Commit 671939fa authored by dickelbeck's avatar dickelbeck

split layer_widget.cpp into *.h

parent bd19e017
......@@ -11,8 +11,6 @@
LAYER_PANEL_BASE::LAYER_PANEL_BASE( wxWindow* parent, wxWindowID id, const wxPoint& pos, const wxSize& size, long style ) : wxPanel( parent, id, pos, size, style )
{
this->SetMinSize( wxSize( 100,100 ) );
wxBoxSizer* boxSizer;
boxSizer = new wxBoxSizer( wxVERTICAL );
......@@ -42,7 +40,7 @@ LAYER_PANEL_BASE::LAYER_PANEL_BASE( wxWindow* parent, wxWindowID id, const wxPoi
m_RenderScrolledWindow = new wxScrolledWindow( m_RenderingPanel, wxID_ANY, wxDefaultPosition, wxDefaultSize, wxNO_BORDER|wxVSCROLL );
m_RenderScrolledWindow->SetScrollRate( 5, 5 );
m_RenderFlexGridSizer = new wxFlexGridSizer( 0, 3, 1, 3 );
m_RenderFlexGridSizer = new wxFlexGridSizer( 0, 2, 1, 3 );
m_RenderFlexGridSizer->SetFlexibleDirection( wxHORIZONTAL );
m_RenderFlexGridSizer->SetNonFlexibleGrowMode( wxFLEX_GROWMODE_NONE );
......
......@@ -48,7 +48,7 @@ class LAYER_PANEL_BASE : public wxPanel
public:
LAYER_PANEL_BASE( wxWindow* parent, wxWindowID id = wxID_ANY, const wxPoint& pos = wxDefaultPosition, const wxSize& size = wxSize( 183,184 ), long style = wxTAB_TRAVERSAL );
LAYER_PANEL_BASE( wxWindow* parent, wxWindowID id = wxID_ANY, const wxPoint& pos = wxDefaultPosition, const wxSize& size = wxSize( 200,200 ), long style = wxTAB_TRAVERSAL );
~LAYER_PANEL_BASE();
};
......
......@@ -33,26 +33,13 @@
// also enable KICAD_AUIMANAGER and KICAD_AUITOOLBAR in ccmake to
// build this test program
#include <wx/wx.h>
#include <wx/statbmp.h>
#include <wx/aui/aui.h>
#include "macros.h"
#include "common.h"
#include "layer_panel_base.h"
#include "colors.h"
#include "layer_widget.h"
#include "pcbstruct.h" // IsValidCopperLayerIndex()
/* no external data knowledge needed or wanted
#include "pcbnew.h"
#include "wxPcbStruct.h"
*/
#define LYR_COLUMN_COUNT 4 ///< Layer tab column count
#define RND_COLUMN_COUNT 3 ///< Rendering tab column count
#define RND_COLUMN_COUNT 2 ///< Rendering tab column count
#define ID_SHOW_ALL_COPPERS wxID_HIGHEST
#define ID_SHOW_NO_COPPERS (wxID_HIGHEST+1)
......@@ -139,668 +126,520 @@ static wxString makeColorTxt( int aColor )
}
/**
* Class LAYER_WIDGET
* is abstract and is derived from a wxFormBuilder maintained class called
* LAYER_PANEL_BASE. It is used to manage a list of layers, with the notion of
* a "current" layer, and layer specific visibility control. You must derive from
* it to use it so you can implement the abstract functions which recieve the
* events. Each layer is given its own color, and that color can be changed
* within the UI provided here. This widget knows nothing of the client code, meaning
* it has no knowledge of a BOARD or anything. To use it you must derive from
* this class and implement the abstract functions:
* <p> void OnLayerColorChange( int aLayer, int aColor );
* <p> bool OnLayerSelect( int aLayer );
* <p> void OnLayerVisible( int aLayer, bool isVisible );
* <p> void OnRenderColorChange( int id, int aColor );
* <p> void OnRenderEnable( int id, bool isEnabled );
*/
class LAYER_WIDGET : public LAYER_PANEL_BASE
wxBitmap LAYER_WIDGET::makeBitmap( int aColor )
{
// the bitmap will be BUTT_VOID*2 pixels smaller than the button, leaving a
// border of BUTT_VOID pixels on each side.
wxBitmap bitmap( BUTT_SIZE_X - 2 * BUTT_VOID, BUTT_SIZE_Y - 2 * BUTT_VOID );
wxBrush brush;
wxMemoryDC iconDC;
public:
/**
* Struct ROW
* provides all the data needed to add a row to a LAYER_WIDGET. This is
* part of the public API for a LAYER_WIDGET.
*/
struct ROW
{
wxString rowName;
int id; // either a layer or
int color; // -1 if none.
bool state; // initial wxCheckBox state
iconDC.SelectObject( bitmap );
ROW( const wxString& aRowName, int aId, int aColor = 0, bool aState = true )
{
rowName = aRowName;
id = aId;
color = aColor;
state = aState;
}
};
brush.SetColour( MakeColour( aColor ) );
brush.SetStyle( wxSOLID );
iconDC.SetBrush( brush );
iconDC.DrawRectangle( 0, 0, BUTT_SIZE_X - 2 * BUTT_VOID, BUTT_SIZE_Y - 2 * BUTT_VOID );
protected:
#define MAX_LAYER_ROWS 64
#define BUTT_SIZE_X 32
#define BUTT_SIZE_Y 22
#define BUTT_VOID 6
wxBitmap* m_BlankBitmap;
wxBitmap* m_RightArrowBitmap;
wxSize m_BitmapSize;
int m_CurrentRow; ///< selected row of layer list
static wxBitmap makeBitmap( int aColor )
{
// the bitmap will be BUTT_VOID*2 pixels smaller than the button, leaving a
// border of BUTT_VOID pixels on each side.
wxBitmap bitmap( BUTT_SIZE_X - 2 * BUTT_VOID, BUTT_SIZE_Y - 2 * BUTT_VOID );
wxBrush brush;
wxMemoryDC iconDC;
return bitmap;
}
iconDC.SelectObject( bitmap );
wxBitmapButton* LAYER_WIDGET::makeColorButton( wxWindow* aParent, int aColor, int aID )
{
// dynamically make a wxBitMap and brush it with the appropriate color,
// then create a wxBitmapButton from it.
wxBitmap bitmap = makeBitmap( aColor );
brush.SetColour( MakeColour( aColor ) );
brush.SetStyle( wxSOLID );
iconDC.SetBrush( brush );
wxBitmapButton* ret = new wxBitmapButton( aParent, aID, bitmap,
wxDefaultPosition, wxSize(BUTT_SIZE_X, BUTT_SIZE_Y), wxBORDER_RAISED );
iconDC.DrawRectangle( 0, 0, BUTT_SIZE_X - 2 * BUTT_VOID, BUTT_SIZE_Y - 2 * BUTT_VOID );
// save the color value in the name, no where else to put it.
