Skip to content
Projects
Groups
Snippets
Help
Loading...
Help
Submit feedback
Contribute to GitLab
Sign in
Toggle navigation
K
kicad-source-mirror
Project
Project
Details
Activity
Releases
Cycle Analytics
Repository
Repository
Files
Commits
Branches
Tags
Contributors
Graph
Compare
Charts
Members
Members
Collapse sidebar
Close sidebar
Activity
Graph
Charts
Commits
Open sidebar
Elphel
kicad-source-mirror
Commits
9b4d215b
Commit
9b4d215b
authored
Oct 01, 2009
by
charras
Browse files
Options
Browse Files
Download
Email Patches
Plain Diff
eeschema: bug fix. Removed unused file
parent
bd9dd261
Changes
2
Show whitespace changes
Inline
Side-by-side
Showing
2 changed files
with
4 additions
and
369 deletions
+4
-369
block.cpp
eeschema/block.cpp
+4
-4
grfonte.h.notused
include/grfonte.h.notused
+0
-365
No files found.
eeschema/block.cpp
View file @
9b4d215b
...
...
@@ -860,7 +860,7 @@ static LIB_DRAW_ITEM* GetNextPinPosition( SCH_COMPONENT* aDrawLibItem,
* @return a pointer to the pin
*/
{
LIB_COMPONENT
*
Entry
;
static
LIB_COMPONENT
*
Entry
;
static
LibDrawPin
*
NextPin
;
static
int
Multi
,
convert
,
TransMat
[
2
][
2
];
int
orient
;
...
...
@@ -888,16 +888,16 @@ static LIB_DRAW_ITEM* GetNextPinPosition( SCH_COMPONENT* aDrawLibItem,
{
wxASSERT
(
Pin
->
Type
()
==
COMPONENT_PIN_DRAW_TYPE
);
/*
Elimination des elements non relatifs a l'unite
*/
/*
Skip items not used for this part
*/
if
(
Multi
&&
Pin
->
m_Unit
&&
(
Pin
->
m_Unit
!=
Multi
)
)
continue
;
if
(
convert
&&
Pin
->
m_Convert
&&
(
Pin
->
m_Convert
!=
convert
)
)
continue
;
/* Calcul
de l'orientation reelle de la Pin
*/
/* Calcul
ate the pin orient (according to the component orientation)
*/
orient
=
Pin
->
ReturnPinDrawOrient
(
TransMat
);
/* Calcul
de la position du point de reference
*/
/* Calcul
ate the pin position (according to the component orientation)
*/
aPosition
=
TransformCoordinate
(
TransMat
,
Pin
->
m_Pos
)
+
CmpPosition
;
return
Pin
;
}
...
...
include/grfonte.h.notused
deleted
100644 → 0
View file @
bd9dd261
/* grfonte.h : codage de la fonte de caracteres utilisee en trace de
textes graphiques */
/*
formes des caracteres : definies sur matrice 10 x 13 sour forme de vecteurs
d'origine le debut du caractere (poSH_CODE matrice 0,0) sous forme d'une sequence
ascii .les lignes au dessous de 0,0 sont notees a,b,c.
conventions :
coord 0...9 : ascii '0'...'9' (2 octets successifs = 1 coord)
'U' montee de plume
'D' descente de plume
'X' fin de trace
la matrice totale du caractere est ici 12x9. et l'espacement est de 13 points
-2..0 = jambage au dessous de la ligne
0..9 = cadre matrice
Version actuelle:
en X : dim 0..6 a ramener en 0..9 ( espacement = 13 )
Matrice:
9 ----------
8 ----------
7 ----------
6 ----------
5 ----------
4 ----------
3 ----------
2 ----------
1 ----------
___ 0 ----------
-1 ----------
-2 ----------
-3 ----------
0123456789---
dans les descr ci dessous:
X = fin de descr
U = plume Up
D = plume Down
