Commit 7819efac authored by jean-pierre charras's avatar jean-pierre charras

Kicad manager: fix a recent bug: project tree not updated when kicad is...

Kicad manager: fix a recent bug: project tree not updated when kicad is launched by a command line with a project name to open.
pcbnew: export vrml:
* move dialog functions in a new file: dialog_export_vrml.cpp.
* fix coding style issues
* patch add from cirilo Bernardo.
parent 8d5479ca
......@@ -888,13 +888,14 @@ public:
* Function ExportVRML_File
* Creates the file(s) exporting current BOARD to a VRML file.
* @param aFullFileName = the full filename of the file to create
* @param aScale = the general scaling factor. 1.0 to export in inches
* @param aMMtoWRMLunit = the VRML scaling factor:
* 1.0 to export in mm. 0.001 for meters
* @param aExport3DFiles = true to copy 3D shapes in the subir a3D_Subdir
* @param a3D_Subdir = sub directory where 3D shapes files are copied
* used only when aExport3DFiles == true
* @return true if Ok.
*/
bool ExportVRML_File( const wxString & aFullFileName, double aScale,
bool ExportVRML_File( const wxString & aFullFileName, double aMMtoWRMLunit,
bool aExport3DFiles, const wxString & a3D_Subdir );
/**
......
......@@ -97,36 +97,40 @@ bool EDA_APP::OnInit()
bool reopenLastUsedDirectory = argc == 1;
GetSettings( reopenLastUsedDirectory );
/* Make nameless project translatable */
wxFileName namelessProject( wxGetCwd(), NAMELESS_PROJECT, ProjectFileExtension );
frame = new KICAD_MANAGER_FRAME( NULL, wxT( "KiCad" ),
wxDefaultPosition, wxDefaultSize );
SetTopWindow( frame );
bool prjloaded = false; // true when the project is loaded
if( argc > 1 )
{
frame->m_ProjectFileName = argv[1];
}
else if( m_fileHistory.GetCount() )
{
// Try to open the last opened project,
// if a project name is not given when starting Kicad
frame->m_ProjectFileName = m_fileHistory.GetHistoryFile( 0 );
if( !frame->m_ProjectFileName.FileExists() )
{
m_fileHistory.RemoveFileFromHistory( 0 );
}
else
{
wxCommandEvent cmd( 0, wxID_FILE1 );
frame->OnFileHistory( cmd );
prjloaded = true; // OnFileHistory() loads the project
}
}
if( !frame->m_ProjectFileName.FileExists() )
{
wxCommandEvent cmd( 0, wxID_ANY );
wxFileName namelessProject( wxGetCwd(), NAMELESS_PROJECT,
ProjectFileExtension );
frame->m_ProjectFileName = namelessProject;
}
if( ! prjloaded )
{
wxCommandEvent cmd( 0, wxID_ANY );
frame->OnLoadProject( cmd );
}
......
......@@ -226,7 +226,7 @@ void KICAD_MANAGER_FRAME::OnLoadProject( wxCommandEvent& event )
#ifdef KICAD_USE_FILES_WATCHER
// Rebuild the list of watched paths.
// however this is possible only when the main loop event handler is running,
// so we use it to rub the rebuild function.
// so we use it to run the rebuild function.
wxCommandEvent cmd( wxEVT_COMMAND_MENU_SELECTED, ID_INIT_WATCHED_PATHS );
wxPostEvent( this, cmd);
#endif
......
......@@ -47,7 +47,8 @@ set(PCBNEW_DIALOGS
dialogs/dialog_edit_module_text.cpp
dialogs/dialog_edit_module_text_base.cpp
dialogs/dialog_exchange_modules_base.cpp
dialogs/dialog_export_3Dfiles_base.cpp
dialogs/dialog_export_vrml_base.cpp
dialogs/dialog_export_vrml.cpp
dialogs/dialog_find_base.cpp
dialogs/dialog_find.cpp
dialogs/dialog_fp_lib_table_base.cpp
......
