;
}
PNS_SHOVE::ShoveStatus PNS_SHOVE::shoveMainLoop()
PNS_SHOVE::SHOVE_STATUS PNS_SHOVE::shoveMainLoop()
{
ShoveStatus st = SH_OK;
SHOVE_STATUS st = SH_OK;
TRACE( 1, "ShoveStart [root: %d jts, current: %d jts]", m_root->JointCount() %
m_currentNode->JointCount() );
m_currentNode->JointCount() );
int iterLimit = Settings().ShoveIterationLimit();
TIME_LIMIT timeLimit = Settings().ShoveTimeLimit();
......@@ -827,7 +860,7 @@ PNS_SHOVE::ShoveStatus PNS_SHOVE::shoveMainLoop()
while( !m_lineStack.empty() )
{
st = shoveIteration(m_iter);
st = shoveIteration( m_iter );
m_iter++;
......@@ -842,37 +875,37 @@ PNS_SHOVE::ShoveStatus PNS_SHOVE::shoveMainLoop()
}
PNS_SHOVE::ShoveStatus PNS_SHOVE::ShoveLines( const PNS_LINE& aCurrentHead )
PNS_SHOVE::SHOVE_STATUS PNS_SHOVE::ShoveLines( const PNS_LINE& aCurrentHead )
{
ShoveStatus st = SH_OK;
SHOVE_STATUS st = SH_OK;
// empty head? nothing to shove...
if( ! aCurrentHead.SegmentCount() )
if( !aCurrentHead.SegmentCount() )
return SH_INCOMPLETE;
PNS_LINE* head = cloneLine ( &aCurrentHead );
PNS_LINE* head = cloneLine( &aCurrentHead );
head->ClearSegmentLinks();
m_lineStack.clear();
m_optimizerQueue.clear();
m_newHead = OptLine();
m_newHead = OPT_LINE();
m_logger.Clear();
PNS_ITEMSET headSet ( cloneLine( &aCurrentHead ) );
PNS_ITEMSET headSet( cloneLine( &aCurrentHead ) );
reduceSpringback( headSet );
PNS_NODE *parent = m_nodeStack.empty() ? m_root : m_nodeStack.back().node;
PNS_NODE* parent = m_nodeStack.empty() ? m_root : m_nodeStack.back().m_node;
m_currentNode = parent->Branch();
m_currentNode->ClearRanks();
m_currentNode->Add( head );
head->Mark ( MK_HEAD );
head->SetRank ( 100000 );
head->Mark( MK_HEAD );
head->SetRank( 100000 );
m_logger.NewGroup ("initial", 0);
m_logger.Log ( head, 0, "head");
m_logger.NewGroup( "initial", 0 );
m_logger.Log( head, 0, "head" );
PNS_VIA* headVia = NULL;
......@@ -881,24 +914,24 @@ PNS_SHOVE::ShoveStatus PNS_SHOVE::ShoveLines( const PNS_LINE& aCurrentHead )
headVia = head->Via().Clone();
m_currentNode->Add( headVia );
headVia->Mark( MK_HEAD );
headVia->SetRank ( 100000 );
m_logger.Log ( headVia, 0, "head-via");
headVia->SetRank( 100000 );
m_logger.Log( headVia, 0, "head-via" );
}
pushLine (head);
pushLine( head );
st = shoveMainLoop();
runOptimizer ( m_currentNode, head );
runOptimizer( m_currentNode, head );
if( m_newHead && st == SH_OK )
{
st = SH_HEAD_MODIFIED;
Router()->DisplayDebugLine ( m_newHead->CLine(), 3, 20000 );
Router()->DisplayDebugLine( m_newHead->CLine(), 3, 20000 );
}
m_currentNode->RemoveByMarker ( MK_HEAD );
m_currentNode->RemoveByMarker( MK_HEAD );
TRACE( 1, "Shove status : %s after %d iterations", ((st == SH_OK || st == SH_HEAD_MODIFIED) ? "OK" : "FAILURE") % m_iter );
TRACE( 1, "Shove status : %s after %d iterations",
( ( st == SH_OK || st == SH_HEAD_MODIFIED ) ? "OK" : "FAILURE") % m_iter );
if( st == SH_OK || st == SH_HEAD_MODIFIED )
{
......@@ -909,34 +942,34 @@ PNS_SHOVE::ShoveStatus PNS_SHOVE::ShoveLines( const PNS_LINE& aCurrentHead )
delete m_currentNode;
m_currentNode = parent;
m_newHead = OptLine();
m_newHead = OPT_LINE();
}
return st;
}
PNS_SHOVE::ShoveStatus PNS_SHOVE::ShoveDraggingVia ( PNS_VIA *aVia, const VECTOR2I& aWhere, PNS_VIA **aNewVia )
PNS_SHOVE::SHOVE_STATUS PNS_SHOVE::ShoveDraggingVia( PNS_VIA* aVia, const VECTOR2I& aWhere,
PNS_VIA** aNewVia )
{
ShoveStatus st = SH_OK;
SHOVE_STATUS st = SH_OK;
m_lineStack.clear();
m_optimizerQueue.clear();
m_newHead = OptLine();
m_newHead = OPT_LINE();
m_draggedVia = NULL;
//reduceSpringback( aCurrentHead );
PNS_NODE *parent = m_nodeStack.empty() ? m_root : m_nodeStack.back().node;
PNS_NODE* parent = m_nodeStack.empty() ? m_root : m_nodeStack.back().m_node;
m_currentNode = parent->Branch();
m_currentNode->ClearRanks();
m_currentNode->ClearRanks();
aVia->Mark( MK_HEAD );
st = pushVia ( aVia, (aWhere - aVia->Pos()), 0 );
st = pushVia( aVia, ( aWhere - aVia->Pos() ), 0 );
st = shoveMainLoop();
runOptimizer ( m_currentNode, NULL );
runOptimizer( m_currentNode, NULL );
if( st == SH_OK || st == SH_HEAD_MODIFIED )
{
......@@ -948,64 +981,69 @@ PNS_SHOVE::ShoveStatus PNS_SHOVE::ShoveDraggingVia ( PNS_VIA *aVia, const VECTOR
m_currentNode = parent;
}
if(aNewVia)
if( aNewVia )
*aNewVia = m_draggedVia;
return st;
}
void PNS_SHOVE::runOptimizer ( PNS_NODE *node, PNS_LINE *head )
void PNS_SHOVE::runOptimizer( PNS_NODE* aNode, PNS_LINE* aHead )
{
PNS_OPTIMIZER optimizer( node );
PNS_OPTIMIZER optimizer( aNode );
int optFlags = 0, n_passes = 0, extend = 0;
PNS_OPTIMIZATION_EFFORT effort = Settings().OptimizerEffort();
switch(effort)
switch( effort )
{
case OE_Low:
case OE_LOW:
optFlags = PNS_OPTIMIZER::MERGE_OBTUSE;
n_passes = 1;
extend = 0;
break;
case OE_Medium:
case OE_MEDIUM:
optFlags = PNS_OPTIMIZER::MERGE_OBTUSE;
n_passes = 2;
extend = 1;
break;
case OE_Full:
case OE_FULL:
optFlags = PNS_OPTIMIZER::MERGE_SEGMENTS;
n_passes = 2;
break;
default:
break;
}
if(Settings().SmartPads())
if( Settings().SmartPads() )
optFlags |= PNS_OPTIMIZER::SMART_PADS ;
optimizer.SetEffortLevel( optFlags );
optimizer.SetCollisionMask( PNS_ITEM::ANY );
for(int pass = 0; pass < n_passes; pass ++)
for( int pass = 0; pass < n_passes; pass++ )
{
std::reverse ( m_optimizerQueue.begin(), m_optimizerQueue.end() );
for(std::vector<PNS_LINE*>::iterator i = m_optimizerQueue.begin(); i != m_optimizerQueue.end(); ++i)
std::reverse( m_optimizerQueue.begin(), m_optimizerQueue.end() );
for( std::vector<PNS_LINE*>::iterator i = m_optimizerQueue.begin();
i != m_optimizerQueue.end(); ++i)
{
PNS_LINE *line = *i;
PNS_LINE* line = *i;
if( ! (line -> Marker() & MK_HEAD ) )
if( !( line -> Marker() & MK_HEAD ) )
{
if(effort == OE_Medium || effort == OE_Low )
if( effort == OE_MEDIUM || effort == OE_LOW )
{
RANGE<int> r = findShovedVertexRange ( line );
RANGE<int> r = findShovedVertexRange( line );
if (r.Defined())
if( r.Defined() )
{
int start_v = std::max(0, r.MinV() - extend);
int end_v = std::min(line->PointCount() - 1 , r.MaxV() + extend );
line->ClipVertexRange ( start_v, end_v );
int start_v = std::max( 0, r.MinV() - extend );
int end_v = std::min( line->PointCount() - 1 , r.MaxV() + extend );
line->ClipVertexRange( start_v, end_v );
}
}
......@@ -1013,9 +1051,9 @@ void PNS_SHOVE::runOptimizer ( PNS_NODE *node, PNS_LINE *head )
if( optimizer.Optimize( line, &optimized ) )
{
node->Remove( line );
line->SetShape(optimized.CLine());
