Commit 57126e83 authored by dickelbeck's avatar dickelbeck

beautify

parent 198b10cf
///////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////
// Name: 3d_frame.cpp // Name: 3d_frame.cpp
///////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////
...@@ -25,71 +26,75 @@ ...@@ -25,71 +26,75 @@
#include "trackball.h" #include "trackball.h"
BEGIN_EVENT_TABLE(WinEDA3D_DrawFrame, wxFrame) BEGIN_EVENT_TABLE( WinEDA3D_DrawFrame, wxFrame )
EVT_TOOL_RANGE(ID_ZOOM_IN_BUTT, ID_ZOOM_PAGE_BUTT, EVT_TOOL_RANGE( ID_ZOOM_IN_BUTT, ID_ZOOM_PAGE_BUTT,
WinEDA3D_DrawFrame::Process_Zoom) WinEDA3D_DrawFrame::Process_Zoom )
EVT_TOOL_RANGE(ID_START_COMMAND_3D, ID_END_COMMAND_3D, EVT_TOOL_RANGE( ID_START_COMMAND_3D, ID_END_COMMAND_3D,
WinEDA3D_DrawFrame::Process_Special_Functions) WinEDA3D_DrawFrame::Process_Special_Functions )
EVT_MENU(wxID_EXIT, WinEDA3D_DrawFrame::Exit3DFrame) EVT_MENU( wxID_EXIT, WinEDA3D_DrawFrame::Exit3DFrame )
EVT_MENU(ID_MENU_SCREENCOPY_PNG, WinEDA3D_DrawFrame::Process_Special_Functions) EVT_MENU( ID_MENU_SCREENCOPY_PNG, WinEDA3D_DrawFrame::Process_Special_Functions )
EVT_MENU(ID_MENU_SCREENCOPY_JPEG, WinEDA3D_DrawFrame::Process_Special_Functions) EVT_MENU( ID_MENU_SCREENCOPY_JPEG, WinEDA3D_DrawFrame::Process_Special_Functions )
EVT_CLOSE(WinEDA3D_DrawFrame::OnCloseWindow) EVT_CLOSE( WinEDA3D_DrawFrame::OnCloseWindow )
END_EVENT_TABLE() END_EVENT_TABLE()
/*******************************************************************/ /*******************************************************************/
WinEDA3D_DrawFrame::WinEDA3D_DrawFrame(WinEDA_BasePcbFrame * parent, WinEDA3D_DrawFrame::WinEDA3D_DrawFrame( WinEDA_BasePcbFrame* parent,
WinEDA_App *app_parent, const wxString& title, long style ): WinEDA_App* app_parent, const wxString& title,
wxFrame(parent, DISPLAY3D_FRAME, title, long style ) :
wxPoint(-1,-1), wxSize(-1,-1), style ) wxFrame( parent, DISPLAY3D_FRAME, title,
wxPoint( -1, -1 ), wxSize( -1, -1 ), style )
/*******************************************************************/ /*******************************************************************/
{ {
m_FrameName = wxT("Frame3D"); m_FrameName = wxT( "Frame3D" );
m_Canvas = NULL; m_Canvas = NULL;
m_Parent = parent; m_Parent = parent;
m_ParentAppl = app_parent; m_ParentAppl = app_parent;
m_HToolBar = NULL; m_HToolBar = NULL;
m_VToolBar = NULL; m_VToolBar = NULL;
m_InternalUnits = 10000; // Unites internes = 1/10000 inch m_InternalUnits = 10000; // Unites internes = 1/10000 inch
// Give it an icon // Give it an icon
SetIcon(wxICON(icon_w3d)); SetIcon( wxICON( icon_w3d ) );
GetSettings(); GetSettings();
SetSize(m_FramePos.x, m_FramePos.y, m_FrameSize.x, m_FrameSize.y); SetSize( m_FramePos.x, m_FramePos.y, m_FrameSize.x, m_FrameSize.y );
// Create the status line
int dims[5] = { -1, 100, 100, 100, 140}; // Create the status line
CreateStatusBar(5); int dims[5] = { -1, 100, 100, 100, 140 };
SetStatusWidths(5,dims); CreateStatusBar( 5 );
ReCreateMenuBar(); SetStatusWidths( 5, dims );
ReCreateHToolbar(); ReCreateMenuBar();
ReCreateHToolbar();
// ReCreateAuxiliaryToolbar(); // ReCreateAuxiliaryToolbar();
ReCreateVToolbar(); ReCreateVToolbar();
// Make a Pcb3D_GLCanvas
