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Elphel
kicad-source-mirror
Commits
8552a6e2
Commit
8552a6e2
authored
Jun 20, 2013
by
Maciej Suminski
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Plain Diff
Fixed some minor rendering issues, mostyl for shaderless OpenGL GAL.
parent
fd6ab600
Changes
2
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2 changed files
with
36 additions
and
32 deletions
+36
-32
opengl_gal.cpp
common/gal/opengl/opengl_gal.cpp
+34
-28
vbo_container.cpp
common/gal/opengl/vbo_container.cpp
+2
-4
No files found.
common/gal/opengl/opengl_gal.cpp
View file @
8552a6e2
...
@@ -1101,7 +1101,7 @@ void OPENGL_GAL::DrawCircle( const VECTOR2D& aCenterPoint, double aRadius )
...
@@ -1101,7 +1101,7 @@ void OPENGL_GAL::DrawCircle( const VECTOR2D& aCenterPoint, double aRadius )
Save
();
Save
();
translate3
(
aCenterPoint
.
x
,
aCenterPoint
.
y
,
0.0
);
translate3
(
aCenterPoint
.
x
,
aCenterPoint
.
y
,
layerDepth
);
Scale
(
VECTOR2D
(
aRadius
,
aRadius
)
);
Scale
(
VECTOR2D
(
aRadius
,
aRadius
)
);
begin
(
GL_TRIANGLES
);
begin
(
GL_TRIANGLES
);
...
@@ -1114,13 +1114,13 @@ void OPENGL_GAL::DrawCircle( const VECTOR2D& aCenterPoint, double aRadius )
...
@@ -1114,13 +1114,13 @@ void OPENGL_GAL::DrawCircle( const VECTOR2D& aCenterPoint, double aRadius )
double
v2
[]
=
{
(
it
+
1
)
->
x
*
innerScale
,
(
it
+
1
)
->
y
*
innerScale
};
double
v2
[]
=
{
(
it
+
1
)
->
x
*
innerScale
,
(
it
+
1
)
->
y
*
innerScale
};
double
v3
[]
=
{
(
it
+
1
)
->
x
*
outerScale
,
(
it
+
1
)
->
y
*
outerScale
};
double
v3
[]
=
{
(
it
+
1
)
->
x
*
outerScale
,
(
it
+
1
)
->
y
*
outerScale
};
vertex3
(
v0
[
0
],
v0
[
1
],
layerDepth
);
vertex3
(
v0
[
0
],
v0
[
1
],
0.0
);
vertex3
(
v1
[
0
],
v1
[
1
],
layerDepth
);
vertex3
(
v1
[
0
],
v1
[
1
],
0.0
);
vertex3
(
v2
[
0
],
v2
[
1
],
layerDepth
);
vertex3
(
v2
[
0
],
v2
[
1
],
0.0
);
vertex3
(
v1
[
0
],
v1
[
1
],
layerDepth
);
vertex3
(
v1
[
0
],
v1
[
1
],
0.0
);
vertex3
(
v3
[
0
],
v3
[
1
],
layerDepth
);
vertex3
(
v3
[
0
],
v3
[
1
],
0.0
);
vertex3
(
v2
[
0
],
v2
[
1
],
layerDepth
);
vertex3
(
v2
[
0
],
v2
[
1
],
0.0
);
}
}
end
();
end
();
...
@@ -1135,12 +1135,12 @@ void OPENGL_GAL::DrawCircle( const VECTOR2D& aCenterPoint, double aRadius )
...
@@ -1135,12 +1135,12 @@ void OPENGL_GAL::DrawCircle( const VECTOR2D& aCenterPoint, double aRadius )
color4
(
fillColor
.
r
,
fillColor
.
g
,
fillColor
.
b
,
fillColor
.
a
);
color4
(
fillColor
.
r
,
fillColor
.
g
,
fillColor
.
b
,
fillColor
.
a
);
Save
();
Save
();
translate3
(
aCenterPoint
.
x
,
aCenterPoint
.
y
,
layerDepth
);
translate3
(
aCenterPoint
.
x
,
aCenterPoint
.
y
,
layerDepth
);
Scale
(
VECTOR2D
(
aRadius
,
aRadius
)
);
Scale
(
VECTOR2D
(
aRadius
,
aRadius
)
);
if
(
isGrouping
)
if
(
isGrouping
)
{
{
// Multiplied by 3, as this is the number of vertices in a single triangle
VBO_VERTEX
*
circle
=
new
VBO_VERTEX
[
CIRCLE_POINTS
*
3
];
VBO_VERTEX
*
circle
=
new
VBO_VERTEX
[
CIRCLE_POINTS
*
3
];
memcpy
(
circle
,
verticesCircle
->
GetVertices
(),
memcpy
(
circle
,
verticesCircle
->
GetVertices
(),
...
