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Elphel
kicad-source-mirror
Commits
6245ac52
Commit
6245ac52
authored
Oct 01, 2007
by
dickelbeck
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Plain Diff
minor maintainability improvements
parent
5491bdc6
Changes
5
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5 changed files
with
61 additions
and
48 deletions
+61
-48
change_log.txt
change_log.txt
+1
-1
pcbstruct.h
include/pcbstruct.h
+41
-40
class_track.cpp
pcbnew/class_track.cpp
+11
-5
class_track.h
pcbnew/class_track.h
+8
-0
todo.txt
todo.txt
+0
-2
No files found.
change_log.txt
View file @
6245ac52
...
...
@@ -9,7 +9,7 @@ email address.
================================================================================
+ pcbnew
Added dedicated Show() function for SEGVIA. Enhanced BOARD_ITEM::MenuText()
for SEGVIA.
Added to todo.txt.
for SEGVIA.
2007-Sep-29 UPDATE Dick Hollenbeck <dick@softplc.com>
...
...
include/pcbstruct.h
View file @
6245ac52
...
...
@@ -34,46 +34,6 @@
#define CHAIN 0x01
/* segment marque */
/*************************************/
/* constantes de gestion des couches */
/*************************************/
#define CUIVRE_LAYER 0x00000001
/* Bit layer cuivre */
#define LAYER_2 0x00000002
/* Bit layer 2 */
#define LAYER_3 0x00000004
/* Bit layer 3 */
#define LAYER_4 0x00000008
/* Bit layer 4 */
#define LAYER_5 0x00000010
/* Bit layer 5 */
#define LAYER_6 0x00000020
/* Bit layer 6 */
#define LAYER_7 0x00000040
/* Bit layer 7 */
#define LAYER_8 0x00000080
/* Bit layer 8 */
#define LAYER_9 0x00000100
/* Bit layer 9 */
#define LAYER_10 0x00000200
/* Bit layer 10 */
#define LAYER_11 0x00000400
/* Bit layer 11 */
#define LAYER_12 0x00000800
/* Bit layer 12 */
#define LAYER_13 0x00001000
/* Bit layer 13 */
#define LAYER_14 0x00002000
/* Bit layer 14 */
#define LAYER_15 0x00004000
/* Bit layer 15 */
#define CMP_LAYER 0x00008000
/* Bit layer cmp */
#define ADHESIVE_LAYER_CU 0x00010000
#define ADHESIVE_LAYER_CMP 0x00020000
#define SOLDERPASTE_LAYER_CU 0x00040000
#define SOLDERPASTE_LAYER_CMP 0x00080000
#define SILKSCREEN_LAYER_CU 0x00100000
#define SILKSCREEN_LAYER_CMP 0x00200000
#define SOLDERMASK_LAYER_CU 0x00400000
#define SOLDERMASK_LAYER_CMP 0x00800000
#define DRAW_LAYER 0x01000000
#define COMMENT_LAYER 0x02000000
#define ECO1_LAYER 0x04000000
#define ECO2_LAYER 0x08000000
#define EDGE_LAYER 0x10000000
// extra bits 0xE0000000
/* masques generaux : */
#define ALL_LAYERS 0x1FFFFFFF
#define ALL_NO_CU_LAYERS 0x1FFF0000
#define ALL_CU_LAYERS 0x0000FFFF
#define INTERNAL_LAYERS 0x00007FFE
/* Bits layers internes */
#define EXTERNAL_LAYERS 0x00008001
/* Flags pour les couches cuivres */
/* numero des couches particulieres */
#define LAYER_CUIVRE_N 0
...
...
