Commit 4b144155 authored by jean-pierre charras's avatar jean-pierre charras

3d viewer: code cleaning. Display options are now stored in config.

parent 97ea4e83
/*
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Copyright (C) 2012 Jean-Pierre Charras, jean-pierre.charras@ujf-grenoble.fr
* Copyright (C) 2011 Wayne Stambaugh <stambaughw@verizon.net>
* Copyright (C) 1992-2011 KiCad Developers, see AUTHORS.txt for contributors.
* Copyright (C) 2012 Jean-Pierre Charras, jp.charras at wanadoo.fr
* Copyright (C) 2012 Wayne Stambaugh <stambaughw@verizon.net>
* Copyright (C) 1992-2012 KiCad Developers, see AUTHORS.txt for contributors.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
......@@ -41,6 +41,7 @@
#include <class_pcb_text.h>
#include <3d_viewer.h>
#include <3d_canvas.h>
#include <info3d_visu.h>
#include <trackball.h>
......
......@@ -17,6 +17,7 @@
#include <gestfich.h>
#include <3d_viewer.h>
#include <3d_canvas.h>
#include <info3d_visu.h>
#include <trackball.h>
#include <3d_viewer_id.h>
......@@ -73,12 +74,11 @@ END_EVENT_TABLE()
EDA_3D_CANVAS::EDA_3D_CANVAS( EDA_3D_FRAME* parent, int* attribList ) :
wxGLCanvas( parent, -1, attribList, wxDefaultPosition, wxDefaultSize,
wxGLCanvas( parent, wxID_ANY, attribList, wxDefaultPosition, wxDefaultSize,
wxFULL_REPAINT_ON_RESIZE )
{
m_init = false;
m_gllist = 0;
m_ortho = false;
// Explicitly create a new rendering context instance for this canvas.
m_glRC = new wxGLContext( this );
......@@ -517,7 +517,7 @@ void EDA_3D_CANVAS::InitGL()
if( g_Parm_3D_Visu.m_Zoom > MAX_VIEW_ANGLE )
g_Parm_3D_Visu.m_Zoom = MAX_VIEW_ANGLE;
if( ModeIsOrtho() )
if( Parent()->ModeIsOrtho() )
{
// OrthoReductionFactor is chosen so as to provide roughly the same size as
// Perspective View
......
/*
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Copyright (C) 2012 Jean-Pierre Charras, jp.charras at wanadoo.fr
* Copyright (C) 2012 Wayne Stambaugh <stambaughw@verizon.net>
* Copyright (C) 1992-2012 KiCad Developers, see AUTHORS.txt for contributors.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, you may find one here:
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
/**
* @file 3d_viewer.h
*/
#ifndef _3D_CANVAS_H_
#define _3D_CANVAS_H_
#include <wxBasePcbFrame.h> // for m_auimanager member.
#include <layers_id_colors_and_visibility.h> // Layers id definitions
#include <PolyLine.h> // for CPolyPt
#if !wxUSE_GLCANVAS
#error Please set wxUSE_GLCANVAS to 1 in setup.h.
#endif
#include <wx/glcanvas.h>
#ifdef __WXMAC__
# ifdef __DARWIN__
# include <OpenGL/glu.h>
# else
# include <glu.h>
# endif
#else
# include <GL/glu.h>
#endif
#include <3d_struct.h>
class BOARD_DESIGN_SETTINGS;
class TRACK;
class TEXTE_PCB;
class DRAWSEGMENT;
class ZONE_CONTAINER;
class EDA_3D_FRAME;
class S3D_VERTEX;
class SEGVIA;
class EDA_3D_CANVAS : public wxGLCanvas
{
private:
bool m_init;
GLuint m_gllist;
wxGLContext* m_glRC;
wxRealPoint m_draw3dOffset; // offset to draw the 3 mesh.
