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Elphel
kicad-source-mirror
Commits
a91eabb8
Commit
a91eabb8
authored
Jun 16, 2014
by
unknown
Committed by
jean-pierre charras
Jun 16, 2014
Browse files
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Plain Diff
Apply vrml_layer_pth, from Cirilo Bernardo
parent
52d2e7eb
Changes
3
Hide whitespace changes
Inline
Side-by-side
Showing
3 changed files
with
394 additions
and
153 deletions
+394
-153
export_vrml.cpp
pcbnew/exporters/export_vrml.cpp
+70
-72
vrml_layer.cpp
utils/idftools/vrml_layer.cpp
+284
-70
vrml_layer.h
utils/idftools/vrml_layer.h
+40
-11
No files found.
pcbnew/exporters/export_vrml.cpp
View file @
a91eabb8
...
...
@@ -25,37 +25,6 @@
*/
/*
* NOTE:
* 1. for improved looks, create a DRILL layer for PTH drills.
* To render the improved board, render the vertical outline only
* for the board (no added drill holes), then render the
* outline only for PTH, and finally render the top and bottom
* of the board. NOTE: if we don't want extra eye-candy then
* we must maintain the current board export.
* Additional bits needed for improved eyecandy:
* + CalcOutline: calculates only the outline of a VRML_LAYER or
* a VERTICAL_HOLES
* + WriteVerticalIndices: writes the indices of only the vertical
* facets of a VRML_LAYER or a VRML_HOLES.
* + WriteVerticalVertices: writes only the outline vertices to
* form vertical walls; applies to VRML_LAYER and VRML_HOLES
*
* 2. How can we suppress fiducials such as those in the corners of the pic-programmer demo?
*
*/
/*
* KNOWN BUGS:
* 1. silk outlines are sometimes mangled; this is somehow due to
* many overlapping segments. This does not happen in 3Dviewer
* so it is worth inspecting that code to see what is different.
*
* These artefacts can be suppressed for exploratory purposes by
* removing the line width parameter from the length calculation in
* export_vrml_line()
*/
#include <fctsys.h>
#include <kicad_string.h>
#include <wxPcbStruct.h>
...
...
@@ -88,7 +57,7 @@
#define MIN_VRML_LINEWIDTH 0.12
// offset for art layers, mm (silk, paste, etc)
#define ART_OFFSET 0.02
#define ART_OFFSET 0.02
5
/* helper function:
* some characters cannot be used in names,
...
...
@@ -183,6 +152,7 @@ public:
VRML_LAYER
bot_silk
;
VRML_LAYER
top_tin
;
VRML_LAYER
bot_tin
;
VRML_LAYER
plated_holes
;
double
scale
;
// board internal units to output scaling
double
minLineWidth
;
// minimum width of a VRML line segment
...
...
@@ -229,8 +199,18 @@ public:
void
SetOffset
(
double
aXoff
,
double
aYoff
)
{
tx
=
aXoff
;
ty
=
aYoff
;
tx
=
aXoff
;
ty
=
-
aYoff
;
holes
.
SetVertexOffsets
(
aXoff
,
aYoff
);
board
.
SetVertexOffsets
(
aXoff
,
aYoff
);
top_copper
.
SetVertexOffsets
(
aXoff
,
aYoff
);
bot_copper
.
SetVertexOffsets
(
aXoff
,
aYoff
);
top_silk
.
SetVertexOffsets
(
aXoff
,
aYoff
);
bot_silk
.
SetVertexOffsets
(
aXoff
,
aYoff
);
top_tin
.
SetVertexOffsets
(
aXoff
,
aYoff
);
bot_tin
.
SetVertexOffsets
(
aXoff
,
aYoff
);
plated_holes
.
SetVertexOffsets
(
aXoff
,
aYoff
);
}
double
GetLayerZ
(
LAYER_NUM
aLayer
)
...
...
@@ -278,6 +258,7 @@ public:
bot_silk
.
SetArcParams
(
iMaxSeg
,
smin
,
smax
);
top_tin
.
SetArcParams
(
iMaxSeg
,
smin
,
smax
);
bot_tin
.
SetArcParams
(
iMaxSeg
,
smin
,
smax
);
plated_holes
.
SetArcParams
(
iMaxSeg
,
smin
,
smax
);
return
true
;
}
...
...
@@ -455,6 +436,16 @@ static void write_layers( MODEL_VRML& aModel, std::ofstream& output_file, BOARD*
-
Millimeter2iu
(
ART_OFFSET
/
2.0
)
*
aModel
.
scale
,
0
,
aModel
.
precision
);
// VRML_LAYER PTH;
aModel
.
plated_holes
.
Tesselate
(
NULL
,
true
);
write_triangle_bag
(
output_file
,
aModel
.
GetColor
(
VRML_COLOR_TIN
),
&
aModel
.
plated_holes
,
false
,
false
,
aModel
.
GetLayerZ
(
LAST_COPPER_LAYER
)
+
Millimeter2iu
(
ART_OFFSET
/
2.0
)
*
aModel
.
scale
,
aModel
.
GetLayerZ
(
FIRST_COPPER_LAYER
)
-
Millimeter2iu
(
ART_OFFSET
/
2.0
)
*
aModel
.
scale
,
aModel
.
precision
);
// VRML_LAYER top_silk;
aModel
.
top_silk
.
Tesselate
(
&
aModel
.
holes
);
write_triangle_bag
(
output_file
,
aModel
.
GetColor
(
VRML_COLOR_SILK
),
...
...
@@ -588,10 +579,10 @@ static void export_vrml_drawsegment( MODEL_VRML& aModel, DRAWSEGMENT* drawseg )
{
LAYER_NUM
layer
=
drawseg
->
GetLayer
();
double
w
=
drawseg
->
GetWidth
()
*
aModel
.
scale
;
double
x
=
drawseg
->
GetStart
().
x
*
aModel
.
scale
+
aModel
.
tx
;
double
y
=
drawseg
->
GetStart
().
y
*
aModel
.
scale
+
aModel
.
ty
;
double
xf
=
drawseg
->
GetEnd
().
x
*
aModel
.
scale
+
aModel
.
tx
;
double
yf
=
drawseg
->
GetEnd
().
y
*
aModel
.
scale
+
aModel
.
ty
;
double
x
=
drawseg
->
GetStart
().
x
*
aModel
.
scale
;
double
y
=
drawseg
->
GetStart
().
y
*
aModel
.
scale
;
double
xf
=
drawseg
->
GetEnd
().
x
*
aModel
.
scale
;
double
yf
=
drawseg
->
GetEnd
().
y
*
aModel
.
scale
;
// Items on the edge layer are handled elsewhere; just return
if
(
layer
==
EDGE_N
)
...
