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Elphel
kicad-source-mirror
Commits
618a5f0e
Commit
618a5f0e
authored
Jul 23, 2013
by
Maciej Suminski
Browse files
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Plain Diff
OpenGL multitarget rendering (compositing).
parent
a8f47913
Changes
17
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Showing
17 changed files
with
633 additions
and
259 deletions
+633
-259
CMakeLists.txt
common/CMakeLists.txt
+7
-1
cairo_gal.cpp
common/gal/cairo/cairo_gal.cpp
+6
-0
graphics_abstraction_layer.cpp
common/gal/graphics_abstraction_layer.cpp
+2
-0
gpu_manager.cpp
common/gal/opengl/gpu_manager.cpp
+5
-2
opengl_compositor.cpp
common/gal/opengl/opengl_compositor.cpp
+242
-0
opengl_gal.cpp
common/gal/opengl/opengl_gal.cpp
+98
-194
view.cpp
common/view/view.cpp
+13
-10
cairo_gal.h
include/gal/cairo/cairo_gal.h
+3
-0
compositor.h
include/gal/compositor.h
+107
-0
definitions.h
include/gal/definitions.h
+13
-0
graphics_abstraction_layer.h
include/gal/graphics_abstraction_layer.h
+13
-1
opengl_compositor.h
include/gal/opengl/opengl_compositor.h
+101
-0
opengl_gal.h
include/gal/opengl/opengl_gal.h
+13
-40
vertex_common.h
include/gal/opengl/vertex_common.h
+1
-1
vertex_container.h
include/gal/opengl/vertex_container.h
+0
-1
view.h
include/view/view.h
+8
-8
basepcbframe.cpp
pcbnew/basepcbframe.cpp
+1
-1
No files found.
common/CMakeLists.txt
View file @
618a5f0e
...
...
@@ -29,11 +29,15 @@ add_custom_target(
)
set
(
GAL_SRCS
# Common part
drawpanel_gal.cpp
painter.cpp
gal/graphics_abstraction_layer.cpp
gal/stroke_font.cpp
gal/color4d.cpp
view/wx_view_controls.cpp
# OpenGL GAL
gal/opengl/opengl_gal.cpp
gal/opengl/shader.cpp
gal/opengl/vertex_item.cpp
...
...
@@ -42,8 +46,10 @@ set(GAL_SRCS
gal/opengl/noncached_container.cpp
gal/opengl/vertex_manager.cpp
gal/opengl/gpu_manager.cpp
gal/opengl/opengl_compositor.cpp
# Cairo GAL
gal/cairo/cairo_gal.cpp
view/wx_view_controls.cpp
)
add_library
(
gal STATIC
${
GAL_SRCS
}
)
...
...
common/gal/cairo/cairo_gal.cpp
View file @
618a5f0e
...
...
@@ -280,6 +280,12 @@ void CAIRO_GAL::RestoreScreen()
}
void
CAIRO_GAL
::
SetTarget
(
RenderTarget
aTarget
)
{
wxASSERT_MSG
(
false
,
wxT
(
"Not implemented yet"
)
);
}
void
CAIRO_GAL
::
DrawLine
(
const
VECTOR2D
&
aStartPoint
,
const
VECTOR2D
&
aEndPoint
)
{
cairo_move_to
(
cairoImage
,
aStartPoint
.
x
,
aStartPoint
.
y
);
...
...
common/gal/graphics_abstraction_layer.cpp
View file @
618a5f0e
...
...
@@ -62,6 +62,8 @@ void GAL::DrawGrid()
if
(
!
gridVisibility
)
return
;
SetTarget
(
TARGET_NONCACHED
);
// The grid consists of lines
// For the drawing the start points, end points and increments have to be calculated in world coordinates
VECTOR2D
screenStartPoint
(
0
,
0
);
...
...
common/gal/opengl/gpu_manager.cpp
View file @
618a5f0e
...
...
@@ -77,9 +77,11 @@ void GPU_MANAGER::SetShader( SHADER& aShader )
// Cached manager
GPU_CACHED_MANAGER
::
GPU_CACHED_MANAGER
(
VERTEX_CONTAINER
*
aContainer
)
:
GPU_MANAGER
(
aContainer
),
m_buffersInitialized
(
false
),
m_indicesPtr
(
NULL
),
GPU_MANAGER
(
aContainer
),
m_buffersInitialized
(
false
),
m_indicesSize
(
0
)
{
// Allocate the biggest possible buffer for indices
m_indices
.
reset
(
new
GLuint
[
aContainer
->
GetSize
()]
);
}
...