node->Add( line );
aNode->Remove( line );
line->SetShape( optimized.CLine() );
aNode->Add( line );
}
}
}
......@@ -1024,23 +1062,24 @@ void PNS_SHOVE::runOptimizer ( PNS_NODE *node, PNS_LINE *head )
}
const RANGE<int> PNS_SHOVE::findShovedVertexRange ( PNS_LINE *l )
const RANGE<int> PNS_SHOVE::findShovedVertexRange( PNS_LINE *aL )
{
RANGE<int> r;
for(int i = 0; i < l->SegmentCount(); i++)
for( int i = 0; i < aL->SegmentCount(); i++ )
{
PNS_SEGMENT *s = (*l->LinkedSegments())[i];
PNS_JOINT *jt = m_root->FindJoint( s->Seg().A, s->Layer(), s->Net() );
PNS_SEGMENT* s = (*aL->LinkedSegments())[i];
PNS_JOINT* jt = m_root->FindJoint( s->Seg().A, s->Layer(), s->Net() );
bool found = false;
if(jt)
if( jt )
{
BOOST_FOREACH( PNS_ITEM *item, jt->LinkList() )
BOOST_FOREACH( PNS_ITEM* item, jt->LinkList() )
{
if(item->OfKind(PNS_ITEM::SEGMENT))
if( item->OfKind( PNS_ITEM::SEGMENT ) )
{
PNS_SEGMENT *s_old = (PNS_SEGMENT *) item;
PNS_SEGMENT* s_old = (PNS_SEGMENT*) item;
if( s_old->Net() == s->Net() &&
s_old->Layer() == s->Layer() &&
......@@ -1054,27 +1093,31 @@ const RANGE<int> PNS_SHOVE::findShovedVertexRange ( PNS_LINE *l )
}
}
if(!found)
if( !found )
{
r.Grow(i);
r.Grow(i + 1);
r.Grow( i );
r.Grow( i + 1 );
}
}
return r;
}
PNS_NODE* PNS_SHOVE::CurrentNode()
{
return m_nodeStack.empty() ? m_root : m_nodeStack.back().node;
return m_nodeStack.empty() ? m_root : m_nodeStack.back().m_node;
}
const PNS_LINE PNS_SHOVE::NewHead() const
{
assert(m_newHead);
assert( m_newHead );
return *m_newHead;
}
void PNS_SHOVE::SetInitialLine ( PNS_LINE *aInitial )
void PNS_SHOVE::SetInitialLine( PNS_LINE* aInitial )
{
m_root = m_root->Branch();
m_root->Remove ( aInitial );
......
......@@ -44,7 +44,7 @@ class PNS_SHOVE : public PNS_ALGO_BASE
{
public:
enum ShoveStatus
enum SHOVE_STATUS
{
SH_OK = 0,
SH_NULL,
......@@ -52,72 +52,74 @@ public:
SH_HEAD_MODIFIED
};
PNS_SHOVE( PNS_NODE* aWorld, PNS_ROUTER *aRouter );
PNS_SHOVE( PNS_NODE* aWorld, PNS_ROUTER* aRouter );
~PNS_SHOVE();
virtual PNS_LOGGER *Logger()
virtual PNS_LOGGER* Logger()
{
return &m_logger;
}
ShoveStatus ShoveLines( const PNS_LINE& aCurrentHead );
ShoveStatus ShoveDraggingVia ( PNS_VIA *aVia, const VECTOR2I& aWhere, PNS_VIA **aNewVia );
SHOVE_STATUS ShoveLines( const PNS_LINE& aCurrentHead );
SHOVE_STATUS ShoveDraggingVia( PNS_VIA*aVia, const VECTOR2I& aWhere, PNS_VIA** aNewVia );
PNS_NODE* CurrentNode();
const PNS_LINE NewHead() const;
void SetInitialLine ( PNS_LINE *aInitial );
void SetInitialLine ( PNS_LINE* aInitial );
private:
typedef std::vector<SHAPE_LINE_CHAIN> HullSet;
typedef boost::optional<PNS_LINE> OptLine;
typedef std::pair <PNS_LINE *, PNS_LINE *> LinePair;
typedef std::vector<LinePair> LinePairVec;
typedef std::vector<SHAPE_LINE_CHAIN> HULL_SET;
typedef boost::optional<PNS_LINE> OPT_LINE;
typedef std::pair <PNS_LINE*, PNS_LINE*> LINE_PAIR;
typedef std::vector<LINE_PAIR> LINE_PAIR_VEC;
struct SpringbackTag
struct SPRINGBACK_TAG
{
int64_t length;
int segments;
VECTOR2I p;
PNS_NODE *node;
PNS_ITEMSET headItems;
PNS_COST_ESTIMATOR cost;
int64_t m_length;
int m_segments;
VECTOR2I m_p;
PNS_NODE* m_node;
PNS_ITEMSET m_headItems;
PNS_COST_ESTIMATOR m_cost;
};
ShoveStatus processSingleLine(PNS_LINE *aCurrent, PNS_LINE* aObstacle, PNS_LINE *aShoved );
ShoveStatus processHullSet ( PNS_LINE *aCurrent, PNS_LINE *aObstacle, PNS_LINE *aShoved, const HullSet& hulls );
SHOVE_STATUS processSingleLine( PNS_LINE* aCurrent, PNS_LINE* aObstacle, PNS_LINE* aShoved );
SHOVE_STATUS processHullSet( PNS_LINE* aCurrent, PNS_LINE* aObstacle,
PNS_LINE* aShoved, const HULL_SET& hulls );
bool reduceSpringback( const PNS_ITEMSET &aHeadItems );
bool pushSpringback( PNS_NODE* aNode, const PNS_ITEMSET &aHeadItems, const PNS_COST_ESTIMATOR& aCost );
bool reduceSpringback( const PNS_ITEMSET& aHeadItems );
bool pushSpringback( PNS_NODE* aNode, const PNS_ITEMSET &aHeadItems,
const PNS_COST_ESTIMATOR& aCost );
ShoveStatus walkaroundLoneVia ( PNS_LINE *aCurrent, PNS_LINE *aObstacle, PNS_LINE *aShoved );
bool checkBumpDirection ( PNS_LINE *aCurrent, PNS_LINE *aShoved ) const;
SHOVE_STATUS walkaroundLoneVia( PNS_LINE* aCurrent, PNS_LINE* aObstacle, PNS_LINE* aShoved );
bool checkBumpDirection( PNS_LINE* aCurrent, PNS_LINE* aShoved ) const;
ShoveStatus onCollidingLine( PNS_LINE *aCurrent, PNS_LINE *aObstacle );
ShoveStatus onCollidingSegment( PNS_LINE *aCurrent, PNS_SEGMENT *aObstacleSeg );
ShoveStatus onCollidingSolid( PNS_LINE *aCurrent, PNS_SOLID *aObstacleSolid );
ShoveStatus onCollidingVia( PNS_ITEM *aCurrent, PNS_VIA *aObstacleVia );
ShoveStatus onReverseCollidingVia( PNS_LINE *aCurrent, PNS_VIA *aObstacleVia );
ShoveStatus pushVia ( PNS_VIA *aVia, const VECTOR2I& aForce, int aCurrentRank );
SHOVE_STATUS onCollidingLine( PNS_LINE* aCurrent, PNS_LINE* aObstacle );
SHOVE_STATUS onCollidingSegment( PNS_LINE* aCurrent, PNS_SEGMENT* aObstacleSeg );
SHOVE_STATUS onCollidingSolid( PNS_LINE* aCurrent, PNS_SOLID* aObstacleSolid );
SHOVE_STATUS onCollidingVia( PNS_ITEM* aCurrent, PNS_VIA* aObstacleVia );
SHOVE_STATUS onReverseCollidingVia( PNS_LINE* aCurrent, PNS_VIA* aObstacleVia );
SHOVE_STATUS pushVia( PNS_VIA* aVia, const VECTOR2I& aForce, int aCurrentRank );
void unwindStack ( PNS_SEGMENT *seg );
void unwindStack ( PNS_ITEM *item );
void unwindStack( PNS_SEGMENT* aSeg );
void unwindStack( PNS_ITEM *aItem );
void runOptimizer ( PNS_NODE *node, PNS_LINE *head );
void runOptimizer( PNS_NODE* aNode, PNS_LINE* aHead );
void pushLine ( PNS_LINE *l );
void pushLine( PNS_LINE *aL );
void popLine();
const RANGE<int> findShovedVertexRange ( PNS_LINE *l );
const RANGE<int> findShovedVertexRange( PNS_LINE *aL );
PNS_LINE *assembleLine ( const PNS_SEGMENT *aSeg, int *aIndex = NULL );
PNS_LINE *cloneLine ( const PNS_LINE *aLine );
PNS_LINE* assembleLine( const PNS_SEGMENT* aSeg, int* aIndex = NULL );
PNS_LINE* cloneLine( const PNS_LINE* aLine );
ShoveStatus shoveIteration(int aIter);
ShoveStatus shoveMainLoop();
SHOVE_STATUS shoveIteration( int aIter );
SHOVE_STATUS shoveMainLoop();
std::vector<SpringbackTag> m_nodeStack;
std::vector<SPRINGBACK_TAG> m_nodeStack;
std::vector<PNS_LINE*> m_lineStack;
std::vector<PNS_LINE*> m_optimizerQueue;
std::vector<PNS_ITEM*> m_gcItems;
......@@ -127,7 +129,7 @@ private:
PNS_LINE* m_currentHead;
PNS_LINE* m_collidingLine;
OptLine m_newHead;
OPT_LINE m_newHead;
PNS_LOGGER m_logger;
PNS_VIA* m_draggedVia;
......