@@ -115,6 +75,47 @@
#define LAYER_COUNT 32
/*************************************/
/* constantes de gestion des couches */
/*************************************/
#define CUIVRE_LAYER (1<<LAYER_CUIVRE_N) ///< bit mask for copper layer
#define LAYER_2 (1<<LAYER_N_2) ///< bit mask for layer 2
#define LAYER_3 (1<<LAYER_N_3) ///< bit mask for layer 3
#define LAYER_4 (1<<LAYER_N_4) ///< bit mask for layer 4
#define LAYER_5 (1<<LAYER_N_5) ///< bit mask for layer 5
#define LAYER_6 (1<<LAYER_N_6) ///< bit mask for layer 6
#define LAYER_7 (1<<LAYER_N_7) ///< bit mask for layer 7
#define LAYER_8 (1<<LAYER_N_8) ///< bit mask for layer 8
#define LAYER_9 (1<<LAYER_N_9) ///< bit mask for layer 9
#define LAYER_10 (1<<LAYER_N_10) ///< bit mask for layer 10
#define LAYER_11 (1<<LAYER_N_11) ///< bit mask for layer 11
#define LAYER_12 (1<<LAYER_N_12) ///< bit mask for layer 12
#define LAYER_13 (1<<LAYER_N_13) ///< bit mask for layer 13
#define LAYER_14 (1<<LAYER_N_14) ///< bit mask for layer 14
#define LAYER_15 (1<<LAYER_N_15) ///< bit mask for layer 15
#define CMP_LAYER (1<<LAYER_CMP_N) ///< bit mask for component layer
#define ADHESIVE_LAYER_CU (1<<ADHESIVE_N_CU)
#define ADHESIVE_LAYER_CMP (1<<ADHESIVE_N_CMP)
#define SOLDERPASTE_LAYER_CU (1<<SOLDERPASTE_N_CU)
#define SOLDERPASTE_LAYER_CMP (1<<SOLDERPASTE_N_CMP)
#define SILKSCREEN_LAYER_CU (1<<SILKSCREEN_N_CU)
#define SILKSCREEN_LAYER_CMP (1<<SILKSCREEN_N_CMP)
#define SOLDERMASK_LAYER_CU (1<<SOLDERMASK_N_CU)
#define SOLDERMASK_LAYER_CMP (1<<SOLDERMASK_N_CMP)
#define DRAW_LAYER (1<<DRAW_N)
#define COMMENT_LAYER (1<<COMMENT_N)
#define ECO1_LAYER (1<<ECO1_N)
#define ECO2_LAYER (1<<ECO2_N)
#define EDGE_LAYER (1<<EDGE_N)
// extra bits 0xE0000000
/* masques generaux : */
#define ALL_LAYERS 0x1FFFFFFF
#define ALL_NO_CU_LAYERS 0x1FFF0000
#define ALL_CU_LAYERS 0x0000FFFF
#define INTERNAL_LAYERS 0x00007FFE
/* Bits layers internes */
#define EXTERNAL_LAYERS 0x00008001
/* Forme des segments (pistes, contours ..) ( parametre .shape ) */
enum
Track_Shapes
{
S_SEGMENT
=
0
,
/* segment rectiligne */
...
...
pcbnew/class_track.cpp
View file @
6245ac52
...
...
@@ -214,15 +214,19 @@ int TRACK::ReturnMaskLayer()
{
if
(
Type
()
==
TYPEVIA
)
{
int
via_type
=
m_Shape
&
15
;
int
via_type
=
Shape
();
if
(
via_type
==
VIA_NORMALE
)
return
ALL_CU_LAYERS
;
// VIA_BORGNE ou VIA_ENTERREE:
int
bottom_layer
=
(
m_Layer
>>
4
)
&
15
;
int
top_layer
=
m_Layer
&
15
;
if
(
bottom_layer
>
top_layer
)
EXCHG
(
bottom_layer
,
top_layer
);
int
bottom_layer
;
int
top_layer
;
// ReturnLayerPair() knows how layers are stored
((
SEGVIA
*
)
this
)
->
ReturnLayerPair
(
&
top_layer
,
&
bottom_layer
);
int
layermask
=
0
;
while
(
bottom_layer
<=
top_layer
)
{
...
...
@@ -272,8 +276,10 @@ void SEGVIA::ReturnLayerPair( int* top_layer, int* bottom_layer ) const
if
(
b_layer
>
t_layer
)
EXCHG
(
b_layer
,
t_layer
);
if
(
top_layer
)
*
top_layer
=
t_layer
;
if
(
bottom_layer
)
*
bottom_layer
=
b_layer
;
}
...
...
pcbnew/class_track.h
View file @
6245ac52
...
...
@@ -96,8 +96,16 @@ public:
/* divers */
int
Shape
()
const
{
return
m_Shape
&
0xFF
;
}
/**
* Function ReturnMaskLayer
* returns a "layer mask", which is a bitmap of all layers on which the
* TRACK segment or SEGVIA physically resides.
* @return int - a layer mask, see pcbstruct.h's CUIVRE_LAYER, etc.
*/
int
ReturnMaskLayer
();
int
IsPointOnEnds
(
const
wxPoint
&
point
,
int
min_dist
=
0
);
bool
IsNull
();
// return TRUE if segment lenght = 0
...
...
todo.txt
View file @
6245ac52
...
...
@@ -51,5 +51,3 @@ understanding by new developers.
*** Implement the graying in/out of "Edit/Undo", "Edit/Redo" menu items,
when Undo/Redo stack is empty/filled.
*** There is no way to truly edit a via, such as changing its layers.
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