...
@@ -252,7 +254,6 @@ void GPU_NONCACHED_MANAGER::EndDrawing()
VERTEX
*
vertices
=
m_container
->
GetAllVertices
();
GLfloat
*
coordinates
=
(
GLfloat
*
)
(
vertices
);
GLubyte
*
colors
=
(
GLubyte
*
)
(
vertices
)
+
ColorOffset
;
GLfloat
*
shaders
=
(
GLfloat
*
)
(
vertices
)
+
ShaderOffset
/
sizeof
(
GLfloat
);
// Prepare buffers
glEnableClientState
(
GL_VERTEX_ARRAY
);
...
...
@@ -263,6 +264,8 @@ void GPU_NONCACHED_MANAGER::EndDrawing()
if
(
m_shader
!=
NULL
)
// Use shader if applicable
{
GLfloat
*
shaders
=
(
GLfloat
*
)
(
vertices
)
+
ShaderOffset
/
sizeof
(
GLfloat
);
m_shader
->
Use
();
glEnableVertexAttribArray
(
m_shaderAttrib
);
glVertexAttribPointer
(
m_shaderAttrib
,
ShaderStride
,
GL_FLOAT
,
GL_FALSE
,
...
...
common/gal/opengl/opengl_compositor.cpp
0 → 100644
View file @
618a5f0e
/*i
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Copyright (C) 2013 CERN
* @author Maciej Suminski <maciej.suminski@cern.ch>
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, you may find one here:
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http:O//www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
/**
* @file opengl_compositor.cpp
* @brief Class that handles multitarget rendering (ie. to different textures/surfaces) and
* later compositing into a single image (OpenGL flavour).
*/
#include <gal/opengl/opengl_compositor.h>
#include <wx/log.h>
using
namespace
KiGfx
;
OPENGL_COMPOSITOR
::
OPENGL_COMPOSITOR
()
:
m_initialized
(
false
),
m_current
(
0
)
{
}
OPENGL_COMPOSITOR
::~
OPENGL_COMPOSITOR
()
{
if
(
m_initialized
)
clean
();
}
void
OPENGL_COMPOSITOR
::
Initialize
()
{
if
(
m_initialized
)
return
;
// Get the maximum number of buffers
glGetIntegerv
(
GL_MAX_COLOR_ATTACHMENTS
,
(
GLint
*
)
&
m_maxBuffers
);
// We need framebuffer objects for drawing the screen contents
// Generate framebuffer and a depth buffer
glGenFramebuffers
(
1
,
&
m_framebuffer
);
glBindFramebuffer
(
GL_FRAMEBUFFER
,
m_framebuffer
);
m_currentFbo
=
m_framebuffer
;
// Allocate memory for the depth buffer
// Attach the depth buffer to the framebuffer
glGenRenderbuffers
(
1
,
&
m_depthBuffer
);
glBindRenderbuffer
(
GL_RENDERBUFFER
,
m_depthBuffer
);
// Use here a size of 24 bits for the depth buffer, 8 bits for the stencil buffer
// this is required later for anti-aliasing
glRenderbufferStorage
(
GL_RENDERBUFFER
,
GL_DEPTH_STENCIL
,
m_width
,
m_height
);
glFramebufferRenderbuffer
(
GL_FRAMEBUFFER
,
GL_DEPTH_ATTACHMENT
,
GL_RENDERBUFFER
,
m_depthBuffer
);
glFramebufferRenderbuffer
(
GL_FRAMEBUFFER
,
GL_STENCIL_ATTACHMENT
,
GL_RENDERBUFFER
,
m_depthBuffer
);
// Check the status, exit if the framebuffer can't be created
GLenum
status
=
glCheckFramebufferStatus
(
GL_FRAMEBUFFER
);
if
(
status
!=
GL_FRAMEBUFFER_COMPLETE
)
{
wxLogFatalError
(
wxT
(
"Cannot create the framebuffer."