......@@ -30,29 +30,29 @@
const SHAPE_LINE_CHAIN PNS_SOLID::Hull( int aClearance, int aWalkaroundThickness ) const
{
int cl = aClearance + aWalkaroundThickness / 2;
int cl = aClearance + aWalkaroundThickness / 2;
switch( m_shape->Type() )
{
case SH_RECT:
{
SHAPE_RECT* rect = static_cast<SHAPE_RECT*>( m_shape );
return OctagonalHull( rect->GetPosition(), rect->GetSize(),
cl + 1, 0.2 * cl );
}
{
SHAPE_RECT* rect = static_cast<SHAPE_RECT*>( m_shape );
return OctagonalHull( rect->GetPosition(), rect->GetSize(), cl + 1, 0.2 * cl );
}
case SH_CIRCLE:
{
SHAPE_CIRCLE* circle = static_cast<SHAPE_CIRCLE*>( m_shape );
int r = circle->GetRadius();
return OctagonalHull( circle->GetCenter() - VECTOR2I( r, r ), VECTOR2I( 2 * r, 2 * r ),
cl + 1, 0.52 * (r + cl) );
}
{
SHAPE_CIRCLE* circle = static_cast<SHAPE_CIRCLE*>( m_shape );
int r = circle->GetRadius();
return OctagonalHull( circle->GetCenter() - VECTOR2I( r, r ), VECTOR2I( 2 * r, 2 * r ),
cl + 1, 0.52 * ( r + cl ) );
}
case SH_SEGMENT:
{
SHAPE_SEGMENT *seg = static_cast<SHAPE_SEGMENT *> ( m_shape );
return SegmentHull (*seg, aClearance, aWalkaroundThickness );
}
{
SHAPE_SEGMENT* seg = static_cast<SHAPE_SEGMENT*> ( m_shape );
return SegmentHull( *seg, aClearance, aWalkaroundThickness );
}
default:
break;
......@@ -64,6 +64,6 @@ const SHAPE_LINE_CHAIN PNS_SOLID::Hull( int aClearance, int aWalkaroundThickness
PNS_ITEM* PNS_SOLID::Clone ( ) const
{
PNS_ITEM *solid = new PNS_SOLID ( *this );
PNS_ITEM* solid = new PNS_SOLID( *this );
return solid;
}
......@@ -49,7 +49,7 @@ public:
m_pos = aSolid.m_pos;
}
PNS_ITEM* Clone( ) const;
PNS_ITEM* Clone() const;
const SHAPE* Shape() const { return m_shape; }
......@@ -73,7 +73,7 @@ public:
m_pos = aCenter;
}
virtual VECTOR2I Anchor(int n) const
virtual VECTOR2I Anchor( int aN ) const
{
return m_pos;
}
......@@ -83,7 +83,6 @@ public:
return 1;
}
private:
VECTOR2I m_pos;
SHAPE* m_shape;
......
......@@ -24,10 +24,8 @@
#include <geometry/shape_segment.h>
const SHAPE_LINE_CHAIN OctagonalHull( const VECTOR2I& aP0,
const VECTOR2I& aSize,
int aClearance,
int aChamfer )
const SHAPE_LINE_CHAIN OctagonalHull( const VECTOR2I& aP0, const VECTOR2I& aSize,
int aClearance, int aChamfer )
{
SHAPE_LINE_CHAIN s;
......@@ -45,9 +43,9 @@ const SHAPE_LINE_CHAIN OctagonalHull( const VECTOR2I& aP0,
return s;
}
const SHAPE_LINE_CHAIN SegmentHull ( const SHAPE_SEGMENT& aSeg,
int aClearance,
int aWalkaroundThickness )
const SHAPE_LINE_CHAIN SegmentHull ( const SHAPE_SEGMENT& aSeg, int aClearance,
int aWalkaroundThickness )
{
int d = aSeg.GetWidth() / 2 + aClearance + aWalkaroundThickness / 2 + HULL_MARGIN;
int x = (int)( 2.0 / ( 1.0 + M_SQRT2 ) * d );
......@@ -81,14 +79,15 @@ const SHAPE_LINE_CHAIN SegmentHull ( const SHAPE_SEGMENT& aSeg,
return s;
}
SHAPE_RECT ApproximateSegmentAsRect( const SHAPE_SEGMENT& aSeg )
{
SHAPE_RECT r;
VECTOR2I delta ( aSeg.GetWidth() / 2, aSeg.GetWidth() / 2 );
VECTOR2I p0 ( aSeg.GetSeg().A - delta );
VECTOR2I p1 ( aSeg.GetSeg().B + delta );
VECTOR2I delta( aSeg.GetWidth() / 2, aSeg.GetWidth() / 2 );
VECTOR2I p0( aSeg.GetSeg().A - delta );
VECTOR2I p1( aSeg.GetSeg().B + delta );
return SHAPE_RECT ( std::min(p0.x, p1.x), std::min(p0.y, p1.y),
std::abs(p1.x - p0.x), std::abs(p1.y - p0.y ));
}
\ No newline at end of file
return SHAPE_RECT( std::min( p0.x, p1.x ), std::min( p0.y, p1.y ),
std::abs( p1.x - p0.x ), std::abs( p1.y - p0.y ) );
}
......@@ -31,11 +31,10 @@
/** Various utility functions */
const SHAPE_LINE_CHAIN OctagonalHull( const VECTOR2I& aP0, const VECTOR2I& aSize,
int aClearance, int aChamfer );
int aClearance, int aChamfer );
const SHAPE_LINE_CHAIN SegmentHull ( const SHAPE_SEGMENT& aSeg,
int aClearance,
int aWalkaroundThickness );
const SHAPE_LINE_CHAIN SegmentHull ( const SHAPE_SEGMENT& aSeg, int aClearance,
int aWalkaroundThickness );
SHAPE_RECT ApproximateSegmentAsRect( const SHAPE_SEGMENT& aSeg );
......
......@@ -25,26 +25,22 @@
#include <geometry/shape_rect.h>
bool PNS_VIA::PushoutForce( PNS_NODE* aNode,
const VECTOR2I& aDirection,
VECTOR2I& aForce,
bool aSolidsOnly,
int aMaxIterations )
bool PNS_VIA::PushoutForce( PNS_NODE* aNode, const VECTOR2I& aDirection, VECTOR2I& aForce,
bool aSolidsOnly, int aMaxIterations )
{
int iter = 0;
PNS_VIA mv( *this );
VECTOR2I force, totalForce, force2;
while( iter < aMaxIterations )
{
PNS_NODE::OptObstacle obs = aNode->CheckColliding( &mv, aSolidsOnly ? PNS_ITEM::SOLID : PNS_ITEM::ANY );
PNS_NODE::OPT_OBSTACLE obs = aNode->CheckColliding( &mv,
aSolidsOnly ? PNS_ITEM::SOLID : PNS_ITEM::ANY );
if( !obs )
break;
int clearance = aNode->GetClearance( obs->item, &mv );
int clearance = aNode->GetClearance( obs->m_item, &mv );
if( iter > aMaxIterations / 2 )
{
......@@ -53,14 +49,13 @@ bool PNS_VIA::PushoutForce( PNS_NODE* aNode,
mv.SetPos( mv.Pos() + l );
}
bool col = CollideShapes( obs->item->Shape(), mv.Shape(), clearance, true, force2 );
bool col = CollideShapes( obs->m_item->Shape(), mv.Shape(), clearance, true, force2 );
if(col) {
if( col ) {
totalForce += force2;
mv.SetPos( mv.Pos() + force2 );
}
iter++;
}
......@@ -68,19 +63,21 @@ bool PNS_VIA::PushoutForce( PNS_NODE* aNode,
return false;
aForce = totalForce;
return true;
}
const SHAPE_LINE_CHAIN PNS_VIA::Hull( int aClearance, int aWalkaroundThickness ) const
{
int cl = (aClearance + aWalkaroundThickness / 2);
int cl = ( aClearance + aWalkaroundThickness / 2 );
return OctagonalHull( m_pos -
VECTOR2I( m_diameter / 2, m_diameter / 2 ), VECTOR2I( m_diameter,
m_diameter ), cl + 1, (2 * cl + m_diameter) * 0.26 );
VECTOR2I( m_diameter / 2, m_diameter / 2 ), VECTOR2I( m_diameter, m_diameter ),
cl + 1, ( 2 * cl + m_diameter ) * 0.26 );
}
PNS_VIA* PNS_VIA::Clone ( ) const
{
PNS_VIA* v = new PNS_VIA();
......
