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Elphel
kicad-source-mirror
Commits
8bd9dd49
Commit
8bd9dd49
authored
Feb 17, 2015
by
Tomasz Włostowski
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view: added quick hiding mechanism in VIEW/VIEW_ITEM
parent
8a4bf35b
Changes
3
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3 changed files
with
55 additions
and
16 deletions
+55
-16
view.cpp
common/view/view.cpp
+1
-1
view_item.cpp
common/view/view_item.cpp
+0
-11
view_item.h
include/view/view_item.h
+54
-4
No files found.
common/view/view.cpp
View file @
8bd9dd49
...
@@ -564,7 +564,7 @@ struct VIEW::drawItem
...
@@ -564,7 +564,7 @@ struct VIEW::drawItem
bool
operator
()(
VIEW_ITEM
*
aItem
)
bool
operator
()(
VIEW_ITEM
*
aItem
)
{
{
// Conditions that have te be fulfilled for an item to be drawn
// Conditions that have te be fulfilled for an item to be drawn
bool
drawCondition
=
aItem
->
ViewIsVisi
ble
()
&&
bool
drawCondition
=
aItem
->
isRendera
ble
()
&&
aItem
->
ViewGetLOD
(
layer
)
<
view
->
m_scale
;
aItem
->
ViewGetLOD
(
layer
)
<
view
->
m_scale
;
if
(
!
drawCondition
)
if
(
!
drawCondition
)
return
true
;
return
true
;
...
...
common/view/view_item.cpp
View file @
8bd9dd49
...
@@ -29,17 +29,6 @@
...
@@ -29,17 +29,6 @@
using
namespace
KIGFX
;
using
namespace
KIGFX
;
void
VIEW_ITEM
::
ViewSetVisible
(
bool
aIsVisible
)
{
// update only if the visibility has really changed
if
(
m_visible
!=
aIsVisible
)
{
m_visible
=
aIsVisible
;
ViewUpdate
(
APPEARANCE
);
}
}
void
VIEW_ITEM
::
ViewRelease
()
void
VIEW_ITEM
::
ViewRelease
()
{
{
if
(
m_view
&&
m_view
->
IsDynamic
()
)
if
(
m_view
&&
m_view
->
IsDynamic
()
)
...
...
include/view/view_item.h
View file @
8bd9dd49
...
@@ -76,7 +76,17 @@ public:
...
@@ -76,7 +76,17 @@ public:
ALL
=
0xff
ALL
=
0xff
};
};
VIEW_ITEM
()
:
m_view
(
NULL
),
m_visible
(
true
),
m_requiredUpdate
(
ALL
),
/**
* Enum VIEW_VISIBILITY_FLAGS.
* Defines the visibility of the item (temporarily hidden, invisible, etc).
*/
enum
VIEW_VISIBILITY_FLAGS
{
VISIBLE
=
0x01
,
/// Item is visible (in general)
HIDDEN
=
0x02
/// Item is temporarily hidden (e.g. being used by a tool). Overrides VISIBLE flag.
};
VIEW_ITEM
()
:
m_view
(
NULL
),
m_flags
(
VISIBLE
),
m_requiredUpdate
(
ALL
),
m_groups
(
NULL
),
m_groupsSize
(
0
)
{}
m_groups
(
NULL
),
m_groupsSize
(
0
)
{}
/**
/**
...
@@ -128,7 +138,38 @@ public:
...
@@ -128,7 +138,38 @@ public:
*
*
* @param aIsVisible: whether the item is visible (on all layers), or not.
* @param aIsVisible: whether the item is visible (on all layers), or not.
*/
*/
void
ViewSetVisible
(
bool
aIsVisible
=
true
);
void
ViewSetVisible
(
bool
aIsVisible
=
true
)
{
bool
cur_visible
=
m_flags
&
VISIBLE
;
if
(
cur_visible
!=
aIsVisible
)
{
if
(
aIsVisible
)
m_flags
|=
VISIBLE
;
else
m_flags
&=
~
VISIBLE
;
ViewUpdate
(
APPEARANCE
|
COLOR
);
}
}
/**
* Function ViewHide()
* Temporarily hides the item in the view (e.g. for overlaying)
*
* @param aHide: whether the item is hidden (on all layers), or not.
*/
void
ViewHide
(
bool
aHide
=
true
)
{
if
(
!
(
m_flags
&
VISIBLE
)
)
return
;
if
(
aHide
)
m_flags
|=
HIDDEN
;
else
m_flags
&=
~
HIDDEN
;
ViewUpdate
(
APPEARANCE
);
}
/**
/**
* Function ViewIsVisible()
* Function ViewIsVisible()
...
@@ -139,7 +180,7 @@ public:
...
@@ -139,7 +180,7 @@ public:
*/
*/
bool
ViewIsVisible
()
const
bool
ViewIsVisible
()
const
{
{
return
m_
visible
;
return
m_
flags
&
VISIBLE
;
}
}
/**
/**
...
@@ -201,7 +242,7 @@ protected:
...
@@ -201,7 +242,7 @@ protected:
}
}
VIEW
*
m_view
;
///< Current dynamic view the item is assigned to.
VIEW
*
m_view
;
///< Current dynamic view the item is assigned to.
bool
m_visible
;
///< Are we visible in the current dynamic VIEW.
int
m_flags
;
///< Visibility flags
int
m_requiredUpdate
;
///< Flag required for updating
int
m_requiredUpdate
;
///< Flag required for updating
///* Helper for storing cached items group ids
///* Helper for storing cached items group ids
...
@@ -295,6 +336,15 @@ protected:
...
@@ -295,6 +336,15 @@ protected:
{
{
m_requiredUpdate
=
NONE
;
m_requiredUpdate
=
NONE
;
}
}
/**
* Function isRenderable()
* Returns if the item should be drawn or not.
*/
bool
isRenderable
()
const
{
return
m_flags
==
VISIBLE
;
}
};
};
}
// namespace KIGFX
}
// namespace KIGFX
...
...
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