// Make a Pcb3D_GLCanvas m_Canvas = new Pcb3D_GLCanvas( this, -1, gl_attrib );
m_Canvas = new Pcb3D_GLCanvas(this, -1, gl_attrib );
/* init OpenGL once */ /* init OpenGL once */
m_Canvas->InitGL(); m_Canvas->InitGL();
} }
/***********************************************************/ /***********************************************************/
void WinEDA3D_DrawFrame::Exit3DFrame(wxCommandEvent& event) void WinEDA3D_DrawFrame::Exit3DFrame( wxCommandEvent& event )
/***********************************************************/ /***********************************************************/
{ {
Close(TRUE); Close( TRUE );
} }
/***********************************************************/ /***********************************************************/
void WinEDA3D_DrawFrame::OnCloseWindow(wxCloseEvent & Event) void WinEDA3D_DrawFrame::OnCloseWindow( wxCloseEvent& Event )
/***********************************************************/ /***********************************************************/
{ {
SaveSettings(); SaveSettings();
if ( m_Parent ) if( m_Parent )
{ {
m_Parent->m_Draw3DFrame = NULL; m_Parent->m_Draw3DFrame = NULL;
} }
Destroy(); Destroy();
} }
...@@ -98,192 +103,203 @@ void WinEDA3D_DrawFrame::OnCloseWindow(wxCloseEvent & Event) ...@@ -98,192 +103,203 @@ void WinEDA3D_DrawFrame::OnCloseWindow(wxCloseEvent & Event)
void WinEDA3D_DrawFrame::GetSettings() void WinEDA3D_DrawFrame::GetSettings()
/******************************************/ /******************************************/
{ {
wxString text; wxString text;
wxConfig * Config = m_ParentAppl->m_EDA_Config; // Current config used by application wxConfig* Config = m_ParentAppl->m_EDA_Config; // Current config used by application
if( m_ParentAppl->m_EDA_Config ) if( m_ParentAppl->m_EDA_Config )
{ {
text = m_FrameName + wxT("Pos_x"); text = m_FrameName + wxT( "Pos_x" );
Config->Read(text, &m_FramePos.x); Config->Read( text, &m_FramePos.x );
text = m_FrameName + wxT("Pos_y"); text = m_FrameName + wxT( "Pos_y" );
Config->Read(text, &m_FramePos.y); Config->Read( text, &m_FramePos.y );
text = m_FrameName + wxT("Size_x"); text = m_FrameName + wxT( "Size_x" );
Config->Read(text, &m_FrameSize.x, 600); Config->Read( text, &m_FrameSize.x, 600 );
text = m_FrameName + wxT("Size_y"); text = m_FrameName + wxT( "Size_y" );
Config->Read(text, &m_FrameSize.y, 400); Config->Read( text, &m_FrameSize.y, 400 );
Config->Read(wxT("BgColor_Red"), &g_Parm_3D_Visu.m_BgColor.m_Red, 0.0); Config->Read( wxT( "BgColor_Red" ), &g_Parm_3D_Visu.m_BgColor.m_Red, 0.0 );
Config->Read(wxT("BgColor_Green"), &g_Parm_3D_Visu.m_BgColor.m_Green, 0.0); Config->Read( wxT( "BgColor_Green" ), &g_Parm_3D_Visu.m_BgColor.m_Green, 0.0 );
Config->Read(wxT("BgColor_Blue"), &g_Parm_3D_Visu.m_BgColor.m_Blue, 0.0); Config->Read( wxT( "BgColor_Blue" ), &g_Parm_3D_Visu.m_BgColor.m_Blue, 0.0 );
} }
#ifdef __WXMAC__ #ifdef __WXMAC__
// for macOSX, the window must be below system (macOSX) toolbar
if ( m_FramePos.y < GetMBarHeight() ) m_FramePos.y = GetMBarHeight(); // for macOSX, the window must be below system (macOSX) toolbar
if( m_FramePos.y < GetMBarHeight() )
m_FramePos.y = GetMBarHeight();
#endif #endif
} }
