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Elphel
kicad-source-mirror
Commits
82aadca8
Commit
82aadca8
authored
Jun 08, 2010
by
jean-pierre charras
Browse files
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Plain Diff
fixed bug 588882 (issue on arcs draw in 3D viewer)
parents
c7623715
f6a62dc7
Changes
1
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Showing
1 changed file
with
35 additions
and
20 deletions
+35
-20
3d_draw.cpp
3d-viewer/3d_draw.cpp
+35
-20
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3d-viewer/3d_draw.cpp
View file @
82aadca8
...
@@ -32,8 +32,8 @@ static void Draw3D_FilledSegmentWithHole( double startx, double starty,
...
@@ -32,8 +32,8 @@ static void Draw3D_FilledSegmentWithHole( double startx, double starty,
double
width
,
double
holex
,
double
width
,
double
holex
,
double
holey
,
double
holeradius
,
double
holey
,
double
holeradius
,
double
zpos
);
double
zpos
);
static
void
Draw3D_ArcSegment
(
double
startx
,
double
starty
,
double
end
x
,
static
void
Draw3D_ArcSegment
(
double
startx
,
double
starty
,
double
centre
x
,
double
endy
,
double
width
,
double
zpos
);
double
centrey
,
double
arc_angle
,
double
width
,
double
zpos
);
static
void
Draw3D_CircleSegment
(
double
startx
,
double
starty
,
double
endx
,
static
void
Draw3D_CircleSegment
(
double
startx
,
double
starty
,
double
endx
,
double
endy
,
double
width
,
double
zpos
);
double
endy
,
double
width
,
double
zpos
);
static
int
Get3DLayerEnable
(
int
act_layer
);
static
int
Get3DLayerEnable
(
int
act_layer
);
...
@@ -530,7 +530,7 @@ void Pcb3D_GLCanvas::Draw3D_DrawSegment( DRAWSEGMENT* segment )
...
@@ -530,7 +530,7 @@ void Pcb3D_GLCanvas::Draw3D_DrawSegment( DRAWSEGMENT* segment )
switch
(
segment
->
m_Shape
)
switch
(
segment
->
m_Shape
)
{
{
case
S_ARC
:
case
S_ARC
:
Draw3D_ArcSegment
(
x
,
-
y
,
xf
,
-
yf
,
w
,
zpos
);
Draw3D_ArcSegment
(
x
,
-
y
,
xf
,
-
yf
,
(
double
)
segment
->
m_Angle
,
w
,
zpos
);
break
;
break
;
case
S_CIRCLE
:
case
S_CIRCLE
:
...
@@ -552,7 +552,7 @@ void Pcb3D_GLCanvas::Draw3D_DrawSegment( DRAWSEGMENT* segment )
...
@@ -552,7 +552,7 @@ void Pcb3D_GLCanvas::Draw3D_DrawSegment( DRAWSEGMENT* segment )
switch
(
segment
->
m_Shape
)
switch
(
segment
->
m_Shape
)
{
{
case
S_ARC
:
case
S_ARC
:
Draw3D_ArcSegment
(
x
,
-
y
,
xf
,
-
yf
,
w
,
zpos
);
Draw3D_ArcSegment
(
x
,
-
y
,
xf
,
-
yf
,
(
double
)
segment
->
m_Angle
,
w
,
zpos
);
break
;
break
;
case
S_CIRCLE
:
case
S_CIRCLE
:
...
@@ -759,7 +759,7 @@ void EDGE_MODULE::Draw3D( Pcb3D_GLCanvas* glcanvas )
...
@@ -759,7 +759,7 @@ void EDGE_MODULE::Draw3D( Pcb3D_GLCanvas* glcanvas )
break
;
break
;
case
S_ARC
:
case
S_ARC
:
Draw3D_ArcSegment
(
x
,
-
y
,
fx
,
-
fy
,
w
,
zpos
);
Draw3D_ArcSegment
(
x
,
-
y
,
fx
,
-
fy
,
(
double
)
m_Angle
,
w
,
zpos
);
break
;
break
;
default
:
default
:
...
@@ -1196,27 +1196,42 @@ static void Draw3D_FilledSegmentWithHole( double startx, double starty,
...
@@ -1196,27 +1196,42 @@ static void Draw3D_FilledSegmentWithHole( double startx, double starty,
}
}
static
void
Draw3D_ArcSegment
(
double
startx
,
double
starty
,
double
end
x
,
static
void
Draw3D_ArcSegment
(
double
startx
,
double
starty
,
double
centre
x
,
double
endy
,
double
width
,
double
zpos
)
double
centrey
,
double
arc_angle
,
double
width
,
double
zpos
)
{
{
int
ii
,
slice
=
36
;
int
ii
;
double
x
,
y
,
hole
,
rayon
;
int
slice
=
36
;
// Number of segments to approximate a circle by segments
int
angle
;
double
hole
,
rayon
;
double
arcStart_Angle
;
angle
=
static_cast
<
int
>
(
atan2
(
startx
-
endx
,
starty
-
endy
)
*
arcStart_Angle
=
(
atan2
(
startx
-
centrex
,
starty
-
centrey
)
*
1800
/
M_PI
);
1800
/
M_PI
)
+
900
;
rayon
=
hypot
(
startx
-
centrex
,
starty
-
centrey
)
+
(
width
/
2
);
rayon
=
hypot
(
startx
-
endx
,
starty
-
endy
)
+
(
width
/
2
);
hole
=
rayon
-
width
;
hole
=
rayon
-
width
;
// Calculate the number of segments to approximate this arc
int
imax
=
(
int
)
(
(
double
)
arc_angle
*
slice
/
3600.0
);
if
(
imax
<
0
)
imax
=
-
imax
;
if
(
imax
==
0
)
imax
=
1
;
// Adjust delta_angle to have exactly imax segments in arc_angle
// i.e. arc_angle = imax delta_agnle.
double
delta_angle
=
(
double
)
arc_angle
/
imax
;
glBegin
(
GL_QUAD_STRIP
);
glBegin
(
GL_QUAD_STRIP
);
for
(
ii
=
0
;
ii
<=
slice
/
4
;
ii
++
)
for
(
ii
=
0
;
ii
<=
imax
;
ii
++
)
{
{
x
=
hole
;
y
=
0.0
;
double
angle
=
(
double
)
ii
*
delta_angle
;
RotatePoint
(
&
x
,
&
y
,
angle
+
(
ii
*
3600
/
slice
)
);
angle
+=
arcStart_Angle
+
900
;
glVertex3f
(
x
+
startx
,
y
+
starty
,
zpos
);
double
dx
=
hole
;
x
=
rayon
;
y
=
0.0
;
double
dy
=
0.0
;
RotatePoint
(
&
x
,
&
y
,
angle
+
(
ii
*
3600
/
slice
)
);
RotatePoint
(
&
dx
,
&
dy
,
(
int
)
angle
);
glVertex3f
(
x
+
startx
,
y
+
starty
,
zpos
);
glVertex3f
(
dx
+
startx
,
dy
+
starty
,
zpos
);
dx
=
rayon
;
dy
=
0.0
;
RotatePoint
(
&
dx
,
&
dy
,
(
int
)
angle
);
glVertex3f
(
dx
+
startx
,
dy
+
starty
,
zpos
);
}
}
glEnd
();
glEnd
();
...
...
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