/**
* @file dialog_export_vrml.cpp
*/
/*
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Copyright (C) 2009-2013 Lorenzo Mercantonio
* Copyright (C) 2013 Jean-Pierre Charras jp.charras at wanadoo.fr
* Copyright (C) 2004-2013 KiCad Developers, see change_log.txt for contributors.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, you may find one here:
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
#include <fctsys.h>
#include <wxPcbStruct.h>
#include <appl_wxstruct.h>
#include <pcbnew.h>
#include <class_board.h>
/* the dialog to create VRML files, derived from DIALOG_EXPORT_3DFILE_BASE,
* created by wxFormBuilder
*/
#include <dialog_export_vrml_base.h> // the wxFormBuilder header file
#define OPTKEY_OUTPUT_UNIT wxT("VrmlExportUnit" )
#define OPTKEY_3DFILES_OPT wxT("VrmlExport3DShapeFilesOpt" )
class DIALOG_EXPORT_3DFILE : public DIALOG_EXPORT_3DFILE_BASE
{
private:
PCB_EDIT_FRAME* m_parent;
wxConfig* m_config;
int m_unitsOpt; // to remember last option
int m_3DFilesOpt; // to remember last option
void OnCancelClick( wxCommandEvent& event ){ EndModal( wxID_CANCEL ); }
void OnOkClick( wxCommandEvent& event ){ EndModal( wxID_OK ); }
public:
DIALOG_EXPORT_3DFILE( PCB_EDIT_FRAME* parent ) :
DIALOG_EXPORT_3DFILE_BASE( parent )
{
m_parent = parent;
m_config = wxGetApp().GetSettings();
SetFocus();
m_config->Read( OPTKEY_OUTPUT_UNIT, &m_unitsOpt );
m_config->Read( OPTKEY_3DFILES_OPT, &m_3DFilesOpt );
m_rbSelectUnits->SetSelection(m_unitsOpt);
m_rb3DFilesOption->SetSelection(m_3DFilesOpt);
GetSizer()->SetSizeHints( this );
Centre();
}
~DIALOG_EXPORT_3DFILE()
{
m_unitsOpt = GetUnits( );
m_3DFilesOpt = Get3DFilesOption( );
m_config->Write( OPTKEY_OUTPUT_UNIT, m_unitsOpt );
m_config->Write( OPTKEY_3DFILES_OPT, m_3DFilesOpt );
};
void SetSubdir( const wxString & aDir )
{
m_SubdirNameCtrl->SetValue( aDir);
}
wxString GetSubdir( )
{
return m_SubdirNameCtrl->GetValue( );
}
wxFilePickerCtrl* FilePicker()
{
return m_filePicker;
}
int GetUnits( )
{
return m_unitsOpt = m_rbSelectUnits->GetSelection();
}
int Get3DFilesOption( )
{
return m_3DFilesOpt = m_rb3DFilesOption->GetSelection();
}
};
/**
* Function OnExportVRML
* will export the current BOARD to a VRML file.
*/
void PCB_EDIT_FRAME::OnExportVRML( wxCommandEvent& event )
{
wxFileName fn;
static wxString subDirFor3Dshapes = wxT("shapes3D");
// The general VRML scale factor
// Assuming the VRML default unit is the mm
// this is the mm to VRML scaling factor for inch, mm and meter
double scaleList[3] = { 1.0/25.4, 1, 0.001 };
// Build default file name
wxString ext = wxT( "wrl" );
fn = GetBoard()->GetFileName();
fn.SetExt( ext );
DIALOG_EXPORT_3DFILE dlg( this );
dlg.FilePicker()->SetPath( fn.GetFullPath() );
dlg.SetSubdir( subDirFor3Dshapes );
if( dlg.ShowModal() != wxID_OK )
return;
double scale = scaleList[dlg.GetUnits( )]; // final scale export
bool export3DFiles = dlg.Get3DFilesOption( ) == 0;
wxBusyCursor dummy;
wxString fullFilename = dlg.FilePicker()->GetPath();
subDirFor3Dshapes = dlg.GetSubdir();
if( ! wxDirExists( subDirFor3Dshapes ) )
wxMkdir( subDirFor3Dshapes );
if( ! ExportVRML_File( fullFilename, scale, export3DFiles, subDirFor3Dshapes ) )
{
wxString msg = _( "Unable to create " ) + fullFilename;
wxMessageBox( msg );
return;
}
}
///////////////////////////////////////////////////////////////////////////
// C++ code generated with wxFormBuilder (version Apr 10 2012)
// C++ code generated with wxFormBuilder (version Oct 8 2012)
// http://www.wxformbuilder.org/
//
// PLEASE DO "NOT" EDIT THIS FILE!