)
);
}
// Unbind the framebuffer, so by default all the rendering goes directly to the display
glBindFramebuffer
(
GL_FRAMEBUFFER
,
0
);
m_currentFbo
=
0
;
m_initialized
=
true
;
}
void
OPENGL_COMPOSITOR
::
Resize
(
unsigned
int
aWidth
,
unsigned
int
aHeight
)
{
if
(
m_initialized
)
clean
();
m_width
=
aWidth
;
m_height
=
aHeight
;
}
unsigned
int
OPENGL_COMPOSITOR
::
GetBuffer
()
{
wxASSERT
(
m_initialized
);
if
(
m_buffers
.
size
()
<
m_maxBuffers
)
{
// GL_COLOR_ATTACHMENTn are consecutive integers
GLuint
attachmentPoint
=
GL_COLOR_ATTACHMENT0
+
usedBuffers
();
GLuint
textureTarget
;
// Generate the texture for the pixel storage
glGenTextures
(
1
,
&
textureTarget
);
glBindTexture
(
GL_TEXTURE_2D
,
textureTarget
);
// Set texture parameters
glTexImage2D
(
GL_TEXTURE_2D
,
0
,
GL_RGBA
,
m_width
,
m_height
,
0
,
GL_RGBA
,
GL_UNSIGNED_BYTE
,
NULL
);
glTexParameteri
(
GL_TEXTURE_2D
,
GL_TEXTURE_MAG_FILTER
,
GL_NEAREST
);
glTexParameteri
(
GL_TEXTURE_2D
,
GL_TEXTURE_MIN_FILTER
,
GL_NEAREST
);
// Bind the texture to the specific attachment point, clear and rebind the screen
glBindFramebuffer
(
GL_FRAMEBUFFER
,
m_framebuffer
);
m_currentFbo
=
m_framebuffer
;
glFramebufferTexture2D
(
GL_FRAMEBUFFER
,
attachmentPoint
,
GL_TEXTURE_2D
,
textureTarget
,
0
);
ClearBuffer
();
glBindFramebuffer
(
GL_FRAMEBUFFER
,
0
);
m_currentFbo
=
0
;
// Store the new buffer
BUFFER_ITEM
buffer
=
{
textureTarget
,
attachmentPoint
};
m_buffers
.
push_back
(
buffer
);
return
usedBuffers
();
}
// Unfortunately we have no more buffers left
return
0
;
}
void
OPENGL_COMPOSITOR
::
SetBuffer
(
unsigned
int
aBufferHandle
)
{
if
(
aBufferHandle
<=
usedBuffers
()
)
{
// Change the rendering destination to the selected attachment point
if
(
m_currentFbo
!=
m_framebuffer
)
{
glBindFramebuffer
(
GL_FRAMEBUFFER
,
m_framebuffer
);
m_currentFbo
=
m_framebuffer
;
}
if
(
m_current
!=
aBufferHandle
-
1
)
{
glDrawBuffer
(
m_buffers
[
m_current
].
attachmentPoint
);
m_current
=
aBufferHandle
-
1
;
}
}
}
void
OPENGL_COMPOSITOR
::
ClearBuffer
()
{
wxASSERT
(
m_initialized
);
glClearColor
(
0.0
f
,
0.0
f
,
0.0
f
,
0.0
f
);
glClear
(
GL_COLOR_BUFFER_BIT
|
GL_DEPTH_BUFFER_BIT
);
}
void
OPENGL_COMPOSITOR
::
BlitBuffer
(
unsigned
int
aBufferHandle
)
{
wxASSERT
(
m_initialized
);
wxASSERT_MSG
(
false
,
wxT
(
"Not implemented yet"
)
);
}
void
OPENGL_COMPOSITOR
::
DrawBuffer
(
unsigned
int
aBufferHandle
,
double
aDepth
)
{
wxASSERT
(
m_initialized
);
// Switch to the main framebuffer and blit the scene
glBindFramebuffer
(
GL_FRAMEBUFFER
,
0
);
m_currentFbo
=
0
;
// Depth test has to be disabled to make transparency working
glDisable
(
GL_DEPTH_TEST
);
glBlendFunc
(
GL_ONE
,
GL_ONE_MINUS_SRC_ALPHA
);
// Enable texturing and bind the main texture
glEnable
(
GL_TEXTURE_2D
);
glBindTexture
(
GL_TEXTURE_2D
,
m_buffers
[
aBufferHandle
-
1
].