......@@ -32,7 +32,8 @@ class PNS_VIA : public PNS_ITEM
{
public:
PNS_VIA() :
PNS_ITEM( VIA ) {};
PNS_ITEM( VIA )
{}
PNS_VIA( const VECTOR2I& aPos, const PNS_LAYERSET& aLayers, int aDiameter, int aNet = -1 ) :
PNS_ITEM( VIA )
......@@ -42,21 +43,21 @@ public:
m_pos = aPos;
m_diameter = aDiameter;
m_shape = SHAPE_CIRCLE( aPos, aDiameter / 2 );
};
}
PNS_VIA( const PNS_VIA& b ) :
PNS_VIA( const PNS_VIA& aB ) :
PNS_ITEM( VIA )
{
SetNet( b.Net() );
SetLayers( b.Layers() );
m_pos = b.m_pos;
m_diameter = b.m_diameter;
SetNet( aB.Net() );
SetLayers( aB.Layers() );
m_pos = aB.m_pos;
m_diameter = aB.m_diameter;
m_shape = SHAPE_CIRCLE( m_pos, m_diameter / 2 );
m_marker = b.m_marker;
m_rank = b.m_rank;
m_owner = b.m_owner;
m_drill = b.m_drill;
m_marker = aB.m_marker;
m_rank = aB.m_rank;
m_owner = aB.m_owner;
m_drill = aB.m_drill;
}
const VECTOR2I& Pos() const
......@@ -106,7 +107,7 @@ public:
const SHAPE_LINE_CHAIN Hull( int aClearance = 0, int aWalkaroundThickness = 0 ) const;
virtual VECTOR2I Anchor(int n) const
virtual VECTOR2I Anchor( int n ) const
{
return m_pos;
}
......@@ -117,7 +118,6 @@ public:
}
private:
int m_diameter;
int m_drill;
VECTOR2I m_pos;
......
......@@ -32,22 +32,22 @@ using boost::optional;
void PNS_WALKAROUND::start( const PNS_LINE& aInitialPath )
{
m_iteration = 0;
m_iteration_limit = 50;
m_iterationLimit = 50;
}
PNS_NODE::OptObstacle PNS_WALKAROUND::nearestObstacle( const PNS_LINE& aPath )
PNS_NODE::OPT_OBSTACLE PNS_WALKAROUND::nearestObstacle( const PNS_LINE& aPath )
{
return m_world->NearestObstacle( &aPath, m_item_mask);
return m_world->NearestObstacle( &aPath, m_itemMask );
}
PNS_WALKAROUND::WalkaroundStatus PNS_WALKAROUND::singleStep( PNS_LINE& aPath,
bool aWindingDirection )
PNS_WALKAROUND::WALKAROUND_STATUS PNS_WALKAROUND::singleStep( PNS_LINE& aPath,
bool aWindingDirection )
{
optional<PNS_OBSTACLE>& current_obs =
aWindingDirection ? m_currentObstacle[0] : m_currentObstacle[1];
bool& prev_recursive = aWindingDirection ? m_recursiveCollision[0] : m_recursiveCollision[1];
if( !current_obs )
......@@ -55,15 +55,14 @@ PNS_WALKAROUND::WalkaroundStatus PNS_WALKAROUND::singleStep( PNS_LINE& aPath,
SHAPE_LINE_CHAIN path_pre[2], path_walk[2], path_post[2];
VECTOR2I last = aPath.CPoint( -1 );;
VECTOR2I last = aPath.CPoint( -1 );
if( ( current_obs->hull ).PointInside( last ) )
if( ( current_obs->m_hull ).PointInside( last ) )
{
m_recursiveBlockageCount++;
if( m_recursiveBlockageCount < 3 )
aPath.Line().Append( current_obs->hull.NearestPoint( last ) );
aPath.Line().Append( current_obs->m_hull.NearestPoint( last ) );
else
{
aPath = aPath.ClipToNearestObstacle( m_world );
......@@ -71,17 +70,18 @@ PNS_WALKAROUND::WalkaroundStatus PNS_WALKAROUND::singleStep( PNS_LINE& aPath,
}
}
aPath.Walkaround( current_obs->hull, path_pre[0], path_walk[0],
path_post[0], aWindingDirection );
aPath.Walkaround( current_obs->hull, path_pre[1], path_walk[1],
path_post[1], !aWindingDirection );
aPath.Walkaround( current_obs->m_hull, path_pre[0], path_walk[0],
path_post[0], aWindingDirection );
aPath.Walkaround( current_obs->m_hull, path_pre[1], path_walk[1],
path_post[1], !aWindingDirection );
#ifdef DEBUG
m_logger.NewGroup (aWindingDirection ? "walk-cw" : "walk-ccw", m_iteration);
m_logger.Log ( &path_walk[0], 0, "path-walk");
m_logger.Log ( &path_pre[0], 1, "path-pre");
m_logger.Log ( &path_post[0], 4, "path-post");
m_logger.Log ( &current_obs->hull, 2, "hull");
m_logger.Log ( current_obs->item, 3, "item");
m_logger.NewGroup( aWindingDirection ? "walk-cw" : "walk-ccw", m_iteration );
m_logger.Log( &path_walk[0], 0, "path-walk" );
m_logger.Log( &path_pre[0], 1, "path-pre" );
m_logger.Log( &path_post[0], 4, "path-post" );
m_logger.Log( &current_obs->m_hull, 2, "hull" );
m_logger.Log( current_obs->m_item, 3, "item" );
#endif
int len_pre = path_walk[0].Length();
......@@ -89,8 +89,7 @@ PNS_WALKAROUND::WalkaroundStatus PNS_WALKAROUND::singleStep( PNS_LINE& aPath,
PNS_LINE walk_path( aPath, path_walk[1] );
bool alt_collides = m_world->CheckColliding( &walk_path, m_item_mask );
bool alt_collides = m_world->CheckColliding( &walk_path, m_itemMask );
SHAPE_LINE_CHAIN pnew;
......@@ -127,15 +126,13 @@ PNS_WALKAROUND::WalkaroundStatus PNS_WALKAROUND::singleStep( PNS_LINE& aPath,
}
PNS_WALKAROUND::WalkaroundStatus PNS_WALKAROUND::Route( const PNS_LINE& aInitialPath,
PNS_LINE& aWalkPath,
bool aOptimize )
PNS_WALKAROUND::WALKAROUND_STATUS PNS_WALKAROUND::Route( const PNS_LINE& aInitialPath,
PNS_LINE& aWalkPath, bool aOptimize )
{
PNS_LINE path_cw( aInitialPath ), path_ccw( aInitialPath );
WalkaroundStatus s_cw = IN_PROGRESS, s_ccw = IN_PROGRESS;
WALKAROUND_STATUS s_cw = IN_PROGRESS, s_ccw = IN_PROGRESS;
SHAPE_LINE_CHAIN best_path;
start( aInitialPath );
m_currentObstacle[0] = m_currentObstacle[1] = nearestObstacle( aInitialPath );
......@@ -143,7 +140,7 @@ PNS_WALKAROUND::WalkaroundStatus PNS_WALKAROUND::Route( const PNS_LINE& aInitial
aWalkPath = aInitialPath;
while( m_iteration < m_iteration_limit )
while( m_iteration < m_iterationLimit )
{
if( s_cw != STUCK )
s_cw = singleStep( path_cw, true );
......@@ -155,7 +152,6 @@ PNS_WALKAROUND::WalkaroundStatus PNS_WALKAROUND::Route( const PNS_LINE& aInitial
{
int len_cw = path_cw.CLine().Length();
int len_ccw = path_ccw.CLine().Length();
if( m_forceLongerPath )
aWalkPath = (len_cw > len_ccw ? path_cw : path_ccw);
......@@ -178,16 +174,15 @@ PNS_WALKAROUND::WalkaroundStatus PNS_WALKAROUND::Route( const PNS_LINE& aInitial
m_iteration++;
}
if( m_iteration == m_iteration_limit )
if( m_iteration == m_iterationLimit )
{
int len_cw = path_cw.CLine().Length();
int len_ccw = path_ccw.CLine().Length();
if( m_forceLongerPath )
aWalkPath = (len_cw > len_ccw ? path_cw : path_ccw);
aWalkPath = ( len_cw > len_ccw ? path_cw : path_ccw );
else
aWalkPath = (len_cw < len_ccw ? path_cw : path_ccw);
aWalkPath = ( len_cw < len_ccw ? path_cw : path_ccw );
}
if( m_cursorApproachMode )
......@@ -226,16 +221,16 @@ PNS_WALKAROUND::WalkaroundStatus PNS_WALKAROUND::Route( const PNS_LINE& aInitial
aWalkPath.Line().Simplify();
if(aWalkPath.SegmentCount() < 1)
if( aWalkPath.SegmentCount() < 1 )
return STUCK;
if(aWalkPath.CPoint(-1) != aInitialPath.CPoint(-1))
if( aWalkPath.CPoint( -1 ) != aInitialPath.CPoint( -1 ) )
return STUCK;
if(aWalkPath.CPoint(0) != aInitialPath.CPoint(0))
if( aWalkPath.CPoint( 0 ) != aInitialPath.CPoint( 0 ) )
return STUCK;
WalkaroundStatus st = s_ccw == DONE || s_cw == DONE ? DONE : STUCK;
WALKAROUND_STATUS st = s_ccw == DONE || s_cw == DONE ? DONE : STUCK;
if( aOptimize && st == DONE )
PNS_OPTIMIZER::Optimize( &aWalkPath, PNS_OPTIMIZER::MERGE_OBTUSE, m_world );
......