///////////////////////////////////////////////////////////////////////////
#include "dialog_export_3Dfiles_base.h"
#include "dialog_export_vrml_base.h"
///////////////////////////////////////////////////////////////////////////
......@@ -32,6 +32,7 @@ DIALOG_EXPORT_3DFILE_BASE::DIALOG_EXPORT_3DFILE_BASE( wxWindow* parent, wxWindow
bUpperSizer->Add( m_staticText3, 0, wxTOP|wxRIGHT|wxLEFT, 5 );
m_SubdirNameCtrl = new wxTextCtrl( this, wxID_ANY, wxEmptyString, wxDefaultPosition, wxDefaultSize, 0 );
m_SubdirNameCtrl->SetMaxLength( 0 );
bUpperSizer->Add( m_SubdirNameCtrl, 0, wxEXPAND|wxBOTTOM|wxRIGHT|wxLEFT, 5 );
......
......@@ -11,11 +11,11 @@
<property name="embedded_files_path">res</property>
<property name="encoding">UTF-8</property>
<property name="event_generation">connect</property>
<property name="file">dialog_export_3Dfiles_base</property>
<property name="file">dialog_export_vrml_base</property>
<property name="first_id">1000</property>
<property name="help_provider">none</property>
<property name="internationalize">1</property>
<property name="name">dialog_export_3Dfiles</property>
<property name="name">dialog_export_vrml</property>
<property name="namespace"></property>
<property name="path">.</property>
<property name="precompiled_header"></property>
......
///////////////////////////////////////////////////////////////////////////
// C++ code generated with wxFormBuilder (version Apr 10 2012)
// C++ code generated with wxFormBuilder (version Oct 8 2012)
// http://www.wxformbuilder.org/
//
// PLEASE DO "NOT" EDIT THIS FILE!
///////////////////////////////////////////////////////////////////////////
#ifndef __DIALOG_EXPORT_3DFILES_BASE_H__
#define __DIALOG_EXPORT_3DFILES_BASE_H__
#ifndef __DIALOG_EXPORT_VRML_BASE_H__
#define __DIALOG_EXPORT_VRML_BASE_H__
#include <wx/artprov.h>
#include <wx/xrc/xmlres.h>
#include <wx/intl.h>
class DIALOG_SHIM;
#include "dialog_shim.h"
#include <wx/string.h>
#include <wx/stattext.h>
......@@ -59,4 +61,4 @@ class DIALOG_EXPORT_3DFILE_BASE : public DIALOG_SHIM
};
#endif //__DIALOG_EXPORT_3DFILES_BASE_H__
#endif //__DIALOG_EXPORT_VRML_BASE_H__
/*
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Copyright (C) 2009-2013 Lorenzo Mercantonio
* Copyright (C) 2013 Jean-Pierre Charras jp.charras at wanadoo.fr
* Copyright (C) 2004-2013 KiCad Developers, see change_log.txt for contributors.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, you may find one here:
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
#include <fctsys.h>
#include <kicad_string.h>
#include <wxPcbStruct.h>
......@@ -19,8 +43,10 @@
#include <vector>
#include <cmath>
#define SEGM_COUNT_PER_360 32 // Number of segments to approximate a circle per segments
// Number of segments to approximate a circle per segments:
#define SEGM_COUNT_PER_360 32
// basic angle to approximate a circle per segments
static const double INC_ANGLE = M_PI*2 / SEGM_COUNT_PER_360;