textureTarget
);
// Draw a full screen quad with the texture
glMatrixMode
(
GL_MODELVIEW
);
glPushMatrix
();
glLoadIdentity
();
glMatrixMode
(
GL_PROJECTION
);
glPushMatrix
();
glLoadIdentity
();
glBegin
(
GL_TRIANGLES
);
glTexCoord2f
(
0.0
f
,
1.0
f
);
glVertex3f
(
-
1.0
f
,
-
1.0
f
,
aDepth
);
glTexCoord2f
(
1.0
f
,
1.0
f
);
glVertex3f
(
1.0
f
,
-
1.0
f
,
aDepth
);
glTexCoord2f
(
1.0
f
,
0.0
f
);
glVertex3f
(
1.0
f
,
1.0
f
,
aDepth
);
glTexCoord2f
(
0.0
f
,
1.0
f
);
glVertex3f
(
-
1.0
f
,
-
1.0
f
,
aDepth
);
glTexCoord2f
(
1.0
f
,
0.0
f
);
glVertex3f
(
1.0
f
,
1.0
f
,
aDepth
);
glTexCoord2f
(
0.0
f
,
0.0
f
);
glVertex3f
(
-
1.0
f
,
1.0
f
,
aDepth
);
glEnd
();
glPopMatrix
();
glMatrixMode
(
GL_MODELVIEW
);
glPopMatrix
();
}
void
OPENGL_COMPOSITOR
::
clean
()
{
wxASSERT
(
m_initialized
);
glDeleteFramebuffers
(
1
,
&
m_framebuffer
);
glDeleteRenderbuffers
(
1
,
&
m_depthBuffer
);
Buffers
::
const_iterator
it
;
for
(
it
=
m_buffers
.
begin
();
it
!=
m_buffers
.
end
();
++
it
)
{
glDeleteTextures
(
1
,
&
it
->
textureTarget
);
}
m_buffers
.
clear
();
m_initialized
=
false
;
}
GLuint
OPENGL_COMPOSITOR
::
m_currentFbo
=
0
;
common/gal/opengl/opengl_gal.cpp
View file @
618a5f0e
This diff is collapsed.
Click to expand it.
common/view/view.cpp
View file @
618a5f0e
...
...
@@ -48,9 +48,9 @@ void VIEW::AddLayer( int aLayer, bool aDisplayOnly )
m_layers
[
aLayer
].
items
=
new
VIEW_RTREE
();
m_layers
[
aLayer
].
renderingOrder
=
aLayer
;
m_layers
[
aLayer
].
enabled
=
true
;
m_layers
[
aLayer
].
cached
=
true
;
m_layers
[
aLayer
].
isDirty
=
false
;
m_layers
[
aLayer
].
displayOnly
=
aDisplayOnly
;
m_layers
[
aLayer
].
target
=
TARGET_CACHED
;
}
sortLayers
();
...
...
@@ -136,7 +136,7 @@ int VIEW::Query( const BOX2I& aRect, std::vector<LayerItemPair>& aResult )
VIEW
::
VIEW
(
bool
aIsDynamic
)
:
m_enableOrderModifier
(
false
),
m_scale
(
1.0
),
m_scale
(
1.0
),
m_painter
(
NULL
),
m_gal
(
NULL
),
m_dynamic
(
aIsDynamic
)
...
...
@@ -321,7 +321,7 @@ struct VIEW::updateItemsColor
void
VIEW
::
UpdateLayerColor
(
int
aLayer
)
{
// There is no point in updating non-cached layers
if
(
!
m_layers
[
aLayer
].
cached
)
if
(
m_layers
[
aLayer
].
target
!=
TARGET_CACHED
)
return
;
BOX2I
r
;
...
...
@@ -344,7 +344,7 @@ void VIEW::UpdateAllLayersColor()
VIEW_LAYER
*
l
=
&
(
(
*
i
).
second
);
// There is no point in updating non-cached layers
if
(
!
m_layers
[
l
->
id
].
cached
)
if
(
l
->
target
!=
TARGET_CACHED
)
continue
;
updateItemsColor
visitor
(
l
->
id
,
m_painter
,
m_gal
);
...
