Commit 8f2f2668 authored by Vladimir Uryvaev's avatar Vladimir Uryvaev

New features added to polyline drag in lib editor.

* VERTEX INSERT: when dragging middle of a edge a new vertex is added there;
* VERTEX DELETE: when dragging vertex onto its neighbour vertex  they're collapsed into one.
parent 37d4ed97
......@@ -428,6 +428,8 @@ void LIB_POLYLINE::BeginEdit( int aEditMode, const wxPoint aPosition )
int distanceMin = (aPosition - startPoint).x * (aPosition - startPoint).x
+ (aPosition - startPoint).y * (aPosition - startPoint).y;
wxPoint prevPoint = startPoint;
// Find the right index of the point to be dragged
BOOST_FOREACH( wxPoint point, m_PolyPoints )
{
......@@ -441,6 +443,17 @@ void LIB_POLYLINE::BeginEdit( int aEditMode, const wxPoint aPosition )
m_ModifyIndex = index;
distanceMin = distancePoint;
}
// check middle of an edge
wxPoint offset = ( aPosition + aPosition - point - prevPoint );
distancePoint = ( offset.x * offset.x + offset.y * offset.y ) / 4 + 1;
if( distancePoint < distanceMin )
{
// Save point.
m_initialPos = point;
m_ModifyIndex = -index; // negative indicates new vertex is to be inserted
distanceMin = distancePoint;
}
prevPoint = point;
index++;
}
......@@ -482,9 +495,19 @@ void LIB_POLYLINE::EndEdit( const wxPoint& aPosition, bool aAbort )
// do not include last point twice
if( m_Flags == IS_NEW && 2 < m_PolyPoints.size() )
{
if( m_PolyPoints[m_PolyPoints.size() - 2] == m_PolyPoints.back() )
if( m_PolyPoints[ m_PolyPoints.size() - 2 ] == m_PolyPoints.back() )
m_PolyPoints.pop_back();
}
if( m_Flags == IS_RESIZED ) {
if( m_PolyPoints.size() > 2 // do not delete last two points... keep it alive
&& ( m_ModifyIndex > 0
&& m_PolyPoints[ m_ModifyIndex ] == m_PolyPoints[ m_ModifyIndex - 1 ]
|| m_ModifyIndex < m_PolyPoints.size() - 1
&& m_PolyPoints[ m_ModifyIndex ] == m_PolyPoints[ m_ModifyIndex + 1 ] ) )
{
m_PolyPoints.erase( m_PolyPoints.begin() + m_ModifyIndex ); // delete a point on this
}
}
m_Flags = 0;
SetEraseLastDrawItem( false );
}
......@@ -499,6 +522,11 @@ void LIB_POLYLINE::calcEdit( const wxPoint& aPosition )
}
else if( m_Flags == IS_RESIZED )
{
if( m_ModifyIndex < 0 ) // negative indicates new vertex is to be inserted
{
m_ModifyIndex = -m_ModifyIndex;
m_PolyPoints.insert( m_PolyPoints.begin() + m_ModifyIndex, aPosition );
}
m_PolyPoints[ m_ModifyIndex ] = aPosition;
}
else if( m_Flags == IS_MOVED )
......
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