ret->SetName( makeColorTxt( aColor ) );
return ret;
}
return bitmap;
}
void LAYER_WIDGET::OnLeftDownLayers( wxMouseEvent& event )
{
int row;
wxWindow* eventSource = (wxWindow*) event.GetEventObject();
/**
* Function makeColorButton
* creates a wxBitmapButton and assigns it a solid color and a control ID
*/
wxBitmapButton* makeColorButton( wxWindow* aParent, int aColor, int aID )
// if mouse event is coming from the m_LayerScrolledWindow and not one
// of its children, we have to find the row manually based on y coord.
if( eventSource == m_LayerScrolledWindow )
{
// dynamically make a wxBitMap and brush it with the appropriate color,
// then create a wxBitmapButton from it.
wxBitmap bitmap = makeBitmap( aColor );
int y = event.GetY();
wxBitmapButton* ret = new wxBitmapButton( aParent, aID, bitmap,
wxDefaultPosition, wxSize(BUTT_SIZE_X, BUTT_SIZE_Y), wxBORDER_RAISED );
// save the color value in the name, no where else to put it.
ret->SetName( makeColorTxt( aColor ) );
return ret;
}
void OnLeftDownLayers( wxMouseEvent& event )
{
int row;
wxArrayInt heights = m_LayersFlexGridSizer->GetRowHeights();
wxWindow* eventSource = (wxWindow*) event.GetEventObject();
int height = 0;
// if mouse event is coming from the m_LayerScrolledWindow and not one
// of its children, we have to find the row manually based on y coord.
if( eventSource == m_LayerScrolledWindow )
int rowCount = GetLayerRowCount();
for( row = 0; row<rowCount; ++row )
{
int y = event.GetY();
wxArrayInt heights = m_LayersFlexGridSizer->GetRowHeights();
int height = 0;
int rowCount = GetLayerRowCount();
for( row = 0; row<rowCount; ++row )
{
if( y < height + heights[row] )
break;
height += heights[row];
}
if( row >= rowCount )
row = rowCount - 1;
}
if( y < height + heights[row] )
break;
else
{
// all nested controls on a given row will have their ID encoded with
// encodeId(), and the corresponding decoding is getDecodedId()
int layer = getDecodedId( eventSource ->GetId() );
row = findLayerRow( layer );
height += heights[row];
}
if( OnLayerSelect( row ) ) // if client allows this change.
SelectLayerRow( row );
if( row >= rowCount )
row = rowCount - 1;
}
/**
* Function OnMiddleDownLayerColor
* is called only from a color button when user right clicks.
*/
void OnMiddleDownLayerColor( wxMouseEvent& event )
else
{
wxBitmapButton* eventSource = (wxBitmapButton*) event.GetEventObject();
// all nested controls on a given row will have their ID encoded with
// encodeId(), and the corresponding decoding is getDecodedId()
int layer = getDecodedId( eventSource ->GetId() );
row = findLayerRow( layer );
}
wxString colorTxt = eventSource->GetName();
if( OnLayerSelect( row ) ) // if client allows this change.
SelectLayerRow( row );
}
int oldColor = strtoul( CONV_TO_UTF8(colorTxt), NULL, 0 );
int newColor = DisplayColorFrame( this, oldColor );
/**
* Function OnMiddleDownLayerColor
* is called only from a color button when user right clicks.
*/
void LAYER_WIDGET::OnMiddleDownLayerColor( wxMouseEvent& event )
{
wxBitmapButton* eventSource = (wxBitmapButton*) event.GetEventObject();
if( newColor >= 0 )
{
eventSource->SetName( makeColorTxt( newColor ) );
wxString colorTxt = eventSource->GetName();
wxBitmap bm = makeBitmap( newColor );
eventSource->SetBitmapLabel( bm );
int oldColor = strtoul( CONV_TO_UTF8(colorTxt), NULL, 0 );
int newColor = DisplayColorFrame( this, oldColor );
int layer = getDecodedId( eventSource->GetId() );
if( newColor >= 0 )
{
eventSource->SetName( makeColorTxt( newColor ) );
// tell the client code.
OnLayerColorChange( layer, newColor );
}
wxBitmap bm = makeBitmap( newColor );
eventSource->SetBitmapLabel( bm );
int layer = getDecodedId( eventSource->GetId() );
// tell the client code.
OnLayerColorChange( layer, newColor );
}
}
/**
* Function OnRightDownLayers
* puts up a popup menu for the layer panel.
*/
void OnRightDownLayers( wxMouseEvent& event )
{
wxMenu menu;
/**
* Function OnRightDownLayers
* puts up a popup menu for the layer panel.
*/
void LAYER_WIDGET::OnRightDownLayers( wxMouseEvent& event )
{
wxMenu menu;
// menu text is capitalized:
// http://library.gnome.org/devel/hig-book/2.20/design-text-labels.html.en#layout-capitalization
menu.Append( new wxMenuItem( &menu, ID_SHOW_ALL_COPPERS,
_("Show All Copper Layers") ) );
// menu text is capitalized:
// http://library.gnome.org/devel/hig-book/2.20/design-text-labels.html.en#layout-capitalization
menu.Append( new wxMenuItem( &menu, ID_SHOW_ALL_COPPERS,
_("Show All Cu") ) );
menu.Append( new wxMenuItem( &menu, ID_SHOW_NO_COPPERS,
_( "Show No Copper Layers" ) ) );
menu.Append( new wxMenuItem( &menu, ID_SHOW_NO_COPPERS,
_( "Hide All Cu" ) ) );
PopupMenu( &menu );
}
PopupMenu( &menu );
}
void OnPopupSelection( wxCommandEvent& event )
{
int rowCount;
int menuId = event.GetId();
bool visible;
void LAYER_WIDGET::OnPopupSelection( wxCommandEvent& event )
{
int rowCount;
int menuId = event.GetId();
bool visible;
switch( menuId )
switch( menuId )
{
case ID_SHOW_ALL_COPPERS:
visible = true;
goto L_change_coppers;
case ID_SHOW_NO_COPPERS:
visible = false;
L_change_coppers:
rowCount = GetLayerRowCount();
for( int row=0; row<rowCount; ++row )
{
case ID_SHOW_ALL_COPPERS:
visible = true;
goto L_change_coppers;
case ID_SHOW_NO_COPPERS:
visible = false;
L_change_coppers:
rowCount = GetLayerRowCount();
for( int row=0; row<rowCount; ++row )
wxCheckBox* cb = (wxCheckBox*) getLayerComp( row*LYR_COLUMN_COUNT + 3 );
int layer = getDecodedId( cb->GetId() );
if( IsValidCopperLayerIndex( layer ) )
{
wxCheckBox* cb = (wxCheckBox*) getLayerComp( row*LYR_COLUMN_COUNT + 3 );
int layer = getDecodedId( cb->GetId() );
if( IsValidCopperLayerIndex( layer ) )
{
cb->SetValue( visible );
OnLayerVisible( layer, visible );
}
cb->SetValue( visible );
OnLayerVisible( layer, visible );
}
break;
}
break;
}
}
/**
* Function OnLayerCheckBox
* handles the "is layer visible" checkbox and propogates the
* event to the client's notification function.