...
@@ -376,7 +376,7 @@ struct VIEW::changeItemsDepth
void
VIEW
::
ChangeLayerDepth
(
int
aLayer
,
int
aDepth
)
{
// There is no point in updating non-cached layers
if
(
!
m_layers
[
aLayer
].
cached
)
if
(
m_layers
[
aLayer
].
target
!=
TARGET_CACHED
)
return
;
BOX2I
r
;
...
...
@@ -483,7 +483,7 @@ struct VIEW::drawItem
if
(
!
drawCondition
)
return
;
if
(
currentLayer
->
cached
)
if
(
currentLayer
->
target
==
TARGET_CACHED
)
{
// Draw using cached information or create one
int
group
=
aItem
->
getGroup
(
currentLayer
->
id
);
...
...
@@ -521,6 +521,7 @@ void VIEW::redrawRect( const BOX2I& aRect )
{
drawItem
drawFunc
(
this
,
l
);
m_gal
->
SetTarget
(
l
->
target
);
m_gal
->
SetLayerDepth
(
l
->
renderingOrder
);
l
->
items
->
Query
(
aRect
,
drawFunc
);
l
->
isDirty
=
false
;
...
...
@@ -709,8 +710,10 @@ void VIEW::RecacheAllItems( bool aImmediately )
{
VIEW_LAYER
*
l
=
&
(
(
*
i
).
second
);
if
(
l
->
cached
)
// Obviously, there is only one cached target that has to be recomputed
if
(
l
->
target
==
TARGET_CACHED
)
{
m_gal
->
SetTarget
(
l
->
target
);
m_gal
->
SetLayerDepth
(
l
->
renderingOrder
);
recacheLayer
visitor
(
this
,
m_gal
,
l
->
id
,
aImmediately
);
l
->
items
->
Query
(
r
,
visitor
);
...
...
include/gal/cairo/cairo_gal.h
View file @
618a5f0e
...
...
@@ -252,6 +252,9 @@ public:
/// @copydoc GAL::RestoreScreen()
virtual
void
RestoreScreen
();
/// @copydoc GAL::SetTarget()
virtual
void
SetTarget
(
RenderTarget
aTarget
);
// -------
// Cursor
// -------
...
...
include/gal/compositor.h
0 → 100644
View file @
618a5f0e
/*
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Copyright (C) 2013 CERN
* @author Maciej Suminski <maciej.suminski@cern.ch>
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, you may find one here:
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
/**
* @file compositor.h
* @brief Class that handles multitarget rendering (ie. to different textures/surfaces) and
* later compositing into a single image.
*/
#ifndef COMPOSITOR_H_
#define COMPOSITOR_H_
namespace
KiGfx
{
class
COMPOSITOR
{
public
:
virtual
~
COMPOSITOR
()
{
}
/**
* Function Reset()
* performs primary initialiation, necessary to use the object.
*/
virtual
void
Initialize
()
=
0
;
/**
* Function Resize()
* clears the state of COMPOSITOR, so it has to be reinitialized again with the new dimensions.
*
* @param aWidth is the framebuffer width (in pixels).
* @param aHeight is the framebuffer height (in pixels).
*/
virtual
void
Resize
(
unsigned
int
aWidth
,
unsigned
int
aHeight
)
=
0
;
/**
* Function GetBuffer()
* prepares a new buffer that may be used as a rendering target.
*
* @return is the handle of the buffer. In case of failure 0 (zero) is returned as the handle.
*/
virtual
unsigned
int
GetBuffer
()
=
0
;
/**
* Function SetBuffer()
* sets the selected buffer as the rendering target. All the following drawing functions are
* going to be rendered in the selected buffer.
*
* @param aBufferHandle is the handle of the buffer or 0 in case of rendering directly to the
* display.
*/
virtual
void
SetBuffer
(
unsigned
int
aBufferHandle
)
=
0
;
/**
* Function ClearBuffer()
* clears the selected buffer (set by the SetBuffer() function).
*/
virtual
void
ClearBuffer
()
=
0
;
/**
* Function BlitBuffer()
* pastes the content of the buffer to the current buffer (set by SetBuffer() function).
