VIEW_CONTROLS: added ForceCursorPosition() and ShowCursor() methods

parent dea79320
......@@ -28,7 +28,6 @@
#include <view/view.h>
#include <view/wx_view_controls.h>
#include <gal/graphics_abstraction_layer.h>
#include <tool/tool_dispatcher.h>
using namespace KiGfx;
......@@ -59,13 +58,19 @@ WX_VIEW_CONTROLS::WX_VIEW_CONTROLS( VIEW* aView, wxWindow* aParentPanel ) :
WX_VIEW_CONTROLS::onTimer ), NULL, this );
}
void VIEW_CONTROLS::ShowCursor ( bool aEnabled )
{
m_view->GetGAL()->SetCursorEnabled( aEnabled );
}
void WX_VIEW_CONTROLS::onMotion( wxMouseEvent& aEvent )
{
m_mousePosition.x = aEvent.GetX();
m_mousePosition.y = aEvent.GetY();
if( m_snappingEnabled )
if( m_forceCursorPosition )
m_cursorPosition = m_view->ToScreen (m_forcedPosition);
else if( m_snappingEnabled )
m_cursorPosition = m_view->GetGAL()->GetGridPoint( m_mousePosition );
else
m_cursorPosition = m_mousePosition;
......@@ -197,10 +202,8 @@ void WX_VIEW_CONTROLS::onTimer( wxTimerEvent& aEvent )
dir = m_view->ToWorld( dir, false );
m_view->SetCenter( m_view->GetCenter() + dir * m_autoPanSpeed );
m_parentPanel->Refresh();
// Notify tools that the cursor position has changed in the world coordinates
wxCommandEvent moveEvent( TOOL_DISPATCHER::EVT_REFRESH_MOUSE );
wxPostEvent( m_parentPanel, moveEvent );
}
break;
......
......@@ -127,17 +127,21 @@ public:
return m_cursorPosition;
}
/**
* Function SetCursorPosition()
* Allows to move the cursor to a different location.
*
* @param aPosition is the new location expressed in screen coordinates.
* Function ForceCursorPosition()
* Places the cursor immediately at a given point. Mouse movement is ignored.
* @param aEnabled enable forced cursor position
* @param aPosition the position
*/
virtual void SetCursorPosition( const VECTOR2D& aPosition )
virtual void ForceCursorPosition( bool aEnabled, const VECTOR2D& aPosition = VECTOR2D(0, 0) )
{
m_cursorPosition = aPosition;
m_forcedPosition = aPosition;
m_forceCursorPosition = aEnabled;
}
virtual void ShowCursor ( bool aEnabled );
protected:
/// Pointer to controlled VIEW.
VIEW* m_view;
......@@ -148,6 +152,9 @@ protected:
/// Current cursor position
VECTOR2D m_cursorPosition;
/// Forced cursor position
VECTOR2D m_forcedPosition;
/// Should the cursor snap to grid or move freely
bool m_snappingEnabled;
......@@ -157,6 +164,8 @@ protected:
/// Flag for turning on autopanning
bool m_autoPanEnabled;
bool m_forceCursorPosition;
/// Distance from cursor to VIEW edge when panning is active
float m_autoPanMargin;
......
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