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Elphel
kicad-source-mirror
Commits
9d76274a
Commit
9d76274a
authored
Jan 27, 2009
by
vesa_solonen
Browse files
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Plain Diff
Polygon enhancements
parent
b5c64fd7
Changes
1
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1 changed file
with
11 additions
and
0 deletions
+11
-0
zones_convert_brd_items_to_polygons.cpp
pcbnew/zones_convert_brd_items_to_polygons.cpp
+11
-0
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pcbnew/zones_convert_brd_items_to_polygons.cpp
View file @
9d76274a
...
@@ -467,6 +467,7 @@ void AddPadWithClearancePolygon( Bool_Engine* aBooleng,
...
@@ -467,6 +467,7 @@ void AddPadWithClearancePolygon( Bool_Engine* aBooleng,
for
(
ii
=
0
;
ii
<
s_CircleToSegmentsCount
;
ii
++
)
for
(
ii
=
0
;
ii
<
s_CircleToSegmentsCount
;
ii
++
)
{
{
corner_position
=
wxPoint
(
dx
,
0
);
corner_position
=
wxPoint
(
dx
,
0
);
RotatePoint
(
&
corner_position
,
(
1800
/
s_CircleToSegmentsCount
)
);
// Half increment offset to get more space between
angle
=
ii
*
delta
;
angle
=
ii
*
delta
;
RotatePoint
(
&
corner_position
,
angle
);
RotatePoint
(
&
corner_position
,
angle
);
corner_position
+=
PadShapePos
;
corner_position
+=
PadShapePos
;
...
@@ -487,6 +488,7 @@ void AddPadWithClearancePolygon( Bool_Engine* aBooleng,
...
@@ -487,6 +488,7 @@ void AddPadWithClearancePolygon( Bool_Engine* aBooleng,
for
(
ii
=
0
;
ii
<
s_CircleToSegmentsCount
/
2
+
1
;
ii
++
)
// Half circle end cap...
for
(
ii
=
0
;
ii
<
s_CircleToSegmentsCount
/
2
+
1
;
ii
++
)
// Half circle end cap...
{
{
corner_position
=
wxPoint
(
dx
,
0
);
// Coordinate translation +dx
corner_position
=
wxPoint
(
dx
,
0
);
// Coordinate translation +dx
RotatePoint
(
&
corner_position
,
(
1800
/
s_CircleToSegmentsCount
)
);
RotatePoint
(
&
corner_position
,
angle
);
RotatePoint
(
&
corner_position
,
angle
);
angle_pg
=
ii
*
delta
;
angle_pg
=
ii
*
delta
;
RotatePoint
(
&
corner_position
,
angle_pg
);
RotatePoint
(
&
corner_position
,
angle_pg
);
...
@@ -497,6 +499,7 @@ void AddPadWithClearancePolygon( Bool_Engine* aBooleng,
...
@@ -497,6 +499,7 @@ void AddPadWithClearancePolygon( Bool_Engine* aBooleng,
for
(
ii
=
0
;
ii
<
s_CircleToSegmentsCount
/
2
+
1
;
ii
++
)
// Second half circle end cap...
for
(
ii
=
0
;
ii
<
s_CircleToSegmentsCount
/
2
+
1
;
ii
++
)
// Second half circle end cap...
{
{
corner_position
=
wxPoint
(
-
dx
,
0
);
// Coordinate translation -dx
corner_position
=
wxPoint
(
-
dx
,
0
);
// Coordinate translation -dx
RotatePoint
(
&
corner_position
,
(
1800
/
s_CircleToSegmentsCount
)
);
RotatePoint
(
&
corner_position
,
angle
);
RotatePoint
(
&
corner_position
,
angle
);
angle_pg
=
ii
*
delta
;
angle_pg
=
ii
*
delta
;
RotatePoint
(
&
corner_position
,
angle_pg
);
RotatePoint
(
&
corner_position
,
angle_pg
);
...
@@ -516,6 +519,7 @@ void AddPadWithClearancePolygon( Bool_Engine* aBooleng,
...