......@@ -32,20 +32,20 @@ class PNS_WALKAROUND : public PNS_ALGO_BASE
static const int DefaultIterationLimit = 50;
public:
PNS_WALKAROUND( PNS_NODE* aWorld, PNS_ROUTER *aRouter ) :
PNS_WALKAROUND( PNS_NODE* aWorld, PNS_ROUTER* aRouter ) :
PNS_ALGO_BASE ( aRouter ),
m_world( aWorld ),
m_iteration_limit( DefaultIterationLimit )
m_iterationLimit( DefaultIterationLimit )
{
m_forceSingleDirection = false;
m_forceLongerPath = false;
m_cursorApproachMode = false;
m_item_mask = PNS_ITEM::ANY;
};
m_itemMask = PNS_ITEM::ANY;
}
~PNS_WALKAROUND() {};
enum WalkaroundStatus
enum WALKAROUND_STATUS
{
IN_PROGRESS = 0,
DONE,
......@@ -59,23 +59,23 @@ public:
void SetIterationLimit( const int aIterLimit )
{
m_iteration_limit = aIterLimit;
m_iterationLimit = aIterLimit;
}
void SetSolidsOnly( bool aSolidsOnly )
{
if(aSolidsOnly)
m_item_mask = PNS_ITEM::SOLID;
if( aSolidsOnly )
m_itemMask = PNS_ITEM::SOLID;
else
m_item_mask = PNS_ITEM::ANY;
m_itemMask = PNS_ITEM::ANY;
}
void SetItemMask ( int aMask )
void SetItemMask( int aMask )
{
m_item_mask = aMask;
m_itemMask = aMask;
}
void SetSingleDirection( bool aForceSingleDirection )
void SetSingleDirection( bool aForceSingleDirection )
{
m_forceSingleDirection = aForceSingleDirection;
m_forceLongerPath = aForceSingleDirection;
......@@ -88,29 +88,30 @@ public:
m_cursorApproachMode = aEnabled;
}
WalkaroundStatus Route( const PNS_LINE& aInitialPath, PNS_LINE& aWalkPath,
WALKAROUND_STATUS Route( const PNS_LINE& aInitialPath, PNS_LINE& aWalkPath,
bool aOptimize = true );
virtual PNS_LOGGER *Logger() {
virtual PNS_LOGGER* Logger()
{
return &m_logger;
}
private:
void start( const PNS_LINE& aInitialPath );
WalkaroundStatus singleStep( PNS_LINE& aPath, bool aWindingDirection );
PNS_NODE::OptObstacle nearestObstacle( const PNS_LINE& aPath );
WALKAROUND_STATUS singleStep( PNS_LINE& aPath, bool aWindingDirection );
PNS_NODE::OPT_OBSTACLE nearestObstacle( const PNS_LINE& aPath );
PNS_NODE* m_world;
int m_recursiveBlockageCount;
int m_iteration;
int m_iteration_limit;
int m_item_mask;
int m_iterationLimit;
int m_itemMask;
bool m_forceSingleDirection, m_forceLongerPath;
bool m_cursorApproachMode;
VECTOR2I m_cursorPos;
PNS_NODE::OptObstacle m_currentObstacle[2];
PNS_NODE::OPT_OBSTACLE m_currentObstacle[2];
bool m_recursiveCollision[2];
PNS_LOGGER m_logger;
};
......
......@@ -21,16 +21,17 @@
#ifndef __RANGE_H
#define __RANGE_H
template<class T> class RANGE {
template<class T>
class RANGE
{
public:
RANGE (T aMin, T aMax) :
m_min(aMin),
m_max(aMax),
m_defined(true) {}
RANGE( T aMin, T aMax ) :
m_min( aMin ),
m_max( aMax ),
m_defined( true ) {}
RANGE ():
m_defined (false) {};
RANGE():
m_defined( false ) {}
T MinV() const
{
......@@ -42,36 +43,38 @@ template<class T> class RANGE {
return m_max;
}
void Set ( T aMin, T aMax ) const
void Set( T aMin, T aMax ) const
{
m_max = aMax;
m_min = aMin;
}
void Grow ( T value )
void Grow( T aValue )
{
if(!m_defined)
if( !m_defined )
{
m_min = value;
m_max = value;
m_min = aValue;
m_max = aValue;
m_defined = true;
} else {
m_min = std::min(m_min, value);
m_max = std::max(m_max, value);
}
else
{
m_min = std::min( m_min, aValue );
m_max = std::max( m_max, aValue );
}
}
bool Inside ( const T& value ) const
bool Inside( const T& aValue ) const
{
if(!m_defined)
if( !m_defined )
return true;
return value >= m_min && value <= m_max;
return aValue >= m_min && aValue <= m_max;
}
bool Overlaps ( const RANGE<T> &aOther ) const
bool Overlaps ( const RANGE<T>& aOther ) const
{
if(!m_defined || !aOther.m_defined)
if( !m_defined || !aOther.m_defined )
return true;
return m_max >= aOther.m_min && m_min <= aOther.m_max;
......@@ -85,7 +88,6 @@ template<class T> class RANGE {
private:
T m_min, m_max;
bool m_defined;
};
#endif
\ No newline at end of file
#endif
......@@ -43,7 +43,6 @@ ROUTER_PREVIEW_ITEM::ROUTER_PREVIEW_ITEM( const PNS_ITEM* aItem, VIEW_GROUP* aPa
m_clearance = -1;
m_originLayer = m_layer = ITEM_GAL_LAYER ( GP_OVERLAY );
if( aItem )
Update( aItem );
}
......@@ -56,60 +55,59 @@ ROUTER_PREVIEW_ITEM::~ROUTER_PREVIEW_ITEM()
void ROUTER_PREVIEW_ITEM::Update( const PNS_ITEM* aItem )
{
m_originLayer = aItem->Layers().Start();
assert (m_originLayer >= 0);
assert( m_originLayer >= 0 );
m_layer = m_originLayer;
m_color = getLayerColor( m_originLayer );
m_color.a = 0.8;
m_depth = BaseOverlayDepth - aItem->Layers().Start();
m_shape = aItem->Shape()->Clone();
switch( aItem->Kind() )
{
case PNS_ITEM::LINE:
m_type = PR_SHAPE;
m_width = ((PNS_LINE *) aItem)->Width();
break;
case PNS_ITEM::LINE:
m_type = PR_SHAPE;
m_width = ( (PNS_LINE*) aItem )->Width();
case PNS_ITEM::SEGMENT:
{
PNS_SEGMENT *seg = (PNS_SEGMENT *)aItem;
m_type = PR_SHAPE;
m_width = seg->Width();
break;
}
break;
case PNS_ITEM::SEGMENT:
{
PNS_SEGMENT* seg = (PNS_SEGMENT*) aItem;
m_type = PR_SHAPE;
m_width = seg->Width();
break;
}
case PNS_ITEM::VIA:
m_type = PR_SHAPE;
m_width = 0;
m_color = COLOR4D( 0.7, 0.7, 0.7, 0.8 );
m_depth = ViaOverlayDepth;
break;
case PNS_ITEM::VIA:
m_type = PR_SHAPE;
m_width = 0;
m_color = COLOR4D( 0.7, 0.7, 0.7, 0.8 );
m_depth = ViaOverlayDepth;
break;
case PNS_ITEM::SOLID:
m_type = PR_SHAPE;
m_width = 0;
break;
case PNS_ITEM::SOLID:
m_type = PR_SHAPE;
m_width = 0;
break;
default:
break;
}
if(aItem->Marker() & MK_VIOLATION)
m_color = COLOR4D (0, 1, 0, 1);
if( aItem->Marker() & MK_VIOLATION )
m_color = COLOR4D( 0, 1, 0, 1 );
if(aItem->Marker() & MK_HEAD)
m_color.Brighten(0.7);