...
@@ -626,12 +617,10 @@ static void vrml_text_callback( int x0, int y0, int xf, int yf )
LAYER_NUM
s_text_layer
=
model_vrml
->
s_text_layer
;
int
s_text_width
=
model_vrml
->
s_text_width
;
double
scale
=
model_vrml
->
scale
;
double
tx
=
model_vrml
->
tx
;
double
ty
=
model_vrml
->
ty
;
export_vrml_line
(
*
model_vrml
,
s_text_layer
,
x0
*
scale
+
tx
,
y0
*
scale
+
ty
,
xf
*
scale
+
tx
,
yf
*
scale
+
ty
,
x0
*
scale
,
y0
*
scale
,
xf
*
scale
,
yf
*
scale
,
s_text_width
*
scale
);
}
...
...
@@ -729,8 +718,6 @@ static void export_vrml_board( MODEL_VRML& aModel, BOARD* pcb )
}
double
scale
=
aModel
.
scale
;
double
dx
=
aModel
.
tx
;
double
dy
=
aModel
.
ty
;
int
i
=
0
;
int
seg
;
...
...
@@ -756,8 +743,8 @@ static void export_vrml_board( MODEL_VRML& aModel, BOARD* pcb )
if
(
bufferPcbOutlines
[
i
].
end_contour
)
break
;
aModel
.
board
.
AddVertex
(
seg
,
bufferPcbOutlines
[
i
].
x
*
scale
+
dx
,
-
(
bufferPcbOutlines
[
i
].
y
*
scale
+
dy
)
);
aModel
.
board
.
AddVertex
(
seg
,
bufferPcbOutlines
[
i
].
x
*
scale
,
-
(
bufferPcbOutlines
[
i
].
y
*
scale
)
);
++
i
;
}
...
...
@@ -788,8 +775,8 @@ static void export_vrml_board( MODEL_VRML& aModel, BOARD* pcb )
if
(
allLayerHoles
[
i
].
end_contour
)
break
;
aModel
.
holes
.
AddVertex
(
seg
,
allLayerHoles
[
i
].
x
*
scale
+
dx
,
-
(
allLayerHoles
[
i
].
y
*
scale
+
dy
)
);
aModel
.
holes
.
AddVertex
(
seg
,
allLayerHoles
[
i
].
x
*
scale
,
-
(
allLayerHoles
[
i
].
y
*
scale
)
);
++
i
;
}
...
...
@@ -849,8 +836,8 @@ static void export_vrml_via( MODEL_VRML& aModel, BOARD* pcb, const VIA* via )
hole
=
via
->
GetDrillValue
()
*
aModel
.
scale
/
2.0
;
r
=
via
->
GetWidth
()
*
aModel
.
scale
/
2.0
;
x
=
via
->
GetStart
().
x
*
aModel
.
scale
+
aModel
.
tx
;
y
=
via
->
GetStart
().
y
*
aModel
.
scale
+
aModel
.
ty
;
x
=
via
->
GetStart
().
x
*
aModel
.
scale
;
y
=
via
->
GetStart
().
y
*
aModel
.
scale
;
via
->
LayerPair
(
&
top_layer
,
&
bottom_layer
);
// do not render a buried via
...
...
@@ -873,10 +860,10 @@ static void export_vrml_tracks( MODEL_VRML& aModel, BOARD* pcb )
else
if
(
track
->
GetLayer
()
==
FIRST_COPPER_LAYER
||
track
->
GetLayer
()
==
LAST_COPPER_LAYER
)
export_vrml_line
(
aModel
,
track
->
GetLayer
(),
track
->
GetStart
().
x
*
aModel
.
scale
+
aModel
.
tx
,
track
->
GetStart
().
y
*
aModel
.
scale
+
aModel
.
ty
,
track
->
GetEnd
().
x
*
aModel
.
scale
+
aModel
.
tx
,
track
->
GetEnd
().
y
*
aModel
.
scale
+
aModel
.
ty
,
track
->
GetStart
().
x
*
aModel
.
scale
,
track
->
GetStart
().
y
*
aModel
.
scale
,
track
->
GetEnd
().
x
*
aModel
.
scale
,
track
->
GetEnd
().
y
*
aModel
.
scale
,
track
->
GetWidth
()
*
aModel
.
scale
);
}
}
...
...
@@ -886,9 +873,6 @@ static void export_vrml_zones( MODEL_VRML& aModel, BOARD* aPcb )
{
double
scale
=
aModel
.
scale
;
double
dx
=
aModel
.
tx
;
double
dy
=
aModel
.
ty
;
double
x
,
y
;
for
(
int
ii
=
0
;
ii
<
aPcb
->
GetAreaCount
();
ii
++
)
...
...
@@ -920,8 +904,8 @@ static void export_vrml_zones( MODEL_VRML& aModel, BOARD* aPcb )
while
(
i
<
nvert
)
{
x
=
poly
.
GetX
(
i
)
*
scale
+
dx
;
y
=
-
(
poly
.
GetY
(
i
)
*
scale
+
dy
);
x
=
poly
.
GetX
(
i
)
*
scale
;
y
=
-
(
poly
.
GetY
(
i
)
*
scale
);
if
(
poly
.
IsEndContour
(
i
)
)
break
;
...
...
@@ -971,10 +955,10 @@ static void export_vrml_edge_module( MODEL_VRML& aModel, EDGE_MODULE* aOutline,
double
aOrientation
)
{
LAYER_NUM
layer
=
aOutline
->
GetLayer
();
double
x
=
aOutline
->
GetStart
().
x
*
aModel
.
scale
+
aModel
.
tx
;
double
y
=
aOutline
->
GetStart
().
y
*
aModel
.
scale
+
aModel
.
ty
;
double
xf
=
aOutline
->
GetEnd
().
x
*
aModel
.
scale
+
aModel
.
tx
;
double
yf
=
aOutline
->
GetEnd
().
y
*
aModel
.
scale
+
aModel
.
ty
;
double
x
=
aOutline
->
GetStart
().
x
*
aModel
.
scale
;
double
y
=
aOutline
->
GetStart
().
y
*
aModel
.
scale
;
double
xf
=
aOutline
->
GetEnd
().
x
*
aModel
.
scale
;
double
yf
=
aOutline
->
GetEnd
().
y
*
aModel
.
scale
;
double
w
=
aOutline
->
GetWidth
()
*
aModel
.
scale
;
switch
(
aOutline
->
GetShape
()
)
...