*/
void OnLayerCheckBox( wxCommandEvent& event )
{
wxCheckBox* eventSource = (wxCheckBox*) event.GetEventObject();
int layer = getDecodedId( eventSource->GetId() );
OnLayerVisible( layer, eventSource->IsChecked() );
}
void OnMiddleDownRenderColor( wxMouseEvent& event )
{
wxBitmapButton* eventSource = (wxBitmapButton*) event.GetEventObject();
/**
* Function OnLayerCheckBox
* handles the "is layer visible" checkbox and propogates the
* event to the client's notification function.
*/
void LAYER_WIDGET::OnLayerCheckBox( wxCommandEvent& event )
{
wxCheckBox* eventSource = (wxCheckBox*) event.GetEventObject();
int layer = getDecodedId( eventSource->GetId() );
OnLayerVisible( layer, eventSource->IsChecked() );
}
wxString colorTxt = eventSource->GetName();
int oldColor = strtoul( CONV_TO_UTF8(colorTxt), NULL, 0 );
int newColor = DisplayColorFrame( this, oldColor );
void LAYER_WIDGET::OnMiddleDownRenderColor( wxMouseEvent& event )
{
wxBitmapButton* eventSource = (wxBitmapButton*) event.GetEventObject();
if( newColor >= 0 )
{
eventSource->SetName( makeColorTxt( newColor ) );
wxString colorTxt = eventSource->GetName();
wxBitmap bm = makeBitmap( newColor );
eventSource->SetBitmapLabel( bm );
int oldColor = strtoul( CONV_TO_UTF8(colorTxt), NULL, 0 );
int newColor = DisplayColorFrame( this, oldColor );
int id = getDecodedId( eventSource->GetId() );
if( newColor >= 0 )
{
eventSource->SetName( makeColorTxt( newColor ) );
// tell the client code.
OnRenderColorChange( id, newColor );
}
}
wxBitmap bm = makeBitmap( newColor );
eventSource->SetBitmapLabel( bm );
void OnRenderCheckBox( wxCommandEvent& event )
{
wxCheckBox* eventSource = (wxCheckBox*) event.GetEventObject();
int id = getDecodedId( eventSource->GetId() );
OnRenderEnable( id, eventSource->IsChecked() );
}
/**
* Function getLayerComp
* returns the component within the m_LayersFlexGridSizer at aSizerNdx or
* NULL if \a aSizerNdx is out of range.
*
* @param aSizerNdx is the 0 based index into all the wxWindows which have
* been added to the m_LayersFlexGridSizer.
*/
wxWindow* getLayerComp( int aSizerNdx )
{
if( (unsigned) aSizerNdx < m_LayersFlexGridSizer->GetChildren().GetCount() )
return m_LayersFlexGridSizer->GetChildren()[aSizerNdx]->GetWindow();
return NULL;
// tell the client code.
OnRenderColorChange( id, newColor );
}
}
/**
* Function findLayerRow
* returns the row index that \a aLayer resides in, or -1 if not found.
*/
int findLayerRow( int aLayer )
{
int count = GetLayerRowCount();
for( int row=0; row<count; ++row )
{
// column 0 in the layer scroll window has a wxStaticBitmap, get its ID.
wxStaticBitmap* bm = (wxStaticBitmap*) getLayerComp( row * LYR_COLUMN_COUNT );
void LAYER_WIDGET::OnRenderCheckBox( wxCommandEvent& event )
{
wxCheckBox* eventSource = (wxCheckBox*) event.GetEventObject();
int id = getDecodedId( eventSource->GetId() );
OnRenderEnable( id, eventSource->IsChecked() );
}
if( aLayer == getDecodedId( bm->GetId() ))
return row;
}
return -1;
}
/**
* Function insertLayerRow
* appends or inserts a new row in the layer portion of the widget.
*/
void insertLayerRow( int aRow, const ROW& aSpec )
{
int col;
wxASSERT( aRow >= 0 && aRow < MAX_LAYER_ROWS );
size_t index = aRow * LYR_COLUMN_COUNT;
wxSizerFlags flags;
flags.Align(wxALIGN_CENTER_HORIZONTAL | wxALIGN_CENTER_VERTICAL);
// column 0
col = 0;
wxStaticBitmap* sbm = new wxStaticBitmap( m_LayerScrolledWindow, encodeId( col, aSpec.id ),
*m_BlankBitmap, wxDefaultPosition, m_BitmapSize );
sbm->Connect( wxEVT_LEFT_DOWN, wxMouseEventHandler( LAYER_WIDGET::OnLeftDownLayers ), NULL, this );
sbm->Connect( wxEVT_RIGHT_DOWN, wxMouseEventHandler( LAYER_WIDGET::OnRightDownLayers ), NULL, this );
m_LayersFlexGridSizer->Insert( index+col,
new wxSizerItem( sbm, wxSizerFlags().Align( wxALIGN_CENTER_VERTICAL ) ) );
// column 1
col = 1;
wxBitmapButton* bmb = makeColorButton( m_LayerScrolledWindow, aSpec.color, encodeId( col, aSpec.id ) );
bmb->Connect( wxEVT_LEFT_DOWN, wxMouseEventHandler( LAYER_WIDGET::OnLeftDownLayers ), NULL, this );
bmb->Connect( wxEVT_MIDDLE_DOWN, wxMouseEventHandler( LAYER_WIDGET::OnMiddleDownLayerColor ), NULL, this );
bmb->Connect( wxEVT_RIGHT_DOWN, wxMouseEventHandler( LAYER_WIDGET::OnRightDownLayers ), NULL, this );
bmb->SetToolTip( _("Left click to select, middle click for color change, right click for menu" ) );
m_LayersFlexGridSizer->Insert( index+col, new wxSizerItem( bmb, flags ) );
// column 2
col = 2;
wxStaticText* st = new wxStaticText( m_LayerScrolledWindow, encodeId( col, aSpec.id ), aSpec.rowName );
st->Connect( wxEVT_LEFT_DOWN, wxMouseEventHandler( LAYER_WIDGET::OnLeftDownLayers ), NULL, this );
st->Connect( wxEVT_RIGHT_DOWN, wxMouseEventHandler( LAYER_WIDGET::OnRightDownLayers ), NULL, this );
st->SetToolTip( _( "Click here to select this layer" ) );
m_LayersFlexGridSizer->Insert( index+col,
new wxSizerItem( st, wxSizerFlags().Align( wxALIGN_CENTER_VERTICAL )) );
// column 3
col = 3;
wxCheckBox* cb = new wxCheckBox( m_LayerScrolledWindow, encodeId( col, aSpec.id ), wxEmptyString );
cb->SetValue( aSpec.state );
cb->Connect( wxEVT_COMMAND_CHECKBOX_CLICKED, wxCommandEventHandler( LAYER_WIDGET::OnLayerCheckBox ), NULL, this );
cb->SetToolTip( _( "Enable this for visibility" ) );
m_LayersFlexGridSizer->Insert( index+col, new wxSizerItem( cb, flags ) );
}
/**
* Function getLayerComp
* returns the component within the m_LayersFlexGridSizer at aSizerNdx or
* NULL if \a aSizerNdx is out of range.