/* helper function:
* some characters cannot be used in names,
......@@ -28,137 +54,25 @@
*/
static void ChangeIllegalCharacters( wxString & aFileName, bool aDirSepIsIllegal );
/* the dialog to create VRML files, derived from DIALOG_EXPORT_3DFILE_BASE,
* created by wxFormBuilder
*/
#include <dialog_export_3Dfiles_base.h> // the wxFormBuilder header file
#define OPTKEY_OUTPUT_UNIT wxT("VrmlExportUnit" )
#define OPTKEY_3DFILES_OPT wxT("VrmlExport3DShapeFilesOpt" )
class DIALOG_EXPORT_3DFILE : public DIALOG_EXPORT_3DFILE_BASE
{
private:
PCB_EDIT_FRAME* m_parent;
wxConfig* m_config;
int m_unitsOpt; // to remember last option
int m_3DFilesOpt; // to remember last option
void OnCancelClick( wxCommandEvent& event ){ EndModal( wxID_CANCEL ); }
void OnOkClick( wxCommandEvent& event ){ EndModal( wxID_OK ); }
public:
DIALOG_EXPORT_3DFILE( PCB_EDIT_FRAME* parent ) :
DIALOG_EXPORT_3DFILE_BASE( parent )
{
m_parent = parent;
m_config = wxGetApp().GetSettings();
SetFocus();
m_config->Read( OPTKEY_OUTPUT_UNIT, &m_unitsOpt );
m_config->Read( OPTKEY_3DFILES_OPT, &m_3DFilesOpt );
m_rbSelectUnits->SetSelection(m_unitsOpt);
m_rb3DFilesOption->SetSelection(m_3DFilesOpt);
GetSizer()->SetSizeHints( this );
Centre();
}
~DIALOG_EXPORT_3DFILE()
{
m_unitsOpt = GetUnits( );
m_3DFilesOpt = Get3DFilesOption( );
m_config->Write( OPTKEY_OUTPUT_UNIT, m_unitsOpt );
m_config->Write( OPTKEY_3DFILES_OPT, m_3DFilesOpt );
};
void SetSubdir( const wxString & aDir )
{
m_SubdirNameCtrl->SetValue( aDir);
}
wxString GetSubdir( )
{
return m_SubdirNameCtrl->GetValue( );
}
wxFilePickerCtrl* FilePicker()
{
return m_filePicker;
}
int GetUnits( )
{
return m_unitsOpt = m_rbSelectUnits->GetSelection();
}
int Get3DFilesOption( )
{
return m_3DFilesOpt = m_rb3DFilesOption->GetSelection();
}
};
/**
* Function OnExportVRML
* will export the current BOARD to a VRML file.
*/
void PCB_EDIT_FRAME::OnExportVRML( wxCommandEvent& event )
{
wxFileName fn;
static wxString subDirFor3Dshapes = wxT("shapes3D");
// The general VRML scale factor
// Assuming the VRML default unit is the mm
// this is the mm to VRML scaling factor for inch, mm and meter
double scaleList[3] = { 1.0/25.4, 1, 0.001 };
// Build default file name
wxString ext = wxT( "wrl" );
fn = GetBoard()->GetFileName();
fn.SetExt( ext );
DIALOG_EXPORT_3DFILE dlg( this );
dlg.FilePicker()->SetPath( fn.GetFullPath() );
dlg.SetSubdir( subDirFor3Dshapes );
if( dlg.ShowModal() != wxID_OK )
return;
double scale = scaleList[dlg.GetUnits( )]; // final scale export
bool export3DFiles = dlg.Get3DFilesOption( ) == 0;
wxBusyCursor dummy;
wxString fullFilename = dlg.FilePicker()->GetPath();
subDirFor3Dshapes = dlg.GetSubdir();
if( ! wxDirExists( subDirFor3Dshapes ) )
wxMkdir( subDirFor3Dshapes );
if( ! ExportVRML_File( fullFilename, scale, export3DFiles, subDirFor3Dshapes ) )
{
wxString msg = _( "Unable to create " ) + fullFilename;
wxMessageBox( msg );
return;
}
}
// I use this a lot...