...
@@ -1015,8 +999,8 @@ static void export_vrml_edge_module( MODEL_VRML& aModel, EDGE_MODULE* aOutline,
corner
.
x
+=
aOutline
->
GetPosition
().
x
;
corner
.
y
+=
aOutline
->
GetPosition
().
y
;
x
=
corner
.
x
*
aModel
.
scale
+
aModel
.
tx
;
y
=
-
(
corner
.
y
*
aModel
.
scale
+
aModel
.
ty
);
x
=
corner
.
x
*
aModel
.
scale
;
y
=
-
(
corner
.
y
*
aModel
.
scale
);
if
(
!
vl
->
AddVertex
(
seg
,
x
,
y
)
)
throw
(
std
::
runtime_error
(
vl
->
GetError
()
)
);
...
...
@@ -1037,8 +1021,8 @@ static void export_vrml_padshape( MODEL_VRML& aModel, VRML_LAYER* aTinLayer, D_P
{
// The (maybe offset) pad position
wxPoint
pad_pos
=
aPad
->
ShapePos
();
double
pad_x
=
pad_pos
.
x
*
aModel
.
scale
+
aModel
.
tx
;
double
pad_y
=
pad_pos
.
y
*
aModel
.
scale
+
aModel
.
ty
;
double
pad_x
=
pad_pos
.
x
*
aModel
.
scale
;
double
pad_y
=
pad_pos
.
y
*
aModel
.
scale
;
wxSize
pad_delta
=
aPad
->
GetDelta
();
double
pad_dx
=
pad_delta
.
x
*
aModel
.
scale
/
2.0
;
...
...
@@ -1121,22 +1105,36 @@ static void export_vrml_pad( MODEL_VRML& aModel, BOARD* pcb, D_PAD* aPad )
double
hole_drill_w
=
(
double
)
aPad
->
GetDrillSize
().
x
*
aModel
.
scale
/
2.0
;
double
hole_drill_h
=
(
double
)
aPad
->
GetDrillSize
().
y
*
aModel
.
scale
/
2.0
;
double
hole_drill
=
std
::
min
(
hole_drill_w
,
hole_drill_h
);
double
hole_x
=
aPad
->
GetPosition
().
x
*
aModel
.
scale
+
aModel
.
tx
;
double
hole_y
=
aPad
->
GetPosition
().
y
*
aModel
.
scale
+
aModel
.
ty
;
double
hole_x
=
aPad
->
GetPosition
().
x
*
aModel
.
scale
;
double
hole_y
=
aPad
->
GetPosition
().
y
*
aModel
.
scale
;
// Export the hole on the edge layer
if
(
hole_drill
>
0
)
{
bool
pth
=
false
;
if
(
aPad
->
GetAttribute
()
!=
PAD_HOLE_NOT_PLATED
)
pth
=
true
;
if
(
aPad
->
GetDrillShape
()
==
PAD_DRILL_OBLONG
)
{
// Oblong hole (slot)
aModel
.
holes
.
AddSlot
(
hole_x
,
-
hole_y
,
hole_drill_w
*
2.0
,
hole_drill_h
*
2.0
,
aPad
->
GetOrientation
()
/
10.0
,
true
);
aPad
->
GetOrientation
()
/
10.0
,
true
,
pth
);
if
(
pth
)
aModel
.
plated_holes
.
AddSlot
(
hole_x
,
-
hole_y
,
hole_drill_w
*
2.0
,
hole_drill_h
*
2.0
,
aPad
->
GetOrientation
()
/
10.0
,
true
,
false
);
}
else
{
// Drill a round hole
aModel
.
holes
.
AddCircle
(
hole_x
,
-
hole_y
,
hole_drill
,
true
);
aModel
.
holes
.
AddCircle
(
hole_x
,
-
hole_y
,
hole_drill
,
true
,
pth
);
if
(
pth
)
aModel
.
plated_holes
.
AddCircle
(
hole_x
,
-
hole_y
,
hole_drill
,
true
,
false
);
}
}
...
...
@@ -1390,7 +1388,7 @@ bool PCB_EDIT_FRAME::ExportVRML_File( const wxString& aFullFileName,
EDA_RECT
bbbox
=
pcb
->
ComputeBoundingBox
();
model3d
.
SetOffset
(
-
model3d
.
scale
*
bbbox
.
Centre
().
x
,
-
model3d
.
scale
*
bbbox
.
Centre
().
y
);
model3d
.
scale
*
bbbox
.
Centre
().
y
);
output_file
<<
" children [
\n
"
;
...
...
utils/idftools/vrml_layer.cpp
View file @
a91eabb8
...
...
@@ -23,6 +23,14 @@
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
// Wishlist:
// 1. crop anything outside the board outline on PTH, silk, and copper layers
// 2. on the PTH layer, handle cropped holes differently from others;
// these are assumed to be castellated edges and the profile is not
// a closed loop as assumed for all other outlines.
// 3. a scheme is needed to tell a castellated edge from a plain board edge
#include <iostream>
#include <sstream>
#include <string>
#include <iomanip>
...
...
@@ -137,12 +145,24 @@ static void CALLBACK vrml_tess_err( GLenum errorID, void* user_data )
}
static
void
CALLBACK
vrml_tess_combine
(
GLdouble
coords
[
3
],
void
*
vertex_data
[
4
],
static
void
CALLBACK
vrml_tess_combine
(
GLdouble
coords
[
3
],
VERTEX_3D
*
vertex_data
[
4
],
GLfloat
weight
[
4
],
void
**
outData
,
void
*
user_data
)
{
VRML_LAYER
*
lp
=
(
VRML_LAYER
*
)
user_data
;
*
outData
=
lp
->
AddExtraVertex
(
coords
[
0
],
coords
[
1
]
);
// the plating is set to true only if all are plated
bool
plated
=
vertex_data
[
0
]
->
pth
;
if
(
!
vertex_data
[
1
]
->
pth
)
plated
=
false
;
if
(
vertex_data
[
2
]
&&
!
vertex_data
[
2
]
->
pth
)
plated
=
false
;
if
(
vertex_data
[
3
]
&&
!
vertex_data
[
3
]
->
pth
)
plated
=
false
;
*
outData
=
lp
->
AddExtraVertex
(
coords
[
0
],
coords
[
1
],
plated
);
}
...
...
@@ -152,6 +172,8 @@ VRML_LAYER::VRML_LAYER()
maxArcSeg
=
48
;
minSegLength
=
0.1
;
maxSegLength
=
0.5
;
offsetX
=
0.0
;
offsetY
=
0.0
;
fix
=
false
;
Fault
=
false
;
...