*
* @param aSizerNdx is the 0 based index into all the wxWindows which have
* been added to the m_LayersFlexGridSizer.
*/
wxWindow* LAYER_WIDGET::getLayerComp( int aSizerNdx )
{
if( (unsigned) aSizerNdx < m_LayersFlexGridSizer->GetChildren().GetCount() )
return m_LayersFlexGridSizer->GetChildren()[aSizerNdx]->GetWindow();
return NULL;
}
void insertRenderRow( int aRow, const ROW& aSpec )
/**
* Function findLayerRow
* returns the row index that \a aLayer resides in, or -1 if not found.
*/
int LAYER_WIDGET::findLayerRow( int aLayer )
{
int count = GetLayerRowCount();
for( int row=0; row<count; ++row )
{
int col;
// column 0 in the layer scroll window has a wxStaticBitmap, get its ID.
wxStaticBitmap* bm = (wxStaticBitmap*) getLayerComp( row * LYR_COLUMN_COUNT );
wxASSERT( aRow >= 0 && aRow < MAX_LAYER_ROWS );
if( aLayer == getDecodedId( bm->GetId() ))
return row;
}
return -1;
}
size_t index = aRow * RND_COLUMN_COUNT;
/**
* Function insertLayerRow
* appends or inserts a new row in the layer portion of the widget.
*/
void LAYER_WIDGET::insertLayerRow( int aRow, const ROW& aSpec )
{
wxASSERT( aRow >= 0 && aRow < MAX_LAYER_ROWS );
int col;
int index = aRow * LYR_COLUMN_COUNT;
const int flags = wxALIGN_CENTER_VERTICAL | wxALIGN_LEFT;
// column 0
col = 0;
wxStaticBitmap* sbm = new wxStaticBitmap( m_LayerScrolledWindow, encodeId( col, aSpec.id ),
*m_BlankBitmap, wxDefaultPosition, m_BitmapSize );
sbm->Connect( wxEVT_LEFT_DOWN, wxMouseEventHandler( LAYER_WIDGET::OnLeftDownLayers ), NULL, this );
sbm->Connect( wxEVT_RIGHT_DOWN, wxMouseEventHandler( LAYER_WIDGET::OnRightDownLayers ), NULL, this );
m_LayersFlexGridSizer->Insert( index+col, sbm, 0, flags );
// column 1
col = 1;
wxBitmapButton* bmb = makeColorButton( m_LayerScrolledWindow, aSpec.color, encodeId( col, aSpec.id ) );
bmb->Connect( wxEVT_LEFT_DOWN, wxMouseEventHandler( LAYER_WIDGET::OnLeftDownLayers ), NULL, this );
bmb->Connect( wxEVT_MIDDLE_DOWN, wxMouseEventHandler( LAYER_WIDGET::OnMiddleDownLayerColor ), NULL, this );
bmb->Connect( wxEVT_RIGHT_DOWN, wxMouseEventHandler( LAYER_WIDGET::OnRightDownLayers ), NULL, this );
bmb->SetToolTip( _("Left click to select, middle click for color change, right click for menu" ) );
m_LayersFlexGridSizer->Insert( index+col, bmb, 0, flags );
// column 2
col = 2;
wxStaticText* st = new wxStaticText( m_LayerScrolledWindow, encodeId( col, aSpec.id ), aSpec.rowName );
st->Connect( wxEVT_LEFT_DOWN, wxMouseEventHandler( LAYER_WIDGET::OnLeftDownLayers ), NULL, this );
st->Connect( wxEVT_RIGHT_DOWN, wxMouseEventHandler( LAYER_WIDGET::OnRightDownLayers ), NULL, this );
st->SetToolTip( aSpec.tooltip );
m_LayersFlexGridSizer->Insert( index+col, st, 0, flags );
// column 3
col = 3;
wxCheckBox* cb = new wxCheckBox( m_LayerScrolledWindow, encodeId( col, aSpec.id ), wxEmptyString );
cb->SetValue( aSpec.state );
cb->Connect( wxEVT_COMMAND_CHECKBOX_CLICKED, wxCommandEventHandler( LAYER_WIDGET::OnLayerCheckBox ), NULL, this );
cb->SetToolTip( _( "Enable this for visibility" ) );
m_LayersFlexGridSizer->Insert( index+col, cb, 0, flags );
}
wxSizerFlags flags;
void LAYER_WIDGET::insertRenderRow( int aRow, const ROW& aSpec )
{
wxASSERT( aRow >= 0 && aRow < MAX_LAYER_ROWS );
flags.Align(wxALIGN_CENTER_HORIZONTAL | wxALIGN_CENTER_VERTICAL);
int col;
int index = aRow * RND_COLUMN_COUNT;
const int flags = wxALIGN_CENTER_VERTICAL | wxALIGN_LEFT;
// column 0
col = 0;
// column 0
col = 0;
if( aSpec.color != -1 )
{
wxBitmapButton* bmb = makeColorButton( m_RenderScrolledWindow, aSpec.color, encodeId( col, aSpec.id ) );
bmb->Connect( wxEVT_MIDDLE_DOWN, wxMouseEventHandler( LAYER_WIDGET::OnMiddleDownRenderColor ), NULL, this );
bmb->SetToolTip( _("Middle click for color change" ) );
m_RenderFlexGridSizer->Insert( index+col, new wxSizerItem( bmb, flags ) );
#if 0
// column 1
col = 1;
wxCheckBox* cb = new wxCheckBox( m_RenderScrolledWindow, encodeId( col, aSpec.id ), aSpec.rowName,
wxDefaultPosition, wxDefaultSize, wxALIGN_LEFT );
cb->Connect( wxEVT_COMMAND_CHECKBOX_CLICKED, wxCommandEventHandler( LAYER_WIDGET::OnRenderCheckBox ), NULL, this );
// cb->SetToolTip( _( "Enable this for visibility" ) );
m_RenderFlexGridSizer->Insert( index+col, new wxSizerItem( cb, flags ) );
#else
// column 1
col = 1;
wxCheckBox* cb = new wxCheckBox( m_RenderScrolledWindow, encodeId( col, aSpec.id ), wxEmptyString );
cb->Connect( wxEVT_COMMAND_CHECKBOX_CLICKED, wxCommandEventHandler( LAYER_WIDGET::OnRenderCheckBox ), NULL, this );
// cb->SetToolTip( _( "Enable this for visibility" ) );
m_RenderFlexGridSizer->Insert( index+col, new wxSizerItem( cb, flags ) );
// column 2
col = 2;
wxStaticText* st = new wxStaticText( m_RenderScrolledWindow, encodeId( col, aSpec.id ), aSpec.rowName );
m_RenderFlexGridSizer->Insert( index+col,
new wxSizerItem( st, wxSizerFlags().Align( wxALIGN_CENTER_VERTICAL )) );
#endif
m_RenderFlexGridSizer->Insert( index+col, bmb, 0, flags );
// could add a left click handler on the color button that toggles checkbox.
