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Elphel
kicad-source-mirror
Commits
57126e83
Commit
57126e83
authored
Mar 21, 2008
by
dickelbeck
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beautify
parent
198b10cf
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1 changed file
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217 additions
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200 deletions
+217
-200
3d_frame.cpp
3d-viewer/3d_frame.cpp
+217
-200
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3d-viewer/3d_frame.cpp
View file @
57126e83
/////////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////////////////////////
// Name: 3d_frame.cpp
// Name: 3d_frame.cpp
/////////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////////////////////////
...
@@ -25,71 +26,75 @@
...
@@ -25,71 +26,75 @@
#include "trackball.h"
#include "trackball.h"
BEGIN_EVENT_TABLE
(
WinEDA3D_DrawFrame
,
wxFrame
)
BEGIN_EVENT_TABLE
(
WinEDA3D_DrawFrame
,
wxFrame
)
EVT_TOOL_RANGE
(
ID_ZOOM_IN_BUTT
,
ID_ZOOM_PAGE_BUTT
,
EVT_TOOL_RANGE
(
ID_ZOOM_IN_BUTT
,
ID_ZOOM_PAGE_BUTT
,
WinEDA3D_DrawFrame
::
Process_Zoom
)
WinEDA3D_DrawFrame
::
Process_Zoom
)
EVT_TOOL_RANGE
(
ID_START_COMMAND_3D
,
ID_END_COMMAND_3D
,
EVT_TOOL_RANGE
(
ID_START_COMMAND_3D
,
ID_END_COMMAND_3D
,
WinEDA3D_DrawFrame
::
Process_Special_Functions
)
WinEDA3D_DrawFrame
::
Process_Special_Functions
)
EVT_MENU
(
wxID_EXIT
,
WinEDA3D_DrawFrame
::
Exit3DFrame
)
EVT_MENU
(
wxID_EXIT
,
WinEDA3D_DrawFrame
::
Exit3DFrame
)
EVT_MENU
(
ID_MENU_SCREENCOPY_PNG
,
WinEDA3D_DrawFrame
::
Process_Special_Functions
)
EVT_MENU
(
ID_MENU_SCREENCOPY_PNG
,
WinEDA3D_DrawFrame
::
Process_Special_Functions
)
EVT_MENU
(
ID_MENU_SCREENCOPY_JPEG
,
WinEDA3D_DrawFrame
::
Process_Special_Functions
)
EVT_MENU
(
ID_MENU_SCREENCOPY_JPEG
,
WinEDA3D_DrawFrame
::
Process_Special_Functions
)
EVT_CLOSE
(
WinEDA3D_DrawFrame
::
OnCloseWindow
)
EVT_CLOSE
(
WinEDA3D_DrawFrame
::
OnCloseWindow
)
END_EVENT_TABLE
()
END_EVENT_TABLE
()
/*******************************************************************/
/*******************************************************************/
WinEDA3D_DrawFrame
::
WinEDA3D_DrawFrame
(
WinEDA_BasePcbFrame
*
parent
,
WinEDA3D_DrawFrame
::
WinEDA3D_DrawFrame
(
WinEDA_BasePcbFrame
*
parent
,
WinEDA_App
*
app_parent
,
const
wxString
&
title
,
long
style
)
:
WinEDA_App
*
app_parent
,
const
wxString
&
title
,
wxFrame
(
parent
,
DISPLAY3D_FRAME
,
title
,
long
style
)
:
wxPoint
(
-
1
,
-
1
),
wxSize
(
-
1
,
-
1
),
style
)
wxFrame
(
parent
,
DISPLAY3D_FRAME
,
title
,
wxPoint
(
-
1
,
-
1
),
wxSize
(
-
1
,
-
1
),
style
)
/*******************************************************************/
/*******************************************************************/
{
{
m_FrameName
=
wxT
(
"Frame3D"
);
m_FrameName
=
wxT
(
"Frame3D"
);
m_Canvas
=
NULL
;
m_Canvas
=
NULL
;
m_Parent
=
parent
;
m_Parent
=
parent
;
m_ParentAppl
=
app_parent
;
m_ParentAppl
=
app_parent
;
m_HToolBar
=
NULL
;
m_HToolBar
=
NULL
;
m_VToolBar
=
NULL
;
m_VToolBar
=
NULL
;
m_InternalUnits
=
10000
;
// Unites internes = 1/10000 inch
m_InternalUnits
=
10000
;
// Unites internes = 1/10000 inch
// Give it an icon
// Give it an icon
SetIcon
(
wxICON
(
icon_w3d
));
SetIcon
(
wxICON
(
icon_w3d
)
);
GetSettings
();
GetSettings
();
SetSize
(
m_FramePos
.
x
,
m_FramePos
.
y
,
m_FrameSize
.
x
,
m_FrameSize
.
y
);
SetSize
(
m_FramePos
.
x
,
m_FramePos
.
y
,
m_FrameSize
.
x
,
m_FrameSize
.
y
);
// Create the status line
int
dims
[
5
]
=
{
-
1
,
100
,
100
,
100
,
140
};
// Create the status line
CreateStatusBar
(
5
);
int
dims
[
5
]
=
{
-
1
,
100
,
100
,
100
,
140
};
SetStatusWidths
(
5
,
dims
);
CreateStatusBar
(
5
);
ReCreateMenuBar
();
SetStatusWidths
(
5
,
dims
);
ReCreateHToolbar
();
ReCreateMenuBar
();
ReCreateHToolbar
();
// ReCreateAuxiliaryToolbar();
// ReCreateAuxiliaryToolbar();
ReCreateVToolbar
();
ReCreateVToolbar
();
// Make a Pcb3D_GLCanvas
// Make a Pcb3D_GLCanvas
m_Canvas
=
new
Pcb3D_GLCanvas
(
this
,
-
1
,
gl_attrib
);
m_Canvas
=
new
Pcb3D_GLCanvas
(
this
,
-
1
,
gl_attrib
);
/* init OpenGL once */
/* init OpenGL once */
m_Canvas
->
InitGL
();
m_Canvas
->
InitGL
();
}
}
/***********************************************************/
/***********************************************************/
void
WinEDA3D_DrawFrame
::
Exit3DFrame
(
wxCommandEvent
&
event
)
void
WinEDA3D_DrawFrame
::
Exit3DFrame
(
wxCommandEvent
&
event
)
/***********************************************************/
/***********************************************************/
{
{
Close
(
TRUE
);
Close
(
TRUE
);
}
}
/***********************************************************/
/***********************************************************/
void
WinEDA3D_DrawFrame
::
OnCloseWindow
(
wxCloseEvent
&
Event
)
void
WinEDA3D_DrawFrame
::
OnCloseWindow
(
wxCloseEvent
&
Event
)
/***********************************************************/
/***********************************************************/
{
{
SaveSettings
();
SaveSettings
();
if
(
m_Parent
)
if
(
m_Parent
)
{
{
m_Parent
->
m_Draw3DFrame
=
NULL
;
m_Parent
->
m_Draw3DFrame
=
NULL
;
}
}
Destroy
();
Destroy
();
}
}
...
@@ -98,192 +103,203 @@ void WinEDA3D_DrawFrame::OnCloseWindow(wxCloseEvent & Event)
...
@@ -98,192 +103,203 @@ void WinEDA3D_DrawFrame::OnCloseWindow(wxCloseEvent & Event)
void
WinEDA3D_DrawFrame
::
GetSettings
()
void
WinEDA3D_DrawFrame
::
GetSettings
()
/******************************************/
/******************************************/
{
{
wxString
text
;
wxString
text
;
wxConfig
*
Config
=
m_ParentAppl
->
m_EDA_Config
;
// Current config used by application
wxConfig
*
Config
=
m_ParentAppl
->
m_EDA_Config
;
// Current config used by application
if
(
m_ParentAppl
->
m_EDA_Config
)
if
(
m_ParentAppl
->
m_EDA_Config
)
{
{
text
=
m_FrameName
+
wxT
(
"Pos_x"
);
text
=
m_FrameName
+
wxT
(
"Pos_x"
);
Config
->
Read
(
text
,
&
m_FramePos
.
x
);
Config
->
Read
(
text
,
&
m_FramePos
.
x
);
text
=
m_FrameName
+
wxT
(
"Pos_y"
);
text
=
m_FrameName
+
wxT
(
"Pos_y"
);
Config
->
Read
(
text
,
&
m_FramePos
.
y
);
Config
->
Read
(
text
,
&
m_FramePos
.
y
);
text
=
m_FrameName
+
wxT
(
"Size_x"
);
text
=
m_FrameName
+
wxT
(
"Size_x"
);
Config
->
Read
(
text
,
&
m_FrameSize
.
x
,
600
);
Config
->
Read
(
text
,
&
m_FrameSize
.
x
,
600
);
text
=
m_FrameName
+
wxT
(
"Size_y"
);
text
=
m_FrameName
+
wxT
(
"Size_y"
);
Config
->
Read
(
text
,
&
m_FrameSize
.
y
,
400
);
Config
->
Read
(
text
,
&
m_FrameSize
.
y
,
400
);
Config
->
Read
(
wxT
(
"BgColor_Red"
),
&
g_Parm_3D_Visu
.
m_BgColor
.
m_Red
,
0.0
);
Config
->
Read
(
wxT
(
"BgColor_Red"
),
&
g_Parm_3D_Visu
.
m_BgColor
.
m_Red
,
0.0
);
Config
->
Read
(
wxT
(
"BgColor_Green"
),
&
g_Parm_3D_Visu
.
m_BgColor
.
m_Green
,
0.0
);
Config
->
Read
(
wxT
(
"BgColor_Green"
),
&
g_Parm_3D_Visu
.
m_BgColor
.
m_Green
,
0.0
);
Config
->
Read
(
wxT
(
"BgColor_Blue"
),
&
g_Parm_3D_Visu
.
m_BgColor
.
m_Blue
,
0.0
);
Config
->
Read
(
wxT
(
"BgColor_Blue"
),
&
g_Parm_3D_Visu
.
m_BgColor
.
m_Blue
,
0.0
);
}
}
#ifdef __WXMAC__
#ifdef __WXMAC__
// for macOSX, the window must be below system (macOSX) toolbar
if
(
m_FramePos
.
y
<
GetMBarHeight
()
)
m_FramePos
.
y
=
GetMBarHeight
();
// for macOSX, the window must be below system (macOSX) toolbar
if
(
m_FramePos
.
y
<
GetMBarHeight
()
)
m_FramePos
.
y
=
GetMBarHeight
();
#endif
#endif
}
}
/*******************************************/
/*******************************************/
void
WinEDA3D_DrawFrame
::
SaveSettings
()
void
WinEDA3D_DrawFrame
::
SaveSettings
()
/*******************************************/
/*******************************************/
{
{
wxString
text
;
wxString
text
;
wxConfig
*
Config
=
m_ParentAppl
->
m_EDA_Config
;
// Current config used by application
wxConfig
*
Config
=
m_ParentAppl
->
m_EDA_Config
;
// Current config used by application
if
(
!
Config
)
return
;
if
(
!
Config
)
return
;
Config
->
Write
(
wxT
(
"BgColor_Red"
),
g_Parm_3D_Visu
.
m_BgColor
.
m_Red
);
Config
->
Write
(
wxT
(
"BgColor_Green"
),
g_Parm_3D_Visu
.
m_BgColor
.
m_Green
);
Config
->
Write
(
wxT
(
"BgColor_Red"
),
g_Parm_3D_Visu
.
m_BgColor
.
m_Red
);
Config
->
Write
(
wxT
(
"BgColor_Blue"
),
g_Parm_3D_Visu
.
m_BgColor
.
m_Blue
);
Config
->
Write
(
wxT
(
"BgColor_Green"
),
g_Parm_3D_Visu
.
m_BgColor
.
m_Green
);
Config
->
Write
(
wxT
(
"BgColor_Blue"
),
g_Parm_3D_Visu
.
m_BgColor
.
m_Blue
);
if
(
IsIconized
()
)
return
;
if
(
IsIconized
()
)
m_FrameSize
=
GetSize
();
return
;
m_FramePos
=
GetPosition
();
m_FrameSize
=
GetSize
();
text
=
m_FrameName
+
wxT
(
"Pos_x"
);
m_FramePos
=
GetPosition
();
Config
->
Write
(
text
,
(
long
)
m_FramePos
.
x
);
text
=
m_FrameName
+
wxT
(
"Pos_y"
);
text
=
m_FrameName
+
wxT
(
"Pos_x"
);
Config
->
Write
(
text
,
(
long
)
m_FramePos
.
y
);
Config
->
Write
(
text
,
(
long
)
m_FramePos
.
x
);
text
=
m_FrameName
+
wxT
(
"Size_x"
);
text
=
m_FrameName
+
wxT
(
"Pos_y"
);
Config
->
Write
(
text
,
(
long
)
m_FrameSize
.
x
);
Config
->
Write
(
text
,
(
long
)
m_FramePos
.
y
);
text
=
m_FrameName
+
wxT
(
"Size_y"
);
text
=
m_FrameName
+
wxT
(
"Size_x"
);
Config
->
Write
(
text
,
(
long
)
m_FrameSize
.
y
);
Config
->
Write
(
text
,
(
long
)
m_FrameSize
.
x
);
text
=
m_FrameName
+
wxT
(
"Size_y"
);
Config
->
Write
(
text
,
(
long
)
m_FrameSize
.
y
);
}
}
/***********************************************************/
/***********************************************************/
void
WinEDA3D_DrawFrame
::
Process_Zoom
(
wxCommandEvent
&
event
)
void
WinEDA3D_DrawFrame
::
Process_Zoom
(
wxCommandEvent
&
event
)
/***********************************************************/
/***********************************************************/
{
{
int
ii
;
int
ii
;
switch
(
event
.
GetId
())
{
switch
(
event
.
GetId
()
)
case
ID_ZOOM_PAGE_BUTT
:
{
for
(
ii
=
0
;
ii
<
4
;
ii
++
)
g_Parm_3D_Visu
.
m_Rot
[
ii
]
=
0.0
;
case
ID_ZOOM_PAGE_BUTT
:
g_Parm_3D_Visu
.
m_Zoom
=
1.0
;
for
(
ii
=
0
;
ii
<
4
;
ii
++
)
g_Draw3d_dx
=
g_Draw3d_dy
=
0
;
g_Parm_3D_Visu
.
m_Rot
[
ii
]
=
0.0
;
trackball
(
g_Parm_3D_Visu
.
m_Quat
,
0.0
,
0.0
,
0.0
,
0.0
);
break
;
g_Parm_3D_Visu
.
m_Zoom
=
1.0
;
g_Draw3d_dx
=
g_Draw3d_dy
=
0
;
case
ID_ZOOM_IN_BUTT
:
trackball
(
g_Parm_3D_Visu
.
m_Quat
,
0.0
,
0.0
,
0.0
,
0.0
);
g_Parm_3D_Visu
.
m_Zoom
/=
1.2
;
break
;
if
(
g_Parm_3D_Visu
.
m_Zoom
<=
0.01
)
g_Parm_3D_Visu
.
m_Zoom
=
0.01
;
case
ID_ZOOM_IN_BUTT
:
break
;
g_Parm_3D_Visu
.
m_Zoom
/=
1.2
;
if
(
g_Parm_3D_Visu
.
m_Zoom
<=
0.01
)
case
ID_ZOOM_OUT_BUTT
:
g_Parm_3D_Visu
.
m_Zoom
=
0.01
;
g_Parm_3D_Visu
.
m_Zoom
*=
1.2
;
break
;
break
;
case
ID_ZOOM_OUT_BUTT
:
case
ID_ZOOM_REDRAW_BUTT
:
g_Parm_3D_Visu
.
m_Zoom
*=
1.2
;
break
;
break
;
default
:
case
ID_ZOOM_REDRAW_BUTT
:
return
;
break
;
default
:
return
;
}
}
m_Canvas
->
DisplayStatus
();
m_Canvas
->
Refresh
(
FALSE
);
}
m_Canvas
->
DisplayStatus
();
m_Canvas
->
Refresh
(
FALSE
);
}
/************************************************************************/
/************************************************************************/
void
WinEDA3D_DrawFrame
::
OnLeftClick
(
wxDC
*
DC
,
const
wxPoint
&
MousePos
)
void
WinEDA3D_DrawFrame
::
OnLeftClick
(
wxDC
*
DC
,
const
wxPoint
&
MousePos
)
/************************************************************************/
/************************************************************************/
{
{
}
}
/*******************************************************************************/
/*******************************************************************************/
void
WinEDA3D_DrawFrame
::
OnRightClick
(
const
wxPoint
&
MousePos
,
wxMenu
*
PopMenu
)
void
WinEDA3D_DrawFrame
::
OnRightClick
(
const
wxPoint
&
MousePos
,
wxMenu
*
PopMenu
)
/*******************************************************************************/
/*******************************************************************************/
{
{
}
}
/************************************/
/************************************/
int
WinEDA3D_DrawFrame
::
BestZoom
()
int
WinEDA3D_DrawFrame
::
BestZoom
()
/************************************/
/************************************/
// Retourne le meilleur zoom
// Retourne le meilleur zoom
{
{
return
1
;
return
1
;
}
}
/*******************************************************************/
/*******************************************************************/
void
WinEDA3D_DrawFrame
::
RedrawActiveWindow
(
wxDC
*
DC
,
bool
EraseBg
)
void
WinEDA3D_DrawFrame
::
RedrawActiveWindow
(
wxDC
*
DC
,
bool
EraseBg
)
/*******************************************************************/
/*******************************************************************/
{
{
}
}
/************************************************************************/
/************************************************************************/
void
WinEDA3D_DrawFrame
::
Process_Special_Functions
(
wxCommandEvent
&
event
)
void
WinEDA3D_DrawFrame
::
Process_Special_Functions
(
wxCommandEvent
&
event
)
/************************************************************************/
/************************************************************************/
{
{
#define ROT_ANGLE 10.0
#define ROT_ANGLE 10.0
switch
(
event
.
GetId
()
)
switch
(
event
.
GetId
()
)
{
{
case
ID_RELOAD3D_BOARD
:
case
ID_RELOAD3D_BOARD
:
NewDisplay
();
NewDisplay
();
break
;
break
;
case
ID_ROTATE3D_X_POS
:
case
ID_ROTATE3D_X_POS
:
g_Parm_3D_Visu
.
m_ROTX
+=
ROT_ANGLE
;
g_Parm_3D_Visu
.
m_ROTX
+=
ROT_ANGLE
;
break
;
break
;
case
ID_ROTATE3D_X_NEG
:
case
ID_ROTATE3D_X_NEG
:
g_Parm_3D_Visu
.
m_ROTX
-=
ROT_ANGLE
;
g_Parm_3D_Visu
.
m_ROTX
-=
ROT_ANGLE
;
break
;
break
;
case
ID_ROTATE3D_Y_POS
:
case
ID_ROTATE3D_Y_POS
:
g_Parm_3D_Visu
.
m_ROTY
+=
ROT_ANGLE
;
g_Parm_3D_Visu
.
m_ROTY
+=
ROT_ANGLE
;
break
;
break
;
case
ID_ROTATE3D_Y_NEG
:
case
ID_ROTATE3D_Y_NEG
:
g_Parm_3D_Visu
.
m_ROTY
-=
ROT_ANGLE
;
g_Parm_3D_Visu
.
m_ROTY
-=
ROT_ANGLE
;
break
;
break
;
case
ID_ROTATE3D_Z_POS
:
case
ID_ROTATE3D_Z_POS
:
g_Parm_3D_Visu
.
m_ROTZ
+=
ROT_ANGLE
;
g_Parm_3D_Visu
.
m_ROTZ
+=
ROT_ANGLE
;
break
;
break
;
case
ID_ROTATE3D_Z_NEG
:
case
ID_ROTATE3D_Z_NEG
:
g_Parm_3D_Visu
.
m_ROTZ
-=
ROT_ANGLE
;
g_Parm_3D_Visu
.
m_ROTZ
-=
ROT_ANGLE
;
break
;
break
;
case
ID_MOVE3D_LEFT
:
case
ID_MOVE3D_LEFT
:
m_Canvas
->
SetView3D
(
WXK_LEFT
);
m_Canvas
->
SetView3D
(
WXK_LEFT
);
return
;
return
;
case
ID_MOVE3D_RIGHT
:
case
ID_MOVE3D_RIGHT
:
m_Canvas
->
SetView3D
(
WXK_RIGHT
);
m_Canvas
->
SetView3D
(
WXK_RIGHT
);
return
;
return
;
case
ID_MOVE3D_UP
:
case
ID_MOVE3D_UP
:
m_Canvas
->
SetView3D
(
WXK_UP
);
m_Canvas
->
SetView3D
(
WXK_UP
);
return
;
return
;
case
ID_MOVE3D_DOWN
:
case
ID_MOVE3D_DOWN
:
m_Canvas
->
SetView3D
(
WXK_DOWN
);
m_Canvas
->
SetView3D
(
WXK_DOWN
);
return
;
return
;
case
ID_TOOL_SCREENCOPY_TOCLIBBOARD
:
case
ID_TOOL_SCREENCOPY_TOCLIBBOARD
:
case
ID_MENU_SCREENCOPY_PNG
:
case
ID_MENU_SCREENCOPY_PNG
:
case
ID_MENU_SCREENCOPY_JPEG
:
case
ID_MENU_SCREENCOPY_JPEG
:
m_Canvas
->
TakeScreenshot
(
event
);
m_Canvas
->
TakeScreenshot
(
event
);
break
;
break
;
case
ID_MENU3D_BGCOLOR_SELECTION
:
case
ID_MENU3D_BGCOLOR_SELECTION
:
Set3DBgColor
();
Set3DBgColor
();
return
;
return
;
default
:
default
:
wxMessageBox
(
wxMessageBox
(
wxT
(
"WinEDA3D_DrawFrame::Process_Special_Functions() error: unknown command"
)
);
wxT
(
"WinEDA3D_DrawFrame::Process_Special_Functions() error: unknown command"
)
);
return
;
return
;
}
}
m_Canvas
->
DisplayStatus
();
m_Canvas
->
Refresh
(
FALSE
);
m_Canvas
->
DisplayStatus
();
m_Canvas
->
Refresh
(
FALSE
);
}
}
...
@@ -291,32 +307,33 @@ void WinEDA3D_DrawFrame::Process_Special_Functions(wxCommandEvent& event)
...
@@ -291,32 +307,33 @@ void WinEDA3D_DrawFrame::Process_Special_Functions(wxCommandEvent& event)
void
WinEDA3D_DrawFrame
::
NewDisplay
()
void
WinEDA3D_DrawFrame
::
NewDisplay
()
/*****************************************/
/*****************************************/
{
{
m_Canvas
->
ClearLists
();
m_Canvas
->
ClearLists
();
m_Canvas
->
InitGL
();
m_Canvas
->
InitGL
();
m_Canvas
->
DisplayStatus
();
m_Canvas
->
DisplayStatus
();
m_Canvas
->
Refresh
(
FALSE
);
m_Canvas
->
Refresh
(
FALSE
);
}
}
/******************************************/
/******************************************/
void
WinEDA3D_DrawFrame
::
Set3DBgColor
()
void
WinEDA3D_DrawFrame
::
Set3DBgColor
()
/******************************************/
/******************************************/
/* called to set the background color of the 3D scene
/* called to set the background color of the 3D scene
*/
*/
{
{
S3D_Color
color
;
S3D_Color
color
;
wxColour
newcolor
,
oldcolor
;
wxColour
newcolor
,
oldcolor
;
oldcolor
.
Set
((
int
)
round
(
g_Parm_3D_Visu
.
m_BgColor
.
m_Red
*
255
),
oldcolor
.
Set
(
(
int
)
round
(
g_Parm_3D_Visu
.
m_BgColor
.
m_Red
*
255
),
(
int
)
round
(
g_Parm_3D_Visu
.
m_BgColor
.
m_Green
*
255
),
(
int
)
round
(
g_Parm_3D_Visu
.
m_BgColor
.
m_Green
*
255
),
(
int
)
round
(
g_Parm_3D_Visu
.
m_BgColor
.
m_Blue
*
255
)
);
(
int
)
round
(
g_Parm_3D_Visu
.
m_BgColor
.
m_Blue
*
255
)
);
newcolor
=
wxGetColourFromUser
(
this
,
oldcolor
);
newcolor
=
wxGetColourFromUser
(
this
,
oldcolor
);
if
(
newcolor
!=
oldcolor
)
if
(
newcolor
!=
oldcolor
)
{
{
g_Parm_3D_Visu
.
m_BgColor
.
m_Red
=
(
double
)
newcolor
.
Red
()
/
255.0
;
g_Parm_3D_Visu
.
m_BgColor
.
m_Red
=
(
double
)
newcolor
.
Red
()
/
255.0
;
g_Parm_3D_Visu
.
m_BgColor
.
m_Green
=
(
double
)
newcolor
.
Green
()
/
255.0
;
g_Parm_3D_Visu
.
m_BgColor
.
m_Green
=
(
double
)
newcolor
.
Green
()
/
255.0
;
g_Parm_3D_Visu
.
m_BgColor
.
m_Blue
=
(
double
)
newcolor
.
Blue
()
/
255.0
;
g_Parm_3D_Visu
.
m_BgColor
.
m_Blue
=
(
double
)
newcolor
.
Blue
()
/
255.0
;
NewDisplay
();
NewDisplay
();
}
}
}
}
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