Loading common/class_colors_design_settings.cpp +3 −2 Original line number Diff line number Diff line Loading @@ -100,12 +100,13 @@ void COLORS_DESIGN_SETTINGS::SetLayerColor( LAYER_NUM aLayer, EDA_COLOR_T aColor * @return the color for an item which is one of the item indices given * in pcbstruct.h, enum PCB_VISIBLE or in schematic */ EDA_COLOR_T COLORS_DESIGN_SETTINGS::GetItemColor( int aItemIdx ) EDA_COLOR_T COLORS_DESIGN_SETTINGS::GetItemColor( int aItemIdx ) const { if( (unsigned) aItemIdx < DIM( m_ItemsColors ) ) { return m_ItemsColors[aItemIdx]; } return UNSPECIFIED_COLOR; } Loading common/painter.cpp +0 −6 Original line number Diff line number Diff line Loading @@ -73,9 +73,3 @@ PAINTER::PAINTER( GAL* aGal ) : PAINTER::~PAINTER() { } void PAINTER::SetGAL( GAL* aGal ) { m_gal = aGal; } include/class_colors_design_settings.h +3 −3 Original line number Diff line number Diff line Loading @@ -47,7 +47,7 @@ public: * @return the color for an item which is one of the item indices given * in pcbstruct.h, enum PCB_VISIBLE or in schematic */ EDA_COLOR_T GetItemColor( int aItemIdx ); EDA_COLOR_T GetItemColor( int aItemIdx ) const; /** * Function SetItemColor Loading include/painter.h +20 −26 Original line number Diff line number Diff line Loading @@ -64,7 +64,7 @@ public: * Loads a list of color settings for layers. * @param aSettings is a list of color settings. */ virtual void ImportLegacyColors( COLORS_DESIGN_SETTINGS* aSettings ) = 0; virtual void ImportLegacyColors( const COLORS_DESIGN_SETTINGS* aSettings ) = 0; /** * Function SetActiveLayer Loading Loading @@ -114,7 +114,7 @@ public: * Returns current highlight setting. * @return True if highlight is enabled, false otherwise. */ bool GetHighlight() const inline bool GetHighlight() const { return m_highlightEnabled; } Loading @@ -124,7 +124,7 @@ public: * Returns netcode of currently highlighted net. * @return Netcode of currently highlighted net. */ int GetHighlightNetCode() const inline int GetHighlightNetCode() const { return m_highlightNetcode; } Loading Loading @@ -182,7 +182,7 @@ public: * Returns the color responding to the one of EDA_COLOR_T enum values. * @param EDA_COLOR_T color equivalent. */ const COLOR4D& TranslateColor( EDA_COLOR_T aColor ) inline const COLOR4D& TranslateColor( EDA_COLOR_T aColor ) { return m_legacyColorMap[aColor]; } Loading @@ -192,7 +192,7 @@ public: * Returns current background color settings. * @return Background color. */ const COLOR4D& GetBackgroundColor() const inline const COLOR4D& GetBackgroundColor() const { return m_backgroundColor; } Loading @@ -202,7 +202,7 @@ public: * Sets new color for background. * @param aColor is the new background color. */ void SetBackgroundColor( const COLOR4D& aColor ) inline void SetBackgroundColor( const COLOR4D& aColor ) { m_backgroundColor = aColor; } Loading @@ -210,12 +210,12 @@ public: protected: /** * Function update * Precalculates extra colors for layers (eg. highlighted, darkened and any needed version * Precalculates extra colors for layers (e.g. highlighted, darkened and any needed version * of base colors). */ virtual void update(); std::set<unsigned int> m_activeLayers; /// Stores active layers number std::set<unsigned int> m_activeLayers; ///< Stores active layers number /// Parameters for display modes bool m_hiContrastEnabled; ///< High contrast display mode on/off Loading Loading @@ -268,31 +268,28 @@ public: virtual ~PAINTER(); /** * Function ApplySettings * Loads colors and display modes settings that are going to be used when drawing items. * @param aSettings are settings to be applied. * Function SetGAL * Changes Graphics Abstraction Layer used for drawing items for a new one. * @param aGal is the new GAL instance. */ virtual void ApplySettings( RENDER_SETTINGS* aSettings ) void SetGAL( GAL* aGal ) { m_settings.reset( aSettings ); m_gal = aGal; } /** * Function SetGAL * Changes Graphics Abstraction Layer used for drawing items for a new one. * @param aGal is the new GAL instance. * Function ApplySettings * Loads colors and display modes settings that are going to be used when drawing items. * @param aSettings are settings to be applied. */ void SetGAL( GAL* aGal ); virtual void ApplySettings( const RENDER_SETTINGS* aSettings ) = 0; /** * Function GetSettings * Returns pointer to current settings that are going to be used when drawing items. * @return Current rendering settings. */ virtual RENDER_SETTINGS* GetSettings() const { return m_settings.get(); } virtual RENDER_SETTINGS* GetSettings() = 0; /** * Function Draw Loading @@ -309,9 +306,6 @@ protected: /// commands used to draw (eg. DrawLine, DrawCircle, etc.) GAL* m_gal; /// Colors and display modes settings that are going to be used when drawing items. boost::shared_ptr<RENDER_SETTINGS> m_settings; /// Color of brightened item frame COLOR4D m_brightenedColor; }; Loading pcbnew/basepcbframe.cpp +0 −13 Original line number Diff line number Diff line Loading @@ -855,19 +855,6 @@ void PCB_BASE_FRAME::LoadSettings( wxConfigBase* aCfg ) view->SetLayerTarget( ITEM_GAL_LAYER( GP_OVERLAY ), KIGFX::TARGET_OVERLAY ); view->SetLayerTarget( ITEM_GAL_LAYER( RATSNEST_VISIBLE ), KIGFX::TARGET_OVERLAY ); // Apply layer coloring scheme & display options if( view->GetPainter() ) { KIGFX::PCB_RENDER_SETTINGS* settings = new KIGFX::PCB_RENDER_SETTINGS(); // Load layers' colors from PCB data settings->ImportLegacyColors( m_Pcb->GetColorsSettings() ); view->GetPainter()->ApplySettings( settings ); // Load display options (such as filled/outline display of items) settings->LoadDisplayOptions( DisplayOpt ); } // WxWidgets 2.9.1 seems call setlocale( LC_NUMERIC, "" ) // when reading doubles in config, // but forget to back to current locale. So we call SetLocaleTo_Default Loading Loading
common/class_colors_design_settings.cpp +3 −2 Original line number Diff line number Diff line Loading @@ -100,12 +100,13 @@ void COLORS_DESIGN_SETTINGS::SetLayerColor( LAYER_NUM aLayer, EDA_COLOR_T aColor * @return the color for an item which is one of the item indices given * in pcbstruct.h, enum PCB_VISIBLE or in schematic */ EDA_COLOR_T COLORS_DESIGN_SETTINGS::GetItemColor( int aItemIdx ) EDA_COLOR_T COLORS_DESIGN_SETTINGS::GetItemColor( int aItemIdx ) const { if( (unsigned) aItemIdx < DIM( m_ItemsColors ) ) { return m_ItemsColors[aItemIdx]; } return UNSPECIFIED_COLOR; } Loading
common/painter.cpp +0 −6 Original line number Diff line number Diff line Loading @@ -73,9 +73,3 @@ PAINTER::PAINTER( GAL* aGal ) : PAINTER::~PAINTER() { } void PAINTER::SetGAL( GAL* aGal ) { m_gal = aGal; }
include/class_colors_design_settings.h +3 −3 Original line number Diff line number Diff line Loading @@ -47,7 +47,7 @@ public: * @return the color for an item which is one of the item indices given * in pcbstruct.h, enum PCB_VISIBLE or in schematic */ EDA_COLOR_T GetItemColor( int aItemIdx ); EDA_COLOR_T GetItemColor( int aItemIdx ) const; /** * Function SetItemColor Loading
include/painter.h +20 −26 Original line number Diff line number Diff line Loading @@ -64,7 +64,7 @@ public: * Loads a list of color settings for layers. * @param aSettings is a list of color settings. */ virtual void ImportLegacyColors( COLORS_DESIGN_SETTINGS* aSettings ) = 0; virtual void ImportLegacyColors( const COLORS_DESIGN_SETTINGS* aSettings ) = 0; /** * Function SetActiveLayer Loading Loading @@ -114,7 +114,7 @@ public: * Returns current highlight setting. * @return True if highlight is enabled, false otherwise. */ bool GetHighlight() const inline bool GetHighlight() const { return m_highlightEnabled; } Loading @@ -124,7 +124,7 @@ public: * Returns netcode of currently highlighted net. * @return Netcode of currently