}
else // no color selection wanted
{
// need a place holder within the sizer to keep grid full.
wxPanel* invisible = new wxPanel( m_RenderScrolledWindow );
m_RenderFlexGridSizer->Insert( index+col, invisible, 0, flags );
}
// column 1
col = 1;
wxCheckBox* cb = new wxCheckBox( m_RenderScrolledWindow, encodeId( col, aSpec.id ),
aSpec.rowName, wxDefaultPosition, wxDefaultSize, wxALIGN_LEFT );
cb->Connect( wxEVT_COMMAND_CHECKBOX_CLICKED,
wxCommandEventHandler( LAYER_WIDGET::OnRenderCheckBox ), NULL, this );
cb->SetToolTip( aSpec.tooltip );
m_RenderFlexGridSizer->Insert( index+col, cb, 0, flags );
}
public:
/** Constructor */
LAYER_WIDGET( wxWindow* parent ) :
LAYER_PANEL_BASE( parent )
{
m_CurrentRow = -1;
//-----<public>-------------------------------------------------------
m_RightArrowBitmap = new wxBitmap( rightarrow_xpm );
/** Constructor */
LAYER_WIDGET::LAYER_WIDGET( wxWindow* parent ) :
LAYER_PANEL_BASE( parent )
{
m_CurrentRow = -1;
m_BlankBitmap = new wxBitmap( clear_xpm ); // translucent
m_BitmapSize = wxSize(m_BlankBitmap->GetWidth(), m_BlankBitmap->GetHeight());
m_RightArrowBitmap = new wxBitmap( rightarrow_xpm );
// handle the popup menu over the layer window
m_LayerScrolledWindow->Connect( wxEVT_RIGHT_DOWN,
wxMouseEventHandler( LAYER_WIDGET::OnRightDownLayers ), NULL, this );
m_BlankBitmap = new wxBitmap( clear_xpm ); // translucent
m_BitmapSize = wxSize(m_BlankBitmap->GetWidth(), m_BlankBitmap->GetHeight());
// since Popupmenu() calls this->ProcessEvent() we must call this->Connect()
// and not m_LayerScrolledWindow->Connect()
Connect( ID_SHOW_ALL_COPPERS, ID_SHOW_NO_COPPERS,
wxEVT_COMMAND_MENU_SELECTED,
wxCommandEventHandler( LAYER_WIDGET::OnPopupSelection ), NULL, this );
}
// handle the popup menu over the layer window
m_LayerScrolledWindow->Connect( wxEVT_RIGHT_DOWN,
wxMouseEventHandler( LAYER_WIDGET::OnRightDownLayers ), NULL, this );
// since Popupmenu() calls this->ProcessEvent() we must call this->Connect()
// and not m_LayerScrolledWindow->Connect()
Connect( ID_SHOW_ALL_COPPERS, ID_SHOW_NO_COPPERS,
wxEVT_COMMAND_MENU_SELECTED,
wxCommandEventHandler( LAYER_WIDGET::OnPopupSelection ), NULL, this );
}
/**
* Function GetBestSize
* returns the preferred minimum size, taking into consideration the
* dynamic content. Nothing in wxWidgets was reliable enough.
*/
wxSize GetBestSize() const
wxSize LAYER_WIDGET::GetBestSize() const
{
// size of m_LayerScrolledWindow --------------
wxArrayInt widths = m_LayersFlexGridSizer->GetColWidths();
int totWidth = 0;
if( widths.GetCount() )
{
// size of m_LayerScrolledWindow --------------
wxArrayInt widths = m_LayersFlexGridSizer->GetColWidths();
int totWidth = 0;
for( int i=0; i<LYR_COLUMN_COUNT && i<(int)widths.GetCount(); ++i )
for( int i=0; i<LYR_COLUMN_COUNT; ++i )
{
totWidth += widths[i] + m_LayersFlexGridSizer->GetHGap();
// printf("widths[%d]:%d\n", i, widths[i] );
}
}
// Account for the parent's frame:
totWidth += 10;
wxArrayInt heights = m_LayersFlexGridSizer->GetRowHeights();
int totHeight = 0;
wxArrayInt heights = m_LayersFlexGridSizer->GetRowHeights();
int totHeight = 0;
if( heights.GetCount() )
{
int rowCount = GetLayerRowCount();
for( int i=0; i<rowCount && i<(int)heights.GetCount(); ++i )
for( int i=0; i<rowCount; ++i )
{
totHeight += heights[i] + m_LayersFlexGridSizer->GetVGap();
// printf("heights[%d]:%d\n", i, heights[i] );
}
// Account for the parent's frame:
totWidth += 10;
totHeight += 2 * heights[0]; // use 2 row heights to approximate tab height
}
else
totHeight += 20; // not used except before adding rows.
if( heights.GetCount() )
totHeight += 2 * heights[0]; // use 2 row heights to approximate tab height
else
totHeight += 20; // not used except before adding rows.
