Commit 8d7054a5 authored by Maciej Suminski's avatar Maciej Suminski

Added drawing of solderpaste layer for pads.

parent f5b0c198
...@@ -261,13 +261,13 @@ const LAYER_NUM GalLayerOrder[] = ...@@ -261,13 +261,13 @@ const LAYER_NUM GalLayerOrder[] =
UNUSED_LAYER_29, UNUSED_LAYER_30, UNUSED_LAYER_31, UNUSED_LAYER_29, UNUSED_LAYER_30, UNUSED_LAYER_31,
ITEM_GAL_LAYER( MOD_TEXT_FR_VISIBLE ), ITEM_GAL_LAYER( MOD_TEXT_FR_VISIBLE ),
ITEM_GAL_LAYER( MOD_REFERENCES_VISIBLE), ITEM_GAL_LAYER( MOD_VALUES_VISIBLE ), ITEM_GAL_LAYER( MOD_REFERENCES_VISIBLE), ITEM_GAL_LAYER( MOD_VALUES_VISIBLE ),
SILKSCREEN_N_FRONT, SOLDERPASTE_N_FRONT, ADHESIVE_N_FRONT,
ITEM_GAL_LAYER( VIAS_HOLES_VISIBLE ), ITEM_GAL_LAYER( PADS_HOLES_VISIBLE ), ITEM_GAL_LAYER( VIAS_HOLES_VISIBLE ), ITEM_GAL_LAYER( PADS_HOLES_VISIBLE ),
ITEM_GAL_LAYER( VIAS_VISIBLE ), ITEM_GAL_LAYER( PADS_VISIBLE ), ITEM_GAL_LAYER( VIAS_VISIBLE ), ITEM_GAL_LAYER( PADS_VISIBLE ),
ITEM_GAL_LAYER( PAD_FR_NETNAMES_VISIBLE ), ITEM_GAL_LAYER( PAD_FR_VISIBLE ), SOLDERMASK_N_FRONT, ITEM_GAL_LAYER( PAD_FR_NETNAMES_VISIBLE ), ITEM_GAL_LAYER( PAD_FR_VISIBLE ), SOLDERMASK_N_FRONT,
ITEM_GAL_LAYER( LAYER_16_NETNAMES_VISIBLE ), LAYER_N_FRONT, ITEM_GAL_LAYER( LAYER_16_NETNAMES_VISIBLE ), LAYER_N_FRONT,
SILKSCREEN_N_FRONT, SOLDERPASTE_N_FRONT, ADHESIVE_N_FRONT,
ITEM_GAL_LAYER( LAYER_15_NETNAMES_VISIBLE ), LAYER_N_15, ITEM_GAL_LAYER( LAYER_15_NETNAMES_VISIBLE ), LAYER_N_15,
ITEM_GAL_LAYER( LAYER_14_NETNAMES_VISIBLE ), LAYER_N_14, ITEM_GAL_LAYER( LAYER_14_NETNAMES_VISIBLE ), LAYER_N_14,
ITEM_GAL_LAYER( LAYER_13_NETNAMES_VISIBLE ), LAYER_N_13, ITEM_GAL_LAYER( LAYER_13_NETNAMES_VISIBLE ), LAYER_N_13,
......
...@@ -424,7 +424,7 @@ int D_PAD::GetSolderMaskMargin() const ...@@ -424,7 +424,7 @@ int D_PAD::GetSolderMaskMargin() const
} }
wxSize D_PAD::GetSolderPasteMargin() wxSize D_PAD::GetSolderPasteMargin() const
{ {
int margin = m_LocalSolderPasteMargin; int margin = m_LocalSolderPasteMargin;
double mratio = m_LocalSolderPasteMarginRatio; double mratio = m_LocalSolderPasteMarginRatio;
...@@ -759,18 +759,22 @@ void D_PAD::ViewGetLayers( int aLayers[], int& aCount ) const ...@@ -759,18 +759,22 @@ void D_PAD::ViewGetLayers( int aLayers[], int& aCount ) const
aLayers[aCount++] = ITEM_GAL_LAYER( PADS_NETNAMES_VISIBLE ); aLayers[aCount++] = ITEM_GAL_LAYER( PADS_NETNAMES_VISIBLE );
aLayers[aCount++] = SOLDERMASK_N_FRONT; aLayers[aCount++] = SOLDERMASK_N_FRONT;
aLayers[aCount++] = SOLDERMASK_N_BACK; aLayers[aCount++] = SOLDERMASK_N_BACK;
aLayers[aCount++] = SOLDERPASTE_N_FRONT;
aLayers[aCount++] = SOLDERPASTE_N_BACK;
} }
else if( IsOnLayer( LAYER_N_FRONT ) ) else if( IsOnLayer( LAYER_N_FRONT ) )
{ {
aLayers[aCount++] = ITEM_GAL_LAYER( PAD_FR_VISIBLE ); aLayers[aCount++] = ITEM_GAL_LAYER( PAD_FR_VISIBLE );
aLayers[aCount++] = ITEM_GAL_LAYER( PAD_FR_NETNAMES_VISIBLE ); aLayers[aCount++] = ITEM_GAL_LAYER( PAD_FR_NETNAMES_VISIBLE );
aLayers[aCount++] = SOLDERMASK_N_FRONT; aLayers[aCount++] = SOLDERMASK_N_FRONT;
aLayers[aCount++] = SOLDERPASTE_N_FRONT;
} }
else if( IsOnLayer( LAYER_N_BACK ) ) else if( IsOnLayer( LAYER_N_BACK ) )
{ {
aLayers[aCount++] = ITEM_GAL_LAYER( PAD_BK_VISIBLE ); aLayers[aCount++] = ITEM_GAL_LAYER( PAD_BK_VISIBLE );
aLayers[aCount++] = ITEM_GAL_LAYER( PAD_BK_NETNAMES_VISIBLE ); aLayers[aCount++] = ITEM_GAL_LAYER( PAD_BK_NETNAMES_VISIBLE );
aLayers[aCount++] = SOLDERMASK_N_BACK; aLayers[aCount++] = SOLDERMASK_N_BACK;
aLayers[aCount++] = SOLDERPASTE_N_BACK;
} }
#ifdef __WXDEBUG__ #ifdef __WXDEBUG__
else // Should not occur else // Should not occur
