Commit 8a4417ec authored by Maciej Suminski's avatar Maciej Suminski

Fixed color for drawing polygons on overlay.

parent cba1e0bf
...@@ -471,6 +471,7 @@ void OPENGL_GAL::DrawPolygon( const std::deque<VECTOR2D>& aPointList ) ...@@ -471,6 +471,7 @@ void OPENGL_GAL::DrawPolygon( const std::deque<VECTOR2D>& aPointList )
// Any non convex polygon needs to be tesselated // Any non convex polygon needs to be tesselated
// for this purpose the GLU standard functions are used // for this purpose the GLU standard functions are used
currentManager->Shader( SHADER_NONE ); currentManager->Shader( SHADER_NONE );
currentManager->Color( fillColor.r, fillColor.g, fillColor.b, fillColor.a );
TessParams params = { currentManager, tessIntersects }; TessParams params = { currentManager, tessIntersects };
gluTessBeginPolygon( tesselator, &params ); gluTessBeginPolygon( tesselator, &params );
......
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