wxSize layerz( totWidth, totHeight );
wxSize layerz( totWidth, totHeight );
// size of m_RenderScrolledWindow --------------
widths = m_RenderFlexGridSizer->GetColWidths();
totWidth = 0;
for( int i=0; i<RND_COLUMN_COUNT && i<(int)widths.GetCount(); ++i )
// size of m_RenderScrolledWindow --------------
widths = m_RenderFlexGridSizer->GetColWidths();
totWidth = 0;
if( widths.GetCount() )
{
for( int i=0; i<RND_COLUMN_COUNT; ++i )
{
totWidth += widths[i] + m_RenderFlexGridSizer->GetHGap();
// printf("widths[%d]:%d\n", i, widths[i] );
}
}
// account for the parent's frame, this one has void space of 10 PLUS a border:
totWidth += 20;
heights = m_RenderFlexGridSizer->GetRowHeights();
totHeight = 0;
rowCount = GetRenderRowCount();
heights = m_RenderFlexGridSizer->GetRowHeights();
totHeight = 0;
if( heights.GetCount() )
{
int rowCount = GetRenderRowCount();
for( int i=0; i<rowCount && i<(int)heights.GetCount(); ++i )
{
totHeight += heights[i] + m_RenderFlexGridSizer->GetVGap();
// printf("heights[%d]:%d\n", i, heights[i] );
}
totHeight += 2 * heights[0]; // use 2 row heights to approximate tab height
}
else
totHeight += 20; // not used except before adding rows
// account for the parent's frame, this one void space of 10 PLUS a border:
totWidth += 20;
wxSize renderz( totWidth, totHeight );
if( heights.GetCount() )
totHeight += 2 * heights[0]; // use 2 row heights to approximate tab height
else
totHeight += 20; // not used except before adding rows
return wxSize( max(renderz.x,layerz.x), max(renderz.y,layerz.y) );
}
wxSize renderz( totWidth, totHeight );
return wxSize( max(renderz.x,layerz.x), max(renderz.y,layerz.y) );
}
int LAYER_WIDGET::GetLayerRowCount() const
{
int controlCount = m_LayersFlexGridSizer->GetChildren().GetCount();
return controlCount / LYR_COLUMN_COUNT;
}
/**
* Function GetLayerRowCount
* returns the number of rows in the layer tab.
*/
int GetLayerRowCount() const
{
int controlCount = m_LayersFlexGridSizer->GetChildren().GetCount();
return controlCount / LYR_COLUMN_COUNT;
}
int LAYER_WIDGET::GetRenderRowCount() const
{
int controlCount = m_RenderFlexGridSizer->GetChildren().GetCount();
return controlCount / RND_COLUMN_COUNT;
}
/**
* Function GetRenderRowCount
* returns the number of rows in the render tab.
*/
int GetRenderRowCount() const
{
int controlCount = m_RenderFlexGridSizer->GetChildren().GetCount();
return controlCount / RND_COLUMN_COUNT;
}
/**
* Function AppendLayerRow
* appends a new row in the layer portion of the widget. The user must
* ensure that ROW::id is unique for all existing rows on Windows.
*/
void AppendLayerRow( const ROW& aRow )
{
int nextRow = GetLayerRowCount();
insertLayerRow( nextRow, aRow );
FitInside();
}
void LAYER_WIDGET::AppendLayerRow( const ROW& aRow )
{
int nextRow = GetLayerRowCount();
insertLayerRow( nextRow, aRow );
FitInside();
}
/**
* Function ClearLayerRows
* empties out the layer rows.
*/
void ClearLayerRows()
{
m_LayerScrolledWindow->DestroyChildren();
}
/**
* Function AppendRenderRow
* appends a new row in the render portion of the widget. The user must
* ensure that ROW::id is unique for all existing rows on Windows.
*/
void AppendRenderRow( const ROW& aRow )
{
int nextRow = GetRenderRowCount();
insertRenderRow( nextRow, aRow );
FitInside();
}
void LAYER_WIDGET::ClearLayerRows()
{
m_LayerScrolledWindow->DestroyChildren();
}
/**
* Function ClearRenderRows
* empties out the render rows.
*/
void ClearRenderRows()
{
m_RenderScrolledWindow->DestroyChildren();
}
/**
* Function SelectLayerRow
* changes the row selection in the layer list to the given row.
*/
void SelectLayerRow( int aRow )
{
// enable the layer tab at index 0
m_notebook->ChangeSelection( 0 );
void LAYER_WIDGET::AppendRenderRow( const ROW& aRow )
{
int nextRow = GetRenderRowCount();
insertRenderRow( nextRow, aRow );
FitInside();
}
int oldNdx = LYR_COLUMN_COUNT * m_CurrentRow;
int newNdx = LYR_COLUMN_COUNT * aRow;
m_CurrentRow = aRow;
void LAYER_WIDGET::ClearRenderRows()
{
m_RenderScrolledWindow->DestroyChildren();
}
wxStaticBitmap* oldbm = (wxStaticBitmap*) getLayerComp( oldNdx );
if( oldbm )
oldbm->SetBitmap( *m_BlankBitmap );
wxStaticBitmap* newbm = (wxStaticBitmap*) getLayerComp( newNdx );
if( newbm )
{
newbm->SetBitmap( *m_RightArrowBitmap );
// Change the focus to the wxBitmapButton in column 1 for this row.
// We really do not need or want the focus, but because we get focus
// and it changes the appearance of these wxBitmapButtons, if any focused
// button is going to look different, we want it to be the current
// row.
getLayerComp( newNdx + 1 /* 1 is column */ )->SetFocus();
// Make sure the desired layer row is visible.
// It seems that as of 2.8.2, setting the focus
// does this and generally I don't expect the scrolling to be needed at all because
// the minimum window size may end up being established by the number of layers.
}
}
void LAYER_WIDGET::SelectLayerRow( int aRow )
{
// enable the layer tab at index 0
m_notebook->ChangeSelection( 0 );
int oldNdx = LYR_COLUMN_COUNT * m_CurrentRow;
int newNdx = LYR_COLUMN_COUNT * aRow;
m_CurrentRow = aRow;
/**
* Function SelectLayer
* changes the row selection in the layer list to \a aLayer provided.
*/
void SelectLayer( int aLayer )
wxStaticBitmap* oldbm = (wxStaticBitmap*) getLayerComp( oldNdx );
if( oldbm )
oldbm->SetBitmap( *m_BlankBitmap );
wxStaticBitmap* newbm = (wxStaticBitmap*) getLayerComp( newNdx );
if( newbm )
{
int row = findLayerRow( aLayer );
SelectLayerRow( row );
newbm->SetBitmap( *m_RightArrowBitmap );
// Change the focus to the wxBitmapButton in column 1 for this row.
// We really do not need or want the focus, but because we get focus
// and it changes the appearance of these wxBitmapButtons, if any focused
// button is going to look different, we want it to be the current
// row.
getLayerComp( newNdx + 1 /* 1 is column */ )->SetFocus();
// Make sure the desired layer row is visible.