...
@@ -230,6 +252,8 @@ void VRML_LAYER::Clear( void )
contours
.
pop_back
();
}
pth
.
clear
();
areas
.
clear
();
for
(
i
=
vertices
.
size
();
i
>
0
;
--
i
)
...
...
@@ -254,6 +278,7 @@ void VRML_LAYER::clearTmp( void )
glcmd
=
0
;
triplets
.
clear
();
solid
.
clear
();
for
(
i
=
outline
.
size
();
i
>
0
;
--
i
)
{
...
...
@@ -283,7 +308,7 @@ void VRML_LAYER::clearTmp( void )
// create a new contour to be populated; returns an index
// into the contour list or -1 if there are problems
int
VRML_LAYER
::
NewContour
(
void
)
int
VRML_LAYER
::
NewContour
(
bool
aPlatedHole
)
{
if
(
fix
)
return
-
1
;
...
...
@@ -296,6 +321,8 @@ int VRML_LAYER::NewContour( void )
contours
.
push_back
(
contour
);
areas
.
push_back
(
0.0
);
pth
.
push_back
(
aPlatedHole
);
return
contours
.
size
()
-
1
;
}
...
...
@@ -329,6 +356,7 @@ bool VRML_LAYER::AddVertex( int aContourID, double aXpos, double aYpos )
vertex
->
y
=
aYpos
;
vertex
->
i
=
idx
++
;
vertex
->
o
=
-
1
;
vertex
->
pth
=
pth
[
aContourID
];
VERTEX_3D
*
v2
=
NULL
;
...
...
@@ -440,9 +468,15 @@ bool VRML_LAYER::AppendCircle( double aXpos, double aYpos,
// adds a circle the existing list; if 'hole' is true the contour is
// a hole. Returns true if OK.
bool
VRML_LAYER
::
AddCircle
(
double
aXpos
,
double
aYpos
,
double
aRadius
,
bool
aHoleFlag
)
bool
VRML_LAYER
::
AddCircle
(
double
aXpos
,
double
aYpos
,
double
aRadius
,
bool
aHoleFlag
,
bool
aPlatedHole
)
{
int
pad
=
NewContour
();
int
pad
;
if
(
aHoleFlag
&&
aPlatedHole
)
pad
=
NewContour
(
true
);
else
pad
=
NewContour
(
false
);
if
(
pad
<
0
)
{
...
...
@@ -458,7 +492,7 @@ bool VRML_LAYER::AddCircle( double aXpos, double aYpos, double aRadius, bool aHo
// contour is a hole. Returns true if OK.
bool
VRML_LAYER
::
AddSlot
(
double
aCenterX
,
double
aCenterY
,
double
aSlotLength
,
double
aSlotWidth
,
double
aAngle
,
bool
aHoleFlag
)
double
aAngle
,
bool
aHoleFlag
,
bool
aPlatedHole
)
{
aAngle
*=
M_PI
/
180.0
;
...
...
@@ -480,7 +514,12 @@ bool VRML_LAYER::AddSlot( double aCenterX, double aCenterY,
double
ang
,
da
;
int
i
;
int
pad
=
NewContour
();
int
pad
;
if
(
aHoleFlag
&&
aPlatedHole
)
pad
=
NewContour
(
true
);
else
pad
=
NewContour
(
false
);
if
(
pad
<
0
)
{
...
...
@@ -578,7 +617,7 @@ bool VRML_LAYER::AppendArc( double aCenterX, double aCenterY, double aRadius,
// adds an arc with the given center, start point, pen width, and angle (degrees).
bool
VRML_LAYER
::
AddArc
(
double
aCenterX
,
double
aCenterY
,
double
aStartX
,
double
aStartY
,
double
aArcWidth
,
double
aAngle
,
bool
aHoleFlag
)
double
aArcWidth
,
double
aAngle
,
bool
aHoleFlag
,
bool
aPlatedHole
)
{
aAngle
*=
M_PI
/
180.0
;
...
...
@@ -636,7 +675,12 @@ bool VRML_LAYER::AddArc( double aCenterX, double aCenterY, double aStartX, doubl
std
::
swap
(
iendy
,
isty
);
}
int
arc
=
NewContour
();
int
arc
;
if
(
aHoleFlag
&&
aPlatedHole
)
arc
=
NewContour
(
true
);
else
arc
=
NewContour
(
false
);
if
(
arc
<
0
)
{
...
...
@@ -688,7 +732,7 @@ bool VRML_LAYER::AddArc( double aCenterX, double aCenterY, double aStartX, doubl
// tesselates the contours in preparation for a 3D output;
// returns true if all was fine, false otherwise
bool
VRML_LAYER
::
Tesselate
(
VRML_LAYER
*
holes
)
bool
VRML_LAYER
::
Tesselate
(
VRML_LAYER
*
holes
,
bool
aHolesOnly
)
{
if
(
!
tess
)
{
...
...
@@ -699,6 +743,12 @@ bool VRML_LAYER::Tesselate( VRML_LAYER* holes )
pholes
=
holes
;
Fault
=
false
;
if
(
aHolesOnly
)
gluTessProperty
(
tess
,
GLU_TESS_WINDING_RULE
,
GLU_TESS_WINDING_NEGATIVE
);
else
gluTessProperty
(
tess
,
GLU_TESS_WINDING_RULE
,
GLU_TESS_WINDING_POSITIVE
);
if
(
contours
.
size
()
<
1
||
vertices
.
size
()
<
3
)
{
error
=
"Tesselate(): not enough vertices"
;
...
...
@@ -736,9 +786,37 @@ bool VRML_LAYER::Tesselate( VRML_LAYER* holes )
eidx
=
idx
+
hidx
;
if
(
aHolesOnly
&&
(
checkNContours
(
true
)
==
0
)
)
{
error
=
"tesselate(): no hole contours"
;
return
false
;
}
else
if
(
!
aHolesOnly
&&
(
checkNContours
(
false
)
==
0
)
)
{
error
=
"tesselate(): no solid contours"
;
return
false
;
}
// open the polygon
gluTessBeginPolygon
(
tess
,
this
);
if
(
aHolesOnly
)
{
pholes
=
NULL
;
// do not accept foreign holes
hidx
=
0
;
eidx
=
idx
;
// add holes
pushVertices
(
true
);
gluTessEndPolygon
(
tess
);
if
(
Fault
)
return
false
;
return
true
;
}
// add solid outlines
pushVertices
(
false
);
...
...
