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Elphel
kicad-source-mirror
Commits
733e5a55
Commit
733e5a55
authored
May 16, 2013
by
Maciej Suminski
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Faster way of caching items for OPENGL GAL.
parent
c9f9c4dd
Changes
5
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Showing
5 changed files
with
135 additions
and
82 deletions
+135
-82
opengl_gal.cpp
common/gal/opengl/opengl_gal.cpp
+1
-0
vbo_item.cpp
common/gal/opengl/vbo_item.cpp
+98
-73
opengl_gal.h
include/gal/opengl/opengl_gal.h
+9
-2
vbo_item.h
include/gal/opengl/vbo_item.h
+26
-6
basepcbframe.cpp
pcbnew/basepcbframe.cpp
+1
-1
No files found.
common/gal/opengl/opengl_gal.cpp
View file @
733e5a55
...
...
@@ -511,6 +511,7 @@ void OPENGL_GAL::rebuildVbo()
// Upload vertices coordinates and indices to GPU memory
glBindBuffer
(
GL_ARRAY_BUFFER
,
curVboVertId
);
glBufferData
(
GL_ARRAY_BUFFER
,
vboSize
*
VBO_ITEM
::
VertSize
,
verticesBuffer
,
GL_DYNAMIC_DRAW
);
glBindBuffer
(
GL_ARRAY_BUFFER
,
0
);
glBindBuffer
(
GL_ELEMENT_ARRAY_BUFFER
,
curVboIndId
);
glBufferData
(
GL_ELEMENT_ARRAY_BUFFER
,
vboSize
*
VBO_ITEM
::
IndSize
,
...
...
common/gal/opengl/vbo_item.cpp
View file @
733e5a55
...
...
@@ -40,11 +40,25 @@ VBO_ITEM::VBO_ITEM() :
m_isDirty
(
true
),
m_transform
(
NULL
)
{
// Prepare a block for storing vertices & indices
useNewBlock
();
}
VBO_ITEM
::~
VBO_ITEM
()
{
if
(
m_isDirty
)
{
// Data is still stored in blocks
std
::
list
<
GLfloat
*>::
const_iterator
v_it
,
v_end
;
for
(
v_it
=
m_vertBlocks
.
begin
(),
v_end
=
m_vertBlocks
.
end
();
v_it
!=
v_end
;
++
v_it
)
delete
[]
*
v_it
;
std
::
list
<
GLuint
*>::
const_iterator
i_it
,
i_end
;
for
(
i_it
=
m_indBlocks
.
begin
(),
i_end
=
m_indBlocks
.
end
();
i_it
!=
i_end
;
++
i_it
)
delete
[]
*
i_it
;
}
if
(
m_vertices
)
delete
m_vertices
;
...
...
@@ -55,20 +69,11 @@ VBO_ITEM::~VBO_ITEM()
void
VBO_ITEM
::
PushVertex
(
const
GLfloat
*
aVertex
)
{
GLfloat
*
newVertices
=
new
GLfloat
[(
m_size
+
1
)
*
VertStride
];
GLuint
*
newIndices
=
new
GLuint
[(
m_size
+
1
)
*
IndStride
];
// Handle a new vertex
if
(
m_vertices
)
{
// Copy all previous vertices data
memcpy
(
newVertices
,
m_vertices
,
m_size
*
VertSize
);
delete
m_vertices
;
}
m_vertices
=
newVertices
;
if
(
m_spaceLeft
==
0
)
useNewBlock
();
// Add the new vertex
memcpy
(
&
newVertices
[
m_size
*
VertStride
]
,
aVertex
,
VertSize
);
memcpy
(
m_vertPtr
,
aVertex
,
VertSize
);
if
(
m_transform
!=
NULL
)
{
...
...