double m_ZBottom; // position of the back layer
double m_ZTop; // position of the front layer
public:
EDA_3D_CANVAS( EDA_3D_FRAME* parent, int* attribList = 0 );
~EDA_3D_CANVAS();
EDA_3D_FRAME* Parent() { return (EDA_3D_FRAME*)GetParent(); }
void ClearLists();
// Event functions:
void OnPaint( wxPaintEvent& event );
void OnEraseBackground( wxEraseEvent& event );
void OnChar( wxKeyEvent& event );
void OnMouseWheel( wxMouseEvent& event );
void OnMouseMove( wxMouseEvent& event );
void OnRightClick( wxMouseEvent& event );
void OnPopUpMenu( wxCommandEvent& event );
void TakeScreenshot( wxCommandEvent& event );
void OnEnterWindow( wxMouseEvent& event );
// Display functions
GLuint DisplayCubeforTest(); // Just a test function
void SetView3D( int keycode );
void DisplayStatus();
void Redraw( bool finish = false );
void Render();
/**
* Function CreateDrawGL_List
* creates the OpenGL draw list items.
*/
GLuint CreateDrawGL_List();
void InitGL();
void SetLights();
void SetOffset(double aPosX, double aPosY)
{
m_draw3dOffset.x = aPosX;
m_draw3dOffset.y = aPosY;
}
void DrawGrid( double aGriSizeMM );
/**
* Function Draw3D_Track
* @param aTrack = the aTrack to draw
*/
void Draw3D_Track( TRACK* aTrack );
/**
* Function Draw3D_Via
* draws 3D via as a cylinder and filled circles.
*/
void Draw3D_Via( SEGVIA* via );
/**
* Function Draw3D_DrawSegment
* draws a 3D segment (line, arc or circle).
*/
void Draw3D_DrawSegment( DRAWSEGMENT* segment );
/**
* Function Draw3D_Zone
* draw all solid areas in aZone
* @param aZone = the zone to draw
*/
void Draw3D_Zone( ZONE_CONTAINER* aZone );
/**
* Function Draw3D_DrawText
* draws 3D segments to create text objects.
* When DrawGraphicText is called to draw a text to an OpenGL DC
* it calls Draw3dTextSegm to each segment to draw.
* 2 parameters used by Draw3D_FilledSegment are not handled by DrawGraphicText
* but are used in Draw3D_FilledSegment().
* they are 2 local variables. This is an ugly, but trivial code.
* Using DrawGraphicText to draw all texts ensure texts have the same shape
* in all contexts
*/
void Draw3D_DrawText( TEXTE_PCB* text );
//int Get3DLayerEnable(int act_layer);
DECLARE_EVENT_TABLE()
};
#endif /* _3D_CANVAS_H_ */
......@@ -43,6 +43,7 @@
#include <convert_basic_shapes_to_polygon.h>
#include <3d_viewer.h>
#include <3d_canvas.h>
#include <info3d_visu.h>
#include <trackball.h>
#include <3d_draw_basic_functions.h>
......
......@@ -29,6 +29,7 @@
#include <appl_wxstruct.h>
#include <3d_viewer.h>
#include <3d_canvas.h>
#include <info3d_visu.h>
#include <trackball.h>
......@@ -38,32 +39,49 @@
INFO3D_VISU g_Parm_3D_Visu;
// Key to store 3D Viewer config:
static const wxString keyPosx( wxT( "Pos_x" ) );
static const wxString keyPosy( wxT( "Pos_y" ) );
static const wxString keySizex( wxT( "Size_x" ) );
static const wxString keySizey( wxT( "Size_y" ) );
static const wxString keyBgColor_Red( wxT( "BgColor_Red" ) );
static const wxString keyBgColor_Green( wxT( "BgColor_Green" ) );
static const wxString keyBgColor_Blue( wxT( "BgColor_Blue" ) );
static const wxString keyShowAxis( wxT( "ShowAxis" ) );
static const wxString keyShowZones( wxT( "ShowZones" ) );
static const wxString keyShowFootprints( wxT( "ShowFootprints" ) );
static const wxString keyShowCopperThickness( wxT( "ShowCopperThickness" ) );