@@ -748,6 +826,13 @@ bool VRML_LAYER::Tesselate( VRML_LAYER* holes )
if
(
Fault
)
return
false
;
// if there are no outlines we cannot proceed
if
(
outline
.
empty
()
)
{
error
=
"tesselate(): no points in result"
;
return
false
;
}
// at this point we have a solid outline; add it to the tesselator
gluTessBeginPolygon
(
tess
,
this
);
...
...
@@ -793,6 +878,7 @@ bool VRML_LAYER::Tesselate( VRML_LAYER* holes )
// close the polygon; this creates the outline points
// and the point ordering list 'ordmap'
solid
.
clear
();
gluTessEndPolygon
(
tess
);
// repeat the last operation but request a tesselated surface
...
...
@@ -825,6 +911,8 @@ bool VRML_LAYER::pushOutline( VRML_LAYER* holes )
std
::
list
<
std
::
list
<
int
>*>::
const_iterator
obeg
=
outline
.
begin
();
std
::
list
<
std
::
list
<
int
>*>::
const_iterator
oend
=
outline
.
end
();
int
nc
=
0
;
// number of contours pushed
int
pi
;
std
::
list
<
int
>::
const_iterator
begin
;
std
::
list
<
int
>::
const_iterator
end
;
...
...
@@ -876,6 +964,13 @@ bool VRML_LAYER::pushOutline( VRML_LAYER* holes )
gluTessEndContour
(
tess
);
++
obeg
;
++
nc
;
}
if
(
!
nc
)
{
error
=
"pushOutline():: no valid contours available"
;
return
false
;
}
return
true
;
...
...
@@ -902,7 +997,7 @@ bool VRML_LAYER::WriteVertices( double aZcoord, std::ofstream& aOutFile, int aPr
return
false
;
std
::
string
strx
,
stry
,
strz
;
FormatDoublet
(
vp
->
x
,
vp
->
y
,
aPrecision
,
strx
,
stry
);
FormatDoublet
(
vp
->
x
+
offsetX
,
vp
->
y
+
offsetY
,
aPrecision
,
strx
,
stry
);
FormatSinglet
(
aZcoord
,
aPrecision
,
strz
);
aOutFile
<<
strx
<<
" "
<<
stry
<<
" "
<<
strz
;
...
...
@@ -914,7 +1009,7 @@ bool VRML_LAYER::WriteVertices( double aZcoord, std::ofstream& aOutFile, int aPr
if
(
!
vp
)
return
false
;
FormatDoublet
(
vp
->
x
,
vp
->
y
,
aPrecision
,
strx
,
stry
);
FormatDoublet
(
vp
->
x
+
offsetX
,
vp
->
y
+
offsetY
,
aPrecision
,
strx
,
stry
);
if
(
i
&
1
)
aOutFile
<<
", "
<<
strx
<<
" "
<<
stry
<<
" "
<<
strz
;
...
...
@@ -954,7 +1049,7 @@ bool VRML_LAYER::Write3DVertices( double aTopZ, double aBottomZ,
return
false
;
std
::
string
strx
,
stry
,
strz
;
FormatDoublet
(
vp
->
x
,
vp
->
y
,
aPrecision
,
strx
,
stry
);
FormatDoublet
(
vp
->
x
+
offsetX
,
vp
->
y
+
offsetY
,
aPrecision
,
strx
,
stry
);
FormatSinglet
(
aTopZ
,
aPrecision
,
strz
);
aOutFile
<<
strx
<<
" "
<<
stry
<<
" "
<<
strz
;
...
...
@@ -966,7 +1061,7 @@ bool VRML_LAYER::Write3DVertices( double aTopZ, double aBottomZ,
if
(
!
vp
)
return
false
;
FormatDoublet
(
vp
->
x
,
vp
->
y
,
aPrecision
,
strx
,
stry
);
FormatDoublet
(
vp
->
x
+
offsetX
,
vp
->
y
+
offsetY
,
aPrecision
,
strx
,
stry
);
if
(
i
&
1
)
aOutFile
<<
", "
<<
strx
<<
" "
<<
stry
<<
" "
<<
strz
;
...
...
@@ -976,7 +1071,7 @@ bool VRML_LAYER::Write3DVertices( double aTopZ, double aBottomZ,
// repeat for the bottom layer
vp
=
getVertexByIndex
(
ordmap
[
0
],
pholes
);
FormatDoublet
(
vp
->
x
,
vp
->
y
,
aPrecision
,
strx
,
stry
);
FormatDoublet
(
vp
->
x
+
offsetX
,
vp
->
y
+
offsetY
,
aPrecision
,
strx
,
stry
);
FormatSinglet
(
aBottomZ
,
aPrecision
,
strz
);
bool
endl
;
...
...
@@ -995,7 +1090,7 @@ bool VRML_LAYER::Write3DVertices( double aTopZ, double aBottomZ,
for
(
i
=
1
,
j
=
ordmap
.
size
();
i
<
j
;
++
i
)
{
vp
=
getVertexByIndex
(
ordmap
[
i
],
pholes
);
FormatDoublet
(
vp
->
x
,
vp
->
y
,
aPrecision
,
strx
,
stry
);
FormatDoublet
(
vp
->
x
+
offsetX
,
vp
->
y
+
offsetY
,
aPrecision
,
strx
,
stry
);
if
(
endl
)
{
...
...
@@ -1064,68 +1159,73 @@ bool VRML_LAYER::WriteIndices( bool aTopFlag, std::ofstream& aOutFile )
// writes out the index list for a 3D feature
bool
VRML_LAYER
::
Write3DIndices
(
std
::
ofstream
&
aOutFile
)
bool
VRML_LAYER
::
Write3DIndices
(
std
::
ofstream
&
aOutFile
,
bool
aIncludePlatedHoles
)
{
if
(
triplets
.
empty
()
)
{
error
=
"Write3DIndices(): no triplets (triangular facets) to write"
;
return
false
;
}
if
(
outline
.
empty
()
)
{
error
=
"WriteIndices(): no outline available"
;
return
false
;
}
// go through the triplet list and write out the indices based on order
std
::
list
<
TRIPLET_3D
>::
const_iterator
tbeg
=
triplets
.
begin
();
std
::
list
<
TRIPLET_3D
>::
const_iterator
tend
=
triplets
.
end
();
char
mark
;
bool
holes_only
=
triplets
.
empty
();
int
i
=
1
;
int
idx2
=
ordmap
.
size
();
// index to the bottom vertices
// print out the top vertices
aOutFile
<<
tbeg
->
i1
<<
", "
<<
tbeg
->
i2
<<
", "
<<
tbeg
->
i3
<<
", -1"
;
++
tbeg
;
while
(
tbeg
!=
tend
)
if
(
!