*
* @param aBufferHandle is the handle to the buffer that is going to be pasted.
*/
virtual
void
BlitBuffer
(
unsigned
int
aBufferHandle
)
=
0
;
/**
* Function DrawBuffer()
* draws the selected buffer on the screen.
*
* @param aBufferHandle is the handle of the buffer to be drawn.
* @param aDepth is the depth on which the buffer should be drawn. // TODO mention if higher depth value means close to the screen or is it opposite
*/
virtual
void
DrawBuffer
(
unsigned
int
aBufferHandle
,
double
aDepth
)
=
0
;
protected
:
unsigned
int
m_width
;
///< Width of the buffer (in pixels)
unsigned
int
m_height
;
///< Height of the buffer (in pixels)
};
}
// namespace KiGfx
#endif
/* COMPOSITOR_H_ */
include/gal/definitions.h
View file @
618a5f0e
...
...
@@ -31,4 +31,17 @@
#define SWAP( varA, condition, varB ) if( varA condition varB ) { double tmp = varA; varA = varB; \
varB = tmp; }
namespace
KiGfx
{
/**
* RenderTarget: Possible rendering targets
*/
enum
RenderTarget
{
TARGET_CACHED
,
///< Main rendering target (cached)
TARGET_NONCACHED
,
///< Auxiliary rendering target (noncached)
TARGET_OVERLAY
///< Items that may change while the view stays the same (noncached)
};
}
#endif
/* DEFINITIONS_H_ */
include/gal/graphics_abstraction_layer.h
View file @
618a5f0e
...
...
@@ -35,6 +35,7 @@
#include <math/matrix3x3.h>
#include <gal/color4d.h>
#include <gal/definitions.h>
#include <gal/stroke_font.h>
#include <newstroke_font.h>
...
...
@@ -546,16 +547,27 @@ public:
return
worldScale
;
}
// ---------------------------
// Buffer manipulation methods
// ---------------------------
/**
* @brief Save the screen contents.
*/
virtual
void
SaveScreen
()
=
0
;
/**
* @brief
Sav
e the screen contents.
* @brief
Restor
e the screen contents.
*/
virtual
void
RestoreScreen
()
=
0
;
/**
* @brief Sets the target for rendering.
*
* @param aTarget is the new target for rendering.
*/
virtual
void
SetTarget
(
RenderTarget
aTarget
)
=
0
;
// -------------
// Grid methods
// -------------
...
...
include/gal/opengl/opengl_compositor.h
0 → 100644
View file @
618a5f0e
/*
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Copyright (C) 2013 CERN
* @author Maciej Suminski <maciej.suminski@cern.ch>
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, you may find one here:
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
/**
* @file opengl_compositor.h
* @brief Class that handles multitarget rendering (ie. to different textures/surfaces) and
* later compositing into a single image (OpenGL flavour).
*/
#ifndef OPENGL_COMPOSITOR_H_
#define OPENGL_COMPOSITOR_H_
#include <gal/compositor.h>
#include <GL/glew.h>
#include <vector>
namespace
KiGfx
{
class
OPENGL_COMPOSITOR
:
public
COMPOSITOR
{
public
:
OPENGL_COMPOSITOR
();
virtual
~
OPENGL_COMPOSITOR
();
///< @copydoc COMPOSITOR::Initialize()
virtual
void
Initialize
();
///< @copydoc COMPOSITOR::Resize()
virtual
void
Resize
(
unsigned
int
aWidth
,
unsigned
int
aHeight
);
///< @copydoc COMPOSITOR::GetBuffer()
virtual
unsigned
int
GetBuffer
();
///< @copydoc COMPOSITOR::SetBuffer()
virtual
void
SetBuffer
(
unsigned
int
aBufferHandle
);
///< @copydoc COMPOSITOR::ClearBuffer()
virtual
void
ClearBuffer
();
///< @copydoc COMPOSITOR::BlitBuffer()
virtual
void
BlitBuffer
(
unsigned
int
aBufferHandle
);
///< @copydoc COMPOSITOR::DrawBuffer()
virtual
void
DrawBuffer
(
unsigned
int
aBufferHandle
,
double
aDepth
);
protected
:
typedef
struct
{
GLuint
textureTarget
;
///< Main texture handle
GLuint
attachmentPoint
;
}
BUFFER_ITEM
;
bool
m_initialized
;
unsigned
int
m_current
;
GLuint
m_framebuffer
;
///< Main FBO handle
GLuint
m_depthBuffer
;
///< Depth buffer handle
unsigned
int
m_maxBuffers
;
///< Maximal amount of buffers
typedef
std
::
vector
<
BUFFER_ITEM
>
Buffers
;
Buffers
m_buffers
;
/// Store the currently used FBO name in case there was more than one compositor used
static
GLuint
m_currentFbo
;
/**
* Function clean()
* performs freeing of resources.