@@ -1197,11 +1197,12 @@ void OPENGL_GAL::drawSemiCircle( const VECTOR2D& aCenterPoint, double aRadius, d
...
@@ -1197,11 +1197,12 @@ void OPENGL_GAL::drawSemiCircle( const VECTOR2D& aCenterPoint, double aRadius, d
if
(
isGrouping
)
if
(
isGrouping
)
{
{
VBO_VERTEX
*
semiCircle
=
new
VBO_VERTEX
[
CIRCLE_POINTS
*
3
];
// Multiplied by 3, as this is the number of vertices in a single triangle
VBO_VERTEX
*
semiCircle
=
new
VBO_VERTEX
[
CIRCLE_POINTS
/
2
*
3
];
memcpy
(
semiCircle
,
verticesSemiCircle
->
GetVertices
(),
memcpy
(
semiCircle
,
verticesSemiCircle
->
GetVertices
(),
VBO_ITEM
::
VertByteSize
*
CIRCLE_POINTS
*
3
);
VBO_ITEM
::
VertByteSize
*
CIRCLE_POINTS
/
2
*
3
);
curVboItem
->
PushVertices
(
semiCircle
,
CIRCLE_POINTS
*
3
);
curVboItem
->
PushVertices
(
semiCircle
,
CIRCLE_POINTS
/
2
*
3
);
delete
[]
semiCircle
;
delete
[]
semiCircle
;
}
}
...
@@ -1233,7 +1234,7 @@ void OPENGL_GAL::DrawArc( const VECTOR2D& aCenterPoint, double aRadius, double a
...
@@ -1233,7 +1234,7 @@ void OPENGL_GAL::DrawArc( const VECTOR2D& aCenterPoint, double aRadius, double a
VECTOR2D
middlePoint
=
0.5
*
startEndPoint
;
VECTOR2D
middlePoint
=
0.5
*
startEndPoint
;
Save
();
Save
();
translate3
(
aCenterPoint
.
x
,
aCenterPoint
.
y
,
0.0
);
translate3
(
aCenterPoint
.
x
,
aCenterPoint
.
y
,
layerDepth
);
if
(
isStrokeEnabled
)
if
(
isStrokeEnabled
)
{
{
...
@@ -1243,16 +1244,21 @@ void OPENGL_GAL::DrawArc( const VECTOR2D& aCenterPoint, double aRadius, double a
...
@@ -1243,16 +1244,21 @@ void OPENGL_GAL::DrawArc( const VECTOR2D& aCenterPoint, double aRadius, double a
color4
(
strokeColor
.
r
,
strokeColor
.
g
,
strokeColor
.
b
,
strokeColor
.
a
);
color4
(
strokeColor
.
r
,
strokeColor
.
g
,
strokeColor
.
b
,
strokeColor
.
a
);
VECTOR2D
p
(
cos
(
aStartAngle
)
*
aRadius
,
sin
(
aStartAngle
)
*
aRadius
);
VECTOR2D
p
(
cos
(
aStartAngle
)
*
aRadius
,
sin
(
aStartAngle
)
*
aRadius
);
for
(
double
alpha
=
aStartAngle
;
alpha
<
aEndAngle
;
alpha
+=
alphaIncrement
)
double
alpha
;
for
(
alpha
=
aStartAngle
+
alphaIncrement
;
alpha
<
aEndAngle
;
alpha
+=
alphaIncrement
)
{
{
if
(
alpha
>
aEndAngle
)
alpha
=
aEndAngle
;
VECTOR2D
p_next
(
cos
(
alpha
)
*
aRadius
,
sin
(
alpha
)
*
aRadius
);
VECTOR2D
p_next
(
cos
(
alpha
)
*
aRadius
,
sin
(
alpha
)
*
aRadius
);
DrawLine
(
p
,
p_next
);
DrawLine
(
p
,
p_next
);
p
=
p_next
;
p
=
p_next
;
}
}
// Draw the last missing part
if
(
alpha
!=
aEndAngle
)
{
VECTOR2D
p_last
(
cos
(
aEndAngle
)
*
aRadius
,
sin
(
aEndAngle
)
*
aRadius
);
DrawLine
(
p
,
p_last
);
}
}
}
else
else
{
{
...
@@ -1282,13 +1288,13 @@ void OPENGL_GAL::DrawArc( const VECTOR2D& aCenterPoint, double aRadius, double a
...