if( aItem->Marker() & MK_HEAD )
m_color.Brighten( 0.7 );
ViewSetVisible( true );
ViewUpdate( GEOMETRY | APPEARANCE );
}
const BOX2I ROUTER_PREVIEW_ITEM::ViewBBox() const
{
BOX2I bbox;
......@@ -122,7 +120,7 @@ const BOX2I ROUTER_PREVIEW_ITEM::ViewBBox() const
return bbox;
case PR_POINT:
bbox = BOX2I ( m_pos - VECTOR2I(100000, 100000), VECTOR2I( 200000, 200000 ));
bbox = BOX2I ( m_pos - VECTOR2I( 100000, 100000 ), VECTOR2I( 200000, 200000 ) );
return bbox;
default:
......@@ -132,20 +130,23 @@ const BOX2I ROUTER_PREVIEW_ITEM::ViewBBox() const
return bbox;
}
void ROUTER_PREVIEW_ITEM::drawLineChain( const SHAPE_LINE_CHAIN &l, KIGFX::GAL* aGal ) const
void ROUTER_PREVIEW_ITEM::drawLineChain( const SHAPE_LINE_CHAIN &aL, KIGFX::GAL* aGal ) const
{
for( int s = 0; s < l.SegmentCount(); s++ )
aGal->DrawLine( l.CSegment( s ).A, l.CSegment( s ).B );
if( l.IsClosed() )
aGal->DrawLine( l.CSegment( -1 ).B, l.CSegment( 0 ).A );
for( int s = 0; s < aL.SegmentCount(); s++ )
aGal->DrawLine( aL.CSegment( s ).A, aL.CSegment( s ).B );
if( aL.IsClosed() )
aGal->DrawLine( aL.CSegment( -1 ).B, aL.CSegment( 0 ).A );
}
void ROUTER_PREVIEW_ITEM::ViewDraw( int aLayer, KIGFX::GAL* aGal ) const
{
//col.Brighten(0.7);
aGal->SetLayerDepth( m_depth );
if(m_type == PR_SHAPE)
if( m_type == PR_SHAPE )
{
aGal->SetLineWidth( m_width );
aGal->SetStrokeColor( m_color );
......@@ -153,31 +154,29 @@ void ROUTER_PREVIEW_ITEM::ViewDraw( int aLayer, KIGFX::GAL* aGal ) const
aGal->SetIsStroke( m_width ? true : false );
aGal->SetIsFill( true );
if(!m_shape)
if( !m_shape )
return;
switch( m_shape->Type() )
{
case SH_LINE_CHAIN:
{
const SHAPE_LINE_CHAIN *l = (const SHAPE_LINE_CHAIN *) m_shape;
drawLineChain(*l, aGal);
const SHAPE_LINE_CHAIN* l = (const SHAPE_LINE_CHAIN*) m_shape;
drawLineChain( *l, aGal );
break;
}
case SH_SEGMENT:
{
const SHAPE_SEGMENT *s = (const SHAPE_SEGMENT *) m_shape;
const SHAPE_SEGMENT* s = (const SHAPE_SEGMENT*) m_shape;
aGal->DrawLine( s->GetSeg().A, s->GetSeg().B );
if(m_clearance > 0)
if( m_clearance > 0 )
{
aGal->SetLayerDepth ( ClearanceOverlayDepth );
aGal->SetStrokeColor ( COLOR4D( DARKDARKGRAY ));
aGal->SetLayerDepth( ClearanceOverlayDepth );
aGal->SetStrokeColor( COLOR4D( DARKDARKGRAY ));
aGal->SetLineWidth( m_width + 2 * m_clearance );
aGal->DrawLine( s->GetSeg().A, s->GetSeg().B );
}
break;
......@@ -185,13 +184,13 @@ void ROUTER_PREVIEW_ITEM::ViewDraw( int aLayer, KIGFX::GAL* aGal ) const
case SH_CIRCLE:
{
const SHAPE_CIRCLE *c = (const SHAPE_CIRCLE *) m_shape;
const SHAPE_CIRCLE* c = (const SHAPE_CIRCLE*) m_shape;
aGal->DrawCircle( c->GetCenter(), c->GetRadius() );
if(m_clearance > 0)
if( m_clearance > 0 )
{
aGal->SetLayerDepth ( ClearanceOverlayDepth );
aGal->SetFillColor ( COLOR4D( DARKDARKGRAY ));
aGal->SetLayerDepth( ClearanceOverlayDepth );
aGal->SetFillColor( COLOR4D( DARKDARKGRAY ) );
aGal->SetIsStroke( false );
aGal->DrawCircle( c->GetCenter(), c->GetRadius() + m_clearance );
}
......@@ -201,20 +200,20 @@ void ROUTER_PREVIEW_ITEM::ViewDraw( int aLayer, KIGFX::GAL* aGal ) const
case SH_RECT:
{
const SHAPE_RECT *r = (const SHAPE_RECT *) m_shape;
aGal->DrawRectangle (r->GetPosition(), r->GetPosition() + r->GetSize());
const SHAPE_RECT* r = (const SHAPE_RECT*) m_shape;
aGal->DrawRectangle( r->GetPosition(), r->GetPosition() + r->GetSize() );
if(m_clearance > 0)
if( m_clearance > 0 )
{
aGal->SetLayerDepth ( ClearanceOverlayDepth );
VECTOR2I p0 (r -> GetPosition() ), s ( r->GetSize() );
aGal->SetStrokeColor ( COLOR4D( DARKDARKGRAY ));
aGal->SetLayerDepth( ClearanceOverlayDepth );
VECTOR2I p0( r->GetPosition() ), s( r->GetSize() );
aGal->SetStrokeColor( COLOR4D( DARKDARKGRAY ) );
aGal->SetIsStroke( true );
aGal->SetLineWidth ( 2 * m_clearance );
aGal->DrawLine( p0, VECTOR2I(p0.x + s.x, p0.y) );
aGal->DrawLine( p0, VECTOR2I(p0.x, p0.y + s.y) );
aGal->DrawLine( p0 + s , VECTOR2I(p0.x + s.x, p0.y) );
aGal->DrawLine( p0 + s, VECTOR2I(p0.x, p0.y + s.y) );
aGal->SetLineWidth( 2 * m_clearance );
aGal->DrawLine( p0, VECTOR2I( p0.x + s.x, p0.y ) );
aGal->DrawLine( p0, VECTOR2I( p0.x, p0.y + s.y ) );
aGal->DrawLine( p0 + s , VECTOR2I( p0.x + s.x, p0.y ) );
aGal->DrawLine( p0 + s, VECTOR2I( p0.x, p0.y + s.y ) );
}
break;
......@@ -224,9 +223,8 @@ void ROUTER_PREVIEW_ITEM::ViewDraw( int aLayer, KIGFX::GAL* aGal ) const
}
void ROUTER_PREVIEW_ITEM::Line( const SHAPE_LINE_CHAIN& aLine, int aWidth, int aStyle )
void ROUTER_PREVIEW_ITEM::Line( const SHAPE_LINE_CHAIN& aLine, int aWidth, int aStyle )
{
m_originLayer = m_layer = 0;
m_width = aWidth;
m_color = assignColor( aStyle );
......@@ -234,15 +232,16 @@ void ROUTER_PREVIEW_ITEM::Line( const SHAPE_LINE_CHAIN& aLine, int aWidth, int a
m_depth = -2047;
m_shape = aLine.Clone();
ViewSetVisible(true);
ViewSetVisible( true );
ViewUpdate( GEOMETRY | APPEARANCE );
}
void ROUTER_PREVIEW_ITEM::Point( const VECTOR2I& aPos, int aStyle )
void ROUTER_PREVIEW_ITEM::Point( const VECTOR2I& aPos, int aStyle )
{
}
void ROUTER_PREVIEW_ITEM::Box( const BOX2I& aBox, int aStyle )
{
}
......@@ -251,7 +250,7 @@ void ROUTER_PREVIEW_ITEM::Box( const BOX2I& aBox, int aStyle )
const COLOR4D ROUTER_PREVIEW_ITEM::getLayerColor( int aLayer ) const
{
PCB_RENDER_SETTINGS* settings =
static_cast <PCB_RENDER_SETTINGS*> ( m_parent->GetView()->GetPainter()->GetSettings() );
static_cast<PCB_RENDER_SETTINGS*>( m_parent->GetView()->GetPainter()->GetSettings() );
return settings->GetLayerColor( aLayer );
}
......