static const double PI2 = M_PI / 2;
// Absolutely not optimized triangle bag :D
struct VRMLPt
struct POINT_3D
{
double x, y, z;
};
struct FlatPt
struct POINT_2D
{
FlatPt( double _x = 0, double _y = 0 ) : x( _x ), y( _y )
POINT_2D( double _x = 0, double _y = 0 ) : x( _x ), y( _y )
{ }
double x, y;
};
struct Triangle
// Absolutely not optimized triangle bag :D
struct TRIANGLE
{
Triangle( double x1, double y1, double z1,
TRIANGLE( double x1, double y1, double z1,
double x2, double y2, double z2,
double x3, double y3, double z3 )
{
......@@ -166,36 +80,36 @@ struct Triangle
p2.x = x2; p2.y = y2; p2.z = z2;
p3.x = x3; p3.y = y3; p3.z = z3;
}
Triangle() { }
VRMLPt p1, p2, p3;
TRIANGLE() { }
POINT_3D p1, p2, p3;
};
typedef std::vector<Triangle> TriangleBag;
typedef std::vector<TRIANGLE> TRIANGLEBAG;
// A flat triangle fan
struct FlatFan
struct FLAT_FAN
{
FlatPt c;
std::vector<FlatPt> pts;
POINT_2D c;
std::vector<POINT_2D> pts;
void add( double x, double y )
{
pts.push_back( FlatPt( x, y ) );
pts.push_back( POINT_2D( x, y ) );
}
void bag( int layer, bool close = true );
};
// A flat quad ring
struct FlatRing
struct FLAT_RING
{
std::vector<FlatPt> inner;
std::vector<FlatPt> outer;
std::vector<POINT_2D> inner;
std::vector<POINT_2D> outer;
void add_inner( double x, double y )
{
inner.push_back( FlatPt( x, y ) );
inner.push_back( POINT_2D( x, y ) );
}
void add_outer( double x, double y )
{
outer.push_back( FlatPt( x, y ) );
outer.push_back( POINT_2D( x, y ) );
}
void bag( int layer, bool close = true );
......@@ -204,19 +118,19 @@ struct FlatRing
// A vertical quad loop
struct VLoop
{
std::vector<FlatPt> pts;
std::vector<POINT_2D> pts;
double z_top, z_bottom;
void add( double x, double y )
{
pts.push_back( FlatPt( x, y ) );
pts.push_back( POINT_2D( x, y ) );
}
void bag( TriangleBag& triangles, bool close = true );
void bag( TRIANGLEBAG& triangles, bool close = true );
};
// The bags for all the layers
static TriangleBag layer_triangles[LAYER_COUNT];
static TriangleBag via_triangles[4];
static TRIANGLEBAG layer_triangles[LAYER_COUNT];
static TRIANGLEBAG via_triangles[4];
static double layer_z[LAYER_COUNT];
static void bag_flat_triangle( int layer, //{{{
......@@ -226,11 +140,11 @@ static void bag_flat_triangle( int layer, //{{{
{
double z = layer_z[layer];
layer_triangles[layer].push_back( Triangle( x1, y1, z, x2, y2, z, x3, y3, z ) );
layer_triangles[layer].push_back( TRIANGLE( x1, y1, z, x2, y2, z, x3, y3, z ) );
}
void FlatFan::bag( int layer, bool close ) //{{{
void FLAT_FAN::bag( int layer, bool close ) //{{{
{
unsigned i;
......@@ -253,7 +167,7 @@ static void bag_flat_quad( int layer, //{{{
}
void FlatRing::bag( int layer, bool close ) //{{{
void FLAT_RING::bag( int layer, bool close ) //{{{
{
unsigned i;
......@@ -273,20 +187,20 @@ void FlatRing::bag( int layer, bool close ) //{{{
}
static void bag_vquad( TriangleBag& triangles, //{{{
static void bag_vquad( TRIANGLEBAG& triangles, //{{{
double x1, double y1, double x2, double y2,
double z1, double z2 )
{
triangles.push_back( Triangle( x1, y1, z1,
triangles.push_back( TRIANGLE( x1, y1, z1,
x2, y2, z1,
x2, y2, z2 ) );
triangles.push_back( Triangle( x1, y1, z1,
triangles.push_back( TRIANGLE( x1, y1, z1,
x2, y2, z2,
x1, y1, z2 ) );
}
void VLoop::bag( TriangleBag& triangles, bool close ) //{{{
void VLoop::bag( TRIANGLEBAG& triangles, bool close ) //{{{
{
unsigned i;