holes_only
)
{
if
(
(
i
++
&
7
)
==
4
)
{
i
=
1
;
aOutFile
<<
",
\n
"
<<
tbeg
->
i1
<<
", "
<<
tbeg
->
i2
<<
", "
<<
tbeg
->
i3
<<
", -1"
;
}
else
{
aOutFile
<<
", "
<<
tbeg
->
i1
<<
", "
<<
tbeg
->
i2
<<
", "
<<
tbeg
->
i3
<<
", -1"
;
}
mark
=
','
;
++
tbeg
;
}
// go through the triplet list and write out the indices based on order
std
::
list
<
TRIPLET_3D
>::
const_iterator
tbeg
=
triplets
.
begin
();
std
::
list
<
TRIPLET_3D
>::
const_iterator
tend
=
triplets
.
end
();
// print out the bottom vertices
tbeg
=
triplets
.
begin
();
// print out the top vertices
aOutFile
<<
tbeg
->
i1
<<
", "
<<
tbeg
->
i2
<<
", "
<<
tbeg
->
i3
<<
", -1"
;
++
tbeg
;
while
(
tbeg
!=
tend
)
{
if
(
(
i
++
&
7
)
==
4
)
while
(
tbeg
!=
tend
)
{
i
=
1
;
aOutFile
<<
",
\n
"
<<
(
tbeg
->
i2
+
idx2
)
<<
", "
<<
(
tbeg
->
i1
+
idx2
)
<<
", "
<<
(
tbeg
->
i3
+
idx2
)
<<
", -1"
;
if
(
(
i
++
&
7
)
==
4
)
{
i
=
1
;
aOutFile
<<
",
\n
"
<<
tbeg
->
i1
<<
", "
<<
tbeg
->
i2
<<
", "
<<
tbeg
->
i3
<<
", -1"
;
}
else
{
aOutFile
<<
", "
<<
tbeg
->
i1
<<
", "
<<
tbeg
->
i2
<<
", "
<<
tbeg
->
i3
<<
", -1"
;
}
++
tbeg
;
}
else
// print out the bottom vertices
tbeg
=
triplets
.
begin
();
while
(
tbeg
!=
tend
)
{
aOutFile
<<
", "
<<
(
tbeg
->
i2
+
idx2
)
<<
", "
<<
(
tbeg
->
i1
+
idx2
)
<<
", "
<<
(
tbeg
->
i3
+
idx2
)
<<
", -1"
;
}
if
(
(
i
++
&
7
)
==
4
)
{
i
=
1
;
aOutFile
<<
",
\n
"
<<
(
tbeg
->
i2
+
idx2
)
<<
", "
<<
(
tbeg
->
i1
+
idx2
)
<<
", "
<<
(
tbeg
->
i3
+
idx2
)
<<
", -1"
;
}
else
{
aOutFile
<<
", "
<<
(
tbeg
->
i2
+
idx2
)
<<
", "
<<
(
tbeg
->
i1
+
idx2
)
<<
", "
<<
(
tbeg
->
i3
+
idx2
)
<<
", -1"
;
}
++
tbeg
;
++
tbeg
;
}
}
else
mark
=
' '
;
// print out indices for the walls joining top to bottom
int
firstPoint
;
int
lastPoint
;
int
curPoint
;
int
curContour
=
0
;
std
::
list
<
std
::
list
<
int
>*>::
const_iterator
obeg
=
outline
.
begin
();
std
::
list
<
std
::
list
<
int
>*>::
const_iterator
oend
=
outline
.
end
();
...
...
@@ -1141,22 +1241,71 @@ bool VRML_LAYER::Write3DIndices( std::ofstream& aOutFile )
if
(
cp
->
size
()
<
3
)
{
++
obeg
;
++
curContour
;
continue
;
}
cbeg
=
cp
->
begin
();
cend
=
cp
->
end
();
cbeg
=
cp
->
begin
();
cend
=
cp
->
end
();
lastPoint
=
*
(
cbeg
++
);
firstPoint
=
*
(
cbeg
++
);
lastPoint
=
firstPoint
;
// skip all PTH vertices which are not in a solid outline
if
(
!
aIncludePlatedHoles
&&
!
solid
[
curContour
]
&&
getVertexByIndex
(
ordmap
[
lastPoint
],
pholes
)
->
pth
)
{
++
obeg
;
++
curContour
;
continue
;
}
while
(
cbeg
!=
cend
)
{
curPoint
=
*
(
cbeg
++
);
if
(
!
holes_only
)
{
if
(
(
i
++
&
3
)
==
2
)
{
i
=
1
;
aOutFile
<<
mark
<<
"
\n
"
<<
curPoint
<<
", "
<<
lastPoint
<<
", "
<<
curPoint
+
idx2
;
aOutFile
<<
", -1, "
<<
curPoint
+
idx2
<<
", "
<<
lastPoint
<<
", "
<<
lastPoint
+
idx2
<<
", -1"
;
}
else
{
aOutFile
<<
mark
<<
" "
<<
curPoint
<<
", "
<<
lastPoint
<<
", "
<<
curPoint
+
idx2
;
aOutFile
<<
", -1, "
<<
curPoint
+
idx2
<<
", "
<<
lastPoint
<<
", "
<<
lastPoint
+
idx2
<<
", -1"
;
}
}
else
{
if
(
(
i
++
&
3
)
==
2
)
{
i
=
1
;
aOutFile
<<
mark
<<
"
\n
"
<<
curPoint
<<
", "
<<
curPoint
+
idx2
<<
", "
<<
lastPoint
;
aOutFile
<<
", -1, "
<<
curPoint
+
idx2
<<
", "
<<
lastPoint
+
idx2
<<
", "
<<
lastPoint
<<
", -1"
;
}
else
{
aOutFile
<<
mark
<<
" "
<<
curPoint
<<
", "
<<
curPoint
+
idx2
<<
", "
<<
lastPoint
;
aOutFile
<<
", -1, "
<<
curPoint
+
idx2
<<
", "
<<
lastPoint
+
idx2
<<
", "
<<
lastPoint
<<
", -1"
;
}
}
mark
=
','
;
lastPoint
=
curPoint
;
}
// check if the loop needs to be closed
cbeg
=
cp
->
begin
();
cend
=
--
cp
->
end
();
curPoint
=
*
(
cbeg
);
lastPoint
=
*
(
cend
);
if
(
!
holes_only
)
{
if
(
(
i
++
&
3
)
==
2
)
{
i
=
1
;
aOutFile
<<
",
\n
"
<<
curPoint
<<
", "
<<
lastPoint
<<
", "
<<
curPoint
+
idx2
;
aOutFile
<<
", -1, "
<<
curPoint
+
idx2
<<
", "
<<
lastPoint
<<
", "
<<
lastPoint
+
idx2
<<
", -1"
;
}
...