......@@ -44,13 +44,12 @@ class PNS_ROUTER;
class ROUTER_PREVIEW_ITEM : public EDA_ITEM
{
public:
enum ItemType
enum ITEM_TYPE
{
PR_STUCK_MARKER = 0,
PR_POINT,
PR_SHAPE
};
ROUTER_PREVIEW_ITEM( const PNS_ITEM* aItem = NULL, KIGFX::VIEW_GROUP* aParent = NULL );
~ROUTER_PREVIEW_ITEM();
......@@ -68,12 +67,12 @@ public:
m_color = aColor;
}
void SetClearance ( int aClearance )
void SetClearance( int aClearance )
{
m_clearance = aClearance;
}
void Show( int a, std::ostream& b ) const {};
void Show( int aA, std::ostream& aB ) const {};
const BOX2I ViewBBox() const;
......@@ -85,7 +84,7 @@ public:
aCount = 1;
}
void drawLineChain( const SHAPE_LINE_CHAIN &l, KIGFX::GAL *aGal ) const;
void drawLineChain( const SHAPE_LINE_CHAIN& aL, KIGFX::GAL *aGal ) const;
private:
const KIGFX::COLOR4D assignColor( int aStyle ) const;
......@@ -94,9 +93,9 @@ private:
KIGFX::VIEW_GROUP* m_parent;
PNS_ROUTER* m_router;
SHAPE *m_shape;
SHAPE* m_shape;
ItemType m_type;
ITEM_TYPE m_type;
int m_style;
int m_width;
......
......@@ -82,35 +82,35 @@ ROUTER_TOOL::ROUTER_TOOL() :
m_router = NULL;
}
class CONTEXT_TRACK_WIDTH_MENU: public CONTEXT_MENU
{
public:
CONTEXT_TRACK_WIDTH_MENU()
{
setCustomEventHandler( boost::bind( &CONTEXT_TRACK_WIDTH_MENU::handleCustomEvent, this, _1 ) );
setCustomEventHandler( boost::bind( &CONTEXT_TRACK_WIDTH_MENU::handleCustomEvent,
this, _1 ) );
}
void SetBoard( BOARD* aBoard )
{
BOARD_DESIGN_SETTINGS &bds = aBoard->GetDesignSettings();
BOARD_DESIGN_SETTINGS& bds = aBoard->GetDesignSettings();
wxString msg;
m_board = aBoard;
Append( ID_POPUP_PCB_SELECT_CUSTOM_WIDTH, _( "Custom size" ), wxEmptyString, wxITEM_CHECK );
Append( ID_POPUP_PCB_SELECT_CUSTOM_WIDTH, _( "Custom size" ),
wxEmptyString, wxITEM_CHECK );
Append( ID_POPUP_PCB_SELECT_AUTO_WIDTH, _( "Use the starting track width" ),
_( "Route using the width of the starting track." ),
wxITEM_CHECK );
_( "Route using the width of the starting track." ), wxITEM_CHECK );
Append( ID_POPUP_PCB_SELECT_USE_NETCLASS_VALUES,
_( "Use netclass values" ),
_( "Use track and via sizes from the net class" ),
wxITEM_CHECK );
Append( ID_POPUP_PCB_SELECT_USE_NETCLASS_VALUES, _( "Use netclass values" ),
_( "Use track and via sizes from the net class" ), wxITEM_CHECK );
for( unsigned i = 0; i < bds.m_TrackWidthList.size(); i++ )
{
msg = _ ("Track ");
msg = _( "Track ");
msg << StringFromValue( g_UserUnit, bds.m_TrackWidthList[i], true );
if( i == 0 )
......@@ -123,17 +123,18 @@ public:
for( unsigned i = 0; i < bds.m_ViasDimensionsList.size(); i++ )
{
msg = _ ("Via ");
msg << StringFromValue( g_UserUnit, bds.m_ViasDimensionsList[i].m_Diameter,
true );
msg = _("Via ");
msg << StringFromValue( g_UserUnit, bds.m_ViasDimensionsList[i].m_Diameter, true );
wxString drill = StringFromValue( g_UserUnit,
bds.m_ViasDimensionsList[i].m_Drill,
true );
bds.m_ViasDimensionsList[i].m_Drill,
true );
if( bds.m_ViasDimensionsList[i].m_Drill <= 0 )
{
msg << _ (", drill: default");
} else {
}
else
{
msg << _ (", drill: ") << drill;
}
......@@ -148,7 +149,7 @@ protected:
OPT_TOOL_EVENT handleCustomEvent( const wxEvent& aEvent )
{
#if ID_POPUP_PCB_SELECT_VIASIZE1 < ID_POPUP_PCB_SELECT_WIDTH1
#error You have changed event ids, it breaks a piece of code. Lookup this line for more details.
#error You have changed event ids order, it breaks code. Check the source code for more details.
// Recognising type of event (track width/via size) is based on comparison if the event id is
// within a specific range. If ranges of event ids changes, then the following is not valid anymore.
#endif
......@@ -156,7 +157,7 @@ protected:
int id = aEvent.GetId();
// General settings, to be modified below
// Initial settings, to be modified below
bds.m_UseConnectedTrackWidth = false;
bds.UseCustomTrackViaSize( false );
......@@ -198,13 +199,10 @@ protected:
};
class CONTEXT_GRID_MENU: public CONTEXT_MENU { };
class ROUTER_TOOL_MENU: public CONTEXT_MENU {
class ROUTER_TOOL_MENU: public CONTEXT_MENU
{
public:
ROUTER_TOOL_MENU( BOARD *aBoard )
ROUTER_TOOL_MENU( BOARD* aBoard )
{
SetTitle( wxT( "Interactive Router" ) );
Add( ACT_NewTrack );
......@@ -227,6 +225,7 @@ public:
}
};
ROUTER_TOOL::~ROUTER_TOOL()
{
delete m_router;
......@@ -259,12 +258,13 @@ int ROUTER_TOOL::getDefaultWidth( int aNetCode )
int w, d1, d2;
getNetclassDimensions( aNetCode, w, d1, d2 );
return w;
}
void ROUTER_TOOL::getNetclassDimensions( int aNetCode, int& aWidth,
int& aViaDiameter, int& aViaDrill )
int& aViaDiameter, int& aViaDrill )
{
BOARD* board = getModel<BOARD>( PCB_T );
BOARD_DESIGN_SETTINGS &bds = board->GetDesignSettings();
......@@ -316,29 +316,29 @@ PNS_ITEM* ROUTER_TOOL::pickSingleItem( const VECTOR2I& aWhere, int aNet, int aLa
{
if( !prioritized[2] )
prioritized[2] = item;
if( item->Layers().Overlaps( tl ))
if( item->Layers().Overlaps( tl ) )
prioritized[0] = item;
}
else
{
if( !prioritized[3] )
if( !prioritized[3] )
prioritized[3] = item;
if (item->Layers().Overlaps( tl ))
if( item->Layers().Overlaps( tl ) )
prioritized[1] = item;
}
}
}
PNS_ITEM *rv = NULL;
for(int i = 0; i < 4; i++)
PNS_ITEM* rv = NULL;
for( int i = 0; i < 4; i++ )
{
PNS_ITEM *item = prioritized[i];
PNS_ITEM* item = prioritized[i];
if( DisplayOpt.ContrastModeDisplay )
if( item && !item->Layers().Overlaps( tl ) )
item = NULL;
if(item)
if( item )
{
rv = item;
break;
......@@ -349,12 +349,12 @@ PNS_ITEM* ROUTER_TOOL::pickSingleItem( const VECTOR2I& aWhere, int aNet, int aLa
rv = NULL;
if( rv )
TRACE( 0, "%s, layer : %d, tl: %d", rv->KindStr().c_str() % rv->Layers().Start() %
tl );
TRACE( 0, "%s, layer : %d, tl: %d", rv->KindStr().c_str() % rv->Layers().Start() % tl );
return rv;
}
void ROUTER_TOOL::highlightNet( bool aEnabled, int aNetcode )
{
RENDER_SETTINGS* rs = getView()->GetPainter()->GetSettings();
......@@ -367,22 +367,23 @@ void ROUTER_TOOL::highlightNet( bool aEnabled, int aNetcode )