@@ -1282,13 +1288,13 @@ void OPENGL_GAL::DrawArc( const VECTOR2D& aCenterPoint, double aRadius, double a
double
v2
[]
=
{
cos
(
alpha
)
*
innerScale
,
sin
(
alpha
)
*
innerScale
};
double
v2
[]
=
{
cos
(
alpha
)
*
innerScale
,
sin
(
alpha
)
*
innerScale
};
double
v3
[]
=
{
cos
(
alpha
)
*
outerScale
,
sin
(
alpha
)
*
outerScale
};
double
v3
[]
=
{
cos
(
alpha
)
*
outerScale
,
sin
(
alpha
)
*
outerScale
};
vertex3
(
v0
[
0
],
v0
[
1
],
layerDepth
);
vertex3
(
v0
[
0
],
v0
[
1
],
0.0
);
vertex3
(
v1
[
0
],
v1
[
1
],
layerDepth
);
vertex3
(
v1
[
0
],
v1
[
1
],
0.0
);
vertex3
(
v2
[
0
],
v2
[
1
],
layerDepth
);
vertex3
(
v2
[
0
],
v2
[
1
],
0.0
);
vertex3
(
v1
[
0
],
v1
[
1
],
layerDepth
);
vertex3
(
v1
[
0
],
v1
[
1
],
0.0
);
vertex3
(
v3
[
0
],
v3
[
1
],
layerDepth
);
vertex3
(
v3
[
0
],
v3
[
1
],
0.0
);
vertex3
(
v2
[
0
],
v2
[
1
],
layerDepth
);
vertex3
(
v2
[
0
],
v2
[
1
],
0.0
);
}
}
end
();
end
();
...
@@ -1311,15 +1317,15 @@ void OPENGL_GAL::DrawArc( const VECTOR2D& aCenterPoint, double aRadius, double a
...
@@ -1311,15 +1317,15 @@ void OPENGL_GAL::DrawArc( const VECTOR2D& aCenterPoint, double aRadius, double a
for
(
alpha
=
aStartAngle
;
(
alpha
+
alphaIncrement
)
<
aEndAngle
;
)
for
(
alpha
=
aStartAngle
;
(
alpha
+
alphaIncrement
)
<
aEndAngle
;
)
{
{
vertex3
(
middlePoint
.
x
,
middlePoint
.
y
,
layerDepth
);
vertex3
(
middlePoint
.
x
,
middlePoint
.
y
,
0.0
);
vertex3
(
cos
(
alpha
),
sin
(
alpha
),
layerDepth
);
vertex3
(
cos
(
alpha
),
sin
(
alpha
),
0.0
);
alpha
+=
alphaIncrement
;
alpha
+=
alphaIncrement
;
vertex3
(
cos
(
alpha
),
sin
(
alpha
),
layerDepth
);
vertex3
(
cos
(
alpha
),
sin
(
alpha
),
0.0
);
}
}
vertex3
(
middlePoint
.
x
,
middlePoint
.
y
,
layerDepth
);
vertex3
(
middlePoint
.
x
,
middlePoint
.
y
,
0.0
);
vertex3
(
cos
(
alpha
),
sin
(
alpha
),
layerDepth
);
vertex3
(
cos
(
alpha
),
sin
(
alpha
),
0.0
);
vertex3
(
endPoint
.
x
,
endPoint
.
y
,
layerDepth
);
vertex3
(
endPoint
.
x
,
endPoint
.
y
,
0.0
);
end
();
end
();
}
}
...
...
common/gal/opengl/vbo_container.cpp
View file @
8552a6e2
...
@@ -34,8 +34,6 @@
...
@@ -34,8 +34,6 @@
#include <profile.h>
#include <profile.h>
#endif
/* __WXDEBUG__ */
#endif
/* __WXDEBUG__ */
#define CONTAINER_TEST 1
using
namespace
KiGfx
;
using
namespace
KiGfx
;
VBO_CONTAINER
::
VBO_CONTAINER
(
int
aSize
)
:
VBO_CONTAINER
::
VBO_CONTAINER
(
int
aSize
)
:
...
@@ -181,9 +179,9 @@ void VBO_CONTAINER::Add( VBO_ITEM* aVboItem, const VBO_VERTEX* aVertex, unsigned
...
@@ -181,9 +179,9 @@ void VBO_CONTAINER::Add( VBO_ITEM* aVboItem, const VBO_VERTEX* aVertex, unsigned
vertexPtr
->
a
=
m_color
[
3
];
vertexPtr
->
a
=
m_color
[
3
];
// Apply currently used shader
// Apply currently used shader
for
(
unsigned
int
i
=
0
;
i
<
VBO_ITEM
::
ShaderStride
;
++
i
)
for
(
unsigned
int
j
=
0
;
j
<
VBO_ITEM
::
ShaderStride
;
++
j
)
{
{
vertexPtr
->
shader
[
i
]
=
m_shader
[
i
];
vertexPtr
->
shader
[
j
]
=
m_shader
[
j
];
}
}
}
}
...
...
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