n, n = 2 nombres = coord X et Y ( ici = -3 ... +9 )
*/
#ifndef _GRFONTE_H_
#define _GRFONTE_H_
#define SH_CODE signed char
extern const SH_CODE *graphic_fonte_shape[256];
#if defined(wxUSE_UNICODE) && defined(KICAD_CYRILLIC)
extern const int utf8_to_ascii[64];
#endif
#ifdef EDA_DRAWBASE
#define Up (SH_CODE)'U'
#define X (SH_CODE)'X'
#define Dn (SH_CODE)'D'
const SH_CODE noshape[] = {X}; //code non inscriptible
const SH_CODE char_shape_space[] = {Up,X}; /* space */
const SH_CODE char_shape_ipoint[] = {Up,0,4,Dn,1,4,Up,4,4,Dn,9,4,Up,X}; /*!*/
const SH_CODE char_shape_openacc[] = {Up,8,3,Dn,9,4,Up,8,5,Dn,9,6,Up,X}; /*{*/
const SH_CODE char_shape_dieze[] = {Up,3,1,Dn,3,7,Up,5,2,Dn,5,8,Up,1,3,Dn,7,4,Up,1,5,Dn,7,6,Up,X}; /*#*/
const SH_CODE char_shape_dollar[] = {Up,0,4,Dn,9,4,Up,0,5,Dn,9,5,Up,0,2,Dn,0,7,1,8,3,8,4,7,4,2,5,1,7,1,8,2,8,7,Up,X}; /*$*/
const SH_CODE char_shape_percent[] = {Up,0,1,Dn,9,8,Up,9,1,Dn,7,1,7,3,9,3,9,1,Up,0,6,Dn,0,8,2,8,2,6,0,6,Up,X}; /*%*/
const SH_CODE char_shape_and[] = {Up,0,7,Dn,7,2,8,2,9,4,8,6,7,6,2,1,1,1,0,3,0,4,1,6,2,7,Up,X}; /*&*/
const SH_CODE char_shape_el[] = {Up,9,4,Dn,7,3,Up,X}; /*'*/
const SH_CODE char_shape_openpar[] = {Up,0,4,Dn,2,3,7,3,9,4,Up,X}; /*(*/
const SH_CODE char_shape_closepar[] = {Up,0,4,Dn,2,5,7,5,9,4,Up,X}; /*)*/
const SH_CODE char_shape_star[] = {Up,1,4,Dn,7,4,Up,4,1,Dn,4,7,Up,2,2,Dn,6,6,Up,6,2,Dn,2,6,Up,X}; /***/
const SH_CODE char_shape_plus[] = {Up,4,1,Dn,4,7,Up,1,4,Dn,7,4,Up,X}; /*+*/
const SH_CODE char_shape_comma[] = {Up,1,4,Dn,0,4,-3,3,Up,X}; /*,*/
const SH_CODE char_shape_minus[] = {Up,4,2,Dn,4,7,Up,X}; /*-*/
const SH_CODE char_shape_point[] = {Up,0,4,Dn,1,4,Up,X}; /*.*/
const SH_CODE char_shape_slash[] = {Up,0,2,Dn,9,6,Up,X}; /* / */
const SH_CODE char_shape_0[] = {Up,0,1,Dn,9,8,Up,1,1,Dn,8,1,9,2,9,7,8,8,1,8,0,7,0,2,1,1,Up,X}; /*0*/
const SH_CODE char_shape_1[] = {Up,0,3,Dn,0,7,Up,0,5,Dn,9,5,Up,8,5,Dn,6,3,Up,X}; /*1*/
const SH_CODE char_shape_2[] = {Up,0,8,Dn,0,1,3,1,4,2,4,7,5,8,8,8,9,7,9,2,8,1,Up,X}; /*2*/
const SH_CODE char_shape_3[] = {Up,9,1,Dn,9,8,8,8,5,4,5,7,4,8,1,8,0,7,0,2,1,1,Up,X}; /*3*/
const SH_CODE char_shape_4[] = {Up,0,6,Dn,9,6,2,1,2,8,Up,X}; /*4*/
const SH_CODE char_shape_5[] = {Up,2,1,Dn,1,1,0,2,0,7,1,8,4,8,6,6,6,1,9,1,9,8,Up,X}; /*5*/
const SH_CODE char_shape_6[] = {Up,8,8,Dn,9,7,9,2,8,1,1,1,0,2,0,7,1,8,4,8,5,7,5,2,4,1,Up,X}; /*6*/
const SH_CODE char_shape_7[] = {Up,9,1,Dn,9,8,0,1,Up,X}; /*7*/
const SH_CODE char_shape_8[] = {Up,0,2,Dn,1,1,4,1,5,2,5,7,6,8,8,8,9,7,9,2,8,1,6,1,5,2,Up,5,7,Dn,4,8,1,8,0,7,0,2,Up,X}; /*8*/
const SH_CODE char_shape_9[] = {Up,0,2,Dn,0,7,1,8,8,8,9,7,9,2,8,1,5,1,4,2,4,7,5,8,Up,X}; /*9*/
const SH_CODE char_shape_dbpoint[] = {Up,6,4,Dn,5,4,Up,3,4,Dn,2,4,Up,X}; /*:*/
const SH_CODE char_shape_vpoint[] = {Up,5,4,Dn,4,4,Up,2,4,Dn,1,4,-2,3,Up,X}; /*;*/
const SH_CODE char_shape_less[] = {Up,0,7,Dn,4,2,9,7,Up,X}; /*<*/
const SH_CODE char_shape_egal[] = {Up,2,2,Dn,2,7,Up,5,2,Dn,5,7,Up,X}; /*=*/
const SH_CODE char_shape_more[] = {Up,0,2,Dn,4,7,9,2,Up,X}; /*>*/