getView()->UpdateAllLayersColor();
}
void ROUTER_TOOL::handleCommonEvents( TOOL_EVENT& evt )
void ROUTER_TOOL::handleCommonEvents( TOOL_EVENT& aEvent )
{
#ifdef DEBUG
if( evt.IsKeyPressed() )
{
switch( evt.KeyCode() )
{
case 'S':
TRACEn(2, "saving drag/route log...\n");
m_router->DumpLog();
break;
}
if( aEvent.IsKeyPressed() )
{
switch( aEvent.KeyCode() )
{
case 'S':
TRACEn( 2, "saving drag/route log...\n" );
m_router->DumpLog();
break;
}
}
else
#endif
if( evt.IsAction( &ACT_RouterOptions ) )
if( aEvent.IsAction( &ACT_RouterOptions ) )
{
DIALOG_PNS_SETTINGS settingsDlg( m_toolMgr->GetEditFrame(), m_router->Settings() );
......@@ -390,7 +391,7 @@ void ROUTER_TOOL::handleCommonEvents( TOOL_EVENT& evt )
m_router->ApplySettings();
}
else if( evt.IsAction( &ACT_CustomTrackWidth ) )
else if( aEvent.IsAction( &ACT_CustomTrackWidth ) )
{
DIALOG_TRACK_VIA_SIZE sizeDlg( m_toolMgr->GetEditFrame(), m_router->Settings() );
BOARD_DESIGN_SETTINGS& bds = getModel<BOARD>( PCB_T )->GetDesignSettings();
......@@ -410,7 +411,7 @@ void ROUTER_TOOL::handleCommonEvents( TOOL_EVENT& evt )
handleCommonEvents( event );
}
else if( evt.IsAction( &COMMON_ACTIONS::trackViaSizeChanged ) )
else if( aEvent.IsAction( &COMMON_ACTIONS::trackViaSizeChanged ) )
{
BOARD_DESIGN_SETTINGS& bds = getModel<BOARD>( PCB_T )->GetDesignSettings();
......@@ -421,6 +422,7 @@ void ROUTER_TOOL::handleCommonEvents( TOOL_EVENT& evt )
}
}
void ROUTER_TOOL::updateStartItem( TOOL_EVENT& aEvent )
{
VIEW_CONTROLS* ctls = getViewControls();
......@@ -431,14 +433,11 @@ void ROUTER_TOOL::updateStartItem( TOOL_EVENT& aEvent )
if( aEvent.IsMotion() || aEvent.IsClick() )
{
VECTOR2I p = aEvent.Position();
startItem = pickSingleItem( p );
bool snapEnabled = !aEvent.Modifier(MD_SHIFT);
m_router->EnableSnapping ( snapEnabled );
if(!snapEnabled && startItem && !startItem->Layers().Overlaps( tl ) )
if( !snapEnabled && startItem && !startItem->Layers().Overlaps( tl ) )
startItem = NULL;
if( startItem && startItem->Net() >= 0 )
......@@ -446,10 +445,13 @@ void ROUTER_TOOL::updateStartItem( TOOL_EVENT& aEvent )
bool dummy;
VECTOR2I psnap = m_router->SnapToItem( startItem, p, dummy );
if (snapEnabled) {
if( snapEnabled )
{
m_startSnapPoint = psnap;
ctls->ForceCursorPosition( true, psnap );
} else {
}
else
{
m_startSnapPoint = cp;
ctls->ForceCursorPosition( false );
}
......@@ -514,8 +516,7 @@ void ROUTER_TOOL::updateEndItem( TOOL_EVENT& aEvent )
}
if( m_endItem )
TRACE( 0, "%s, layer : %d", m_endItem->KindStr().c_str() %
m_endItem->Layers().Start() );
TRACE( 0, "%s, layer : %d", m_endItem->KindStr().c_str() % m_endItem->Layers().Start() );
}
......@@ -573,7 +574,8 @@ void ROUTER_TOOL::performRouting()
break;
m_router->Move( m_endSnapPoint, m_endItem );
} else if( evt->IsAction( &ACT_PlaceThroughVia ) )
}
else if( evt->IsAction( &ACT_PlaceThroughVia ) )
{
m_router->ToggleViaPlacement();
frame->SetTopLayer( m_router->GetCurrentLayer() );
......@@ -636,7 +638,8 @@ int ROUTER_TOOL::Main( TOOL_EVENT& aEvent )
// Deselect all items
m_toolMgr->RunAction( COMMON_ACTIONS::selectionClear );
getEditFrame<PCB_EDIT_FRAME>()->SetToolID( ID_TRACK_BUTT, wxCURSOR_PENCIL, _( "Interactive Router" ) );
getEditFrame<PCB_EDIT_FRAME>()->SetToolID( ID_TRACK_BUTT, wxCURSOR_PENCIL,
_( "Interactive Router" ) );
ctls->SetSnapping( true );
ctls->ShowCursor( true );
......@@ -700,7 +703,7 @@ void ROUTER_TOOL::performDragging()
bool dragStarted = m_router->StartDragging( m_startSnapPoint, m_startItem );
if(!dragStarted)
if( !dragStarted )
return;
if( m_startItem && m_startItem->Net() >= 0 )
......@@ -725,12 +728,11 @@ void ROUTER_TOOL::performDragging()
}
else if( evt->IsClick( BUT_LEFT ) )
{
if( m_router->FixRoute( m_endSnapPoint, m_endItem ) )
break;
}
handleCommonEvents(*evt);
handleCommonEvents( *evt );
}
if( m_router->RoutingInProgress() )
......
......@@ -49,7 +49,6 @@ public:
int Main( TOOL_EVENT& aEvent );
private:
PNS_ITEM* pickSingleItem( const VECTOR2I& aWhere, int aNet = -1, int aLayer = -1 );
int getDefaultWidth( int aNetCode );
......@@ -57,7 +56,7 @@ private:
void performRouting();
void performDragging();
void highlightNet( bool enabled, int netcode = -1 );
void highlightNet( bool aEnabled, int aNetcode = -1 );
void updateStartItem( TOOL_EVENT& aEvent );
void updateEndItem( TOOL_EVENT& aEvent );
......@@ -78,7 +77,6 @@ private:
PNS_ITEM* m_endItem;
VECTOR2I m_endSnapPoint;
CONTEXT_MENU* m_menu;
///> Flag marking that the router's world needs syncing.
......
......@@ -24,23 +24,28 @@
TIME_LIMIT::TIME_LIMIT( int aMilliseconds ) :
m_limitMs( aMilliseconds )
{
Restart();
};
{
Restart();
}
TIME_LIMIT::~TIME_LIMIT()
{}
TIME_LIMIT::~TIME_LIMIT () {}
bool TIME_LIMIT::Expired() const
{
return ( wxGetLocalTimeMillis().GetValue() - m_startTics ) >= m_limitMs;
}
void TIME_LIMIT::Restart()
{
m_startTics = wxGetLocalTimeMillis().GetValue();
}
void TIME_LIMIT::Set ( int aMilliseconds )
void TIME_LIMIT::Set( int aMilliseconds )
{
m_limitMs = aMilliseconds;
}
......@@ -23,22 +23,20 @@
#include <stdint.h>
class TIME_LIMIT {
class TIME_LIMIT
{
public:
TIME_LIMIT( int aMilliseconds = 0);
~TIME_LIMIT ();
TIME_LIMIT( int aMilliseconds = 0 );
~TIME_LIMIT();
bool Expired() const;
void Restart();
void Set ( int aMilliseconds );
void Set( int aMilliseconds );
private:
int m_limitMs;
int64_t m_startTics;
};
#endif
\ No newline at end of file
#endif
......@@ -25,10 +25,10 @@
#include <iostream>
#include <boost/format.hpp>
static inline void _trace_print( const char* aFuncName, int level, const std::string& aMsg )
static inline void _trace_print( const char* aFuncName, int aLevel, const std::string& aMsg )
{
#ifdef DEBUG
std::cerr << "trace[" << level << "]: " << aFuncName << ": " << aMsg << std::endl;
std::cerr << "trace[" << aLevel << "]: " << aFuncName << ": " << aMsg << std::endl;
#endif
}
......
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