Loading common/gal/graphics_abstraction_layer.cpp +0 −3 Original line number Diff line number Diff line Loading @@ -134,9 +134,6 @@ void GAL::DrawGrid() // Draw the grid // For the drawing the start points, end points and increments have // to be calculated in world coordinates gridOffset = VECTOR2D( (long) gridOrigin.x % (long) gridSize.x, (long) gridOrigin.y % (long) gridSize.y ); VECTOR2D worldStartPoint = screenWorldMatrix * VECTOR2D( 0.0, 0.0 ); VECTOR2D worldEndPoint = screenWorldMatrix * VECTOR2D( screenSize ); Loading include/gal/graphics_abstraction_layer.h +6 −0 Original line number Diff line number Diff line Loading @@ -631,6 +631,9 @@ public: inline void SetGridOrigin( const VECTOR2D& aGridOrigin ) { gridOrigin = aGridOrigin; gridOffset = VECTOR2D( (long) gridOrigin.x % (long) gridSize.x, (long) gridOrigin.y % (long) gridSize.y ); } /** Loading Loading @@ -661,6 +664,9 @@ public: inline void SetGridSize( const VECTOR2D& aGridSize ) { gridSize = aGridSize; gridOffset = VECTOR2D( (long) gridOrigin.x % (long) gridSize.x, (long) gridOrigin.y % (long) gridSize.y ); } /** Loading Loading
common/gal/graphics_abstraction_layer.cpp +0 −3 Original line number Diff line number Diff line Loading @@ -134,9 +134,6 @@ void GAL::DrawGrid() // Draw the grid // For the drawing the start points, end points and increments have // to be calculated in world coordinates gridOffset = VECTOR2D( (long) gridOrigin.x % (long) gridSize.x, (long) gridOrigin.y % (long) gridSize.y ); VECTOR2D worldStartPoint = screenWorldMatrix * VECTOR2D( 0.0, 0.0 ); VECTOR2D worldEndPoint = screenWorldMatrix * VECTOR2D( screenSize ); Loading
include/gal/graphics_abstraction_layer.h +6 −0 Original line number Diff line number Diff line Loading @@ -631,6 +631,9 @@ public: inline void SetGridOrigin( const VECTOR2D& aGridOrigin ) { gridOrigin = aGridOrigin; gridOffset = VECTOR2D( (long) gridOrigin.x % (long) gridSize.x, (long) gridOrigin.y % (long) gridSize.y ); } /** Loading Loading @@ -661,6 +664,9 @@ public: inline void SetGridSize( const VECTOR2D& aGridSize ) { gridSize = aGridSize; gridOffset = VECTOR2D( (long) gridOrigin.x % (long) gridSize.x, (long) gridOrigin.y % (long) gridSize.y ); } /** Loading