...
@@ -1165,21 +1314,23 @@ bool VRML_LAYER::Write3DIndices( std::ofstream& aOutFile )
aOutFile
<<
", "
<<
curPoint
<<
", "
<<
lastPoint
<<
", "
<<
curPoint
+
idx2
;
aOutFile
<<
", -1, "
<<
curPoint
+
idx2
<<
", "
<<
lastPoint
<<
", "
<<
lastPoint
+
idx2
<<
", -1"
;
}
lastPoint
=
curPoint
;
}
if
(
(
i
++
&
3
)
==
2
)
{
aOutFile
<<
",
\n
"
<<
firstPoint
<<
", "
<<
lastPoint
<<
", "
<<
firstPoint
+
idx2
;
aOutFile
<<
", -1, "
<<
firstPoint
+
idx2
<<
", "
<<
lastPoint
<<
", "
<<
lastPoint
+
idx2
<<
", -1"
;
}
else
{
aOutFile
<<
", "
<<
firstPoint
<<
", "
<<
lastPoint
<<
", "
<<
firstPoint
+
idx2
;
aOutFile
<<
", -1, "
<<
firstPoint
+
idx2
<<
", "
<<
lastPoint
<<
", "
<<
lastPoint
+
idx2
<<
", -1"
;
if
(
(
i
++
&
3
)
==
2
)
{
aOutFile
<<
",
\n
"
<<
curPoint
<<
", "
<<
curPoint
+
idx2
<<
", "
<<
lastPoint
;
aOutFile
<<
", -1, "
<<
curPoint
+
idx2
<<
", "
<<
lastPoint
+
idx2
<<
", "
<<
lastPoint
<<
", -1"
;
}
else
{
aOutFile
<<
", "
<<
curPoint
<<
", "
<<
curPoint
+
idx2
<<
", "
<<
lastPoint
;
aOutFile
<<
", -1, "
<<
curPoint
+
idx2
<<
", "
<<
lastPoint
+
idx2
<<
", "
<<
lastPoint
<<
", -1"
;
}
}
++
obeg
;
++
curContour
;
}
return
!
aOutFile
.
fail
();
...
...
@@ -1222,7 +1373,7 @@ bool VRML_LAYER::addTriplet( VERTEX_3D* p0, VERTEX_3D* p1, VERTEX_3D* p2 )
// add an extra vertex (to be called only by the COMBINE callback)
VERTEX_3D
*
VRML_LAYER
::
AddExtraVertex
(
double
aXpos
,
double
aYpos
)
VERTEX_3D
*
VRML_LAYER
::
AddExtraVertex
(
double
aXpos
,
double
aYpos
,
bool
aPlatedHole
)
{
VERTEX_3D
*
vertex
=
new
VERTEX_3D
;
...
...
@@ -1239,6 +1390,7 @@ VERTEX_3D* VRML_LAYER::AddExtraVertex( double aXpos, double aYpos )
vertex
->
y
=
aYpos
;
vertex
->
i
=
eidx
++
;
vertex
->
o
=
-
1
;
vertex
->
pth
=
aPlatedHole
;
extra_verts
.
push_back
(
vertex
);
...
...
@@ -1282,12 +1434,39 @@ void VRML_LAYER::glEnd( void )
if
(
!
loop
)
break
;
for
(
unsigned
int
i
=
0
;
i
<
vlist
.
size
();
++
i
)
double
firstX
=
0.0
;
double
firstY
=
0.0
;
double
lastX
,
lastY
;
double
curX
,
curY
;
double
area
=
0.0
;
if
(
vlist
.
size
()
>
0
)
{
loop
->
push_back
(
vlist
[
0
]
->
o
);
firstX
=
vlist
[
0
]
->
x
;
firstY
=
vlist
[
0
]
->
y
;
lastX
=
firstX
;
lastY
=
firstY
;
}
for
(
size_t
i
=
1
;
i
<
vlist
.
size
();
++
i
)
{
loop
->
push_back
(
vlist
[
i
]
->
o
);
curX
=
vlist
[
i
]
->
x
;
curY
=
vlist
[
i
]
->
y
;
area
+=
(
curX
-
lastX
)
*
(
curY
+
lastY
);
lastX
=
curX
;
lastY
=
curY
;
}
area
+=
(
firstX
-
lastX
)
*
(
firstY
+
lastY
);
outline
.
push_back
(
loop
);
if
(
area
<=
0.0
)
solid
.
push_back
(
true
);
else
solid
.
push_back
(
false
);
}
break
;
...
...
@@ -1398,6 +1577,31 @@ void VRML_LAYER::processTri( void )
}
int
VRML_LAYER
::
checkNContours
(
bool
holes
)
{
int
nc
=
0
;
// number of contours
if
(
contours
.
empty
()
)
return
0
;
std
::
list
<
int
>::
const_iterator
begin
;
std
::
list
<
int
>::
const_iterator
end
;
for
(
size_t
i
=
0
;
i
<
contours
.
size
();
++
i
)
{
if
(
contours
[
i
]
->
size
()
<
3
)
continue
;
if
(
(
holes
&&
areas
[
i
]
<=
0.0
)
||
(
!
holes
&&
areas
[
i
]
>
0.0
)
)
continue
;
++
nc
;
}
return
nc
;
}
// push the internally held vertices
void
VRML_LAYER
::
pushVertices
(
bool
holes
)
{
...
...
@@ -1434,6 +1638,8 @@ void VRML_LAYER::pushVertices( bool holes )
gluTessEndContour
(
tess
);
}
return
;
}
...
...
@@ -1564,3 +1770,11 @@ const std::string& VRML_LAYER::GetError( void )
{
return
error
;
}
void
VRML_LAYER
::
SetVertexOffsets
(
double
aXoffset
,
double
aYoffset
)
{
offsetX
=
aXoffset
;
offsetY
=
aYoffset
;
return
;
}
utils/idftools/vrml_layer.h
View file @
a91eabb8
...
...
@@ -70,6 +70,7 @@ struct VERTEX_3D
double
y
;
int
i
;
// vertex index
int
o
;
// vertex order
bool
pth
;
// true for plate-through hole
};
struct
TRIPLET_3D
...
...