const SH_CODE char_shape_intpoint[] = {Up,0,4,Dn,1,4,Up,3,4,Dn,4,4,5,6,6,7,8,7,9,6,9,2,8,1,Up,X}; /*?*/
const SH_CODE char_shape_arond[] = {Up,0,8,Dn,0,3,2,1,6,1,8,3,8,6,6,8,3,8,3,5,4,4,5,5,5,8,Up,X}; /*@*/
const SH_CODE char_shape_A[] = {Up,0,1,Dn,7,1,9,3,9,6,7,8,0,8,Up,5,1,Dn,5,8,Up,X}; /*A*/
const SH_CODE char_shape_B[] = {Up,0,1,Dn,9,1,9,7,8,8,6,8,5,7,5,1,Up,5,7,Dn,3,8,1,8,0,7,0,1,Up,X}; /*B*/
const SH_CODE char_shape_C[] = {Up,1,8,Dn,0,7,0,2,1,1,8,1,9,2,9,7,8,8,Up,X}; /*C*/
const SH_CODE char_shape_D[] = {Up,0,2,Dn,9,2,Up,9,1,Dn,9,7,8,8,1,8,0,7,0,1,Up,X}; /*D*/
const SH_CODE char_shape_E[] = {Up,0,8,Dn,0,1,9,1,9,8,Up,5,1,Dn,5,5,Up,X}; /*E*/
const SH_CODE char_shape_F[] = {Up,0,1,Dn,9,1,9,8,Up,5,1,Dn,5,5,Up,X}; /*F*/
const SH_CODE char_shape_G[] = {Up,8,7,Dn,9,7,9,2,8,1,1,1,0,2,0,7,1,8,4,8,4,5,Up,X}; /*G*/
const SH_CODE char_shape_H[] = {Up,0,1,Dn,9,1,Up,0,8,Dn,9,8,Up,4,1,Dn,4,8,Up,X}; /*H*/
const SH_CODE char_shape_I[] = {Up,0,2,Dn,0,6,Up,0,4,Dn,9,4,Up,9,2,Dn,9,6,Up,X}; /*I*/
const SH_CODE char_shape_J[] = {Up,2,1,Dn,0,2,0,4,1,5,9,5,Up,9,3,Dn,9,7,Up,X}; /*J*/
const SH_CODE char_shape_K[] = {Up,0,1,Dn,9,1,Up,9,7,Dn,5,1,0,8,Up,X}; /*K*/
const SH_CODE char_shape_L[] = {Up,9,1,Dn,0,1,0,9,Up,X}; /*L*/
const SH_CODE char_shape_M[] = {Up,0,1,Dn,9,1,5,5,9,9,0,9,Up,X}; /*M*/
const SH_CODE char_shape_N[] = {Up,0,1,Dn,9,1,0,8,9,8,Up,X}; /*N*/
const SH_CODE char_shape_O[] = {Up,0,2,Dn,1,1,8,1,9,2,9,7,8,8,1,8,0,7,0,2,Up,X}; /*O*/
const SH_CODE char_shape_P[] = {Up,0,1,Dn,9,1,9,7,8,8,5,8,4,7,4,1,Up,X}; /*P*/
const SH_CODE char_shape_Q[] = {Up,1,1,Dn,8,1,9,2,9,7,8,8,1,8,0,7,0,2,1,1,Up,4,6,Dn,0,8,Up,X}; /*Q*/
const SH_CODE char_shape_R[] = {Up,0,1,Dn,9,1,9,7,8,8,5,8,4,7,4,1,Up,4,4,Dn,0,8,Up,X}; /*R*/
const SH_CODE char_shape_S[] = {Up,1,1,Dn,0,2,0,7,1,8,4,8,5,7,5,2,6,1,8,1,9,2,9,7,8,8,Up,X}; /*S*/
const SH_CODE char_shape_T[] = {Up,9,1,Dn,9,9,Up,9,5,Dn,0,5,Up,X}; /*T*/
const SH_CODE char_shape_U[] = {Up,9,1,Dn,1,1,0,2,0,7,1,8,9,8,Up,X}; /*Up,*/
const SH_CODE char_shape_V[] = {Up,9,1,Dn,0,5,9,9,Up,X}; /*V*/
const SH_CODE char_shape_W[] = {Up,9,1,Dn,0,3,3,5,0,7,9,9,Up,X}; /*W*/
const SH_CODE char_shape_X[] = {Up,0,1,Dn,9,8,Up,9,1,Dn,0,8,Up,X}; /*X*/
const SH_CODE char_shape_Y[] = {Up,9,1,Dn,4,5,9,9,Up,4,5,Dn,0,5,Up,X}; /*Y*/
const SH_CODE char_shape_Z[] = {Up,9,1,Dn,9,8,0,1,0,8,Up,X}; /*Z*/
const SH_CODE char_shape_opencr[] = {Up,0,5,Dn,0,3,9,3,9,5,Up,X}; /*[*/
const SH_CODE char_shape_backslash[] = {Up,9,1,Dn,0,7,Up,X}; /*\*/
const SH_CODE char_shape_closecr[] = {Up,0,3,Dn,0,5,9,5,9,3,Up,X}; /*]*/
const SH_CODE char_shape_xor[] = {Up,7,1,Dn,9,5,7,8,Up,X}; /*^*/
const SH_CODE char_shape_underscore[] = {Up,0,1,Dn,0,8,Up,X}; /*_*/
const SH_CODE char_shape_altel[] = {Up,9,4,Dn,7,5,Up,X}; /*`*/
const SH_CODE char_shape_a[] = {Up,6,1,Dn,6,7,5,8,0,8,0,2,1,1,2,1,3,2,3,8,Up,X}; /*a*/
const SH_CODE char_shape_b[] = {Up,9,1,Dn,0,1,0,8,4,8,5,7,5,1,Up,X}; /*b*/