*/
void
clean
();
///< Returns number of used buffers
unsigned
int
usedBuffers
()
{
return
m_buffers
.
size
();
}
};
}
// namespace KiGfx
#endif
/* COMPOSITOR_H_ */
include/gal/opengl/opengl_gal.h
View file @
618a5f0e
...
...
@@ -35,6 +35,7 @@
#include <gal/opengl/vertex_manager.h>
#include <gal/opengl/vertex_item.h>
#include <gal/opengl/noncached_container.h>
#include <gal/opengl/opengl_compositor.h>
#include <wx/wx.h>
#include <wx/glcanvas.h>
...
...
@@ -268,6 +269,9 @@ public:
/// @copydoc GAL::RestoreScreen()
virtual
void
RestoreScreen
();
/// @copydoc GAL::SetTarget()
virtual
void
SetTarget
(
RenderTarget
aTarget
);
// -------
// Cursor
// -------
...
...
@@ -328,7 +332,7 @@ private:
wxEvtHandler
*
mouseListener
;
wxEvtHandler
*
paintListener
;
//
VBO buffer
ed vertices for faster circle & semicircle drawing
//
Precomput
ed vertices for faster circle & semicircle drawing
NONCACHED_CONTAINER
circleContainer
;
///< Container for storing circle vertices
// Vertex buffer objects related fields
...
...
@@ -338,6 +342,12 @@ private:
VERTEX_MANAGER
*
currentManager
;
///< Currently used VERTEX_MANAGER (for storing VERTEX_ITEMs)
VERTEX_MANAGER
cachedManager
;
///< Container for storing cached VERTEX_ITEMs
VERTEX_MANAGER
nonCachedManager
;
///< Container for storing non-cached VERTEX_ITEMs
VERTEX_MANAGER
overlayManager
;
///< Container for storing overlaid VERTEX_ITEMs
// Framebuffer & compositing
OPENGL_COMPOSITOR
compositor
;
///< Handles multiple rendering targets
unsigned
int
mainBuffer
;
///< Main rendering target
unsigned
int
overlayBuffer
;
///< Auxiliary rendering target (for menus etc.)
// Polygon tesselation
GLUtesselator
*
tesselator
;
///< Pointer to the tesselator
...
...
@@ -350,20 +360,11 @@ private:
int
cursorSize
;
///< Size of the cursor in pixels
GLubyte
*
cursorShape
;
///< Cursor pixel storage
GLubyte
*
cursorSave
;
///< Saved cursor pixels
bool
isDeleteSavedPixels
;
///< Flag for deleting saved pixels
VECTOR2D
savedCursorPosition
;
///< Last saved cursor position
// Frame buffer
GLuint
frameBuffer
;
///< Main FBO handle
GLuint
depthBuffer
;
///< Depth buffer handle
GLuint
texture
;
///< Main texture handle
GLuint
frameBufferBackup
;
///< Backup FBO handle
GLuint
depthBufferBackup
;
///< Backup depth buffer handle
GLuint
textureBackup
;
///< Backup texture handle
// Internal flags
bool
isGlewInitialized
;
///< Is GLEW initialized?
bool
isFrame
BufferInitialized
;
///< Are the frame
buffers initialized?
bool
isFrame
bufferInitialized
;
///< Are the frame
buffers initialized?
bool
isShaderInitialized
;
///< Was the shader initialized?
bool
isUseShader
;
///< Should the shaders be used?
bool
isGrouping
;
///< Was a group started?
...
...
@@ -434,34 +435,6 @@ private:
*/
void
initCursor
(
int
aCursorSize
);
/**
* @brief Blit the main texture to the screen.