highlighted net. */ int GetHighlightNetCode() const inline int GetHighlightNetCode() const { return m_highlightNetcode; } Loading Loading @@ -182,7 +182,7 @@ public: * Returns the color responding to the one of EDA_COLOR_T enum values. * @param EDA_COLOR_T color equivalent. */ const COLOR4D& TranslateColor( EDA_COLOR_T aColor ) inline const COLOR4D& TranslateColor( EDA_COLOR_T aColor ) { return m_legacyColorMap[aColor]; } Loading @@ -192,7 +192,7 @@ public: * Returns current background color settings. * @return Background color. */ const COLOR4D& GetBackgroundColor() const inline const COLOR4D& GetBackgroundColor() const { return m_backgroundColor; } Loading @@ -202,7 +202,7 @@ public: * Sets new color for background. * @param aColor is the new background color. */ void SetBackgroundColor( const COLOR4D& aColor ) inline void SetBackgroundColor( const COLOR4D& aColor ) { m_backgroundColor = aColor; } Loading @@ -210,12 +210,12 @@ public: protected: /** * Function update * Precalculates extra colors for layers (eg. highlighted, darkened and any needed version * Precalculates extra colors for layers (e.g. highlighted, darkened and any needed version * of base colors). */ virtual void update(); std::set<unsigned int> m_activeLayers; /// Stores active layers number std::set<unsigned int> m_activeLayers; ///< Stores active layers number /// Parameters for display modes bool m_hiContrastEnabled; ///< High contrast display mode on/off Loading Loading @@ -268,31 +268,28 @@ public: virtual ~PAINTER(); /** * Function ApplySettings * Loads colors and display modes settings that are going to be used when drawing items. * @param aSettings are settings to be applied. * Function SetGAL * Changes Graphics Abstraction Layer used for drawing items for a new one. * @param aGal is the new GAL instance. */ virtual void ApplySettings( RENDER_SETTINGS* aSettings ) void SetGAL( GAL* aGal ) { m_settings.reset( aSettings ); m_gal = aGal; } /** * Function SetGAL * Changes Graphics Abstraction Layer used for drawing items for a new one. * @param aGal is the new GAL instance. * Function ApplySettings * Loads colors and display modes settings that are going to be used when drawing items. * @param aSettings are settings to be applied. */ void SetGAL( GAL* aGal ); virtual void ApplySettings( const RENDER_SETTINGS* aSettings ) = 0; /** * Function GetSettings * Returns pointer to current settings that are going to be used when drawing items. * @return Current rendering settings. */ virtual RENDER_SETTINGS* GetSettings() const { return m_settings.get(); } virtual RENDER_SETTINGS* GetSettings() = 0; /** * Function Draw Loading @@ -309,9 +306,6 @@ protected: /// commands used to draw (eg. DrawLine, DrawCircle, etc.) GAL* m_gal; /// Colors and display modes settings that are going to be used when drawing items. boost::shared_ptr<RENDER_SETTINGS> m_settings; /// Color of brightened item frame COLOR4D m_brightenedColor; }; Loading
pcbnew/basepcbframe.cpp +0 −13 Original line number Diff line number Diff line Loading @@ -855,19 +855,6 @@ void PCB_BASE_FRAME::LoadSettings( wxConfigBase* aCfg ) view->SetLayerTarget( ITEM_GAL_LAYER( GP_OVERLAY ), KIGFX::TARGET_OVERLAY ); view->SetLayerTarget( ITEM_GAL_LAYER( RATSNEST_VISIBLE ), KIGFX::TARGET_OVERLAY ); // Apply layer coloring scheme & display options if( view->GetPainter() ) { KIGFX::PCB_RENDER_SETTINGS* settings = new KIGFX::PCB_RENDER_SETTINGS(); // Load layers' colors from PCB data settings->ImportLegacyColors( m_Pcb->GetColorsSettings() ); view->GetPainter()->ApplySettings( settings ); // Load display options (such as filled/outline display of items) settings->LoadDisplayOptions( DisplayOpt ); } // WxWidgets 2.9.1 seems call setlocale( LC_NUMERIC, "" ) // when reading doubles in config, // but forget to back to current locale. So we call SetLocaleTo_Default Loading