/*******************************************/ /*******************************************/
void WinEDA3D_DrawFrame::SaveSettings() void WinEDA3D_DrawFrame::SaveSettings()
/*******************************************/ /*******************************************/
{ {
wxString text; wxString text;
wxConfig * Config = m_ParentAppl->m_EDA_Config; // Current config used by application wxConfig* Config = m_ParentAppl->m_EDA_Config; // Current config used by application
if( ! Config ) return; if( !Config )
return;
Config->Write(wxT("BgColor_Red"), g_Parm_3D_Visu.m_BgColor.m_Red);
Config->Write(wxT("BgColor_Green"), g_Parm_3D_Visu.m_BgColor.m_Green); Config->Write( wxT( "BgColor_Red" ), g_Parm_3D_Visu.m_BgColor.m_Red );
Config->Write(wxT("BgColor_Blue"), g_Parm_3D_Visu.m_BgColor.m_Blue); Config->Write( wxT( "BgColor_Green" ), g_Parm_3D_Visu.m_BgColor.m_Green );
Config->Write( wxT( "BgColor_Blue" ), g_Parm_3D_Visu.m_BgColor.m_Blue );
if( IsIconized() ) return;
if( IsIconized() )
m_FrameSize = GetSize(); return;
m_FramePos = GetPosition();
m_FrameSize = GetSize();
text = m_FrameName + wxT("Pos_x"); m_FramePos = GetPosition();
Config->Write(text, (long)m_FramePos.x);
text = m_FrameName + wxT("Pos_y"); text = m_FrameName + wxT( "Pos_x" );
Config->Write(text, (long)m_FramePos.y); Config->Write( text, (long) m_FramePos.x );
text = m_FrameName + wxT("Size_x"); text = m_FrameName + wxT( "Pos_y" );
Config->Write(text, (long)m_FrameSize.x); Config->Write( text, (long) m_FramePos.y );
text = m_FrameName + wxT("Size_y"); text = m_FrameName + wxT( "Size_x" );
Config->Write(text, (long)m_FrameSize.y); Config->Write( text, (long) m_FrameSize.x );
text = m_FrameName + wxT( "Size_y" );
Config->Write( text, (long) m_FrameSize.y );
} }
/***********************************************************/ /***********************************************************/
void WinEDA3D_DrawFrame::Process_Zoom(wxCommandEvent& event) void WinEDA3D_DrawFrame::Process_Zoom( wxCommandEvent& event )
/***********************************************************/ /***********************************************************/
{ {
int ii; int ii;
switch(event.GetId())
{ switch( event.GetId() )
case ID_ZOOM_PAGE_BUTT: {
for ( ii = 0; ii < 4; ii++ ) g_Parm_3D_Visu.m_Rot[ii] = 0.0; case ID_ZOOM_PAGE_BUTT:
g_Parm_3D_Visu.m_Zoom = 1.0; for( ii = 0; ii < 4; ii++ )
g_Draw3d_dx = g_Draw3d_dy = 0; g_Parm_3D_Visu.m_Rot[ii] = 0.0;
trackball(g_Parm_3D_Visu.m_Quat, 0.0, 0.0, 0.0, 0.0 );
break; g_Parm_3D_Visu.m_Zoom = 1.0;
g_Draw3d_dx = g_Draw3d_dy = 0;
case ID_ZOOM_IN_BUTT: trackball( g_Parm_3D_Visu.m_Quat, 0.0, 0.0, 0.0, 0.0 );
g_Parm_3D_Visu.m_Zoom /= 1.2; break;
if ( g_Parm_3D_Visu.m_Zoom <= 0.01)
g_Parm_3D_Visu.m_Zoom = 0.01; case ID_ZOOM_IN_BUTT:
break; g_Parm_3D_Visu.m_Zoom /= 1.2;
if( g_Parm_3D_Visu.m_Zoom <= 0.01 )
case ID_ZOOM_OUT_BUTT: g_Parm_3D_Visu.m_Zoom = 0.01;
g_Parm_3D_Visu.m_Zoom *= 1.2; break;
break;
case ID_ZOOM_OUT_BUTT:
case ID_ZOOM_REDRAW_BUTT: g_Parm_3D_Visu.m_Zoom *= 1.2;
break; break;
default: case ID_ZOOM_REDRAW_BUTT:
return; break;
default:
return;
} }
m_Canvas->DisplayStatus();
m_Canvas->Refresh(FALSE);
}
m_Canvas->DisplayStatus();
m_Canvas->Refresh( FALSE );
}
