Loading 3d-viewer/3d_draw.cpp +2 −1 Original line number Diff line number Diff line Loading @@ -587,6 +587,7 @@ void EDA_3D_CANVAS::Redraw() if( isEnabled( FL_MODULE ) && m_glLists[GL_ID_3DSHAPES_TRANSP_FRONT] ) { glEnable( GL_COLOR_MATERIAL ); SetOpenGlDefaultMaterial(); glEnable( GL_BLEND ); glBlendFunc( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA ); glCallList( m_glLists[GL_ID_3DSHAPES_TRANSP_FRONT] ); Loading 3d-viewer/3d_mesh_model.cpp +14 −16 Original line number Diff line number Diff line Loading @@ -188,6 +188,7 @@ void S3D_MESH::openGL_Render( bool aIsRenderingJustNonTransparentObjects, printf("m_MaterialIndexPerVertex.size() %lu\n", m_MaterialIndexPerVertex.size() ); printf("m_PerVertexNormalsNormalized.size() %lu\n", m_PerVertexNormalsNormalized.size() ); printf("m_PerFaceVertexNormals.size() %lu\n", m_PerFaceVertexNormals.size() ); printf("m_PerFaceNormalsNormalized.size() %lu\n", m_PerFaceNormalsNormalized.size() ); printf("smoothShapes %d\n", smoothShapes ); Loading @@ -208,8 +209,6 @@ void S3D_MESH::openGL_Render( bool aIsRenderingJustNonTransparentObjects, float lastTransparency_value = 0.0f; if( m_Materials ) { if ( m_Materials->m_ColorPerVertex == false ) { bool isTransparent = m_Materials->SetOpenGLMaterial( 0, useMaterial ); Loading @@ -229,7 +228,6 @@ void S3D_MESH::openGL_Render( bool aIsRenderingJustNonTransparentObjects, return; } } } glPushMatrix(); glTranslatef( m_translation.x, m_translation.y, m_translation.z ); Loading 3d-viewer/3d_frame.cpp +2 −2 File changed.Contains only whitespace changes. Show changes Loading
3d-viewer/3d_draw.cpp +2 −1 Original line number Diff line number Diff line Loading @@ -587,6 +587,7 @@ void EDA_3D_CANVAS::Redraw() if( isEnabled( FL_MODULE ) && m_glLists[GL_ID_3DSHAPES_TRANSP_FRONT] ) { glEnable( GL_COLOR_MATERIAL ); SetOpenGlDefaultMaterial(); glEnable( GL_BLEND ); glBlendFunc( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA ); glCallList( m_glLists[GL_ID_3DSHAPES_TRANSP_FRONT] ); Loading
3d-viewer/3d_mesh_model.cpp +14 −16 Original line number Diff line number Diff line Loading @@ -188,6 +188,7 @@ void S3D_MESH::openGL_Render( bool aIsRenderingJustNonTransparentObjects, printf("m_MaterialIndexPerVertex.size() %lu\n", m_MaterialIndexPerVertex.size() ); printf("m_PerVertexNormalsNormalized.size() %lu\n", m_PerVertexNormalsNormalized.size() ); printf("m_PerFaceVertexNormals.size() %lu\n", m_PerFaceVertexNormals.size() ); printf("m_PerFaceNormalsNormalized.size() %lu\n", m_PerFaceNormalsNormalized.size() ); printf("smoothShapes %d\n", smoothShapes ); Loading @@ -208,8 +209,6 @@ void S3D_MESH::openGL_Render( bool aIsRenderingJustNonTransparentObjects, float lastTransparency_value = 0.0f; if( m_Materials ) { if ( m_Materials->m_ColorPerVertex == false ) { bool isTransparent = m_Materials->SetOpenGLMaterial( 0, useMaterial ); Loading @@ -229,7 +228,6 @@ void S3D_MESH::openGL_Render( bool aIsRenderingJustNonTransparentObjects, return; } } } glPushMatrix(); glTranslatef( m_translation.x, m_translation.y, m_translation.z ); Loading