......@@ -303,16 +217,14 @@ void VLoop::bag( TriangleBag& triangles, bool close ) //{{{
static void write_triangle_bag( FILE* output_file, int color_index, //{{{
const TriangleBag& triangles )
const TRIANGLEBAG& triangles,
double boardIU2WRML )
{
/* A lot of nodes are not required, but blender sometimes chokes
* without them */
static const char* shape_boiler[] =
{
"Transform {\n",
" translation 0.0 0.0 0.0\n",
" rotation 1.0 0.0 0.0 0.0\n",
" scale 1.0 1.0 1.0\n",
" children [\n",
" Group {\n",
" children [\n",
......@@ -375,16 +287,19 @@ static void write_triangle_bag( FILE* output_file, int color_index, //{{{
case 2:
{
// Coordinates marker
for( TriangleBag::const_iterator i = triangles.begin();
for( TRIANGLEBAG::const_iterator i = triangles.begin();
i != triangles.end();
i++ )
{
fprintf( output_file, "%g %g %g\n",
i->p1.x, -i->p1.y, i->p1.z );
fprintf( output_file, "%g %g %g\n",
i->p2.x, -i->p2.y, i->p2.z );
fprintf( output_file, "%g %g %g\n",
i->p3.x, -i->p3.y, i->p3.z );
fprintf( output_file, "%.8g %.8g %.8g\n",
i->p1.x * boardIU2WRML, -i->p1.y * boardIU2WRML,
i->p1.z * boardIU2WRML );
fprintf( output_file, "%.8g %.8g %.8g\n",
i->p2.x * boardIU2WRML, -i->p2.y * boardIU2WRML,
i->p2.z * boardIU2WRML );
fprintf( output_file, "%.8g %.8g %.8g\n",
i->p3.x * boardIU2WRML, -i->p3.y * boardIU2WRML,
i->p3.z * boardIU2WRML );
}
}
break;
......@@ -394,7 +309,7 @@ static void write_triangle_bag( FILE* output_file, int color_index, //{{{
// Index marker
// OK, that's sick ...
int j = 0;
for( TriangleBag::const_iterator i = triangles.begin();
for( TRIANGLEBAG::const_iterator i = triangles.begin();
i != triangles.end();
i++ )
{
......@@ -455,7 +370,7 @@ static void export_vrml_line( int layer, double startx, double starty, //{{{
double r = width / 2;
double angle = atan2( endy - starty, endx - startx );
double alpha;
FlatFan fan;
FLAT_FAN fan;
// Output the 'bone' as a triangle fan, this is the fan centre
fan.c.x = (startx + endx) / 2;
......@@ -482,12 +397,12 @@ static void export_vrml_circle( int layer, double startx, double starty,
double endx, double endy, double width )
{
double hole, radius;
FlatRing ring;
FLAT_RING ring;
radius = hypot( startx - endx, starty - endy ) + ( width / 2);
hole = radius - width;
for( double alpha = 0; alpha < M_PI * 2; alpha += M_PI * 2 / SEGM_COUNT_PER_360 )
for( double alpha = 0; alpha < M_PI * 2; alpha += INC_ANGLE )
{
ring.add_inner( startx + hole * cos( alpha ), starty + hole * sin( alpha ) );
ring.add_outer( startx + radius * cos( alpha ), starty + radius * sin( alpha ) );
......@@ -497,7 +412,7 @@ static void export_vrml_circle( int layer, double startx, double starty,
}
static void export_vrml_slot( TriangleBag& triangles, //{{{
static void export_vrml_slot( TRIANGLEBAG& triangles, //{{{
int top_layer, int bottom_layer, double xc, double yc,
double dx, double dy, int orient )
{
......@@ -541,7 +456,8 @@ static void export_vrml_slot( TriangleBag& triangles, //{{{
}
static void export_vrml_hole( TriangleBag& triangles, int top_layer, int bottom_layer,
static void export_vrml_hole( TRIANGLEBAG& triangles,
int top_layer, int bottom_layer,
double xc, double yc, double hole )
{
VLoop loop;
......@@ -549,7 +465,7 @@ static void export_vrml_hole( TriangleBag& triangles, int top_layer, int bottom_
loop.z_top = layer_z[top_layer];
loop.z_bottom = layer_z[bottom_layer];