@@ -93,12 +94,18 @@ private:
double
minSegLength
;
// min. segment length
double
maxSegLength
;
// max. segment length
// Vertex offsets to work around a suspected GLU tesselator bug
double
offsetX
;
double
offsetY
;
bool
fix
;
// when true, no more vertices may be added by the user
int
idx
;
// vertex index (number of contained vertices)
int
ord
;
// vertex order (number of ordered vertices)
unsigned
int
idxout
;
// outline index to first point in 3D outline
std
::
vector
<
VERTEX_3D
*>
vertices
;
// vertices of all contours
std
::
vector
<
std
::
list
<
int
>*>
contours
;
// lists of vertices for each contour
std
::
vector
<
bool
>
pth
;
// indicates whether a 'contour' is a PTH or not
std
::
vector
<
bool
>
solid
;
// indicates whether a 'contour' is a solid or a hole
std
::
vector
<
double
>
areas
;
// area of the contours (positive if winding is CCW)
std
::
list
<
TRIPLET_3D
>
triplets
;
// output facet triplet list (triplet of ORDER values)
std
::
list
<
std
::
list
<
int
>*>
outline
;
// indices for outline outputs (index by ORDER values)
...
...
@@ -136,6 +143,9 @@ private:
// calculate number of sides on an arc (angle is in radians)
int
calcNSides
(
double
aRadius
,
double
aAngle
);
// returns the number of solid or hole contours
int
checkNContours
(
bool
holes
);
public
:
/// set to true when a fault is encountered during tesselation
bool
Fault
;
...
...
@@ -191,9 +201,11 @@ public:
* Function NewContour
* creates a new list of vertices and returns an index to the list
*
* @param aPlatedHole is true if the new contour will represent a plated hole
*
* @return int: index to the list or -1 if the operation failed
*/
int
NewContour
(
void
);
int
NewContour
(
bool
aPlatedHole
=
false
);
/**
* Function AddVertex
...
...
@@ -231,7 +243,8 @@ public:
*
* @return bool: true if the new contour was successfully created
*/
bool
AppendCircle
(
double
aXpos
,
double
aYpos
,
double
aRadius
,
int
aContourID
,
bool
aHoleFlag
=
false
);
bool
AppendCircle
(
double
aXpos
,
double
aYpos
,
double
aRadius
,
int
aContourID
,
bool
aHoleFlag
=
false
);
/**
* Function AddCircle
...
...
@@ -241,10 +254,12 @@ public:
* @param aYpos is the Y coordinate of the hole center
* @param aRadius is the radius of the hole
* @param aHoleFlag determines if the contour to be created is a cutout
* @param aPlatedHole is true if this is a plated hole
*
* @return bool: true if the new contour was successfully created
*/
bool
AddCircle
(
double
aXpos
,
double
aYpos
,
double
aRadius
,
bool
aHoleFlag
=
false
);
bool
AddCircle
(
double
aXpos
,
double
aYpos
,
double
aRadius
,
bool
aHoleFlag
=
false
,
bool
aPlatedHole
=
false
);
/**
* Function AddSlot
...
...
@@ -256,11 +271,12 @@ public:
* @param aSlotWidth is the width of the slot along the minor axis
* @param aAngle (degrees) is the orientation of the slot
* @param aHoleFlag determines whether the slot is a hole or a solid
* @param aPlatedHole is true if this is a plated slot
*
* @return bool: true if the slot was successfully created
*/
bool
AddSlot
(
double
aCenterX
,
double
aCenterY
,
double
aSlotLength
,
double
aSlotWidth
,
double
aAngle
,
bool
aHoleFlag
=
false
);
double
aAngle
,
bool
aHoleFlag
=
false
,
bool
aPlatedHole
=
false
);
/**
* Function AppendArc
...
...
@@ -289,11 +305,14 @@ public:
* @param aArcWidth is the width of the arc
* @param aAngle is the included angle (degrees)
* @param aHoleFlag determines whether the arc is to be a hole or a solid
* @param aPlatedHole is true if this is a plated slotted arc
*
* @return bool: true if the feature was successfully created
*/
bool
AddArc
(
double
aCenterX
,
double
aCenterY
,
double
aStartX
,
double
aStartY
,
double
aArcWidth
,
double
aAngle
,
bool
aHoleFlag
=
false
);
bool
AddArc
(
double
aCenterX
,
double
aCenterY
,
double
aStartX
,
double
aStartY
,
double
aArcWidth
,
double
aAngle
,
bool
aHoleFlag
=
false
,
bool
aPlatedHole
=
false
);
/**
* Function Tesselate
...
...
@@ -301,11 +320,12 @@ public:
* vertex sets required to render the surface.
*
* @param holes is an optional pointer to cutouts to be imposed on the
* surface.
* surface.
* @param aHolesOnly is true if the outline contains only holes
*
* @return bool: true if the operation succeeded
*/
bool
Tesselate
(
VRML_LAYER
*
holes
=
NULL
);
bool
Tesselate
(
VRML_LAYER
*
holes
=
NULL
,
bool
aHolesOnly
=
false
);
/**
* Function WriteVertices
...
...
@@ -351,19 +371,26 @@ public:
* writes out the vertex sets required to render an extruded solid
*
* @param aOutFile is the file to write to
* @param aIncludePlatedHoles is true if holes marked as plated should
* be rendered. Default is false since the user will usually
* render these holes in a different color
*
* @return bool: true if the operation succeeded
*/
bool
Write3DIndices
(
std
::
ofstream
&
aOutFile
);
bool
Write3DIndices
(
std
::
ofstream
&
aOutFile
,
bool
aIncludePlatedHoles
=
false
);
/**
* Function AddExtraVertex
* adds an extra vertex as required by the GLU tesselator
* adds an extra vertex as required by the GLU tesselator.
*
* @param aXpos is the X coordinate of the newly created point
* @param aYpos is the Y coordinate of the newly created point
* @param aPlatedHole is true if this point is part of a plated hole
*
* @return VERTEX_3D*: is the new vertex or NULL if a vertex
* could not be created.
*/
VERTEX_3D
*
AddExtraVertex
(
double
aXpos
,
double
aYpos
);
VERTEX_3D
*
AddExtraVertex
(
double
aXpos
,
double
aYpos
,
bool
aPlatedHole
);
/**
* Function glStart
...
...
@@ -429,6 +456,8 @@ public:
* Returns the error message related to the last failed operation
*/
const
std
::
string
&
GetError
(
void
);
void
SetVertexOffsets
(
double
aXoffset
,
double
aYoffset
);
};
#endif // VRML_LAYER_H
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