static const wxString keyShowCommetsLayer( wxT( "ShowCommetsLayer" ) );
static const wxString keyShowDrawingsLayer( wxT( "ShowDrawingsLayer" ) );
static const wxString keyShowEco1Layer( wxT( "ShowEco1Layer" ) );
static const wxString keyShowEco2Layer( wxT( "ShowEco2Layer" ) );
BEGIN_EVENT_TABLE( EDA_3D_FRAME, wxFrame )
EVT_ACTIVATE( EDA_3D_FRAME::OnActivate )
EVT_ACTIVATE( EDA_3D_FRAME::OnActivate )
EVT_TOOL_RANGE( ID_ZOOM_IN, ID_ZOOM_PAGE, EDA_3D_FRAME::Process_Zoom )
EVT_TOOL_RANGE( ID_START_COMMAND_3D, ID_END_COMMAND_3D,
EVT_TOOL_RANGE( ID_ZOOM_IN, ID_ZOOM_PAGE, EDA_3D_FRAME::Process_Zoom )
EVT_TOOL_RANGE( ID_START_COMMAND_3D, ID_END_COMMAND_3D,
EDA_3D_FRAME::Process_Special_Functions )
EVT_MENU( wxID_EXIT, EDA_3D_FRAME::Exit3DFrame )
EVT_MENU( ID_MENU_SCREENCOPY_PNG, EDA_3D_FRAME::Process_Special_Functions )
EVT_MENU( ID_MENU_SCREENCOPY_JPEG, EDA_3D_FRAME::Process_Special_Functions )
EVT_MENU( wxID_EXIT, EDA_3D_FRAME::Exit3DFrame )
EVT_MENU( ID_MENU_SCREENCOPY_PNG, EDA_3D_FRAME::Process_Special_Functions )
EVT_MENU( ID_MENU_SCREENCOPY_JPEG, EDA_3D_FRAME::Process_Special_Functions )
EVT_MENU_RANGE( ID_MENU3D_GRID, ID_MENU3D_GRID_END,
EVT_MENU_RANGE( ID_MENU3D_GRID, ID_MENU3D_GRID_END,
EDA_3D_FRAME::On3DGridSelection )
EVT_CLOSE( EDA_3D_FRAME::OnCloseWindow )
END_EVENT_TABLE()
EVT_CLOSE( EDA_3D_FRAME::OnCloseWindow )
EDA_3D_FRAME::EDA_3D_FRAME( PCB_BASE_FRAME* parent, const wxString& title, long style ) :
wxFrame( parent, DISPLAY3D_FRAME_TYPE, title, wxPoint( -1, -1 ), wxSize( -1, -1 ), style )
END_EVENT_TABLE() EDA_3D_FRAME::EDA_3D_FRAME( PCB_BASE_FRAME* parent,
const wxString& title,
long style ) :
wxFrame( parent, DISPLAY3D_FRAME_TYPE, title, wxDefaultPosition, wxDefaultSize, style )
{
m_FrameName = wxT( "Frame3D" );
m_Canvas = NULL;
m_frameName = wxT( "Frame3D" );
m_canvas = NULL;
m_HToolBar = NULL;
m_VToolBar = NULL;
m_reloadRequest = false;
m_ortho = false;
// Give it an icon
wxIcon icon;
......@@ -71,7 +89,7 @@ EDA_3D_FRAME::EDA_3D_FRAME( PCB_BASE_FRAME* parent, const wxString& title, long
SetIcon( icon );
GetSettings();
SetSize( m_FramePos.x, m_FramePos.y, m_FrameSize.x, m_FrameSize.y );
SetSize( m_framePos.x, m_framePos.y, m_frameSize.x, m_frameSize.y );
// Create the status line
static const int dims[5] = { -1, 100, 100, 100, 140 };
......@@ -87,7 +105,7 @@ EDA_3D_FRAME::EDA_3D_FRAME( PCB_BASE_FRAME* parent, const wxString& title, long
// Make a EDA_3D_CANVAS
int attrs[] = { WX_GL_RGBA, WX_GL_DOUBLEBUFFER, WX_GL_DEPTH_SIZE, 16, 0 };
m_Canvas = new EDA_3D_CANVAS( this, attrs );
m_canvas = new EDA_3D_CANVAS( this, attrs );
m_auimgr.SetManagedWindow( this );
......@@ -98,7 +116,7 @@ EDA_3D_FRAME::EDA_3D_FRAME( PCB_BASE_FRAME* parent, const wxString& title, long
m_auimgr.AddPane( m_HToolBar,
wxAuiPaneInfo( horiz ).Name( wxT( "m_HToolBar" ) ).Top() );
m_auimgr.AddPane( m_Canvas,
m_auimgr.AddPane( m_canvas,
wxAuiPaneInfo().Name( wxT( "DrawFrame" ) ).CentrePane() );
m_auimgr.Update();
......@@ -106,7 +124,7 @@ EDA_3D_FRAME::EDA_3D_FRAME( PCB_BASE_FRAME* parent, const wxString& title, long
// Fixes bug in Windows (XP and possibly others) where the canvas requires the focus
// in order to receive mouse events. Otherwise, the user has to click somewhere on
// the canvas before it will respond to mouse wheel events.
