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Elphel
kicad-source-mirror
Commits
88ee2884
Commit
88ee2884
authored
Sep 18, 2013
by
tomasz.wlostowski@cern.ch
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VIEW_CONTROLS: added ForceCursorPosition() and ShowCursor() methods
parent
dea79320
Changes
2
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2 changed files
with
39 additions
and
27 deletions
+39
-27
wx_view_controls.cpp
common/view/wx_view_controls.cpp
+23
-20
view_controls.h
include/view/view_controls.h
+16
-7
No files found.
common/view/wx_view_controls.cpp
View file @
88ee2884
...
...
@@ -28,7 +28,6 @@
#include <view/view.h>
#include <view/wx_view_controls.h>
#include <gal/graphics_abstraction_layer.h>
#include <tool/tool_dispatcher.h>
using
namespace
KiGfx
;
...
...
@@ -59,13 +58,19 @@ WX_VIEW_CONTROLS::WX_VIEW_CONTROLS( VIEW* aView, wxWindow* aParentPanel ) :
WX_VIEW_CONTROLS
::
onTimer
),
NULL
,
this
);
}
void
VIEW_CONTROLS
::
ShowCursor
(
bool
aEnabled
)
{
m_view
->
GetGAL
()
->
SetCursorEnabled
(
aEnabled
);
}
void
WX_VIEW_CONTROLS
::
onMotion
(
wxMouseEvent
&
aEvent
)
{
m_mousePosition
.
x
=
aEvent
.
GetX
();
m_mousePosition
.
y
=
aEvent
.
GetY
();
if
(
m_snappingEnabled
)
if
(
m_forceCursorPosition
)
m_cursorPosition
=
m_view
->
ToScreen
(
m_forcedPosition
);
else
if
(
m_snappingEnabled
)
m_cursorPosition
=
m_view
->
GetGAL
()
->
GetGridPoint
(
m_mousePosition
);
else
m_cursorPosition
=
m_mousePosition
;
...
...
@@ -197,10 +202,8 @@ void WX_VIEW_CONTROLS::onTimer( wxTimerEvent& aEvent )
dir
=
m_view
->
ToWorld
(
dir
,
false
);
m_view
->
SetCenter
(
m_view
->
GetCenter
()
+
dir
*
m_autoPanSpeed
);
m_parentPanel
->
Refresh
();
// Notify tools that the cursor position has changed in the world coordinates
wxCommandEvent
moveEvent
(
TOOL_DISPATCHER
::
EVT_REFRESH_MOUSE
);
wxPostEvent
(
m_parentPanel
,
moveEvent
);
}
break
;
...
...
include/view/view_controls.h
View file @
88ee2884
...
...
@@ -127,17 +127,21 @@ public:
return
m_cursorPosition
;
}
/**
* Function
Set
CursorPosition()
*
Allows to move the cursor to a different location
.
*
* @param aPosition
is the new location expressed in screen coordinates.
* Function
Force
CursorPosition()
*
Places the cursor immediately at a given point. Mouse movement is ignored
.
*
@param aEnabled enable forced cursor position
* @param aPosition
the position
*/
virtual
void
SetCursorPosition
(
const
VECTOR2D
&
aPosition
)
virtual
void
ForceCursorPosition
(
bool
aEnabled
,
const
VECTOR2D
&
aPosition
=
VECTOR2D
(
0
,
0
)
)
{
m_cursorPosition
=
aPosition
;
m_forcedPosition
=
aPosition
;
m_forceCursorPosition
=
aEnabled
;
}
virtual
void
ShowCursor
(
bool
aEnabled
);
protected
:
/// Pointer to controlled VIEW.
VIEW
*
m_view
;
...
...
@@ -148,6 +152,9 @@ protected:
/// Current cursor position
VECTOR2D
m_cursorPosition
;
/// Forced cursor position
VECTOR2D
m_forcedPosition
;
/// Should the cursor snap to grid or move freely
bool
m_snappingEnabled
;
...
...
@@ -157,6 +164,8 @@ protected:
/// Flag for turning on autopanning
bool
m_autoPanEnabled
;
bool
m_forceCursorPosition
;
/// Distance from cursor to VIEW edge when panning is active
float
m_autoPanMargin
;
...
...
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