for( double alpha = 0; alpha < M_PI * 2; alpha += M_PI * 2 / SEGM_COUNT_PER_360 )
for( double alpha = 0; alpha < M_PI * 2; alpha += INC_ANGLE )
loop.add( xc + cos( alpha ) * hole, yc + sin( alpha ) * hole );
loop.bag( triangles );
......@@ -560,7 +476,7 @@ static void export_vrml_oval_pad( int layer, double xc, double yc,
double dx, double dy, int orient )
{
double capx, capy; // Cap center
FlatFan fan;
FLAT_FAN fan;
fan.c.x = xc;
fan.c.y = yc;
......@@ -603,7 +519,7 @@ static void export_vrml_arc( int layer, double centerx, double centery,
double arc_startx, double arc_starty,
double width, double arc_angle )
{
FlatRing ring;
FLAT_RING ring;
double start_angle = atan2( arc_starty - centery, arc_startx - centerx );
int count = KiROUND( arc_angle / 360.0 * SEGM_COUNT_PER_360 );
......@@ -630,7 +546,7 @@ static void export_vrml_arc( int layer, double centerx, double centery,
ring.bag( layer, false );
}
static void export_vrml_varc( TriangleBag& triangles,
static void export_vrml_varc( TRIANGLEBAG& triangles,
int top_layer, int bottom_layer,
double centerx, double centery,
double arc_startx, double arc_starty,
......@@ -803,7 +719,8 @@ static void export_vrml_drawings( BOARD* pcb ) //{{{
}
static void export_round_padstack( BOARD* pcb, double x, double y, double r, //{{{
static void export_round_padstack( BOARD* pcb, double x, double y,
double r,
int bottom_layer, int top_layer )
{
int copper_layers = pcb->GetCopperLayerCount( );
......@@ -1098,7 +1015,8 @@ static void compose_quat( double q1[4], double q2[4], double qr[4] )
static void export_vrml_module( BOARD* aPcb, MODULE* aModule,
FILE* aOutputFile,
double aVRMLModelsToBiu,
bool aExport3DFiles, const wxString & a3D_Subdir )
bool aExport3DFiles, const wxString & a3D_Subdir,
double boardIU2WRML )
{
// Reference and value
export_vrml_text_module( aModule->m_Reference );
......@@ -1206,9 +1124,9 @@ static void export_vrml_module( BOARD* aPcb, MODULE* aModule,
RotatePoint(&offsetx, &offsety, aModule->GetOrientation());
fprintf( aOutputFile, " translation %g %g %g\n",
(double) (offsetx + aModule->m_Pos.x),
- (double)(offsety + aModule->m_Pos.y), // Y axis is reversed in Pcbnew
offsetz + layer_z[aModule->GetLayer()] );
(double) (offsetx + aModule->m_Pos.x) * boardIU2WRML,
- (double)(offsety + aModule->m_Pos.y) * boardIU2WRML, // Y axis is reversed in Pcbnew
offsetz + layer_z[aModule->GetLayer()] * boardIU2WRML);
fprintf( aOutputFile, " scale %g %g %g\n",
vrmlm->m_MatScale.x * aVRMLModelsToBiu,
......@@ -1216,6 +1134,7 @@ static void export_vrml_module( BOARD* aPcb, MODULE* aModule,
vrmlm->m_MatScale.z * aVRMLModelsToBiu );
fprintf( aOutputFile,
// " children [\n Inline {\n url \"file://%s\"\n } ]\n",
" children [\n Inline {\n url \"%s\"\n } ]\n",
TO_UTF8( fname ) );
fprintf( aOutputFile, " }\n" );
......@@ -1223,24 +1142,23 @@ static void export_vrml_module( BOARD* aPcb, MODULE* aModule,
}
static void write_and_empty_triangle_bag( FILE* output_file, TriangleBag& triangles, int color )
static void write_and_empty_triangle_bag( FILE* output_file, TRIANGLEBAG& triangles,
int color, double boardIU2WRML )
{
if( !triangles.empty() )
{
write_triangle_bag( output_file, color, triangles );
write_triangle_bag( output_file, color, triangles, boardIU2WRML );
triangles.clear( );
}
}
/**
* Function ExportVRML_File
/* ExportVRML_File
* Creates the file(s) exporting current BOARD to a VRML file.