@@ -516,6 +519,7 @@ void AddPadWithClearancePolygon( Bool_Engine* aBooleng,
for
(
ii
=
0
;
ii
<
s_CircleToSegmentsCount
/
2
+
1
;
ii
++
)
for
(
ii
=
0
;
ii
<
s_CircleToSegmentsCount
/
2
+
1
;
ii
++
)
{
{
corner_position
=
wxPoint
(
0
,
dy
);
corner_position
=
wxPoint
(
0
,
dy
);
RotatePoint
(
&
corner_position
,
(
1800
/
s_CircleToSegmentsCount
)
);
RotatePoint
(
&
corner_position
,
angle
);
RotatePoint
(
&
corner_position
,
angle
);
angle_pg
=
ii
*
delta
;
angle_pg
=
ii
*
delta
;
RotatePoint
(
&
corner_position
,
angle_pg
);
RotatePoint
(
&
corner_position
,
angle_pg
);
...
@@ -526,6 +530,7 @@ void AddPadWithClearancePolygon( Bool_Engine* aBooleng,
...
@@ -526,6 +530,7 @@ void AddPadWithClearancePolygon( Bool_Engine* aBooleng,
for
(
ii
=
0
;
ii
<
s_CircleToSegmentsCount
/
2
+
1
;
ii
++
)
for
(
ii
=
0
;
ii
<
s_CircleToSegmentsCount
/
2
+
1
;
ii
++
)
{
{
corner_position
=
wxPoint
(
0
,
-
dy
);
corner_position
=
wxPoint
(
0
,
-
dy
);
RotatePoint
(
&
corner_position
,
(
1800
/
s_CircleToSegmentsCount
)
);
RotatePoint
(
&
corner_position
,
angle
);
RotatePoint
(
&
corner_position
,
angle
);
angle_pg
=
ii
*
delta
;
angle_pg
=
ii
*
delta
;
RotatePoint
(
&
corner_position
,
angle_pg
);
RotatePoint
(
&
corner_position
,
angle_pg
);
...
@@ -544,6 +549,7 @@ void AddPadWithClearancePolygon( Bool_Engine* aBooleng,
...
@@ -544,6 +549,7 @@ void AddPadWithClearancePolygon( Bool_Engine* aBooleng,
for
(
int
i
=
0
;
i
<
s_CircleToSegmentsCount
/
4
+
1
;
i
++
)
for
(
int
i
=
0
;
i
<
s_CircleToSegmentsCount
/
4
+
1
;
i
++
)
{
{
corner_position
=
wxPoint
(
0
,
-
rounding_radius
);
corner_position
=
wxPoint
(
0
,
-
rounding_radius
);
RotatePoint
(
&
corner_position
,
(
1800
/
s_CircleToSegmentsCount
)
);
// Start at half increment offset
angle_pg
=
i
*
delta
;
angle_pg
=
i
*
delta
;
RotatePoint
(
&
corner_position
,
angle_pg
);
// Rounding vector rotation
RotatePoint
(
&
corner_position
,
angle_pg
);
// Rounding vector rotation
corner_position
-=
aPad
.
m_Size
/
2
;
// Rounding vector + Pad corner offset
corner_position
-=
aPad
.
m_Size
/
2
;
// Rounding vector + Pad corner offset
...
@@ -555,6 +561,7 @@ void AddPadWithClearancePolygon( Bool_Engine* aBooleng,
...
@@ -555,6 +561,7 @@ void AddPadWithClearancePolygon( Bool_Engine* aBooleng,
for
(
int
i
=
0
;
i
<
s_CircleToSegmentsCount
/
4
+
1
;
i
++
)
for
(
int
i
=
0
;
i
<
s_CircleToSegmentsCount
/
4
+
1
;
i
++
)
{
{
corner_position
=
wxPoint
(
-
rounding_radius
,
0
);
corner_position
=
wxPoint
(
-
rounding_radius
,
0
);
RotatePoint
(
&
corner_position
,
(
1800
/
s_CircleToSegmentsCount
)
);
angle_pg
=
i
*
delta
;
angle_pg
=
i
*
delta
;
RotatePoint
(
&
corner_position
,
angle_pg
);
RotatePoint
(
&
corner_position
,
angle_pg
);
corner_position
-=
wxPoint
(
aPad
.
m_Size
.
x
/
2
,
-
aPad
.
m_Size
.
y
/
2
);
corner_position
-=
wxPoint
(
aPad
.
m_Size
.
x
/
2
,
-
aPad
.
m_Size
.
y
/
2
);
...
@@ -566,6 +573,7 @@ void AddPadWithClearancePolygon( Bool_Engine* aBooleng,
...