*
* @param aIsClearFrameBuffer if true, the frame buffer is cleared as well.
*/
void
blitMainTexture
(
bool
aIsClearFrameBuffer
);
/// @brief Initialize the frame buffers for main contents and backup storage.
void
initFrameBuffers
();
/**
* @brief Generate a frame buffer for the screen contents.
*
* @param aFrameBuffer is the pointer to the frame buffer handle.
* @param aDepthBuffer is the pointer to the depth buffer handle.
* @param aTexture is the pointer to the texture handle.
*/
void
generateFrameBuffer
(
GLuint
*
aFrameBuffer
,
GLuint
*
aDepthBuffer
,
GLuint
*
aTexture
);
/**
* @brief Delete the frame buffer for the screen contents.
*
* @param aFrameBuffer is the pointer to the frame buffer handle.
* @param aDepthBuffer is the pointer to the depth buffer handle.
* @param aTexture is the pointer to the texture handle.
*/
void
deleteFrameBuffer
(
GLuint
*
aFrameBuffer
,
GLuint
*
aDepthBuffer
,
GLuint
*
aTexture
);
/**
* @brief Draw a quad for the line.
*
...
...
include/gal/opengl/vertex_common.h
View file @
618a5f0e
...
...
@@ -43,7 +43,7 @@ enum SHADER_TYPE
SHADER_STROKED_CIRCLE
,
};
typedef
struct
VERTEX
typedef
struct
{
GLfloat
x
,
y
,
z
;
// Coordinates
GLubyte
r
,
g
,
b
,
a
;
// Color
...
...
include/gal/opengl/vertex_container.h
View file @
618a5f0e
...
...
@@ -34,7 +34,6 @@
namespace
KiGfx
{
class
VERTEX
;
class
VERTEX_ITEM
;
class
SHADER
;
...
...
include/view/view.h
View file @
618a5f0e
...
...
@@ -30,6 +30,7 @@
#include <boost/unordered/unordered_map.hpp>
#include <math/box2.h>
#include <gal/definitions.h>
namespace
KiGfx
{
...
...
@@ -258,14 +259,14 @@ public:
}
/**
* Function SetLayer
Cached
()
*
Turns on or off the cached parameter of
a particular layer.
* @param aLayer
: the layer
* @param a
Cached: the new parameter value
* Function SetLayer
Target
()
*
Changes the rendering target for
a particular layer.
* @param aLayer
is the layer.
* @param a
Target is the rendering target.
*/
inline
void
SetLayer
Cached
(
int
aLayer
,
bool
aCached
=
true
)
inline
void
SetLayer
Target
(
int
aLayer
,
RenderTarget
aTarget
)
{
m_layers
[
aLayer
].
cached
=
aCached
;
m_layers
[
aLayer
].
target
=
aTarget
;
}
/**
...
...
@@ -367,14 +368,13 @@ private:
bool
enabled
;
///* is the layer to be rendered?
bool
isDirty
;
///* does it contain any dirty items (updated since last redraw)
bool
displayOnly
;
///* is the layer display only?
bool
cached
;
///* items on non-cached layers are displayed in
///* immediate mode
VIEW_RTREE
*
items
;
///* R-tree indexing all items on this layer.
std
::
vector
<
VIEW_ITEM
*>
dirtyItems
;
///* set of dirty items collected since last redraw
int
renderingOrder
;
///* rendering order of this layer
int
id
;
///* layer ID
BOX2I
extents
;
///* sum of bboxes of all items on the layer
BOX2I
dirtyExtents
;
///* sum of bboxes of all dirty items on the layer
RenderTarget
target
;
///* where the layer should be rendered
};
// Convenience typedefs
...
...
pcbnew/basepcbframe.cpp
View file @
618a5f0e
...
...
@@ -207,7 +207,7 @@ void PCB_BASE_FRAME::SetBoard( BOARD* aBoard )
// so there is no point in caching them
for
(
LAYER_NUM
layer
=
FIRST_NETNAME_LAYER
;
layer
<=
LAST_NETNAME_LAYER
;
++
layer
)
{
view
->
SetLayer
Cached
(
layer
,
false
);
view
->
SetLayer
Target
(
layer
,
KiGfx
::
TARGET_NONCACHED
);
}
// Load layer & elements visibility settings
...
...
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