const SH_CODE char_shape_c[] = {Up,1,8,Dn,0,7,0,2,1,1,5,1,6,2,6,7,5,8,Up,X}; /*c*/
const SH_CODE char_shape_d[] = {Up,9,8,Dn,0,8,0,2,1,1,5,1,6,2,6,8,Up,X}; /*d*/
const SH_CODE char_shape_e[] = {Up,3,1,Dn,3,8,5,8,6,7,6,2,5,1,1,1,0,2,0,7,1,8,Up,X}; /*e*/
const SH_CODE char_shape_f[] = {Up,0,2,Dn,8,2,9,3,9,7,8,8,Up,5,1,Dn,5,4,Up,X}; /*f*/
const SH_CODE char_shape_g[] = {Up,-2,1,Dn,-3,2,-3,7,-2,8,5,8,6,7,6,2,5,1,1,1,0,2,0,7,1,8,Up,X}; /*g*/
const SH_CODE char_shape_h[] = {Up,0,1,Dn,9,1,Up,5,1,Dn,6,2,6,7,5,8,0,8,Up,X}; /*h*/
const SH_CODE char_shape_i[] = {Up,9,4,Dn,8,4,Up,5,4,Dn,1,4,0,5,0,6,Up,X}; /*i*/
const SH_CODE char_shape_j[] = {Up,9,4,Dn,8,4,Up,5,4,Dn,-2,4,-3,3,-2,2,Up,X}; /*j*/
const SH_CODE char_shape_k[] = {Up,0,2,Dn,9,2,Up,3,2,Dn,3,3,6,8,Up,3,3,Dn,0,8,Up,X}; /*k*/
const SH_CODE char_shape_l[] = {Up,9,3,Dn,9,4,0,4,Up,0,3,Dn,0,5,Up,X}; /*l*/
const SH_CODE char_shape_m[] = {Up,0,1,Dn,6,1,Up,5,1,Dn,6,2,6,4,5,5,0,5,Up,5,5,Dn,6,6,6,8,5,9,0,9,Up,X}; /*m*/
const SH_CODE char_shape_n[] = {Up,0,1,Dn,6,1,Up,5,1,Dn,6,2,6,6,5,7,0,7,Up,X}; /*n*/
const SH_CODE char_shape_o[] = {Up,0,2,Dn,1,1,5,1,6,2,6,7,5,8,1,8,0,7,0,2,Up,X}; /*o*/
const SH_CODE char_shape_p[] = {Up,-3,1,Dn,6,1,Up,5,1,Dn,6,2,6,7,5,8,1,8,0,7,0,2,1,1,Up,X}; /*p*/
const SH_CODE char_shape_q[] = {Up,-3,8,Dn,6,8,Up,5,8,Dn,6,7,6,2,5,1,1,1,0,2,0,7,1,8,Up,X}; /*q*/
const SH_CODE char_shape_r[] = {Up,0,1,Dn,6,1,Up,4,1,Dn,6,3,6,6,4,8,Up,X}; /*r*/
const SH_CODE char_shape_s[] = {Up,1,1,Dn,0,2,0,7,1,8,2,8,3,7,3,2,4,1,5,1,6,2,6,7,5,8,Up,X}; /*s*/
const SH_CODE char_shape_t[] = {Up,1,7,Dn,0,6,0,3,1,2,9,2,Up,6,2,Dn,6,5,Up,X}; /*t*/
const SH_CODE char_shape_u[] = {Up,6,1,Dn,2,1,0,3,0,6,2,8,6,8,Up,X}; /*u*/
const SH_CODE char_shape_v[] = {Up,6,1,Dn,3,1,0,4,3,7,6,7,Up,X}; /*v*/
const SH_CODE char_shape_w[] = {Up,6,1,Dn,2,1,0,3,2,5,0,7,2,9,6,9,Up,X}; /*w*/
const SH_CODE char_shape_x[] = {Up,0,1,Dn,6,8,Up,6,1,Dn,0,8,Up,X}; /*x*/
const SH_CODE char_shape_y[] = {Up,6,1,Dn,2,1,0,3,0,6,2,8,Up,6,8,Dn,-2,8,-3,7,-3,2,-2,1,Up,X}; /*y*/
const SH_CODE char_shape_z[] = {Up,6,1,Dn,6,8,0,1,0,8,Up,X}; /*z*/
const SH_CODE char_shape_opbrack[] = {Up,9,5,Dn,8,4,6,4,5,3,4,3,3,4,1,4,0,5,Up,X}; /*{*/
const SH_CODE char_shape_or[] = {Up,9,4,Dn,0,4,Up,X}; /*|*/
const SH_CODE char_shape_closebr[] = {Up,9,3,Dn,8,4,6,4,5,5,4,5,3,4,1,4,0,3,Up,X}; /*}*/
const SH_CODE char_shape_tilda[] = {Up,8,1,Dn,9,2,9,3,7,5,7,6,8,7,Up,X}; /*~*/
const SH_CODE char_shape_del[] = {X}; /*<del>*/
/* codes utiles >= 128 */
const SH_CODE char_shape_C_Cedille[] = {Up,1,8,Dn,0,7,0,2,1,1,8,1,9,2,9,7,8,8,Up,X}; /* C cedille*/
const SH_CODE char_shape_c_cedille[] = {Up,1,8,Dn,0,7,0,2,1,1,5,1,6,2,6,7,5,8,Up,0,4,Dn,-3,2,Up,X}; /* */
const SH_CODE char_shape_a_grave[] = {Up,6,1,Dn,6,7,5,8,0,8,0,2,1,1,2,1,3,2,3,8,Up,7,4,Dn,9,2,Up,X};
const SH_CODE char_shape_a_aigu[] = {Up,6,1,Dn,6,7,5,8,0,8,0,2,1,1,2,1,3,2,3,8,Up,7,2,Dn,9,4,Up,X};
const SH_CODE char_shape_a_circ[] = {Up,6,1,Dn,6,7,5,8,0,8,0,2,1,1,2,1,3,2,3,8,Up,7,1,Dn,9,4,7,7,Up,X};