@@ -78,89 +83,45 @@ void VBO_ITEM::PushVertex( const GLfloat* aVertex )
glm
::
vec4
transVertex
=
*
m_transform
*
origVertex
;
// Replace only coordinates, leave color as it is
memcpy
(
&
newVertices
[
m_size
*
VertStride
]
,
&
transVertex
[
0
],
3
*
sizeof
(
GLfloat
)
);
memcpy
(
m_vertPtr
,
&
transVertex
[
0
],
3
*
sizeof
(
GLfloat
)
);
}
// Handle a new index
if
(
m_indices
)
{
// Copy all previous vertices data
memcpy
(
newIndices
,
m_indices
,
m_size
*
IndSize
);
delete
m_indices
;
}
m_indices
=
newIndices
;
// Move to the next free space
m_vertPtr
+=
VertStride
;
// Add the new vertex
m_indices
[
m_size
]
=
m_offset
+
m_size
;
// Add the new index
*
m_indPtr
=
m_offset
+
m_size
;
m_indPtr
++
;
m_size
++
;
m_isDirty
=
true
;
m_spaceLeft
--
;
}
void
VBO_ITEM
::
PushVertices
(
const
GLfloat
*
aVertices
,
GLuint
aSize
)
{
int
newSize
=
m_size
+
aSize
;
GLfloat
*
newVertices
=
new
GLfloat
[
newSize
*
VertStride
];
GLuint
*
newIndices
=
new
GLuint
[
newSize
*
IndStride
];
// Handle new vertices
if
(
m_vertices
)
{
// Copy all previous vertices data
memcpy
(
newVertices
,
m_vertices
,
(
m_size
)
*
VertSize
);
delete
m_vertices
;
}
m_vertices
=
newVertices
;
// Add new vertices
memcpy
(
&
newVertices
[
m_size
*
VertStride
],
aVertices
,
aSize
*
VertSize
);
if
(
m_transform
!=
NULL
)
{
const
GLfloat
*
vertexPtr
=
aVertices
;
for
(
unsigned
int
i
=
0
;
i
<
aSize
;
++
i
)
{
// Apply transformations
// X, Y, Z coordinates
glm
::
vec4
origVertex
(
vertexPtr
[
0
],
vertexPtr
[
1
],
vertexPtr
[
2
],
1.0
f
);
glm
::
vec4
transVertex
=
*
m_transform
*
origVertex
;
// Replace only coordinates, leave color as it is
memcpy
(
&
newVertices
[(
m_size
+
i
)
*
VertStride
],
&
transVertex
[
0
],
3
*
sizeof
(
GLfloat
)
);
// Move on to the next vertex
vertexPtr
+=
VertStride
;
}
PushVertex
(
&
aVertices
[
i
*
VertStride
]
);
}
// Handle new indices
if
(
m_indices
)
{
// Copy all previous vertices data
memcpy
(
newIndices
,
m_indices
,
(
m_size
)
*
IndSize
);
delete
m_indices
;
}
m_indices
=
newIndices
;
// Add the new vertex
for
(
int
i
=
m_size
;
i
<
newSize
;
++
i
)
m_indices
[
i
]
=
m_offset
+
i
;
m_size
+=
aSize
;
m_isDirty
=
true
;
}
GLfloat
*
VBO_ITEM
::
GetVertices
()
const
GLfloat
*
VBO_ITEM
::
GetVertices
()
{
if
(
m_isDirty
)
prepareFinal
();
return
m_vertices
;
}
GLuint
*
VBO_ITEM
::
GetIndices
()
const
GLuint
*
VBO_ITEM
::
GetIndices
()
{
if
(
m_isDirty
)
prepareFinal
();
return
m_indices
;
}
...
...
@@ -202,6 +163,9 @@ void VBO_ITEM::SetTransformMatrix( const glm::mat4* aMatrix )
void
VBO_ITEM
::
ChangeColor
(
const
COLOR4D
&
aColor
)
{
if
(
m_isDirty
)
prepareFinal
();
// Point to color of vertices
GLfloat
*
vertexPtr
=
m_vertices
+
ColorOffset
;
const
GLfloat
newColor
[]
=
{
aColor
.
r
,
aColor
.
g
,
aColor
.
b
,
aColor
.
a
};
...
...
@@ -237,3 +201,64 @@ int GetVbo() const
{
}
*/
void
VBO_ITEM
::
useNewBlock
()
{
GLfloat
*
newVertBlock
=
new
GLfloat
[
BLOCK_SIZE
*
VertStride
];
GLuint
*
newIndBlock
=
new
GLuint
[
BLOCK_SIZE
];
m_vertPtr
=
newVertBlock
;
m_indPtr
=
newIndBlock
;
m_vertBlocks
.
push_back
(
newVertBlock
);
m_indBlocks
.
push_back
(
newIndBlock
);
m_spaceLeft
=
BLOCK_SIZE
;
}
void
VBO_ITEM
::
prepareFinal
()
{
if
(
m_vertices
)
delete
m_vertices
;
// Allocate memory that would store all of vertices
m_vertices
=
new
GLfloat
[
m_size
*
VertStride
];
// Set the pointer that will move along the buffer
GLfloat
*
vertPtr
=
m_vertices
;
// Copy blocks of vertices one after another to m_vertices
std
::
list
<
GLfloat
*>::
const_iterator
v_it
;
for
(
v_it
=
m_vertBlocks
.
begin
();
*
v_it
!=
m_vertBlocks
.
back
();
++
v_it
)
{
memcpy
(
vertPtr
,
*
v_it
,
BLOCK_SIZE
*
VertSize
);
delete
[]
*
v_it
;
vertPtr
+=
(
BLOCK_SIZE
*
VertStride
);
}
// In the last block we need to copy only used vertices
memcpy
(
vertPtr
,
*
v_it
,
(
BLOCK_SIZE
-
m_spaceLeft
)
*
VertSize
);
if
(
m_indices
)
delete
m_indices
;
// Allocate memory that would store all of indices
m_indices
=
new
GLuint
[
m_size
*
IndStride
];
// Set the pointer that will move along the buffer
GLuint
*
indPtr
=
m_indices
;
// Copy blocks of indices one after another to m_indices
std
::
list
<
GLuint
*>::
const_iterator
i_it
;
for
(
i_it
=
m_indBlocks
.
begin
();
*
i_it
!=
m_indBlocks
.
back
();
++
i_it
)
{
memcpy
(
indPtr
,
*
i_it
,
BLOCK_SIZE
*
IndSize
);
delete
[]
*
i_it
;
indPtr
+=
(
BLOCK_SIZE
*
IndStride
);
}
// In the last block we need to copy only used indices
memcpy
(
indPtr
,
*
i_it
,
(
BLOCK_SIZE
-
m_spaceLeft
)
*
IndSize
);
m_isDirty
=
false
;
}
include/gal/opengl/opengl_gal.h
View file @
733e5a55
...
