Loading common/gal/opengl/opengl_gal.cpp +7 −7 Original line number Diff line number Diff line Loading @@ -1027,7 +1027,7 @@ void OPENGL_GAL::drawStrokedSemiCircle( const VECTOR2D& aCenterPoint, double aRa double innerScale = 1.0 - lineWidth / aRadius; Save(); Translate( aCenterPoint ); translate3( aCenterPoint.x, aCenterPoint.y, layerDepth ); Scale( VECTOR2D( aRadius, aRadius ) ); Rotate( aAngle ); Loading Loading @@ -1057,13 +1057,13 @@ void OPENGL_GAL::drawStrokedSemiCircle( const VECTOR2D& aCenterPoint, double aRa next = i + 2; } vertex3( circle[i].x * innerScale, circle[i].y * innerScale, layerDepth ); vertex3( circle[i].x, circle[i].y, layerDepth ); vertex3( circle[next].x * innerScale, circle[next].y * innerScale, layerDepth ); vertex3( circle[i].x * innerScale, circle[i].y * innerScale, 0.0 ); vertex3( circle[i].x, circle[i].y, 0.0 ); vertex3( circle[next].x * innerScale, circle[next].y * innerScale, 0.0 ); vertex3( circle[i].x, circle[i].y, layerDepth ); vertex3( circle[next].x, circle[next].y, layerDepth ); vertex3( circle[next].x * innerScale, circle[next].y * innerScale, layerDepth ); vertex3( circle[i].x, circle[i].y, 0.0 ); vertex3( circle[next].x, circle[next].y, 0.0 ); vertex3( circle[next].x * innerScale, circle[next].y * innerScale, 0.0 ); } end(); Loading Loading
common/gal/opengl/opengl_gal.cpp +7 −7 Original line number Diff line number Diff line Loading @@ -1027,7 +1027,7 @@ void OPENGL_GAL::drawStrokedSemiCircle( const VECTOR2D& aCenterPoint, double aRa double innerScale = 1.0 - lineWidth / aRadius; Save(); Translate( aCenterPoint ); translate3( aCenterPoint.x, aCenterPoint.y, layerDepth ); Scale( VECTOR2D( aRadius, aRadius ) ); Rotate( aAngle ); Loading Loading @@ -1057,13 +1057,13 @@ void OPENGL_GAL::drawStrokedSemiCircle( const VECTOR2D& aCenterPoint, double aRa next = i + 2; } vertex3( circle[i].x * innerScale, circle[i].y * innerScale, layerDepth ); vertex3( circle[i].x, circle[i].y, layerDepth ); vertex3( circle[next].x * innerScale, circle[next].y * innerScale, layerDepth ); vertex3( circle[i].x * innerScale, circle[i].y * innerScale, 0.0 ); vertex3( circle[i].x, circle[i].y, 0.0 ); vertex3( circle[next].x * innerScale, circle[next].y * innerScale, 0.0 ); vertex3( circle[i].x, circle[i].y, layerDepth ); vertex3( circle[next].x, circle[next].y, layerDepth ); vertex3( circle[next].x * innerScale, circle[next].y * innerScale, layerDepth ); vertex3( circle[i].x, circle[i].y, 0.0 ); vertex3( circle[next].x, circle[next].y, 0.0 ); vertex3( circle[next].x * innerScale, circle[next].y * innerScale, 0.0 ); } end(); Loading