const SH_CODE char_shape_a_trema[] = {Up,6,1,Dn,6,7,5,8,0,8,0,2,1,1,2,1,3,2,3,8,Up,9,2,Dn,9,3,Up,9,5,Dn,9,6,Up,X};
const SH_CODE char_shape_e_grave[] = {Up,3,1,Dn,3,8,5,8,6,7,6,2,5,1,1,1,0,2,0,7,1,8,Up,7,4,Dn,9,2,Up,X};
const SH_CODE char_shape_e_aigu[] = {Up,3,1,Dn,3,8,5,8,6,7,6,2,5,1,1,1,0,2,0,7,1,8,Up,7,3,Dn,9,5,Up,X};
const SH_CODE char_shape_e_circ[] = {Up,3,1,Dn,3,8,5,8,6,7,6,2,5,1,1,1,0,2,0,7,1,8,Up,7,1,Dn,9,4,7,7,Up,X};
const SH_CODE char_shape_e_trema[] = {Up,3,1,Dn,3,8,5,8,6,7,6,2,5,1,1,1,0,2,0,7,1,8,Up,9,2,Dn,9,3,Up,9,5,Dn,9,6,Up,X};
const SH_CODE char_shape_i_trema[] = {Up,5,4,Dn,1,4,0,5,0,6,Up,9,2,Dn,9,3,Up,9,5,Dn,9,6,Up,X};
const SH_CODE char_shape_i_circ[] = {Up,5,4,Dn,1,4,0,5,0,6,Up,7,1,Dn,9,4,7,7,Up,X};
const SH_CODE char_shape_u_grave[] = {Up,6,1,Dn,2,1,0,3,0,6,2,8,6,8,Up,7,4,Dn,9,2,Up,X};
const SH_CODE char_shape_o_trema[] = {Up,0,2,Dn,1,1,5,1,6,2,6,7,5,8,1,8,0,7,0,2,Up,9,2,Dn,9,3,Up,9,5,Dn,9,6,Up,X};
const SH_CODE char_shape_o_circ[] = {Up,0,2,Dn,1,1,5,1,6,2,6,7,5,8,1,8,0,7,0,2,Up,7,2,Dn,9,4,7,7,Up,X};
const SH_CODE char_shape_u_circ[] = {Up,6,1,Dn,2,1,0,3,0,6,2,8,6,8,Up,7,1,Dn,9,4,7,7,Up,X};
const SH_CODE char_shape_u_trema[] = {Up,6,1,Dn,2,1,0,3,0,6,2,8,6,8,Up,9,2,Dn,9,3,Up,9,5,Dn,9,6,Up,X};
#if defined(KICAD_CYRILLIC)
const SH_CODE char_shape_yu[] = {Up,6,0,Dn,0,0,Up,3,0,Dn,3,2,Up,0,3,Dn,1,2,5,2,6,3,6,7,5,8,1,8,0,7,0,3,Up,X}; // ю
const SH_CODE char_shape_YU[] = {Up,9,0,Dn,0,0,Up,4,0,Dn,4,2,Up,0,3,Dn,1,2,8,2,9,3,9,7,8,8,1,8,0,7,0,3,Up,X}; // Ю
const SH_CODE char_shape_be[] = {Up,6,7,Dn,6,2,5,1,1,1,0,2,0,7,1,8,5,8,6,7,9,1,9,8,Up,X}; // б
const SH_CODE char_shape_BE[] = {Up,9,8,Dn,9,1,0,1,0,7,1,8,4,8,5,7,5,1,Up,X}; // Б
const SH_CODE char_shape_tse[] = {Up,6,1,Dn,1,1,0,2,0,8,6,8,Up,0,8,Dn,0,9,-2,9,Up,X}; // ц
const SH_CODE char_shape_TSE[] = {Up,9,1,Dn,0,1,0,9,-2,9,Up,9,8,Dn,0,8,Up,X}; // Ц
const SH_CODE char_shape_de[] = {Up,9,3,Dn,9,7,8,8,1,8,0,7,0,2,1,1,5,1,6,2,6,8,Up,X}; // д
const SH_CODE char_shape_DE[] = {Up,0,2,Dn,9,3,9,7,0,7,Up,-1,1,Dn,0,1,0,8,-1,8,Up,X}; // Д
const SH_CODE char_shape_ee[] = {Up,3,1,Dn,3,8,5,8,6,7,6,2,5,1,1,1,0,2,0,8,Up,X}; //e
const SH_CODE char_shape_EE[] = {Up,9,8,Dn,9,1,0,1,0,8,Up,5,1,Dn,5,7,Up,X}; //E
const SH_CODE char_shape_ef[] = {Up,7,4,Dn,-3,4,Up,5,1,Dn,6,2,6,6,5,7,1,7,0,6,0,2,1,1,5,1,Up,X}; // ф
const SH_CODE char_shape_EF[] = {Up,9,4,Dn,0,4,Up,7,0,Dn,8,1,8,7,7,8,3,8,2,7,2,1,3,0,7,0,Up,X}; // Ф
const SH_CODE char_shape_ghe[] = {Up,5,1,Dn,6,2,6,7,5,8,4,8,3,7,3,2,2,1,1,1,0,2,0,7,1,8,Up,X}; // г
const SH_CODE char_shape_GHE[] = {Up,0,1,Dn,9,1,9,8,Up,X}; // Г
const SH_CODE char_shape_xe[] = {Up,0,1,Dn,6,8,Up,6,1,Dn,0,8,Up,X}; // x
const SH_CODE char_shape_XE[] = {Up,0,1,Dn,9,8,Up,9,1,Dn,0,8,Up,X}; // X
const SH_CODE char_shape_ii[] = {Up,6,1,Dn,1,1,0,2,0,3,1,8,Up,0,8,Dn,6,8,Up,X}; // и
const SH_CODE char_shape_II[] = {Up,0,1,Dn,9,1,Up,1,1,Dn,8,8,Up,9,8,Dn,0,8,Up,X}; // И
const SH_CODE char_shape_shorti[] = {Up,6,1,Dn,1,1,0,2,0,3,1,8,Up,0,8,Dn,6,8,Up,8,3,Dn,8,6,Up,X}; // й