m_Canvas->SetFocus();
m_canvas->SetFocus();
}
......@@ -121,20 +139,11 @@ void EDA_3D_FRAME::OnCloseWindow( wxCloseEvent& Event )
SaveSettings();
if( Parent() )
{
Parent()->m_Draw3DFrame = NULL;
}
Destroy();
}
static const wxString keyPosx( wxT( "Pos_x" ) );
static const wxString keyPosy( wxT( "Pos_y" ) );
static const wxString keySizex( wxT( "Size_x" ) );
static const wxString keySizey( wxT( "Size_y" ) );
static const wxString keyBgColor_Red( wxT( "BgColor_Red" ) );
static const wxString keyBgColor_Green( wxT( "BgColor_Green" ) );
static const wxString keyBgColor_Blue( wxT( "BgColor_Blue" ) );
void EDA_3D_FRAME::GetSettings()
{
......@@ -143,22 +152,36 @@ void EDA_3D_FRAME::GetSettings()
if( config )
{
text = m_FrameName + keyPosx;
config->Read( text, &m_FramePos.x );
text = m_FrameName + keyPosy;
config->Read( text, &m_FramePos.y );
text = m_FrameName + keySizex;
config->Read( text, &m_FrameSize.x, 600 );
text = m_FrameName + keySizey;
config->Read( text, &m_FrameSize.y, 400 );
text = m_frameName + keyPosx;
config->Read( text, &m_framePos.x );
text = m_frameName + keyPosy;
config->Read( text, &m_framePos.y );
text = m_frameName + keySizex;
config->Read( text, &m_frameSize.x, 600 );
text = m_frameName + keySizey;
config->Read( text, &m_frameSize.y, 400 );
config->Read( keyBgColor_Red, &g_Parm_3D_Visu.m_BgColor.m_Red, 0.0 );
config->Read( keyBgColor_Green, &g_Parm_3D_Visu.m_BgColor.m_Green, 0.0 );
config->Read( keyBgColor_Blue, &g_Parm_3D_Visu.m_BgColor.m_Blue, 0.0 );
class INFO3D_VISU& prms = g_Parm_3D_Visu;
config->Read( keyShowAxis, &prms.m_DrawFlags[prms.FL_AXIS], true );
config->Read( keyShowFootprints, &prms.m_DrawFlags[prms.FL_MODULE], true );
config->Read( keyShowCopperThickness,
&prms.m_DrawFlags[prms.FL_USE_COPPER_THICKNESS],
false );
config->Read( keyShowZones, &prms.m_DrawFlags[prms.FL_ZONE], true );
config->Read( keyShowCommetsLayer, &prms.m_DrawFlags[prms.FL_COMMENTS], true );
config->Read( keyShowDrawingsLayer, &prms.m_DrawFlags[prms.FL_DRAWINGS], true );
config->Read( keyShowEco1Layer, &prms.m_DrawFlags[prms.FL_ECO1], true );
config->Read( keyShowEco2Layer, &prms.m_DrawFlags[prms.FL_ECO2], true );
}
#if defined( __WXMAC__ )
// for macOSX, the window must be below system (macOSX) toolbar
if( m_FramePos.y < 20 )
m_FramePos.y = 20;
#endif
}
......@@ -166,29 +189,38 @@ void EDA_3D_FRAME::GetSettings()
void EDA_3D_FRAME::SaveSettings()
{
wxString text;
wxConfig* Config = wxGetApp().GetSettings(); // Current config used by application
wxConfig* config = wxGetApp().GetSettings(); // Current config used by application
if( !Config )
if( !config )
return;
Config->Write( keyBgColor_Red, g_Parm_3D_Visu.m_BgColor.m_Red );
Config->Write( keyBgColor_Green, g_Parm_3D_Visu.m_BgColor.m_Green );