...@@ -788,13 +792,16 @@ void D_PAD::ViewGetRequiredLayers( int aLayers[], int& aCount ) const ...@@ -788,13 +792,16 @@ void D_PAD::ViewGetRequiredLayers( int aLayers[], int& aCount ) const
// Remove pad description layer & soldermask from the required layers group // Remove pad description layer & soldermask from the required layers group
if( IsOnLayer( LAYER_N_FRONT ) && IsOnLayer( LAYER_N_BACK ) ) if( IsOnLayer( LAYER_N_FRONT ) && IsOnLayer( LAYER_N_BACK ) )
{ {
// Multilayer pads have 2 soldermask layers and one description layer // Multilayer pads have 2 soldermask layers (front and back), 2 solder paste layer
aCount -= 3; // (front and back) and one description layer that do not have to be enabled in order to
// display a pad.
aCount -= 5;
} }
else else
{ {
// Rest of pads have one soldermask layer and one description layer // Rest of pads have one soldermask layer, one solder paste layer and one description layer
aCount -= 2; // that are not necessary for pad to be displayed.
aCount -= 3;
} }
} }
...@@ -816,8 +823,13 @@ const BOX2I D_PAD::ViewBBox() const ...@@ -816,8 +823,13 @@ const BOX2I D_PAD::ViewBBox() const
{ {
// Bounding box includes soldermask too // Bounding box includes soldermask too
int solderMaskMargin = GetSolderMaskMargin(); int solderMaskMargin = GetSolderMaskMargin();
VECTOR2I solderPasteMargin = VECTOR2D( GetSolderPasteMargin() );
EDA_RECT bbox = GetBoundingBox(); EDA_RECT bbox = GetBoundingBox();
return BOX2I( VECTOR2I( bbox.GetOrigin() ) - solderMaskMargin, // Look for the biggest possible bounding box
VECTOR2I( bbox.GetSize() ) + 2 * solderMaskMargin ); int xMargin = std::max( solderMaskMargin, solderPasteMargin.x );
int yMargin = std::max( solderMaskMargin, solderPasteMargin.y );
return BOX2I( VECTOR2I( bbox.GetOrigin() ) - VECTOR2I( xMargin, yMargin ),
VECTOR2I( bbox.GetSize() ) + VECTOR2I( 2 * xMargin, 2 * yMargin ) );
} }
...@@ -259,7 +259,7 @@ public: ...@@ -259,7 +259,7 @@ public:
* 2 - if null, the parent footprint value * 2 - if null, the parent footprint value
* 1 - if null, the global value * 1 - if null, the global value
*/ */
wxSize GetSolderPasteMargin(); wxSize GetSolderPasteMargin() const;
void SetZoneConnection( ZoneConnection aType ) { m_ZoneConnection = aType; } void SetZoneConnection( ZoneConnection aType ) { m_ZoneConnection = aType; }
ZoneConnection GetZoneConnection() const; ZoneConnection GetZoneConnection() const;
......
...@@ -525,9 +525,21 @@ void PCB_PAINTER::draw( const D_PAD* aPad, int aLayer ) ...@@ -525,9 +525,21 @@ void PCB_PAINTER::draw( const D_PAD* aPad, int aLayer )
else if( aLayer == SOLDERMASK_N_FRONT || aLayer == SOLDERMASK_N_BACK ) else if( aLayer == SOLDERMASK_N_FRONT || aLayer == SOLDERMASK_N_BACK )
{ {
// Drawing soldermask // Drawing soldermask
int soldermaskMargin = aPad->GetSolderMaskMargin();
m_gal->Translate( VECTOR2D( aPad->GetOffset() ) );
size = VECTOR2D( aPad->GetSize().x / 2.0 + soldermaskMargin,
aPad->GetSize().y / 2.0 + soldermaskMargin );
shape = aPad->GetShape();
}
else if( aLayer == SOLDERPASTE_N_FRONT || aLayer == SOLDERPASTE_N_BACK )
{
// Drawing solderpaste
int solderpasteMargin = aPad->GetLocalSolderPasteMargin();
m_gal->Translate( VECTOR2D( aPad->GetOffset() ) ); m_gal->Translate( VECTOR2D( aPad->GetOffset() ) );
size = VECTOR2D( aPad->GetSize().x / 2.0 + aPad->GetSolderMaskMargin(), size = VECTOR2D( aPad->GetSize().x / 2.0 + solderpasteMargin,
aPad->GetSize().y / 2.0 + aPad->GetSolderMaskMargin() ); aPad->GetSize().y / 2.0 + solderpasteMargin );
shape = aPad->GetShape(); shape = aPad->GetShape();
} }
else else
......
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