...
@@ -448,7 +448,6 @@ private:
* @brief Blit the main texture to the screen.
*
* @param aIsClearFrameBuffer if true, the frame buffer is cleared as well.
*
*/
void
blitMainTexture
(
bool
aIsClearFrameBuffer
);
...
...
@@ -485,7 +484,7 @@ private:
/**
* @brief Rebuilds vertex buffer object using stored VBO_ITEMS and sends it to
* the graphic card memory.
* the graphic
s
card memory.
*/
void
rebuildVbo
();
...
...
@@ -529,6 +528,14 @@ private:
* @param aA is alpha component.
*/
inline
void
color4
(
double
aRed
,
double
aGreen
,
double
aBlue
,
double
aAlpha
);
/**
* @brief Function that replaces glColor and behaves according to isGrouping variable.
* In case isGrouping==false, it is simply glColor, in other case it
* modifies color used by current VBO_ITEM.
*
* @param aColor is the new color.
*/
inline
void
color4
(
const
COLOR4D
&
aColor
);
inline
void
selectShader
(
int
aIndex
);
...
...
include/gal/opengl/vbo_item.h
View file @
733e5a55
...
...
@@ -27,8 +27,6 @@
* @brief Class to handle an item held in a Vertex Buffer Object.
*/
// TODO comments
#ifndef VBO_ITEM_H_
#define VBO_ITEM_H_
...
...
@@ -36,6 +34,8 @@
#include <gal/opengl/glm/glm.hpp>
#include <gal/color4d.h>
#include <list>
namespace
KiGfx
{
...
...
@@ -68,9 +68,14 @@ public:
* Returns a pointer to the array containing all vertices.
* @return Pointer to vertices packed in format {X, Y, Z, R, G, B, A}.
*/
GLfloat
*
GetVertices
()
const
;
GLfloat
*
GetVertices
();
GLuint
*
GetIndices
()
const
;
/**
* Function GetIndices()
* Returns a pointer to the array containing all indices of vertices.
* @return Pointer to indices.
*/
GLuint
*
GetIndices
();
/**
* Function GetSize()
...
...
@@ -120,7 +125,7 @@ public:
//void SetVbo( int aVboId );
//int GetVbo() const;
///< Data organization information for vertices.
///< Data organization information for vertices
{X,Y,Z,R,G,B,A}
.
// Each vertex consists of 7 floats
static
const
int
VertStride
=
7
;
static
const
int
VertSize
=
VertStride
*
sizeof
(
GLfloat
);
...
...
@@ -128,7 +133,7 @@ public:
static
const
int
IndStride
=
1
;
static
const
int
IndSize
=
IndStride
*
sizeof
(
GLuint
);
// Offset of color data from the beginning of vertex data
// Offset of color data from the beginning of
each
vertex data
static
const
int
ColorOffset
=
3
;
static
const
int
ColorByteOffset
=
ColorOffset
*
sizeof
(
GLfloat
);
static
const
int
ColorStride
=
4
;
...
...
@@ -145,6 +150,21 @@ private:
///< Indices of vertices
GLuint
*
m_indices
;
///< Lists of blocks
std
::
list
<
GLfloat
*>
m_vertBlocks
;
std
::
list
<
GLuint
*>
m_indBlocks
;
///< Pointers to current blocks that can be used for storing data
GLfloat
*
m_vertPtr
;
GLuint
*
m_indPtr
;
///< How many vertices can be stored in the current buffer
int
m_spaceLeft
;
///< Number of vertices & indices stored in a single block
static
const
int
BLOCK_SIZE
=
8
;
///< Creates a new block for storing vertices data
void
useNewBlock
();
///< Prepares a continuous block of data that can be copied to graphics card buffer.
void
prepareFinal
();
///< Offset and size of data in VBO.
int
m_offset
;
int
m_size
;
...
...
pcbnew/basepcbframe.cpp
View file @
733e5a55
...
...
@@ -168,7 +168,7 @@ void PCB_BASE_FRAME::SetBoard( BOARD* aBoard )
// Load zones
for
(
int
i
=
0
;
i
<
m_Pcb
->
GetAreaCount
();
++
i
)
{
//
view->Add( (KiGfx::VIEW_ITEM*) ( m_Pcb->GetArea( i ) ) );
view
->
Add
(
(
KiGfx
::
VIEW_ITEM
*
)
(
m_Pcb
->
GetArea
(
i
)
)
);
}
// Load drawings
...
...
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