// It seems that as of 2.8.2, setting the focus
// does this and generally I don't expect the scrolling to be needed at all because
// the minimum window size may end up being established by the number of layers.
}
}
/**
* Function GetSelectedLayer
* returns the selected layer or -1 if none.
*/
int GetSelectedLayer()
{
// column 0 in the layer scroll window has a wxStaticBitmap, get its ID.
wxStaticBitmap* bm = (wxStaticBitmap*) getLayerComp( m_CurrentRow * LYR_COLUMN_COUNT );
if( bm )
return getDecodedId( bm->GetId() );
void LAYER_WIDGET::SelectLayer( int aLayer )
{
int row = findLayerRow( aLayer );
SelectLayerRow( row );
}
return -1;
}
/**
* Function SetLayerVisible
* sets \a aLayer visible or not. This does not invoke OnLayerVisible().
*/
void SetLayerVisible( int aLayer, bool isVisible )
int LAYER_WIDGET::GetSelectedLayer()
{
// column 0 in the layer scroll window has a wxStaticBitmap, get its ID.
wxStaticBitmap* bm = (wxStaticBitmap*) getLayerComp( m_CurrentRow * LYR_COLUMN_COUNT );
if( bm )
return getDecodedId( bm->GetId() );
return -1;
}
void LAYER_WIDGET::SetLayerVisible( int aLayer, bool isVisible )
{
int row = findLayerRow( aLayer );
if( row >= 0 )
{
int row = findLayerRow( aLayer );
if( row >= 0 )
{
wxCheckBox* cb = (wxCheckBox*) getLayerComp( row * LYR_COLUMN_COUNT + 3 );
wxASSERT( cb );
cb->SetValue( isVisible ); // does not fire an event
}
wxCheckBox* cb = (wxCheckBox*) getLayerComp( row * LYR_COLUMN_COUNT + 3 );
wxASSERT( cb );
cb->SetValue( isVisible ); // does not fire an event
}
//-----<abstract functions>-------------------------------------------
/**
* Function OnLayerColorChange
* is called to notify client code about a layer color change. Derived
* classes will handle this accordingly.
*/
virtual void OnLayerColorChange( int aLayer, int aColor ) = 0;
/**
* Function OnLayerSelect
* is called to notify client code whenever the user selects a different
* layer. Derived classes will handle this accordingly, and can deny
* the change by returning false.
*/
virtual bool OnLayerSelect( int aLayer ) = 0;
/**
* Function OnLayerVisible
* is called to notify client code about a layer visibility change.
*/
virtual void OnLayerVisible( int aLayer, bool isVisible ) = 0;
/**
* Function OnRenderColorChange
* is called to notify client code whenever the user changes a rendering
* color.
* @param aId is the same id that was established in a Rendering row
* via the AddRenderRow() function.
*/
virtual void OnRenderColorChange( int aId, int aColor ) = 0;
/**
* Function OnRenderEnable
* is called to notify client code whenever the user changes an rendering
* enable in one of the rendering checkboxes.
* @param aId is the same id that was established in a Rendering row
* via the AddRenderRow() function.
* @param isEnabled is the state of the checkbox, true if checked.
*/
virtual void OnRenderEnable( int aId, bool isEnabled ) = 0;
//-----</abstract functions>------------------------------------------
};
}
#if defined(STAND_ALONE)
......@@ -875,13 +714,16 @@ public:
MYLAYERS* lw = new MYLAYERS( this, this );
lw->AppendLayerRow( LAYER_WIDGET::ROW( wxT("layer 1"), 0, RED, false ) );
lw->AppendLayerRow( LAYER_WIDGET::ROW( wxT("layer 2"), 1, GREEN ) );
lw->AppendLayerRow( LAYER_WIDGET::ROW( wxT("brown_layer"), 2, BROWN ) );
lw->AppendLayerRow( LAYER_WIDGET::ROW( wxT("layer_4_you"), 3, BLUE, false ) );
// add some layer rows
lw->AppendLayerRow( LAYER_WIDGET::ROW( wxT("layer 1"), 0, RED, _("RED"), false ) );
lw->AppendLayerRow( LAYER_WIDGET::ROW( wxT("layer 2"), 1, GREEN, _("GREEN"), true ) );
lw->AppendLayerRow( LAYER_WIDGET::ROW( wxT("brown_layer"), 2, BROWN, _("BROWN"), true ) );
lw->AppendLayerRow( LAYER_WIDGET::ROW( wxT("layer_4_you"), 3, BLUE, _("BLUE"), false ) );
lw->AppendRenderRow( LAYER_WIDGET::ROW( wxT("With Very Large Ears"), 0, GREEN ) );
// add some render rows
lw->AppendRenderRow( LAYER_WIDGET::ROW( wxT("With Very Large Ears"), 0, -1, _("Spock here") ) );
lw->AppendRenderRow( LAYER_WIDGET::ROW( wxT("With Legs"), 1, YELLOW ) );
lw->AppendRenderRow( LAYER_WIDGET::ROW( wxT("With Oval Eyes"), 1, BROWN, _("My eyes are upon you") ) );
lw->SelectLayerRow( 1 );
......
/*
* This program source code file is part of KICAD, a free EDA CAD application.
*
* Copyright (C) 2010 SoftPLC Corporation, Dick Hollenbeck <dick@softplc.com>
* Copyright (C) 2010 Kicad Developers, see change_log.txt for contributors.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, you may find one here:
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
#ifndef LAYERWIDGET_H_
#define LAYERWIDGET_H_
#include <wx/wx.h>
#include <wx/statbmp.h>
#include <wx/aui/aui.h>
#include "macros.h"
#include "common.h"
#include "layer_panel_base.h"
#include "colors.h"
/* no external data knowledge needed or wanted
#include "pcbnew.h"
#include "wxPcbStruct.h"
*/
/**
* Class LAYER_WIDGET
* is abstract and is derived from a wxFormBuilder maintained class called
* LAYER_PANEL_BASE. It is used to manage a list of layers, with the notion of
* a "current" layer, and layer specific visibility control. You must derive from
* it to use it so you can implement the abstract functions which recieve the
* events. Each layer is given its own color, and that color can be changed
* within the UI provided here. This widget knows nothing of the client code, meaning
* it has no knowledge of a BOARD or anything. To use it you must derive from
* this class and implement the abstract functions:
* <p> void OnLayerColorChange( int aLayer, int aColor );
* <p> bool OnLayerSelect( int aLayer );
* <p> void OnLayerVisible( int aLayer, bool isVisible );
* <p> void OnRenderColorChange( int id, int aColor );
* <p> void OnRenderEnable( int id, bool isEnabled );
*/
class LAYER_WIDGET : public LAYER_PANEL_BASE
{
public:
/**
* Struct ROW
* provides all the data needed to add a row to a LAYER_WIDGET. This is
* part of the public API for a LAYER_WIDGET.