const SH_CODE char_shape_SHORTI[] = {Up,9,1,Dn,0,1,Up,1,1,Dn,8,8,Up,9,8,Dn,0,8,Up,9,3,Dn,9,6,Up,X}; // Й
const SH_CODE char_shape_ka[] = {Up,6,1,Dn,0,1,Up,3,1,Dn,6,8,Up,4,3,Dn,0,8,Up,X}; //к
const SH_CODE char_shape_KA[] = {Up,9,1,Dn,0,1,Up,4,1,Dn,9,8,Up,5,3,Dn,0,8,Up,X}; //K
const SH_CODE char_shape_letterel[] = {Up,0,1,Dn,6,5,6,8,0,8,Up,X}; // л
const SH_CODE char_shape_EL[] = {Up,0,1,Dn,9,5,9,8,0,8,Up,X}; // Л
const SH_CODE char_shape_em[] = {Up,0,0,Dn,6,0,3,4,6,8,0,8,Up,X}; // м
//const SH_CODE char_shape_M[] = {X}; // М
const SH_CODE char_shape_en[] = {Up,6,1,Dn,0,1,Up,6,8,Dn,0,8,Up,3,1,Dn,3,8,Up,X}; // н
const SH_CODE char_shape_EN[] = {Up,9,1,Dn,0,1,Up,9,8,Dn,0,8,Up,5,1,Dn,5,8,Up,X}; // H
const SH_CODE char_shape_pe[] = {Up,0,1,Dn,6,1,6,7,5,8,0,8,Up,X}; // п
const SH_CODE char_shape_PE[] = {Up,0,1,Dn,9,1,9,8,0,8,Up,X}; // П
const SH_CODE char_shape_ya[] = {Up,0,8,Dn,6,8,6,2,5,1,4,1,3,2,3,8,Up,3,3,Dn,0,1,Up,X}; // я
const SH_CODE char_shape_YA[] = {Up,0,8,Dn,9,8,9,2,8,1,5,1,4,2,4,8,Up,4,3,Dn,0,1,Up,X}; // Я
const SH_CODE char_shape_te[] = {Up,0,1,Dn,6,1,6,6,5,7,0,7,Up,6,4,Dn,0,4,Up,X}; // т == m
const SH_CODE char_shape_TE[] = {Up,0,4,Dn,9,4,Up,9,1,Dn,9,7,Up,X}; // Т
const SH_CODE char_shape_uu[] = {Up,6,1,Dn,1,1,0,2,0,8,6,8,Up,0,8,Dn,-2,8,-3,7,-3,1,Up,X}; // у - latin y
const SH_CODE char_shape_UU[] = {Up,9,1,Dn,5,1,4,2,4,8,Up,9,8,Dn,1,8,0,7,0,1,Up,X}; // У
const SH_CODE char_shape_zhe[] = {Up,0,0,Dn,6,8,Up,6,0,Dn,0,8,Up,6,4,Dn,0,4,Up,X}; // ж
const SH_CODE char_shape_ZHE[] = {Up,0,0,Dn,9,8,Up,9,0,Dn,0,8,Up,9,4,Dn,0,4,Up,X}; // Ж
const SH_CODE char_shape_ve[] = {Up,5,1,Dn,6,2,6,7,5,8,1,8,0,7,0,2,1,1,8,1,9,2,9,4,8,5,7,5,6,4,Up,X}; // в
const SH_CODE char_shape_VE[] = {Up,5,1,Dn,5,7,4,8,1,8,0,7,0,1,9,1,9,7,8,8,6,8,5,7,Up,X}; // В
const SH_CODE char_shape_softsign[] = {Up,6,1,Dn,0,1,0,7,1,8,2,8,3,7,3,1,Up,X}; // ь
const SH_CODE char_shape_SOFTSIGN[] = {Up,9,1,Dn,0,1,0,7,1,8,4,8,5,7,5,1,Up,X}; // Ь
const SH_CODE char_shape_yeru[] = {Up,6,1,Dn,0,1,0,6,1,7,2,7,3,6,3,1,Up,6,8,Dn,0,8,Up,X}; // ы
const SH_CODE char_shape_YERU[] = {Up,9,1,Dn,0,1,0,6,1,7,3,7,4,6,4,1,Up,9,8,Dn,0,8,Up,X}; // Ы
const SH_CODE char_shape_ze[] = {Up,5,1,Dn,6,2,6,7,5,8,4,8,3,7,3,5,Up,3,7,Dn,2,8,1,8,0,7,0,2,1,1,Up,X}; // з
const SH_CODE char_shape_ZE[] = {Up,8,1,Dn,9,2,9,7,8,8,6,8,5,7,5,4,Up,5,7,Dn,4,8,1,8,0,7,0,2,1,1,Up,X}; // З
const SH_CODE char_shape_sha[] = {Up,6,0,Dn,1,0,0,1,0,8,6,8,Up,6,4,Dn,0,4,Up,X}; // ш
const SH_CODE char_shape_SHA[] = {Up,9,0,Dn,0,0,0,8,9,8,Up,9,4,Dn,0,4,Up,X}; // Ш
const SH_CODE char_shape_ye[] = {Up,0,1,Dn,0,7,1,8,5,8,6,7,6,1,Up,3,4,Dn,3,8,Up,X}; // э
const SH_CODE char_shape_YE[] = {Up,0,1,Dn,0,7,1,8,8,8,9,7,9,1,Up,5,4,Dn,5,8,Up,X}; // Э
const SH_CODE char_shape_shcha[] = {Up,6,0,Dn,1,0,0,1,0,8,6,8,Up,6,4,Dn,0,4,Up,0,8,Dn,0,9,-2,9,Up,X}; // щ
const SH_CODE char_shape_SHCHA[] = {Up,9,0,Dn,0,0,0,8,9,8,Up,9,4,Dn,0,4,Up,0,8,Dn,0,9,-2,9,Up,X}; // Щ
