Loading pcbnew/pcb_painter.cpp +3 −12 Original line number Original line Diff line number Diff line Loading @@ -486,7 +486,6 @@ void PCB_PAINTER::draw( const ZONE_CONTAINER* aContainer ) COLOR4D fillColor = getLayerColor( aContainer->GetLayer(), aContainer->GetNet() ); COLOR4D fillColor = getLayerColor( aContainer->GetLayer(), aContainer->GetNet() ); std::vector<CPolyPt>::iterator polyIterator; std::vector<CPolyPt>::iterator polyIterator; std::deque<VECTOR2D> corners; std::deque<VECTOR2D> corners; VECTOR2D startPoint; int fillMode = aContainer->GetFillMode(); int fillMode = aContainer->GetFillMode(); m_gal->SetFillColor( fillColor ); m_gal->SetFillColor( fillColor ); Loading @@ -501,23 +500,15 @@ void PCB_PAINTER::draw( const ZONE_CONTAINER* aContainer ) if( fillMode == 0 ) if( fillMode == 0 ) { { startPoint = VECTOR2D( polyPoints.front() ); for( polyIterator = polyPoints.begin(); polyIterator != polyPoints.end(); polyIterator++ ) for( polyIterator = polyPoints.begin(); polyIterator != polyPoints.end(); polyIterator++ ) { { // Find out all of polygons and then draw them // Find out all of polygons and then draw them if( !polyIterator->end_contour ) { corners.push_back( VECTOR2D( *polyIterator ) ); corners.push_back( VECTOR2D( *polyIterator ) ); } else if( polyIterator->end_contour ) { { m_gal->DrawPolygon( corners ); m_gal->DrawPolygon( corners ); // Closing point for polyline corners.push_back( VECTOR2D( startPoint ) ); m_gal->DrawPolyline( corners ); m_gal->DrawPolyline( corners ); startPoint = VECTOR2D( *( polyIterator + 1 ) ); corners.clear(); corners.clear(); } } } } Loading Loading
pcbnew/pcb_painter.cpp +3 −12 Original line number Original line Diff line number Diff line Loading @@ -486,7 +486,6 @@ void PCB_PAINTER::draw( const ZONE_CONTAINER* aContainer ) COLOR4D fillColor = getLayerColor( aContainer->GetLayer(), aContainer->GetNet() ); COLOR4D fillColor = getLayerColor( aContainer->GetLayer(), aContainer->GetNet() ); std::vector<CPolyPt>::iterator polyIterator; std::vector<CPolyPt>::iterator polyIterator; std::deque<VECTOR2D> corners; std::deque<VECTOR2D> corners; VECTOR2D startPoint; int fillMode = aContainer->GetFillMode(); int fillMode = aContainer->GetFillMode(); m_gal->SetFillColor( fillColor ); m_gal->SetFillColor( fillColor ); Loading @@ -501,23 +500,15 @@ void PCB_PAINTER::draw( const ZONE_CONTAINER* aContainer ) if( fillMode == 0 ) if( fillMode == 0 ) { { startPoint = VECTOR2D( polyPoints.front() ); for( polyIterator = polyPoints.begin(); polyIterator != polyPoints.end(); polyIterator++ ) for( polyIterator = polyPoints.begin(); polyIterator != polyPoints.end(); polyIterator++ ) { { // Find out all of polygons and then draw them // Find out all of polygons and then draw them if( !polyIterator->end_contour ) { corners.push_back( VECTOR2D( *polyIterator ) ); corners.push_back( VECTOR2D( *polyIterator ) ); } else if( polyIterator->end_contour ) { { m_gal->DrawPolygon( corners ); m_gal->DrawPolygon( corners ); // Closing point for polyline corners.push_back( VECTOR2D( startPoint ) ); m_gal->DrawPolyline( corners ); m_gal->DrawPolyline( corners ); startPoint = VECTOR2D( *( polyIterator + 1 ) ); corners.clear(); corners.clear(); } } } } Loading