/************************************************************************/ /************************************************************************/
void WinEDA3D_DrawFrame::OnLeftClick(wxDC * DC, const wxPoint& MousePos) void WinEDA3D_DrawFrame::OnLeftClick( wxDC* DC, const wxPoint& MousePos )
/************************************************************************/ /************************************************************************/
{ {
} }
/*******************************************************************************/ /*******************************************************************************/
void WinEDA3D_DrawFrame::OnRightClick(const wxPoint& MousePos, wxMenu * PopMenu) void WinEDA3D_DrawFrame::OnRightClick( const wxPoint& MousePos, wxMenu* PopMenu )
/*******************************************************************************/ /*******************************************************************************/
{ {
} }
/************************************/ /************************************/
int WinEDA3D_DrawFrame::BestZoom() int WinEDA3D_DrawFrame::BestZoom()
/************************************/ /************************************/
// Retourne le meilleur zoom // Retourne le meilleur zoom
{ {
return 1; return 1;
} }
/*******************************************************************/ /*******************************************************************/
void WinEDA3D_DrawFrame::RedrawActiveWindow(wxDC * DC, bool EraseBg) void WinEDA3D_DrawFrame::RedrawActiveWindow( wxDC* DC, bool EraseBg )
/*******************************************************************/ /*******************************************************************/
{ {
} }
/************************************************************************/ /************************************************************************/
void WinEDA3D_DrawFrame::Process_Special_Functions(wxCommandEvent& event) void WinEDA3D_DrawFrame::Process_Special_Functions( wxCommandEvent& event )
/************************************************************************/ /************************************************************************/
{ {
#define ROT_ANGLE 10.0 #define ROT_ANGLE 10.0
switch(event.GetId()) switch( event.GetId() )
{ {
case ID_RELOAD3D_BOARD: case ID_RELOAD3D_BOARD:
NewDisplay(); NewDisplay();
break; break;
case ID_ROTATE3D_X_POS: case ID_ROTATE3D_X_POS:
g_Parm_3D_Visu.m_ROTX += ROT_ANGLE; g_Parm_3D_Visu.m_ROTX += ROT_ANGLE;
break; break;
case ID_ROTATE3D_X_NEG: case ID_ROTATE3D_X_NEG:
g_Parm_3D_Visu.m_ROTX -= ROT_ANGLE; g_Parm_3D_Visu.m_ROTX -= ROT_ANGLE;
break; break;
case ID_ROTATE3D_Y_POS: case ID_ROTATE3D_Y_POS:
g_Parm_3D_Visu.m_ROTY += ROT_ANGLE; g_Parm_3D_Visu.m_ROTY += ROT_ANGLE;
break; break;
case ID_ROTATE3D_Y_NEG: case ID_ROTATE3D_Y_NEG:
g_Parm_3D_Visu.m_ROTY -= ROT_ANGLE; g_Parm_3D_Visu.m_ROTY -= ROT_ANGLE;
break; break;
case ID_ROTATE3D_Z_POS: case ID_ROTATE3D_Z_POS:
g_Parm_3D_Visu.m_ROTZ += ROT_ANGLE; g_Parm_3D_Visu.m_ROTZ += ROT_ANGLE;
break; break;
case ID_ROTATE3D_Z_NEG: case ID_ROTATE3D_Z_NEG:
g_Parm_3D_Visu.m_ROTZ -= ROT_ANGLE; g_Parm_3D_Visu.m_ROTZ -= ROT_ANGLE;
break; break;
case ID_MOVE3D_LEFT: case ID_MOVE3D_LEFT:
m_Canvas->SetView3D(WXK_LEFT); m_Canvas->SetView3D( WXK_LEFT );
return; return;
case ID_MOVE3D_RIGHT: case ID_MOVE3D_RIGHT:
m_Canvas->SetView3D(WXK_RIGHT); m_Canvas->SetView3D( WXK_RIGHT );
return; return;
case ID_MOVE3D_UP: case ID_MOVE3D_UP:
m_Canvas->SetView3D(WXK_UP); m_Canvas->SetView3D( WXK_UP );
return; return;
case ID_MOVE3D_DOWN: case ID_MOVE3D_DOWN:
m_Canvas->SetView3D(WXK_DOWN); m_Canvas->SetView3D( WXK_DOWN );
return; return;
case ID_TOOL_SCREENCOPY_TOCLIBBOARD: case ID_TOOL_SCREENCOPY_TOCLIBBOARD:
case ID_MENU_SCREENCOPY_PNG: case ID_MENU_SCREENCOPY_PNG:
case ID_MENU_SCREENCOPY_JPEG: case ID_MENU_SCREENCOPY_JPEG:
m_Canvas->TakeScreenshot(event); m_Canvas->TakeScreenshot( event );
break; break;
case ID_MENU3D_BGCOLOR_SELECTION: case ID_MENU3D_BGCOLOR_SELECTION:
Set3DBgColor(); Set3DBgColor();
return; return;
default: default:
wxMessageBox( wxMessageBox(
wxT("WinEDA3D_DrawFrame::Process_Special_Functions() error: unknown command")); wxT( "WinEDA3D_DrawFrame::Process_Special_Functions() error: unknown command" ) );
return; return;
} }
m_Canvas->DisplayStatus();
m_Canvas->Refresh(FALSE); m_Canvas->DisplayStatus();
m_Canvas->Refresh( FALSE );
} }
...@@ -291,32 +307,33 @@ void WinEDA3D_DrawFrame::Process_Special_Functions(wxCommandEvent& event) ...@@ -291,32 +307,33 @@ void WinEDA3D_DrawFrame::Process_Special_Functions(wxCommandEvent& event)
void WinEDA3D_DrawFrame::NewDisplay() void WinEDA3D_DrawFrame::NewDisplay()
/*****************************************/ /*****************************************/
{ {
m_Canvas->ClearLists(); m_Canvas->ClearLists();
m_Canvas->InitGL(); m_Canvas->InitGL();
m_Canvas->DisplayStatus(); m_Canvas->DisplayStatus();
m_Canvas->Refresh(FALSE); m_Canvas->Refresh( FALSE );
} }
/******************************************/ /******************************************/
void WinEDA3D_DrawFrame::Set3DBgColor() void WinEDA3D_DrawFrame::Set3DBgColor()
/******************************************/ /******************************************/
/* called to set the background color of the 3D scene /* called to set the background color of the 3D scene
*/ */
{ {
S3D_Color color; S3D_Color color;
wxColour newcolor, oldcolor; wxColour newcolor, oldcolor;
oldcolor.Set((int) round(g_Parm_3D_Visu.m_BgColor.m_Red*255), oldcolor.Set( (int) round( g_Parm_3D_Visu.m_BgColor.m_Red * 255 ),
(int) round(g_Parm_3D_Visu.m_BgColor.m_Green*255), (int) round( g_Parm_3D_Visu.m_BgColor.m_Green * 255 ),
(int) round(g_Parm_3D_Visu.m_BgColor.m_Blue*255)); (int) round( g_Parm_3D_Visu.m_BgColor.m_Blue * 255 ) );
newcolor = wxGetColourFromUser(this, oldcolor); newcolor = wxGetColourFromUser( this, oldcolor );
if ( newcolor != oldcolor ) if( newcolor != oldcolor )
{ {
g_Parm_3D_Visu.m_BgColor.m_Red = (double) newcolor.Red() / 255.0; g_Parm_3D_Visu.m_BgColor.m_Red = (double) newcolor.Red() / 255.0;
g_Parm_3D_Visu.m_BgColor.m_Green = (double) newcolor.Green() / 255.0; g_Parm_3D_Visu.m_BgColor.m_Green = (double) newcolor.Green() / 255.0;
g_Parm_3D_Visu.m_BgColor.m_Blue = (double) newcolor.Blue() / 255.0; g_Parm_3D_Visu.m_BgColor.m_Blue = (double) newcolor.Blue() / 255.0;
NewDisplay(); NewDisplay();
} }
} }
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