@@ -566,6 +573,7 @@ void AddPadWithClearancePolygon( Bool_Engine* aBooleng,
for
(
int
i
=
0
;
i
<
s_CircleToSegmentsCount
/
4
+
1
;
i
++
)
for
(
int
i
=
0
;
i
<
s_CircleToSegmentsCount
/
4
+
1
;
i
++
)
{
{
corner_position
=
wxPoint
(
0
,
rounding_radius
);
corner_position
=
wxPoint
(
0
,
rounding_radius
);
RotatePoint
(
&
corner_position
,
(
1800
/
s_CircleToSegmentsCount
)
);
angle_pg
=
i
*
delta
;
angle_pg
=
i
*
delta
;
RotatePoint
(
&
corner_position
,
angle_pg
);
RotatePoint
(
&
corner_position
,
angle_pg
);
corner_position
+=
aPad
.
m_Size
/
2
;
corner_position
+=
aPad
.
m_Size
/
2
;
...
@@ -577,6 +585,7 @@ void AddPadWithClearancePolygon( Bool_Engine* aBooleng,
...
@@ -577,6 +585,7 @@ void AddPadWithClearancePolygon( Bool_Engine* aBooleng,
for
(
int
i
=
0
;
i
<
s_CircleToSegmentsCount
/
4
+
1
;
i
++
)
for
(
int
i
=
0
;
i
<
s_CircleToSegmentsCount
/
4
+
1
;
i
++
)
{
{
corner_position
=
wxPoint
(
rounding_radius
,
0
);
corner_position
=
wxPoint
(
rounding_radius
,
0
);
RotatePoint
(
&
corner_position
,
(
1800
/
s_CircleToSegmentsCount
)
);
angle_pg
=
i
*
delta
;
angle_pg
=
i
*
delta
;
RotatePoint
(
&
corner_position
,
angle_pg
);
RotatePoint
(
&
corner_position
,
angle_pg
);
corner_position
-=
wxPoint
(
-
aPad
.
m_Size
.
x
/
2
,
aPad
.
m_Size
.
y
/
2
);
corner_position
-=
wxPoint
(
-
aPad
.
m_Size
.
x
/
2
,
aPad
.
m_Size
.
y
/
2
);
...
@@ -923,6 +932,7 @@ void AddThermalReliefPadPolygon( Bool_Engine* aBooleng,
...
@@ -923,6 +932,7 @@ void AddThermalReliefPadPolygon( Bool_Engine* aBooleng,
for
(
int
i
=
0
;
i
<
s_CircleToSegmentsCount
/
4
+
1
;
i
++
)
for
(
int
i
=
0
;
i
<
s_CircleToSegmentsCount
/
4
+
1
;
i
++
)
{
{
wxPoint
corner_position
=
wxPoint
(
0
,
-
rounding_radius
);
wxPoint
corner_position
=
wxPoint
(
0
,
-
rounding_radius
);
RotatePoint
(
&
corner_position
,
(
1800
/
s_CircleToSegmentsCount
)
);
// Start at half increment offset
angle_pg
=
i
*
delta
;
angle_pg
=
i
*
delta
;
RotatePoint
(
&
corner_position
,
angle_pg
);
// Rounding vector rotation
RotatePoint
(
&
corner_position
,
angle_pg
);
// Rounding vector rotation
corner_position
-=
aPad
.
m_Size
/
2
;
// Rounding vector + Pad corner offset
corner_position
-=
aPad
.
m_Size
/
2
;
// Rounding vector + Pad corner offset
...
@@ -1004,6 +1014,7 @@ void AddTrackWithClearancePolygon( Bool_Engine* aBooleng,
...
@@ -1004,6 +1014,7 @@ void AddTrackWithClearancePolygon( Bool_Engine* aBooleng,
for
(
ii
=
0
;
ii
<
s_CircleToSegmentsCount
;
ii
++
)
for
(
ii
=
0
;
ii
<
s_CircleToSegmentsCount
;
ii
++
)
{
{
corner_position
=
wxPoint
(
dx
,
0
);
corner_position
=
wxPoint
(
dx
,
0
);
RotatePoint
(
&
corner_position
,
(
1800
/
s_CircleToSegmentsCount
)
);
angle
=
ii
*
delta
;
angle
=
ii
*
delta
;
RotatePoint
(
&
corner_position
,
angle
);
RotatePoint
(
&
corner_position
,
angle
);
corner_position
+=
aTrack
.
m_Start
;
corner_position
+=
aTrack
.
m_Start
;
...
...
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