Config->Write( keyBgColor_Blue, g_Parm_3D_Visu.m_BgColor.m_Blue );
config->Write( keyBgColor_Red, g_Parm_3D_Visu.m_BgColor.m_Red );
config->Write( keyBgColor_Green, g_Parm_3D_Visu.m_BgColor.m_Green );
config->Write( keyBgColor_Blue, g_Parm_3D_Visu.m_BgColor.m_Blue );
class INFO3D_VISU& prms = g_Parm_3D_Visu;
config->Write( keyShowAxis, prms.m_DrawFlags[prms.FL_AXIS] );
config->Write( keyShowFootprints, prms.m_DrawFlags[prms.FL_MODULE] );
config->Write( keyShowCopperThickness, prms.m_DrawFlags[prms.FL_USE_COPPER_THICKNESS] );
config->Write( keyShowZones, prms.m_DrawFlags[prms.FL_ZONE] );
config->Write( keyShowCommetsLayer, prms.m_DrawFlags[prms.FL_COMMENTS] );
config->Write( keyShowDrawingsLayer, prms.m_DrawFlags[prms.FL_DRAWINGS] );
config->Write( keyShowEco1Layer, prms.m_DrawFlags[prms.FL_ECO1] );
config->Write( keyShowEco2Layer, prms.m_DrawFlags[prms.FL_ECO2] );
if( IsIconized() )
return;
m_FrameSize = GetSize();
m_FramePos = GetPosition();
text = m_FrameName + keyPosx;
Config->Write( text, (long) m_FramePos.x );
text = m_FrameName + keyPosy;
Config->Write( text, (long) m_FramePos.y );
text = m_FrameName + keySizex;
Config->Write( text, (long) m_FrameSize.x );
text = m_FrameName + keySizey;
Config->Write( text, (long) m_FrameSize.y );
m_frameSize = GetSize();
m_framePos = GetPosition();
text = m_frameName + keyPosx;
config->Write( text, (long) m_framePos.x );
text = m_frameName + keyPosy;
config->Write( text, (long) m_framePos.y );
text = m_frameName + keySizex;
config->Write( text, (long) m_frameSize.x );
text = m_frameName + keySizey;
config->Write( text, (long) m_frameSize.y );
}
......@@ -199,18 +231,21 @@ void EDA_3D_FRAME::Process_Zoom( wxCommandEvent& event )
switch( event.GetId() )
{
case ID_ZOOM_PAGE:
for( ii = 0; ii < 4; ii++ )
g_Parm_3D_Visu.m_Rot[ii] = 0.0;
g_Parm_3D_Visu.m_Zoom = 1.0;
m_Canvas->SetOffset(0.0, 0.0);
m_canvas->SetOffset( 0.0, 0.0 );
trackball( g_Parm_3D_Visu.m_Quat, 0.0, 0.0, 0.0, 0.0 );
break;
case ID_ZOOM_IN:
g_Parm_3D_Visu.m_Zoom /= 1.2;
if( g_Parm_3D_Visu.m_Zoom <= 0.01 )
g_Parm_3D_Visu.m_Zoom = 0.01;
break;
case ID_ZOOM_OUT:
......@@ -224,8 +259,8 @@ void EDA_3D_FRAME::Process_Zoom( wxCommandEvent& event )
return;
}
m_Canvas->Refresh( false );
m_Canvas->DisplayStatus();
m_canvas->Refresh( false );
m_canvas->DisplayStatus();
}
......@@ -288,29 +323,29 @@ void EDA_3D_FRAME::Process_Special_Functions( wxCommandEvent& event )
break;
case ID_MOVE3D_LEFT:
m_Canvas->SetView3D( WXK_LEFT );
m_canvas->SetView3D( WXK_LEFT );
return;
case ID_MOVE3D_RIGHT:
m_Canvas->SetView3D( WXK_RIGHT );
m_canvas->SetView3D( WXK_RIGHT );
return;
case ID_MOVE3D_UP:
m_Canvas->SetView3D( WXK_UP );
m_canvas->SetView3D( WXK_UP );
return;
case ID_MOVE3D_DOWN:
m_Canvas->SetView3D( WXK_DOWN );
m_canvas->SetView3D( WXK_DOWN );
return;
case ID_ORTHO:
m_Canvas->ToggleOrtho();
ToggleOrtho();
return;
case ID_TOOL_SCREENCOPY_TOCLIBBOARD:
case ID_MENU_SCREENCOPY_PNG:
case ID_MENU_SCREENCOPY_JPEG:
m_Canvas->TakeScreenshot( event );
m_canvas->TakeScreenshot( event );
break;
case ID_MENU3D_BGCOLOR_SELECTION:
......@@ -362,10 +397,11 @@ void EDA_3D_FRAME::Process_Special_Functions( wxCommandEvent& event )
return;
}
m_Canvas->Refresh( true );
m_Canvas->DisplayStatus();
m_canvas->Refresh( true );
m_canvas->DisplayStatus();
}
void EDA_3D_FRAME::On3DGridSelection( wxCommandEvent& event )
{
int id = event.GetId();
......@@ -374,6 +410,7 @@ void EDA_3D_FRAME::On3DGridSelection( wxCommandEvent& event )
{
if( event.GetId() == ii )
continue;
GetMenuBar()->Check( ii, false );
}
......@@ -417,12 +454,12 @@ void EDA_3D_FRAME::NewDisplay()
{
m_reloadRequest = false;
m_Canvas->ClearLists();
m_Canvas->CreateDrawGL_List();
m_canvas->ClearLists();
m_canvas->CreateDrawGL_List();
// m_Canvas->InitGL();
m_Canvas->Refresh( true );
m_Canvas->DisplayStatus();
// m_canvas->InitGL();
m_canvas->Refresh( true );
m_canvas->DisplayStatus();
}
......
......@@ -52,142 +52,25 @@
#include <3d_struct.h>
class BOARD_DESIGN_SETTINGS;
class TRACK;
class TEXTE_PCB;
class DRAWSEGMENT;
class ZONE_CONTAINER;
class EDA_3D_CANVAS;
#define KICAD_DEFAULT_3D_DRAWFRAME_STYLE wxDEFAULT_FRAME_STYLE | wxWANTS_CHARS
#define LIB3D_PATH wxT( "packages3d" )
class EDA_3D_FRAME;
class S3D_VERTEX;
class SEGVIA;
class EDA_3D_CANVAS : public wxGLCanvas
{
private:
bool m_init;
GLuint m_gllist;
/// Tracks whether to use Orthographic or Perspective projection
// TODO: Does this belong here, or in EDA_3D_FRAME ???
bool m_ortho;
wxGLContext* m_glRC;
wxRealPoint m_draw3dOffset; // offset to draw the 3 mesh.
double m_ZBottom; // position of the back layer
double m_ZTop; // position of the front layer
public:
EDA_3D_CANVAS( EDA_3D_FRAME* parent, int* attribList = 0 );
~EDA_3D_CANVAS();
EDA_3D_FRAME* Parent() { return (EDA_3D_FRAME*)GetParent(); }
void ClearLists();
// Event functions:
void OnPaint( wxPaintEvent& event );
void OnEraseBackground( wxEraseEvent& event );
void OnChar( wxKeyEvent& event );
void OnMouseWheel( wxMouseEvent& event );
void OnMouseMove( wxMouseEvent& event );
void OnRightClick( wxMouseEvent& event );
void OnPopUpMenu( wxCommandEvent& event );
void TakeScreenshot( wxCommandEvent& event );
void OnEnterWindow( wxMouseEvent& event );
// Display functions
GLuint DisplayCubeforTest(); // Just a test function
void SetView3D( int keycode );
void DisplayStatus();
void Redraw( bool finish = false );
void Render();
/**
* Function CreateDrawGL_List
* creates the OpenGL draw list items.