*/
struct ROW
{
wxString rowName; ///< the prompt or layername
int id; ///< either a layer or "visible element" id
int color; ///< -1 if none.
bool state; ///< initial wxCheckBox state
wxString tooltip; ///< if not empty, use this tooltip on row
ROW( const wxString& aRowName, int aId, int aColor = -1,
const wxString& aTooltip = wxEmptyString, bool aState = true )
{
rowName = aRowName;
id = aId;
color = aColor;
state = aState;
tooltip = aTooltip;
}
};
protected:
#define MAX_LAYER_ROWS 64
#define BUTT_SIZE_X 32
#define BUTT_SIZE_Y 22
#define BUTT_VOID 6
wxBitmap* m_BlankBitmap;
wxBitmap* m_RightArrowBitmap;
wxSize m_BitmapSize;
int m_CurrentRow; ///< selected row of layer list
static wxBitmap makeBitmap( int aColor );
/**
* Function makeColorButton
* creates a wxBitmapButton and assigns it a solid color and a control ID
*/
wxBitmapButton* makeColorButton( wxWindow* aParent, int aColor, int aID );
void OnLeftDownLayers( wxMouseEvent& event );
/**
* Function OnMiddleDownLayerColor
* is called only from a color button when user right clicks.
*/
void OnMiddleDownLayerColor( wxMouseEvent& event );
/**
* Function OnRightDownLayers
* puts up a popup menu for the layer panel.
*/
void OnRightDownLayers( wxMouseEvent& event );
void OnPopupSelection( wxCommandEvent& event );
/**
* Function OnLayerCheckBox
* handles the "is layer visible" checkbox and propogates the
* event to the client's notification function.
*/
void OnLayerCheckBox( wxCommandEvent& event );
void OnMiddleDownRenderColor( wxMouseEvent& event );
void OnRenderCheckBox( wxCommandEvent& event );
/**
* Function getLayerComp
* returns the component within the m_LayersFlexGridSizer at aSizerNdx or
* NULL if \a aSizerNdx is out of range.
*
* @param aSizerNdx is the 0 based index into all the wxWindows which have
* been added to the m_LayersFlexGridSizer.
*/
wxWindow* getLayerComp( int aSizerNdx );
/**
* Function findLayerRow
* returns the row index that \a aLayer resides in, or -1 if not found.
*/
int findLayerRow( int aLayer );
/**
* Function insertLayerRow
* appends or inserts a new row in the layer portion of the widget.
*/
void insertLayerRow( int aRow, const ROW& aSpec );
void insertRenderRow( int aRow, const ROW& aSpec );
public:
/** Constructor */
LAYER_WIDGET( wxWindow* parent );
/**
* Function GetBestSize
* returns the preferred minimum size, taking into consideration the
* dynamic content. Nothing in wxWidgets was reliable enough so this
* overrides one of their functions.
*/
wxSize GetBestSize() const;
/**
* Function GetLayerRowCount
* returns the number of rows in the layer tab.
*/
int GetLayerRowCount() const;
/**
* Function GetRenderRowCount
* returns the number of rows in the render tab.
*/
int GetRenderRowCount() const;
/**
* Function AppendLayerRow
* appends a new row in the layer portion of the widget. The user must
* ensure that ROW::id is unique for all existing rows on Windows.
*/
void AppendLayerRow( const ROW& aRow );
/**
* Function ClearLayerRows
* empties out the layer rows.
*/
void ClearLayerRows();
/**
* Function AppendRenderRow
* appends a new row in the render portion of the widget. The user must
* ensure that ROW::id is unique for all existing rows on Windows.
*/
void AppendRenderRow( const ROW& aRow );
/**
* Function ClearRenderRows
* empties out the render rows.
*/
void ClearRenderRows();
/**
* Function SelectLayerRow
* changes the row selection in the layer list to the given row.
*/
void SelectLayerRow( int aRow );
/**
* Function SelectLayer
* changes the row selection in the layer list to \a aLayer provided.
*/
void SelectLayer( int aLayer );
/**
* Function GetSelectedLayer
* returns the selected layer or -1 if none.
*/
int GetSelectedLayer();
/**
* Function SetLayerVisible
* sets \a aLayer visible or not. This does not invoke OnLayerVisible().
*/
void SetLayerVisible( int aLayer, bool isVisible );
//-----<abstract functions>-------------------------------------------
/**
* Function OnLayerColorChange
* is called to notify client code about a layer color change. Derived
* classes will handle this accordingly.
*/
virtual void OnLayerColorChange( int aLayer, int aColor ) = 0;
/**
* Function OnLayerSelect
* is called to notify client code whenever the user selects a different
* layer. Derived classes will handle this accordingly, and can deny
* the change by returning false.
*/
virtual bool OnLayerSelect( int aLayer ) = 0;
/**
* Function OnLayerVisible
* is called to notify client code about a layer visibility change.
*/
virtual void OnLayerVisible( int aLayer, bool isVisible ) = 0;
/**
* Function OnRenderColorChange
* is called to notify client code whenever the user changes a rendering
* color.
* @param aId is the same id that was established in a Rendering row
* via the AddRenderRow() function.
*/
virtual void OnRenderColorChange( int aId, int aColor ) = 0;
/**
* Function OnRenderEnable
* is called to notify client code whenever the user changes an rendering
* enable in one of the rendering checkboxes.
* @param aId is the same id that was established in a Rendering row
* via the AddRenderRow() function.
* @param isEnabled is the state of the checkbox, true if checked.
*/
virtual void OnRenderEnable( int aId, bool isEnabled ) = 0;
//-----</abstract functions>------------------------------------------
};
#endif // LAYERWIDGET_H_
......@@ -27,10 +27,10 @@
<property name="hidden">0</property>
<property name="id">wxID_ANY</property>
<property name="maximum_size"></property>
<property name="minimum_size">100,100</property>
<property name="minimum_size">-1,-1</property>
<property name="name">LAYER_PANEL_BASE</property>
<property name="pos"></property>
<property name="size">183,184</property>
<property name="size">200,200</property>
<property name="subclass">; </property>
<property name="tooltip"></property>
<property name="window_extra_style"></property>
......@@ -332,7 +332,7 @@
<event name="OnSize"></event>
<event name="OnUpdateUI"></event>
<object class="wxFlexGridSizer" expanded="1">
<property name="cols">3</property>
<property name="cols">2</property>
<property name="flexible_direction">wxHORIZONTAL</property>
<property name="growablecols"></property>
<property name="growablerows"></property>
......
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