const SH_CODE char_shape_che[] = {Up,6,1,Dn,4,1,3,2,3,8,Up,6,8,Dn,0,8,Up,X}; // ч
const SH_CODE char_shape_CHE[] = {Up,9,1,Dn,5,1,4,2,4,8,Up,9,8,Dn,0,8,Up,X}; // Ч
const SH_CODE char_shape_hardsign[] = {Up,6,0,Dn,6,1,0,1,0,7,1,8,2,8,3,7,3,1,Up,X}; // ъ
const SH_CODE char_shape_HARDSIGN[] = {Up,9,0,Dn,9,1,0,1,0,7,1,8,4,8,5,7,5,1,Up,X}; // Ъ
#endif
const SH_CODE *graphic_fonte_shape[256] =
{
// codes 0..31:
noshape, noshape, noshape, noshape, noshape, noshape, noshape, noshape,
noshape, noshape, noshape, noshape, noshape, noshape, noshape, noshape,
noshape, noshape, noshape, noshape, noshape, noshape, noshape, noshape,
noshape, noshape, noshape, noshape, noshape, noshape, noshape, noshape,
// codes 32 .. 127:
char_shape_space, /* space */
char_shape_ipoint, /*!*/
char_shape_openacc,
char_shape_dieze,
char_shape_dollar,
char_shape_percent,
char_shape_and,
char_shape_el,
char_shape_openpar,
char_shape_closepar,
char_shape_star,
char_shape_plus,
char_shape_comma,
char_shape_minus,
char_shape_point,
char_shape_slash,
char_shape_0, char_shape_1, char_shape_2, char_shape_3, char_shape_4, char_shape_5, char_shape_6, char_shape_7, char_shape_8, char_shape_9,
char_shape_dbpoint,
char_shape_vpoint,
char_shape_less,
char_shape_egal,
char_shape_more,
char_shape_intpoint,
char_shape_arond,
char_shape_A, char_shape_B, char_shape_C, char_shape_D, char_shape_E, char_shape_F, char_shape_G, char_shape_H, char_shape_I,
char_shape_J, char_shape_K, char_shape_L, char_shape_M, char_shape_N, char_shape_O, char_shape_P, char_shape_Q, char_shape_R,
char_shape_S, char_shape_T, char_shape_U, char_shape_V, char_shape_W, char_shape_X, char_shape_Y, char_shape_Z,
char_shape_opencr,
char_shape_backslash,
char_shape_closecr,
char_shape_xor,
char_shape_underscore,
char_shape_altel,
char_shape_a, char_shape_b, char_shape_c, char_shape_d, char_shape_e, char_shape_f, char_shape_g, char_shape_h, char_shape_i,
char_shape_j, char_shape_k, char_shape_l, char_shape_m, char_shape_n, char_shape_o, char_shape_p, char_shape_q, char_shape_r,
char_shape_s, char_shape_t, char_shape_u, char_shape_v, char_shape_w, char_shape_x, char_shape_y, char_shape_z,
char_shape_opbrack,
char_shape_or,
char_shape_closebr,
char_shape_tilda,
char_shape_del,
// codes >= 128:
noshape, noshape, noshape, noshape, // 128..131
noshape, noshape, noshape, noshape, // 132..135
noshape, noshape, noshape, noshape, //136..139
noshape, noshape, noshape, noshape, //140..143
noshape, noshape, noshape, noshape, //144..147
noshape, noshape, noshape, noshape, //148..151
noshape, noshape, noshape, noshape, //152..155
noshape, noshape, noshape, noshape, //156..159
noshape, noshape, noshape, noshape, //160..163
noshape, noshape, noshape, noshape, //164..167
noshape, noshape, noshape, noshape, // 168..171
noshape, noshape, noshape, noshape, //172..175
noshape, noshape, noshape, noshape, //176..179
noshape, noshape, noshape, noshape, //180..183
noshape, noshape, noshape, noshape, //184..187