*/
GLuint CreateDrawGL_List();
void InitGL();
void SetLights();
void SetOffset(double aPosX, double aPosY)
{
m_draw3dOffset.x = aPosX;
m_draw3dOffset.y = aPosY;
}
void DrawGrid( double aGriSizeMM );
/**
* Function Draw3D_Track
* @param aTrack = the aTrack to draw
*/
void Draw3D_Track( TRACK* aTrack );
/**
* Function Draw3D_Via
* draws 3D via as a cylinder and filled circles.
*/
void Draw3D_Via( SEGVIA* via );
/**
* Function Draw3D_DrawSegment
* draws a 3D segment (line, arc or circle).
*/
void Draw3D_DrawSegment( DRAWSEGMENT* segment );
/**
* Function Draw3D_Zone
* draw all solid areas in aZone
* @param aZone = the zone to draw
*/
void Draw3D_Zone( ZONE_CONTAINER* aZone );
/**
* Function Draw3D_DrawText
* draws 3D segments to create text objects.
* When DrawGraphicText is called to draw a text to an OpenGL DC
* it calls Draw3dTextSegm to each segment to draw.
* 2 parameters used by Draw3D_FilledSegment are not handled by DrawGraphicText
* but are used in Draw3D_FilledSegment().
* they are 2 local variables. This is an ugly, but trivial code.
* Using DrawGraphicText to draw all texts ensure texts have the same shape
* in all contexts
*/
void Draw3D_DrawText( TEXTE_PCB* text );
/// Toggles orthographic projection on and off
void ToggleOrtho(){ m_ortho = !m_ortho ; Refresh(true);};
/// Returns the orthographic projection flag
bool ModeIsOrtho() { return m_ortho ;};
//int Get3DLayerEnable(int act_layer);
DECLARE_EVENT_TABLE()
};
class EDA_3D_FRAME : public wxFrame
{
private:
wxString m_FrameName; // name used for writing and reading setup. It is "Frame3D"
EDA_3D_CANVAS* m_Canvas;
wxString m_frameName; // name used for writing and reading setup. It is "Frame3D"
EDA_3D_CANVAS* m_canvas;
wxAuiToolBar* m_HToolBar;
wxAuiToolBar* m_VToolBar;
wxPoint m_FramePos;
wxSize m_FrameSize;
wxPoint m_framePos;
wxSize m_frameSize;
wxAuiManager m_auimgr;
bool m_reloadRequest;
wxString m_defaultFileName; /// Filename to propose for screenshot
/// Tracks whether to use Orthographic or Perspective projection
bool m_ortho;
public:
EDA_3D_FRAME( PCB_BASE_FRAME* parent, const wxString& title,
......@@ -219,9 +102,23 @@ public:
void SetDefaultFileName(const wxString &aFn) { m_defaultFileName = aFn; }
const wxString &GetDefaultFileName() const { return m_defaultFileName; }
/// Toggles orthographic projection on and off
void ToggleOrtho(){ m_ortho = !m_ortho ; Refresh(true);};
/// Returns the orthographic projection flag
bool ModeIsOrtho() { return m_ortho ;};
private:
// Event handlers:
void Exit3DFrame( wxCommandEvent& event );
void OnCloseWindow( wxCloseEvent& Event );
void Process_Special_Functions( wxCommandEvent& event );
void On3DGridSelection( wxCommandEvent& event );
void Process_Zoom( wxCommandEvent& event );
void OnActivate( wxActivateEvent& event );
// initialisation
void ReCreateMenuBar();
void ReCreateHToolbar();
void ReCreateVToolbar();
......@@ -229,15 +126,12 @@ private:
void GetSettings();
void SaveSettings();
// Other functions
void OnLeftClick( wxDC* DC, const wxPoint& MousePos );
void OnRightClick( const wxPoint& MousePos, wxMenu* PopMenu );
void OnKeyEvent( wxKeyEvent& event );
double BestZoom();
void RedrawActiveWindow( wxDC* DC, bool EraseBg );
void Process_Special_Functions( wxCommandEvent& event );
void On3DGridSelection( wxCommandEvent& event );
void Process_Zoom( wxCommandEvent& event );
void OnActivate( wxActivateEvent& event );
void Set3DBgColor();
......
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment