Loading common/view/view.cpp +7 −5 Original line number Diff line number Diff line Loading @@ -676,9 +676,9 @@ struct VIEW::unlinkItem }; struct VIEW::recacheLayer struct VIEW::recacheItem { recacheLayer( VIEW* aView, GAL* aGal, int aLayer, bool aImmediately ) : recacheItem( VIEW* aView, GAL* aGal, int aLayer, bool aImmediately ) : view( aView ), gal( aGal ), layer( aLayer ), immediately( aImmediately ) { } Loading @@ -688,9 +688,7 @@ struct VIEW::recacheLayer // Remove previously cached group int prevGroup = aItem->getGroup( layer ); if( prevGroup >= 0 ) { gal->DeleteGroup( prevGroup ); } if( immediately ) { Loading Loading @@ -882,6 +880,10 @@ void VIEW::updateItemGeometry( VIEW_ITEM* aItem, int aLayer ) m_gal->SetLayerDepth( l.renderingOrder ); // Redraw the item from scratch int prevGroup = aItem->getGroup( aLayer ); if( prevGroup >= 0 ) m_gal->DeleteGroup( prevGroup ); int group = m_gal->BeginGroup(); aItem->setGroup( aLayer, group ); m_painter->Draw( static_cast<EDA_ITEM*>( aItem ), aLayer ); Loading Loading @@ -966,7 +968,7 @@ void VIEW::RecacheAllItems( bool aImmediately ) { m_gal->SetTarget( l->target ); m_gal->SetLayerDepth( l->renderingOrder ); recacheLayer visitor( this, m_gal, l->id, aImmediately ); recacheItem visitor( this, m_gal, l->id, aImmediately ); l->items->Query( r, visitor ); MarkTargetDirty( l->target ); } Loading include/view/view.h +1 −1 Original line number Diff line number Diff line Loading @@ -500,7 +500,7 @@ private: // Function objects that need to access VIEW/VIEW_ITEM private/protected members struct clearLayerCache; struct recacheLayer; struct recacheItem; struct drawItem; struct unlinkItem; struct updateItemsColor; Loading pcbnew/tools/move_tool.cpp +1 −1 Original line number Diff line number Diff line Loading @@ -78,7 +78,7 @@ bool MOVE_TOOL::Init() int MOVE_TOOL::Main( TOOL_EVENT& aEvent ) { const SELECTION_TOOL::SELECTION selection = m_selectionTool->GetSelection(); const SELECTION_TOOL::SELECTION& selection = m_selectionTool->GetSelection(); if( selection.Empty() ) return 0; // there are no items to operate on Loading Loading
common/view/view.cpp +7 −5 Original line number Diff line number Diff line Loading @@ -676,9 +676,9 @@ struct VIEW::unlinkItem }; struct VIEW::recacheLayer struct VIEW::recacheItem { recacheLayer( VIEW* aView, GAL* aGal, int aLayer, bool aImmediately ) : recacheItem( VIEW* aView, GAL* aGal, int aLayer, bool aImmediately ) : view( aView ), gal( aGal ), layer( aLayer ), immediately( aImmediately ) { } Loading @@ -688,9 +688,7 @@ struct VIEW::recacheLayer // Remove previously cached group int prevGroup = aItem->getGroup( layer ); if( prevGroup >= 0 ) { gal->DeleteGroup( prevGroup ); } if( immediately ) { Loading Loading @@ -882,6 +880,10 @@ void VIEW::updateItemGeometry( VIEW_ITEM* aItem, int aLayer ) m_gal->SetLayerDepth( l.renderingOrder ); // Redraw the item from scratch int prevGroup = aItem->getGroup( aLayer ); if( prevGroup >= 0 ) m_gal->DeleteGroup( prevGroup ); int group = m_gal->BeginGroup(); aItem->setGroup( aLayer, group ); m_painter->Draw( static_cast<EDA_ITEM*>( aItem ), aLayer ); Loading Loading @@ -966,7 +968,7 @@ void VIEW::RecacheAllItems( bool aImmediately ) { m_gal->SetTarget( l->target ); m_gal->SetLayerDepth( l->renderingOrder ); recacheLayer visitor( this, m_gal, l->id, aImmediately ); recacheItem visitor( this, m_gal, l->id, aImmediately ); l->items->Query( r, visitor ); MarkTargetDirty( l->target ); } Loading
include/view/view.h +1 −1 Original line number Diff line number Diff line Loading @@ -500,7 +500,7 @@ private: // Function objects that need to access VIEW/VIEW_ITEM private/protected members struct clearLayerCache; struct recacheLayer; struct recacheItem; struct drawItem; struct unlinkItem; struct updateItemsColor; Loading
pcbnew/tools/move_tool.cpp +1 −1 Original line number Diff line number Diff line Loading @@ -78,7 +78,7 @@ bool MOVE_TOOL::Init() int MOVE_TOOL::Main( TOOL_EVENT& aEvent ) { const SELECTION_TOOL::SELECTION selection = m_selectionTool->GetSelection(); const SELECTION_TOOL::SELECTION& selection = m_selectionTool->GetSelection(); if( selection.Empty() ) return 0; // there are no items to operate on Loading