noshape, noshape, noshape, noshape, //188..191
#if defined(KICAD_CYRILLIC)
char_shape_yu, char_shape_a, char_shape_be, char_shape_tse,
char_shape_de, char_shape_ee, char_shape_ef, char_shape_ghe, //196..199
char_shape_xe, char_shape_ii, char_shape_shorti, char_shape_ka, // 200..203
char_shape_letterel, char_shape_em, char_shape_en, char_shape_o, //204..207
char_shape_pe, char_shape_ya, char_shape_p, char_shape_c, //208..211
char_shape_te, char_shape_uu, char_shape_zhe, char_shape_ve, //212..215
char_shape_softsign, char_shape_yeru, char_shape_ze, char_shape_sha, //216..219
char_shape_ye, char_shape_shcha, char_shape_che, char_shape_hardsign, //220..223
char_shape_YU, char_shape_A, char_shape_BE, char_shape_TSE, //0xE0..0xE3 224..227
char_shape_DE, char_shape_EE, char_shape_EF, char_shape_GHE, //228..231
char_shape_XE, char_shape_II, char_shape_SHORTI, char_shape_KA, //232..235
char_shape_EL, char_shape_M, char_shape_EN, char_shape_O, //236..239
char_shape_PE, char_shape_YA, char_shape_P, char_shape_C, //240..243
char_shape_TE, char_shape_UU, char_shape_ZHE, char_shape_VE, //244..247
char_shape_SOFTSIGN, char_shape_YERU, char_shape_ZE, char_shape_SHA, //248..251
char_shape_YE, char_shape_SHCHA, char_shape_CHE, char_shape_HARDSIGN, //252..255
#else
noshape, noshape, noshape, noshape, //192..195
noshape, noshape, noshape, char_shape_C_Cedille, //196..199
noshape, noshape, noshape, noshape, // 200..203
noshape, noshape, noshape, noshape, //204..207
noshape, noshape, noshape, noshape, //208..211
noshape, noshape, noshape, noshape, //212..215
noshape, noshape, noshape, noshape, //216..219
noshape, noshape, noshape, noshape, //220..223
char_shape_a_grave, char_shape_a_aigu, char_shape_a_circ, noshape, //224..227
char_shape_a_trema, noshape, noshape, char_shape_c_cedille, //228..231
char_shape_e_grave, char_shape_e_aigu, char_shape_e_circ, char_shape_e_trema, //232..235
noshape, noshape, char_shape_i_circ, char_shape_i_trema, //236..239
noshape, noshape, noshape, noshape, //240..243
char_shape_o_circ, noshape, char_shape_o_trema, noshape, //244..247
noshape, char_shape_u_grave, noshape, char_shape_u_circ, //248..251
char_shape_u_trema, noshape, noshape, noshape, //252..255
#endif
} ;
#if defined(wxUSE_UNICODE) && defined(KICAD_CYRILLIC)
const int utf8_to_ascii[] =
{
0xE1, 0xE2, 0xF7, 0xE7, 0xE4, 0xE5, 0xF6, 0xFA,
0xE9, 0xEA, 0xEB, 0xEC, 0xED, 0xEE, 0xEF, 0xF0,
0xF2, 0xF3, 0xF4, 0xF5, 0xE6, 0xE8, 0xE3, 0xFE,
0xFB, 0xFD, 0xFF, 0xF9, 0xF8, 0xFC, 0xE0, 0xF1,
0xC1, 0xC2, 0xD7, 0xC7, 0xC4, 0xC5, 0xD6, 0xDA,
0xC9, 0xCA, 0xCB, 0xCC, 0xCD, 0xCE, 0xCF, 0xD0,
0xD2, 0xD3, 0xD4, 0xD5, 0xC6, 0xC8, 0xC3, 0xDE,
0xDB, 0xDD, 0xDF, 0xD9, 0xD8, 0xDC, 0xC0, 0xD1
};
#endif
#endif
#endif // ifndef _GRFONTE_H_
Write
Preview
Markdown
is supported
0%
Try again
or
attach a new file
Attach a file
Cancel
You are about to add
0
people
to the discussion. Proceed with caution.
Finish editing this message first!
Cancel
Please
register
or
sign in
to comment