* @param aFullFileName = the full filename of the file to create
* @param aMMtoWRMLunit = the general scaling factor. 1.0 to export in mm
* aFullFileName = the full filename of the file to create
* aMMtoWRMLunit = the general WRML scaling factor. 1.0 to export in mm
* @param aExport3DFiles = true to copy 3D shapes in the subdir a3D_Subdir
* @param a3D_Subdir = sub directory where 3D shapes files are copied
* a3D_Subdir = sub directory where 3D shapes files are copied
* used only when aExport3DFiles == true
* @return true if Ok.
*/
/* Note1:
* When copying 3D shapes files, the new filename is build from
......@@ -1290,8 +1208,6 @@ bool PCB_EDIT_FRAME::ExportVRML_File( const wxString & aFullFileName,
// (aMMtoWRMLScale = 1.0 to export in mm)
double boardIU2WRML = aMMtoWRMLunit / MM_PER_IU;
fprintf( output_file, "Transform {\n" );
fprintf( output_file, " scale %g %g %g\n",
boardIU2WRML , boardIU2WRML, boardIU2WRML );
/* Define the translation to have the board centre to the 2D axis origin
* more easy for rotations...
......@@ -1302,7 +1218,6 @@ bool PCB_EDIT_FRAME::ExportVRML_File( const wxString & aFullFileName,
double dy = boardIU2WRML * bbbox.Centre().y;
fprintf( output_file, " translation %g %g 0.0\n", -dx, dy );
fprintf( output_file, " children [\n" );
// Preliminary computation: the z value for each layer
......@@ -1322,27 +1237,30 @@ bool PCB_EDIT_FRAME::ExportVRML_File( const wxString & aFullFileName,
* Usually we use Wings3D to create thems.
* One can consider the 3D units is 0.1 inch (2.54 mm)
* So the scaling factor from 0.1 inch to board units
* is 0.1 / general_scaling_factor
* is 2.54 * aMMtoWRMLunit
*/
double wrml_3D_models_scaling_factor = 2.54 / boardIU2WRML;
double wrml_3D_models_scaling_factor = 2.54 * aMMtoWRMLunit;
// Export footprints
for( MODULE* module = pcb->m_Modules; module != 0; module = module->Next() )
export_vrml_module( pcb, module, output_file,
wrml_3D_models_scaling_factor,
aExport3DFiles, a3D_Subdir );
aExport3DFiles, a3D_Subdir,
boardIU2WRML );
/* Output the bagged triangles for each layer
* Each layer will be a separate shape */
for( int layer = 0; layer < LAYER_COUNT; layer++ )
write_and_empty_triangle_bag( output_file,
layer_triangles[layer],
pcb->GetLayerColor(layer) );
pcb->GetLayerColor(layer),
boardIU2WRML );
// Same thing for the via layers
for( int i = 0; i < 4; i++ )
write_and_empty_triangle_bag( output_file,
via_triangles[i],
pcb->GetVisibleElementColor( VIAS_VISIBLE + i ) );
pcb->GetVisibleElementColor( VIAS_VISIBLE + i ),
boardIU2WRML );
// Close the outer 'transform' node
fputs( "]\n}\n", output_file );
......
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